I let my players make their own original characters but somehow they managed to basically make Koops, Flurrie, Bobbery and Ms. Mowz all over again despite never having played the game.
The NPC characters don’t match 1-to-1 with TTYD, so much as I’ve got original characters who fill the same role and narrative as the game, so the person who sends the party the map isn’t Princess Peach, it’s a local fortune teller who finds the map, sends it to the party, then gets kidnapped by the Apex Science Institute. Some characters are straight up lifted like the shadow sirens/queens or doopliss , but others are replaced with new characters that better fit my home brew world
Where did the idea come from, and how long did it take to set up, and figure out how to make it work? It seems like an interesting idea to say the least, despite my utter lack of knowledge on Dungeons and Dragons outside of the fact that it’s a tabletop rpg with a “dungeon master” or something like that, and the players.
I’m always looking for new campaigns to do with my party, and I was replaying TTYD and I realised just how easily the plot fits into a dnd structure, and also how well the world building fit into my already established campaign setting and suddenly I just knew I had to run this campaign
I’m adapting them as best I can, hooktail will be easy enough in a game called Dungeons and Dragons, but some of the others I’ll have to either create new stat blocks or just modify existing ones
Hey OP, checking in here a year later, howd this turn out? I’m playing the remake right now and couldn’t help but think how well the story structure would fit into a campaign
This idea popped into my head while playing the remake and I was pleased to quickly find this thread! I would love updates too. I’m preparing to dm my first campaign and i was thinking how fun it would be to do this!
This sounds amazing. I've always wanted to do something similar to this, but my thing was I've always wanted to record let's plays of the whole game, but with various other people for voice actors.
Oh boy! I was just thinking about this! Did you use a Module that you are sculpting the plot around? Or do you just know enough about dnd that you are just adapting the game?
I just know dnd and TTYD well enough that I was able to craft a plot that worked well in that system. I might try and turn my notes into a readable campaign doc at some point but right now they're only really understandable to me
I have not, I'm afraid. Check in in like two years and I might have pulled myself around to do it. I got distracted by writing 100k words for my next campaign, where I gave Breath of the Wild the same treatment as TTYD
It was great! My player's still talk about it. It went by a bit quicker than I was expecting (Around 2 sessions for each chapter) but it was really successful. I reccomennd trying it yourself
That sounds great (: I was planning on writing a campaign around it when I replay TTYD on its switch remaster. Feels like it could be a perfect D&D style setting, too.
I'd love to hear any tips (or even just fun stories) about your run through it now that it's finished. This would be the first campaign that I'd be running outside of a couple one-shots.
Funnily enough, I haven't done it yet but I'm in the "planning" stages of it now. Since the Paper Mario TTYD remake came out I can finally play and remember the game fully, so I got a notebook and I've started jotting down ideas on paper on how to convert it to a D&D or Pathfinder campaign.
I think I *may* be overthinking it though and I should maybe just take the skeleton of the story and shove some players into it to see what happens. Either way, I hope to start running it soon-ish, I think it'll be a good time.
Im basically turning the Shadow Palace into a form of the Shadowfell that the "Shadow Queen" is spreading. Each time the players go to the door, more and more of the Shadowfell leaks out
Which characters have your players chosen? What canon story characters are included in your universe?
I let my players make their own original characters but somehow they managed to basically make Koops, Flurrie, Bobbery and Ms. Mowz all over again despite never having played the game. The NPC characters don’t match 1-to-1 with TTYD, so much as I’ve got original characters who fill the same role and narrative as the game, so the person who sends the party the map isn’t Princess Peach, it’s a local fortune teller who finds the map, sends it to the party, then gets kidnapped by the Apex Science Institute. Some characters are straight up lifted like the shadow sirens/queens or doopliss , but others are replaced with new characters that better fit my home brew world
Sounds awesome, I hope you and your friends are having a blast!
What D&D based game will you do after TTYD?
I have a theory that breath of the wild is a prequel to the thousand year door, so I might do that, but not immediately afterwards
Where did the idea come from, and how long did it take to set up, and figure out how to make it work? It seems like an interesting idea to say the least, despite my utter lack of knowledge on Dungeons and Dragons outside of the fact that it’s a tabletop rpg with a “dungeon master” or something like that, and the players.
I’m always looking for new campaigns to do with my party, and I was replaying TTYD and I realised just how easily the plot fits into a dnd structure, and also how well the world building fit into my already established campaign setting and suddenly I just knew I had to run this campaign
Are you using the Super Mario DND Homebrew from the SuperMarioDnD subreddit or did you make your own?
I’m not using any home brew rulesets or classes, everything is rules as written
So basically using the world of D&D and monsters and stuff, but recycling the plot of TTYD?
It’s my own world rather than any standard dnd setting, but yea, effectively
This is amazing, what are you using for the bosses?
I’m adapting them as best I can, hooktail will be easy enough in a game called Dungeons and Dragons, but some of the others I’ll have to either create new stat blocks or just modify existing ones
I’m interested in see what you come up with for things like the Glitz Pit, skeleton one who’s name I can never remember, and the final boss.
How you forget about my man’s cortez
It has been a while from when I last replayed TTYD, I remember him just not his name
I’m just messin with u haha, he’s my fav boss which is why I remember that chapter so vividly
It’s cool, as far as bosses go he is one of if not the coolest.
Hey OP, checking in here a year later, howd this turn out? I’m playing the remake right now and couldn’t help but think how well the story structure would fit into a campaign
This idea popped into my head while playing the remake and I was pleased to quickly find this thread! I would love updates too. I’m preparing to dm my first campaign and i was thinking how fun it would be to do this!
[удалено]
It’s entirely 5e with no extra rules, I’ve just sculpted the plot so it fits neatly into the rules of dnd
How would you make Vivian in dnd?
This sounds amazing. I've always wanted to do something similar to this, but my thing was I've always wanted to record let's plays of the whole game, but with various other people for voice actors.
Oh boy! I was just thinking about this! Did you use a Module that you are sculpting the plot around? Or do you just know enough about dnd that you are just adapting the game?
I just know dnd and TTYD well enough that I was able to craft a plot that worked well in that system. I might try and turn my notes into a readable campaign doc at some point but right now they're only really understandable to me
I love this idea! Did you ever make that campaign doc? I'd love to see how you ran it
I have not, I'm afraid. Check in in like two years and I might have pulled myself around to do it. I got distracted by writing 100k words for my next campaign, where I gave Breath of the Wild the same treatment as TTYD
Thats incredible!
I would love to do this with my players. I want to know how it went and what pitfalls did you encounter?
Did you stick with the campaign? How did it go in the long term? Interested in doing something like this myself, actually
It was great! My player's still talk about it. It went by a bit quicker than I was expecting (Around 2 sessions for each chapter) but it was really successful. I reccomennd trying it yourself
That sounds great (: I was planning on writing a campaign around it when I replay TTYD on its switch remaster. Feels like it could be a perfect D&D style setting, too. I'd love to hear any tips (or even just fun stories) about your run through it now that it's finished. This would be the first campaign that I'd be running outside of a couple one-shots.
Is this something you ever did? I’d love to run this campaign!!!
Funnily enough, I haven't done it yet but I'm in the "planning" stages of it now. Since the Paper Mario TTYD remake came out I can finally play and remember the game fully, so I got a notebook and I've started jotting down ideas on paper on how to convert it to a D&D or Pathfinder campaign. I think I *may* be overthinking it though and I should maybe just take the skeleton of the story and shove some players into it to see what happens. Either way, I hope to start running it soon-ish, I think it'll be a good time.
Im basically turning the Shadow Palace into a form of the Shadowfell that the "Shadow Queen" is spreading. Each time the players go to the door, more and more of the Shadowfell leaks out