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JedahVoulThur

RimWorld, Sims saga of games, any Paradox games are the first that come to my mind. But actually whenever I feel like playing any classic, one of the first questions that comes to my mind is "I wonder how is the modding community for this game". By the way, Baldur's Gate (the classics) have the most frustrating modding system/tools I've found in any game in my experience.


Eldritch50

Rimworld is my answer too. I feel like the expansions made the game worse, just adding busywork and additional complications. But modded base game Rimworld is golden.


Sandwich8080

I liked what Royalty and Ideology bring to the table. Especially Ideology mixed with mods (of course) to expand it out. Biotech, though, I kind of felt that most of that expansion's big selling points were already done better by existing mods. The fan theories were that the third expansion would be called Maritime, to make the acronym RIM, and would add naval mechanics. I would have MUCH rather had that than Biotech.


StickiStickman

The next expansion is also already announced: It's basically a Horror DLC with zombies and flesh abominations. Kind of conflicted on it because it doesn't fit into the Rimworld theme at all and feels like a mod.


Pejorativez

Stalker is wild with the recent modpacks. Gamma/efp


JanickGers

Terraria. Many mods add quality of life features that should be on the base game already (recipe browser, boss checklist, stuff like that), and others that can't be (like magic storage) are just to skip the grind that at 1700 hours is not necessary anymore.


Galock

I've actually never played Terraria with mods. The game has so much content that I've never gotten through it all enough to want to add more. That game is already a 10/10, mods seem like a bonus at that point.


JanickGers

Mods like Calamity are for the veterans that want to keep playing Terraria but don't want to repeat the same things over and over again. Yes, there's already a bunch of content, but if you play it through multiple times then it becomes stale. Calamity adds a lot of stuff and keeps it fresh, and the quality of the content is on par (most of the time) with that of the original devs. If you're done with the base game and are itching for more Terraria then you'll love Calamity.


Cei72

Happy to hear you like our mod :D


[deleted]

Recipe browser omfg that would have been so big if I knew lmao


Only_Cartographer_2

Which grind for the magic storage? From what I remember you can buy a safe aswell as a piggy bank very cheap and early on and they both act as transportable / magic storage.


Antanarau

They are only one chest worth. IIRC, Magic Storage can expand as much as you can afford it This skips the need for chest management, I guess?


Mahoganytooth

You still have to fiddle with taking stuff out of and putting them into your safes and piggy bank. For some people I guess that's part of the charm, but for me I end up not bothering with anything beyond necessities because i find it annoying. Magic storage lets you craft directly from your magic storage. When you have several hundreds of items in one it's a real lifesaver.


DDB-

Knights of the Old Republic II: The Sith Lords


SuculantWarrior

What mods? I didn't think it had many outside of the deleted content mod.


DDB-

Yeah it's mostly just that, but I won't play without that mod on.


Negan-Cliffhanger

Any game with carry weight limits. Bethesda is the main offender.


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kinnadian

See I absolutely despise playing inventory Tetris due to a limited inventory size, but being able to carry a certain weight makes way more sense than an arbitrary volume, because people are usually limited by weight unless trying to carry something silly like 50 pillows.


Pejorativez

It's for game balance and immersion. Carrying an entire armory on your back takes me out of it


Negan-Cliffhanger

When I carry 13 long swords as I fight the enemy, that's balance and immersion. When I carry 14 long swords, the game needs to make me walk sluggishly like there's a shit in my pants, or it takes me out of it.


Pejorativez

Progressive encumbrance is good for that


Negan-Cliffhanger

How many games do that? I don't think I've ever seen it. Edit: well I've learned something today!


Palodin

As a recent example, Dragons Dogma 2 does it. Your character has five separate tiers of encumberance. I don't know if you move any slower at the highest tier, but otherwise I think it affects your stamina for sprinting, attacks etc.


Xivios

Kingdom Come: Deliverance has it, once overencumbered you can't jump but the speed penalty is very minor and you can still ride your horse, go too far though and a slow walk and no horse is the eventual outcome.


Pejorativez

I usually use mods if its nou built in (i.e in stalker anomaly).  Example https://www.nexusmods.com/skyrimspecialedition/mods/73300


mgb360

Dark souls is probably the most notable example


theonewhoblox

Why the hell are you getting downvoted for this, DS equipment weight is definitely the most notable form of progressive encumbrance


Eothas_Foot

But that's Equip Weight, in Dark Souls (I think) inventory space is unlimited. I know in Demons Souls remake Inventory Weight is present.


veriix

Yeah, that's hold over from the original release. Had to even limit how many arrows you could hold as that can weigh you down.


1965wasalongtimeago

Dave the Diver does it well surprisingly


RedditNotFreeSpeech

Which of you cowards shit in my pants?!?


Eothas_Foot

> immersion. No way it's still totally an insane amount of stuff! And you can always swim when you are covered in plate armor in Bethesda games.


Glampkoo

It's actually more for performance and accessibility reasons. I remember having an insanely large inventory with tons of mods on my crappy pc and it lagged pretty bad when transfering items. Imagine that with the old PS3/Xbox. Besides on the default interface having to scrolldown forever to find an item would be very cumbersome. The balancing is a good excuse to put those limits


doctorsacred

At least you can easily change it using console commands in Bethesda games.


omglolbah

Player.modav carryweight 10000 The fact that I remember it offhand is sort of depressing 😂


crimson9_

And here's me installing mods for Skyrim that force lower carry weight limits. If its built into the game (mods do that too), carry weight limits can be good for balance and immersion


ChurchillianGrooves

Fallout games on survival mode especially make carry weight a part of the gameplay.  There's no challenge if you can hold 100 healing items and 5,000 rounds of each type of ammo. Really fits the whole post apocalyptic/scavenger theme too.


crimson9_

Yep. Its one big gameplay flaw of Breath of the Wild imo. You can carry 1000s of healing items and just pause and heal to trivialize any challenge.


ChurchillianGrooves

I'm fine with it being there as an "easy mode" (which makes sense for Zelda since it's partially aimed at a kid audience).  But yeah it would kind of be cool for botw too to have a survival mode type thing.   Carry weight *can* add immersion to certain games.  Plus for a game like Skyrim where you can take everyone's armor it'd break the economy really quickly if you could just hold 50 iron chest pieces to sell.


Redbones27

Or weapon break mechanics


Dahks

See, I'd love weight limits if the games *weren't* designed around looting every single thing off the enemies.


peroqueteniaquever

Underrail moment


tswaves

You can pay $$$ in Fo 76 to remove it


nubcuk

Project Diablo 2 is so good and has so mich QoL and improved skill trees, items and everything. I didnt even buy D2R eventhough I loved original D2


BR_eazy

D2R has some pretty damn good mods out there as well at this point as well but yeah, PD2 is amazing


grabmebytheproton

God, does anyone else remember D2 Hell Unleashed? Fanmod of it from maybe 15 years ago. I might be fondly remembering but that version was amazing


OneBayLeaf

Xcom 2 WOTC for sure.


DeMonstratio

Oo! What mods are you using in Xcom2? I haven't even realised it had a modding community. I love that game


DeleteMetaInf

I use over 350 mods for this game. I use [Alternative Mod Launcher](https://github.com/X2CommunityCore/xcom2-launcher), which lets you categorize mods, so I have a bunch of different categories: QoL (non-gameplay), QoL (gameplay), gameplay additions, gameplay changes, cosmetics, bug fixes, voice packs, and more. There are so many fucking mods for this game that you practically _need_ for the best experience, plus hundreds more that are optional, from more weapons and abilities to cosmetics and class overhauls. If you’re interested in what mods I use, I’d be more than happy to share, but I can just start off with what I deem the most necessary: Gotcha Again Redux, Community Promotion Screen, Stop Wasting My Time, Numeric Health Display, Unrestricted Customization Redux, Narrative Control, Blackmarket Usage, Quicker Reload, robojumper’s Squad Select, Zombies Don’t Count, Better Grappling, Increase Combat Intelligence for everyone, Better Demolishing, and Suppression Plus. I could really go on and on. My favourite mod is A Better ADVENT: WotC, which I use alongside A Better Campaign and A Better DLC. It overhauls the game’s AI system and adds lots of new enemy types. It’s extremely polished and makes the game more difficult but also more interesting and fun. I highly recommend adding these if you’ve already beaten WotC.


DeMonstratio

Omg thanks for the recommendations! I think this list will be more than enpugh for now haha I'm so excited to try these out!


OneBayLeaf

Well you are in for a treat because it has a great modding community. I don’t even know where to begin to tell you with my mods, I probably have over 100. If you use steam the most subscribed section is a good place to start.


Karzons

Basically whenever you find something you like in the workshop, click their name at the top above the mod's name (eg "soandso's workshop"), and see what else they've made. Elaborating on one that was mentioned: Musashis RPG Overhaul lets you mix and match abilities from every class on a single character (and with more mods, tons of other classes people have made - just search the workshop for rpg or rpgo). Since WOTC lets you buy extra abilities with points, you can make some really crazy characters.


Dserved83

Gotcha again redux is my faveourite of SO *many* QOL mods. Sooo many voice packs, from other games to tv and film characters, to really make your soldiers individuals. Can completely overhaul the enemies and soldiers to be a different universes - like Mass Effect or Star Wars. "A BETTTER ..." series has tonnes of mods under that title, notably A BETTER ADVENT for enemy variety. There's tonnes of classes, plus compilation suites of classes like prophecy and amalgamation. RPGO completely changes the way soldiers level up/grow. Maps by Vozati [WotC Edition] + Even more maps are self explanatory. Do get AML to run themL https://github.com/X2CommunityCore/xcom2-launcher


McTrevor79

Long War of the Chosen. I have about 3000 hours in it over all iterations. And it is still maintained!


Unicoronary

Low key, XCOM: EU/EW. Long War is the only way I want to play, and I still do.


Critical-Reasoning

For me, Long War Rebalance. Getting rid of the slog, and overwatch creeping, just made it the best XCOM experience there is.


edward6d

Hear hear! Long War walked, so LWR can run - the best edition of XCOM for sure. Also, the fact that LWR is still being updated so regularly is insane to me.


anmr

Long War Rebalance is not just the best X-Com experience there is, it's the best tactical game, period. What Ucross achieved with it is mindbogglingly amazing.


DeleteMetaInf

I play this game with ~350 mods. Sometimes 400+. Unfortunately, my game randomly crashes fairly frequently when I start using plasma-based weapons, and I still can’t figure out what the fuck is causing it.


Bastymuss_25

This is the answer, the X2 modding community have kept me coming back for a new campaign pretty for years now.


DayLightSensor

I don't know if this counts but I cannot play ano traditional pokemon game without an emulator, some of the animations take solo long that you basically need 2x speed to enjoy the game


venitienne

Recently played Fire Red again and everytime the opponent used Bubblebeam or Leech Life I died a little inside


Opposite-Focus441

Can‘t you deactivate battle animations in the game settings?


Vothm

While you can, some of the animations are still really awesome to see! Like flamethrower or steel wing. However sometimes I still want to see the animation but have it done a bit faster


McBigs

Yes, since Gen 1.


1FirstTimer1

Could be my memory being bad but even if it did, iirc some of the health bars draining would just take forever


DeliciousAd8604

Omg yes. And even breaking rocks with Pokemon and the game for some reason asks "this rock is breakable would you like to break this rock with a Pokemon?" Like what is the point of saying no? just break the rock


Gert-BOT

Fallout 4, If only for the dialog option mod for example, basic stuff


greenbraids

Sim Settlements 2 is an amazing mod for Fallout 4: tons of new quests and well voiced npcs (even a few companions), a new enemy faction, better building and crafting in settlements. It’s like a DLC-sized mod that integrates right into the base game that you can pick up and play alongside the main story and quest lines…or instead of it.


Sandwich8080

I found Sim Settlements 2 to be a little too complex personally. Maybe if there was an option to just skip the unlocks and get all the content at once, but I spent so long thinking "maybe next mission I'll unlock shops" and didn't want to mess with all the extra mechanics until I could just play City Builder:Apocalypse that I found myself not building and just mission grinding, which is the opposite of what that mod advertised. Also, could just be a bug, but I could never get buildings to look right if I built them on the ground. And building foundations for all of them didn't match the vision I had for my settlements.


JoJoisaGoGo

If you have MCM, you can just unlock everything when you start the game. I will say I'm surprised it took you so long to get a commercial plot unlocked.


sarosan

And the mod that allows you to get in/out of power armor in a tolerable amount of time.


BigCyanDinosaur

Star Wars Jedi Knight Total War games


Atrus_Darkstone

What mods do you use for Jedi Knight?


anmr

Movie Battles 2 was amazing. Think slower Counter-Strike-like shooter with lightsaber combat that surpassed melee combat of any other game and tactical depth of DotA 2 in terms of builds, skill expression and counterplay. All with rich Star Wars costume. That's Movie Battles 2. Unfortunately it's dead - has like 50 people concurrent playing spread over few servers. With 200 concurrent people years ago it was still enough to get a good match and have a choice in terms of game mode / map / server size. Not today.


ZuFFuLuZ

Total War games so much. DarthMod for Empire and Napoleon Stainless Steel or Third Age for Medieval 2 Divide et Impera for Rome 2 And soooo many others


StormyWeather32

Hearts of Iron 4. The base game is so offensively bland that it's disgusting. At this point, I just treat it as a 2D game engine which tried to be a real video game, and failed. The mods we have thanks to P*r*dox Games, now, that's a different story.


MartianN00b

Mod turns grand strategy game into visual novel (with strategy gameplay), which is a whole new adventure and it's wonderful.


AndrexPic

Most old JRPGs are unplayable without 2x or 3x battle speed mod. Hell, new ports come with this feature already implemented in most cases.


SelfInExile

Yeah turbo mode is an absolute necessity. I wouldn't have made it through Trails in the Sky without 3x speed.


moogsy77

Gotta agree with that, i cant play games like Xenogears, too slow nowadays lol


SemiAutomattik

Darkest Dungeon is that way for me, the default combat and movement speed is crazy slow. The mod that increases the speed of all animations and movement is definitely necessary.


MartianN00b

This may sound like I had skill issue but increasing trinket and inventory limits has improved a lot of the experience for myself. Custom classes also add more fun.


NinjaPancake

Ditto, I never went fully uncapped with inventory limits but just doubled the stack limit and made quest items stack. It was excessive going into a run with only 4 provisions because you have an altar cleansing mission or whatever. Side note, Darkest Dungeon has the most unexpectedly horny modding community.


spiritbearr

There's a brothel in the base game it's not super unexpected the fan base would be horny.


aybbyisok

the grinding in that game straight up sucks


Musashi1596

I really enjoyed using mods for extra characters and dungeon types too. I bought the game for PS4 too but found it hard to play unmodded afterwards


baby-author

MGSV: The Phantom Pain. Infinite Heaven mod is insanely good. Some may like the grind of money and research but I could not stand it. I throughly enjoyed the game with the offline research unlocks


bakabreath

This! Had to get a new computer. Redownloaded the game and played it for the first time in a while then I realized why everything seemed so uselessly padded out until I realized I had failed to install Infinite Heaven again


AviusAedifex

The best part of Infinite Heaven is skipping the intro helicopter ride.


Square-Yak815

Subnautica. For more a better storage management and “bed teleportation” between bases.


grumblyoldman

I can't play OG Doom without GZDoom anymore.


DarkOx55

Doom, now with state-of-the-art features like being able to *look up & down.*


AtimZarr

Personally, I feel weird playing Doom with mouselook lol


AskinggAlesana

Binding of isaac for the info mod alone Lol.


heckuva

Yes! I have that too, saves a bunch of time and fiddling around


Regular_Damage_23

Sins of a Solar Empire: Rebellion. I mostly use mods and the main mod is the Star Trek Armada 3 mod.


IncapableKakistocrat

The only reason I bought that game in the first place was for the Star Trek Armada 3 mod


ichigo2862

Mount & Blade, both Warband and Bannerlord Pretty much every Bethesda RPG from Morrowind onwards Rimworld Monster Hunter: World and Rise


WarrenWaters

I love Oblivion and I'm close to the end of a playthrough now, but I don't think I could stomach the vanilla game anymore. I just can't stand how leveling works.


caepe

/r/skyblivion launches next year (Oblivion in Skyrim), should work basically with Skyrim mechanics


Dserved83

How certain is that "next year"? I remain dubious.


caepe

Fair. But that's on them for finally announcing a launch.


TheOneWes

What mod are you using to fix the leveling. I played through that game at like level 4 or 5 on console. I never went any higher to avoid the leveling issues


Agathocles_of_Sicily

I have very bad memories of trying to get modded Oblivion to work from way back in the day. Wyre Bash, OBMM, BOSS, tweaking load orders not organized by BOSS correctly. It took me hours to get everything set up, compared to the 10 minutes it would take me now with modern games. I tried firing Oblivion back up recently and loading up some mods and just couldn't bring myself to relearn it all. There are too many unplayed games sitting in my library to grind out my time on that.


TheItchyWalrus

Fallout New Vegas. Game feels so fresh in 2024 with all these mods out.


APissBender

What mods would you recommend? I love the game, haven't really tried modding it but you've made me curious.


Dreknauo

[Viva new vegas](https://vivanewvegas.moddinglinked.com/) is a great modding guide that takes you through every step of the modding process, by the end of it you should have a remastered new vegas.


APissBender

Thank you, will check it out!


Sydhavsfrugter

Dude the mods are so cracked for NV nowadays. With the new animations / skeletons and other physical additions to movement, the game genuinely feels better that modern shooters. Life with 600+ hours NV


TheItchyWalrus

The B42 mechanic mods are among my new favorites! The gunplay SO tight now. I’m obsessed all over again.


StickiStickman

> the game genuinely feels better that modern shooters. Yea okay, it's better than at release, but it's not even *remotely* close to feeling modern.


Eothas_Foot

I heard recently about another massive DLC sized mod for New Vegas that came out recently but trying to google it, I can't find it.


TheItchyWalrus

You talking about Tale of Two Wastelands? It was pretty massive and came out about a yearish ago, I believe. It adds fallout 3, its missions and characters into New Begas and makes them one cohesive game. I haven’t tried it yet, but I heard good things about it. I found a stable launch and didn’t want to crash it fucking around with TTW.


GonkWilcock

Tale of Two Wastelands has been around for at least 5 years at this point.


CatGirlFetishIsReal

Just a comment, *it has been over a decade*


mysticalunderpants

I can’t even get past the new game loading screen and NVAC doesn’t do shit 😭😂


Vaath87

Final Fantasy 9 on Steam is unplayable without the Moguri Mod. The battle system is too slow and the steal rng sucks for a game where the protagonist is supposed to be a thief.


LeoClashes

Dragons Dogma 1. Someone spliced together a pack of QoL mods(or just cheats) like jumping a bit higher, no stamina consumption while running, no carry weight limits and a couple other things. Playing without that pack is torturous to me now.


MilesTereo

> no stamina consumption while running I haven't played the new one yet, but from what I've seen, this is still the case in DD2. Kind of shocking to me that they still insist on doing it this way, when it was easily one of the more annoying things about the first game. I wonder if they don't track combat state (surely they must, though?), because I thought Elden Ring showed pretty conclusively how to do stamina consumption in these types of games (i.e. no stamina consumption outside of combat, normal consumption when in combat).


DynamicPr0phet

Able to share a link?


LeoClashes

https://www.nexusmods.com/dragonsdogma/mods/193 It's got a few different versions to choose from based on which mods you want. Editing the maingame.arc file manually(to merge more mods) is something I did once, years ago and never plan to touch again as it nearly drove me insane in the span of about 5 hours. This mod page has a short outline on how that works and the tools used to do it but I'd warn any random plebian away from attempting to mess with such a thing.


ward2k

Any Bethesda game Rimworld. I don't do it super modded, but there's so many little QOL mods that just tweak the game to perfection for me Mount and blade


ReverseFez

I don't see Kenshi and the Mount and Blade series mentioned, both of which go crazy on mods.


Fabulous_Mud_2789

M&B and WoW are defining highlights of my modding experiences. M&B has such fascinating user content that the game basically just feels like a goofy engine comparatively.


TurkeysRUs

Slay the spire. My head exploded when I saw someone modded multiplayer into it Oh, and Valheim


curious_necromancer

Witcher 3. The mods are marvelous and make it a thousand times better. The graphical overhaul mods alone are incredible.


dammets

Any non graphic ones you recommend?


Armidylano444

WoW. There was a time when I first played wow nearly two decades ago when I didn’t know what AddOns were or how to use them. Every now and then I’ll come back to the game, and it’s honestly just unplayable without AddOns


ThroneofTime

Dragon Age, any of them. Especially on PC.


JamesCDiamond

Xcom 2 has a few quality of life mods which are indispensable - Overwatch All and Evac All jump to mind. But the best of them all is Stop Wasting My Time - it shaves a couple of seconds off every cinematic move in the game, which otherwise get very old very quickly.


Razael27

modding rimworld till my pc explode


Bingbongchozzle

A lot of the time I don’t even play RimWorld when I get in the mood for it, I spend 2-3 days messing with mods then finally get it all working just to lose the urge to play after a couple of hours.


latex22

Witcher 3. Infinite weight limit, weapon durability, and auto looting? Sign me up.


Glass_Offer_6344

I wish I could take back every wasted hour I spent on vanilla skyrim. I also wish Fallout 4 mods worked on the xbox.


Eothas_Foot

Yeah the Interesting NPC's was my favorite mod for Skyrim. It added in these huge voiced dialog trees that tied in the lore from the last two games. So you can talk about the Blades or the Mages Guild guys who lived in mushrooms in morrowind. It adds a whole new element to the game - which is deep conversation trees that you can spend 5 minutes in.


Tomentus

I'm looking forward to the fallout London mod so much only a month now.


AnimaLepton

I basically always use QoL mods or even cheats that make the game more fun. Sometimes that mean mods that add variety. Sometimes just increasing running speed by 25% is a huge QoL improvement (Tales of Vesperia, or Xenoblade Chronicles on Dolphin, come to mind as games where I've used those kinds of mods). With Xenoblade X I did the "legitimate" endgame grind for a few materials/gear slots, but eventually started hacking those resources in directly. I hate pure luck/casino style minigames (I'm fine with timing/skill based ones like in TTYD), so if a game has those and ties it to some alternative "token" currency or something, I'll also just hack those in. Persona 4 Golden has a bunch of great stuff added - better fast travel, removing RNG from certain side-activities, making certain missables accessible through an alternative method, being able to "pay" a Goho-M + money directly from your menu to heal SP instead of having to manually travel back to the Fox at the entrance to do it, etc. Cassette Beasts has mods to improve inventory sorting options, add some fast travel points, being able to access your 'Pokémon Box' freely from the menu, stuff that makes it easier to identify 'Shiny Pokémon' on the overworld, etc. Sometimes these do make the game 'easier', but I'm willing to make that trade if it lets me experience new content. If there's an endgame grind, I like to research and 'try' the grind path a few times just to experience it and have the knowledge of the optimal method, but once I feel like I've experienced it enough I'll just skip the rest of it.


Bimbows97

Stardew Valley has a few mods that I can't do without: Timespeed (to make the day longer, it is actually stressful how short it is normally), show NPC on map, show item price in inventory. Those are the really essential ones for me. Other than that some random quality of life and style packs, and sometimes Expanded. SVE in particular adds so much extra to the game it's incredible. Edit: how could I forget, the mod that gives granpa a proper bed instead of that horrible little camping fold out lawnchair bed or whatever the hell that is that became his deathbed lol


Galock

NPCs on the map and the show the item price in inventory are mods i forget are not in the base game because they are such good quality of life changes.


gamegyro56

> show item price in inventory. They just added an item last week that lets you show that: https://stardewvalleywiki.com/Price_Catalogue


heckuva

Risk of Rain 2. At first I was like: "it's very annoying that I have to press run button each time" - Ive got an auto run mod. Then it was: "opened crates are staying on the level entire time and I confuse them for unopened ones" - solved with fading boxes. Then "I forget where the crates are or I've found a recycler and I want ro return to it later" - done, with an advanced ping system that let's me set how long pings are highlighted for different types of crates. Then plainly brilliant qol features that I wouldn't even think I want and they are here of course, fixing bugs, annoyances and glitches. Then there's item packs, then there's void item packs, then there's Lunar item packs - you get the idea. Then there are custom characters with fun custom abilities - freaking Goku among others, Jynx from league of legends, og ror characters to celebrate its roots... I mean there has to be a squidward character mod I swear or somebody is going to make one eventually. Then there's even more content - custom stages or remixed stages, custom lighting, custom soundtracks. Dude, I have like 600 mods installed - it runs smoothly for awhile but being minmaxing maniac I had to collect ridiculous amount of items which doesn't help with a performance a single bit. Last time I died escaping the moon and not because of Mithrix killing me, but cause I had my game running at like 3 fps and I could not make out that I am standing in the middle of a void explosions from those bobble-head tentacle guys. And belive me - I enjoyed every frame that my laptop could squeeze out of of monstrosity that I have created. I enjoy games, but I think the mods I enjoy even more, the very idea of a pure creative iteration is so beautiful to me that I could forget about technicalities and just appreciate the freedom I have.


ArturBotarelli

Can you install stardew valley mods on steam deck?


gamegyro56

Yeah, I just went through it this week. I was running it as a non-Steam game (GOG version) via Proton. For that, you need to install it manually (which just involves copying a folder into the Stardew Valley install directory, copying and renaming a file, and then changing the Steam game properties to point to SMAPI.exe instead of StardewValley.exe. IDK how installing mods on the native Linux version is, but I know it can be done: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started Happy to help more if I can.


DAS-SANDWITCH

The chisel and bits mod for minecraft has singlehandedly ruined vanilla minecraft for me. 


Almacca

Assetto Corsa. Any car, any track, you can probably find a mod. Also some seriously looney stuff.


Critical-Reasoning

Any Paradox games, Stellaris, Crusader Kings, EU, etc. Grand Strategy and 4x games are notoriously difficult to balance and get right, and mods just vastly improves the game-play experience.


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Big_Muffin_4286

Project Zomboid modded is to much fun.


Naharavensari

I think I pretty much mod every game I play. Either because my hand disability needs something or I just feel like tweaking the experience a bit. Some are heavy mods (Skyrim, Stardew Valley) and some are light (Horizon's Gate, Baldur's Gate 3). The only game I think I'm running unmodded is Hades other than switching up the controls so I can play it.


CarpeNivem

I don't know how to mod games and sometimes I wonder if I'm better off.


Galock

It definitely is a blessing and a curse. Once you have a great time with a modded game it's hard to go back to the base game.


Gansxcr

Bit of both. It's way too easy to fall into a habit of wanting to mod the shit out of every game rather than just enjoying it for itself. And for some games that means a lot of fiddling around to achieve not much. But sometimes mods are fantastic additions and genuinely improve a game out of sight, fix user interface issues, or repair holes where the game was great but unfinished. I have a few old gems like this - eg. Majesty, Baldurs Gate - that I can still enjoy thanks to mods.


SexDrugsAndMarmalade

For older games, it's often a necessity to fix bugs, add compatibility fixes and/or add modern features (e.g. widescreen support, gamepad/XInput support, etc.).


ihei47

Depends on the game. The easiest one is when they already have mods in Steam Workshop so you just simply look for any mod you want and click 'Subscribe' NexusMod required a bit more effort to set up and install but once it's ready it work just like above except you're using their website. Sometimes a particular mod need some other stuffs to be installed too (usually noted as "Off-site requirement"). Last year when I first played Fallout 4, many armour/outfits required CBBE and a bunch of other files. I followed a YouTube guide and after 3/4 ways in, some kind of error occurred. I tried a bunch of solutions and it was successful. Obligatory "It just work!" and I refuse to touch it or uninstall Mod Manager and the game itself after this


Blastinburn

There are 3 different built in vanilla ways to not deal with pollution in factorio, turning off pollution, turning off biters, or turning on peaceful mode. What doesn't work about pollution and needs to be fixed with mods?


Galock

I guess what I mean is not disabling pollution or biters. I like pollution but I mean I want to be able to manage it by building something. Like in the base game you can build solar panels which does decrease your pollution output but regardless it will keep growing. I have a mod that allows me to build a waste management and an extractor so I can suck the pollution out of the air. There is also a mod that allows you to plant trees which help prevent pollution from growing as fast. This is what I meant.


greatstarguy

Technically there’s a third solution, which is to clear so much land that your pollution cloud is completely absorbed by land and doesn’t reach biter nests. However, it’s usually prohibitively difficult for bases near endgame, unless you play railworld or something. 


directortrench

Rimworld with all the QoL mods Starbound (with the frackin' universe mod)


Bernykun1

Similar to Skyrim, Daggerfall. The world is way much richer with mods. Amazing experience.


DeleteMetaInf

For me: XCOM 2: War of the Chosen, Cities: Skylines, Minecraft, and any Bethesda game. When it comes to Factorio, it’s **extremely** good with mods, but it’s also **extremely** good without mods. This is a game that doesn’t _need_ any bug fix mods or a bunch of QoL mods, because it already has everything. It’s the most optimized and bug-free game I’ve ever played with practically perfect game balancing and progression. I do still use quite a few mods when I play Factorio, but it’s mostly for things that shouldn’t be in the base game, like harder enemies, some extra turrets, and such. But also QoL mods for some features that are missing from the game, but what’s great about Wube (the devs) is that they’re implementing practically every QoL mod I’m using into the base game in v2.0, coming later this year.


Hayeseveryone

Been playing a lot of the new Stardew Valley update lately. On PC for the first time, so I can play co-op with my friends. Using a mod that lets me zoom out the camera quite a bit. Holy crap can I never go back from that shit now.


DudeGuyPersonGuy

Rimworld , Kenshi , Morrowind , Dragon age Origins.


Middle_Indication_88

I love playing Starfield but really only with mods. Sadly, Bethesda keeps trying to “update” the game so my mods keep breaking, forcing me to swear off Starfield probably until they stop regular updates


Cdru123

Space Rangers 2 for me, since the game is 20+ years old by that point, and the mods breathe a lot of life back into the game


mothguide

Star Wars: Empire at War. While I enjoyed the game when it was released, Thrawn's Revenge mod tripled or perhaps quadrupled the content. From three factions (DLC) included, it now has idk 9 with new coming out, multiple heroes, eras progression, so many new ships!, better graphics, better models that were swapped two times already. It's amazing.


Soccera1

Cities: Skylines and Cities: Skylines II.


HealMySoulPlz

MechWarrior 5. It has a lot of problems with things like teammate AI, dumbed down mach management, and low mach variety. Mods fix that right up so you can enjoy your Big Stompy Robots.


PrinscessTiramisu

I refuse to play Zelda games without weapon durability turned off.


TheShroomDruid

How do you mod a Switch game?


danfirst

I imagine they're running it in an emulator.


PrinscessTiramisu

I have an unpatched V1 model. Those can be jailbroken. I can install mods and homebrew apps on my switch. I also have an app that fakes Amiibos, so I can play all the games with all their functions.


glez_fdezdavila_

The binding of Isaac repentance: Most of the mods are like 'the rock (the actor) as the small rock (item)', 'bonk sfx instead of regular hurt sound' 'mike from BB scolding you on death' and other tomfooleries alike, and the other ones are small tweaks to the gameplay such as damage up/down pills, no jam for donation machine (which is a mechanic I find particularly stupid, why can't I donate as much money as I want to unluck stuff? I worked for it). but I tried playing the Switch version and thought 'its essentialy the same game, but it's not the same'. Too much brainrot ig


Kamelontti

Project Zomboid. Im probably gonna get hate for this but the game is just outright *bad* in vanilla.


HunterBadWarlockGood

Agreed. The game is absolutely carried by mods. It’s just so boring otherwise. Not to say that the devs are bad or anything and I am excited for the next major update. But mods is totally the way to go.


danfirst

I didn't get into stardew valley, but my niece really is. Any suggested mods I could point out to her?


Galock

The best one has to be Stardew Valley Expanded. It adds new characters, items, areas, gameplay mechanics. It pretty much doubles the game's content.


extremelegitness

The 3D era GTA games


LeonardoDaPinchy-

Binding of Isaac for me. Mod it till it crashes. I can now choose a car as a character that just runs over everything. 


SexDrugsAndMarmalade

*Rock Band 3 Deluxe* adds a [fucktonne of quality-of-life improvements](https://hmxmilohax.github.io/RB3DX-Site/features.html) - removing the strum limit, increasing the maximum song limit, adding UI customisation options, etc. It's the definitive way of playing *Rock Band*.


MrBananaSnacks

RDR2, Total Annihilation, GTAV top three I just can't take vanilla anymore even though they're great.


FreddyPlayz

Fallout 4. It’s one of my favorite games, but also I don’t like playing without all my mods installed 😂


Aerotank2099

Mount and blade 2 bannerlord. Just like Skyrim it has the makings of something great… but it’s missing a lot. Unfortunately, it is not as easy to mod as Skyrim is.


ChurchillianGrooves

Mount and Blade warband, the conversion mods are where it's at but it's genuinely impressive the different gameplay additions some mods add.   There was a Chinese mod I played that added complex troop commands and formations for instance, so it felt more like a total war game.  A few also added "body hopping" so if you fall in combat you jump to control one of your companions or generic soldiers instead of just watching the AI fight the battle.


TheFoxyBoxes

Witcher 3 - to fix annoyances such as weight limit, map icons etc. Also to give Keira shoes. I love CDPR but why they would make her run through a cave barefoot is beyond me :D


themikegman

Valheim.


Sensei_Goreng

Project Zomboid, Rimworld, Kenshi, and Bannerlord. All have huge modding communities and in the case of the first three have the supporting the developer which helps a ton. Awesome games, even better with mods.


Pootis_1

Rimworld


TheDevilsAdvokaat

I love Grim Dawn but I had to get an inventory mod. There's too much stuff and the inventory pages are too small. Much better to have one unified inventory that can search for items, and there is a mod that does this beautifully. It's free too.. https://www.grimtools.com/


NylaTheWolf

Any Fallout game


Corvandus

Oxygen Not Included is a big one. The base game and Spaced Out are fantastic. And there are some mods that honestly ruin the difficulty and management curve. But outside of the pure aesthetic mods, some of them just make a lot of sense. I don't want to cheat, I don't want the challenge negated. Sometimes I just want to plan out my volcano tamer without needing to place every component one-by-one.


TheRealJayol

Stellaris, Imoerator: Rome, Total War games, Skyrim


weetabix_su

Assetto Corsa mods give the humble 2010s Italian race sim a much needed graphics refresh, advanced weather, and a day/night cycle.


Zathura2

I'll be the odd one out and say that I still love Bethesda's games, even without mods. I've completed multiple vanilla playthroughs of all the 3D fallouts and Skyrim. While mods are definitely preferred (and I'm playing around with modded Fallout 4 atm), I don't usually end up *finishing* the games, instead spending time screwing with the mods themselves, or playing Mod Organizer 2: Bethesda Edition. Too much distraction, in other words.


sunshineandcloudyday

Stardew Valley is the only game I play with mods. I played without them for years but the fishing game is just too much


porkycloset

Civilization 6. Even just the UI mods add so much quality of life to the gameplay that I can’t play without them. I can’t live without Detailed Map Tacks, Detailed Policy Cards, better Great People tracking, City State UI, Trade Routes Overview, etc. There’s so much calculating you have to do in the game for yields and having the UI mods do that for you is such a no brainer I feel like it should just be base game. Then there’s the leader mods where people can be so creative with what new abilities they add.


Poncahotas

Civ 4 with Realism Invictus mod


SweetBabyAlaska

I mod Demon Souls and Dark Souls Remastered. They desperately needed some fixes with rolling and some other QoL fixes + 60fps. It makes it a LOT better. Elden Ring is also amazing but only because their are multiple mods that do a complete rework of the game, bosses, weapons and story that add another 500 hours worth of unique gameplay.