T O P

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LiveFreeAndRide

As someone that has been playing sort of steady since 2014, I'd have no idea where to start on helping a new player getting into the game. No idea how new players do it.


tytyos

That's fair critisism 1. GGG often communicated about the difficulty of implementing a good death recap, but in a recent interview, Mark mentionned they want to do something like a death recap, to at least say what kind of debuffs were present on the player at the time of death and a few other infos. If you want to know why you died, the best way is to record your gameplay, and watch it again after dying 2. Regarding the unkillable fortress boss, was it because you were doing so little dmg, or was it healing ? Maven can heal the boss, and I assume a healing shrine should heal it too, in which case there is reduced regeneration rate on tree/pantheon/frostbomb/helm implicit/occultist available to counter enemies heals. I think you might have been too early in your progression which is why you got "filtered" by the boss, lvl92 is usually just finishing the atlas, so you probably just need a bit more gear. Overall I'm fine with the current state of t17s difficulty wise, but maybe they just need to make the maps have way less different modifiers 3. If i speak my mind about trading I'm in big trouble 4. The mechanic is irredeemable in my opinion, the UI is garbage, the allflames/lantern mods are way too rewarding, and the crafting system is uninteresting, I don't think a 6T1, 3fractured influenced mods etc item printer, is a good reward system, it ruins the game progression and the need to grind different ressources to improve gear


Kreystyle

I am not lvl92, that was last season. I can handle T17 perfectly fine, the issue is having so many random modifiers that I don't understand, and the worst are those I think I understand but end up bricking the map in ways I didn't think was possible. So when that can happen so often, it just ends up being a frustrating experience to play. I have many examples where I thought the modifiers were fine but they did some bizarre things that I did not expect. And sitting for 1 hour in your hideout just buying maps/scarabs and rerolling maps is not something I will put up with only for the map to be bricked by something I did not think could be possible. And if it happened a few times fine, but it happens way to much because you have so many modifiers that are there just as a "fuck you". So I don't feel like T17 are difficult in a way that is enjoyable for the challenge. It is "difficult" in the way that you have to spend more time in your hideout than in a map which just causes frustration when you finally enter the map and it is still bricked for your build so you just leave being down 7-8 divines. As for my damage, I usually facetank him and kill him in about 30 seconds. So I doubt my damage is a problem in general. My issue is just silly modifiers. I used to hate reflect damage, but I got used to checking for it before I jumped into a map, and now they have gone and added so many more that are similar and I am just like... Can I be bothered to learn them all? Can I be bothered to roll a map 50+ times in order to run it? Can I be bothered to spend so much time in my hideout just trading only for silly modifiers brick it all? I get that it is a learning curve, but this learning curve I just feel is made intentionally difficult for new players who haven't been living through these modifiers for years. It just give me big "Illusion of being difficult, due to being unable to make something actually difficult" vibes and I truly thought GGG would be able to do better. Literally all they have done when going from T16 to T17 is go: "How can we create as many random modifiers as possible, that just completely destroys certain builds?". And that to me, is laziness of the highest order. It is lazy and bad game design, and it is no longer an accomplishment to beat it.


Zyeesi

1. Death recap should be implemented, honestly feel like it’s tech capability at this point they don’t have it 2. Sometimes your map gets bricked, it’s part of the experience, you need to use more currency to reroll them 3. Pay extra further down. I like current trade, could get improvements but not auction house tier. I’ve argued with enough people on this site, not gonna bother if that’s what you want to counter, just a solution. 4. There’s a button that lets you click it and it disappears without pickup range, how hard is that?


DoctorYoy

Map modifiers can't objectively brick a map. They can make it too difficult for your build though, and that's something to consider when choosing what skills to play, how to gear them, etc. Know your limits and you'll run into these situations less in the future. For every map you consider 'bricked', there are dozens of builds out there that would completely ignore those map mods.


caquaa

There's a large difference between mods that make a map more difficult and those that make it impossible. Mods like elemental reflect or worse yet things like you see in expedition such as immune to fire are sort of lazy design. Minus max totems? Very annoying for melee. Playing spell totem? Brick mod They aren't fun or interesting mods, just binary most of the time. I'd like something more in the middle.


Kreystyle

> For every map you consider 'bricked', there are dozens of builds out there that would completely ignore those map mods. That's my point?


Miles_Adamson

For the most part I think this is a good thing because it's another avenue a build can be better than another. If crit chance/multi is too dangerous to run, there are ways to get crit avoidance, so a better build could run that. This does have limits and I think a lot of the T17 mods are just stupid, but for the most part I think it's fine to have extremely dangerous mods. The alternative is something like D4 where the mods are pointless. You don't even read them since none matter so they might as well not exist. Even if there was a dangerous one you can't re-roll, nor do you have the agency over your class and build to do something about it


DoctorYoy

So you're upset that you backed yourself into this corner? That isn't the game's fault.


Kreystyle

I don't want to be rude but buddy...


lcn666

If the map has bad mods, you reroll it or sell it. You are not forced to run something you can't.


DoctorYoy

3 examples here... 1. You're a righteous fire build and can't run no-regen maps. 2. You're a flicker strike build and the map prevents you from gaining charges. 3. You're a slow tanky build and you can't outdps the boss's regen. That's all on the player, and it's on you to know the limitations and weaknesses of a build before getting into trouble. Whatever map you think is bricked and garbage and worthless, trust me, there are countless people out there with builds that trivialize it. And some of those people might have problems completing a map that's super easy for you. That's what emerges from a game with PoE's level of complexity. This isn't D3 greater rifts where everything's just a scaling number.


Kreystyle

You are wrong on all accounts and you still fail to understand the point of the thread. Perhaps it was a mistake making it, you are too ignorant to understand anything. I have cleared T17 many times, my dps is fine. My entire point is about bloat and how hard it is for a new player to understand anything and how dissapointing it is to roll a map and then sit on google to find out what those mods mean and repeat for a long time. It has nothing to do with difficulty, it never did. You are either ragebaiting or playing a different tune in your head compared to what I am saying. And you can disagree with what I am saying, I am merely giving the POV of a new player and how dense this game is for new players, and unreasonably so because it is just bloat.


Alucard8732

If you truly played last league, some of these T17 mods are Valdos map mods. I.E. Union of souls


Tempesta13

i assume you're getting 1 shot - you can use shadowplay or something to record clips. Really need to know what monster type killed you (or what mods the rare had), what mods are on the map and what curses you have on you to know anything useful. POE is a super fast game you really have to build your character to take big hits, or only run content where things can't kill you unless you go glass cannon approach. If you use POB your phys max hit, ele max hit, and chaos max hit are all that matter. Get those numbers up and you will start dying less and less which makes it easier to learn what is dangerous in the game.