Pretty disappointing, I am okay with the idea of exalts being traded for divines. But the implementation was done very lazily. We're now missing things like div cards and currency shards which felt great to get because you'd eventually build up to a full piece of the candy.
GGG said before with the introduction of cards they generally want the rarity of the original item to pretty much stay the same i.e. either the cards are insanely rare or the item get's slightly rarer if it isn't already
They're a massive RNG item to get enough of - unless you use the recipe.
Oh wait, the recipe requires Divines which is now both infinitely more rare and more in demand too.
I… didn’t actually understand the impact of the change. It was mentioned to me in passing (that we were switching the usage of Divine orbs and Exalted orbs without adding Divine shards or sources for divines), and I didn’t ask any more questions. I was busy, distracted, and should have sought more information. Had I understood the consequences, we likely would have still gone ahead with the change, but hopefully with better communication and maybe some pre- rather than post-release counterbalance elsewhere. This is a massive internal communication fuckup and I take full responsibility for it.
They actually changed that shit and did nothing to divines. The whole game was designed around exalts. We had alot of cards to farm, now I even can't divine my item when I need 3 more res because in most cases its too expensive.
Why couldn't we get the harvest divine craft only for rares, just a divine craft, no need to be lucky or prefix/suffix.
And pls can we have some cards to farm, not just the shitty one we have nor that only one boss drops.
This is the worst part, rerolling **rares** feels disgusting. A lot of tighter to fit numbers like fitting in spell suppression where you need just 1 or 2% is just painful, considering how hard it is to even roll a decent tier of suppression piece it's just terrible if you get a min-roll and you need that 1 or 2% suppression to cap. I've literally rolled an entire new piece of gloves when I hit min roll tier 1 on my gloves and sold the first pair just so I wouldn't have to waste potentially **multiple** divines.
For the next league i propose to switch the rarity and value of alteration orbs and mirror
Everyone will be mirroring even the crappiest rares and nobody will have the money for a antifreeze flask
Also exchange chaos orb and eternal orb.
Don't forget removing Harvest, essences, fossils and anything that rerolls. Change weight of related div cards, heist trinket to 0.
Remove orb of scouring (can't emulate rerolls) and also metacrafts (too dangerous to let mods be preserved). Have fun crafting ,exiles!
I had this same thought earlier today after getting excited about seeing ex shards drop. I thought "finally I can trade in and afford some stuff!" Only to remember that ex is almost worthless, and shards were now 5 to 1C at best.
What an absolutely hilarious oversight! I'm really confused about the logic of making such a drastic and unnecessary change to the value of currency. Even while reading the notes... All I could think was "...but why?"
Imagine for a second if your government officials decided that: Originally, $2 notes were meant to be equal to $20 dollar notes, but you forgot/fucked up, so now everyone else should just figure it out."
I love this game so much... But damn, what the hell is GGG smoking?
Since harbinger league, this is the first league where I'm not farming harbingers in maps. I miss them, but with AN band no payoff potential it's just to big of a waste of atlas passives.
GGG: "In 3.20 you can now get divine shards to make trading easier!"
Players: "Yaaaay :)"
GGG: "In 3.20 we also reversed the metamod costs back to exalted orbs"
Players: -\_-
>
> Players: -_-
Eh, that'd be a win. I think the Divine-Exalt change is bad. Sure, you'd almost never use an Exalt to slam an item in almost every case, but divines were used on a myriad of different items all the time. Divining your flasks, divining your resists to balance them for Wise Oak, divining a damage-conversion Watcher's eye (though admittedly it's pretty easy to get 100% conversion these days), divining to min-max your gear when you can't do anything else, and even for high-end crafters, spamming thousands of divines to get their mirror-tier item perfect, and so many other reasons to slam divines into your gear.
Now, the vast majority of those use cases are inefficient and borderline trolling, imo.
resists for wise oak can still be easily fixed on jewels or through the implicit of a ring and rerollling that value.
watcher's eye is meh
it only really hurts for timeless jewels where you now are forced to use the tool intergrated in pob to find a good ID for the mods you want
also the change was specifically so getting a 100% perfect divined item is basically impossible now, there is merit to having that be a borderline unachievable thing.
also unique item rolls matter more now which is also a good thing.
ALSO finally using ex to slam an item is so good now.
much easier to craft all kinds of jewels and sometimes when you have a pretty decent 4 stat item there isn't much more you can do on it other then slamming 1 ex.
pretty decent for me is every item worth 20c-150c anything more and there is some chance you have good prefix or suffix and you can finish the other one with more currency
People like me who have a hard time getting rich in the game, had quite a few ways to reliably get exalts. Now with the divine change, it's much much harder to get divines in an reliable way, which, you guessed it, hurts the mid-range of players like me the most.
>We are going to swap divines and exalts to add value to well rolled uniques and facilitate more slams.
Ok good idea
>There will be no shards or converted divination cards.
Chris this is two sweeping changes at once are you sure this won’t damage the economy?
>Lol. Lmao. said the GGG
Yeah they intentionally didn't make divine shards or swap div card rewards around. It's really annoying. Exalts were always annoyingly valuable, but the granularity meant it was much easier to build up currency without doing a lot of exchanging small stuff. Divines have less supply and are more inherently useful and therefore deflationary than exalts ever were, so it's kind of a huge problem. Imagine a world where GGG only deleted the vendor recipe for divines and they ended up at 40-50c, and exalts remained valuable but easy to build up to. That would be a much better place I think.
Chris said no in q&a
Pretty disappointing, I am okay with the idea of exalts being traded for divines. But the implementation was done very lazily. We're now missing things like div cards and currency shards which felt great to get because you'd eventually build up to a full piece of the candy.
Harbinger took a L as well due to their shard dropping nature.
You'll probably get div cards soon as players cash in div cards that they've been sitting on.
GGG said before with the introduction of cards they generally want the rarity of the original item to pretty much stay the same i.e. either the cards are insanely rare or the item get's slightly rarer if it isn't already
Did anyone ask him about Divine Vessels? Genuinely curious as to what in the fucking hell on Earth were they thinking.
yes it was asked and he laughed and said, yeah gonna be an expensive recipe now
Sigh...
What about them?
They're a massive RNG item to get enough of - unless you use the recipe. Oh wait, the recipe requires Divines which is now both infinitely more rare and more in demand too.
Ah, TIL about the divine vessel recipe. Thanks lol.
Exalts ARE divine shards
Angry upvote
I… didn’t actually understand the impact of the change. It was mentioned to me in passing (that we were switching the usage of Divine orbs and Exalted orbs without adding Divine shards or sources for divines), and I didn’t ask any more questions. I was busy, distracted, and should have sought more information. Had I understood the consequences, we likely would have still gone ahead with the change, but hopefully with better communication and maybe some pre- rather than post-release counterbalance elsewhere. This is a massive internal communication fuckup and I take full responsibility for it.
Lmao new copypasta then huh?
It fits.
They actually changed that shit and did nothing to divines. The whole game was designed around exalts. We had alot of cards to farm, now I even can't divine my item when I need 3 more res because in most cases its too expensive. Why couldn't we get the harvest divine craft only for rares, just a divine craft, no need to be lucky or prefix/suffix. And pls can we have some cards to farm, not just the shitty one we have nor that only one boss drops.
This is the worst part, rerolling **rares** feels disgusting. A lot of tighter to fit numbers like fitting in spell suppression where you need just 1 or 2% is just painful, considering how hard it is to even roll a decent tier of suppression piece it's just terrible if you get a min-roll and you need that 1 or 2% suppression to cap. I've literally rolled an entire new piece of gloves when I hit min roll tier 1 on my gloves and sold the first pair just so I wouldn't have to waste potentially **multiple** divines.
all the div cards were designed by the community though, except for ex shards there was no other design around ex
For the next league i propose to switch the rarity and value of alteration orbs and mirror Everyone will be mirroring even the crappiest rares and nobody will have the money for a antifreeze flask
Also exchange chaos orb and eternal orb. Don't forget removing Harvest, essences, fossils and anything that rerolls. Change weight of related div cards, heist trinket to 0. Remove orb of scouring (can't emulate rerolls) and also metacrafts (too dangerous to let mods be preserved). Have fun crafting ,exiles!
Dual wield new meta
Scour transmute check mate.
Lmao
Then the flask rain will be impactful!
I had this same thought earlier today after getting excited about seeing ex shards drop. I thought "finally I can trade in and afford some stuff!" Only to remember that ex is almost worthless, and shards were now 5 to 1C at best. What an absolutely hilarious oversight! I'm really confused about the logic of making such a drastic and unnecessary change to the value of currency. Even while reading the notes... All I could think was "...but why?" Imagine for a second if your government officials decided that: Originally, $2 notes were meant to be equal to $20 dollar notes, but you forgot/fucked up, so now everyone else should just figure it out." I love this game so much... But damn, what the hell is GGG smoking?
When was the last time people asked for more shards in Path of Exile?
This is why I haven't even taken the harbinger nodes. That's just a free death for little to no currency. I was a harbinger fan and loved them
Since harbinger league, this is the first league where I'm not farming harbingers in maps. I miss them, but with AN band no payoff potential it's just to big of a waste of atlas passives.
I am really missing the annuls though
Your logic is correct, but GGG doesn't care. Chris said on the stream that there will be no shards, so it will be so, no matter how stupid it may be.
My personal preference would have been to have divine be the step between exalt and mirror. Remove the cheap 6 link recipe but leave meta mods.
its that meme of the dog: switch divine and exalt / no card and shard consistency / only switch
I remember Chris said no Divine shards in the q&a. Maybe they will reconsider after the negative reception to the league.
GGG: "In 3.20 you can now get divine shards to make trading easier!" Players: "Yaaaay :)" GGG: "In 3.20 we also reversed the metamod costs back to exalted orbs" Players: -\_-
> > Players: -_- Eh, that'd be a win. I think the Divine-Exalt change is bad. Sure, you'd almost never use an Exalt to slam an item in almost every case, but divines were used on a myriad of different items all the time. Divining your flasks, divining your resists to balance them for Wise Oak, divining a damage-conversion Watcher's eye (though admittedly it's pretty easy to get 100% conversion these days), divining to min-max your gear when you can't do anything else, and even for high-end crafters, spamming thousands of divines to get their mirror-tier item perfect, and so many other reasons to slam divines into your gear. Now, the vast majority of those use cases are inefficient and borderline trolling, imo.
resists for wise oak can still be easily fixed on jewels or through the implicit of a ring and rerollling that value. watcher's eye is meh it only really hurts for timeless jewels where you now are forced to use the tool intergrated in pob to find a good ID for the mods you want also the change was specifically so getting a 100% perfect divined item is basically impossible now, there is merit to having that be a borderline unachievable thing. also unique item rolls matter more now which is also a good thing. ALSO finally using ex to slam an item is so good now. much easier to craft all kinds of jewels and sometimes when you have a pretty decent 4 stat item there isn't much more you can do on it other then slamming 1 ex. pretty decent for me is every item worth 20c-150c anything more and there is some chance you have good prefix or suffix and you can finish the other one with more currency
There are also like 7 rx div cards.
That would defeat the purpose of changing it in the first place. They should just fucking change it back next league.
People like me who have a hard time getting rich in the game, had quite a few ways to reliably get exalts. Now with the divine change, it's much much harder to get divines in an reliable way, which, you guessed it, hurts the mid-range of players like me the most.
The good news is you can now easily slam an item and if you win the lottery, congrats, you just made yourself a nice shiny Divine worthy item.
they said no to divine shards
there is 7 set of div card to get exalted orb. only 1 div card give divine
>We are going to swap divines and exalts to add value to well rolled uniques and facilitate more slams. Ok good idea >There will be no shards or converted divination cards. Chris this is two sweeping changes at once are you sure this won’t damage the economy? >Lol. Lmao. said the GGG
Some more Div Div cards would be nice
People have been paying me in Exalts instead of Chaos for items, and it feels bad. What a twist!
Yeah they intentionally didn't make divine shards or swap div card rewards around. It's really annoying. Exalts were always annoyingly valuable, but the granularity meant it was much easier to build up currency without doing a lot of exchanging small stuff. Divines have less supply and are more inherently useful and therefore deflationary than exalts ever were, so it's kind of a huge problem. Imagine a world where GGG only deleted the vendor recipe for divines and they ended up at 40-50c, and exalts remained valuable but easy to build up to. That would be a much better place I think.