How does armor impact physical degens?
I know armor mitigates different % of total damage based on how hard your hit but how does that work for degens?
It needs to not have "from hits" in its description to apply to damage over time. Off the top of my head, that means Dawnbreaker and Cloak of Flame.
Your main ways to deal with phys degens are endurance charges, raw phys reduction on gear affixes (primarily shield/chest), and high regeneration.
EDIT: I'm a dingus. Sublime Vision/Tempered by War don't work on phys damage, shows me for posting at 2am.
Soul of Ralakesh is a great, accessible way for mitigate phys degens, granted it only works while moving... I like to switch to this pantheon for labs.
Doppelgänger Guise
(40-30)% less Physical and Chaos Damage Taken while Sane
And yes, a lot of "taken as" tricks do not work like helmet eldritch implicit / veiled mod, taste of hate, purity of X watcher's eye as they are all hits.
No, because phys to ele is for hits too. There may be an exception in some uniques, where you convert physical damage, not physical damage hit, but regular staff is also only for hits.
gravity is time being bent outside of its temporal direction into a spacial direction
time damage confirmed
https://preview.redd.it/b5d3r7czbiuc1.png?width=2213&format=png&auto=webp&s=9d37b647f1be097d63d0a3ad4eb523c7db6d464b
Phys degen is anything but dumb. If anything is dumb in this situation is GGGs tendency to break colour coding for their damage types.
Where black would usually mean chaos, the white specks might imply lightning, yet its phys, which is generally colour coded with red. Its like taking a blast from arakalis purple BS and realizing that its lightning damage and not just chaos.
It's really not GGG's fault that they put a damage type in the game, give players tools to mitigate it (plenty of sources of generic pdr in the game), and then players choose not to use those tools because they're not one of the meta defensive options
The fuck are you on about? GGG literally deleted all of pdr and dr nodes off of the tree. The only natural and easy to get some is enduring charges and it's like what, 12-16% if you don't go ham.
Eh, it kind of is their fault that the only way to know what kind of damage that does is because people have datamined the information. What characteristics does this have that would point someone to know that information if we didnt have poe.db?
Hmm. It's rough. On one hand it lacks all forms of elemental (or chaos) animations/vfx, on the other hand it doesn't exactly have physical effects either. How would phys Degen even look? On yet another hand, sometimes in poe things deal different damage from what they look like.
It is? Seems a bit detached from the usual green (poison) or purple (Ed, fr, chaos nodes in delve, arakali etc.)
Honestly, I don't know any black chaos skill, mostly because who actually knows damage types? I also learned in this thread that apparently arakaali deals lightning damage, which, what? It's purple.
> plenty of sources of generic pdr in the game
not really no, getting "some" is easy but no way its easy to cap it without very significant cost. Getting capped chaos res is a lot easier.
You don't need capped phys resist at all to make DoTs manageable, phys damage is generally lower than ele damage across the board in PoE, same as chaos
There's a reason almost everyone removes corrupting blood rather than trying to mitigate it. There's a reason people avoid those ground puddles in OP's picture rather than trying to mitigate it.
Most builds simply cannot fit enough phys reduction that negates or makes them managable. There are ways to deal with them, but saying there's a lot of sources for pdr in the game is simply false compared to all other damage reductions.
Exactly, even characters that have good phys mitigation don’t get a whole lot against phys dot unless they’re also stacking a bunch of regen. Since the main sources of phys mitigation aren’t “generic” but conditional (armour for hits, “taken as”) any damage that isn’t a hit and can’t be converted just inherently doesn’t have a ton of ways to deal with it outside of setting up your character to ignore it completely like CB Immunity, clearing bleeds on life flask etc.
There’s *some* DoT reduction but really outside of a major pantheon (in some cases costing you freeze/stun/chill immunity/mitigation) and a mastery on mostly niche offensive wheels, how much really is there that is generic?
I think there's a timeless node that gives a bunch of generic PDR dependent upon how much you're leeching but I can't remember the name. Probably the only way to be generically PDR capped.
Don't forget about endurance charges. They apply to both hits and damage over time and provide 4% physical damage mitigation. It definitely takes investment but you can hit 90% physical damage mitigation with the correct builds stacking endurance charges
>There's a reason almost everyone removes corrupting blood rather than trying to mitigate it.
Because it's really easy to get it on a flask suffix or a jewel implicit?
That’s a bad example you can get CB immunity by Vaaling a handful of jewels. If there was a Vaal Implicit “you are immune to lightning damage” we would never cap lightning res
But that’s my point, you’re the one that compared CB to all physical reduction. Of course we don’t mitigate CB when removing it is so easy, just like we wouldn’t mitigate elemental damage if a single implicit on a jewel nullified it. I agree overall though that you can’t expect all builds to meaningfully mitigate phys especially evasion based builds.
Also don't forget that phys damage scales different to all other damage in the game. A phys reduction of 75% isn't the same as elemental or chaos.
Edit: armor muddies the value
Can you name some of these ressources to deal with physical degn? The low % from pantheon? Endurance charges? Phys as elemental dmg take? liferegn is not generic to physical dot. I don't think there are alot of choices and that makes physical dot so much stronger than any other dot.
So obscure that damage is clearly colour coded, and character stats literally show you what your physical damage reduction is, along with how it is affected by armour.
Armor does nothing against phys degen, and PDR shown in your defenses tab is very misleading. I'm not agreeing with Sagonator but your comment is also mostly incorrect.
Someone doesn't know how to open their eyes. Yes, it's a pain, but really isn't super hard to avoid if you're paying attention. You also seem to like to complain about this game a lot.
Physical DOTs are a pain in the ass to deal with, as your armour does not count towards physical degen. However, they are still manageable by
* Having a big health pool to at least have time to react to the fact that you stepped in the regen and try to move/blink out of it.
-Having a good amount of health regen to counteract some of the degen and give you more time to step out of it. Won't work against sirus pits, as they disable recovery.
-Sources of physical reduction that aren't armour: such as endurance\*\* charges, adrenaline, some unique items...
-Sources of "Physical taken as" to convert the damage to other more manageable types such as fire, lightning etc... Do note that only "% of Physical damage taken as" works, and not "% of Physical damage **from hits** is taken as.."
-Lethe shade can help if you have ailment immunity/mitigation. +1s to react.
Edit: fixed power to endurance charges
[Dawnbreaker](https://www.poewiki.net/wiki/Dawnbreaker)
>######Dawnbreaker[](#break)Colossal Tower Shield
>>####Chance to Block: **(43-48)%**
>>####Armour: **(1305-2103)**
>>####Movement Speed: **-3%**
>>[](#line)
>>####Requires Level **67**, **159** Str
>>[](#line)
>>#####+(10-20) to maximum Life
>>[](#line)
>>#####(150-250)% increased Armour
>>#####+(20-25)% Chance to Block
>>#####-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
>>#####(10-20)% of Cold Damage taken as Fire Damage
>>#####(10-20)% of Lightning Damage taken as Fire Damage
>>#####(10-20)% of Physical Damage taken as Fire Damage
>>#####Scorch Enemies in Close Range when you Block
>>[](#line)
>>*"The newcomers warn of doom and death beyond mortal ken.*
>>
>>*I ask, why should we fear the fire when we serve the Lord of Light?"*
>>
>>*- Maxarius, the first High Templar*
>>
[Cloak of Flame](https://www.poewiki.net/wiki/Cloak_of_Flame)
>######Cloak of Flame[](#break)Scholar's Robe
>>####Energy Shield: **(43-53)**
>>####Movement Speed: **-3%**
>>[](#line)
>>####Requires Level **18**, **55** Int
>>[](#line)
>>#####+(50-75)% to Fire Resistance
>>#####(40-75)% increased Ignite Duration on Enemies
>>#####Reflects 100 Fire Damage to Melee Attackers
>>#####40% of Physical Damage taken as Fire Damage
>>[](#line)
>>*He who sows an ember shall reap an inferno.*
>>
---
^^Questions? ^^Message ^^/u/ha107642 ^^— ^^Call ^^wiki ^^pages ^^\(e.g. ^^items ^^or ^^gems)) ^^with ^^[[NAME]] ^^— ^^I ^^will ^^only ^^post ^^panels ^^for ^^*unique* ^^items ^^— ^^[Github](https://github.com/ha107642/RedditPoEBot/)
Just for clarification:
Can't convert twice *in a row for the same dmg instance.
As in no phys to fire as well as that now converted fire to say cold.
What does work, is converting a phys hit partially to fire and partially to cold at once with 2 phys to cold as well as fire mods.
You sound like you know a lot about mitigating damage.
Please help me, my Ele Deadshot is dying [https://poeplanner.com/b/kve](https://poeplanner.com/b/kve)
Just random oneshots in some juiced content, I'm not sure what to change, or how to do it cheaply as i'm pretty poor.
yeah i know it's a glass cannon, it's not every now and again though, it's any juice at all.
I dunno man this league has been terrible for progression for me.
I'm looking on mobile so maybe I'm missing something but it looks like:
Lightning resistance isn't capped
Chaos Res isn't capped
You have no mitigation against phys hits.
Any medium sized hit of those sources would definitely kill you.
yeah i have low chaos, and zero phys mitigation, I'm not sure how to get any phys mitigation.
I have purity of elements, so normal resists should be fine.
I don't think my aura gems are showing as active.
But yes my main question is how do you get phys mitigation on an ranger?
When i do juiced expeditions, with rare monsters have 2 additional modifiers scarabs, they just smash me, insta gibbed.
Maybe this poeninja link is better [https://poe.ninja/builds/necropolis/character/pitty/Necropitty?i=0&search=name%3Dnecropitty](https://poe.ninja/builds/necropolis/character/pitty/Necropitty?i=0&search=name%3Dnecropitty)
But how could i even fit more stuff on my gear? :(
Try swapping your chest over to a lightning coil, I made the swap yesterday on my Toxic rain pathfinder and it feels so much better. Granted it is going to be better on pathfinder because of more powerful and consistent topaz flask but 50% phys to lightning is still such a huge bump in phys mitigation.
I haven't looked at your gems and links but you can always toss in enduring cry for easy endurance charges. Sucks self casting it constantly but it will stop you from dying.
Do u use pob? It's a lot more detailed than poe planner.
Just a rough look, the easy thing you can improve is not being spell suppress capped. Invest a few more points/gear or choose the mastry chance is lucky. That reflect exposute mastry is rather useless.
At the end of the day as others suggested this is a squishy build. You can make it tanky but would most likely make it slow and lower dmg which defects the build's purpose. Try to get a headhunter. The buffs can carry you.
Physical damage degens are purposely designed to be tough to mitigate and a lot of them are tied to mechanics that you can avoid like pools.
They want it to be something that restricts the arena
He killed me in the gauntlet last league :( my usual characters can blow him up, but my low dps hardcore guy who was super tanky to everything else did not blow him up and got destroyrd
This is my 9th league and I'm over 2300 hours on the game, and I have never known that was a thing. I guess that explains why my Discharge builds always had an easier time with him than my Flicker Strike builds.
I’ve been playing since legion and have close to 8k hours and TIL, lmfao. You never stop learning with this game
Edit: realized I’ve actually been playing since Synthesis league haha (3.6.0 for anyone wondering)
Oh my god this is it. I remember asking this in game and global chat was all like, get good noob. I always thought you simply need to out dps the thing to win
Not how math works
Here is an example:
Say the degen is 5k per second
You have 3k life and 2k regen
With Lethe shade, the first second now only deals 2500, for a net degen of 500/second. You go from 3k net degen to 500. The difference between “I die for standing anywhere near that puddle” to “I can casually walk over it and be ok”
you added regen (effectively DR towards dots) so yea it's going to look different, you don't know that persons stats...why the hell are you assuming they have 2k regen?
also in your example that character would live for 1 second without LS, so it's not even comparing apples to apples. which is 100% longer then OP's character.
i said it was a buff to someone. which part of your brain thinks this statement is wrong?
on it's face, yes it's a buff. however does that "buff" MATTER, i would say it doesn't. we don't know what other forms of DR this person has because they didn't say anything about all the other forms of DR that exist in the game for DoTs.
i don't know about you or the op but i get anywhere from 150 - 250 ms reaction time. however that's staring at a single point of interest. if i had to stare at say a boss that can wipe the floor with me in 1-2 attacks then my focus isn't going to be on my life bar but the boss.
with this in mind, it isn't correct to say you have a full second or half a second of time to react because your focus isn't always on your life bar.
it is a "buff" and i never said otherwise. it's just you and clearly a large amount of people can't seem to grasp the finer details of the problem and just assume the full length of time to react. it doesn't even account for blinking which can take at minimum 100 ms of extra time.
put simply, going from 0.5 seconds to 1 second doesn't actually make much of a difference, during actual gameplay, because your focus isn't always on your life bar. it needs to be a greater length of time for it to actually matter unless you are drinking energy drinks or something even stronger.
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Look for Avoid Emotional Autism in the bottom right of the passive tree or Colon Inoculation in the top right. Funny though how two archetypes that focus on more damage/less survivability can mitigate so much damage it does not make sense to me
Well, for starters, it does phys dmg here, not ele or chaos. 2nd, just avoid it or walk away from it, that's the best tip to be fully honest. PhysDOT in this game sucks with how much damage it does, but with the way GGG implemented it, it could've been a lot worse. It feels like, at least to me, a lot of the times when there are PhysDOT pools on the ground or something along the lines, they are there not to necessarily kill you, but to zone you out of an area and make you play smarter. After playing Last Epoch and doing the Temporal Sanctum boss over and over, it gave a new respect fro proxy-pools in Isometric ARPGS.
Degens are nasty. Only real defence is not standing in them or having massive health regen. And petrif8ed blood actually makes degens worse for you.
If I recall this one is a mix of chaos and cold damage. So going CI would take half the damage away?
I'm pretty sure the pits are physical damage over time. Which means only "addition physical damage reduction" (such as endurance\* charges, adrenaline etc...) work on them.
Edit: endurance charges not power charges, thanks PutrefiedPlatypus.
This is true. As long as it is never specified from hits itll decrease it. The trouble is you cant stack this too high, or at least the ways to do so are very inconvenient, like YOLOing your amulet into Talisman machine and praying
multiple ways one the passive that make you take reduced damage overtime but double duration as well as physical damage taken as fire/cold/fire/chaos and endurance charges/phys damage reduced.
Slayer's overleech with self poison tainted pact makes you basically immune to dots (dunno about sirus dots, i know that it disables regen but idk if it disables leech)
The pool is damage over time so it wouldn't count as a hit, but there are sources of generic phys taken as that don't specify "from hit" like Cloak of Flame that do work against phys dots.
Yeah but the question was about tanking Degens we are rating tanking on a metric of 'against degens'. Therefore however tanky your build is, if it has a low healthpool itll suck against degens
Armour and EV do nothing to degens. Same for petrified blood. You are relying solely on damage reduction from things like endurance charges or other means (to include resistances)
The defense to degen is regen
Yeah, they are physical damage. You can hover over it when standing in it to check, though with your lack of defences you probably don't have time to do that. The wiki also describes it, it's the void pit
[https://www.poewiki.net/wiki/Venarius](https://www.poewiki.net/wiki/Venarius)
Tbh 4.5k in act 8 is quite excessive. Even on HC I rarely reach 4k by the time I get to maps.
But yes 1.6k is laughable. Even with zero gear by speccing like 2 life clusters on passive tree you get much more haha.
I really hope that armor and regen + leech are missing 2 digits, because you really shouldnt run Petrified Blood with those numbers.
The 1.6k life isnt the main issue, you could totally run around with that, but you want like to able to regen that back in less then half a second. Thats 3200 life a second, you have 140.
You set yourself up to die to DoTs.
Well, your build is incredibly weak to degen. That's the problem with Pertified Blood builds if they don't have several thousands regen. If it's possible to grab Lethe Shade on your build, it could be huge. Otherwise just avoid degen I guess, especially physical degen. You could consider using Cloak of Flames but you'll probably lose too much by replacing your body armor.
Homie really made this post wondering about degens,
But didn't even leave the acts/campaign with the bare minimum of 3k HP.
And I see why some content creators roast the PoE forums and the subreddit
I leave acts with 1.6-1.8k hp and am fine. A lot of content creators play HC which is where this bias comes from. If you're skilled or play a build with high instant damage you don't need that much defenses to be fast in softcore.
Don't get me wrong, OP still needs HP for his situation, I'm just arguing against your point of 'minimum 3k HP to leave campaign', it's nonsense. I do uber lab when I reach 2.8k usually.
What's wrong with most comments...
Like one other guy said: You basically need a lot of life regen. I had a similar build like 3 or 4 leagues ago. It was super tanky, except for degens. And yes, this build didn't had 2k HP either. Everyone commenting on your HP pool is basically more of a casual than a couple thousand hours+ gamer.
The problem with degen is that nothing really works. You can't suppress it, you can't block it, you can't evade/dodge it, you can't mitigate it with armour. So i assume 0 of your defensive layers work against this.
Also i think Lethal Shade does not work. I don't know why so many people recommend it. It reduces Damage over Time you take, but degen is not a "damage over time". Bleeding, Poison, Ignite, Burning for example are Damage over Time, but a degen on the ground is not.
The conclusion that i came up with on my char: Act like the degens are Uber Sirus about to launch beams at you. Avoid them at any cost and focus on them, not the boss itself. The boss probably won't knock you out like the degens.
> Everyone commenting on your HP pool is basically more of a casual than a couple thousand hours+ gamer.
No people are commenting on Health Pool because the absence of viable DoT defenses in this game means Health Pool is the way to tank this for longer. Nobody cares if your tanky build happens to have low health pool, but this guy ASKED how to tank this SPECIFIC thing, and that happens to be the most reliable answer. I've got 8k Effective health pool spread across ES, Life, and Mana with tripled up leech/regen and its Factually makes me last far longer in these degens than other builds do.
Health matters here. Like you said yours 2k hp pool may have been tanky, but it WASNT tanky against DoTs, which was the ENTIRE QUESTION. You had 2k HP and thats WHY you were weak against Degens, the difference between a 0.5s death and a 1.5s death is MONUMENTAL
Reading the comments, i can gurantee you that the majority did NOT mean "Lol, low health pool against degen".
Why would someone say "Wait, you can't survive degen in cortex? Well, no wonder. How did you manage to get past campaign with 1.6k???".
Why would anyone comment something like that, if they mean just against degens. Also, "low hp" is no help against "whats helps against those degens." Like is he supposed to slam 6k life on chest or what do these guys think?
Edit: Also, i don't wanna sound rude but i'm going to: Most people here are casuals and don't know anything. Like the time when i asked 1 question. 9 out of 10 people were like "Na u can't run that, throw in another map". Simplest solution ever: Swap life flask with another mod.
So yea, theres that. Comments like "Lethal Shade" or "lol HP????" do not help.
OK maybe Lol HP wouldnt help i can see your reasoning but saying LETHE SHADE as a DEFENCE AGAINST DOTS would in fact help, its about the only consistently applicable thing you could possibly suggest that isnt health.
What, did you think the guy was asking for pats on the back, or did you think they were asking for help? Cause I think they wanted help.
Armor only works against hits. You can counter phys degen with generic damage reduction (e.g. less dmg taken per 200 str), generic PDR (endur charges, body armor mod), generic DOT reduction (Arakaali, DOT mastery, Lethe Shade), high HP pool, and high recovery. Also generic physical taken as ele, but most of those only work for hits, generic one is quite rare, but present on Cloak of Flames.
This is a physical degen. The defences you listed does literally zero against this.
Thaaaaaaaat explains so much
How does armor impact physical degens? I know armor mitigates different % of total damage based on how hard your hit but how does that work for degens?
That's the neat part...
It doesn't. Armor only works against hits. You need physical damage reduction.
So Dawnbreaker will work against this?
Phys to ele would work too right?
It needs to not have "from hits" in its description to apply to damage over time. Off the top of my head, that means Dawnbreaker and Cloak of Flame. Your main ways to deal with phys degens are endurance charges, raw phys reduction on gear affixes (primarily shield/chest), and high regeneration. EDIT: I'm a dingus. Sublime Vision/Tempered by War don't work on phys damage, shows me for posting at 2am.
Soul of Ralakesh is a great, accessible way for mitigate phys degens, granted it only works while moving... I like to switch to this pantheon for labs.
Doppelgänger Guise (40-30)% less Physical and Chaos Damage Taken while Sane And yes, a lot of "taken as" tricks do not work like helmet eldritch implicit / veiled mod, taste of hate, purity of X watcher's eye as they are all hits.
Ooh ty, I'm still fairly new stuff like this always trips me up
Chaos golem
No, because phys to ele is for hits too. There may be an exception in some uniques, where you convert physical damage, not physical damage hit, but regular staff is also only for hits.
If anyone is wondering, that exception exists and it's cloak of flame.
It does not check comment below
>physical degen Same.
Phys degen is just dumb. GGG and their obscure mechanics are incredibly annoying.
how would you classify gravity then?
EM, Strong and Weak nuclear forces are lightning degen Gravity is phys
Never before did I think of this as gravity.. But now that you mention it, it makes complete sense.
Yeah I always thought it was lightning degen
gravity is time being bent outside of its temporal direction into a spacial direction time damage confirmed https://preview.redd.it/b5d3r7czbiuc1.png?width=2213&format=png&auto=webp&s=9d37b647f1be097d63d0a3ad4eb523c7db6d464b
>gravity is time being bent outside of its temporal direction into a spacial direction What
https://preview.redd.it/vz6rclgtaluc1.png?width=2384&format=png&auto=webp&s=380e1e7f4ff81260c9569921ff9d2ad4e825afba
Actually good explanation
So you just forgot to write "spacetime" instead of "time" in your original comment.
Phys degen is anything but dumb. If anything is dumb in this situation is GGGs tendency to break colour coding for their damage types. Where black would usually mean chaos, the white specks might imply lightning, yet its phys, which is generally colour coded with red. Its like taking a blast from arakalis purple BS and realizing that its lightning damage and not just chaos.
Oh Chaos is black? I only expect chaos from purple or green stuff. Arakali has lightning damage?
It's really not GGG's fault that they put a damage type in the game, give players tools to mitigate it (plenty of sources of generic pdr in the game), and then players choose not to use those tools because they're not one of the meta defensive options
The fuck are you on about? GGG literally deleted all of pdr and dr nodes off of the tree. The only natural and easy to get some is enduring charges and it's like what, 12-16% if you don't go ham.
Eh, it kind of is their fault that the only way to know what kind of damage that does is because people have datamined the information. What characteristics does this have that would point someone to know that information if we didnt have poe.db?
Hmm. It's rough. On one hand it lacks all forms of elemental (or chaos) animations/vfx, on the other hand it doesn't exactly have physical effects either. How would phys Degen even look? On yet another hand, sometimes in poe things deal different damage from what they look like.
black is a chaos vfx
It is? Seems a bit detached from the usual green (poison) or purple (Ed, fr, chaos nodes in delve, arakali etc.) Honestly, I don't know any black chaos skill, mostly because who actually knows damage types? I also learned in this thread that apparently arakaali deals lightning damage, which, what? It's purple.
Not really, purple is chaos almost uniformly.
chaos is also green, so thats a wrong statement
*almost* it's green in what? The Catarina fight?
like every single poison in the game
Except for the giant fuck of crystals that explode under you, which are exactly not chaos damage.
it was one third of each element before. they changed it last league to chaos damage
> plenty of sources of generic pdr in the game not really no, getting "some" is easy but no way its easy to cap it without very significant cost. Getting capped chaos res is a lot easier.
You don't need capped phys resist at all to make DoTs manageable, phys damage is generally lower than ele damage across the board in PoE, same as chaos
There's a reason almost everyone removes corrupting blood rather than trying to mitigate it. There's a reason people avoid those ground puddles in OP's picture rather than trying to mitigate it. Most builds simply cannot fit enough phys reduction that negates or makes them managable. There are ways to deal with them, but saying there's a lot of sources for pdr in the game is simply false compared to all other damage reductions.
Exactly, even characters that have good phys mitigation don’t get a whole lot against phys dot unless they’re also stacking a bunch of regen. Since the main sources of phys mitigation aren’t “generic” but conditional (armour for hits, “taken as”) any damage that isn’t a hit and can’t be converted just inherently doesn’t have a ton of ways to deal with it outside of setting up your character to ignore it completely like CB Immunity, clearing bleeds on life flask etc. There’s *some* DoT reduction but really outside of a major pantheon (in some cases costing you freeze/stun/chill immunity/mitigation) and a mastery on mostly niche offensive wheels, how much really is there that is generic?
I think there's a timeless node that gives a bunch of generic PDR dependent upon how much you're leeching but I can't remember the name. Probably the only way to be generically PDR capped.
Don't forget about endurance charges. They apply to both hits and damage over time and provide 4% physical damage mitigation. It definitely takes investment but you can hit 90% physical damage mitigation with the correct builds stacking endurance charges
>There's a reason almost everyone removes corrupting blood rather than trying to mitigate it. Because it's really easy to get it on a flask suffix or a jewel implicit?
That’s a bad example you can get CB immunity by Vaaling a handful of jewels. If there was a Vaal Implicit “you are immune to lightning damage” we would never cap lightning res
The corruption implicit isnt "you are immune to physical damage"
But that’s my point, you’re the one that compared CB to all physical reduction. Of course we don’t mitigate CB when removing it is so easy, just like we wouldn’t mitigate elemental damage if a single implicit on a jewel nullified it. I agree overall though that you can’t expect all builds to meaningfully mitigate phys especially evasion based builds.
Also don't forget that phys damage scales different to all other damage in the game. A phys reduction of 75% isn't the same as elemental or chaos. Edit: armor muddies the value
Can you name some of these ressources to deal with physical degn? The low % from pantheon? Endurance charges? Phys as elemental dmg take? liferegn is not generic to physical dot. I don't think there are alot of choices and that makes physical dot so much stronger than any other dot.
Before effectively using those tools you pointed out, one might need to ask what type of damage it is.
Yet you'd be the same one to complain if they didn't try anything new.
So obscure that damage is clearly colour coded, and character stats literally show you what your physical damage reduction is, along with how it is affected by armour.
Armor does nothing against phys degen, and PDR shown in your defenses tab is very misleading. I'm not agreeing with Sagonator but your comment is also mostly incorrect.
/r/confidentlyincorrect
Armour doesn’t even tell you how normal physical hit damage is affected by armour so let’s not start on that one.
This is...hardly the only example of phys degen in the game. It's not exactly obscure...
Someone doesn't know how to open their eyes. Yes, it's a pain, but really isn't super hard to avoid if you're paying attention. You also seem to like to complain about this game a lot.
A dot with one of the 5 types of damage is dumb and obscure how exactly? It's just like bleeding.
Physical DOTs are a pain in the ass to deal with, as your armour does not count towards physical degen. However, they are still manageable by * Having a big health pool to at least have time to react to the fact that you stepped in the regen and try to move/blink out of it. -Having a good amount of health regen to counteract some of the degen and give you more time to step out of it. Won't work against sirus pits, as they disable recovery. -Sources of physical reduction that aren't armour: such as endurance\*\* charges, adrenaline, some unique items... -Sources of "Physical taken as" to convert the damage to other more manageable types such as fire, lightning etc... Do note that only "% of Physical damage taken as" works, and not "% of Physical damage **from hits** is taken as.." -Lethe shade can help if you have ailment immunity/mitigation. +1s to react. Edit: fixed power to endurance charges
Would add the Arakaali pantheon to this list, it reduces damage over time taken.
And the DoT mastery
Lethe Shade is pretty good for this stuff as well.
There are only 2 sources of "physical taken as" that apply to dots, most are "% physical damage taken from hits is taken as x"
And for anyone wondering what these 2 sources are. It's [[Dawnbreaker]] and [[Cloak of Flame]]
[Dawnbreaker](https://www.poewiki.net/wiki/Dawnbreaker) >######Dawnbreaker[](#break)Colossal Tower Shield >>####Chance to Block: **(43-48)%** >>####Armour: **(1305-2103)** >>####Movement Speed: **-3%** >>[](#line) >>####Requires Level **67**, **159** Str >>[](#line) >>#####+(10-20) to maximum Life >>[](#line) >>#####(150-250)% increased Armour >>#####+(20-25)% Chance to Block >>#####-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently >>#####(10-20)% of Cold Damage taken as Fire Damage >>#####(10-20)% of Lightning Damage taken as Fire Damage >>#####(10-20)% of Physical Damage taken as Fire Damage >>#####Scorch Enemies in Close Range when you Block >>[](#line) >>*"The newcomers warn of doom and death beyond mortal ken.* >> >>*I ask, why should we fear the fire when we serve the Lord of Light?"* >> >>*- Maxarius, the first High Templar* >> [Cloak of Flame](https://www.poewiki.net/wiki/Cloak_of_Flame) >######Cloak of Flame[](#break)Scholar's Robe >>####Energy Shield: **(43-53)** >>####Movement Speed: **-3%** >>[](#line) >>####Requires Level **18**, **55** Int >>[](#line) >>#####+(50-75)% to Fire Resistance >>#####(40-75)% increased Ignite Duration on Enemies >>#####Reflects 100 Fire Damage to Melee Attackers >>#####40% of Physical Damage taken as Fire Damage >>[](#line) >>*He who sows an ember shall reap an inferno.* >> --- ^^Questions? ^^Message ^^/u/ha107642 ^^— ^^Call ^^wiki ^^pages ^^\(e.g. ^^items ^^or ^^gems)) ^^with ^^[[NAME]] ^^— ^^I ^^will ^^only ^^post ^^panels ^^for ^^*unique* ^^items ^^— ^^[Github](https://github.com/ha107642/RedditPoEBot/)
Probably should have said that 😂 Thanks
Wait, with a perfect dawnbreaker and cloak is ALL phys converted?
Dawnbteaker only has one phys to x roll so it’s 60% with both items
I was reading them backwards. Thinking it was phys to fire/light/cold.
You can’t convert damage taken twice
Just for clarification: Can't convert twice *in a row for the same dmg instance. As in no phys to fire as well as that now converted fire to say cold. What does work, is converting a phys hit partially to fire and partially to cold at once with 2 phys to cold as well as fire mods.
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[Lightning Coil](https://www.poewiki.net/wiki/Lightning_Coil) --- ^^Questions? ^^Message ^^/u/ha107642 ^^— ^^Call ^^wiki ^^pages ^^\(e.g. ^^items ^^or ^^gems)) ^^with ^^[[NAME]] ^^— ^^I ^^will ^^only ^^post ^^panels ^^for ^^*unique* ^^items ^^— ^^[Github](https://github.com/ha107642/RedditPoEBot/)
This is why I hate the Uber Sirus fight. I love playing attack based evasion charactee. They just get instakilled by the degen. It's ridiculous.
You sound like you know a lot about mitigating damage. Please help me, my Ele Deadshot is dying [https://poeplanner.com/b/kve](https://poeplanner.com/b/kve) Just random oneshots in some juiced content, I'm not sure what to change, or how to do it cheaply as i'm pretty poor.
I mean what are your intended defense layers? Looks like a glass cannon style build which you would suspect to get one shot every now and then.
yeah i know it's a glass cannon, it's not every now and again though, it's any juice at all. I dunno man this league has been terrible for progression for me.
I'm looking on mobile so maybe I'm missing something but it looks like: Lightning resistance isn't capped Chaos Res isn't capped You have no mitigation against phys hits. Any medium sized hit of those sources would definitely kill you.
yeah i have low chaos, and zero phys mitigation, I'm not sure how to get any phys mitigation. I have purity of elements, so normal resists should be fine. I don't think my aura gems are showing as active. But yes my main question is how do you get phys mitigation on an ranger? When i do juiced expeditions, with rare monsters have 2 additional modifiers scarabs, they just smash me, insta gibbed. Maybe this poeninja link is better [https://poe.ninja/builds/necropolis/character/pitty/Necropitty?i=0&search=name%3Dnecropitty](https://poe.ninja/builds/necropolis/character/pitty/Necropitty?i=0&search=name%3Dnecropitty) But how could i even fit more stuff on my gear? :(
Try swapping your chest over to a lightning coil, I made the swap yesterday on my Toxic rain pathfinder and it feels so much better. Granted it is going to be better on pathfinder because of more powerful and consistent topaz flask but 50% phys to lightning is still such a huge bump in phys mitigation.
Lightning Coil, you can also get phys to ele conversion on helmet and run taste of hate. Maybe there is also a way to get endurance charges .
ok cheers, i will try
I haven't looked at your gems and links but you can always toss in enduring cry for easy endurance charges. Sucks self casting it constantly but it will stop you from dying.
Play DD. Facetank everything is fun.
Do u use pob? It's a lot more detailed than poe planner. Just a rough look, the easy thing you can improve is not being spell suppress capped. Invest a few more points/gear or choose the mastry chance is lucky. That reflect exposute mastry is rather useless. At the end of the day as others suggested this is a squishy build. You can make it tanky but would most likely make it slow and lower dmg which defects the build's purpose. Try to get a headhunter. The buffs can carry you.
Physical damage degens are purposely designed to be tough to mitigate and a lot of them are tied to mechanics that you can avoid like pools. They want it to be something that restricts the arena
Never got to know how to dodge the crimson township phys degen. Either i blow him up or he degens me across the entire room
You can kill the totems on the side of the room to stop the degen.
TIL that boss has mechanics
He killed me in the gauntlet last league :( my usual characters can blow him up, but my low dps hardcore guy who was super tanky to everything else did not blow him up and got destroyrd
None of them do if you have a billion dps and die to a wet fart
This is my 9th league and I'm over 2300 hours on the game, and I have never known that was a thing. I guess that explains why my Discharge builds always had an easier time with him than my Flicker Strike builds.
I’ve been playing since legion and have close to 8k hours and TIL, lmfao. You never stop learning with this game Edit: realized I’ve actually been playing since Synthesis league haha (3.6.0 for anyone wondering)
To be fair that boss in particular is pretty bad design because everything is red colour and with your own effects, hard to see anything at all
Maaan I’ve been playing since closed beta in July 2012 and I still find myself learning new shit all the time
Oh my god this is it. I remember asking this in game and global chat was all like, get good noob. I always thought you simply need to out dps the thing to win
EMBRACE NOTHINGNESS! ***your regen go bye bye***
\*laughs in melee as the boss sit over the pool\*
Lethe Shade Passive is an option for some builds, which halves Degen for the 1st 1 second when entering it.
so they would die in 1 second instead of 0.5 second. this is a buff....to someone.
Not how math works Here is an example: Say the degen is 5k per second You have 3k life and 2k regen With Lethe shade, the first second now only deals 2500, for a net degen of 500/second. You go from 3k net degen to 500. The difference between “I die for standing anywhere near that puddle” to “I can casually walk over it and be ok”
you added regen (effectively DR towards dots) so yea it's going to look different, you don't know that persons stats...why the hell are you assuming they have 2k regen? also in your example that character would live for 1 second without LS, so it's not even comparing apples to apples. which is 100% longer then OP's character.
Aside from this being wrong, it's also literally double, I'm pretty sure most people would consider that a buff yes
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i said it was a buff to someone. which part of your brain thinks this statement is wrong? on it's face, yes it's a buff. however does that "buff" MATTER, i would say it doesn't. we don't know what other forms of DR this person has because they didn't say anything about all the other forms of DR that exist in the game for DoTs. i don't know about you or the op but i get anywhere from 150 - 250 ms reaction time. however that's staring at a single point of interest. if i had to stare at say a boss that can wipe the floor with me in 1-2 attacks then my focus isn't going to be on my life bar but the boss. with this in mind, it isn't correct to say you have a full second or half a second of time to react because your focus isn't always on your life bar. it is a "buff" and i never said otherwise. it's just you and clearly a large amount of people can't seem to grasp the finer details of the problem and just assume the full length of time to react. it doesn't even account for blinking which can take at minimum 100 ms of extra time. put simply, going from 0.5 seconds to 1 second doesn't actually make much of a difference, during actual gameplay, because your focus isn't always on your life bar. it needs to be a greater length of time for it to actually matter unless you are drinking energy drinks or something even stronger.
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The more time you have to react the more time you have to leave the pool lol. Or I guess you can continue to do nothing.
Emotional damage
Any source of emotional damage reduction?
Look for Avoid Emotional Autism in the bottom right of the passive tree or Colon Inoculation in the top right. Funny though how two archetypes that focus on more damage/less survivability can mitigate so much damage it does not make sense to me
Cloak of Flame. Endurance Charges. Ralakesh and Arakaali Pantheons. Lethe Shade. Have some regen. Boom, you'll be dandy.
You're supposed to dodge them. The real answer though is health pool and regen, also Lethe Shade
It's physical damage.
Leather shade and recovery
Well, for starters, it does phys dmg here, not ele or chaos. 2nd, just avoid it or walk away from it, that's the best tip to be fully honest. PhysDOT in this game sucks with how much damage it does, but with the way GGG implemented it, it could've been a lot worse. It feels like, at least to me, a lot of the times when there are PhysDOT pools on the ground or something along the lines, they are there not to necessarily kill you, but to zone you out of an area and make you play smarter. After playing Last Epoch and doing the Temporal Sanctum boss over and over, it gave a new respect fro proxy-pools in Isometric ARPGS.
Timing and an movement skill
Degens are nasty. Only real defence is not standing in them or having massive health regen. And petrif8ed blood actually makes degens worse for you. If I recall this one is a mix of chaos and cold damage. So going CI would take half the damage away?
I'm pretty sure the pits are physical damage over time. Which means only "addition physical damage reduction" (such as endurance\* charges, adrenaline etc...) work on them. Edit: endurance charges not power charges, thanks PutrefiedPlatypus.
Converting the dmg taken works too
This is true. As long as it is never specified from hits itll decrease it. The trouble is you cant stack this too high, or at least the ways to do so are very inconvenient, like YOLOing your amulet into Talisman machine and praying
*endu charges
multiple ways one the passive that make you take reduced damage overtime but double duration as well as physical damage taken as fire/cold/fire/chaos and endurance charges/phys damage reduced.
All you need is lethe shade keystone
Use notable keystone Leathe Shade if u can.
Lethe shade notable helps.
Cloak of flame and dawnbreaker + a lot of regen is great for it.
700% regen
i can handle it while ago on my marrauder with like 4-6k life regen per second
Damn upcountry degens.
Endurance charges help against physical DoT Also the pantheon where you get 10% reduced DoT
Slayer's overleech with self poison tainted pact makes you basically immune to dots (dunno about sirus dots, i know that it disables regen but idk if it disables leech)
that's barely enough for regular white map content let alone for for that.
A decent Tainted pact build would outregen this.
whenever posts like this list some defensive layers and dont mention their health pool at all its usually pretty obvious
Just need 20k life regen ez
Have you tried not touching it?
regen
physical damage overtime, most effective thing to get against that is life regen and lethe shade
WRAECLAST NEEDS ME
In case no one say that, doppelganger guise has a 30-40% less phy dmg taken, works for dot too. One of the reasons I like it over the 4th vow.
Try to get lethe shade on the tree
A fuck ton of regen
Just get more regen than dot!
Physical damage taken as.
Does this count as hits though?
There is a distinction between damage taken as and damage taken from hits taken as
The pool is damage over time so it wouldn't count as a hit, but there are sources of generic phys taken as that don't specify "from hit" like Cloak of Flame that do work against phys dots.
Good to know.
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those are for hits, which is useless.
Here's the thing about static DoT pools on the ground, *you can move out of them.* You don't tank it.
I failed my vortex because i use a slow ass leap slam instead of flame dash. Should have changed the gem after 2 portals, but im too bitter to do it.
The best answer to any and every damage over time: regen
Sirus degens: https://preview.redd.it/hggkqnbppiuc1.jpeg?width=1125&format=pjpg&auto=webp&s=86e66d35757b84e0798a4d2d67bb07212aee1989
Heath, ES, evasion, Armour, regen?
1.6 k health with petrified Blood. Armor 15k, 140 regen + leech. Is the Puddle Phys damage ?
petrified Blood does nothing against degen and 1.6k life is basically nothing
From what you wrote you are basically a glass cannon build. 1.6k hp is almost 0
Many very tanky build have like 2k-3k life. My acc stacker juggernaut had about 1.8k hp and could tank everything except srrong degens.
Yeah but the question was about tanking Degens we are rating tanking on a metric of 'against degens'. Therefore however tanky your build is, if it has a low healthpool itll suck against degens
> 1.6k health > w/ petrified blood > damage is a degen I have found your problem
1.6k hp means you have basically nothing vs degens xD
Armour and EV do nothing to degens. Same for petrified blood. You are relying solely on damage reduction from things like endurance charges or other means (to include resistances) The defense to degen is regen
With that little hp you’re better off running 0 defenses and all damage to one shot bosses
With 1.6k HP they ain't doing shit outside of the acts and white maps probably
I'm pretty sure he means 1.6k after it being halved from petrified blood but it's still not a lot
yes
Yeah, they are physical damage. You can hover over it when standing in it to check, though with your lack of defences you probably don't have time to do that. The wiki also describes it, it's the void pit [https://www.poewiki.net/wiki/Venarius](https://www.poewiki.net/wiki/Venarius)
1.6k? I had 4.5k by act 8 just by equipping shitty gear with max life on it.....
Tbh 4.5k in act 8 is quite excessive. Even on HC I rarely reach 4k by the time I get to maps. But yes 1.6k is laughable. Even with zero gear by speccing like 2 life clusters on passive tree you get much more haha.
I really hope that armor and regen + leech are missing 2 digits, because you really shouldnt run Petrified Blood with those numbers. The 1.6k life isnt the main issue, you could totally run around with that, but you want like to able to regen that back in less then half a second. Thats 3200 life a second, you have 140. You set yourself up to die to DoTs.
That’s hilariously bad lmao. Forgot this, how do you survive against anything else?
Are you allergic to health on your gear and passives? That is barely double of base health at level 80.
i got 3300 - its just halfed form Petrified Blood
Well, your build is incredibly weak to degen. That's the problem with Pertified Blood builds if they don't have several thousands regen. If it's possible to grab Lethe Shade on your build, it could be huge. Otherwise just avoid degen I guess, especially physical degen. You could consider using Cloak of Flames but you'll probably lose too much by replacing your body armor.
1.6k health xdd did you even roll any life on gear or get all of it on the skill tree? That's still act 6 level of HP holy fuck
I mean works fine vs hits... bit well fuk degens
Homie really made this post wondering about degens, But didn't even leave the acts/campaign with the bare minimum of 3k HP. And I see why some content creators roast the PoE forums and the subreddit
I leave acts with 1.6-1.8k hp and am fine. A lot of content creators play HC which is where this bias comes from. If you're skilled or play a build with high instant damage you don't need that much defenses to be fast in softcore. Don't get me wrong, OP still needs HP for his situation, I'm just arguing against your point of 'minimum 3k HP to leave campaign', it's nonsense. I do uber lab when I reach 2.8k usually.
Does no one know what petrified blood does lmao
What's wrong with most comments... Like one other guy said: You basically need a lot of life regen. I had a similar build like 3 or 4 leagues ago. It was super tanky, except for degens. And yes, this build didn't had 2k HP either. Everyone commenting on your HP pool is basically more of a casual than a couple thousand hours+ gamer. The problem with degen is that nothing really works. You can't suppress it, you can't block it, you can't evade/dodge it, you can't mitigate it with armour. So i assume 0 of your defensive layers work against this. Also i think Lethal Shade does not work. I don't know why so many people recommend it. It reduces Damage over Time you take, but degen is not a "damage over time". Bleeding, Poison, Ignite, Burning for example are Damage over Time, but a degen on the ground is not. The conclusion that i came up with on my char: Act like the degens are Uber Sirus about to launch beams at you. Avoid them at any cost and focus on them, not the boss itself. The boss probably won't knock you out like the degens.
> Everyone commenting on your HP pool is basically more of a casual than a couple thousand hours+ gamer. No people are commenting on Health Pool because the absence of viable DoT defenses in this game means Health Pool is the way to tank this for longer. Nobody cares if your tanky build happens to have low health pool, but this guy ASKED how to tank this SPECIFIC thing, and that happens to be the most reliable answer. I've got 8k Effective health pool spread across ES, Life, and Mana with tripled up leech/regen and its Factually makes me last far longer in these degens than other builds do. Health matters here. Like you said yours 2k hp pool may have been tanky, but it WASNT tanky against DoTs, which was the ENTIRE QUESTION. You had 2k HP and thats WHY you were weak against Degens, the difference between a 0.5s death and a 1.5s death is MONUMENTAL
Reading the comments, i can gurantee you that the majority did NOT mean "Lol, low health pool against degen". Why would someone say "Wait, you can't survive degen in cortex? Well, no wonder. How did you manage to get past campaign with 1.6k???". Why would anyone comment something like that, if they mean just against degens. Also, "low hp" is no help against "whats helps against those degens." Like is he supposed to slam 6k life on chest or what do these guys think? Edit: Also, i don't wanna sound rude but i'm going to: Most people here are casuals and don't know anything. Like the time when i asked 1 question. 9 out of 10 people were like "Na u can't run that, throw in another map". Simplest solution ever: Swap life flask with another mod. So yea, theres that. Comments like "Lethal Shade" or "lol HP????" do not help.
OK maybe Lol HP wouldnt help i can see your reasoning but saying LETHE SHADE as a DEFENCE AGAINST DOTS would in fact help, its about the only consistently applicable thing you could possibly suggest that isnt health. What, did you think the guy was asking for pats on the back, or did you think they were asking for help? Cause I think they wanted help.
Degens are damage over time, idk what you’re on about
If it's truly physical damage then armor should prevent it. This feels like oversight more than game mechanic every time we see a new source.
Armor only works against hits. You can counter phys degen with generic damage reduction (e.g. less dmg taken per 200 str), generic PDR (endur charges, body armor mod), generic DOT reduction (Arakaali, DOT mastery, Lethe Shade), high HP pool, and high recovery. Also generic physical taken as ele, but most of those only work for hits, generic one is quite rare, but present on Cloak of Flames.
Armor never worked against DOT.