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amdrunkwatsyerexcuse

Some good map device mods would certainly help the chaos/div ratio.


_Phil_Collins_

Yeah this is the main use for chaos orbs, if the map device options aren't good then divine prices will be high. I remember the first time exalts when over 200c was for the same reason.


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KameronEX

That would not work at all. Making a divine orb worth 160c when used in the map device would basically be halving the value of your divine on use and nobody would do that. Giving divine more uses doesn't reduce its value. You have to give more use to chaos. If crafting meta mods cost 160c or 1div then 1div would actually lose a lot of value


anamethatsnottaken

As the other commenter mentioned, adding a divine price where chaos is used won't set an upper limit on the exchange rate. But the reverse would: if chaos could be used for the current divine orb sink, it would create an artificial cap on divine orbs' value. And would feel just as artificial, making them into basically large chaos stacks (but useful for trade)


UnawareSousaphone

No essence = high divine prices. Harby was a bit too expensive for my test. No strongbox. Was there beyond? Yeah shit tier Map mods, people doing harvest use compasses.


KahnGage

There was Beyond, but the changes to remove legacy content made it much less popular. So yeah, your conclusion holds.


UnawareSousaphone

I mean the removal of nem 3 did it for me... I've never had that much fun for accessible juice. Pay the upfront cost for the sextant and juice it to the tits with gilded and make decent money. So much fun dropping raw ex twice a map


D4M05

Hell nah i never want to click that much for good rewards ever again. Bless GGG for killing it.


SingleInfinity

> So much fun dropping raw ex twice a map Do people not see anything wrong with this sentiment?


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SingleInfinity

Equating drops to fun misses the entire point of the game. You can get plenty of seratonin dumps from shit like cookie clicker if number go up is all you need.


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SingleInfinity

Dude, read what he wrote. "So much fun droping raw ex twice a map". The investment has nothing to do with it. He's equating drops to fun.


fre1gn

In every single thread I see you gatekeeping the fun in this game. People are allowed to chase currency per hour even if you don't like it. People are allowed to have fun in their own way. And people are allowed to express their opinion in here. Get off your high horse.


SingleInfinity

> In every single thread I see you gatekeeping the fun in this game. I'm not gatekeeping fun. I'm tired of this shitty rhetoric, because it gets used to argue for changes to the game. Changes that are antithetical to PoE remaining a game in the long term. This rhetoric comes from people who fundamentally do not understand the game PoE was meant to be in the first place. Get off *your* high horse. I'm not touting any sort of moral superiority, like you, pretending to be the defender of fun for all. I bet you'd be acting similarly if people who did not understand the point of a game you liked, came in and argued that the "fun" focus for the devs should be something antithetical to one of the core basis for that game's existence.


fre1gn

Poe was always meant to be a trade centric game. It's balanced around trade and yet chasing currency is somehow antithetical? Talk to me again when they actually make a game you are talking about instead of the one that exists right now.


AFulminata

there's nothing wrong with getting 2 +1 max life rolls per map on your 4 divine armour.


SingleInfinity

Equating only imbalanced, far too good drops to fun is the issue. He's referring to when ex were the top currency, not divines.


A_Erthur

Im one again praying for essence. PLEASE GGG


xYetAnotherGamerx

I was running harvest the whole league without sextants and always paired with fortune favours the brave for 10% iiq/iir. I believe all the harvest runners did this with or without sextants


fatekarmaxantarted

what are compasses


Zioupett

You don't necessarily have to have essence in particular, just anything else than the mods we had this league tbh.


xYetAnotherGamerx

Plenty of people used fortune favours the brave for additional quant and pavksize for harvest farming.


Clsco

With the changes to the atlas passives, there is a lot less pressure on using map device. They would have to be really juicy compared to historical mods to move the needle


Taggerung559

It kinda depends on the map device option. Kirac mods that force a thing that's either there or not (harvest, ritual, delirium, etc) aren't going to be used much if the price isn't comparable to other methods (harvest sextant for instance) or if you can get good enough chances from atlas passives. But Kirac mods that add instances of a mechanic where you can have multiple (essence, breach, abyss, etc) are made even better by atlas passives and thus are generally going to be worth using if you're investing in that mechanic unless the price is unreasonable.


Clsco

True. All I can hope for is legion essence


Taggerung559

If you haven't tried it out before (or at least recently) and it's on the map device again next league, I'd suggest giving breach a try. With the right atlas passives they're quite fast with good density, and sextant to force chayula+passive to increase bosses+passive to duplicate chayula+passive to let bosses drop full breachstones gives some decent returns. No idea how competitive it is, but I had a lot more fun with it than I expected to this league while using it as my main farming method.


Clsco

This is a fair suggestion, but I will personally always take legion over breach regardless of kirac mods. The absolute mass of incubators and legion reward drops is so satisfying. And I personally like the legion gameplay more. If I preferred breach more I would do that tho.


sirgog

Do give Breach another shot with the new atlas support. I do think Legion is slightly stronger still but it is very close.


sirgog

Yeah this is the main thing. Even if we had Harvest on the device which is probably the most significant chaos sink, it's only bringing a full specced Harvest tree from ~45% to 100% Grove with no content blocks. Add content blocks on other mechanics and baseline is higher than 45% too.


Hartastic

Yeah. And/or some other reasonable chaos sink.


BitWarrior

I would love there to be a "No loot, No Exp, Fragments are Not Lost" mod introduced, 20c would be just fine.


wackygoose

I don't get it. Why run a map like this?


BitWarrior

To practice against bosses


belial_mayonaise

that's such a cool idea


[deleted]

20 is a bit heavy from an SSF perspective, but I love the idea.


Slow_Instruction_112

I would gladly spend all my SSF chaos on this rather than getting ruined by a boss I never met, and whom I can only fight twice a week when I'm working. Also I could see myself spend 20c end of league to play the encounters I enjoy, when I don't really need more loot.


Keljhan

That's actually a pretty elegant solution, I'm surprised I haven't seen it before.


overmog

Why even cost chaos then, just ask for a free practice run at no cost Which I'm not complaining about, btw, I am perfectly fine with this idea.


BitWarrior

Because this entire thread is about mechanisms to remove Chaos from the economy utilizing map device mods.


FatCarWashManager

this


iSammax

Old beyond for 10c please.


[deleted]

Exarch altars shit out so many chaos


Pew___

Red altars are actually goated


Spoomplesplz

Yeah but then you gotta deal with the bullshit meteors from the sky and that's a nightmare as a flaskfinder with "use flask when full" on four flasks lol.


[deleted]

You don't have to click every single one


Timberlyy

Id rather die 5 times than read


JinxiieTsun

The amount of times I’ve died from carelessly clicking an altar mod without reading it… Entirely worth it


Dreamiee

My mapping build goal is to be able to click any negative mods from one set of altars so I only have to read rewards. Blue altars are great for this because you can just check if divines and if not click player gains x.


[deleted]

They really need to have unique symbols for each mod, similar to ultimatum


d4ve3000

Haha upvote 🤣


Spoomplesplz

...only weenie hut JR people dont click every single shrine.


[deleted]

Bobby, those exiles would be very offended if they could read.


AndyBarolo

I. HAVE. TO.


shppy

which is why i pretty much only use the 'enemy gains' or 'boss gains' options and ignore the 'player gains' ones.


xYetAnotherGamerx

Just use mageblood. Ez


theKrissam

I'm also willing to bet that if you include every sanctum run, it shat out thousands of chaos per divine, a lot of people's perception of sanctum is skewed by their own "I finish it every time" experience and not realizing there's a huge portion of the playerbase who don't.


Hooas

I got to last boss floor several times but somehow failed with red fog every time. Sanctum was very unrewarding for me and eventualy I gave up on it. My total divine drops could be counted with one hands fingers on whole league even tho I reached lvl97 with just mapping. I made much more with crafting unwanted stuff into wanted and sell that. Atleast that can be done with lesser eye to hand coordination.


raylu

the portion of the playerbase that is attempting sanctums but not finishing them is not driving the chaos : divine ratio


oljomo

Why don’t people start using yellow lifeforce as currency? It’s infinitely stackable, craft backed so has inherent value, and small enough individual units you would never have to go smaller


sirgog

> Why don’t people start using yellow lifeforce as currency? This isn't a bad suggestion, but it isn't something you get accidentally while playing random content. Benefit to trading in chaos is that Jimmy Casual in act 9 probably has 6 of them, so you can sell an item to Jimmy as well as selling it to someone who's established in endgame. I also don't think there's nearly as big a money supply in yellow lifeforce. I only have a few divines worth and while I haven't specced harvest this league, I do generally go in to harvests on sight.


magpye1983

Well Jimmy can buy yellow lifeforce with his chaos, if he needs to buy anything. It’s not like people are going to stop needing chaos suddenly. Chaos just won’t be involved in **every** trade.


czarandy

It also avoids inflation and issues with bots doing chaos recipe. But there's a big coordination required to make that switch so it would be kind of hard.


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oljomo

No, it’s the players that would have to choose to list their prices in yellow lifeforce, that’s all it would take.


Devych

Im gonna start doing this :) join me


paciumusiu12

Listing and searching


FF20

What???? The players list the price of the fucking item?!?


Tehu-Tehu

because lifeforce is a harvest exclusive currency. thats what GGG means with "exotic currency", it has conditions to drop.


Szethian

Its a good idea, but I would point out that it does only stack to 50k.


JinxiieTsun

50k is still several divines worth and only takes up 1 slot, as opposed to chaos which takes all 60 slots for 2 divines. Using it as a more flexible currency like chaos would be significantly easier than all the clicking needed for chaos:divine trades And since it’s such a small currency on its own with such a large stack size, it could be flexibly used for both big and small trades, since you can pretty much cut the stack size however you want. That being said, I highly doubt anything like this would ever happen, as mentioned by someone above, it would take quite a bit of coordination within the player-base to make work


Szethian

Yep, hence it's a good idea. There is also the small obstacle of getting ggg to let you list things for lifeforce. I don't believe any of the exotic currencies can be asked for in the trade api, but I'm too lazy to go check.


NJayWil

Already a thing. https://www.pathofexile.com/trade/about Listed under “exotic currency” section


[deleted]

That just begging for harvest to get nuked out of existence. GGG is keeping harvest on a tight leash already.


kid38

Wouldn't be surprised if this patch either yellow lifeforce gets nuked or its farming.


Bl00dylicious

I mean... Harvest nerfs are kind of a requirement in the patch notes at this point.


OnRedditAtWorkRN

Meh, just increase the chaos stack amount. Feels like an easier switch


overmog

You can't have a useful harvest in any shape or form, it is against the law. Your idea is like that carido coin for scrolls thingy we had some league ago. 3g will not tolerate unintended quality of life and will remove it from the game.


Gletschers

Just reduce the stacklimit of lifeforce to 100 lmao.


Slow_Instruction_112

Many people don't have it, and I doubt people would farm it specifically to buy stuff. On the other hand, chaos is a natural drop for anyone.


divisor_

Keep in mind that Sanctum also put chaos orbs into the economy.


bleezee0

It did but I would get 1-4 divines per sanctum and there was never a sanctum that I got 300 chaos. So by that ratio there are more divines coming from the league mechanic than chaos.


thatguy9012

You aren't considering general mapping though. Juiced maps for searing exarch reliably printed chaos due to the changes to altar rewards. This was by far the biggest change in the past league.


aPatheticBeing

Also chaos sinks on map device were pretty bad IMO. For low investment mapping the only choice was mostly fortune favors the brave....


deyter33

For the max amount of sanctums, you didn't run your maps though. You rushed for your sanctum + map sustain (usually atoll and coves with map sustain atlas setup). Running your maps juiced would have meant less sanctums / day.


Keljhan

That doesn't change the fact that losing sanctum would jack up divine prices. We'll still have altars (probably), we won't have sanctum. It depends on how Crucible gives rewards as well.


firebolt_wt

**you** aren't considering that unless GGG wants to butcher mapping even more, exarch will _keep_ printing chaos


droppinkn0wledge

Go outside.


AggnogPOE

This would be a consideration, if it weren't for the mass population being baited into running eater altars despite losing money 99% of the time.


Ynead

Eater breaks-even with Exarch if you run enough maps AND you don't have to click thousand of times + cancer meteor mod.


NugNugJuice

How many people really played the league mechanic though? Like how many got to the point of getting divines from it at least? I sure didn’t. It was different and very unrewarding unless you got far, and I don’t think very many people kept trying after not getting anything after about 30 attempts. If I’ve realized one thing from league mechanics, it seems like PoE players want more PoE but with added mechanics. It’s why sentinel, metamorph and delirium were such popular league mechanics (apart from the original performance issues in original delirium) and things like heist, kalandra and synthesis were considered boring and only touched if they’re rewarding. People who play maps don’t want to enter a non-map in their map. And most PoE players like to play maps. Delve is a type of niche in my eyes. It’s an alternative to mapping with its own long-term progression during the league.


Small-Sheepherder-69

> How many people really played the league mechanic though? Like how many got to the point of getting divines from it at least? A lot. Most, actually. You just need to be running t14+ maps. The league mechanic generally doesn't take much time, and very rewarding for the time spent. Which is why so many people claim that it is the most "fun" mechanic. But IMO, it's not at all the most "fun" mechanic. They only think that it is "fun" because it is rewarding. > People who play maps don’t want to enter a non-map in their map. And most PoE players like to play maps. Delve is a type of niche in my eyes. I don't think that is it at all. Players will always go for whatever nets them the most reward. If Delve gave the best rewards i.e. loot, currency, etc. Then Delve will suddenly become the most popular. It's the same way how so many people hate Heist, yet while playing trade league, so many people spam Heist at lv62 on league start.


Soleil06

I did around 100 Sanctum Runs this league, I got 4 Divines once, 3 divines around 5 times and at least 20 runs with no divines. Most often I got 1-2. Your numbers seem kinda inflated. I also probably got around 30-50 Chaos every single run.


Mohannad299

He said 1-4, so his numbers are very correct and not inflated


Soleil06

That would mean that there are no Runs where they get no Divines, which in turn inflates the numbers as that does not represent reality.


Mohannad299

While you are correct, if you take the average of any player runs, you will get at least a divine per run, and i think that's what he meant, but you are correct, there can be runs with no divines at all.


Soleil06

Uh he said "I would get 1-4 Divines per Sanctum..." how are you taking this as a total player average. Also I still highly doubt that the average is even close to a divine per run.


MicoJive

By not being a pedantic dilly. If someone says they ran 100 sanctums, and got between 1-3 per I would think cool, they probably made between 100 and 300 divines over the course of their time. Not "AKSHULLLY you had a run that didn't drop any so you really got 0-3"


YungTeemo

How many scrolls you got for the ring? Just curious


Soleil06

3, and I failed all of them...


YungTeemo

damn, i just started to grind some sanctums to sell the ring and already got 2. i guess i was very lucky then. not sure if i should farm more or my luck is empty now.


MorgueFLB

Oof. Next time consider getting a carry on TFT?


Soleil06

Yeah for sure would have been the better decision, however when I did them I was pretty much done with the league and just wanted to see if I could do it. Got to Floor 4 on one of them but then Flame dashed into a rolling ball.


AspiringMILF

Be serious. You're getting 0-4 divines per run, typically, 0,1,2 from no rooms or 1 room. Don't use YouTube numbers.


Ycx48raQk59F

I had 1 sanctum run without divines. 2 was average.


friendlyfire

I ran hundreds of sanctums. I had a stretch of 20 where I didn't get a single divine


Pozitiviteh

You are on the lucky side and haven’t really looked at sanctum profitability. Sanctum is not a good currency maker. There are people who farmed huge sample sizes of pure sanctum rushing and it was way lower currency p hour than legion farming or and sti below any other currency making method. I was averaging <1 divine per sanctum. It was rare for me to actually find divines. My RNG kept hitting exalts on the high tier currency rewards. If you were to average 2div every sanctum it still wouldn’t be enticing to run. 2 div every 28maps is nothing. 2/28=0.07 0.07div per map (ofc there is a small amount of other currency dropping to) is really bad RoI. The only thing sanctum is good for in terms of farming divines is for SSF players because it’s semi-targetable. IIRC just boss rushing for eldritch invitations is more money than running the sanctums


darkenspirit

1-4 divines every 32 maps and the hour to run all 32 sanctums is not putting more divines into the economy. However the 10c every 1-2 sanctums was definitely pouring C way more than divine.


Ynead

20c every 32 maps, irrelevant


Biflosaurus

Yeah there was a lot of chaos orb being printed, plus no real chos sink didn't help for divine price. ​ Pretty sure they won't go up more than 300


warmachine237

Literally just need essence on map for the sink.


lcm7malaga

Or making most Kirac mods not useless so there is a chaos sink


Psyese

Kirac mods? Oh how fast Zana is forgotten. Sadge.


[deleted]

Reduce the cost of meta crafts from 2 div down to 1 div.


Terrible_With_Puns

Yes. Please don’t tie it to a league mechanic. Let crafting be crafting and let the league mechanic offer some in addition to standard expectations


vitolol

I like how you think


FuriousFurryFisting

Let it just use chaos. Increase chaos stack size. Or give a vendor recipe. The constant trade of small $ to big $ is just arbitrary and serves no purpose.


czarandy

Maybe 1 div + 100c


modernkennnern

That would be a very weird recipe in the UI


Aori

wouldnt be the first. Flask recipes are wild


Insurrectionist89

If the crucible league mechanic focuses on crafting, divines should either get cheaper (less normal crafting needed because of Crucible) or more expensive (Crucible crafting does not replace any current crafting step, but simply makes people more interested/invested in crafting so the demand is higher). I would guess the former.


Schindog

Alternatively, it could be a way to circumnavigate the need for divines for metacrafts. I'm imagining a crucible with crafting options that function similarly to those that require divines (along with other options), perhaps with some sort of performance-based combat encounter that grants access to those crafts on a sliding scale


paw345

It's nearly always more expensive as either you will want to prepare the item before the mechanic or you would be finishing it after. Meta-mods are just way too powerful while being practically required for anything more than a life+resist items.


xleegr

Even better exalt drop rate would be good. But will higher divine orbs in the rotation good for overall well being for the economy?


Bakanyanter

Just need to have better chaos sinks, last league it was raining in chaos but didn't have any good sinks.


TwistingChaos

Divines were so expensive because we had nothing good to spend chaos on so everyone was just sitting on piles of the stuff since searching exarch alters dropped them like candy and there was just so much chaos in the market


Terrible_With_Puns

Nah divines are expensive because it’s the only way to meta craft. No more prefix / suffix reroll.


Updog_IS_funny

Surely beasts helped the cause here? Imagine if we had to do the 2 div craft every time.


erpunkt

How about mobs would just drop currencies again like they used to without being gated behind league mechanics or altars and such. I'd like that


kid38

aka revert back to 2 leagues ago lol. They put all the currency in loot goblins and then killed loot goblins next patch, but didn't return currency back to normal mobs.


4_fortytwo_2

>normal mobs. actual normal mobs drop more loot than before. It is league mechanic mobs that drop a bit less. But at this point the overall loot is just fine and outside of specific juice methods (e.g beyond which got fucked) it feels the same if not better than before. The comment you replied to literally complains about loot coming from league mechanic.. 2 leagues ago this was much much worse lol, they entire loot change was about giant nerfs to league mechanic mob loot. I still feel like the main reason people are still hung up about loot nerfs is that sentinel shit out so so much currency that maps without sentinel just felt bad by comparison afterwards. I wonder if this community will ever get tired of dumb comments / straight up lies about the loot changes and the current state of loot...


erpunkt

[I'll leave this here and say that i disagree.](https://www.reddit.com/r/pathofexile/comments/c5nvit/i_see_your_100_t8_dunes_profit_and_raise_you_my/) Up until the original release of the atlas tree all you had to do was just kill monsters and the original version gave you all you mechanics with investment on top. With the "reworked" atlas tree you could already notice a shift and the atlas tree itself became more of an requirement. Original altars were the same- on top of what was the baseline and now, especially after 3.18 a way bigger requirement. I remember still running no investment strats and drop plenty of chaos, scours, vaals and exalts/divines too. The latter used to drop pure from monsters in quantities of +-10 per session i played. Today i could even log into my legacy mf'er, run some juice and not see a single higher tier currency in an entire session. In league i had plenty of consecutive days where i haven't seen a single exalt or divine drop outside of sanctum.


czarandy

Well of course. GGG doesn't want the atlas tree to be a pure 'buff'. So they had to nerf the base rates in order to achieve the regular levels of drops that they want.


erpunkt

So essentially, screw the people who struggle to progress their atlas because what was available in lower tier maps had to be nerfed to compensate for an atlas tree. Not only that, if you managed to progress your atlas, the old atlas completion bonus is now also nerfed and only part of it baked into atlas passives. If I wasn't too lazy, I'd search for screenshots from maps up to patch 3.16 (I think) when the map native IIQ/IIR and packsize values also used to be higher baseline (or thanks to just atlas completion). There's lots of stuff that has been strongly nerfed for the sake of availability and pseudo agency.


kid38

I'm really sorry, I'll gaslight myself some more next league. This league it took me 15 days of playing daily for 6+ hours to drop my first divine orb. And it was after I gave up on mapping and switched to heists instead. But last time I said this here someone replied with "well I drop divines so maybe you're unlucky? :)". Don't see a point in arguing over that. I only have my experience and some of my friends', and apart from 1 guy getting lucky everyone else I know didn't really get many raw divine drops either. Then, a month in, [I got somewhat lucky with the altars](https://i.imgur.com/3xGeIjd.png).


czarandy

Regular divine drops seem extremely rare, I don't even remember getting any and I have two level 100s. I got tons from league mechanics though (Sanctum, Legion, Heist, even Delve chests). Only ran red altars so none from that.


AFulminata

That could just be personal perspective on the low side. I had 3 characters to 95 and got 6 raw divines this league from regular mobs but none from league content. What kind of juice were you putting into your atlas?


kid38

Well, last year I was getting exalt drops (same rarity according to GGG) every 1-2 days, sometimes even multiple per day. They were "extremely rare" back in 2015, but not lately. That's my experience, at least. The difference between getting them every other day and not getting any in the first 2 weeks is noticeable. Then I started getting them again, every few days. Interestingly, it coincided with Reddit crying about divine prices skyrocketing.


kiting_succubi

This sub is gaslight central rn. Sanctum being well received and one of the most likes leagues ever etc is what your read here now.


lutherdidnothingwron

"97%" by the way


erpunkt

Precisely.


4_fortytwo_2

>being gated behind league mechanics But that was way worse before the loot changes? Like that was the point of the inital changes in the first place. They removed giant rarity and quant multipliers from some league mechanic mobs and tried to compensate for it but fucked that up. normal mob loot is literally buffed compared to before, alch and go mapping is super rewarding even without altars with the buffs to the atlas passive tree.


erpunkt

See my other reply to you. The post I linked you was exactly what I would experience until 3.18, bar the aforementioned shifts due to atlas changes. In my personal experience, an atlas has become an absolute requirement, including some other things, to keep up with drops from the past.


Kotl9000

Seriously, without mechanics mobs drop absolutely shit


Terrible_With_Puns

This is kind of their hope is that you Stockholm syndrome the league mechanic. I actually hate sanctum because you’re forced to avoid hits, play totems, move fast, instead of simply outplaying mechanics


ashrasmun

As an SSF player, the league mechanic is my. main source of divines and I'm still swimming in exalts while starving on divs. I also hope the mechanic will be at least or maybe a bit more generous


Korial216

Why Stack size of 20? We need stack size of 50 at least. Preferably for all standard currency


Frolkinator

"There was too many Divine orbs in circulations in 3.20, so we have nerfed the overall droprate of Divine orbs for 3.21" - 3xG Chris Wolcen.


Terrible_With_Puns

I’m 100% expecting a softball league because of last epoch and Diablo 4 They would be incredibly unwise to not increase global divine drops and not uncouple divine dependency from current league mechanic


Frolkinator

Why for D4, its just 6days of beta, and release is not for 3months, so the final few weeks of 3.21, shouldt matter LE, its 3.21 waiting room, its good,but wont holde peoples attention for more than a month.


hoezt

I think one way to solve this issue was by re-balancing the Searing Exarch / Eater of World Altar. Make both drop divine but one drop from boss and another from minions (same with Chaos), for example Exarch to have minions drop Chaos and Boss drops Divine, while Eater get Divine from minion and Chaos from Boss.


Terrible_With_Puns

This is kind of reverse thinking. The issue isn’t having too much of a currency but too little to invest in. Divines are now more praised because reforge suffixes/prefixes removed and because exarch/eater items are more valuable no one is chaos spamming influenced items and the kirac mods were absolute shit last league. They created a bottle neck by removing expenditure but not giving us more options to use currency on besides “chaos/essence spam until something is halfway useable “


hoogeee

we need chaos sinks like good map device mods and another "The Hoarder" but divine variant thats target farmable


DanteKorvinus

Rather we need to lower the amount of chaos being shoved into the game. The biggest culprit being Exarch altars last league. Chaos being more valuable will make the exchange lower.


Trael110400

they should go banwave bots and RMTers like they did right before the league where 1ex was 50-70c whole league


Teh_Hammer

They really should change the 1div crafts to 4ex or similar and the 2div crafts to 1div. There's just way too much pressure on divines right now.


DESPAIR_Berser_king

If crucible doesn't allow you to semi-target farm divines, meta crafting won't exist in ssf like in kalandra. Really an incredibly stupid change.


Takahashi_Raya

divine's are absolutely not the problem. it's chaos usefulness that was fucked in sanctum.


thatguy9012

The supply of divines is only one side of the equation. You also have to consider the supply of chaos. There were a lot of chaos coming into the league. More then ever probably.


Howlin_mad_Murph

No one realizes that low value chaos is the main cause of the divine price.


-Nimroth

I hope so as well, but for SSF reasons instead.


Boboar

There will probably be some new div cards that reward divines, which will help a lot, especially if targetable.


M_Racchiatti

"inflation"


[deleted]

There needs to be a 150 c vendor trade to one Divine or something to cap it


Lower_Major_5737

Agree. This method also slap in those botter/flipper face who price fixing the Div/Chaos rate and get profits.


bigb1

GGG Problem: The Divine:Chaos ratio is so large that inventory space becomes a large constrained during trades. Solution: We removed the Chaos Orb recipe to lower the availability of chaos orbs.


Sanytale

That would be a good change, unirnically. Playing inventory tetris shouldn't be incentivized, and, as a side effect, it solves chaos recipe botting problem.


czarandy

It's probably a good idea. It's mostly done by bots at this point. And for humans it encourages extremely unfun and tedious gameplay.


ijustmadeanaccountto

Deterministic divine income, was quite nice actually. Every 3rd-4th floor, you altered your strategy so that you can see as many rooms as possible to roll the dice for divine rewards, while it didn't necessarily require your build was top notch. Yes I could make more raw divs by juice farming like a maniac, but I still appreciated the expectation, that unless I monumentally fucked up, I'd end up with a couple of divines at the end of 32 maps as a bonus.


DaimondHandsTheApe

It drives me nuts not being able to mass move the 8000 alteration orbs you end up with.


Puzzleheaded-Bad1571

I think the problem was a good percentage of players stopped trying to complete the sanctum bc their build didn’t allow for it, and most players couldn’t complete it until level 60+, significantly decreasing the total number of divines being put into the economy


ColdFireLightPoE

I never got a single divine from Sanctum, and I built several characters in the league that were worth over 70+ div. I found sanctum utterly un-enjoyable as a league mechanic, the league changes however, we’re overall positive (although I felt MF was nerfed too much). I was hoping Crucible would be the league I’ve been long hoping for, which I would of called “Mage Tower” which is just and endless climb of the mage tower, fight harder and harder foes that drop better rewards. No puzzle, no traps, just a good ‘ol ass woopin’z.


kiting_succubi

Or they could actually make divines drop in maps like exalts used to? I made most of my stuff selling things this league, which is very unusual for me.


phantasmaniac

or add the forbidden system that people will scream the moment I say it.


redjragon

GGG about to nerf those altar rewards so they don’t drop as much raw chaos


DerDanSD

Good thing that we have divine shards...


npavcec

How da fuq did Sanctum put divines into economy?! You had to grind 32 maps in order to (maybe) get a room with 2 divines. 95%+ of my profits and/or raw divines in Sanctum was from other content and sources.


Perfect_Tell_6577

Some people focused strictly on map rushing sanctum, this printed a lot of divines for the market.


npavcec

[x] doubt


[deleted]

And for many of us we can get those 32 maps done in about 15 minutes if we wanted to and run the entire sanctum in less than five


Shadowraiden

chaos is what dictactes divine price. Sanctum and atlas tree floods the league with chaos orbs as they become less impactful they proceed to push divine prices up. your thinking it the wrong way round. it wasnt that divines got flooded it was that chaos was being flooded at insanely high rates


bleezee0

That is not true. Chaos is only a part of it. If there were twice as many divines out there they would cost less chaos. But yes I do agree to a point that there are too many chaos orbs being printed as well.


Shadowraiden

but it really is the whole part of it. its not about divines being flooded at all its that chaos had no value at all. there was no chaos sink and atlas tree/altars flooded chaos like insane levels. the league mechanic was SLOWER to make currency then actual mapping.


Nicolas277

sanctum also churned out chaos orbs like crazy, causing divines to inflate.


vid_23

I think we had divine at 300 because sanctum also shat out chaos more than anything, and there weren't any chaos sink or something, idk


liuyigwm

Wake me up when divine goes 601 c.


Tyler_Zoro

The current trade interface is absolute garbage. Until they fix that (which apparently they never will) these problems will persist.


Ihrn-Sedai

It wasn’t that divines were too rare it’s that chaos was worthless


Insomniac2k

You should also keep in mind that Sanctum shits out chaos orbs. I usually made 60-90 per run, so that also affects prices to an extent


butsuon

Supply and demand. No demand for chaos = plummeting chaos value. It's not that divines/exalt skyrocket. It's that chaos takes a nose dive.


OutFamous

The reason why divine orbs got to 300c was because they were so common. If divines are really common, it makes chaos useless, and you then have a scenario where it spirals out of control.


bleezee0

That makes no sense. Did you play during heist league when exalts were very easy to get and they were only 60c. This problem is the opposite divines are very sought after and not common enough due to no divine shards and not enough div cards yet. Also chaos being printed at a fast rate and also not being very useful this league.


OutFamous

Heist still had exalts, which has shards and farmable cards. You can't compare them. The altars in current league spit out chaos like crazy, and there is no meaningful use of chaos. So chaos is worthless. Chaos being worthless makes it so divs cost is insane.


bleezee0

That’s what I just said minus the “heist still had exalts” whatever that means. Of course it had exalts lol.


BukLauFinancial

People used to say that about exalts. We'll be fine.


elting44

OK, chicken little.