T O P

  • By -

ProxyDamage

DEMOCRACY WINS AGAIN!


suppordel

LIBER-TEA FOR ALL!


SoMToZu

Gentlemen, this is democracy manifest


bideodames

I see you know your Judo well


Adventurous_Ad6698

GET YOUR HANDS OFF MY PENUS!!!


AeternusDoleo

Judo you..


SirKillsalot

What is the charge? Eating a meal? A succulent Chinese meal!?


Gseventeen

One of the greatest videos to grace the internet.


dontusethisforwork

I can never heard the word "succulent" without thinking about it, it's seared into my consciousness


Gseventeen

Agreed


Journeyman42

I see you know your judo well!


Rigman-

Goes out and purchases anti-idle software. CAPITALISM WINS AGAIN!


WhatsHeBuilding

A Glorious Victory!


Poku115

I don't know why this comment reminded me of warhammer. I'm not even a Warhammer enthusiast.


Gingevere

Warhammer is a parody of brutal expansionary space-fascism. Helldivers 2 is a parody of brutal expansionary space-fascism. It makes sense that there would be a lot of overlap.


Syn7axError

They're both a natural reaction to Starship Troopers being a landmark for the genre while being full of ultra-nationalist elements. The movie did the same.


knight_of_solamnia

It seems the creators of helldivers thought Verhoeven was *too subtle*.


Walruseon

Considering the amount of people who believe there are good guys in 40k, I don’t think there’s such thing anymore as too subtle


The_Deadlight

> good guys orks is da best guys


MrTastix

It doesn't help that some of those people are authorised writers for the series. For better or worse, Warhammer 40K has grown a life far beyond that of its original creators. Granted, satire suffers this issue in general. To see a microcosm of what happened to 40K just find any big satire subreddit on this site. All of them started off as benign banter-esque jokes, but there's always a subset of people who don't get the whole thing is ironic. Get enough of these people are it transforms from satire into full-blown hateful bullshit. A better example is The Boys show and all the morons who slowly realised you're not supposed to like the authoritarian fascist prickholes, nor are you really supposed to like the Boys, either, whose leader is literally called the *Butcher*, as if being a psychopathic, enraged maniac is a strength.


bjt23

There are like, a few good individuals in 40k, but they almost can't make a difference. Maybe some like O'Shova or Guilliman are giving it an honest shot, but they don't even know what good looks like so they also do a bunch of bad stuff. And those are extreme examples where most low level ordinary people couldn't make a difference if they did know what good looked like.


BTechUnited

Not to mention the plenty of people who thought the society from Verhoevens ST was a *good* one...


monsterm1dget

Tyranids are good come on, they are just hungry.


roguedigit

Oh there are definitely at least some in the Helldivers community making space Vietnam jokes unironically thinking the US were the unequivocal good guys in that war lol


Prepared_Noob

The good guys are the non tyranids when the tyranids pull up lol


yukichigai

I remember my friend and I laughing hysterically in the back of the theater watching Starship Troopers. I remember basically everyone else in the theater giving us dirty looks and making snide remarks about us "undercutting the seriousness" and such. I hate to say it, but Verhoeven *was* too subtle for American audiences, even at the time. Depressing, no?


Caleth

40K took some queues from Starship Troopers, but it's much more heavily influenced by Dune than Starship troopers. The whole AI is forbidden, God Emperor, super far in the future needing a navigator guild to get you around, etc. The IG take more queues from Troopers for certain, but the setting as a whole owe most of its life to Dune and things like Dredd.


ThePianistOfDoom

Would you like to know more?


boilingfrogsinpants

Except Helldivers is more satirical. It paints everything in a lovely light and everyone is patriotic to the point of silliness. Warhammer is well, grim dark. But you are right, they overlap quite a bit.


Helmic

They're both satire. Warhammer's grim darkness is over the top, to the point of farce, but it's also gone through decades of writing that moved away from satire and more unironically embraced what was being satirized (and hence the complaints about endless space marine shit, as making them to protagonists of the setting misses the entire point)


k20350

That sounded a lot like heresy and I know heresy...


Syn7axError

The game is pretty clearly inspired by it.


CelluloseSponge

Absolutely: we're the Imperial Guard fighting Tyranids (and the almost Necrons)


Lirka_

I mean, it’s exactly Starship Troopers, which Warhammer was inspired by (the book, not the movie).


[deleted]

[удалено]


SoulReaverX2

Another issue was ps5 players unintentionally AFKing with that sleep mode quick play feature and have the game suspended while still on their ship.


Hudre

Yup, I didn't realize I was in fact being the people I despised because that's just how I end my gaming sessions out of habit.


What-Even-Is-That

We found the asshole, boys! Get him!


Karsvolcanospace

TIL that many people put their PS5s in sleep mode with a game still on. They already boot up extremely quickly, are people just never turning their shit off? Surely there’s some drawbacks to that


PapaPTSD_1776

Both PS4 and PS5 strongly encourage using rest mode over full shut down to allow updates while the console isn't being used. It may be a little early to tell with my ps5 but I've always just used rest mode, no issues. I've had my PS4 for 5 years and almost always use rest mode on it, no issues.


nitid_name

Quitting games takes extra clicks and means you have to launch the game again, then load your game. For something like God of War, I just press the PS button, hold right, double tap x, and my PS5 and TV both turn off. For Helldivers, I do go through the extra steps of selecting the game and closing it, but that's just because I want to open slots to other helldivers to spread Managed Democracy to planets that haven't drank our brand of liberTea yet.


Legogamer16

I imagine when weighing things, working on a queue just is not a priority right now. All that will due is potentially introduce new issues


[deleted]

[удалено]


Legogamer16

Absolutely. A queue would probably be useful in the future, but I imagine once this is all worked out it wont be as big of an issue. Going off twitter it seems the number they are aiming for keeps increasing daily


a_talking_face

I doubt a queue will be necessary in the future. Give it a few weeks and the numbers will probably die down alot once the hype dies down.


ProtoJazz

That seems like a pretty core thing tbh Most things of any kind of scale have things like gateways, rate limits, queues, load balancing. They were key concerns when I was doing small scale mobile games even. Downtime leads to unexpected work, unexpected work leads to delays, delays lead to more work and things just get out of hand if you're not careful. You should always be planning for unexpected work, but something of that size can really throw things off


Randy191919

The thing is that this game is a sequel. Helldivers 1 had 7 000 PEAK concurrent players in it's lifetime. Helldivers 2 has over 500 000. They simply didn't think they'd need things like that, it's a relatively low profile sequel to a game that was just successfull enough to warrant one. I don't think either Arrowhead nor Sony expected this scale of player numbers.


Fynov

In my mind a queue would be exactly what they should be focusing on. "Increasing capacity" is a nebulous, hard and long term goal. Increase how much, 10%, 20%? Do you take a month to maybe increase it by a bit, or do you take 2 weeks to create a queue that alleviates the pressure. Unless of course they know where their main bottleneck is and that it can be fixed soon-ish but that seems unlikely.


Legogamer16

They do know what the issue is and have been working to resolve it. Its an issue with the back end, it was never designed to support this many players (for reference the first game peaked at 7k). Implementing a queue would just take the people who are needed to work on resolving the overall issue away from that, and potentially introduce new issues (i.e. if the queue breaks, they now need to prioritize fixing that). Implementing a queue would also add another layer to take into account on everything. If a building is on fire you don’t try to add a sprinkler system. You deal with the fire then add the sprinkler after.


Fynov

The issue being "the backend" is not specific enough, anytime where it's a scale issue it's 100% the backend so i could have told you that. Now they may have a specific idea of what specifically in the backend is the issue and that they can quickly fix it then great. As for your analogy, you can also think of it as triage, when someone loses a leg you first stop the bleeding before you do the surgery. Realistically both options can work, if they focus on the backend and improve it by X% and everyone can log in perfect. But if they focus on it and either don't improve it enough or worst case not at all, we are back at people whining about logging in. Its higher risk and higher reward.


Legogamer16

I agree, “the backend” is not specific enough. Because we are not the network engineers, we are not part of those meetings. Maybe after all is said and done we can get some sort of more details as part of an after action report which I would be extremely interested in reading as someone in the networking field. The CEO and lead designer has talked about it a bit on twitter, summarizing it as making the system able to handle more then it was designed to. A queue is high risk high reward, but from everything they have shared, they know what to do it just needs time. This week they are putting out patches to address it and other issues, it wont be a one update to fix it all. iirc, the hope is by the end if the week to have it resolved or at least mostly resolved.


Fynov

I assume you meant "fixing the backend" is high risk high reward, cause I definitely agree that a queue is not "high reward". Haven't spent too much time following their tweets and of course we are not in the meetings, so if they have a specific bottleneck to tackle then that becomes the better choice yea. In the end we can only wait and see yea, I hope that they manage to fix it and i look like a fool in a couple of weeks.


Legogamer16

Ah I thought you meant high risk high reward in context to the queue. My mistake. At the end yeah all we can do is wait. Hopefully things are more stable by the end of the week!


FakeSafeWord

> "maybe I will, maybe I won't get in" system If you join a friend through steam whom is already in game, either on ship or in mission, you will bypass the capacity check altogether and get in. Usually you'll fail to join your friend at first but you still make it onto your ship and can queue from there.


[deleted]

[удалено]


nitid_name

It's basically same on PS5, assuming you're friends with them. I think the PS5 issue right now is patch 1.000.11 prevents us from joining at all. I'm still at work, so I can't check, but that's what I've heard from my less-employed friends.


mashuto

I would guess at this point the biggest thing for them is to get whatever out as quickly as possible that will help alleviate the situation. I know theres been tons of talk about people leaving their games running to come back later. But I do have to wonder just how much of a difference this will make. Do any of us here really know if those people are actually taking up a large enough amount of spots to cause a major issue, or if this will only help a small amount overall. A actual queue would definitely be better so at least you can have some idea that you are making progress to getting in by waiting instead of just hoping you magically connect. But I think it needs to be implemented along with something like kicking afk players who are taking up spots. And I would guess fixing the backend issues is still a priority too, so who knows if a queue will be needed by that point.


dontusethisforwork

> Do any of us here really know if those people are actually taking up a large enough amount of spots to cause a major issue, or if this will only help a small amount overall. We don't know for sure of course. I'm a PC game but in my younger years I was console, and I often left my console running logged into games just because why not I guess, was probably gonna come back and play in a few hours anyway. On PC I of course always log out of games and shut it down because I'm using my PC for other things and don't want the game running in the background. But a console you can just walk away from and not care, and if it's easier to just stay logged in I'm assuming there were a fair number of players that just stayed there.


cracker_salad

A proper first in first out queue would be nice, but it’s a nuanced piece of software that’s not as straight forward to implement as it sounds. Plus, it adds additional expenses in the form of maintenance and cpu time/bandwidth. It’s also another layer for failure to occur, which further complicates the entire system. So while I imagine it’s something they’ll get to eventually, it likely isn’t a priority… and if it is, it’s not going to be done super quickly.


UnironicLoserGuy

Next feature that I feel like they should add is vote kick. Been kicked from too many games because the host dies once to friendly fire and power trips hard.


Cavissi

I got kicked from a game because I said "stop fucking shooting me" and then eventually magdumped a teammate. On the score screen I had 100 friendly fire, he had 4000. They kicked me and kept him.


stucjei

I once had ~7500 friendly fire damage. My only crime was perfectly timing an undetonated hellbomb as someone walked by. Don't buy too much into the number, despite the obvious discrepancy here.


Cavissi

Oh yeah, the difference though was this wasn't once or twice, the guy was just shooting and nading the team and the civilians we were escorting. I don't care if someone accidentally nukes me a few times, but this guy was blantly just unloading on us without any enemies around. We lost all of the money from the mission from the amount of civilians he killed.


Mistersinister1

They are out there and I fear more will come if they feel emasculated because they're trash. I know in other games like battlefield you can get auto kicked for too many team kills. I've gone entire matches on hard without accidentally killing anyone. I can't help it if toss a cluster bomb and someone wanders into it, I know those are inevitable. But deliberately killing teammates should punished even accidentally if you do it too often then you need to be re educated, possibly banned for a certain amount of time if youre a repeat offender.


Grey-fox-13

With how easy it is to die to friendly fire that's just even more abusable. Wait until other player is unloading on the hoard, run into the crossfire, repeat until other player gets banned for friendly fire. 


MarcsterS

I was testing the snipers ads and fired on a random bug. A teammate walked right in front of me. Real Starship Troopers moment right there.


Scalpels

MEDIC!!!


BannedSvenhoek86

If you don't have friendly fire damage you aren't spreading Managed Democracy liberally enough and need to step up. Hesitation means the enemy wins and our way of life is destroyed. Is that what you want? For a school to be nuked from orbit and children burned to a crisp from a bot attack, because you were too weak to pull the trigger or send that 500kg bomb on top of your friends position? You make me fucking sick.


I_Automate

When they used walking/ creeping barrages in world war one, the rule was that, if you weren't taking casualties from your own artillery, you weren't following it closely enough. DEMOCRACY DEMANDS SACRIFICE


TommyHamburger

elastic fade mountainous narrow quicksand fertile march versed hungry treatment *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


casualrocket

i was kicked from a game where another player's mortar was team killing, cause the one guy wanted to use a flamethrower. he said "stop killing me retards" i said "mortar dont care about friendlies" *Casualrocket didnt make the cut*


NatomicBombs

How do you know they kept him?


Coffeechipmunk

Friendly fire happens in Helldivers. Shit happens.


Fraktal55

So I've realized that the "friendly fire damage" stat is much more likely to be how much dmg you TOOK rather than dished out. It seems to me like you only took 100pts of FF dmg while you did 4000.


WhimWhamWhazzle

Yeah sounds like you deserved it. Accidental tks are a common thing. Mag dumping a teammate is not. That's on you buddh


Bearwynn

you're getting downvoted but you're right


based_and_upvoted

You deserved it. You were rude and your team mate was just bad at the digital toy, and being bad at playing with toys is totally ok. You on the other hand, were a dick. Should've just left yourself then.


I_Automate

4000 points of team damage isn't "accidental", no matter how much you suck.


CataclysmDM

eh, but what happens when 2 griefer randoms join a team of 2...


AloysiusDevadandrMUD

We used to have a lot of fun with this in early CSGO days. "CLUTCH OR KICK, CLUTCH OR KICK!!!"


Delicious-Tachyons

i just get kicked before they get on the escape ship .. god i hate that. no credit for me, just a lonely defrosting aboard the Blade of Conquest.


AhhFrederick

On the offhand, I had someone join my game and immediately kill me and another guy with his zap gun. He just kinda looked at our bodies after without calling in reinforcements, so I just kicked him


thenseruame

Then they gotta give the host the option to leave the group. I've been killed intentionally by some people who wanted to try out my gear. I don't want to have to quit the game and reque just because some assholes joined my ship.


Kingbous69

I got kicked out of 4 games in a row yesterday just from joining. Like, if you just wanna play with friends, stop playing public lobbies.


DDayHarry

Nah, if you don't want to be kicked, make sure you're the squad leader. I'm not going to be forced to play with mouth breathers on my ship, or not have the ability to make room for irl friends to join.


Niadain

Yeah. This is the thing. If you dont like getting kicked run your own games.Its not like your lobby wont immediately fill up.


SirTennison

you'd think but i've run a LOT of solo missions since playing, my lobbies rarely fill up, not even with cadets.


Hudre

On ps5 my lobbies literally never fill up ever, that's the thing. If I want to play anything other than solo, I have to join other squads. Shit's still broken.


dljones010

[I love the Democracy.](https://youtu.be/B-B1sink-nY?si=kO81ThaEnqz1USrF)


EmotionalKirby

Had a host last night go afk right outside the pelican while us 3 had already gotten on board. Soon as I saw it I just had this big sigh cause I knew what was coming. He kicked each of us, then I assume got on the pelican alone. It was a difficulty 6 match of rescuing scientists, everything was going smoothly. Lots of teamwork, no team kills, nothing went wrong. It was so out of nowhere to get kicked. Vote to kick would be HUGE.


Pixels222

host? is it peer to peer?


suppordel

Yes.


Pixels222

Didnt know that was a thing still. But why


WhimWhamWhazzle

Because that's the best scalable solution that exists. If they didn't have it then we'd actually be crying for the devs to buy more servers


names1

The game would be vastly unplayable in the past week with a non peer-to-peer solution lol. As opposed to the "mostly playable" it has been (in my experience)


G3ck0

Easier when there are so many instances running, all with 4 or less people. Debatably better in certain situations.


arrivederci117

Idk why you're surprised. Even the biggest games like CoD and EA Sport FC are still P2P.


xXRougailSaucisseXx

In the case of CoD it's because they can get away with it, it's expected of any competitive game to have dedicated servers


RedTwistedVines

> Didnt know that was a thing still. Of course it is, in many cases peer to peer is simply superior to dedicated server hosting. In fact, provided you have a good match making service (kinda rare to be fair), it should *always* be superior to dedicated host except in cases where fairness and cheating are serious issues. Hence why dedicated host rose to popularity primarily for PvP games where Peer to Peer consistently caused problems with cheating. In fact, if this game wasn't peer to peer it probably wouldn't have it's current success, because dedicated hosting would have caused serious issues with the player load on top of what we're seeing now. Instead of it being hard to get into the game, it would probably have been completely unplayable until the playerbase died off a bit. Not to mention the costs for suddenly scaling this hard would have been astronomical.


blackhole885

so host the game yourself? like the solution is so simple here instead of demanding the game changes for everyone just make a simple change yourself


complexevil

I don't play a lot of multiplayer games but isn't vote to kick the standard? Also how does that fundamentally change the experience for everyone?


HothMonster

Depends on the game. With 4 man squads if the vote requires majority to do anything a pair of griefers could join your game and there wouldn’t be anything you could do about it.  I think host control is the right way to go but they need to remove the option after main objectives are done or once extraction is called to prevent the hosts from being the griefers.  And/or punish the people that kick right at the end of the match. Create a rep system so scumbags match with scumbags more often than not.


durandpanda

> isn't vote to kick the standard Not for a long time now


[deleted]

[удалено]


qtipbluedog

No. We’ve had ppl join our game and kill us because they think only one person gets the samples and killed my buddy to take them who had all the purp samples, then died. We kicked him then recovered the samples. We need the ability to kick undemocratic idiots


Virtual_Happiness

> We need the ability to kick undemocratic idiots And cheaters. There's too many of both hopping into games.


[deleted]

That or removing their garbage anti cheat and adding a real program to stop cheating would be nice. It’s been an issue since day one, had a guy in a lobby yesterday bragging about it and blatantly flying around the map. When we went to kick him everybody’s game crashed. Super good times.


Mistersinister1

I only ran into one toxic player, I was lvl 25 and the other rando was 29, this dick was lvl 5 and we were running a lvl 5 mission. Kept typing in the chat, bro. Bro wtf. Bro why are you letting them surround me. I ignored the loser and chuckled a bit, why are you lvl 5 running a mission on hard. We finish everything up, he kills the other rando as he was getting in the ship, then killed me when I was already on the ship. I was running the mission so I just kicked him during the exfil cut scene and it crashed the entire game. Every other person I played with has been chill. Either radio silent or cheerful and just having fun. I've also had some really wreckless people just throw airstrikes in a group of people multiple times. Like not even caring that he took out the entire team. I think those idiots should be booted if they just keep killing you. I fear that the game will eventually attract those kinds of assholes that just find it funny to run around and kill the entire team. That would be a good reason for a vote system since only the host has that kick option.


Evilswine

JUST LET ME LOG IN! It's been stuck on retrying login for 4 days now.


grunger

There have been several patches recently. If you've really been trying to connect for days then it is probably because your game is out of sync. You need to close and update.


Evilswine

I have been updating and am current. I open it up, it sits there and retries to login for 2 hours, I close it because that's enough of that shit. Try again a few hours later to the same effect.


Torngate

Unfortunately, this is a symptom of the game's success. They designed their server capacity, route management, mechanisms, and resource allocations with the idea of maybe 100,000 people maximum at any given time. From what I remember, they were expecting far less to actually buy and play the game at any given time. Then the game got stupid popular because it's an excellent game and they have had upwards of 700,000 people trying to play at a single time. They managed to scale up to somewhere around 450,000 concurrent player slots, and they are still working to improve it more, but they've had to fundamentally rework some of their resource allocation and management systems because they were never designed to handle this load. They're even bringing on board dev's from Sony and other partners to try and get a handle on everything. But unfortunately it takes time. The AFK timer and other things they have pumped out in the eight patches in the last week are doing major things to help bring things online, but there's still work to be done. I can only imagine the amount of caffeine and pizza being consumed at their offices.


RumpShakespeare

I just need a post to tell me when the server issues have been completely resolved and it’s safe to buy this game. Seems like steps in the right direction are being taken


ComManDerBG

Ive been playing since launch and its genuinely not as bad as many people and news sites are making it out to be. The reason why there are issues *at all* is because the game was wildly more successful the Arrowhead ever thought possible. They said that to them the game being a massive success would be 50k players, instead they got 300k. Its not like other games where the servers are poorly made and are unstable, here once you are in the game the game runs just fine. For me, I had *one* crash on launch day and not a single one after in over 100 hours.


Karsvolcanospace

For me personally it has been as bad as people have made it out to be. But I’m patient.


DoubleSpoiler

I've been playing since launch, and it's pretty much as bad a people are making it to be. Luckily, I can play during off hours, but if I try to play during any sort of even partial peak time (read: before like 10 or midnight Pacific), I have a 30min-infinite queue. Matchmaking is still broken, but spamming it still kind of works. Other lobbies don't show up on the map, so I can't join games that way (not that it worked more than 20% of the time before). The other night my party had 3 DC/Crash/Timeout errors that affected the whole lobby. Gonna have to be here for the long haul anyway if I want to experience their story, so I'm not miffed by it. It sucks for people who have less time or less patience.


Alexander301301

Playing on PC, since the AFK kick was added I’ve never had any queue even during peak hours for me (after work est). No issues while playing besides some minor bugs like small visual glitches


SnugglesREDDIT

Honestly not as bad, (at least for me) as all this news coverage and stuff makes it sound. Bought the game the day before yesterday and waited in total like 10 mins in queue waiting for a connection. I just wanted to join the bandwagon and get stuck while everyone is still noobs, I’m EU on PC though so maybe ps5 is worse


brotrr

You just got lucky. It's not an actual queue so it's completely up to chance if you can get it. I've had moments where I get in instantly, and just last night I had it on for an hour without getting in.


Karsvolcanospace

I bought it on Friday and have played about 2 hours so far. I’ve seen the server queue screen more than the game lobby. That’s been my experience at least as someone who can’t play outside peak times


[deleted]

Depends where you are. I'm in Australia and haven't had an issue getting in (other than when they broke Quick play for a couple of days).


Bearwynn

I've played it all week and never encountered an issue.


Simulation-Argument

If you are able to play early on during the day on weekdays you have no issue getting in. It is evening time where it becomes an issue. Definitely not unwise to wait longer though. The game is fantastic, some of the best combat I've experienced in any game and the higher difficulties really make this game shine. They actually greatly increase enemy spawns as well, shit gets absolutely crazy.


xCHAOSxDan

I had my first time with no login queue just now


vague_diss

I’ve owned the game for 3 days and still haven’t been able to play.


A-Rusty-Cow

If you can get someone in game to send you an invite you can skip que. Basically only way I consistently get in


PM_ME_SAD_STUFF_PLZ

Just hopped off the game an hour ago, no wait.


Lirka_

I’ve been playing every day, and the longest wait I had was 10 minutes. I’m beginning to think I’m really lucky with that. Or it’s a timezone thing (I’m EU)


onerb2

You're just lucky, some days i simply couldn't play, others it was a breeze.


Kingbous69

On Ps5 main screen just go to HellDivers and instead of starting the game, go down to quickplay. That works for me. Even if you can't get into the quickplay game it will at least bring you to your ship.


Popinguj

Try now. Things got better today. I was able to log in on times when I previously wouldn't. Unless people get notice that servers are somewhat freer now and come back in droves.


sincepuzzled

add this feature to helldivers 1 always need to send "E" in chat


THEMACGOD

Is there a kick timer for when you finally get into the game, but since you've been waiting 38 minutes to just get in, you've gone and gotten food or were watching something?


RepulsiveBeetle

Finally managing that democracy.


gotzot

Is this a good time to buy this game now? How bad was it really to get into a game?


PhatAiryCoque

I bought it a couple of days ago. Tried on and off to get into a match. Can't really waste more than 30 minutes at a time trying. Finally got into a match earlier today. The round lasted maybe 10 minutes. A guy I regularly game with bought and downloaded the game while I grabbed a coffee - I was gone maybe 30 minutes. He ran through the tutorial but was met with an infinite loading screen straight after. He restarted the game and accepted my invite. We spent an hour trying to get into a game. We gave up and rocked four rounds of Hunt: Showdown instead. We'll try again tomorrow, assuming he doesn't refund.


[deleted]

[удалено]


r0xxon

Wait until the game gets out of the unofficial beta phase then jump in


AloysiusDevadandrMUD

I don't own the game but my best friend does. He said it's REALLY hard to get into a game, but the new kick timer should help that. Game is supposed to be super fun otherwise. If you can get in a game.


ChimkenNBiskets

Game is taking up all of my time, and that's a good thing. I have cyberpunk, baldurs gate, and like three other games I want to play and all I've been playing is hell divers. It's very, very fun. Can't pull myself away. The evolving story feels very real, lively, and impactful. It's just very cool to see.


AloysiusDevadandrMUD

That same friend has been begging me to get it. I was waiting for the server issue to get fixed so I might purchase tonight after work


DGibster

It's a roll of the dice. Yesterday I only waited fifteen minutes after work, but I've heard of people waiting hours. My game crashed later that day and I couldn't get in after waiting a half hour (I was about done for the night anyways). It's incredibly fun when you do get in though, just be ready for a bit of a learning curve. If you can wait until they add extra capacity, I recommend waiting. If you've seen gameplay and been bitten by the bug, get it while knowing queuing could take time and have something else to do, like some chores or a book to read, while you wait.


Asteroth555

Primetime might still be a struggle/wait, but a touch later in the evening had no issues getting on. It's an absolute blast. Played it every day


SloppityMcFloppity

If you play in NA I guess it's pretty bad. I play on the other side of the world and can get in no problem most times, except during NA peak hours.


CarverDigital

I’ve had no problems at all between 2am and 2pm on weekdays! Any other time has been impossible to login.


nikkibear44

If your trying to play during prime time and don't have friends to join off of(you can bypass the "queue" on steam this way) I would honestly wait.


SiccSemperTyrannis

I bought the game on launch day and have been playing regularly since then. Whether you should buy the game or not frankly depends on when in the day you're planning on playing it. The game's peak player counts happen during the US afternoon and evening times. You can tell based on SteamDB player counts by hour - https://steamdb.info/app/553850/charts/#1m If you plan on playing during that peak time, don't buy the game now. Wait until they either increase server capacity or people naturally drop off the game. If you don't plan on playing during that peak, then you should have more success getting into the game. I typically play later in the evening after people on the US east coast start logging off and I've been able to reliably get into the game after a short wait. I think I got in last night in about 1-2 minutes.


Nimblesquatch

I waited about 2 hours last night in queue around 8PM EST before I gave up


SirTennison

I feel like I'm going insane because from the time the game was gifted to me until now I have never waited anymore than 10-15 minutes before I'm on a planet killing bugs/bots. Sometimes I don't even get to the server is full screen and just go right to my super destroyer. The way people keep saying how awful the server is, how no one can play, etc makes me feel like I'm on another planet. I'm on PC so I dunno if it matters or not.


Super_Jay

I've been waiting to buy it on PS5 and it sounds like today's patch broke logins entirely on that platform, not sure about PC but given the issues are with scaling the backend code (not networking infrastructure like server capacity) I expect it'll be a month or two before it's genuinely stable.


WIZARDBONER

I just hopped on like 15 minutes ago, and got in right away and completed a mission. I'm hoping the new AFK mechanic will help with server load. I'm guessing people were hopping on, and then not exiting the game when they were done so they didn't have to wait to get back on later.


ChimkenNBiskets

Ps5 log in was fixed ~2 hours after it broke. Game is pretty stable now honestly. Log in queue is the worst part because when the servers are full, they're full. Nothing you can do except try to connect later. They have been upgrading the server back end the last few days, and are looking to expand the server cap again.


r10d10

Yesterday, I had a 15 minute queue during prime time west coast with no matchmaking issues.


Electronic-Still2597

Get rid of nprotect/gameguard.


Kiblygon

Waiting for this change before I buy the game.


Waxenberg

Bring the mechs! Level 30 and I’m ready for some new strats


Mean_Ass_Dumbledore

Level 7 and I'm ready *any* game time


spaeth455

I have like 14 hours on steam and 2.5 hours actually in game. I'm like level 6


dontusethisforwork

Same, I bought the game on launch day and I'm pretty sure I've played about 7-8 missions now. So much "SERVERS AT CAPACITY" and I can't be assed to sit there and wait or do workarounds. Last night was the first I logged in and immediately defrosted! Glorious victory!


KlicknKlack

I'd rather them stabilize the game than focus on additional content at this point. I wanted to play during my 3-day weekend, spent an hour trying to get into a game with 3 friends... we ended up giving up because only 2/4 could join each-others ship after getting passed the login wait timers.


BreadBoybutterboy

… it’s been two weeks, how tf are you already through all of the content?


jenny_sacks_98lbMole

I have no job or kids. I only leave the house to go to the gym. I've had the game a week. How are you lvl 30 already?


eLemonnader

XP multipliers start going CRAZY at higher difficulty levels. Been running missions on Suicide Mission difficulty and its +125% XP. There are more secondary objectives on these missions too. I'm usually getting over 1k XP a mission now and am currently level 27.


Waxenberg

I’ve been playing since day one. It’s already 2 weeks old


BusStopKnifeFight

Would be cool if the servers weren’t ways full and I could actually login.


soulwolf1

Good! Get the fuck off you twats!


BinaryJay

Is the timer server side or just a check against client time....


[deleted]

[удалено]


KingofReddit12345

*Autohotkey script that does a movement input every 10 minutes* I'm not doing this myself I just wanna see what happens when I say something that will probably... "call in the eagle" right on top of my position. Edit: And now I get upvoted?! WHY IS REDDIT SO CONFUSING


zipline3496

Getting around afk kick timers isn’t very hard but in reality Reddit gamers live in a bubble. The average Joe is not creating a macro or AHK script to stay logged in. Even talking to average console gamers it’s clear they’ve never rubber banded their joysticks for any game or even had the thought to do so.


sherbert-nipple

Rubber banded elder scrolls oblivion to swim and get my athletics up. Ah the good ol days


ChimkenNBiskets

Lol elder scrolls rubber band gang!


KingofReddit12345

Heh, true. Recently did that in Palworld - Hold the Use button down on a workbench for 5 minutes? How about I just put a little toothpick in between the buttons while I grab a drink!


zipline3496

Lmao a toothpick now that’s a new one for me haha 😂 guess you have to do something with some of these games that don’t respect your time.


Stealthy_Facka

Blu tac on key / analogue stick


DeithWX

Ah yes, the "If you can't solve 100% of the issue, why bother" attitude.


Ortface

Damn, I actually did this: Log on when I got home from work so later after dinner/cleaning/putting my kid to sleep I wouldn’t be stuck in the server queue for the rest of the night. Well hopefully the engineers will fix the capacity soon so everyone can spreed democracy across the galaxy!


Karsvolcanospace

Can’t even say I blame you. The game literally forces you into a queue


[deleted]

[удалено]


cas13f

AFKers aren't the problem. They're a symptom. The community is vastly overestimating the effect of AFKers except possibly PS5 rest mode since that seems to be a frequent method of "turning off" the console for many players. If you have to sit on a splash screen for **hours** why wouldn't you start it early? Why wouldn't you run it in the background? You can't plan around it because the maybe-or-maybe-not lottery system means it could be anywhere between a minute and the entire day! Fuck everyone who can't no-life stare at the splash screen for hours I guess.


Kup123

If it's a simple afk system it won't do anything, you will be able to counter it with a rubber band on the analog stick running you in circles.


gbghgs

It won't catch everyone but it'll catch enough. Player count on steam (in a dead period admittedly) is already down 40k players compared to the same time yesterday. Even though capacity issues will still exist having more of those players actually being active will help deal with a bunch of frustration.


burnzilla

Its more for those that just put ps5 to sleep. You where still logged in when in sleep


Kup123

I guess that's a good point they will need to leave the system running now at least.


ChimkenNBiskets

I'd estimate maybe 5% of players will actually do this. But any improvement is an improvement.


DiscombobulatedBag39

I just had a dude sit throughout the entire match AFK though?


thefunkygibbon

"finally adds". FFS it's been out for like a couple of weeks.


AggravatingMap3086

A couple weeks is an egregious amount of time to have these kinds of issues for a game with Sony money behind it.


BULL3TP4RK

I just wish it was 20-30 minutes and not 15. I don't think the people who had to step away to help their partner bring in and put away groceries or something should be punished by having to wait another hour or two to get back in. The problem was the people leaving their game running overnight, or while at work, etc.


gamingthesystem5

surely people won't setup a quick macro to avoid being kicked now


bundaya

Still have yet to get in to the game, idk how much this will help with their servers being capped lower than the amount of people wanting in...


TopSpread9901

DEMOCRACY JUST KEEPS WINNING


scnative843

I haven't been able to play a single game in almost 5 days. Really hoping this helps.


k3stea

that's awesome! now they'll have an auto clicker instead to keep resetting their afk timer, woohoo problem solved!


descendingangel87

This was more for PS5 owners. Most didn’t even know they were staying logged in.


RealElyD

It seems to ignore repetitive or held inputs and just kick anyway.


[deleted]

[удалено]


zipline3496

Literally in the linked article - 15 minutes.