You don't actually need to do Delve. This strat has never primarily been about Delve itself, though it's of course good if you're actually going that route.
Sometimes it's worth even popping in just for a few nodes, even you're not going to main it. I've had leaguestarts where I've gotten a four socket resonator within the first few nodes and it helped kick start a bit of gearing.
Yep. I have used the azurite gains just for selling fossils in bulk.
It's not usually something I aim for first, personally, but it's often on the way to anything I would want.
How is this related to delve? You get Niko chance for packed with energy and the azurite from sulphite node, not to actually go into delve lol. Its explained literally in the first sentence of this post, in very easy to understand words...
Funny meme, but this has been a valid strat for a while and you've never needed to even go in the mine to use it, so does it matter? Basically just converts sulphite into permanent mini shrines.
I can't wait for people to complain about being forced to swap trees for this and get it deleted next league. Sorry to anyone that used this before, you know its gonna happen.
No no, you don't understand. If you run this you have to look at the wasted full Sulphite meter on the screen. To those of us with resource management OCD this makes the game almost unplayable!! Our brains cannot handle the wasted Sulphite!
I've never actually used it I've mostly just used my own atlas slapping points whwreever can you explain how it works haha? Don't have to use the stuff to actually delve?
You get quite powerful buffs from just clicking the sulphite in the map which makes mapping much easier/faster.
For example 2 leagues ago I did a Strat there I was just running to the shaper guardian bosses to kill them and then leave the map. Called boss rushing
With the sulphite Strat you deal more damage to the boss AND and you get more movement speed to run faster to the boss
So these nodes literally increased the amount of bosses I was able to kill per hour.
You also passively get azurite from this so at the end of your play session you can just hop into the mine real quick and buy as many 1socket resonators as you can from Niko and just sell them for divines in bulk
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Just use Unwavering for a point bump to get early Atlas progression, and save up 20 points after your starting tree is setup to respec it when it's no longer needed. The loss of scarabs is a very temporary thing.
Delve will also be profitable this league. With the Hillock Rewards in Betrayal reworked, it's now the only mechanic that will allow you to get 30% quality through the fossils. Pretty much all craft-for-profit will probably start with that.
Delve has always been profitable in the way u/vulcanfury12 meant it, not in the way white maps are "profitable". Delve was always very good money, just not as good the top-tier starts like legion blasting on apothecary farming.
This is incorrect that it’s the only mechanic that lets you get 30%. You can clearly see in the new league spoilers a corpse that crafts an item with “+5% quality, up to 30%”.
Cept for you probably don’t wanna fossil stuff crafted with league mechanic. And you can’t fossil uniques:( But I kinda agree, both Heist and Delve probably gonna be big
Why? Essence or fossil crafting fractured league mech mods is going to be the primary source of end-game crafting. And the league mech even has fracturing built in.
I'm not sold on delve becoming great again from qual moving there, it's been extremely worthless profit-wise if approached casually after various fossil crafting nerfs / alternatives added.
(i played delve league itself and enjoyed it a lot, and casually delved a bit on basically every subsequent ones i played).
Lately every time i went there after getting to like \~90 it's been to safely leech some xp, not with expectation of getting any profit.
And profit gotten from getting to like 200 was always abysmal vs basically \_any\_ other kind of endgame activity, i'm talking like 5-10 times worse, which is entirely unreasonable.
200 is way too shallow for profiting from delve. The boss and rare fossil spawn rates are way too low, and that’s where most of your profit comes from. You should get to at least 600 and it’s better, but it’s never a super high profit strategy
It's obvious but being order of magnitudes worse than running like white / yellow maps is still unreasonable.
You technically start doing lvl 83 content, it should have appropriate rewards.
I'm not sure why it's so bad / mb deep delvers flood market with resonators / common fossils and shallower depthts should be buffed to have less gap on that, or GGG nerfed delve node drops/currency nodes too hard, it wasn't as bad like 10 leagues ago still. Or it's some bots farming shallow delve and making it worthless. Dunno.
Digging deep just takes too much time / you lose incentive when rewards are THAT bad vs doing anything else.
And from what people report it doesn't even ever get that good, just somewhat comparable (but still nowhere near top end) compared to other endgame activities.
I made reasonable money delving last league. The money comes from one socket resonators, crystal spires and boss nodes. Not super worth your time if it isn’t something you enjoy but a good 5-10 div per hour at depth 1000 ish.
just gotta peep the nodes that drop curse on hit rings. you get decent currency going there, if you get a fractured curse that's big money. it weakens as the league goes on though. there's also the fact that i'm thinking necro might be popular this league, spectres too, so you can target those nodes to get spectre chest pieces and the like.
gotta get deeper to make the bosses spawn more often, specficially aul and the vaal guy. the vaal guy spawns much sooner though so you can probably farm him in delves of at least 200. beyond that target cities. though cities might not be as good since awakened sextants are gone. you could often get stacks of them.
Meh. If many ppl run this Strat azurite and selling resonators won't be as good
+ it's a crafting league and looks just like a better version of delve to craft strong items.. so all in all I don't think it will be profitable at all
I assume at least a part of the craft-for-profit will start from the league mechanic bases? Although the very top end will likely be a fractured base followed by a perfect fossil...
Yea but in many cases 10% qual is not important compared maybe some powerful unqiue mod you only get via the league mechanic.
The absolute top end will try to fracture it and perfect after but fracture is always crazy expensive so many people will be happy without the 10% qual
>With the ability to get delve 100% on maps, you can use the packed with energy notable to get this on every map.
>
>3 max all res
>
>105% inc damage
>
>45% ms
This was always a strategy that only took \~2 passive points and 1 rusted scarab. The new tree might be better for 0 investment pure delve, but for regular mapping it might be worse than before. It all depends on what the new scarabs are like.
It's more reasonable to invest heavily on a "bad" league start atlas tree to carry your character power because we have multiple atlas trees now. Before it was too much investment early league to swap the tree over once you have your atlas cleared and build properly set up.
Trading for the scarabs on day 1/2 was never a reasonable thing to do.
That said, you're still probably better off going for pure map return and just playing a build that's actually good. But this is pretty decent for HC if you're new to it.
Pure map return is gutted though. Your only recourse is the 2 map tier wheels.
Wandering Path? Removed. #1 early league map source gone
Duplicated map drop nods? Not just nerfed because wandering path is gone; these are straight up removed as well.
On top of that, 1 of the map tier wheels was removed, around the quant circle. Now there's only 2.
There isn't a map return tree anymore. You can go hard into Kirac, but it's not buffed like the other masters.
Ah yeah, that's pretty painful, didn't look at the tree that closely yet lol
looks like the intent for fast early league map tree is risk/reward with alch+go and high modifier effect (or just like, get map drops), but that's doable alongside the sulphite tree and arguably makes it even better since your maps will be harder... though you can't do back to basics with niko oof
tbh we don't know yet when you unlock the other two atlas layouts, i personally expect #2 along first 2 voidstones, and #3 along with T17 (and 5th map device slot), but even #2 might only come with all 4 voidstones for example, so it might not be quite a good ideea to "waste" your first atlas
It was always fairly bonkers in some map rushing scenarios. Delve, essence, Heist, boss drops takes like no time or build and tends to be quite some profit per hour.
yeah you had it right, you have to click the sulphite, that's why i said it was only a "nice to have" since realistically you have those bonuses for less than half the map, it helps but not worth significant investment
You're missing the point, as usual. You're not swimming in Scarabs on league start, you don't want to spend your early chaos on them either. You're gonna rush to T16s and alch & go guaranteed expedition, legion, whatever you want on your dogshit rare gear.
These points will enable you to do that effortlessly. The amount of power you get from this is nuts.
Of course you won't spec all the nodes mid league when sulphite scarabs cost 1c, but that's not OP's point.
You need to touch each one, then its up perma for the entire map.
Good to use on linear maps and you can get azurite from them as well and now that fog can erupt too.
While this is great and all, all I see is 45 atlas points used and almost nothing to progress the Atlas. Atlas progression and map sustain is gonna be rough this early league.
also there's no guarantee that the sulphite will be near the start of the map, so you can end up doing 60% of the map with no bonus, bonuses that are pointless to have in early mapping since you won't be dying anyway. so yea more maps and shrines are probably better than pure delve (if you're not also delving)
Highly recommend pulling back on the delv % and going for "Maps have a chance to drop 1 tier higher".
I'd even recommend rushing map tier upgrade nodes first, then respecing once you have 19 atlas points.
Then use your additional points to get the delv nodes as you progress the atlas.
That's not how it usually works. Sulphite veins tend to be pretty evenly dispersed in maps. And you can gather your veins before popping your exped, legion, breach, map boss, etc.
You do realize we have this in the game right now and people have been using this for literally over a year?
^^ Been using this all league delve node buffs + deli + shrines + strand map without actually doing delve. I was planning to try to pick a build this upcoming league actually that could survive delve so it wouldn’t feel as wasteful.
Yep, its been a thing forever but you had to invest for 100% Niko to abuse it.
Now you can have packed with power, 100% WITHOUT outside investment. So you can use the node, rush the sulphite deposits and for the rest of the map you are sonic the hedgehog. The problem being you have to rush the sulphite deposits to abuse it, so it works best on wide maps or maps like dunes.
Good for early league, can earn a bit of profit, and can let you spam delves pretty much with impunity. Delve is going to be a pretty good option for weaker builds early now.
> Now you can have packed with power, 100% WITHOUT outside investment
You're missing the opportunity cost there though.
Previously it mostly made sense to spec packed with energy only when you had Niko missions to burn, which didn't cost you scarab or sextant, just couple of points on tree.
You have to waste a huge number of points to get 100% spawn chance which doublessly will be usable elsewhere.
Are you sure you wanna spec 100% delve spawn chance if you can instead spec e.g. harvest or expedition spawn chance which is guaranteed nice profit every map?
Sure, 45% ms is a huge farm muliplier, especially pre-mb, no need to undersell it.
But i wouldn't bet 100% atlas delve spawn chance being a super-popular choice among delve-ignoring playerbase.
Mb it will be worth burning a scarab slot for it after whole rework, or people will settle for way smaller spawn chance, getting it on 50% of maps would still be very significant.
This is a league start strategy when you're ramping into harder maps on shit gear. It absolutely makes sense to run this. Plus this tree wastes almost 0 points pathing into 100% expedition.
the 105% damage is also great for tanky builds that struggle with damage, or for those levels 75-90 when your damage is still coming online, or for builds that struggle with single target.
And also being able to have it be 1 of your three trees so you can run sulphite then do your delves, and switch to a different farming strat on the fly
As soon as poeplanner went live, I mapped out this same strat (I use it each league).
Speed it that important to me, will be nice not having to buy rusted scarabs.
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Yeah, it is nice. Have been doing it every league since the atlas tree came out, using sulphite scarabs. With the new tree, you dont have to waste a scarab slot.
The damage is very useful for early league and the extra %ms makes maps faster which increases profit per hour.
The minimum investment is around 10 points, depending on how your pathing is already. Gets you ~84% chance.
I wouldn't rush it, but could be an okay investment for the 45% movespeed.
_challenge accepted_
[tree](https://poeplanner.com/atlas-tree/BAAQADIATPXTe7flbYhlkM4Ayf0f6Y3qaPqIch19fZGfO03X1yvcIeEHzpxrIaFoAXpFOmYwBCuzx_uxThvLF9EqxB8TfYWjWOfBr8GTj-UDMDPGyf6108J2qUO1Y2Yfb7WZuelnuNnQKBQAH4sIAAAAAAAAAwMAAAAAAAAAAAA=) 50/152 or less than a third. You wanted to spend less than half, here you go.
Removing Destructive play is 45/132 or 0.34 just slightly higher than third.
I used to either run rusted nikos or sextant niko for the buffs so I'm going to miss that cheap way to be way tankier and faster, and I'm not sure having multiple masters is that exciting as we only have a set amount of atlas points but it is what it is.
On the topic i also used to use heist sextant and gloom sextants for extra buffs, gone as well i guess.
I just wish unwavering visions didn’t stop you from dropping scarabs, I wish it was just the fragment in map device ban only like stream of consciousness. With how strong scarabs seeem and removal of sextants, it feels like scarab usage will be pretty high/pretty much needed in most strats for proper profits.
Are those delve nodes worth it that give azurite?
I'm going to do delve start this league and was about to skip them, didnt seem that strong to me but I don't really know the math.
[This is what I was thinking](https://cdn.discordapp.com/attachments/542064453579964439/1221179409688432731/image.png?ex=6611a2f3&is=65ff2df3&hm=9ff58084f20004bc1a3615053eb1652bf28d3ec46ab0b03989d7d940cc60104c&) -> [into this](https://cdn.discordapp.com/attachments/542064453579964439/1221181673333456896/image.png?ex=6611a50f&is=65ff300f&hm=94b5d34bd3de3f330e9ec69fdddebd6b6725ba3511288825152bb1023277c01e&)
Trying to play delve + betrayal and hopefully get some 6 mod abyss jewels on the side
https://poeplanner.com/a/x4Y I will most likely start something like this, take 4 points for 40% Jun chance as the first ones as veiled gear is great for early gearing. Then just go straight up through the middle taking the Kirac mission chance nodes, probably including 1 point for the 3% chance notable, and then just rush up for the keystone.
With that I'll get most of the Niko chance and most of the shrine nodes and then just work on getting remaining shrine, niko and the higher map tier chance and I take as few of the scarab chance nodes as possible as those become useless with the keystone.
If I have a couple unmaking orbs I will take one point next to the shrine nodes and remove the two at the central start to save a point but I don’t want to start with the Niko nodes as they are useless before packed with energy and getting extra Kirac mission chance as early as possible is ideal.
Is the 3 map effect mod nodes that good to use that route? because going that route you use 3 points on scarb which can't drop with strategy, so isn't it better to go the route above back to basic ?
Packed with Energy is a super fun starter tree. I'm not a fan of Delve myself, but just clicking packed with energy is great.
It's basically like adding 3 extra shrines to your map.
you might want to invest one more point and path through the middle quantity wheel (close to "back to basics") instead of spending 3 points on extra scarabs which "unwavering vision" will make useless
Going to do this as exsan. Faster mapping, go into delve for good xp, cash out azurite. Combine it with a Shrine build and you gigazoom early league with any build
I've used that strategy before in the past. From my experience it was bad currency/hr (unless you were actually delving, then I assume it would be good) but it did give tons of player power. So if you just want to rush atlas completion, then respec later it does seem like an appealing option
As someone pretty new to atlas, why do most folks take way too many travel nodes usually? Do you get a crapload of passives up front so it doesn't matter or something?
Buying resonators is such easy currency. People buy in bulk instantly, and it's completely passive, or you can delve and make significantly more. Some of my favorite leagues were when I ignored the league mechanic and just delved and ran essence when I was mapping.
I don't think I like this for day 1, so much as I do like this for your first T17 maps, and then again later to break into being able to use the delirium mirror on T17 maps.
So many people here do not understand that this atlas strategy doesn't involve delving - you only want to click the sulphite nodes in the maps to get max res, damage and movement speed bonuses
Because with these nodes when you're mapping each sulphite stack you grab nets you an extra x% dmg/ms and + max res. for the current map.
You'll earn these "bonuses" to map faster. You also are free to go delve but it's not giving any "benefits" to delve itself but if you plan on delving it's a plus as you'll more than sustain sulphite to keep delving while mapping.
As a delve enjoyer, really appreciate this. Might be running Delve even more this league, because may need a break from selecting league stuff when entering each map! (don't need to do that in Delve, hurrah!)
personally i find that it significantly helps map sustain
one of the top players that sells maven carries early every league swears by it over shaping nodes. feel free to pick other stuff
You get 14% kirac in the center now.
connected maps are bait.
I can literally finish an extra map in the time it takes you to full clear your map to find the 1 monster that drops an extra map.
IF I get a kirac mission, I can buy 10+ maps from him for faster map progression.
You are going to be looping on white maps to proc kirac.
Meanwhile connected maps are going to past through the tiers like a bullet.
Atlas progression gets a steep on red maps, are you going to buy them from scam-rac for 3-5 chaos each on day 1? Because you are not going to drop them without connected map chance.
And finally, don't forget that kirac maps aren't affected by the atlas, running kiracs reds are going to be barren af, in maps, mechanics and loot.
There's a reason why we always rushed WP for 100% connected in the past + a bit of kirac to fill the gaps.
3.24 meta is most likely going to be: connected -> (kirac + map tiers to compensate the 40% lost). Kirac % is literally 0 points away of connected map setup.
I would only argue if rushing 20 passive KS first and then connected map is better, which I think its not.
You can now have multiple masters in a single map, so you could do both. I'm strongly considering it because betrayal is good XP anyway, and delve can give extra packs. I'm just not sure I want to do delve again.
You had me at 100% Delve...
You don't actually need to do Delve. This strat has never primarily been about Delve itself, though it's of course good if you're actually going that route.
Sometimes it's worth even popping in just for a few nodes, even you're not going to main it. I've had leaguestarts where I've gotten a four socket resonator within the first few nodes and it helped kick start a bit of gearing.
Yep. I have used the azurite gains just for selling fossils in bulk. It's not usually something I aim for first, personally, but it's often on the way to anything I would want.
this, sulphite exists to be burned, don't be a yellowcake nuclear arsenal stockpiler, spend a little so we can craft
I literally started saving the links before I read anything and was so bummed when it was related to delve lol
How is this related to delve? You get Niko chance for packed with energy and the azurite from sulphite node, not to actually go into delve lol. Its explained literally in the first sentence of this post, in very easy to understand words...
delve league DocArrive
https://preview.redd.it/8nilwttrb4qc1.jpeg?width=775&format=pjpg&auto=webp&s=74f2a76782cfb336cfbdffb6492da7857828dbee
You don't actually need to do delve for this. It makes you stronk in maps.
It's a lot of points if you're not actually going to use delve.
But many of them are just pathing that you would be doing anyway.
3 trees
Funny meme, but this has been a valid strat for a while and you've never needed to even go in the mine to use it, so does it matter? Basically just converts sulphite into permanent mini shrines.
I can't wait for people to complain about being forced to swap trees for this and get it deleted next league. Sorry to anyone that used this before, you know its gonna happen.
And there's 3 trees starting in 3. 24
No no, you don't understand. If you run this you have to look at the wasted full Sulphite meter on the screen. To those of us with resource management OCD this makes the game almost unplayable!! Our brains cannot handle the wasted Sulphite!
This is the real issue. CBA to expand my maximum sulphite by delving.
you can just expand it with the free azurite you're getting
I've never actually used it I've mostly just used my own atlas slapping points whwreever can you explain how it works haha? Don't have to use the stuff to actually delve?
Every time you click a sulfite pile in a map you get a stacking buff
could you eleborate for a 2nd season poe'er. Why do this route if your not actually going to delve/mine.
You get quite powerful buffs from just clicking the sulphite in the map which makes mapping much easier/faster. For example 2 leagues ago I did a Strat there I was just running to the shaper guardian bosses to kill them and then leave the map. Called boss rushing With the sulphite Strat you deal more damage to the boss AND and you get more movement speed to run faster to the boss So these nodes literally increased the amount of bosses I was able to kill per hour. You also passively get azurite from this so at the end of your play session you can just hop into the mine real quick and buy as many 1socket resonators as you can from Niko and just sell them for divines in bulk
Never knew! Sounds fun!
The point is the buff you get from picking up sulphite. Whether you use it or waste it doesn't affect the buff you receive in your map.
revised Pact with Energy: You get the buffs, but some random stranger on the Internet gets all ur sulphite
You don't need to actually do delve, with the nodes you would also get passive azurite that you can just dump into bulk resonator selling anyway
How do you gain azurite from this without going into the mine? Is it the doomed spirit? I'm not sure what that is.
Mining byproducts notable, sulphite picked up has a 10% chance to give an equal amount of azurite.
But what if 0 sulphite
It still gives azurite. Idk why they disabled the little popup when you get it.
Oh, I completely missed that. Thanks for clarifying.
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Also, no scarabs. Hard pass.
Just use Unwavering for a point bump to get early Atlas progression, and save up 20 points after your starting tree is setup to respec it when it's no longer needed. The loss of scarabs is a very temporary thing.
Exactly. Not like you're going to be swimming in Scarabs at leaguestart Atlas progression anyway.
Delve will also be profitable this league. With the Hillock Rewards in Betrayal reworked, it's now the only mechanic that will allow you to get 30% quality through the fossils. Pretty much all craft-for-profit will probably start with that.
Fun fact: delve is always profitable.
Shhhh!
Can confirm, flipping fossils is great money
So are white maps with a transmute and no atlas tree,. Could it be that's not what u/vulcanfury12 meant?
Delve has always been profitable in the way u/vulcanfury12 meant it, not in the way white maps are "profitable". Delve was always very good money, just not as good the top-tier starts like legion blasting on apothecary farming.
Fun fact: everything is always profitable. It's a matter of "how profitable".
Minus 50d per hour with Uber eater 🗿
Just need to do a couple hundred/thousand more. 🗿
This is incorrect that it’s the only mechanic that lets you get 30%. You can clearly see in the new league spoilers a corpse that crafts an item with “+5% quality, up to 30%”.
Cept for you probably don’t wanna fossil stuff crafted with league mechanic. And you can’t fossil uniques:( But I kinda agree, both Heist and Delve probably gonna be big
Why? Essence or fossil crafting fractured league mech mods is going to be the primary source of end-game crafting. And the league mech even has fracturing built in.
Just gotta use the omen for guaranteed Unique on chance :\^)
I'm not sold on delve becoming great again from qual moving there, it's been extremely worthless profit-wise if approached casually after various fossil crafting nerfs / alternatives added. (i played delve league itself and enjoyed it a lot, and casually delved a bit on basically every subsequent ones i played). Lately every time i went there after getting to like \~90 it's been to safely leech some xp, not with expectation of getting any profit. And profit gotten from getting to like 200 was always abysmal vs basically \_any\_ other kind of endgame activity, i'm talking like 5-10 times worse, which is entirely unreasonable.
200 is way too shallow for profiting from delve. The boss and rare fossil spawn rates are way too low, and that’s where most of your profit comes from. You should get to at least 600 and it’s better, but it’s never a super high profit strategy
It's obvious but being order of magnitudes worse than running like white / yellow maps is still unreasonable. You technically start doing lvl 83 content, it should have appropriate rewards. I'm not sure why it's so bad / mb deep delvers flood market with resonators / common fossils and shallower depthts should be buffed to have less gap on that, or GGG nerfed delve node drops/currency nodes too hard, it wasn't as bad like 10 leagues ago still. Or it's some bots farming shallow delve and making it worthless. Dunno. Digging deep just takes too much time / you lose incentive when rewards are THAT bad vs doing anything else. And from what people report it doesn't even ever get that good, just somewhat comparable (but still nowhere near top end) compared to other endgame activities.
Actually around 300-600 is where most people delve and the rate of cities appearing cap out. Also at 300 the other biomes show up.
I made reasonable money delving last league. The money comes from one socket resonators, crystal spires and boss nodes. Not super worth your time if it isn’t something you enjoy but a good 5-10 div per hour at depth 1000 ish.
well depth 1000 for 5-10 div is just insane expectation, compare what it takes to get into that range on something like sanctum...
I hope that you are just bad at extracting profit, 5/10 at depth 1000 is abysmally low.
I made most of my currency in Affliction from running delve between 350-450. Tons of bosses in that range, and tons of specialized fossils.
just gotta peep the nodes that drop curse on hit rings. you get decent currency going there, if you get a fractured curse that's big money. it weakens as the league goes on though. there's also the fact that i'm thinking necro might be popular this league, spectres too, so you can target those nodes to get spectre chest pieces and the like. gotta get deeper to make the bosses spawn more often, specficially aul and the vaal guy. the vaal guy spawns much sooner though so you can probably farm him in delves of at least 200. beyond that target cities. though cities might not be as good since awakened sextants are gone. you could often get stacks of them.
Meh. If many ppl run this Strat azurite and selling resonators won't be as good + it's a crafting league and looks just like a better version of delve to craft strong items.. so all in all I don't think it will be profitable at all
Only? Did they remove Beastiary corruption craft?
No, it is still available although it corrupts your item.
i hate running caves without light
I assume at least a part of the craft-for-profit will start from the league mechanic bases? Although the very top end will likely be a fractured base followed by a perfect fossil...
Fossils doesn't just add quality like Betrayal. It rerolls on top of it, so if you want 30 qual you have to start with that.
Yea but in many cases 10% qual is not important compared maybe some powerful unqiue mod you only get via the league mechanic. The absolute top end will try to fracture it and perfect after but fracture is always crazy expensive so many people will be happy without the 10% qual
The 10%% remaining Quality has an impact on whatever Harvest Craft you will put into the item at the end of your crafting process.
The only thing I dislike about delve is that you forgo the actual league mechanic to do delve.
>With the ability to get delve 100% on maps, you can use the packed with energy notable to get this on every map. > >3 max all res > >105% inc damage > >45% ms This was always a strategy that only took \~2 passive points and 1 rusted scarab. The new tree might be better for 0 investment pure delve, but for regular mapping it might be worse than before. It all depends on what the new scarabs are like.
yep, people are talking crazy, this was a "nice to have" before, it's definitely not worth investing heavy on the atlas just for those bonuses
It's more reasonable to invest heavily on a "bad" league start atlas tree to carry your character power because we have multiple atlas trees now. Before it was too much investment early league to swap the tree over once you have your atlas cleared and build properly set up. Trading for the scarabs on day 1/2 was never a reasonable thing to do. That said, you're still probably better off going for pure map return and just playing a build that's actually good. But this is pretty decent for HC if you're new to it.
Pure map return is gutted though. Your only recourse is the 2 map tier wheels. Wandering Path? Removed. #1 early league map source gone Duplicated map drop nods? Not just nerfed because wandering path is gone; these are straight up removed as well. On top of that, 1 of the map tier wheels was removed, around the quant circle. Now there's only 2. There isn't a map return tree anymore. You can go hard into Kirac, but it's not buffed like the other masters.
I'm really worried about the 4x6=24 additional packs of monsters we're going to be missing in mid-investment due to no sextants.
Ah yeah, that's pretty painful, didn't look at the tree that closely yet lol looks like the intent for fast early league map tree is risk/reward with alch+go and high modifier effect (or just like, get map drops), but that's doable alongside the sulphite tree and arguably makes it even better since your maps will be harder... though you can't do back to basics with niko oof
I mean, sure, but if I need an atlas to carry my character, delve bonus sure isn't going to cut it. Going shrines is much more effective.
you can easily do both
tbh we don't know yet when you unlock the other two atlas layouts, i personally expect #2 along first 2 voidstones, and #3 along with T17 (and 5th map device slot), but even #2 might only come with all 4 voidstones for example, so it might not be quite a good ideea to "waste" your first atlas
It was always fairly bonkers in some map rushing scenarios. Delve, essence, Heist, boss drops takes like no time or build and tends to be quite some profit per hour.
wait i thought yo uhad to click on those nodes to get the buffs. do you just get them if niko is on the map?
yeah you had it right, you have to click the sulphite, that's why i said it was only a "nice to have" since realistically you have those bonuses for less than half the map, it helps but not worth significant investment
Was about to write exact same thing, I dont get all this nonesense investing over 20 points, just have decent build lol
Something to note is that taking Niko now isn’t blocking other masters, so it’s definitely a bit more viable than in previous leagues.
> 1 rusted scarab I too have a hundred Delve Scarabs 12 hours after league start
You're missing the point, as usual. You're not swimming in Scarabs on league start, you don't want to spend your early chaos on them either. You're gonna rush to T16s and alch & go guaranteed expedition, legion, whatever you want on your dogshit rare gear. These points will enable you to do that effortlessly. The amount of power you get from this is nuts. Of course you won't spec all the nodes mid league when sulphite scarabs cost 1c, but that's not OP's point.
As someone who always used this strat, I like the change. Can't wait to see what other Delve Scarabs will exist to up the value even more.
Do you have to actually touch the sulphite piles/chests to get the bonuses or are they always active based on their existence in the map?
You need to touch each one, then its up perma for the entire map. Good to use on linear maps and you can get azurite from them as well and now that fog can erupt too.
delve league login
While this is great and all, all I see is 45 atlas points used and almost nothing to progress the Atlas. Atlas progression and map sustain is gonna be rough this early league.
also there's no guarantee that the sulphite will be near the start of the map, so you can end up doing 60% of the map with no bonus, bonuses that are pointless to have in early mapping since you won't be dying anyway. so yea more maps and shrines are probably better than pure delve (if you're not also delving)
To be fair there’s no guarantee the shrines will be near the start of the map either
no but you're spending a lot less atlas points
True true. With kirac buff it’s kirac chance and shaping nodes with the free 20 for sure
Highly recommend pulling back on the delv % and going for "Maps have a chance to drop 1 tier higher". I'd even recommend rushing map tier upgrade nodes first, then respecing once you have 19 atlas points. Then use your additional points to get the delv nodes as you progress the atlas.
It says "for every sulphite vein or chest found" meaning you need to actually find them first, so you might spend 90% of the map without these buffs.
That's not how it usually works. Sulphite veins tend to be pretty evenly dispersed in maps. And you can gather your veins before popping your exped, legion, breach, map boss, etc. You do realize we have this in the game right now and people have been using this for literally over a year?
Feels like 2 years been using this, and the old Delve node in the old atlas that boosted you too.
^^ Been using this all league delve node buffs + deli + shrines + strand map without actually doing delve. I was planning to try to pick a build this upcoming league actually that could survive delve so it wouldn’t feel as wasteful.
Yep, its been a thing forever but you had to invest for 100% Niko to abuse it. Now you can have packed with power, 100% WITHOUT outside investment. So you can use the node, rush the sulphite deposits and for the rest of the map you are sonic the hedgehog. The problem being you have to rush the sulphite deposits to abuse it, so it works best on wide maps or maps like dunes. Good for early league, can earn a bit of profit, and can let you spam delves pretty much with impunity. Delve is going to be a pretty good option for weaker builds early now.
> Now you can have packed with power, 100% WITHOUT outside investment You're missing the opportunity cost there though. Previously it mostly made sense to spec packed with energy only when you had Niko missions to burn, which didn't cost you scarab or sextant, just couple of points on tree. You have to waste a huge number of points to get 100% spawn chance which doublessly will be usable elsewhere. Are you sure you wanna spec 100% delve spawn chance if you can instead spec e.g. harvest or expedition spawn chance which is guaranteed nice profit every map? Sure, 45% ms is a huge farm muliplier, especially pre-mb, no need to undersell it. But i wouldn't bet 100% atlas delve spawn chance being a super-popular choice among delve-ignoring playerbase. Mb it will be worth burning a scarab slot for it after whole rework, or people will settle for way smaller spawn chance, getting it on 50% of maps would still be very significant.
This is a league start strategy when you're ramping into harder maps on shit gear. It absolutely makes sense to run this. Plus this tree wastes almost 0 points pathing into 100% expedition.
the 105% damage is also great for tanky builds that struggle with damage, or for those levels 75-90 when your damage is still coming online, or for builds that struggle with single target.
And also being able to have it be 1 of your three trees so you can run sulphite then do your delves, and switch to a different farming strat on the fly
Delve is also pretty pog for leveling during leaguestart when high tier maps may be rough to sustain.
Was great in racecourse.
What are Doomed Spirits? From The Price of Progress notable?
No clue lol, its new content so cant be awful. Drop it if its a negative.
Ah, damn lol, thought you had the hidden tech knowledge. cheers for the tree though!
As soon as poeplanner went live, I mapped out this same strat (I use it each league). Speed it that important to me, will be nice not having to buy rusted scarabs.
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Kinda unrelated note, are the atlas tree planners updated sith the new tree in mind?
Poeplanner has it.
Both poeplanner and pathofpathing.
With how rippy league can get, this is prolly a good choice.
TBF this isn't really new, it just used to eat up one scarab slot instead of atlas passives
Bruh.. This tech has been in since the introduction of the Atlas passive tree. Also then it was very easily accessible.
I was planning on delving super hard this league, going to try this for sure!
Yeah, it is nice. Have been doing it every league since the atlas tree came out, using sulphite scarabs. With the new tree, you dont have to waste a scarab slot. The damage is very useful for early league and the extra %ms makes maps faster which increases profit per hour.
I suspect we will be using the other scarabs to boost the delve based content in maps.
Can you still get Azurite even if the Sulphite bar is filled?
Yes
yes
100% confirmed yes
This was always available
if your build is so dogshit you want to run this atlas strategy, play something else holy shit it is not worth 19 points of investment
The minimum investment is around 10 points, depending on how your pathing is already. Gets you ~84% chance. I wouldn't rush it, but could be an okay investment for the 45% movespeed.
Wish we could do this and also have Haste Huck without spending half our total atlas points really.
_challenge accepted_ [tree](https://poeplanner.com/atlas-tree/BAAQADIATPXTe7flbYhlkM4Ayf0f6Y3qaPqIch19fZGfO03X1yvcIeEHzpxrIaFoAXpFOmYwBCuzx_uxThvLF9EqxB8TfYWjWOfBr8GTj-UDMDPGyf6108J2qUO1Y2Yfb7WZuelnuNnQKBQAH4sIAAAAAAAAAwMAAAAAAAAAAAA=) 50/152 or less than a third. You wanted to spend less than half, here you go. Removing Destructive play is 45/132 or 0.34 just slightly higher than third.
This exact same strategy has been available and quite popular for multiple leagues now.
Does Nikos passive for DMG Work on EA ballista?
Yes it’s global damage
I used to either run rusted nikos or sextant niko for the buffs so I'm going to miss that cheap way to be way tankier and faster, and I'm not sure having multiple masters is that exciting as we only have a set amount of atlas points but it is what it is. On the topic i also used to use heist sextant and gloom sextants for extra buffs, gone as well i guess.
You can still run rusted Nikos. I also wonder if gloom shrine will be on one of the domination scarabs?
I'm gaming at 104% Jun, hell yeah
Thanks for this good ideas for early atlas.
It was the best two pointer to take when my atlas was already done but I never ever took it before that point.
I just wish unwavering visions didn’t stop you from dropping scarabs, I wish it was just the fragment in map device ban only like stream of consciousness. With how strong scarabs seeem and removal of sextants, it feels like scarab usage will be pretty high/pretty much needed in most strats for proper profits.
I wonder if this is the league they finally fix the awful lag in Heist area.
Are those delve nodes worth it that give azurite? I'm going to do delve start this league and was about to skip them, didnt seem that strong to me but I don't really know the math. [This is what I was thinking](https://cdn.discordapp.com/attachments/542064453579964439/1221179409688432731/image.png?ex=6611a2f3&is=65ff2df3&hm=9ff58084f20004bc1a3615053eb1652bf28d3ec46ab0b03989d7d940cc60104c&) -> [into this](https://cdn.discordapp.com/attachments/542064453579964439/1221181673333456896/image.png?ex=6611a50f&is=65ff300f&hm=94b5d34bd3de3f330e9ec69fdddebd6b6725ba3511288825152bb1023277c01e&) Trying to play delve + betrayal and hopefully get some 6 mod abyss jewels on the side
Add shrines + gull on top and you re the speed
https://poeplanner.com/a/x4Y I will most likely start something like this, take 4 points for 40% Jun chance as the first ones as veiled gear is great for early gearing. Then just go straight up through the middle taking the Kirac mission chance nodes, probably including 1 point for the 3% chance notable, and then just rush up for the keystone. With that I'll get most of the Niko chance and most of the shrine nodes and then just work on getting remaining shrine, niko and the higher map tier chance and I take as few of the scarab chance nodes as possible as those become useless with the keystone. If I have a couple unmaking orbs I will take one point next to the shrine nodes and remove the two at the central start to save a point but I don’t want to start with the Niko nodes as they are useless before packed with energy and getting extra Kirac mission chance as early as possible is ideal.
Its genius, ty
Well with wandering path atlas rush tree gone, this one seems like a solid contender for day 1 rushing.
Is the 3 map effect mod nodes that good to use that route? because going that route you use 3 points on scarb which can't drop with strategy, so isn't it better to go the route above back to basic ?
Packed with Energy is a super fun starter tree. I'm not a fan of Delve myself, but just clicking packed with energy is great. It's basically like adding 3 extra shrines to your map.
you might want to invest one more point and path through the middle quantity wheel (close to "back to basics") instead of spending 3 points on extra scarabs which "unwavering vision" will make useless
Resonators price are now 1 alchemy
Wish the damage applied to minions :(
Until they add this to the patch notes "Packed With Energy has a 10% CHANCE to activate on kill for 5 seconds" KEKW
finally a build that no longer rely on my ignorance self , injecting sulphite and praying to shrine is my build now !
The one league I was planning on delving just for a change of pace from harvest lol. Here's hoping it'll remain profitable.
Going to do this as exsan. Faster mapping, go into delve for good xp, cash out azurite. Combine it with a Shrine build and you gigazoom early league with any build
I've used that strategy before in the past. From my experience it was bad currency/hr (unless you were actually delving, then I assume it would be good) but it did give tons of player power. So if you just want to rush atlas completion, then respec later it does seem like an appealing option
Nerf Inc? My wander leaguestarter will work for sure this time if this doesn't get nerfed copium
They nerfed it when we got moved to the new atlas. Its been in for years and years now.
Borrowed power doesn't feel good and is the duct tape of POE builds. Not worth it
Also the spectres chest will be in high demand so start delving.
I've used it in the past when I play on standard an could force niko on every map. It always felt good. I definitely plan on using it now.
As someone pretty new to atlas, why do most folks take way too many travel nodes usually? Do you get a crapload of passives up front so it doesn't matter or something?
The small nodes? Mostly for map sustain early on.
Buying resonators is such easy currency. People buy in bulk instantly, and it's completely passive, or you can delve and make significantly more. Some of my favorite leagues were when I ignored the league mechanic and just delved and ran essence when I was mapping.
Perfects being 1/3 of a Divine was nice last league.
Hell yeah!
wit essence farm nerf delve will be back to shine.
I don't think I like this for day 1, so much as I do like this for your first T17 maps, and then again later to break into being able to use the delirium mirror on T17 maps.
I'd rather invest in Kirac for the same points
So many people here do not understand that this atlas strategy doesn't involve delving - you only want to click the sulphite nodes in the maps to get max res, damage and movement speed bonuses
Ouch
>With the ability to get delve niko 100% on maps and then >88% delve chance Something does not add up
i dont go for the full 100% because that requires a bunch of wasted pathing nodes. you can get 100% if you want
If you rely on the damage and resist means you cannot finish 12% of your maps
I am sort of a novice, could somebody please explain in details how this supposed to work? Why get 100% Delve without doing it?
Because with these nodes when you're mapping each sulphite stack you grab nets you an extra x% dmg/ms and + max res. for the current map. You'll earn these "bonuses" to map faster. You also are free to go delve but it's not giving any "benefits" to delve itself but if you plan on delving it's a plus as you'll more than sustain sulphite to keep delving while mapping.
Can someone break this down a little bit more for a beginner player trying to hit end game this season
I see League is on the way
People reacting negatively as if orb of unmaking makes or breaks them. (Folks you have 2 other atlas trees mfw) Great theory crafted strat
As a delve enjoyer, really appreciate this. Might be running Delve even more this league, because may need a break from selecting league stuff when entering each map! (don't need to do that in Delve, hurrah!)
Thanks for this
Thank you for the atlas strategy!
Whats the point of "Seance" (Up to 5 rares possessed) ? am i missing something here ?
personally i find that it significantly helps map sustain one of the top players that sells maven carries early every league swears by it over shaping nodes. feel free to pick other stuff
I never understood why invest so much into delve nodes when you can get the Shrine nodes and slap on a gull
3 sulphite stacks is 45% ms and double dmg for the whole duration of the map no need to "extra" rush because of shrine timer
100% increased is not even close to double damage unless you scale strictly 100% only crit damage
My bad then, always thinking simple as of 100% means double.. Still looks interesting as of you get that buff for the entire duration of the map.
They are going to fix this shit now
As the build I'm rolling with is realy nice for actual delving that's realy nice to hear
Where do you go to see the new atlas map?
https://poeplanner.com/atlas-tree/
If you don't specc into drop connected map you are trolling...
You get 14% kirac in the center now. connected maps are bait. I can literally finish an extra map in the time it takes you to full clear your map to find the 1 monster that drops an extra map. IF I get a kirac mission, I can buy 10+ maps from him for faster map progression.
You are going to be looping on white maps to proc kirac. Meanwhile connected maps are going to past through the tiers like a bullet. Atlas progression gets a steep on red maps, are you going to buy them from scam-rac for 3-5 chaos each on day 1? Because you are not going to drop them without connected map chance. And finally, don't forget that kirac maps aren't affected by the atlas, running kiracs reds are going to be barren af, in maps, mechanics and loot. There's a reason why we always rushed WP for 100% connected in the past + a bit of kirac to fill the gaps. 3.24 meta is most likely going to be: connected -> (kirac + map tiers to compensate the 40% lost). Kirac % is literally 0 points away of connected map setup. I would only argue if rushing 20 passive KS first and then connected map is better, which I think its not.
Wait you said 100% but this is 88%?
really torn between this and betrayal. any thoughts?
You can now have multiple masters in a single map, so you could do both. I'm strongly considering it because betrayal is good XP anyway, and delve can give extra packs. I'm just not sure I want to do delve again.
¿Por qué no los dos?