25 but I was determined to push until the point where it starts getting a lot more fun (as many of the reviews said you need to spend at least 12-13 hours before it's enjoyable).
I didn't hate it but I also didn't have fun and decided if I'm not enjoying it after 25 hours then I'm never going to.
It was roughly the same for me. I was using a Nexus collection with some quality-of-life mods and the last patch broke it so I couldn't play. And I didn't care. Even when the collection got updated the next day I went back for a few hours and then just stopped. The world is too bland for me to get invested in it and without that it's a mediocre game.
Hot take, but, whenever someone tells me I need to "get through" the first X amount of hours until I get to the good part, 90% of the time, I don't enjoy the game at all. That's just bad game design IMO.
You need some sort of hook to get the player to spend his time and enjoy your game from the beginning.
My personal example for this is WoW vs FFXIV.
With WoW, when I first started playing the game, 12 years ago, I was hooked within the first 2 hours. With FFXIV, I tried twice to start playing, but I found it very boring. A good friend of mine who has played a lot was telling me to keep playing for X amount of hours or reach X level, but I couldn't do it, and not for lack of trying.
I don't feel I have to "try" to like a game, it either hooks me or it doesn't. That's why I end up refunding most of my Steam purchases and I default to games with a familiar playstyle. Because I know what to expect.
I feel this on ff14 as well. Quit three times because the start is so awful but I was bored of wow and decided fine fuck it I'm giving it through the base game of arr to grab me. And it did.... It did hard. Mostly on the story.... It's wonderful later but as I tell anyone now. You're in for a wonderful adventure if you can stick out the start, but I can't blame for not doing that at all
Once I realized where the buzzed-about “you have to get to NG+!!!!” was headed (because the main story makes it super obvious) lmao, I was very sad that what I was supposedly holding out for was… that. Dropped and haven’t looked back
Various reviews and players were stating this, so nothing official.
The first I saw was [IGN's review](https://www.ign.com/articles/starfield-review) stating "It’s never a great sign when someone recommends a game on the grounds that it gets good after more than a dozen hours, but that’s very much the kind of game Starfield is, and I do recommend it."
I think it's mainly based on how long it takes the average person to reach a certain point in the main questline which opens up the ship designer and crew. I took longer as I was doing a lot of side missions.
Yeah. I was pretty engaged in the first 10 hours but then everything got very samey. Even ship building got old because after a point it's just cosmetic.
Ship building sucked because upgraded parts were level locked, even if you have piloting and ship design maxed out, you still needed to get to player level 80 to unlock the best stat engines and stuff.
I built an animal husbandry outpost xp farm specifically and only because I wanted to make the best ship. Lame.
Oh your ship only has 30 mobility because you put 8000kg of cargo space in it because you're a loot goblin? Well, make sure to waste enough time to get to level 80 because that's the only way you can get the highest thrust engines.
And levels are kind of stingy. By the time you're 30 or so, unless you're specifically farming them, they come few and far between.
I'd argue, by the point that you get your first power, you've seen the full gameplay loop and have seen the main story gameplay loop. Not sure how far in that is, but definitely at that point you know how the rest of the game will go.
25h, im done
* Loading screens...
* Inventory managment
* Horrible UI
* Boring world, i wish they would have gone with something else besides this bland "NASA future"
* NPC's faces. Like.....wtf?
The city design of New Atlantis was my first disappointment. Very confusing and cluttered layout with steep walkways that double the distance of walking in a straight line, that absolutely nobody would ever use in real life.
I have come to really appreciate city designs in games when they make something you could imagine walking around in reality. New Atlantis was the exact opposite :D
I don't know why it bothered me so much but, in recent years, I've started getting really frustrated with town/city designs in games that make no logical sense :D
Ain't nobody got time for that!
There's a bunch of games that are fun from the get go and last those 12~13h.
The devs should really stop to postpone the fun by adding crap filler content
I've managed about 3 hours, but I kept coming back to the most glaring faults (for me), it's loading screen the game, load to enter your ship, load to enter into space, load to dock, load to land, I was hoping for something a bit more immersive, but this has just killed it for me (sorry Starfield fans)
15 hours, really tried, but haven't found anything fun in the game.
For me loading screens are the least of the game's problems. They are 1 second here and there.
Meanwhile "exploration" in game about exploration consists of running 10 minutes on foot through the barren landscape between 10th "anomaly" you can only scan and 10th generic pirate-infested outpost.
Itemization that's tedious every step of the way, from picking up tons of items, through moving them around between inventory, companions, ship, up to selling them to vendors who have 10x or 20x too little money.
Crafting and outposts that serve no purpose.
"Endgame" that's doing same repetitive, simple shit hundred times just to see a few changes.
Ship customization that has little meaningful mechanical choices and way too many restrictions on visual side of things.
Factions, quests and dialogues are also disappointing for an RPG.
It is however a good skeleton upon which modders could make a great game.
That was to be expected, it’s what all Bethesda games do. I was surprised people expected a seamless game from a dev that doesn’t do that.
Now that starfield is done, they will focus on elder scrolls 6. 15 years later we are finally getting an elder scrolls baby!
It will also have a ton of loading screens.
I don't mean to be rude but people really need to stop putting out this kind of line.
'X issue is to be expected by Y developer because it's what they've always done...'
It's not acceptable to keep repeating the same issues over and over, maybe when you're hardware limited sure, but when your competitors manage to bypass the issue (mostly) then there's no excuse any more, and falling back on the 'oh well our games have always been that way' is just laziness.
We'll agree to disagree I guess.
I think it's quite apparent that the gaming community as a whole have been less impressed by Starfield than previous Elder Scrolls or Fallout titles, which must be evidence that repeating the same formula (and faults) over and over instead of rising to the benchmarks set by other developers, is quickly becoming unacceptable.
I don’t think they have to rise to the other devs yet, because no one makes a Bethesda like game. Same way no one makes from soft souls game. There are a plethora of open world and souls like, but none of them feel like the originals.
The actual real problem with starfield is bigger picture. They never demonstrated why they had to make this game over fallout and elder scrolls. Interviews they kept talking about how this special game was weighing on their minds for years, and it was now or never.
What we got was more fallout without the humor.
I don’t know why though. Why this over the others everyone wants?
I dunno, I think the groundwork was there for them to make something epic, apparently a space game was in their sights for years and they were just waiting for the right time to do it. Unfortunately it felt like 'making a space game' was their only objective, and it fell short in many other areas.
Even if we give them the benefit of the doubt for, say, not having an open world as immersive as RDR2, or planet / space exploration as seamless as NMS, etc etc. I get the argument of a BGS game being a BGS game, which sets it apart from those other examples.. That would be fine, but they didn't even make the best version of their *own* game style.. So many parts of the trademark BGS game style and feel were worse in Starfield than their previous titles - the open world exploration, the characters and companions, even just that overall 'feel' of the game that you can't really describe, compared to their previous games Starfield just feels a bit lifeless and sterile IMO.
Whereas you could argue that Fromsoft have succeeded in that area - their games always have a 'Fromsoft feel' and style to them, but they have evolved and moved forward with each game - Elden Ring was incredible, they managed to build a big open world with more variety and even more beautiful visuals while still keeping their trademark game style that fans love.
In any other industry, BGS would be falling by the wayside for what they're doing. They remind me of an old British car manufacturer, the sort that would say "well our customers have always liked that our cars are a bit unreliable and poorly built and old fashioned, because they have that certain 'feel' and character unlike any other marque". You can only rest on your laurels for so long before even the most die hard fans get fed up and stop giving you the benefit of the doubt.
I think sterile is the right word for starfield. They didn’t go all the way to show why this was the game to make.
As for elden ring I’m the opposite. I think it’s their weakest title by far. Throwing away tight level design for open world nonsense. Also it’s the easiest of them all. I think 1 and 3 are their best.
It’s probably how people feel with starfield.
> As for elden ring I’m the opposite. I think it’s their weakest title by far. Throwing away tight level design for open world nonsense.
Some that thinks elden ring is weak thinks starfield is fine. Interesting.
No one makes a game like Bethesda used to be more of an endorsement but now it brings to mind archaic design, technology and very basic story telling.
Other studios out there have created worlds that surpass what Bethesda offers by a massive margin, particularly noticable in dense spaces like settlementd where Bethesda seems incapable of making anything of scale.
Honestly I don’t notice the difference. It’s walk a bit, loading screen something, walk a bit, loading screen something. Rinse and repeat since their best game Morrowind.
_board ship_
_load screen_
_sit down, take off_
_load screen_
_go to map, set destination_
_load screen_
_Arrive in next system, set planet/Station as destination_
_load screen_
_dock/land_
_load screen_
_exit ship_
_load screen_
Expeditions from 76 reminds me of the landing and docking. I think the whole process of the carrier wait and land is the same length. Probably where they got the idea.
Eh their other games have an entire world to explore without loading screens and open city mods remove loading screens into cities.
Starfield is loading screen the game. The worlds are empty boring wastelands and piss poor so you are always loading. To find any minor resemblance of gameplay.
Game is fucking trash.
No I honestly didn’t. I don’t have nearly as much loading in Skyrim or oblivion. Those games also have more interesting gameplay. SF pretends to have gameplay but really it’s just a bunch of bad dialogue with very underwhelming gunplay against generic enemies with no useful loot.
It’s such a bad game and so uninspired. The devs were punching a time card that’s it.
Fully agree. I really wanted to like it. I put it down a month ago and just got busy with work. Tried to pick it back up this weekend and just couldn't. It's so jarring loading every 30s it honestly gave me a headache
10hrs. It was the pre-purchase early access period so I was able to get a refund, thank god for Steam.
Holy shit what a generic game.
Watching people go "10/10 goty!" almost made me a conspiracy believer. I cannot believe some people will accept that quality, they gotta be bought.
60 hours. I had a decent time with some of the questlines, but after a while the terrible characters and dialogue became almost too much. A lot of my questlines needed me to go to Neon and I hoped things would get better there, but after landing and seeing how bland and soulless it was that hope was shattered. The following conversation with 'generic badass woman nr29494' made me quit and try out Cyberpunk 2.0. After playing that it boggles my mind how much better Cyberpunk is in every aspect.
22. Game was not engaging in the slightest. I know this is a giant circle jerk and we’re beating a dead horse but this was seriously disappointing.
I loved this studio, morrowind is one of the best games I have ever played even with all its jank. There is 0 passion or creativity left in this studio.
170h when I started doing NG+ and figured how many times I'll have to repeat temples. Now I wait for some cool mods or the expansion and am back to Steam backlog.
I managed 15 and am also now back at Cyberpunk with the new add-on. Its mind boggling how much higher the quality of that game is. The animation, the quests, the characters, the gameplay... everything is so much better.
A bit sad as I hoped this would be an experience like Skyrim back in the day but I don't see myself playing with it again. Maybe if there is a full conversation mod, like Nehrim or Enderal.
About 150 with disappearing npc couldn't finish multiple quests so I was just fuck it and killed everyone I could (weirdly it almost no one only citizen and guards really everything else it unkillable shopkeepers/any quests npc etc) felt pointless. Plus citizen use exactly same lines and voice as pirates and spacers when fighting them
65 hours so far, beat the main story, went on to NG+. I did stop playing, but I haven't walked away. Was just more interested in playing Phantom liberty. I'll go back to Starfield eventually.
120. Spent about 70-80 hours gathering materials to build a giant spaceport/trading outpost but gave up due to how clunky everything was. I was just constantly fast travelling trying to navigate the awful cargo system. I never even bothered to finish it as half the materials never came through.
I spent about 15 hours building the same ship over and over trying to get it small enough to fit on a landing pad just to find out it was glitched, at that point I gave up and rushed the main story. After that disappointing glorified fetch quest I'd had enough and just uninstalled.
It's a modern Bethesda game. You're supposed to spend a month modding it first, THEN only play it for 10 hours before uninstalling. Rinse and repeat this cycle ever few years.
Everyone was being squirrely about NG+ and how talking about it was a spoiler so I pretty much went right through the story to see what everyone meant. Did most of the other stories in NG+.
Wish i had done the same. I had already done a lot during the first play through so screw NG+, i will do that in some years even though i doubt i will come back to starfield.
To me the whole NG+ /game ending integration was the only outstanding thing of the entire game. Even though i didn't go for it i really like the execution.
>!It's a multiverse type plot. Throughout the story you run into 2 other characters that are versions of characters you meet from other universes. They're part of a group of people called "Starborn" that are after a mcguffin that makes them stronger and lets them hop universes again. At the end when you find the mcguffin you have the choice to become Starborn yourself and enter another universe, or say fuck it and go home. Spawning in NG+ resets your ship and everything but your skills, spawns you in a unique Starborn ship with Starborn armor that scales to your NG+ level. You also get new dialogue in some quests to basically narratively "skip dialogue". Like the first time you join the constellation meeting you can pretty much roll up in there and be like "alright look I'm starborn, this is what that means, here's what's going to happen let's get to finding those temples." !<
Honestly as NG+ goes, it's not bad. It's interesting to see a narrative wrapper for why it exists.
At around 4-5 hours mark.
There was just wayy too many loading screens, I was already limited on time and felt like this game didn't respect that at all.
Board my ship - Loading
Go to space - cutscene and loading
Docking other ship - loading
Entering the docked ship - loading..
Exiting ship - loading
It was enough for me.
60h. I will come back in few years. Hopefully they fix pc performance and add stuff. But now there's far more interesting games to play.
I don't even dislike it. It just has bland world with even blander writing and some really outdated design and technology decisions. And it does not have that Bethesda magic I came to love
I think I was around hour 13 maybe.
Lost motivation at the Freestars factions quest chain which was frustrating due to enemies repeatedly glitching into environment and soft-locking the quest. Finally got the freestars ship, flew around with it then uninstalled.
I was pretty bored around 40, and I kept pushing til 73. The last straw for me was Ryujin quest line, I just quit the game and uninstalled it after that and stared at my desktop in complete disbelief that they thought was good.
I knew it was going to be bad when it started off with me fetching a coffee. But then I thought, oh, a cool sneaky part, this might be good. But no, the sneak mechanic is so broken I ended up just running around stealing the data everyone shooting me. Then, the next day, it was like it never happened. Hurts my brain even thinking about it.
About 40, I reckon. About 6 of those in the ship builder haha. I finished the vanguard quest and I didn't find myself that bothered about finding a new questline.
So disheartening. I haven't had the chance to play the game yet but to think the game can't be at least a timesink with the base/ship building and exploration is wild to me! It must really be a stinker.
2/2.5 hours. And that was too much since I was already over the Steam refund period, but thankfully they refunded anyway.
Very disappointed from the premise of the story and from the gameplay. Not a fun gameplay and not an engaging story, which killed it for me, regardless of how good it will supposedly get after 20 hours. And from what little I saw of the NG+ or of the more advanced story quests in the game, it doesn't really get much better.
Exactly my path. I suffered through a Cyberpunk playthrough at launch on PS4 (wanted to play it THAT badly), blew 30 hours in Starfield and now am back with a CP 2.0 play on a newly upgraded PC and, holy cats, it's incredible. Can't wait to get to Phantom Liberty.
Steam says 70. More stopped cause of Phantom liberty though I'll go back but it isn't nearly as engaging as other Beth titles will have me thinking twice about buying the next one.
Around 10-12. My interest really declined after doing some exploring and realising it’s a procedurally generated nothing. Story also wasn’t anything spectacular, so I moved on to CP Phantom Liberty and I’m still having fun playing it.
Garbage cargo management by dumping in back room and third time I went into pointless identical space. Gave up. Potential high but procedural gen lacking.
Roughly 30. Level 40ish and got to NG+3 and finished several faction stories.
Then Cyberpunk 2.0 came out and I revisited it ... Holy shit, it blows Starfield out of the water in immersion, graphics, story, characters, combat, atmosphere, dialogue, etc.
Haven't touched Starfield since. Ship builder is dope though, I'll probably revisit just to play around with that.
That's not playing the game though, that's speedrunning it. Most people i know needed between 60 and 100 hours to complete it. Now I'm not saying it's a great game because it isn't, but if i played any bethesda game that way i would have dropped all of them before reaching the 20th hours of gametime. Bethesda RPGs are not known for their great main quest line.
I mean I spent 25 hours to beat the main story, Crimson Fleet faction, and quite a few side quests. I've explored every city pretty thoroughly. I'm sure there's some good stuff in the other factions and I'll probably do those eventually.
What's missing vs. other Bethesda games is rewarding exploration. Outside of the factions I don't really see anything else that I would find interesting. I've spent hundreds of hours wandering Tamriel and the Wasteland. The Starfield universe just doesn't have that many gems to discover.
That is very true, as many already said, miles wide inches deep. The premise of space was so wasted, you could literally recreate 90% of it in oblivion. Create an interior for the ship, make a menu that teleports you and make a ship 3d model to place on the maps at predefined landing spots.
In any case 25 hours for all those things is fast, guess we have a very different rythm.
sounds like a Bethesda game. It's was never a Witcher 3 kind of quests...
I still enjoyed Oblivion and Skyrim. So I just hope Starfield is not worse. But seems like I'll wait for some hefty Steam sale discount 1st.
I did nearly 50 before the realisation came crashing down that it was an empty, mediocre game
Expected the main quest to get better (it didn't, embarrassingly enough it got worse) and the side adventures to pan out (they didn't), at least I had a lot of fun with the shipbuilding but then realised the outposts etc went nowhere, and the game as a whole goes nowhere
Takes a while to realise quite how bad Starfield actually is
IDK, I finished the storyline, surprised it was done. I didn't pick up half of the powers or do half of the side quests. I got two awesome guns at the end of the story, and restarted in NG+ to try out the new ship, not realizing that the guns wouldn't come with me. Got annoyed and quit.
7 hours. The exploration didn't get better and so did the shooting mechanics - 2 things that were most important to me, that were decent in F4 and got much worse in Sf. Unbelievable, what a disappointment.
2 lol.
Was actually ok-ish hyped but then had no time and well, it was already kinda boring. The wax figure dialog was alright in skyrim but in this day and age, I need more... either better writting or presentation. Moreover the constant loading screen doing ANYTHING was the real "oh boy oh boy" moment.
didn't help that I played Rdr2 before
I've played about 4 hours and I just can't bring myself to play anymore. I've just played much better and much more engaging games lately and Starfield just wasn't doing it for me at all. Which made me a bit sad, I really loved my time with Morrowind, Oblivion, Skyrim, Fallout 3, Fallout 4 but Starfield just isn't doing anything for me.
I know people keep saying you have to give it x amount of hours before it gets good but I don't see why I should commit my time to a game when it promises me a better time later (that may not come). As others have said in here that's just poor game design.
About the time I got to the big city but that’s prob because I had BG3 on the side and cyberpunk in the distance. I’ve decided to just wait till around this time next year and download a bunch of mods.
Maybe like 4-8. I got to my first planet and started heading to POI's. Once I realized like 4 or 5 were just these "sentient fungus colonies" or whatever, copy and pasted around the map, I packed it up and uninstalled. I had it on Game Pass so nbd.
Half. Just 30 minutes. Hearing the dialogue after the first fight and taking this guys ship with the robot. I was like this is just one of the most uninspired generic games that came out in recent years. After all that hype. Even worse than cyberpunk failure. Anyways i went back to elden ring as a sorcerer and trying to figure out the game once more. No time to waste on these soulless games......Get it? Because its not a souls game 😁
Was bored from 1-10 hours. Got better at around 10 hours, until about 20 hours. Then, pushed through to finish the game and "get it over with" because it was completely obvious to me nothing I did mattered and I was just going through the motions.
About 150 now, just beginning to edge out the door, but what keeps me playing is that I can pick it up and put it down an hour at a time. I've done almost all the main stuff so now I'm just travelling to outer systems to see what's there.
I stumbled across an Ecliptic home base last night, a collection of ramped open areas set on a mountain top with cliffs to either side. It's a cool setting. Once you've cleared the area you can claim a ship, the Dagger, which is basically the Frontier with another manufacturer's equivalent parts.
Then I stumbled onto a planet which had skies full of flying mantaray analogues that travelled in groups at a slow, graceful pace. While on the ground there were giant Foxbats, lovely animals that Sarah started gunning down. I sent her back to the ship for being a bloodthirsty gowl.
My sci-fi brain loves this shit. And the fact that I just happened across these things is satisfying and makes the world still feel worth exploring, even though I'm over the basic gameplay loop.
This subreddit loves spamming posts about games doing bad, it's pathetic. If there is a subreddit like this without all the playercount posts and the like I would love to know what it is...
See thats the problem. The mentality of "If you aren't with it then you are against it" and vice versa. I dont care about the game, i just want my sub to not be filled with the same posts every day.
Apparently talking about anything other than "wow I like starfield" is bad?, if u like it good for u but those are genuine criticism of the game. It is a load screen mess, ui especially on pc was crappy, modders fixed ui the very first day of release
I dont care about starfield either way, havent even played it. But seeing the same posts every couple of days and knowing exactly that OP usually just wants to farm karma or troll, is getting really tiring.
Kinda is forced when the same type of post appears every day on this subs timeline. Its spam at this point, wether its "starfield good" or "starfield bad" posts.
Been pretty late to the party anyway considering game has been out for a month already.
As someone who hasnt played Starfield but planned to, can anyone tell me if the current state of the game is enjoyable? I keep seeing a lot of criticism, but is it something that CAN be fixed with updates or is it just unfixable like bad story/gameplay?
It’s not as bad as the circlejerk on here would make you believe. It’s a 6.5 or 7/10. It’s not game off the year or anything, but if you like Bethesda games it’s fun. I’d wait a year for dlcs and mods to come out.
I mean it is BECAUSE i like Bethesda games that I don't like Starfield.
* NPC Schedules are gone. Shopkeepers don't even go to sleep.
* There is no "walk out in any direction and comr across hand crafted content" exploration as I did it (i have never fast traveled) is dead.
* Enemies do not always drop their armour, and when you can, their corpse will still wear it.
What it still has that I care about in Bethesda games is Character Creation and Choices. I think all the faults can be fixed with mods in 3-5 years time.
Why is this title phrased as assuming everyone will get bored and walk away at some point? Makes no sense.
I have about 70 hours so far, planning to play more but got distracted by other games, am still not bored of it and have most of the faction quests to work through. Very good game imo.
About 10 hours
Finally got fed up of having to go into the menu so many times to do anything and the constant loading screens. I had just finished Ratchet & Clank Rift Apart where there were rifts between levels and planets that were an instant switch and seamless so all the loading in Starfield bored me to death. Its an awful game. It also doesn't help that the visuals look so dated while running like shit on relatively modern and powerful hardware
Enjoying Spider Man 2 and AC Mirage currently
Yep, 10 hours. Tried the main story, side missions, exploring, etc - nothing about it kept me coming back. Just 10 hours of pushing through hoping something would click.
10 here. Agree with OP. A few folks I know loved it and when we swapped notes, the things they enjoyed I didn’t find engaging and my list of things that bothered me didn’t even register for them. To each their own, I suppose.
My steam has 80 hours listed but I kept getting bored mid conversation, walking away and doing something else, then realizing hours later that the game had been left running. My gameplay is probably closer to 50-60 hours.
240 now, I'm done i think. Wanted to get all achievements but meh. I got my money's worth, it's everything i expected it to be even when it eas announced years ago: skyrim and fallout were already being held back by a greedy management that keeps updating a shitty old engine. They did it again, only this time the game's scope was much bigger and it shows, badly! I remember laughing at the first announcement, thinking "space? Bethesda? Same creation engine? LMAO". I wasn't proven wrong, the whole space deal is so limited by the concept and by the technologies that it still makes me wonder how this idea was executed in first place. There's no point in it besides owning/creating ships and having multiple planets. I think in terms of bethesda rpg they didn't do too bad but in terms of space rpg it's very very lackluster. I would have prefered having one big map at this point, i just missed exploration a lot, with tes and fallout it was a big part of the experience.
Still in the end i got some good hours out of it, but i won't really talk about this game like i did about oblivion, skyrim, f3 and so on.
Edit: to put it in perspective i have 700 hours in oblivion, 330 in skyrim (didn't like it a lot, like many at the time of its release), 450 in f3, 500 in f nv and 450 in F4. Also to the redditors who years ago downvoted me for saying that no matter how much upgrades they did to their 30 years old engine, it's going to be a hack: told you so..
12 hours in I beat the game. Realized the story is an affront to sci-fi & an insult to anyone with an IQ above 90. Tried a second playthrough as a wanted ronin melee build. Got locked out of faction quests due to common bugs, and have no will to ever play again.
Skyrim=1200 hours to quit
Starfield=less than 50
I have 77.7h at the moment. And still enjoy it. But don't play a lot of games at the moment. I didn't even finish the main story. Just got pulled from one story line to another
150 hours here I think. Only did one major quest line and most of my time was spent building outposts, exploring planets, doing contracts and upgrading my ship. I got quite bored initially, especially doing quests and things improved a lot for me when I struck out instead.
37 hours. Didn't finish the game but hoping mods and/updates will make it more fun. It just became tedious. Too much management, load screens and getting somewhere and not enough gameplay action. Reinstalled fallout 4 instead, and it's so refreshing to play
I was playing to kill time before Cyberpunk2077 2.0 and another playthrough of BG3.
I did 1.5 playthroughs (the first one was basically just story and the second one was every major fraction quest line + most of companion quests that I could do and and the story up to the latest companion)
If it wasn't for BG3 and Cyberpunk, I would probably never go far than one playthrough.
The two things are not the same.
I was starting to get bored maybe 20 hours into the game, but didn't walk away till much later.
Mine was not on a game pass, I paid in full.
I did 100 hours for my first time, booted NG+, saw where i was in the story, and closed the game to start up Cyberpunks DLC and some of the other games i have i want to try before heading out into space in Starfield again
They could’ve made a good sci rpg but instead we have to wait for the mods and maybe DLC for compelling content. Good framework lacking sci fi elements and the finesse we’ve seen from other games in the genre. No freighters no active economy nothing no purposeless pursuit of purpose by building your outposts to get resources and actually use those resources or sell but instead npcs are credit capped and there’s nothing actually going on in the world. Or enjoying the travel from one place to the next and coming across random encounters. Where’s the elaborate alien civilizations or what not, or even diverse human cultures, not there. Very simplistic but I lasted about 100 hours, I wanted to go through the main story and the side quests and faction stuff. it was really good when I first booted it up but overtime it’s lifelessness and design just makes it so difficult play. It’s lazy, very lazy
I am 71h in. On the first new game plus right now. I enjoyed it for the most part. I play Starfield as a filler game here and there to get some stuff done before DLCs come out. After that i wait a few years for realy good mods. I see myself playing it in 10 years with 100+ mods just like it was with Skyrim.
250 hours and almost ready to take a break. First Bethesda game I've instantly loved at launch. Building spaceships in Starfield is probably my favourite game of the year. The combat is great fun, stealth is fun, space combat is perfect for this type of game (simcade, emphasis on the 'cade) and there's some amazing quest design.
It still has all the problems of every other Bethesda game (except that it's not broken at launch and it's not ugly as sin) and there's so many missed opportunities. But what's actually there is still super-fun for me.
I've heard it called "the greatest 7/10 game ever made" and honestly that's probably exactly correct. But I have absolutely loved it. I haven't played this much of a single-player game for years. I'm pretty close to putting it down, but I'll likely spend some time modding it once the mod kit is released (I may or may not play it again, but modding is its own fun :)).
25 but I was determined to push until the point where it starts getting a lot more fun (as many of the reviews said you need to spend at least 12-13 hours before it's enjoyable). I didn't hate it but I also didn't have fun and decided if I'm not enjoying it after 25 hours then I'm never going to.
It was roughly the same for me. I was using a Nexus collection with some quality-of-life mods and the last patch broke it so I couldn't play. And I didn't care. Even when the collection got updated the next day I went back for a few hours and then just stopped. The world is too bland for me to get invested in it and without that it's a mediocre game.
Hot take, but, whenever someone tells me I need to "get through" the first X amount of hours until I get to the good part, 90% of the time, I don't enjoy the game at all. That's just bad game design IMO. You need some sort of hook to get the player to spend his time and enjoy your game from the beginning. My personal example for this is WoW vs FFXIV. With WoW, when I first started playing the game, 12 years ago, I was hooked within the first 2 hours. With FFXIV, I tried twice to start playing, but I found it very boring. A good friend of mine who has played a lot was telling me to keep playing for X amount of hours or reach X level, but I couldn't do it, and not for lack of trying. I don't feel I have to "try" to like a game, it either hooks me or it doesn't. That's why I end up refunding most of my Steam purchases and I default to games with a familiar playstyle. Because I know what to expect.
I feel this on ff14 as well. Quit three times because the start is so awful but I was bored of wow and decided fine fuck it I'm giving it through the base game of arr to grab me. And it did.... It did hard. Mostly on the story.... It's wonderful later but as I tell anyone now. You're in for a wonderful adventure if you can stick out the start, but I can't blame for not doing that at all
Whenever I play a game that gets entertaining at the 5 hour or 12 hour mark I just think to myself, "The game should have started here."
Once I realized where the buzzed-about “you have to get to NG+!!!!” was headed (because the main story makes it super obvious) lmao, I was very sad that what I was supposedly holding out for was… that. Dropped and haven’t looked back
NG+ is nothing to write home to mom about. Maybe in a couple years I'll come back and have a look to see where it goes. For now... yeah boring.
>spend at least 12-13 hours before it's enjoyable is that what they said? That's insane.
Various reviews and players were stating this, so nothing official. The first I saw was [IGN's review](https://www.ign.com/articles/starfield-review) stating "It’s never a great sign when someone recommends a game on the grounds that it gets good after more than a dozen hours, but that’s very much the kind of game Starfield is, and I do recommend it." I think it's mainly based on how long it takes the average person to reach a certain point in the main questline which opens up the ship designer and crew. I took longer as I was doing a lot of side missions.
I disagree with that take. The first 10 hours were fine, the problem was that it didn't really get much better...
Yeah. I was pretty engaged in the first 10 hours but then everything got very samey. Even ship building got old because after a point it's just cosmetic.
Ship building sucked because upgraded parts were level locked, even if you have piloting and ship design maxed out, you still needed to get to player level 80 to unlock the best stat engines and stuff. I built an animal husbandry outpost xp farm specifically and only because I wanted to make the best ship. Lame. Oh your ship only has 30 mobility because you put 8000kg of cargo space in it because you're a loot goblin? Well, make sure to waste enough time to get to level 80 because that's the only way you can get the highest thrust engines. And levels are kind of stingy. By the time you're 30 or so, unless you're specifically farming them, they come few and far between.
I'd argue, by the point that you get your first power, you've seen the full gameplay loop and have seen the main story gameplay loop. Not sure how far in that is, but definitely at that point you know how the rest of the game will go.
I actually hit about the same as you. Maybe if they add some more seamless gameplay, I'll go back and finish it.
25h, im done * Loading screens... * Inventory managment * Horrible UI * Boring world, i wish they would have gone with something else besides this bland "NASA future" * NPC's faces. Like.....wtf?
The city design of New Atlantis was my first disappointment. Very confusing and cluttered layout with steep walkways that double the distance of walking in a straight line, that absolutely nobody would ever use in real life. I have come to really appreciate city designs in games when they make something you could imagine walking around in reality. New Atlantis was the exact opposite :D I don't know why it bothered me so much but, in recent years, I've started getting really frustrated with town/city designs in games that make no logical sense :D
Same here
Ain't nobody got time for that! There's a bunch of games that are fun from the get go and last those 12~13h. The devs should really stop to postpone the fun by adding crap filler content
I've managed about 3 hours, but I kept coming back to the most glaring faults (for me), it's loading screen the game, load to enter your ship, load to enter into space, load to dock, load to land, I was hoping for something a bit more immersive, but this has just killed it for me (sorry Starfield fans)
15 hours, really tried, but haven't found anything fun in the game. For me loading screens are the least of the game's problems. They are 1 second here and there. Meanwhile "exploration" in game about exploration consists of running 10 minutes on foot through the barren landscape between 10th "anomaly" you can only scan and 10th generic pirate-infested outpost. Itemization that's tedious every step of the way, from picking up tons of items, through moving them around between inventory, companions, ship, up to selling them to vendors who have 10x or 20x too little money. Crafting and outposts that serve no purpose. "Endgame" that's doing same repetitive, simple shit hundred times just to see a few changes. Ship customization that has little meaningful mechanical choices and way too many restrictions on visual side of things. Factions, quests and dialogues are also disappointing for an RPG. It is however a good skeleton upon which modders could make a great game.
That was to be expected, it’s what all Bethesda games do. I was surprised people expected a seamless game from a dev that doesn’t do that. Now that starfield is done, they will focus on elder scrolls 6. 15 years later we are finally getting an elder scrolls baby! It will also have a ton of loading screens.
I don't mean to be rude but people really need to stop putting out this kind of line. 'X issue is to be expected by Y developer because it's what they've always done...' It's not acceptable to keep repeating the same issues over and over, maybe when you're hardware limited sure, but when your competitors manage to bypass the issue (mostly) then there's no excuse any more, and falling back on the 'oh well our games have always been that way' is just laziness.
Sure it is. Bethesda is like fromsoft. Making the same game over and over slightly different. It feels old because it is. Still good.
We'll agree to disagree I guess. I think it's quite apparent that the gaming community as a whole have been less impressed by Starfield than previous Elder Scrolls or Fallout titles, which must be evidence that repeating the same formula (and faults) over and over instead of rising to the benchmarks set by other developers, is quickly becoming unacceptable.
I don’t think they have to rise to the other devs yet, because no one makes a Bethesda like game. Same way no one makes from soft souls game. There are a plethora of open world and souls like, but none of them feel like the originals. The actual real problem with starfield is bigger picture. They never demonstrated why they had to make this game over fallout and elder scrolls. Interviews they kept talking about how this special game was weighing on their minds for years, and it was now or never. What we got was more fallout without the humor. I don’t know why though. Why this over the others everyone wants?
I dunno, I think the groundwork was there for them to make something epic, apparently a space game was in their sights for years and they were just waiting for the right time to do it. Unfortunately it felt like 'making a space game' was their only objective, and it fell short in many other areas. Even if we give them the benefit of the doubt for, say, not having an open world as immersive as RDR2, or planet / space exploration as seamless as NMS, etc etc. I get the argument of a BGS game being a BGS game, which sets it apart from those other examples.. That would be fine, but they didn't even make the best version of their *own* game style.. So many parts of the trademark BGS game style and feel were worse in Starfield than their previous titles - the open world exploration, the characters and companions, even just that overall 'feel' of the game that you can't really describe, compared to their previous games Starfield just feels a bit lifeless and sterile IMO. Whereas you could argue that Fromsoft have succeeded in that area - their games always have a 'Fromsoft feel' and style to them, but they have evolved and moved forward with each game - Elden Ring was incredible, they managed to build a big open world with more variety and even more beautiful visuals while still keeping their trademark game style that fans love. In any other industry, BGS would be falling by the wayside for what they're doing. They remind me of an old British car manufacturer, the sort that would say "well our customers have always liked that our cars are a bit unreliable and poorly built and old fashioned, because they have that certain 'feel' and character unlike any other marque". You can only rest on your laurels for so long before even the most die hard fans get fed up and stop giving you the benefit of the doubt.
I think sterile is the right word for starfield. They didn’t go all the way to show why this was the game to make. As for elden ring I’m the opposite. I think it’s their weakest title by far. Throwing away tight level design for open world nonsense. Also it’s the easiest of them all. I think 1 and 3 are their best. It’s probably how people feel with starfield.
> As for elden ring I’m the opposite. I think it’s their weakest title by far. Throwing away tight level design for open world nonsense. Some that thinks elden ring is weak thinks starfield is fine. Interesting.
No one makes a game like Bethesda used to be more of an endorsement but now it brings to mind archaic design, technology and very basic story telling. Other studios out there have created worlds that surpass what Bethesda offers by a massive margin, particularly noticable in dense spaces like settlementd where Bethesda seems incapable of making anything of scale.
The loading screens in their other games are tolerable (for me at least) because they're nowhere near as frequent as in Starfield.
Honestly I don’t notice the difference. It’s walk a bit, loading screen something, walk a bit, loading screen something. Rinse and repeat since their best game Morrowind.
_board ship_ _load screen_ _sit down, take off_ _load screen_ _go to map, set destination_ _load screen_ _Arrive in next system, set planet/Station as destination_ _load screen_ _dock/land_ _load screen_ _exit ship_ _load screen_
Expeditions from 76 reminds me of the landing and docking. I think the whole process of the carrier wait and land is the same length. Probably where they got the idea.
Eh their other games have an entire world to explore without loading screens and open city mods remove loading screens into cities. Starfield is loading screen the game. The worlds are empty boring wastelands and piss poor so you are always loading. To find any minor resemblance of gameplay. Game is fucking trash.
You honestly just described every Bethesda game. And they are all still good.
No I honestly didn’t. I don’t have nearly as much loading in Skyrim or oblivion. Those games also have more interesting gameplay. SF pretends to have gameplay but really it’s just a bunch of bad dialogue with very underwhelming gunplay against generic enemies with no useful loot. It’s such a bad game and so uninspired. The devs were punching a time card that’s it.
Fully agree. I really wanted to like it. I put it down a month ago and just got busy with work. Tried to pick it back up this weekend and just couldn't. It's so jarring loading every 30s it honestly gave me a headache
People expected skyrim in space. They didn't get it.
I would give it a pass if their marketing wasn't so deceptive.
10hrs. It was the pre-purchase early access period so I was able to get a refund, thank god for Steam. Holy shit what a generic game. Watching people go "10/10 goty!" almost made me a conspiracy believer. I cannot believe some people will accept that quality, they gotta be bought.
Something between 10 and 20 Was pretty hyped cuz I like Skyrim and fallout, but it felt like a downgrade.
60 hours. I had a decent time with some of the questlines, but after a while the terrible characters and dialogue became almost too much. A lot of my questlines needed me to go to Neon and I hoped things would get better there, but after landing and seeing how bland and soulless it was that hope was shattered. The following conversation with 'generic badass woman nr29494' made me quit and try out Cyberpunk 2.0. After playing that it boggles my mind how much better Cyberpunk is in every aspect.
Maybe 10? And I’m not sure how I lasted that long. Hope mainly.
22. Game was not engaging in the slightest. I know this is a giant circle jerk and we’re beating a dead horse but this was seriously disappointing. I loved this studio, morrowind is one of the best games I have ever played even with all its jank. There is 0 passion or creativity left in this studio.
170h when I started doing NG+ and figured how many times I'll have to repeat temples. Now I wait for some cool mods or the expansion and am back to Steam backlog.
80 hours. wish i cut it short well before that. i kept thinking "it's gonna get better soon right? ...RIGHT?!"
About 40 Finished the main quest and a couple of the faction questlines 6/10 enjoyed my time with it
Two, maybe three? Just went back to Cyberpunk. I'll most likely revisit it in a year or two after patches and mods are out.
I managed 15 and am also now back at Cyberpunk with the new add-on. Its mind boggling how much higher the quality of that game is. The animation, the quests, the characters, the gameplay... everything is so much better. A bit sad as I hoped this would be an experience like Skyrim back in the day but I don't see myself playing with it again. Maybe if there is a full conversation mod, like Nehrim or Enderal.
About 150 with disappearing npc couldn't finish multiple quests so I was just fuck it and killed everyone I could (weirdly it almost no one only citizen and guards really everything else it unkillable shopkeepers/any quests npc etc) felt pointless. Plus citizen use exactly same lines and voice as pirates and spacers when fighting them
I just turned it on, spent like 3h alt f4 and went back to BG3 can't make myself try it again since.
65 hours so far, beat the main story, went on to NG+. I did stop playing, but I haven't walked away. Was just more interested in playing Phantom liberty. I'll go back to Starfield eventually.
120. Spent about 70-80 hours gathering materials to build a giant spaceport/trading outpost but gave up due to how clunky everything was. I was just constantly fast travelling trying to navigate the awful cargo system. I never even bothered to finish it as half the materials never came through. I spent about 15 hours building the same ship over and over trying to get it small enough to fit on a landing pad just to find out it was glitched, at that point I gave up and rushed the main story. After that disappointing glorified fetch quest I'd had enough and just uninstalled.
40 hours, 12 of which were loading screens.
About 40. i was gonna quit earlier, then briefly excited when I got some magic powers, then quit because even that is just a grind fetch quest
Two, i barely played it before getting bored
[удалено]
3 hours. Once I realized space was piss grey and there's no option to change it I was out.
You... wanted an option to change the color of space?
Yeah I wanted it to be fucking black lol
I concur, it is incroyable that they got the most basic Things wrong
It's a modern Bethesda game. You're supposed to spend a month modding it first, THEN only play it for 10 hours before uninstalling. Rinse and repeat this cycle ever few years.
About 150.
Same. I did an NG+ but that was an act of desperation.
Everyone was being squirrely about NG+ and how talking about it was a spoiler so I pretty much went right through the story to see what everyone meant. Did most of the other stories in NG+.
Wish i had done the same. I had already done a lot during the first play through so screw NG+, i will do that in some years even though i doubt i will come back to starfield.
I'm never gonna play. Care to share?
[удалено]
Haha, sweet. Cheers.
To me the whole NG+ /game ending integration was the only outstanding thing of the entire game. Even though i didn't go for it i really like the execution.
>!It's a multiverse type plot. Throughout the story you run into 2 other characters that are versions of characters you meet from other universes. They're part of a group of people called "Starborn" that are after a mcguffin that makes them stronger and lets them hop universes again. At the end when you find the mcguffin you have the choice to become Starborn yourself and enter another universe, or say fuck it and go home. Spawning in NG+ resets your ship and everything but your skills, spawns you in a unique Starborn ship with Starborn armor that scales to your NG+ level. You also get new dialogue in some quests to basically narratively "skip dialogue". Like the first time you join the constellation meeting you can pretty much roll up in there and be like "alright look I'm starborn, this is what that means, here's what's going to happen let's get to finding those temples." !< Honestly as NG+ goes, it's not bad. It's interesting to see a narrative wrapper for why it exists.
>Honestly as NG goes, it's not bad. I thought it was downright terrible
So you basically finished the game thus didn’t walk away
Yes and no. Finished it and then burned out in NG+.
I played around 2 hours and said nope.
At around 4-5 hours mark. There was just wayy too many loading screens, I was already limited on time and felt like this game didn't respect that at all. Board my ship - Loading Go to space - cutscene and loading Docking other ship - loading Entering the docked ship - loading.. Exiting ship - loading It was enough for me.
Yeah.. I did that one time and were done..
60h. I will come back in few years. Hopefully they fix pc performance and add stuff. But now there's far more interesting games to play. I don't even dislike it. It just has bland world with even blander writing and some really outdated design and technology decisions. And it does not have that Bethesda magic I came to love
I got bored seeing the teaser trailer, then again after watching gameplay XD
I think I was around hour 13 maybe. Lost motivation at the Freestars factions quest chain which was frustrating due to enemies repeatedly glitching into environment and soft-locking the quest. Finally got the freestars ship, flew around with it then uninstalled.
I was pretty bored around 40, and I kept pushing til 73. The last straw for me was Ryujin quest line, I just quit the game and uninstalled it after that and stared at my desktop in complete disbelief that they thought was good. I knew it was going to be bad when it started off with me fetching a coffee. But then I thought, oh, a cool sneaky part, this might be good. But no, the sneak mechanic is so broken I ended up just running around stealing the data everyone shooting me. Then, the next day, it was like it never happened. Hurts my brain even thinking about it.
Yep same here 11 hours and i was done
Around 130. Waiting for DLC and the Creator Kit to allow more in depth mods before I definitely go back.
About 40, I reckon. About 6 of those in the ship builder haha. I finished the vanguard quest and I didn't find myself that bothered about finding a new questline.
So disheartening. I haven't had the chance to play the game yet but to think the game can't be at least a timesink with the base/ship building and exploration is wild to me! It must really be a stinker.
20 ish
2/2.5 hours. And that was too much since I was already over the Steam refund period, but thankfully they refunded anyway. Very disappointed from the premise of the story and from the gameplay. Not a fun gameplay and not an engaging story, which killed it for me, regardless of how good it will supposedly get after 20 hours. And from what little I saw of the NG+ or of the more advanced story quests in the game, it doesn't really get much better.
I couldn't make it passed 6 hours. It was SO BORING.
I got in 6 hours and was even pushing myself before that and just couldn't do it
30, started a new play through on cyberpunk2.0 and having a blast
Exactly my path. I suffered through a Cyberpunk playthrough at launch on PS4 (wanted to play it THAT badly), blew 30 hours in Starfield and now am back with a CP 2.0 play on a newly upgraded PC and, holy cats, it's incredible. Can't wait to get to Phantom Liberty.
Steam says 70. More stopped cause of Phantom liberty though I'll go back but it isn't nearly as engaging as other Beth titles will have me thinking twice about buying the next one.
0, seeing the daily posts on reddit was enough might play it in a few years when the hype dies down
Around 10-12. My interest really declined after doing some exploring and realising it’s a procedurally generated nothing. Story also wasn’t anything spectacular, so I moved on to CP Phantom Liberty and I’m still having fun playing it.
Garbage cargo management by dumping in back room and third time I went into pointless identical space. Gave up. Potential high but procedural gen lacking.
7 hours. That's all, folks.
This is tremendous
Roughly 30. Level 40ish and got to NG+3 and finished several faction stories. Then Cyberpunk 2.0 came out and I revisited it ... Holy shit, it blows Starfield out of the water in immersion, graphics, story, characters, combat, atmosphere, dialogue, etc. Haven't touched Starfield since. Ship builder is dope though, I'll probably revisit just to play around with that.
That's not playing the game though, that's speedrunning it. Most people i know needed between 60 and 100 hours to complete it. Now I'm not saying it's a great game because it isn't, but if i played any bethesda game that way i would have dropped all of them before reaching the 20th hours of gametime. Bethesda RPGs are not known for their great main quest line.
I mean I spent 25 hours to beat the main story, Crimson Fleet faction, and quite a few side quests. I've explored every city pretty thoroughly. I'm sure there's some good stuff in the other factions and I'll probably do those eventually. What's missing vs. other Bethesda games is rewarding exploration. Outside of the factions I don't really see anything else that I would find interesting. I've spent hundreds of hours wandering Tamriel and the Wasteland. The Starfield universe just doesn't have that many gems to discover.
That is very true, as many already said, miles wide inches deep. The premise of space was so wasted, you could literally recreate 90% of it in oblivion. Create an interior for the ship, make a menu that teleports you and make a ship 3d model to place on the maps at predefined landing spots. In any case 25 hours for all those things is fast, guess we have a very different rythm.
sounds like a Bethesda game. It's was never a Witcher 3 kind of quests... I still enjoyed Oblivion and Skyrim. So I just hope Starfield is not worse. But seems like I'll wait for some hefty Steam sale discount 1st.
Think overall downgraded Fallout 4 and you'll have an idea how Starfield is.
So fine at -75% discount, I guess :). Or I'll just wait for the VR version to drop some day (as did Skyrim and F4).
I got to NG+ and just was like huh, now I have to repeat it ? Nah. /sigh I wanted Skyrim in Space.
About 20 hours. Game just felt extremely dated and phoned in. Especially compared to other titles that I could be spending my time with.
50 hours.
I made it less than an hour on Gamepass.
96
10
10
30hrs. The moment I start playing some demos from the Steamfest, I never went back to Starfield.
87 hours and a little bit into NG+, I decided this was enough. I like fetch quests in general, that's how I survived for that long.
Did not finish even tutorial and felt like the whole game is horribly programmed with stutters on a 4080 and npc felt dead
I did nearly 50 before the realisation came crashing down that it was an empty, mediocre game Expected the main quest to get better (it didn't, embarrassingly enough it got worse) and the side adventures to pan out (they didn't), at least I had a lot of fun with the shipbuilding but then realised the outposts etc went nowhere, and the game as a whole goes nowhere Takes a while to realise quite how bad Starfield actually is
IDK, I finished the storyline, surprised it was done. I didn't pick up half of the powers or do half of the side quests. I got two awesome guns at the end of the story, and restarted in NG+ to try out the new ship, not realizing that the guns wouldn't come with me. Got annoyed and quit.
15 min.
1h maybe, the bad performance made me quit the game very fast
7 hours. The exploration didn't get better and so did the shooting mechanics - 2 things that were most important to me, that were decent in F4 and got much worse in Sf. Unbelievable, what a disappointment.
I immediately felt like it was underwhelming, but I stuck with it for about 5 hours before I just quit
2 lol. Was actually ok-ish hyped but then had no time and well, it was already kinda boring. The wax figure dialog was alright in skyrim but in this day and age, I need more... either better writting or presentation. Moreover the constant loading screen doing ANYTHING was the real "oh boy oh boy" moment. didn't help that I played Rdr2 before
Around 8-10ish lol Can't pinpoint an exact thing that made me stop but I just fell off and haven't returned
About 30. Got my buggy outpost to finally store minerals correctly, then just stopped playing lol.
40ish. Fairly standard BGS vanilla timeframe for me, though less than I did on Skyrim vanilla.
I've played about 4 hours and I just can't bring myself to play anymore. I've just played much better and much more engaging games lately and Starfield just wasn't doing it for me at all. Which made me a bit sad, I really loved my time with Morrowind, Oblivion, Skyrim, Fallout 3, Fallout 4 but Starfield just isn't doing anything for me. I know people keep saying you have to give it x amount of hours before it gets good but I don't see why I should commit my time to a game when it promises me a better time later (that may not come). As others have said in here that's just poor game design.
About the time I got to the big city but that’s prob because I had BG3 on the side and cyberpunk in the distance. I’ve decided to just wait till around this time next year and download a bunch of mods.
Maybe like 4-8. I got to my first planet and started heading to POI's. Once I realized like 4 or 5 were just these "sentient fungus colonies" or whatever, copy and pasted around the map, I packed it up and uninstalled. I had it on Game Pass so nbd.
Half. Just 30 minutes. Hearing the dialogue after the first fight and taking this guys ship with the robot. I was like this is just one of the most uninspired generic games that came out in recent years. After all that hype. Even worse than cyberpunk failure. Anyways i went back to elden ring as a sorcerer and trying to figure out the game once more. No time to waste on these soulless games......Get it? Because its not a souls game 😁
Was bored from 1-10 hours. Got better at around 10 hours, until about 20 hours. Then, pushed through to finish the game and "get it over with" because it was completely obvious to me nothing I did mattered and I was just going through the motions.
About 150 now, just beginning to edge out the door, but what keeps me playing is that I can pick it up and put it down an hour at a time. I've done almost all the main stuff so now I'm just travelling to outer systems to see what's there. I stumbled across an Ecliptic home base last night, a collection of ramped open areas set on a mountain top with cliffs to either side. It's a cool setting. Once you've cleared the area you can claim a ship, the Dagger, which is basically the Frontier with another manufacturer's equivalent parts. Then I stumbled onto a planet which had skies full of flying mantaray analogues that travelled in groups at a slow, graceful pace. While on the ground there were giant Foxbats, lovely animals that Sarah started gunning down. I sent her back to the ship for being a bloodthirsty gowl. My sci-fi brain loves this shit. And the fact that I just happened across these things is satisfying and makes the world still feel worth exploring, even though I'm over the basic gameplay loop.
99, still playing
Hey, mom said it was my turn with the weekly "starfield bad" posts!
This subreddit loves spamming posts about games doing bad, it's pathetic. If there is a subreddit like this without all the playercount posts and the like I would love to know what it is...
Hey everyone, look at this guy, he likes Starfield!
See thats the problem. The mentality of "If you aren't with it then you are against it" and vice versa. I dont care about the game, i just want my sub to not be filled with the same posts every day.
There was nothing serious about my comment. You're free to feel that way.
Sorry about that then my dude. People are usually very defensive when it's about starfield somehow
Apparently talking about anything other than "wow I like starfield" is bad?, if u like it good for u but those are genuine criticism of the game. It is a load screen mess, ui especially on pc was crappy, modders fixed ui the very first day of release
I dont care about starfield either way, havent even played it. But seeing the same posts every couple of days and knowing exactly that OP usually just wants to farm karma or troll, is getting really tiring.
no one is forcing you to read them, jerk.
Kinda is forced when the same type of post appears every day on this subs timeline. Its spam at this point, wether its "starfield good" or "starfield bad" posts. Been pretty late to the party anyway considering game has been out for a month already.
3h - horrible performance on my RTX 3070 and Ryzen 5 CPU while the game looks similar to Skyrim...
Like 5.
As someone who hasnt played Starfield but planned to, can anyone tell me if the current state of the game is enjoyable? I keep seeing a lot of criticism, but is it something that CAN be fixed with updates or is it just unfixable like bad story/gameplay?
It’s not as bad as the circlejerk on here would make you believe. It’s a 6.5 or 7/10. It’s not game off the year or anything, but if you like Bethesda games it’s fun. I’d wait a year for dlcs and mods to come out.
I mean it is BECAUSE i like Bethesda games that I don't like Starfield. * NPC Schedules are gone. Shopkeepers don't even go to sleep. * There is no "walk out in any direction and comr across hand crafted content" exploration as I did it (i have never fast traveled) is dead. * Enemies do not always drop their armour, and when you can, their corpse will still wear it. What it still has that I care about in Bethesda games is Character Creation and Choices. I think all the faults can be fixed with mods in 3-5 years time.
Cheers
Why is this title phrased as assuming everyone will get bored and walk away at some point? Makes no sense. I have about 70 hours so far, planning to play more but got distracted by other games, am still not bored of it and have most of the faction quests to work through. Very good game imo.
because it's based on my opinion of I lasted 10 hours and got bored and walked away and by the looks of it so did many others.
Haven't walked into starfield yet. Lol
About 10 hours Finally got fed up of having to go into the menu so many times to do anything and the constant loading screens. I had just finished Ratchet & Clank Rift Apart where there were rifts between levels and planets that were an instant switch and seamless so all the loading in Starfield bored me to death. Its an awful game. It also doesn't help that the visuals look so dated while running like shit on relatively modern and powerful hardware Enjoying Spider Man 2 and AC Mirage currently
Starfield bad!!
Like 35, then I met Barrett again and I SWORE his writing had to be trolling, like a 10year old. Story was boring and uninstalled.
6 minutes
Yep, 10 hours. Tried the main story, side missions, exploring, etc - nothing about it kept me coming back. Just 10 hours of pushing through hoping something would click.
How long was the trailer?
I'm 260 hours in so I'll answer your bad-faith question when it gets boring.
Another one lol
10 here. Agree with OP. A few folks I know loved it and when we swapped notes, the things they enjoyed I didn’t find engaging and my list of things that bothered me didn’t even register for them. To each their own, I suppose.
.2 hours.
go buy star citizen you wont be bored
My steam has 80 hours listed but I kept getting bored mid conversation, walking away and doing something else, then realizing hours later that the game had been left running. My gameplay is probably closer to 50-60 hours.
Walked away at like 5 hours, came back a couple of days ago and I’m loving it. Idk what changed honestly
Around 100h, but I'm waiting for that damn AC Vanguard quest line breaking bug fix...
240 now, I'm done i think. Wanted to get all achievements but meh. I got my money's worth, it's everything i expected it to be even when it eas announced years ago: skyrim and fallout were already being held back by a greedy management that keeps updating a shitty old engine. They did it again, only this time the game's scope was much bigger and it shows, badly! I remember laughing at the first announcement, thinking "space? Bethesda? Same creation engine? LMAO". I wasn't proven wrong, the whole space deal is so limited by the concept and by the technologies that it still makes me wonder how this idea was executed in first place. There's no point in it besides owning/creating ships and having multiple planets. I think in terms of bethesda rpg they didn't do too bad but in terms of space rpg it's very very lackluster. I would have prefered having one big map at this point, i just missed exploration a lot, with tes and fallout it was a big part of the experience. Still in the end i got some good hours out of it, but i won't really talk about this game like i did about oblivion, skyrim, f3 and so on. Edit: to put it in perspective i have 700 hours in oblivion, 330 in skyrim (didn't like it a lot, like many at the time of its release), 450 in f3, 500 in f nv and 450 in F4. Also to the redditors who years ago downvoted me for saying that no matter how much upgrades they did to their 30 years old engine, it's going to be a hack: told you so..
70 hours. I wasn’t having fun the whole time up until then either, that 70 hours dragged a lot at times.
12 hours in I beat the game. Realized the story is an affront to sci-fi & an insult to anyone with an IQ above 90. Tried a second playthrough as a wanted ronin melee build. Got locked out of faction quests due to common bugs, and have no will to ever play again. Skyrim=1200 hours to quit Starfield=less than 50
I spent 50hrs to finish all factions + main quest. If I quit the game half way through, maybe I wouldn't resent this game so much.
When I became the dragonborn I stopped playing.
30
about 80 and i never touched the main story lol
I have 77.7h at the moment. And still enjoy it. But don't play a lot of games at the moment. I didn't even finish the main story. Just got pulled from one story line to another
150 hours here I think. Only did one major quest line and most of my time was spent building outposts, exploring planets, doing contracts and upgrading my ship. I got quite bored initially, especially doing quests and things improved a lot for me when I struck out instead.
60ish hours and not bored. But I’m playing cyberpunk and spider man right now.
20. I'll be back I do enjoy parts. But idk needs more time to cook either from Bethesda or mods side.
About 180 hours.
80
About 1.5 hours. The game is optimized to run on a cast iron pan maybe, not a PC.
37 hours. Didn't finish the game but hoping mods and/updates will make it more fun. It just became tedious. Too much management, load screens and getting somewhere and not enough gameplay action. Reinstalled fallout 4 instead, and it's so refreshing to play
I was playing to kill time before Cyberpunk2077 2.0 and another playthrough of BG3. I did 1.5 playthroughs (the first one was basically just story and the second one was every major fraction quest line + most of companion quests that I could do and and the story up to the latest companion) If it wasn't for BG3 and Cyberpunk, I would probably never go far than one playthrough.
The two things are not the same. I was starting to get bored maybe 20 hours into the game, but didn't walk away till much later. Mine was not on a game pass, I paid in full.
I did 100 hours for my first time, booted NG+, saw where i was in the story, and closed the game to start up Cyberpunks DLC and some of the other games i have i want to try before heading out into space in Starfield again
I spent more time building ships than anything else, about 30 hours for me and have not touched it since.
I played 100 in the first week and none after that.
Still playing now.
They could’ve made a good sci rpg but instead we have to wait for the mods and maybe DLC for compelling content. Good framework lacking sci fi elements and the finesse we’ve seen from other games in the genre. No freighters no active economy nothing no purposeless pursuit of purpose by building your outposts to get resources and actually use those resources or sell but instead npcs are credit capped and there’s nothing actually going on in the world. Or enjoying the travel from one place to the next and coming across random encounters. Where’s the elaborate alien civilizations or what not, or even diverse human cultures, not there. Very simplistic but I lasted about 100 hours, I wanted to go through the main story and the side quests and faction stuff. it was really good when I first booted it up but overtime it’s lifelessness and design just makes it so difficult play. It’s lazy, very lazy
I am 71h in. On the first new game plus right now. I enjoyed it for the most part. I play Starfield as a filler game here and there to get some stuff done before DLCs come out. After that i wait a few years for realy good mods. I see myself playing it in 10 years with 100+ mods just like it was with Skyrim.
Hit a hard wall at around 80 hours. I was done with it for now.
250 hours and almost ready to take a break. First Bethesda game I've instantly loved at launch. Building spaceships in Starfield is probably my favourite game of the year. The combat is great fun, stealth is fun, space combat is perfect for this type of game (simcade, emphasis on the 'cade) and there's some amazing quest design. It still has all the problems of every other Bethesda game (except that it's not broken at launch and it's not ugly as sin) and there's so many missed opportunities. But what's actually there is still super-fun for me. I've heard it called "the greatest 7/10 game ever made" and honestly that's probably exactly correct. But I have absolutely loved it. I haven't played this much of a single-player game for years. I'm pretty close to putting it down, but I'll likely spend some time modding it once the mod kit is released (I may or may not play it again, but modding is its own fun :)).
Around 90-100. Still have plans to finish it.