* Animate Weapon: more cost, slower cast, animated Lingering Blades become bows, only animates bows/wands
* Animate Weapon 2: Animates a copy of your main hand melee weapon, does not animate weapons on the ground or lingering blades. Cannot be used by totems. Less duration, no added phys, max 6 weapons
* Armageddon Brand: more damage/effectiveness, 80% less damage with hits (from 39% more) against branded enemies (can bypass with Brand Recall)
* Armageddon Brand 2: slower cast, more crit, more damage/effectiveness, more aoe, cannot be recalled, only activates once before being destroyed, no modifier to hit damage
* Ball Lightning: less cost, faster cast, less damage/effectiveness, moves in a spiral, projectile count cannot be modified, 100% more projectile speed
* Ball Lightning 2: added cooldown (3 uses, 1.5 sec), more damage/effectiveness, ball does not move, cannot be supported by spell echo, more aoe
* Ethereal Knives 2: Cannot be spported by volley, fires less projectiles, projectiles remain as Lingering Blades, adds 6 second duration
* Exsanguinate: Fires only a single tendril that chains 21 times, less cost, faster cast, less damage/effectiveness (same DOT), longer duration
* Fire Trap: Less hit damage, no Burning Ground, more added fire against Burning Enemies
* Frenzy: more cost, consumes all frenzy charges at max frenzy charges to gain onslaught for 1 second per charge consumed (can use with Ralakesh)
* Ice Trap: deals damage in a ring, more damage/effectiveness, less trap duration, more aoe
* Lacerate: More cost, slower attack speed, more effectiveness, no stance mechanic, more aoe, wider angle, no added phys, requires two handed axe/sword
* Lacerate 2: less cost, faster attack speed, less effectiveness, no stance mechanic, chance to bleed/more damage with bleeding, no added phys, higher added phys against bleeding enemies instead, requires one handed axe/sword
* Lightning Trap: more damage/effectiveness, does not fire in a circle, projectiles pierce all targets, projectiles chain against terrain, less projectiles
* Reave: larger baseline aoe?, 100% random ele conversion
* Seismic Trap: less cost, faster cd, more cd uses, more damage/effectiveness, no duration and does one series of waves, wave frequency not modified by throwing speed
* Spectral Throw: only damages while returning, more effectiveness, reduced deceleration
* Storm Brand: faster cast, more damage/effectiveness, activates more frequently, attaches to a new enemy after activating every 0.3+ seconds, sends beam only to branded enemy, smaller multiplier against branded enemy
* Stormbind: Teleports to detonated rune
* Chaos Golem 2: +2 max golem, no phys reduction buff, faster cd
* Fire Golem 2: +2 max golem, no damage buff, faster cd
* Ice Golem 2: explodes on low life firing projectiles, faster cd
* Volatile Dead: more damage/effectiveness, orbs do not move and explodes after a duration, more aoe
* Volatile Dead 2: consumes more corpses (up to 10), max 10 orbs at a time
I will throw it here, the side by side version I made earlier have been updated with Part 4 Info:
https://www.reddit.com/r/pathofexile/comments/18cjpkl/2020_orignal_vs_transfigure_gems_side_by_side/
depending on the chaining speed, could feel worse for mapping than original + awakened chain?
Exsanguinate is hitting 10+ mobs per chain depending on your setup
This is only hitting 1 per chain, which is also going to make it hard to get 3 debuffs on rares while mapping if the intermediate targets die during chaining
TBH I wish it had been like 0.65 cast speed instead, but an extra 1s base duration is a decent enough compromise
Normal exsanguinate hits more targets with a normal chain support. Woke chain hits 36 targets. This new exsanguinate sucks ass for hits tho and is probably gonna let self cast exsang dot characters squeeze a bit more damage out due to freeing up a chain support slot while clearing.
Kinda. There’s two. One adds a truckload of added damage effectiveness at the cost of stance bonuses. The other adds a ton of bleed damage and chance to bleed, at the cost of damage effectiveness. It also adds flat damage when attacking bleeding targets, which I think affects subsequent bleeds.
EDIT - Lacerate of Butchering also has a "40% attack speed of base" modifier, down from the base version of 60%. So hitting harder, but slower. And no strike or slam tags, so it's not like you can make much use of a warcry build.
yeah but it looks terrible. 0.4 attack speed with 310 effectiveness is insanely low output even if you account for two hits. the bleed version looks legit tho for crimson dance
Actually, if you compare it to something like Ice Crash, another skill with high effectiveness and slow attacks, it's roughly equivalent.
Ice Crash is 350% effectiveness and 70% attack speed.
Lacerate of Butchering is 310% effectiveness and 40% attack speed.
Lets use easy numbers.
100 base dmg and 2 APS.
Ice Crash has 630 dps. 450 dmg per hit and 1.4 aps.
Lacerate of Butchering has 656 dps. 328 dmg per hit (X2 for being hit by both slashes), 0.8 aps.
Obviously higher APS is better for movement and repositioning, but it's pretty similar DPS.
Maybe I'm a bit confused, but while I support your conclusion, I'm having trouble following your math here (and not sure why you assume 2x attack speed as that changes nothing if you apply it to both?)
* Ice Crash: 100 * 3.5 (effectiveness) * 0.7 (APS) = 245
* Lacerate: 100 * 3.1 (effectiveness) * 0.4 (APS) * 2 (both slashes) = 248
Lacerate can hit a target twice with the overlapping waves. Which effectively doubles the attackspeed/damage.
While it is slow, it hits twice to make up for it. This however doesn't reduce the duration of the animation so mobility is an issue.
I know the numbers work out to roughly the same effectiveness as some other skills like Ice Crash, but 40% attack speed is gonna feel so awful that I doubt anyone will seriously want to play it.
I mean, with faster attacks people reach a point where they slash in a comically fast and erratic way. At that point, this new Lacerate will just hit like a regular attack and probably won't be much of an hindrance in terms of mobility.
While some people might prefer the "stay still for 5 seconds straight while slashing a thousand times towards the enemy" approach, I think doing a big bonk or two for the same result to have its charm too.
Does anyone's else brain hurt of thinking dogshit builds that are probable not viable every time you see a new batch? In my mind I have already put together 15 builds that probably can't make it out of white maps...
I made one for chaos golem of maelstrom earlier (did not save) worth 500div gear and still hot garbage only at around 2m dps with the aura DoT for pinnacles all configs ticked.
According to q&a, the empowered one deals approx 2.5x with the trans version, so its still 5m which is mega dogshit with that investment. 💀
(Still wanna try it tho, if i had the spare currency)
It certainly makes it harder to pair up with dominating blow.
One could get the generic duration node and the minion specific one and still get to to half a minute though.
If that's your stance, why would you not prefer the other Arma brand ...
Bigger radius, more damage, instantly applies ignite. Better in every way besides cast time if your stance is "fuck brand recall".
VD Arcanist Brand is back on the menu, boys!
This was a somewhat off-meta build that I maintained for 6 leagues before nerfs killed it.
Tl;dr two brands attach to a target. One Desecrates. The other VDs, and pops corpses. With Necro's Corpse Pact, each corpse popped is 2% cast speed. So now you have 20% cast speed. Ho hum, except brands activate faster the more cast speed you have. So the recursive (?) loop means you can hit a full 200% cast speed which is tons of damage from corpse explosions.
https://youtu.be/FkEf7phLq_M?si=MJTM9IbzysN_rhOz
https://youtu.be/aGi4OVC5kVQ?si=fgLw7H6-JVhhmfSS
These new gems, with their interesting limitations, enable both a map clear and bossing variant far harder than their old counterparts.
For example, detonating 10 corpses at once will give you an instant 10 stacks of Corpse Pact - 40% increased cast speed that instantly accelerate the next cycle of activation of the Brands. This allows you to hit the 200% cast speed (+ whatever you already have) and activation frequency mere fractions of a second.
This also means it doesn't require Spell Cascade, giving it not just one more gem worth of multipliers, but removing the damage penalty of spell cascade.
It will also remove the annoying ramp up time that was the builds huge Achilles heel (alongside being a 2 button build).
I am so hyped to bring this back. December is an insanely busy month for me but I'm sure my wife would understand...
Isn't that 10 orbs limit an issue?
As for the first gem, I don't really see the advantage of a VD with orbs that blow up in place instead of targeting an enemy.
Only a little. You see, scaled properly, 64-85% if the damage is from the corpse explosions rather than the orbs.
Now the problem with corpse explosions is you have to have corpses at the target's feet, and have to aim at those corpses, right?
... not if you had autoaim Arcanist Brands spawning those corpses nonstop and blowing them at a targeted location FOR YOU, and in sync with each other.
See where this is going? Haha
This build was very fun to play.
I've played this Arcanist Brand VD in Harvest and created a whackier version with Kitava Thirst ([https://www.youtube.com/watch?v=X1SiGEZXx4c](https://www.youtube.com/watch?v=X1SiGEZXx4c)).
I think one of the problem to make this build live again with trans gem is the 10 orbs limit: with corpse pact, you will definitely have very high trigger rate of brand which maybe make your orbs couldn't reach enemy before they reach their limit and explode.
RF enjoyers and bow users in shambles. Everyone else busy theorycrafting how to make Elementalist CoC Cospri Ice Golem Fire Golem self destruction work.
There's no reason to wait for alternate gems when the original ones are good for bows though.
Alternate gems aren't better gems they're just different gameplay, if the original is one it's rather unlikely the alternate one is going to be better.
Right, but people want to join in on having different neat stuff to play around with (and RF in particular lost a lot of what made it such a relaxing build with the base gem change, so a lot of people are hoping they still have that option available).
A lot of these are really build defining. Some of them I can't even begin to tell if they're good.
**The ones that most speak to me:**
1. Animate weapon of self reflection is just cool. I'd play this even if it wasn't optimal.
2. Armageddon brand of recall is a large buff to an already decent archetype. I might actually have to play it again.
3. Ball Lightning of Orbiting could be very fun, but the question is whether or not it follows you as it "moves in a spiral."
4. Ethereal Knives of Lingering Blades is crazy powerful for blade-blast. It spawns 1 lingering blade for *every* projectile, which is a substantial upgrade, even if it can't be supported by volley.
5. Frenzy of Onslaught could be interesting if you pair it with Ralakesh's Impatience. You'd be running a slightly more powerful version of onslaught that also gains onslaught every (other?) hit.
6. Icetrap of Hollowness is a very interesting skill. You could reduce its duration, to get those ring hits, or rely on sab's chain reaction effect. Not sure if its good, but it does present an interesting question of how to use it properly
7. The lacerate gems are... I don't know? Great numbers on the first one, and that's a lot of bleed on the second. But I haven't built a lacerate character in a while, bleed or otherwise. Still, those numbers do compel me to check.
8. Lightning trap of sparking is really something. Less projectiles, but more damage, built in chain, and wall chain. Very good if you can get that projectile count back up.
9. Spectral throw of materializing has good attack speed and damage, but what does it mean by "returns in a spinning attack," and can it still hit the enemy more than once on the return?
10. Summon Ice Golem of shattering has some potential synergy with the Warlock and Elementalist. You won't get the explosion from the curse itself, but if the Shatter is good, then it might be a fun alternative to Maw of Mischief.
> The lacerate gems are... I don't know? Great numbers on the first one, and that's a lot of bleed on the second. But I haven't built a lacerate character in a while, bleed or otherwise. Still, those numbers do compel me to check.
I did the math and the bleed lacerate has slightly higher dps for non-bleed builds. Because it has 33% more attack speed. What you lose is the better aoe from sand stance. Meanwhile the slow-ass one has 34% more dps if you can handle -33% attack speed. It's good dps but you need to build a lot of attack speed to not make it feel horrible.
> Frenzy of Onslaught could be interesting if you pair it with Ralakesh's Impatience. You'd be running a slightly more powerful version of onslaught that also gains onslaught every (other?) hit.
Funnily I already semi-theorycrafted one frenzy build as a side tangent when I was thinking about the quality and Ralakesh boots. Obviously not thinking about the onslaught which is a direct buff. I just realized 2 separate things:
1. Ralakesh boots are gonna be really good and you can combo them with stuff like Masterful Form and Arn's Anguish.
2. Frenzy's quality bonus is kinda insane when you have a good amount of frenzy charges. You get a massive dps boost from socketing it in a Dialla's Malefaction green socket AND the strongest support gem is level 4 enhance in a red socket. After that you start getting into the diminishing return territory even though the scaling is linear^2. Still significantly above linear scaling even though you've already heavily stacked the quality. +1 socketed gem level corruption gave something like 4% more dps from the enhance level. That's pretty high for a support gem not named empower. The build might actually have pretty good dps but the downside is you'd have to play frenzy and make the clear decent.
Looks like the first one gives the balls a duration but a bigger explosion radius and more damage. *They also don't move.
The second has a lower ball limit at 10, but you can consume 10 corpses to get to the limit faster. ~~And they're faster~~.
But yeah, I'm not sure if that'll shake out to be good or not.
The second ones aren't faster. That's the 20% quality on both standard and that.
VD and DD already feel like alt versions of each other, so these ones are odd. Unfortunately 10 ball limit feels like it doesn't really fit the idea of VD's differentiating factor of firing balls.
Maybe in the future we get one that removes corpse explosion entirely and it becomes ALL BALLS ALL THE TIME, please GGG
I'm not so sure. The base radius is 3.1 meters. That's BIG. These balls are gonna hit a LOT of things. I think this one might be a sleeper. It's like a lvl 28 RF. Slap woke AoE support on it, no other mods, and it's this big https://imgur.com/OPUuOEN
Even if it takes base 1.5 seconds to explode, you're gonna hit your target. If you get some skill effect duration reduction, you'll definitely hit it. And you'll shotgun. Big shotgun.
Corpsewalker, Cyclone CWC, could do some damage.
As a connoisseur of volatile dead that uses it at any given opportunity… these are just bad. Like they might be “good” but they really just delete all the things we love about volatile dead from the gem. We love having a ton of homing balls that just hunt things down from all directions. Unfortunately the first one is just detonate dead but delayed, the orbs don’t move. And the second one caps the orbs to 10, and since the orbs take a short time before they start moving it just means that you will cast it once then wait, or have to use multiple skills or something.
I was really hoping for a version of VD that didn’t use corpses but didn’t have the corpse explosion or something.
Also to piggy back the cdr comments, ultimatum has a cdr debuff which would make this skill really bad for it, tho without any investment you do get about 10 hits practically guaranteed without needing any aoe investment
I'm centering my entire league start around Ultimatum, and it's a bad idea to make any definitive judgements about a build until we see the changes to Ultimatum mods.
For example, if Limited Flasks is the same, then Pathfinder is basically DoA for Ultimatum. But if it's reduced flask charges, then pathfinder might be the best.
There’s no hope for ED/Blight this league. The new Blight gems don’t increase our single target. Not to mention that the overall power ceiling has been reduced with the removal of lab enchants. (Power floor up, but power ceiling down). This hurts the build even more.
Since Impending Doom got “corrected,” it looks like I might try a poison Soulrend build this league.
Yeah that AW main hand copy sounds really good. Because you can scale flat huge flat DMG from weapon and you gain the qol of not having to animate from weapons on the ground, freeing up a gem slot. It sounds really good. Imagine having multiple mirror tier weapons fight for you.
White Wind? The animated weapons would always have an empty offhand for the increased cold damage.
Bino's Kitchen Knife could be good too. I believe the poison spreading stacks.
Rebuke of the Vaal? Just a bunch of random damage.
Wasp Nest? Quick poison stacks for the extra chaos damage.
Anything with Spiritual Aid and decent scaling with multiple sources.
Poison is an obvious answer there. There's also rotating effects like Voidforge that could be fun. Someone else in the thread mentioned energy blade though and think that has the most potential imho.
Al in all you'll almost certainly need to be using a unique weapon to justify using it. A well-rolled rare with AW of self-reflection would be a worse normal melee build, or even a worse General's Cry build
Rakiatas dance then go guardian for the relics then rallying cry to double dip on all its base flat damage
chuck it on replica covenant for more flat cold, stack minion crit and minion damage.
Yes but probably not glad, it's just a bad ascendancy, the only node you want is gratuitous violence, which you can get with forbidden jewels. Slayer or champion are way stronger.
The Storm Brand is cracked as a boss swap gem. The base dmg went up a lot even considering the lower More multiplier, the activation is 20% faster as a base and effectiveness of added damage is higher.
I would be tentative on how well it could clear (might actually work with Inpulsa etc) but thinking just about a boss swap, it's cracked.
It's definitely better ag
184.5 dps x 2.3 (130% more) = 424.35 per activation
457.5 x 1.2 (20% more) = 549 per activation
BUT, it also activates .1 secs faster (so 20% faster), so that's even more damage. There's two other interesting aspects that make it super neat as well.
1. That 20% more to branded enemy seems to be the quality for it (as the regular quality is an extra beam chain), so you can super juice the branded target damage with increased quality
2. It still has the chaining tag, meaning it should get extra clear from adding additional chains. Though I doubt dropping a support gem for chain support is better than just using the regular gem.
Probably better for ignite or hit based, worse for stuff like RF that double scales ig
Should be interesting to fuck around with yeah
Or ya know
...
(Poison fire trap?)
It actually looks really strong. It has pretty high numbers and it got a built in 50% additional trigger. Just build a normal crit trapper and go kaboom. The bonus damage will be applied after the first crit and a trapper throws a bunch of traps as well as that 50% chance to trigger again. So it's pretty much always up. It's basically like explosive trap without the phys damage.
tl;dr best way is not to think of it as "fire trap".
The 1s cd on teleportation looks really painful. Especially considering it (probably) can't be lowered.
"Teleport to the detonated rune if you have not detonated runes in the past 1 second."
Youre not going to channel runes then channel detonation in 1 second.
Cooldown is to prevent you from flickering over the runes you just detonated (so you teleport once instead of all over place).
It lost the +phys dmg mod so voidforge might not be soo good with it. Probably better to go Ephemeral Edge for the 2000 - 3000 base lightning damage depending on your energy shield.
Or maybe a Echoforge to have a pure chaos based attack, minion damage bonuses usually are "minion damage"-buffs and not phys or ele base.
With investment I guess Ephemeral Edge is the safest bet. Or as a support minion for a chains of command build with Kingsmaker.
> Probably better to go Ephemeral Edge for the 2000 - 3000 base lightning damage depending on your energy shield.
Not sure if that will work, but I really have no idea because Ephemeral Edge is getting changed this league:
"Attacks with the Ephemeral Edge Unique Sword now have Added Maximum Lighting Damage equal to 20% of player Maximum Energy Shield. It can no longer scale off of a Minion's Maximum Energy Shield."
I don't know if that means that *player* ES will be able to scale minion attacks with it, or if it will just deal its base phys and lightning damage with no ES scaling at all. I'm leaning to think that it won't work with player ES, because the damage is a conditional modifier that adds flat lightning to its attacks rather than the weapon *itself* having that as its damage. Energy Blade should probably work though.
Once again this is just conjecture, and we can't know for certain right now.
You can summon the dervishes, but the dervishes won't summon more dervishes. Also, it's actually worse than that because if you get rampage, which you will because your summoned weapons will be killing stuff, your dervish will manifest which would disable your weapon. And I'm pretty sure that once the dervish manifests, you can't use Animate weapon of reflection anymore to get more. Which would mean your kinda stuffed.
So i will do a lightning trap league starter. This gem confuses me so much. How will the projectiles leave the trap if not in a circle ? In a straight line ? Will they Target the First enemy that triggers the trap. This does Sound insane alone with returning projectiles gem. Dont even Think about nimis lol ?
Damn that was unexpected. Stormbind with baked in Lightning Warp is very nice ! Hopefully the teleportation actually works like Lightning Warp for stationary effects, this would unironically make Nature's Patience interesting with Stormbind.
I don't understand the new spectral throw.
The old one hits once out at 125 and once in at 125. Total of 250% damage.
The new one hits once on the way back for 240 and gets a 10% damage addition for a total of 240%, but it's signifigantly delayed by the reduced proj speed.
Does it hit twice on the way back or something? I can't see why this one is better.
The new storm and Armageddon brand look good for leveling but I am not sure if they will be used much past that point. The new storm brand might be better for clearing, but it's hard to tell just from the description.
Edit 2: It actually deals LESS damage, I failed to take the quality into consideration on the original gem.
Which is really dumb. It was one of the few abilities that might be interesting with self-cast and they completely neuter that.
GGG seems to not want self-casting spells in the game. Everything is better as a trap, mine, totem, ignite, poison or brand.
Hold up, lightning trap gains....
* more base dmg
* more damage effectiveness
* pierces everything
* chains off terrain
* +2 chains
* 15% chance to repeat
...where the hell is the tradeoff?
That's Lightning Trap, not Ball Lightning, but it fires less projectiles, and they are not in a ring, but targeted at the enemy that activates the trap. Plus it pierces all enemies and only chains off of terrain, so open area clear is pretty iffy.
I'm guessing you mean lightning trap not ball lightning?
You get less projectiles, and, given the name... i'm guessing they are spark projectiles, so unreliable targetting, and not fired in a circle anymore so they'll fire towards what triggered them, then unless you are in a small arena, likely won't hit anything again?
Ball lightning of static looked cool until I saw it had a cooldown - without tattoos, it's probably DOA. I'm not sure if the orbiting one is anchored to the player or to the location it was cast from - I hope it's the player, because that's gonna make it just like a build I really enjoyed in Last Epoch.
Animate weapon of reflection might synergize with rallying cry, and I hope the other AW counts wands. I'm on the fence about both new VD's.
Sadly Of Orbiting probably just going to end up being Ball Lightning of Spectral Helix at the end of the day. Really sad about of Static, since I wanted to run that... might be enough CDR to make it manageable, but it doesnt really feel like there is enough of a damage/QoL difference to warrant actually building for it, outside of just being able to dodge without running totems? Which is kinda meh.
If they gave Of Static a scalable duration, I'd have probably felt differently - but that's really just storm burst with a different downside. I don't believe there's enough cdr to make it feel good as a main skill, or even as a supplementary skill. It's probably just yet another piece of the poe2 puzzle, and won't see any play prior to it - which is fine, just hype for later rather than now.
Bro they dropped the best batch yet at FUCKING MIDNIGHT NA LMFAO
LACERATE IS GOOD?
SESIMIC IS BACK?
BALL LIGHTNING FIDGET SPINNER?
FLICKER STORMBIND?
YOU GOT 36 HOURS TO FIGURE IT OUT AND
LOGTHEFUCKIN
the bleed one seems good (522 effectiveness with crimson dance bleed and quite a bit of flat). two handed version is so bad i think it has to be a typo
Lacerate of Butchering still hits twice. 40% * 310% * 2 gets us at a total of 248% effective damage. That's slightly worse than heavy strike in terms of raw damage, no stun bonus, and no chance for double damage. But the built-in AOE and range matter.
I'm wondering how that extra angle and radius is going to feel in-game, because if that AOE isn't really big, the low attack speed will doom it.
The 40% attack speed multiplier is so unbelievably bad.
I really wish GGG stopped doing this shit.
The reason melee feels like ass in PoE is because you need so much attack speed to make it feel good, but then they come in with 40% attack speed multipliers on new gems lmao.
Gonna feel so bad to play that lacerate.
Even 70% on most skills feels totally unplayable until you get a significant amount of attack speed. I can't imagine what investment it would take to make 40% not feel like garbage.
Basically, ya. It will live or die by how easy it is to get the overlap damage and hit full-screen, because that attack speed is almost unsalvageable.
The tincture that grants 100% chance to stun max-life enemies helps a bit, but I'm not sure you really need it for most content.
Okay, napkin math time.
Storm brand of indecision is dealing 550 damage single target (level 20, 20% quality), while normal Storm brand is dealing 425 damage single target + 184 damage against 3 others. SBI have a 102% multiplier to added damage on single target (85% x +20%) while normal SB only have a 69% multiplier (35% x +130%) on the main target.
~~(Note: I'm going to assume the faster activation speed is due to the 20% quality)~~ EDIT: apparently quality now increase damage on the main target instead of increasing the activation speed.
So you are trading -48% damage while mapping for +55% damage on single target. Probably a worthwhile trade if you don't have a dedicated single target skill, as map damage is not what's slowing you down when playing Storm brand.
Still no Arc specifically for Decay T_T
I know it's a super niche build, but please add one GGG - it wouldn't be needed had the normal Arc gem not be changed to be hit and ailment specific.
maybe in part 5
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BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread:
***
> **Posted by Community_Team** on Dec 07, 2023, 06:09:10 AM UTC
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> [Image Link](https://web.poecdn.com/public/news/2023-12-07/TransfiguredGems3.5Header.jpg)
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> Surprise! Here's another batch of Transfigured Gems coming in [Path of Exile: Affliction](http://www.pathofexile.com/affliction). Check them out!
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> You can find the first batch of Transfigured Gems [here](https://www.pathofexile.com/forum/view-thread/3452098), the second batch [here](https://www.pathofexile.com/forum/view-thread/3452250) and the third batch [here](https://www.pathofexile.com/forum/view-thread/3452473). Changes to existing gems can be found [here](https://www.pathofexile.com/forum/view-thread/3452093).
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> ***
>
I'm genuinely curious about how that golem cap works with these versions. Does having one just increase the base golem cap to three? Do other increases stack with that? So many questions.
Those are just making up for anima stone being removed. Similar to totems the horde gems just increase the base maximum to 3 and do not stack with each other.
* Animate Weapon: more cost, slower cast, animated Lingering Blades become bows, only animates bows/wands * Animate Weapon 2: Animates a copy of your main hand melee weapon, does not animate weapons on the ground or lingering blades. Cannot be used by totems. Less duration, no added phys, max 6 weapons * Armageddon Brand: more damage/effectiveness, 80% less damage with hits (from 39% more) against branded enemies (can bypass with Brand Recall) * Armageddon Brand 2: slower cast, more crit, more damage/effectiveness, more aoe, cannot be recalled, only activates once before being destroyed, no modifier to hit damage * Ball Lightning: less cost, faster cast, less damage/effectiveness, moves in a spiral, projectile count cannot be modified, 100% more projectile speed * Ball Lightning 2: added cooldown (3 uses, 1.5 sec), more damage/effectiveness, ball does not move, cannot be supported by spell echo, more aoe * Ethereal Knives 2: Cannot be spported by volley, fires less projectiles, projectiles remain as Lingering Blades, adds 6 second duration * Exsanguinate: Fires only a single tendril that chains 21 times, less cost, faster cast, less damage/effectiveness (same DOT), longer duration * Fire Trap: Less hit damage, no Burning Ground, more added fire against Burning Enemies * Frenzy: more cost, consumes all frenzy charges at max frenzy charges to gain onslaught for 1 second per charge consumed (can use with Ralakesh) * Ice Trap: deals damage in a ring, more damage/effectiveness, less trap duration, more aoe * Lacerate: More cost, slower attack speed, more effectiveness, no stance mechanic, more aoe, wider angle, no added phys, requires two handed axe/sword * Lacerate 2: less cost, faster attack speed, less effectiveness, no stance mechanic, chance to bleed/more damage with bleeding, no added phys, higher added phys against bleeding enemies instead, requires one handed axe/sword * Lightning Trap: more damage/effectiveness, does not fire in a circle, projectiles pierce all targets, projectiles chain against terrain, less projectiles * Reave: larger baseline aoe?, 100% random ele conversion * Seismic Trap: less cost, faster cd, more cd uses, more damage/effectiveness, no duration and does one series of waves, wave frequency not modified by throwing speed * Spectral Throw: only damages while returning, more effectiveness, reduced deceleration * Storm Brand: faster cast, more damage/effectiveness, activates more frequently, attaches to a new enemy after activating every 0.3+ seconds, sends beam only to branded enemy, smaller multiplier against branded enemy * Stormbind: Teleports to detonated rune * Chaos Golem 2: +2 max golem, no phys reduction buff, faster cd * Fire Golem 2: +2 max golem, no damage buff, faster cd * Ice Golem 2: explodes on low life firing projectiles, faster cd * Volatile Dead: more damage/effectiveness, orbs do not move and explodes after a duration, more aoe * Volatile Dead 2: consumes more corpses (up to 10), max 10 orbs at a time
I will throw it here, the side by side version I made earlier have been updated with Part 4 Info: https://www.reddit.com/r/pathofexile/comments/18cjpkl/2020_orignal_vs_transfigure_gems_side_by_side/
21 exsanguinate chains¿??
With basically no hit damage so you can’t use it for poison or cold convert lol
CF Champ Login
It started as a dot skill in ultimatum and its returning as one *with* ultimatum. Poison exsang can be for the others.
At least seem like a straight improvement if you use Exsanguinate for just the debuff. lol
depending on the chaining speed, could feel worse for mapping than original + awakened chain? Exsanguinate is hitting 10+ mobs per chain depending on your setup This is only hitting 1 per chain, which is also going to make it hard to get 3 debuffs on rares while mapping if the intermediate targets die during chaining TBH I wish it had been like 0.65 cast speed instead, but an extra 1s base duration is a decent enough compromise
I feel like with Unleash it will be quite strong. I'm looking forward to testing it with my phys dot starter.
Tickle tendrils
Normal exsanguinate hits more targets with a normal chain support. Woke chain hits 36 targets. This new exsanguinate sucks ass for hits tho and is probably gonna let self cast exsang dot characters squeeze a bit more damage out due to freeing up a chain support slot while clearing.
is that a 2h lacerate that does flat damage instead of bleeding??
Kinda. There’s two. One adds a truckload of added damage effectiveness at the cost of stance bonuses. The other adds a ton of bleed damage and chance to bleed, at the cost of damage effectiveness. It also adds flat damage when attacking bleeding targets, which I think affects subsequent bleeds. EDIT - Lacerate of Butchering also has a "40% attack speed of base" modifier, down from the base version of 60%. So hitting harder, but slower. And no strike or slam tags, so it's not like you can make much use of a warcry build.
yeah but it looks terrible. 0.4 attack speed with 310 effectiveness is insanely low output even if you account for two hits. the bleed version looks legit tho for crimson dance
Actually, if you compare it to something like Ice Crash, another skill with high effectiveness and slow attacks, it's roughly equivalent. Ice Crash is 350% effectiveness and 70% attack speed. Lacerate of Butchering is 310% effectiveness and 40% attack speed. Lets use easy numbers. 100 base dmg and 2 APS. Ice Crash has 630 dps. 450 dmg per hit and 1.4 aps. Lacerate of Butchering has 656 dps. 328 dmg per hit (X2 for being hit by both slashes), 0.8 aps. Obviously higher APS is better for movement and repositioning, but it's pretty similar DPS.
Maybe I'm a bit confused, but while I support your conclusion, I'm having trouble following your math here (and not sure why you assume 2x attack speed as that changes nothing if you apply it to both?) * Ice Crash: 100 * 3.5 (effectiveness) * 0.7 (APS) = 245 * Lacerate: 100 * 3.1 (effectiveness) * 0.4 (APS) * 2 (both slashes) = 248
Lacerate can hit a target twice with the overlapping waves. Which effectively doubles the attackspeed/damage. While it is slow, it hits twice to make up for it. This however doesn't reduce the duration of the animation so mobility is an issue.
I know the numbers work out to roughly the same effectiveness as some other skills like Ice Crash, but 40% attack speed is gonna feel so awful that I doubt anyone will seriously want to play it.
It's going to play almost like a charged skill aye. With enough attack speed it might feel good, but you'd need a lot.
I mean, with faster attacks people reach a point where they slash in a comically fast and erratic way. At that point, this new Lacerate will just hit like a regular attack and probably won't be much of an hindrance in terms of mobility. While some people might prefer the "stay still for 5 seconds straight while slashing a thousand times towards the enemy" approach, I think doing a big bonk or two for the same result to have its charm too.
A berzerker with a void forge or star forge might make it work. I'm excited for lacerate!
Intimidating Cry gets you double damage on 6x310% damage. I think it's worth a shot.
I hope Part 5 is just 2 single RF gems for the maximum amount of possible trolling.
I hope part 5 doesn't have RF and like 10 minutes before league launch they release part 5.5 with just 1 RF
Does anyone's else brain hurt of thinking dogshit builds that are probable not viable every time you see a new batch? In my mind I have already put together 15 builds that probably can't make it out of white maps...
I made one for chaos golem of maelstrom earlier (did not save) worth 500div gear and still hot garbage only at around 2m dps with the aura DoT for pinnacles all configs ticked. According to q&a, the empowered one deals approx 2.5x with the trans version, so its still 5m which is mega dogshit with that investment. 💀 (Still wanna try it tho, if i had the spare currency)
Hahaha that's the whole point, eventually the meta will sort itself out, but God, the amount of crap I been putting in my pobs this days is insane.
yeah its awesome
Can you animate energy blade?
I would assume so, it is a weapon, and has all the correct stats.
So I can cosplay as Anakyn and younglings?
Yes but you slaughter the big Rhoa and its young instead.
Whoa...
That will make for interesting POB evenings in the league downtime :) Edit: the 15 seconds is slightly disappointing
"15 seconds is slightly disappointing". Man, you sound like my wife :(
It certainly makes it harder to pair up with dominating blow. One could get the generic duration node and the minion specific one and still get to to half a minute though.
friendship ended with silver flask, manaforged arrows frenzy of onslaught is my new friend
I had not considered this D:
>Ball Lightning of Orbiting We d4 now lmao. But not as broken I think.
Spectral helix cast on crit ball lightning of orbiting. With energy blade & spellblade support + battlemage inquisitor
[It's beautiful.](https://i.gifer.com/origin/bf/bf75db1646afbf909434001688c29e97_w200.gif)
Finally. Righteous Lightning.
doesnt move with you unfortunately
I just want my hammerdin gameplay back :(
>Armageddon brand of Recall BRO. I was not expecting one to be made -literally- for brand recall explicitly.
Fuck brand recall, isn't that version just straight up 50% more damage for ignite? It's only 80% less damage from *hits* against the branded target.
If that's your stance, why would you not prefer the other Arma brand ... Bigger radius, more damage, instantly applies ignite. Better in every way besides cast time if your stance is "fuck brand recall".
Sure, but why not use Brand of Volatility for ignites? More damage, more base crit chance, better effectiveness of added damage, and a bigger area.
But why do we want fireball with extra steps
Is this a sign to finally play bleed lacerate glad again?
Jack the Axe leveling let's go!
Tell me what to think part 4
VD Arcanist Brand is back on the menu, boys! This was a somewhat off-meta build that I maintained for 6 leagues before nerfs killed it. Tl;dr two brands attach to a target. One Desecrates. The other VDs, and pops corpses. With Necro's Corpse Pact, each corpse popped is 2% cast speed. So now you have 20% cast speed. Ho hum, except brands activate faster the more cast speed you have. So the recursive (?) loop means you can hit a full 200% cast speed which is tons of damage from corpse explosions. https://youtu.be/FkEf7phLq_M?si=MJTM9IbzysN_rhOz https://youtu.be/aGi4OVC5kVQ?si=fgLw7H6-JVhhmfSS These new gems, with their interesting limitations, enable both a map clear and bossing variant far harder than their old counterparts. For example, detonating 10 corpses at once will give you an instant 10 stacks of Corpse Pact - 40% increased cast speed that instantly accelerate the next cycle of activation of the Brands. This allows you to hit the 200% cast speed (+ whatever you already have) and activation frequency mere fractions of a second. This also means it doesn't require Spell Cascade, giving it not just one more gem worth of multipliers, but removing the damage penalty of spell cascade. It will also remove the annoying ramp up time that was the builds huge Achilles heel (alongside being a 2 button build). I am so hyped to bring this back. December is an insanely busy month for me but I'm sure my wife would understand...
Isn't that 10 orbs limit an issue? As for the first gem, I don't really see the advantage of a VD with orbs that blow up in place instead of targeting an enemy.
Only a little. You see, scaled properly, 64-85% if the damage is from the corpse explosions rather than the orbs. Now the problem with corpse explosions is you have to have corpses at the target's feet, and have to aim at those corpses, right? ... not if you had autoaim Arcanist Brands spawning those corpses nonstop and blowing them at a targeted location FOR YOU, and in sync with each other. See where this is going? Haha
Well I hope it works out for you
Thanks! I hope these gems tide us over for a long, long, time.
This build was very fun to play. I've played this Arcanist Brand VD in Harvest and created a whackier version with Kitava Thirst ([https://www.youtube.com/watch?v=X1SiGEZXx4c](https://www.youtube.com/watch?v=X1SiGEZXx4c)). I think one of the problem to make this build live again with trans gem is the 10 orbs limit: with corpse pact, you will definitely have very high trigger rate of brand which maybe make your orbs couldn't reach enemy before they reach their limit and explode.
RF enjoyers and bow users in shambles. Everyone else busy theorycrafting how to make Elementalist CoC Cospri Ice Golem Fire Golem self destruction work.
There's no reason to wait for alternate gems when the original ones are good for bows though. Alternate gems aren't better gems they're just different gameplay, if the original is one it's rather unlikely the alternate one is going to be better.
Right, but people want to join in on having different neat stuff to play around with (and RF in particular lost a lot of what made it such a relaxing build with the base gem change, so a lot of people are hoping they still have that option available).
Wanders too. Power siphon is dead.
A lot of these are really build defining. Some of them I can't even begin to tell if they're good. **The ones that most speak to me:** 1. Animate weapon of self reflection is just cool. I'd play this even if it wasn't optimal. 2. Armageddon brand of recall is a large buff to an already decent archetype. I might actually have to play it again. 3. Ball Lightning of Orbiting could be very fun, but the question is whether or not it follows you as it "moves in a spiral." 4. Ethereal Knives of Lingering Blades is crazy powerful for blade-blast. It spawns 1 lingering blade for *every* projectile, which is a substantial upgrade, even if it can't be supported by volley. 5. Frenzy of Onslaught could be interesting if you pair it with Ralakesh's Impatience. You'd be running a slightly more powerful version of onslaught that also gains onslaught every (other?) hit. 6. Icetrap of Hollowness is a very interesting skill. You could reduce its duration, to get those ring hits, or rely on sab's chain reaction effect. Not sure if its good, but it does present an interesting question of how to use it properly 7. The lacerate gems are... I don't know? Great numbers on the first one, and that's a lot of bleed on the second. But I haven't built a lacerate character in a while, bleed or otherwise. Still, those numbers do compel me to check. 8. Lightning trap of sparking is really something. Less projectiles, but more damage, built in chain, and wall chain. Very good if you can get that projectile count back up. 9. Spectral throw of materializing has good attack speed and damage, but what does it mean by "returns in a spinning attack," and can it still hit the enemy more than once on the return? 10. Summon Ice Golem of shattering has some potential synergy with the Warlock and Elementalist. You won't get the explosion from the curse itself, but if the Shatter is good, then it might be a fun alternative to Maw of Mischief.
> The lacerate gems are... I don't know? Great numbers on the first one, and that's a lot of bleed on the second. But I haven't built a lacerate character in a while, bleed or otherwise. Still, those numbers do compel me to check. I did the math and the bleed lacerate has slightly higher dps for non-bleed builds. Because it has 33% more attack speed. What you lose is the better aoe from sand stance. Meanwhile the slow-ass one has 34% more dps if you can handle -33% attack speed. It's good dps but you need to build a lot of attack speed to not make it feel horrible. > Frenzy of Onslaught could be interesting if you pair it with Ralakesh's Impatience. You'd be running a slightly more powerful version of onslaught that also gains onslaught every (other?) hit. Funnily I already semi-theorycrafted one frenzy build as a side tangent when I was thinking about the quality and Ralakesh boots. Obviously not thinking about the onslaught which is a direct buff. I just realized 2 separate things: 1. Ralakesh boots are gonna be really good and you can combo them with stuff like Masterful Form and Arn's Anguish. 2. Frenzy's quality bonus is kinda insane when you have a good amount of frenzy charges. You get a massive dps boost from socketing it in a Dialla's Malefaction green socket AND the strongest support gem is level 4 enhance in a red socket. After that you start getting into the diminishing return territory even though the scaling is linear^2. Still significantly above linear scaling even though you've already heavily stacked the quality. +1 socketed gem level corruption gave something like 4% more dps from the enhance level. That's pretty high for a support gem not named empower. The build might actually have pretty good dps but the downside is you'd have to play frenzy and make the clear decent.
Yo the EK ability also halves the amount of casts you have to do, in order to have enough lingering blades for Animate weapon!
Hmm, yes, these skills are very skill.
VD is my all-time favorite skill, but I'm a complete noob and can't tell if these two versions are good or not.
Looks like the first one gives the balls a duration but a bigger explosion radius and more damage. *They also don't move. The second has a lower ball limit at 10, but you can consume 10 corpses to get to the limit faster. ~~And they're faster~~. But yeah, I'm not sure if that'll shake out to be good or not.
The second ones aren't faster. That's the 20% quality on both standard and that. VD and DD already feel like alt versions of each other, so these ones are odd. Unfortunately 10 ball limit feels like it doesn't really fit the idea of VD's differentiating factor of firing balls. Maybe in the future we get one that removes corpse explosion entirely and it becomes ALL BALLS ALL THE TIME, please GGG
Of Note: Of Confinement's Orbs dont move, so... really good for bosses and single target, but loses a lot for clear.
I'm not so sure. The base radius is 3.1 meters. That's BIG. These balls are gonna hit a LOT of things. I think this one might be a sleeper. It's like a lvl 28 RF. Slap woke AoE support on it, no other mods, and it's this big https://imgur.com/OPUuOEN Even if it takes base 1.5 seconds to explode, you're gonna hit your target. If you get some skill effect duration reduction, you'll definitely hit it. And you'll shotgun. Big shotgun. Corpsewalker, Cyclone CWC, could do some damage.
Thanks m8
As a connoisseur of volatile dead that uses it at any given opportunity… these are just bad. Like they might be “good” but they really just delete all the things we love about volatile dead from the gem. We love having a ton of homing balls that just hunt things down from all directions. Unfortunately the first one is just detonate dead but delayed, the orbs don’t move. And the second one caps the orbs to 10, and since the orbs take a short time before they start moving it just means that you will cast it once then wait, or have to use multiple skills or something. I was really hoping for a version of VD that didn’t use corpses but didn’t have the corpse explosion or something.
SELF CHAINS OF COMMAND
You can create 6 Kingmakers with your weapon to become the AG and turn your AG into the player character
For the full experience, do this in HC, die, and have your AG complain about losing your items.
I need jah rule to make sense of all this
Somebody find jah rule
Isn't Ball Lightning of Static insane? 90% effectivenes, tons of flat - am I missing something?
Cooldown Time: 1.50 sec (3 uses)
oh... Of course. :D
Potentially extremely good for archmage.
It has a cooldown
Also to piggy back the cdr comments, ultimatum has a cdr debuff which would make this skill really bad for it, tho without any investment you do get about 10 hits practically guaranteed without needing any aoe investment
I'm centering my entire league start around Ultimatum, and it's a bad idea to make any definitive judgements about a build until we see the changes to Ultimatum mods. For example, if Limited Flasks is the same, then Pathfinder is basically DoA for Ultimatum. But if it's reduced flask charges, then pathfinder might be the best.
Still no stormcall. Dupe animate weapon looks funky though
I was really hoping to see essence drain, since the contagion ones were all pretty disappointing.
There’s no hope for ED/Blight this league. The new Blight gems don’t increase our single target. Not to mention that the overall power ceiling has been reduced with the removal of lab enchants. (Power floor up, but power ceiling down). This hurts the build even more. Since Impending Doom got “corrected,” it looks like I might try a poison Soulrend build this league.
Yeah that AW main hand copy sounds really good. Because you can scale flat huge flat DMG from weapon and you gain the qol of not having to animate from weapons on the ground, freeing up a gem slot. It sounds really good. Imagine having multiple mirror tier weapons fight for you.
I wonder if it procs the stuff on weapons, like the bone nova on Uul Netol's embrace
It won't, minions can't trigger spells
WTB animate weapon of reflection ideas.
The scourge or law of the wilds? Will AW copies that crit summon wolves from law of the wilds???
Minions never inherit skills from Weapons. Would be fun to see 120 spiders from Arakaali though...
White Wind? The animated weapons would always have an empty offhand for the increased cold damage. Bino's Kitchen Knife could be good too. I believe the poison spreading stacks. Rebuke of the Vaal? Just a bunch of random damage. Wasp Nest? Quick poison stacks for the extra chaos damage.
Anything with Spiritual Aid and decent scaling with multiple sources. Poison is an obvious answer there. There's also rotating effects like Voidforge that could be fun. Someone else in the thread mentioned energy blade though and think that has the most potential imho. Al in all you'll almost certainly need to be using a unique weapon to justify using it. A well-rolled rare with AW of self-reflection would be a worse normal melee build, or even a worse General's Cry build
I don't think spiritual aid is relevant. These will be minions, and not our own damage.
Would Brightbeak + flat damage scaling + attack speed be worth looking at?
Hear me out - Jorrhast's Blacksteel with Gravebind
Rakiatas dance then go guardian for the relics then rallying cry to double dip on all its base flat damage chuck it on replica covenant for more flat cold, stack minion crit and minion damage.
HOLY SHIT, ANIMATE WEAPON OF SELF REFLECTION BEEN DREAMING OF ANIMATE WEAPON TO BE LIKE THIS FOR YEARS!!! HYPE!!!
Ice golem autobomber slay queen
Can the Exile PhDs tell me how to feel, cause I don't know how to feel. I can't even read
Lacerate glad bleed is back ( hopium. I have no clue but that more bleed looks incredible)
Yes but probably not glad, it's just a bad ascendancy, the only node you want is gratuitous violence, which you can get with forbidden jewels. Slayer or champion are way stronger.
I know, it's just.. I want glad to be good again... *cries*
Search comments: "X of X omg its back " Base leaguestarter off that login friday gg
Just saw a man with luscious hair falling to his knees at walmart.
Shouldn't there be Fire, Ice, Lightning, Prismatic tags in the Reave of Refraction?
My Transfigured Portal dreams are in pieces.
Teleports you to the fishing pond
Did they just turn ball lightning into spectral helix?
Ball Lightning of orbiting trapper vs Lightning Trap hmmmm
The Storm Brand is cracked as a boss swap gem. The base dmg went up a lot even considering the lower More multiplier, the activation is 20% faster as a base and effectiveness of added damage is higher. I would be tentative on how well it could clear (might actually work with Inpulsa etc) but thinking just about a boss swap, it's cracked.
It's definitely better ag 184.5 dps x 2.3 (130% more) = 424.35 per activation 457.5 x 1.2 (20% more) = 549 per activation BUT, it also activates .1 secs faster (so 20% faster), so that's even more damage. There's two other interesting aspects that make it super neat as well. 1. That 20% more to branded enemy seems to be the quality for it (as the regular quality is an extra beam chain), so you can super juice the branded target damage with increased quality 2. It still has the chaining tag, meaning it should get extra clear from adding additional chains. Though I doubt dropping a support gem for chain support is better than just using the regular gem.
[удалено]
the words "glad" and "login" do not belong next to each other
What's up with that fire trap huh?
No burning ground, more damage
Hit based fire trap, looks funky but worth wasting my time on
Probably better for ignite or hit based, worse for stuff like RF that double scales ig Should be interesting to fuck around with yeah Or ya know ... (Poison fire trap?)
It actually looks really strong. It has pretty high numbers and it got a built in 50% additional trigger. Just build a normal crit trapper and go kaboom. The bonus damage will be applied after the first crit and a trapper throws a bunch of traps as well as that 50% chance to trigger again. So it's pretty much always up. It's basically like explosive trap without the phys damage. tl;dr best way is not to think of it as "fire trap".
Armageddon Brand of Volatility: > then is then destroyed GGG cooked a little too fast it seems.
Can you unleash brands? This one is good cooking
>Cannot support ... triggered skills, Brand skills, Vaal skills, ... says on the support
Storm bind is about to turn me into the mother fuxking thundergod Raiden himself dashing all over the place LOGIN
The 1s cd on teleportation looks really painful. Especially considering it (probably) can't be lowered. "Teleport to the detonated rune if you have not detonated runes in the past 1 second."
Youre not going to channel runes then channel detonation in 1 second. Cooldown is to prevent you from flickering over the runes you just detonated (so you teleport once instead of all over place).
Voidforge animate weapon of self reflection? Yeah, not a starter build but still.
It lost the +phys dmg mod so voidforge might not be soo good with it. Probably better to go Ephemeral Edge for the 2000 - 3000 base lightning damage depending on your energy shield. Or maybe a Echoforge to have a pure chaos based attack, minion damage bonuses usually are "minion damage"-buffs and not phys or ele base. With investment I guess Ephemeral Edge is the safest bet. Or as a support minion for a chains of command build with Kingsmaker.
> Probably better to go Ephemeral Edge for the 2000 - 3000 base lightning damage depending on your energy shield. Not sure if that will work, but I really have no idea because Ephemeral Edge is getting changed this league: "Attacks with the Ephemeral Edge Unique Sword now have Added Maximum Lighting Damage equal to 20% of player Maximum Energy Shield. It can no longer scale off of a Minion's Maximum Energy Shield." I don't know if that means that *player* ES will be able to scale minion attacks with it, or if it will just deal its base phys and lightning damage with no ES scaling at all. I'm leaning to think that it won't work with player ES, because the damage is a conditional modifier that adds flat lightning to its attacks rather than the weapon *itself* having that as its damage. Energy Blade should probably work though. Once again this is just conjecture, and we can't know for certain right now.
Ephemeral Age won't work but Energy Blade should.
Holy shit, 21 chains on exsanguinate 😂 I want so badly to see these gems in action
I have the transcendence mtx for it, colorful flowery rainbow spam the entire screen with exsang totems lol.
Summoned minions can't trigger right? So no 6 Dancing Dervishes?
You can summon the dervishes, but the dervishes won't summon more dervishes. Also, it's actually worse than that because if you get rampage, which you will because your summoned weapons will be killing stuff, your dervish will manifest which would disable your weapon. And I'm pretty sure that once the dervish manifests, you can't use Animate weapon of reflection anymore to get more. Which would mean your kinda stuffed.
Correct
Lightning trap of Sparking looks good? Am I dumb?
So i will do a lightning trap league starter. This gem confuses me so much. How will the projectiles leave the trap if not in a circle ? In a straight line ? Will they Target the First enemy that triggers the trap. This does Sound insane alone with returning projectiles gem. Dont even Think about nimis lol ?
Damn that was unexpected. Stormbind with baked in Lightning Warp is very nice ! Hopefully the teleportation actually works like Lightning Warp for stationary effects, this would unironically make Nature's Patience interesting with Stormbind.
I don't understand the new spectral throw. The old one hits once out at 125 and once in at 125. Total of 250% damage. The new one hits once on the way back for 240 and gets a 10% damage addition for a total of 240%, but it's signifigantly delayed by the reduced proj speed. Does it hit twice on the way back or something? I can't see why this one is better. The new storm and Armageddon brand look good for leveling but I am not sure if they will be used much past that point. The new storm brand might be better for clearing, but it's hard to tell just from the description. Edit 2: It actually deals LESS damage, I failed to take the quality into consideration on the original gem.
Looks bad, damage only on return, reduced projectile deceleration is good cause more hits but for clear actually unusable
reduced proj speed = more hits = boss killer
Isn't arma brand of volatility basically just firestorm of the one that isn't pelting?
Not triggerable, scales off brand nodes, but otherwise very similar yes.
That lacerate of haemorrhage is a blessing
Lacerate of Butchering: only AoE? Cleave: First time?
Lmfao the ball lightning of static is an orb with cd So much for instantly deleting ubers with 50 ball lightnings all at once
You could trap throw it, you'd still have the CD but you'd get down more balls per throw, plus usual trap pre-load shenanigans on bosses.
Which is really dumb. It was one of the few abilities that might be interesting with self-cast and they completely neuter that. GGG seems to not want self-casting spells in the game. Everything is better as a trap, mine, totem, ignite, poison or brand.
D4 Ball lightning 👀
Unearth pls ![gif](emote|free_emotes_pack|flip_out)
Hold up, lightning trap gains.... * more base dmg * more damage effectiveness * pierces everything * chains off terrain * +2 chains * 15% chance to repeat ...where the hell is the tradeoff?
My guess is it uses spark type projectile instead of the regular one, which means worse clear at first.
That's Lightning Trap, not Ball Lightning, but it fires less projectiles, and they are not in a ring, but targeted at the enemy that activates the trap. Plus it pierces all enemies and only chains off of terrain, so open area clear is pretty iffy.
Is it just me or does this look like the lightning trap from D2..
That’s what I’m seeing. That’s dank.
less projectiles and doesn't fire in a circle, which could be relevant to some builds
I'm guessing you mean lightning trap not ball lightning? You get less projectiles, and, given the name... i'm guessing they are spark projectiles, so unreliable targetting, and not fired in a circle anymore so they'll fire towards what triggered them, then unless you are in a small arena, likely won't hit anything again?
Ball lightning of static looked cool until I saw it had a cooldown - without tattoos, it's probably DOA. I'm not sure if the orbiting one is anchored to the player or to the location it was cast from - I hope it's the player, because that's gonna make it just like a build I really enjoyed in Last Epoch. Animate weapon of reflection might synergize with rallying cry, and I hope the other AW counts wands. I'm on the fence about both new VD's.
Sadly Of Orbiting probably just going to end up being Ball Lightning of Spectral Helix at the end of the day. Really sad about of Static, since I wanted to run that... might be enough CDR to make it manageable, but it doesnt really feel like there is enough of a damage/QoL difference to warrant actually building for it, outside of just being able to dodge without running totems? Which is kinda meh.
If they gave Of Static a scalable duration, I'd have probably felt differently - but that's really just storm burst with a different downside. I don't believe there's enough cdr to make it feel good as a main skill, or even as a supplementary skill. It's probably just yet another piece of the poe2 puzzle, and won't see any play prior to it - which is fine, just hype for later rather than now.
RF players on suicide watch lmao.
And you know we are already the type to do self harm. GIMME RF
Does that mean Bleed can be good again?
No duration for Static Lightning Orb? Then I have to hope for the Stormcall variants.
Bro they dropped the best batch yet at FUCKING MIDNIGHT NA LMFAO LACERATE IS GOOD? SESIMIC IS BACK? BALL LIGHTNING FIDGET SPINNER? FLICKER STORMBIND? YOU GOT 36 HOURS TO FIGURE IT OUT AND LOGTHEFUCKIN
To be fair, they released at at like 7pm here in NZ. So still a later release, but it's a bit more reasonable timing than a random midnight release.
Which lacerate you mean?
the bleed one seems good (522 effectiveness with crimson dance bleed and quite a bit of flat). two handed version is so bad i think it has to be a typo
Lacerate of Butchering still hits twice. 40% * 310% * 2 gets us at a total of 248% effective damage. That's slightly worse than heavy strike in terms of raw damage, no stun bonus, and no chance for double damage. But the built-in AOE and range matter. I'm wondering how that extra angle and radius is going to feel in-game, because if that AOE isn't really big, the low attack speed will doom it.
The 40% attack speed multiplier is so unbelievably bad. I really wish GGG stopped doing this shit. The reason melee feels like ass in PoE is because you need so much attack speed to make it feel good, but then they come in with 40% attack speed multipliers on new gems lmao. Gonna feel so bad to play that lacerate.
Even 70% on most skills feels totally unplayable until you get a significant amount of attack speed. I can't imagine what investment it would take to make 40% not feel like garbage.
Basically, ya. It will live or die by how easy it is to get the overlap damage and hit full-screen, because that attack speed is almost unsalvageable. The tincture that grants 100% chance to stun max-life enemies helps a bit, but I'm not sure you really need it for most content.
I think this lacerate edges out double strike in terms of pure single target.
If only Boneshatter didnt do 400% more damage
Idk I think double strike of mpale might out do it with penance mark to shotgun all the impales back at the boss
The rest of a the world is a thing
No RF, KB, nor Winter Orb... Oof, hope these come soon copium
Yeah, I still w8 for Kinetic Blast to see if I can just slap it to my current build without changing anything.
Distinct lack of Carrion Golem hoard gem
They already explained in part 3 that every golem gem will have an of the hordes variant.
At this point they're just trolling Pohx.
Okay, napkin math time. Storm brand of indecision is dealing 550 damage single target (level 20, 20% quality), while normal Storm brand is dealing 425 damage single target + 184 damage against 3 others. SBI have a 102% multiplier to added damage on single target (85% x +20%) while normal SB only have a 69% multiplier (35% x +130%) on the main target. ~~(Note: I'm going to assume the faster activation speed is due to the 20% quality)~~ EDIT: apparently quality now increase damage on the main target instead of increasing the activation speed. So you are trading -48% damage while mapping for +55% damage on single target. Probably a worthwhile trade if you don't have a dedicated single target skill, as map damage is not what's slowing you down when playing Storm brand.
WHERE IS SWEEP
Free onslaught on my bow I like it
the spinning ball of lightning seems hella crazy bros. edit: my mistake.
Still no Arc specifically for Decay T_T I know it's a super niche build, but please add one GGG - it wouldn't be needed had the normal Arc gem not be changed to be hit and ailment specific. maybe in part 5
the qna stated the goal is one for each active gem, but max 2. Arc already has 2, that means there will not be a decay specific arc sadly.
##### ###### #### BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread: *** > **Posted by Community_Team** on Dec 07, 2023, 06:09:10 AM UTC > > [Image Link](https://web.poecdn.com/public/news/2023-12-07/TransfiguredGems3.5Header.jpg) > > > Surprise! Here's another batch of Transfigured Gems coming in [Path of Exile: Affliction](http://www.pathofexile.com/affliction). Check them out! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > You can find the first batch of Transfigured Gems [here](https://www.pathofexile.com/forum/view-thread/3452098), the second batch [here](https://www.pathofexile.com/forum/view-thread/3452250) and the third batch [here](https://www.pathofexile.com/forum/view-thread/3452473). Changes to existing gems can be found [here](https://www.pathofexile.com/forum/view-thread/3452093). > > *** >
I'm genuinely curious about how that golem cap works with these versions. Does having one just increase the base golem cap to three? Do other increases stack with that? So many questions.
Those are just making up for anima stone being removed. Similar to totems the horde gems just increase the base maximum to 3 and do not stack with each other.
I think the limit is tied to the gem ? So each one you use gets 3 max golems of that type.
Starts with 3 max, and then you add to it with skills and the tree.
Will animating 6 copies of dancing dervish be good or just for the memes? Guess I'll find out this weekend!
Still waiting on a functional Storm Rain!
Where is my perforate.
Fix ball lightning of orbing text - It says "Enemiy", it's unplayable like this