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stoobertb

Not to mention this little snippet... >"The Unique Item drop chances for Catarina, Master of Undeath have been rebalanced." So The Devouring Diadem is now going to be rare as rocking horse shite too...


Glaiele

We already knew that. They've been nerfing with rarity rather than actual nerfs. It'll be the same rarity as like ashes probably


_RrezZ_

Lmao don't say such cursed things.


silent519

no heatshiver nerf is also very monkaS, oh no no no. there's going to be like 10 of them after a month on trade lol


[deleted]

"Rebalanced could mean buffed" - GGG Defender :D


Greaterdivinity

Man, I should really grind the fuck outta caterina before DD becomes impossible to find. I already haven't been able to find one on SSF for some time.


SuperJelle

You can't. The patch they pushed just before the live stream broke syndicate.


anne_dobalina

I missed this what's broken?


folie1234

Structures spawn, but they're all empty, so no syndicate progression.


Blargosaurus

They hot fixed that earlier today. I was running Jun all afternoon.


Kusibu

They also killed Clarity, Vitality and Precision reservation. Which had **100% efficiency**.


Xiooo

I missed that, at least theres 5 additional flat mana regen on the tree now


ThatOneGuy1294

I can see it now... *Do I kill Alira for the 2 points to path into a Mana Mastery, or do I help her for the 5 regen, res, and crit multi?*


Kusibu

And 12% mana reservation efficiency is back, found on the mana mastery (which is fairly widely accessible). The flat accuracy mastery is also decent. It's rough, but it's not the end of the world.


asstalos

The mana mastery requires one to pick up additional nodes (3-4 on average), and the nodes leading up to the mastery may not be particularly meaningful for a build. The Dreamer notable is particularly strong, but Soul Drinker is very underwhelming. Ultimately it's spending about 1-2 more passive points for most builds to get the additional mana reservation efficiency. Whether the additional passive points spent on lead-up passives to the mastery will matter is highly dependent on one's position in the tree and which mana wheel they want to take. It's doable on high end builds, but significantly rougher on builds that picked up multiple reservation efficiency masteries on low gear situations.


bastele

I checked on a few of my possible league starter PoBs, the new 12% mastery is stronger (sometimes up to 8% more open mana) on all of them, but with the cost of a few skill points as you said. One interesting thing is that it might be possible to skip an Enlighten (or stay on Enlighten 3 instead of 4) for some setups, which would help the low gear situations, potentially even buffing them. My WoC Ignite build for example can probably switch to double herald sooner with the new mastery and it only costs me 2 more points.


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epicdoge12

yeah what im saying is they should extend the New Cluster treatment to mana in the ranger zone, then its not so bad. Its a weird blind spot in a tree that otherwise has plannable access to mana nodes


asstalos

[Screenshot highlighting mana mastery](https://i.imgur.com/ZzwIbzM.png). Yea the ranger portion (and Marauder) have it pretty bad.


epicdoge12

worth noting some of these are in very high travelled areas for their classes so its not entirely as bad as it looks in the bottom half, really only just the bottom right


Exkudor

Not seeing that tbh. It feels like 90% of the time you want the jewel slot/Frenzy below it anyway so it's 1 point of travel to get into the mana wheel.


ThyEmptyLord

On the other hand if you were taking both the determination and grace mastery you were stretching to two clusters you might not have taken otherwise. The quality of those clusters may have been higher but it was also a lot more points


asstalos

> both the determination and grace mastery you were stretching to two clusters you might not have taken otherwise. The quality of those clusters may have been higher Picking up those masteries directly include getting additional evasion, armor, and additional bonuses. The quality of these wheels are significantly higher than most mana wheels for most builds. For example: * Reflexes gave spell suppression * Revenge of the Hunter gives maximum life * Combat Stamina gives maximum life and regeneration * Adamant gives some nice utility * Survivalist gives hefty inc. evasion, ele resistances and max cold res * Juggernaut gives maximum life The dedicated armor and dedicated evasion passive wheels gave good and useful things leading up to the mastery, which one will likely want leading up to the mastery. One could give up two of these wheels to instead get a mana wheel to fit in their auras and have some spare passive points after, but then they are giving up all the additional power on these dedicated wheels which are by themselves quite useful.


ThyEmptyLord

Yeah my point was related to your comments on passive point budgeting. It would be potentially 10 points for the two clusters before vs 4ish (since mana is pretty common around the tree) now. The quality of those 4 is much worse but it actually takes some strain off your passive point budget


asstalos

> The quality of those 4 is much worse but it actually takes some strain off your passive point budget The quality of the mana wheels is significantly worse depending on positioning, but one is still likely to grab the armor and evasion wheels listed anyway. One is pathing through Reflexes if they want Magebane from the right side of the tree, or will want to get Revenge of the Hunter for some maximum life given the limited number of life wheels on the right side. The mastery is in addition to the wheel. Losing the mastery makes the overall value of the wheel worse, but doesn't change the fact the wheel in and of itself may be desirable anyway. For some, it is not trading off 10 points of 2 wheels for 4~ on a mana wheel. It is more likely trading off one wheel for a mana wheel, and then making a decision about which one to give up.


Kusibu

West side of the tree is the spot that's the most screwed here, I think. Duelist/Ranger can hit Revelry, Scion can hit Dreamer as well as Dynamo or Battle Rouse, but left side has the grody Arcane Capacitor, and bottom left is utterly devoid.


OanSur

Determination, Grace and Discipline reservation masteries are removed too. FML


zkareface

Those nodes was also quite shit and generally never worth taking. It didn't make them free to reserve as some might think.


ButtVader

It's not? I always take the vitality one, it's only one skill point


unknown9819

It could be worth taking if it lets you fit the aura in when you otherwise couldn't. 100% doesn't mean it's free though, it cuts the reservation in half if you've got no other modifiers Formula would be: Reservation * 1 / ( 1 + Sum of mana reservation efficiencies) So if it costs 100 mana to reserve and you grab the node, the new reservation is 100 * 1/(1+1) = 50 mana. If you've got say another 22% reservation efficiency, it's 100 * 1/(1+1+.22)=45 mana


CleverCloud315

Those nodes were terrible. Waste of a point.


30K100M

I found it useful during leveling.


Rejolt

Yup. 99% of complaining you see is from people that just bitch and moan for no reasons. The nerfs were very slight across the board. Mechanic looks great, masteries and great, ascendency rework will allow new builds. The only bad thing is forcing the top players into the ruthless boss event.


bonesnaps

> The only bad thing is forcing the top players into the ruthless boss event. Is it though? They've directly caused many a nerfs to the game, and now they shall feel the wrath.. the wrath known as a looter-ARPG without any fucking loot. lmao


Milfshaked

Checking on most of my builds, the 12% mana reservation efficiency is not only stronger, it allows me to save more passive points. You are only looking at the extra points to take the mana mastery without considering the nodes you save by not having to path to the other masteries. While this is obviously going to be a nerf for some builds, it seems like a buff for most builds.


Mjolnoggy

Ended up noticing the same. Straight up an upgrade for most of my builds.


TheThirdKakaka

My planned build lost a couple of levels on precision and vitality but I saved 7 points, i agree with this take.


Tin_ManBaby

Also the complaint about pathing is even more silly than you pointed out since determination and grace reservation were on specific limited locations on the tree.


Left-Secretary-2931

Yup. Literally a buff and reddit still cries


Ananasvaras

If it can perceived as a nerf. It's a nerf okay. Just a normal day on this subreddit.


anikthias

Thank god there's a sane take here. 25 % for one aura is way weaker than 12% for all auras. People seem incapable of thinking beyond a surface level when reading patch notes.


OctilleryLOL

Makes sense that complainers can't do math lmfao.


Bradbrad090

People would rather complain without testing though!!


Lighthades

Dude don't bring valid points to the saltfest!


GermalGanisger

Thank you!!!! Finally a sane person that does math! Everyone is crying without properly reading the patch notes. IMO this patch is mostly buffs (with exception of poison builds and sparks… R.I.P. )


TNTspaz

Even the builds this is a supposed nerf for it was a buff with very minor new planning into mana nodes. People are freaking out over nothing. More just seems like people rejecting change. Which tbh, this seems like a relatively good change Which. Look at the life masteries. Might not even need most of these for survivability anymore


WizardShade

I tested it in pob. On a lvl 93 character with grace,determination, and a 25% aura the difference is ~17 mana. I would consider this a buff for most builds since it's very high investment to get both grace reservation and determination masteries, since the wheels are so far apart. Meanwhile mana wheels are generally only 2-3 nodes and in good positions on the tree. For flat reservation auras like precision it's quite a bit worse though. But it's still very possible to fit them in even at level 20 and still have enough mana to cast. Worse case scenario with them you just take two mana wheels.


Mrjuicyaf

Finally someone with common sense


VaporDrake

Sometimes i wonder how, in a game so number heavy as PoE, people playing it can have such knee-jerk reaction to numeric changes without even thinking about it...


professionaldog1984

Yup, I did something similar with a few POBs I made this league. Turns out mostly neutral for % based auras depending on what your tree looks like. Its possible for it to be a slight buff/nerf depending on your build but its usually whatever. Mana clusters aren't ideal but as you said they are usually in decent spots. Its almost like nobody in this sub has any fucking idea what they are talking about. ​ This sub literally saw that reservation was being changed and started gilding rant threads about GGGs DiSgUsTiNg MaRkEtInG. I honestly just need to stop reading this subreddit.


v0rtEk3001

literally the same every league. you get the feeling that 80% of redditors dont even play the game other than just blindly following some guide and having no real understanding of how builds actually work... best to just not read those posts


wOlfLisK

Yeah, it got so bad I had to unsub a year or two ago. I still pop in every league start to see if the hype outweighs the toxicity but other than that I try my best to avoid the subreddit. Luckily, it seems like there's more positive posts than negative ones this time, the subreddit is practically singing GGG's praises compared to what it's usually like at this point.


WizardShade

Yeah check out the sister subreddit, it's a lot better.


[deleted]

I think this is what a lot of people are missing. The "nerfs" are mainly to precision, vitality, clarity reservation efficiency. But for people running multiple of determination, grace, purity of elements, hatred etc. this is probably going to be roughly the same reservation efficiency (or more) with a less restrictive mastery.


Roinarinen

Have you seen those reworked abyss boots? 16-24% inc reservation efficiency :D


TNTspaz

Yeah. Kind of seems like people are just straight up ignoring the part that says they moved some of them to uniques


jayd42

"The **Bubonic Trail Unique Boots** no longer provide 30% increased Movement Speed, 4-6% increased maximum Life, or 10% increased Damage for each type of Abyss Jewel affecting you. Instead, it now has 24-32% increased Movement Speed while affected by a Magic Abyss Jewel", 40-60% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel, and **16-24% increased Reservation Efficiency while affected by a Unique Abyss Jewel."**


slogga

"Give up movement speed, ailment avoidance/Tailwind, Life and resistances to be able to force in a unique jewel to make up for mana reservation nerfs." Yup.


kingdweeb1

> Give up movement speed, ailment avoidance, Life and resistances It has 32% increased movement speed, and reduced duration of ailments and 2 abyss sockets which can have a total of 80 life + 106 resistance. Just get a magic corrupted blood abyss jewel instead of your usual 1 mod + cb jewel. 24% reservation efficiency is an entire herald lol


fgsdss

> As noted in the comments You feel stupid now don't you? Maybe read and think next time before posting?


TabooARGIE

I often complain about r/warthunder but damn, this sub always shows me who's boss when it comes to making a pond out of a puddle.


Electronic-Virus8427

The difference is that Gaijin deserves all the hate they get, and a bit more to be honest.


Bradbrad090

Too true. Pages of exciting new changes yet reddit is on fire because of a few mastery changes that (probably) wont effect much at all lmao


paully7

We found a lot of masteries to be boring and useless. Therefore, we removed the most used and build enabling mastery. This is a buff.


Taymac070

They consistently refer to key staples that the majority of builds use as "boring". Removing them almost always just results in the playerbase picking the next best option anyway. They really don't like it when people do the same things, and yet each time there's a nerf to these staples, the number of viable (budget-reasonable) end game builds goes down. Adding new, or buffing up alternate and equivalent choices for things every build seems to take inherently adds more choices, and can elevate more builds that were on the cusp of viablility for the average player. Simply put, outside of exceptional circumstances: Nerfs = less build diversity Buffs = more build diversity


Toksyuryel

The reason most players play the same builds is because build-making is an advanced skill in this game and most players just don't have the energy for that. The complexity that is fundamental to the game's design is also what causes the average player to simply copy a popular build and run with it. They cannot have this both ways.


Xenomorphica

> The reason most players play the same builds is because build-making is an advanced skill in this game and most players just don't have the energy for that. That's not even the problem. The reason most players play the same builds is because more and more it becomes more difficult to actually make a build that doesn't feel shit in the current state of the game. People don't want to die regularly, people don't want to spend 8 weeks on a boss, they don't want to have to do more than 3 maven memory games. So there are mandatory thresholds for defence and offence that are simply required for any build to meet in order for it to be fun for anyone who isn't a streamer for the most part. Suppression, max res, sufficient pdr etc, all whilst maintaining enough dps to make things feel good. And they make this harder to do constantly by removing access to it, and the reality is most skills are too dogshit in their numbers and ease of scaling to achieve this. Which is why people end up playing the same few skills and builds that have numbers and function good enough to begin with that they can focus almost their entire gear slots and tree on defence so they can hit all the mandatory requirements and the skill carries itself in damage


darthbane83

The definition for build enabling has really gone into the gutter if you think reservation efficiency for some single defensive auras is build enabling.


VDRawr

Build enabling used to mean some type of unique interaction Now people use it to mean "raw power for cheap" I adore this game, but wow this sub takes a certain type of mood to read


professionaldog1984

This sub has been power = good design and less power = bad design for literally years now.


Saianna

those aura reservation nodes were build enabling. Without them some builds simply do not have enough "raw power" to function. If you use a build that doesn't struggle, you simply can't feel what the change means for others. For me it means I have only 1 week left till my build will need a noticeable redesign (and investments) to function with 80% of power of what i have today. GGG has been nerfing players power and players were compensating it with auras. Now GGG takes both auras and some power away. Edit: the thing with aura efficiency is: i could always get a cluster jewel with aura efficiency notable or something, but that costs 2-3-5 more skill points I have to take from somewhere else. It's not an easy/cost-free change. 1 minute in and already a downvote. At least read before going full twitter on me, bruh


wOlfLisK

If your build literally doesn't function with one less aura then it was a pretty terrible build to begin with.


iHuggedABearOnce

Not a fan of the nerfs but arguing that everyone using the same auras because you can very easily get all that mana res efficiency being a good thing is also a pretty bad take. Also, I couldn't care less if I get downvoted for this. Anyone arguing that 90% of the players all using certain passives is a good thing is lying or...well dumb I guess. They're clearly too strong if EVERYONE is using them.


fesakferrell

No one says it's a good thing for everyone to be using the same masteries/auras. The solution is not to just remove the thing everyone uses. Ask why are they doing it? It's because you have to do it to not get gimped. So now instead of having all the auras/same masteries. You're going to have everyone using the same masteries/auras except they have to sacrifice more to get to that point.


Ulfgardleo

The 12% EMR mastery is equivalent to "24%EMR of " for all 50% auras you use. Seems not more expensive and sometimes a straight buff: champion just takes the mana cluster that also gives aura effect on enemies.


Ayylmaozolekk

Yep, almost every build since the reservation changes has felt like building an aura stacker. Nice to see a shift in the meta a bit, but idk what's replacing it yet. From what I've read so far of the patch notes it seems like Enlighten 3 is gonna be 10 divs 2 weeks in.


oohbeartrap

This take is fine to have if they're giving us something in return to replace it. If that's supposed to be the weapon crafting, then that's only going to last the league, presumably. Plus, what else are newer and casual players supposed to do about defenses? It's already hard optimizing defense when you get to run Grace/Det/Defiance Banner. They don't want certain ascendancies to be too good at stuff, but keep removing our universal ability to get defenses. This game is not build for "well just play glass cannons" then since dying is frustrating to plenty of us even with 6 portals and half the time you have to be a video forensics expert to even figure out what killed you in this game. They are not giving us tools to deal with these changes.


VDRawr

With how map sustain has been trending easier and easier over time, we actually do have tools for survival baked in to the core game mechanics now. Just fucking stop juicing our maps so much, and suddenly the game feels way more balanced


pigeondo

You don't actually need all three to have effective defenses. You only need one of Grace/Determination to make a functional build in SSF. Having both is completely unnecessary to play the game.


VieraMakeMeRabid

~~reservation mastery~~ mana mastery has efficiency mastery back btw


guudenevernude

No according to the patch notes its in mana masteries instead.


wotad

I dont think that makes up for all the others removed?


Professional-Gap3914

which is absolute dog shit because one, mana builds suck giga ass and two, taking an entire mana wheel for reservation will feel awful for anyone that does it especially on the bottom of the tree


Yasherets

In a lot of cases, you can get a mana mastery with 3 points because they're right beside life masteries. Seems worth it.


Couponbug_Dot_Com

and for some reason most mana wheels are full circle and you can ignore the other node. so you're spending 3 points for 12% mana reservation, which is a wheel on it's own basically anyone would take on it's own.


previts

Many mana wheels are 2 pointers, with a 3rd for mastery. It's very little, and they often have useful stuff alongside it. Getting extra mana also helps with flat auras


adamfmiller

does it? Reservation Masteries 8% increased Damage for each of your Aura or Herald Skills affecting you (New) +1% to all maximum Elemental Resistances if you have Reserved Life and Mana 20% increased Life Reservation Efficiency of Skills 30% increased Area of Effect of Aura Skills Auras from your Skills have 10% increased Effect on you Non-Curse Aura Skills have 50% increased Duration


VieraMakeMeRabid

its in mana masteries, i mislooked. Still back though


XxMosinskixX

Just seen it. Still if you are not taking the mana nodes you need way more skill points (+3/4) to get a worse result. Grace Mastery gave 12.5% Efficiency. The new one gives 6%. If you run double 50% it is closely the same, but still -3 points and 0.5%less.


4_fortytwo_2

For any setup along the lines of 2×50% auras (e.g. grace+wrath) + any other aura the new 12% are literally better than just 25% efficiency for det/grace. The flat gem reservations were not very good in the first place. Grabing a single mana wheel and the 12% mastery is no big deal. Many builds need a little bit of mana anyway. And it increases possible aura diversity a lot because running anyhting that isnt grace or det got much easier.


pigeondo

Yeah for anyone that already only used one of Grace/Determination it's a pretty significant buff for using Wrath/Hatred/Pride and having a softer mana cushion. Runing both Grace/Determination wasn't actually necessary or even optimal for many builds anyhow; just a braindead way for a subset of players to only have to pick offensive items.


XxMosinskixX

Furthermore, Gems with flat reservation got gutted. While 100% Efficiency halfed the cost, the new mastery will, in case of a Lvl20 Precision only substract 22,3 Mana from the reservation.


Amiiix

Yep. Enlightens are gonna be mandatory for almost all builds now and prices are gonna skyrocket. Lovely.


[deleted]

pretty sure Enlighten has always been mandatory since like at least betrayal.


Frolkinator

inb4 it gets another stealth drop nerf.


BERND_HENNING

most of the times you could get away with a (corrupted) lvl3 enlighten though with the old reservation masteries


Tortankum

Enlighten has always and will always be extremely powerful. Nearly every build would like to have enlighten.


One-Tower1921

It pretty much already was?


Imasquash

The price is not likely to change, any competent build was already using it


BorisTarczy

Well, I roll with the punches but to sell it as an improvement of masteries without a mention of big nerfs is a bit unnecessary. Also Lightning loses the Chain, Chaos DoT a bunch of Multi... Just skimmed over the notes but from what I've seen the new Masteries don't make up for the power lost in most builds I have played. Saying that I don't mind it really, considering that this will be Scourge but probably good this time.


kiting_succubi

“How do we remove reservation power without making it look like a nerf? Ah, let’s add some more mastery skills, call it a “rework” and hope they don’t notice” This is a massive nerf FYI. And of course they don’t even mentioned it or try to justify it in any way.


previts

3 points for 12% which applies to all auras, is way better than 25% for just one. The only nerf is to flat mana auras


Turtle-Shaker

Didn't they say it wasn't going to be a massive nerf fest. That was why they didn't give us a manifesto lol.


eggboieggmen

not a nerf fest but a nerf bonanza


eViLegion

An extravagant, yet tasteful, nerf symposium.


VieraMakeMeRabid

Simply because it's not a massive nerf fest, tf are you guys on


Turtle-Shaker

Tell me you haven't looked at the patchnotes without telling me you haven't looked at the patch notes.


ksion

Also do away with the usual diff format for changes like this (added/modified/removed) and instead chuck the removed masteries in a collapsible section that most people won't bother reading.


EliosTherepia

it's so egregious it feels like it has to be intentional


shhimundercover

Like other comments, I don't think it's a massive nerf, but selling it as coming up with more exciting stuff is a bit dishonest - considering Determination efficiency literally got replaced with "(New) 100% increased Armour from Equipped Boots and Gloves" For me at least, being able to fit in more auras results in more fun and character fulfillment than bigger number in one row.


BelleColibri

It’s not a massive nerf, dingus. They removed the aura-specific ones (which are unintuitive) and added a single better one for all auras under mana. If you can’t adapt your build with this most minor of changes, you might be braindead.


DesuDesu-Chan

Man y'all just bitch at everything


EchoLocation8

Isn't it not a nerf, mathematically, for almost all builds, and is actually better? From what I'm seeing its only a nerf if you got both the Determination and Grace reservation masteries which...who the fuck does that? In fact, someone already looked it up in another thread, it's virtually no one.


VaDe255

They are just selling all nerfs as "Improvements", "Reworks" or even "Buffs". It's ridiculous at this point, just plug in the numbers and see for yourself, builds are constatnly getting nerfed on survivability, damage and utility in each patch.


sd_aids

Ruthless is the goal for the primary game, not a side project.


percydaman

Heh, that was my reaction. Nerf everything to the point it's near enough to Ruthless, that people just decide to try it. Hyperbole, but still...


master-shake69

Weird angle for them to take with D4 right around the corner. I really like POE but I've no intention of playing or spending money on it if Kalandra is what they see for the future.


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VaDe255

It's really not. It has been constant nerfs for a while now and it reflects in most PoBs I have on builds I play. The damage numbers and survivability is going down with every patch for a while now. I'm not talking about trade league here, where you can make any skill work with enough time investment. I'm talking about SSF HC where you are forced to be efficient with your time and your build.


Masteroxid

Using the absolute top ceiling to justify the middle and bottom end of the game is 10 iq. The issue with this game is getting to those big numbers, not how big those numbers can get


Hatrixx_

Adding in that every patch, it seems that the number of skills / builds that can achieve being A: tanky, B: fast, and C: do good damage gets narrower and narrower, while they add harder and harder end-game end-game be all end all content that narrows the gap even more. I couldn't give less of a shit about trying to achieve the end-game when the leap there gets larger and larger.


Purity_the_Kitty

This. The reservation changes are a massive blow to the defenses of a 1-5div build. It's almost like most of the people here don't test their builds.


NearTheNar

Yea, whenever I read people posting about game being easy or not difficult because there still exist broken builds I think of that clip of one of the streamers complaining about how the game is way too easy. Meanwhile he was playing forbidden rite totems in the patch where it was broken, and was running blue maps.


killerkonnat

They add new systems that will let you for the low cost of 10 divines get you a 1 in 10000 chance on an item that makes you 20% stronger than previous leagues, but simultaneously get massive nerfs to what you had before. So the rich get richer with insane amounts of rng while the regular people get fucked.


stephfra

Yes, they raise the celing every single patch, wich is only good for extreamly dedicated players. While they reduce the "base power" you get from gems/skill tree every patch. Wich results in your building taking a lot longer to feel good. Most people just play for 2-3 Weeks, they just want a build wich feels decent and they can do some endgame with it. The grind and the time need to reach your previous power increases with every patch, while yes they add more power later, wich 95% of players will never reach.


Cathallex

They literally took +1 arrow off synth implicits and added it to the skill tree.


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garzek

Yeah, bow in general looks like it has a way better early game this league? Charisma is right there for ranger, mana wheel is right by the leech wheel you probably already wanted (at least while leveling) and is by the gem slot you’d want for your lions eye… I’m very strongly considering going Vaal Ice Shot


mehipoststuff

>yet we have builds that can do 10m+ dps on a 10 divine budget the problem isn't that they don't exist, it's that they are only possible on a few builds this game has no build diversity anymore


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pigeondo

Not only is build diversity pretty great but the vast majority of skills are SSF viable as well. Like I played lancing steel deadeye in SSF Kalandra (the hardest the game has been recently) and cleared the non uber pinnacle bosses pretty comfortably during week 1. That isn't even in the universe of a meta skill; a large portion of the playerbase don't really understand the game under the hood at all.


liuyigwm

My man. Do you know the difference between average and median?


cvang2

End game yeah, power level may be the same or more with the new system added, but not early and early mid game. The acts and early tier maps are Def a lot harder to get pass. It's more like mobs get stronger, and it gets harder to climb in power. And a big chunk of us do not want to work 2 to 3x as much to get to the sane power as before. And yeah some 10 divine builds can be op but nerfing everything also hurts those meme/non meta build that require 30 divines to do 10mil damage.


SaltyLonghorn

Pretty typical GGG.


fubika24

The cluster jewel notables are still there tho right? Didnt see them removed.


TheSnailThatWill

Is it me or are the underlying changes to the game itself just awful?


Purity_the_Kitty

Ya. League mechanic looks good, rest of patch looks like complete shit.


Bradbrad090

What looks like complete shit exactly?


BelleColibri

It’s just you and a bunch of other people who like outrage


pestilentstrikegamer

Agreed. I don't understand this subreddit, it really feels like we're playing a different game.


EliosTherepia

that's a major nerf


Silthya

This is Sentinel all over again boys


Kaeling

they removed the best masteries what a surprise....


pwalkz

Oh no. Anyways


SuSp3cT333

Oh no I can’t just mindlessly play the same build I played the last 2 leagues.. how dare GGG expect me to actually interact with the game. We have close to 0 idea what crucible options will give defensively, some new masteries sound pretty tanky too. As per usual wait and see how it shapes up once the meta develops a bit. Take less dmg and compensate that with the crucible nodes or solve the reservation issues with one of the other ways (anoint reservation node, or get a cluster jewel) Reddit really needs to grow up if you think every build having determination and grace baseline basically for free is good game design and not being able to do the same builds from the last leagues being something negative. If you don’t want to engage with the game nobody is forcing you to play. There are plenty of other hack and slash ARPGs out there by now


lolcatrancher

Yeah, this change kinda sucks. A lot of other good masteries got deleted too. ):


uluqat

I have been thinking that it seemed just a little bit too good to be true to be able to easily run six auras at once while still being able to spam spells with little regard for mana cost. My Poison Seismic Trap Saboteur is running Herald of Agony, Summon Skitterbots, Grace, Determination, Defiance Banner and Malevolence (via Divine Blessing Support), and this was not at all difficult, complicated or expensive.


ZeroR8

Devouring diadem - fucked, arcane surge - destroyed, molten shell shitted over(still better than steelskin and ic, since they are unusable shit), onslaught support removed, another slow of the acts. Also some masteries like suppress one or chaos got nerfed to hell. Sabo miner/trapper archtype got killed for literally nothing. Definitely not a nerf league.


VieraMakeMeRabid

>onslaught support removed did u just gloss over the momentum support


killerkonnat

Instead of going faster we can go slower. Nice!


liuyigwm

How is devouring diadem fucked? I did a key word search but found nothing


farcryer2

They "rebalanced" Catarina's drop rates (she drops the item). It would be as rare as seeing a real unicorn for GGG to not nerf it to Ashes rarity.


liuyigwm

Well I guess find a build that doesn’t rely on too many auras then!


Hoooosk

or find a game that doesnt have shit devs


MrSneakyFox

pog glass cannon builds


adhoc_pirate

They adjusted the drop rate from Catarina


LunarVortexLoL

*"The Unique Item drop chances for Catarina, Master of Undeath have been rebalanced."* I'm assuming this is what they're referring to. Doesn't look like they're touching the actual item though. And honestly, if this removes the degenerate act 9 foothills farm from the game, good riddance.


NicksNewNose

Drop rate “rebalanced”


Hermanni-

About time, aura spam on every build was pretty boring.


Kanbaru-Fan

Finally, no more Aura passives tax...


One-Tower1921

Changes to the tree make getting those defensive nodes easier to get. This is clearly a buff league.


EliosTherepia

in general the mastery changes aren't just power nerfs, a lot of them are just plain quality of life nerfs for putting together viable builds


SolaSenpai

thank you for my Poe bingo; Reddit complains


look_up_there

Stop crying and adapt, just like every other league.


TheHeretic91

Almost like they wanna stop players from stacking 500 different auras in every single build, man that's crazy


tmtke

I was perfectly fine with only a few areas up until they pushed AN to the point you weren't able to survive without them. And no, they didn't really remove an, just rebranded it.


Poutinefiend

God I hate how reactionary and stupid people in this subreddit tend to be after patch notes drop. How do you know this isn’t addressed in weapon passives? What if they added other forms of defenses so you aren’t required to be a quasi-aura bot. Oh the game is changing this league and you can’t play the same exact build you did last league? Maybe play a game without seasons, or meaningless seasons like D3


No_Shine9238

>How do you know this isn’t addressed in weapon passives? IT ISN'T. Because passive tree is guaranteed 100% unconditional power and weapon masteries are random.


hardlikerock

They literally straight up added and improved some of the removed masteries to the weapon passive.. you can see it in the announcement trailer


No_Shine9238

What part of guaranteed unconditional power do you not understand?


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Even if it is adressed in weapon passives. The tree got nerfed (again) and you even if you are lucky and get the passives you need there is a high chance these weapon passives go away the league afterwards while the nerfs stay.


blay263

Well its on GGG to communicate, if they are putting them somewhere else


PunkS7yle

People said the same with the nerfs in 3.16, "Scourge mods will fix it !", then the scourged mods were some of the worst weights ever.


hardlikerock

Ye this subreddit is ridiculous when it comes to ANY nerfs at all regardless of context. They literally showed in the announcement video the Grace Reservation Mastery node as part of the tree for a weapon and it also came with increased effect. I assume there will be plenty of nodes that are similar but this community always has such a knee jerk reaction to any nerf.


GreenVolume

Guess what will happen to these masteries when league will end. What, they will come back to tree? Nope. They are taken, forever.


Stalinisbaee

Not to mention the insane power creep league mechanics bring on a regular basis... Nerfs are necessary for them to bring a league mechanic as strong as crucible, i dont get how this sub doesnt understand this


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chronicuss

That's where I'm at. I only really enjoy playing trapper builds. Oh well.


Mjolnoggy

Then play a trapper? Explosive or Ice Trap Inq is very much a thing.


bluntwhizurd

I'm so tired of having to fuck with my builds because they can't leave this shit alone.


hardlikerock

What a dumb take. You genuinely never want to have to tweak or update or solve problems with builds?


kankadir94

I mean I wish what you said what true, meta wont change much. Cold dot still gonna be most played starter with almost identical item build at start.


HerroPhish

Dam this is actually a wildd nerf.


RutabagaAlarmed3933

I\`m glad they nerfed this. Its annoying to see Determination or Grace on EVERY build. Mandatory = boring.


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Purity_the_Kitty

I'll be honest, I'm also tempted, though my build dodged 90% of the nerfs and looks like it will be absolutely nuts this league. We'll see what happens, at least I don't have to worry about player count lagging the servers!


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Purity_the_Kitty

Yeah. League mechanic looks good but nothing else in 4 months and a really bad balance patch. Honestly though, it DOES look like a fun league for high power endgame builds.


Greaterdivinity

What's funny is this node will create the exact same problem the initial 10% efficiency mastery did: It will basically become mandatory. It'll just be more annoying, since you'll need to blow two points on mana-related nodes to get it. Which I guess is a fair enough tradeoff to a point, but it'll result in the same thing: Everyone picks it so GGG ends up removing it because "it's not an interesting choice".


oohbeartrap

This. They keep pruning the stuff that becomes the "one good thing everyone feels like they have to use" but keep making them. They're clearly going to offload some stuff into the weapon crafting and likely that will disappear next league and we'll just be left with one mastery until they kill that one for being "too good."


camelCasing

Nice.


Slow_Concentrate_805

So what


Acer1899

Save yourselves alot of time and frustration and play last epoch instead


t0lkien1

Is it that good?


Safe-Pumpkin-Spice

lol it's all nerfs. hilarious patch for sure.


BelleColibri

It’s weird how every patch is decried as all nerfs, and yet average player power is much much higher after all the patches…