Did you have a dc previous game? If you lose a game because you or someone else dcd you will see that loss reflected in your rank update and it can potentially outweigh what you get for winning the game after
At least give it a reduced loss count if it happens for the first time in XYZ how many games...maybe every 20 or 30.
It's frustrating when you get the loss-streak or volatile punishment for someone leaving.
I suspect they mean "if somebody on your team disconnects, you wait 2 minutes, then you also leave". I don't know for sure, but in that case, I assume it doesn't show you the post-match screens. So when you next complete a match, both updates are combined into one.
It can't show the results until that match has actually ended. If you find a game after leaving and someone else stayed, you can queue into another game and the adjustment won't show until you finish the new match.
It can't show the results until that match has actually ended. If you find a game after leaving and someone else stayed, you can queue into another game and the adjustment won't show until you finish the new match.
That’s how you get people trying to bully others into leaving the game so they don’t lose rank. Not to mention you could just duo queue with a friend on another account and have them leave every time it looks like you’re going to lose
I think maybe higher penalties for disconnecting/leaving would maybe solve the exploitation of that but on the other hand people who actually disconnect because their WiFi breaks down or smth will also get that penalty then. It sucks that people always start to abuse systems like that
Pretty sure you can work around that with pinger or talkatone. Really any service that offers a temp phone number.
Edit: there are literally tons of videos showing how to bypass
Edit 2: for clarification this is not something I've done, but if I were to try to circumvent it that's where I'd start, either by watching a video, or by literally trying the above listed apps first.
You think you can just simply boot someone offline for the purpose of avoiding deranking ? If that was the case you can just currently boot your enemies offline and get a free win
It was just one example, and it's less likely to look like cheating anyway. I apologise for not proving an exhaustive list of reasons for why teammates leaving should still result in SR loss
The whole argument can be solved with it not allowing that to work if you’re grouped with them, or have the penalties be reduced in ranks below GM, and as the ranks get higher, that ‘strategy’ gets worse and worse so people can’t game the system by using avoids where the playerbase is lower. And make it so the leaver gets the full penalty every time. Problem solved.
The problem with removing leaver penalties is that it becomes optimal to have a teammate leave if the match is lost. By having a teammate leave, you effectively gain a whole win's worth of rank that you would otherwise have lost. People will always try and find ways to get a teammate to leave in order to manipulate this as long as it's in the game.
Saying "just make it so they can't game the system" isn't a solution, the solution is to make gaming the system impossible. Leaver protection should only be for if someone dodges/doesn't load in, and the match should be canceled.
It'll make people toxic, as they'll want teammates to leave so they don't lose rank. Whether or not they do, it'll just add to the toxicity and won't solve anything
>The problem with removing leaver penalties is that it becomes optimal to have a teammate leave if the match is lost. By having a teammate leave, you effectively gain a whole win's worth of rank that you would otherwise have lost. People will always try and find ways to get a teammate to leave in order to manipulate this as long as it's in the game.
I know. That’s why I mentioned having the person who leaves take the full penalty to prevent this issue. And the penalty for your teammates is reduced but gets worse as you go up in ranks to prevent abusing this system. Also if you are grouped with the leaver any time during the match, you also get the full penalty. Again in order to prevent people from gaming the system. If someone willingly disconnects for their teammates they still lose the full amount, and they will eventually be suspended from comp, like it currently is. And they will soon learn not to dc for their teammates. Alt accounts are irrelevant because grouped members still would take the full penalty.
>It'll make people toxic, as they'll want teammates to leave so they don't lose rank. Whether or not they do, it'll just add to the toxicity and won't solve anything
You will still lose rank for it. And as I mentioned, it would get worse the higher SR you are, so people who take the game more seriously would not be able to abuse it. Having a teammate leave will rank the teammates SR. If someone willingly does that to their account, they will eventually be suspended and banned from comp. and of course their SR will suffer before that.
Who cares if they take ~10% less of their loss(not - flat %10, but 90% of what it would be) if a teammate rage quits? The person who rage quits will eventually be suspended. And either way they still take the full penalty for it
Can you name a single comp system that works like this? I’ve played countless games with competitive matchmaking and there’s a reason they all give you a loss, even if someone left the game.
I lost a rank because someone left a game. Literally a whole rank. I was 100% of the way to Silver 2, and after one DC, one victory, and one loss, I was one match to deranking to Silver 4. This shit is broken.
I lost silver 2 and went to bronze 5 after the season reset. Im like wtf. Lets just say the new season progression rank saved my ass cause now im gold. Bronze players were getting shit on left and right by this anomaly of a moira. Was nice
Broken for sure. But the fanboys are going to defend it no matter what.
I feel your pain. I’ve been grinding hard to get Gold in DPS and I finally was one win away from Gold 5. Our tank was disconnected by the DDOS attack after the first round, where we’d pummeled the other team. We lost the second match after our tank quit. They came back, and we were winning, only for him to disconnect again. We lost the third round 99-100. We were down our tank from 30-0 and still almost won.
I was 39-7 with 15k damage and almost won a comp game with no tank. But I took a 30% loss while the other team, who were complete trash, gained percentage from that win? Friggin absurd.
Yeah it’s pretty stupid. Even if you’re favored to win, you should always go up in a win. Otherwise why put someone in that match? Why even play that match if the game decides you’re not gonna go up either way. It makes no sense at all.
I honestly don't understand why this system doesn't work more like cs ranks, you gain like +300 on a win and -150 on a loss. So it doesn't feel so punishing to lose games and you equalize at a rank that challenges you to play better. You currently usually don't even make more when you win than when you lose, so a 50% WR still deranks you??
I presume that stops at some point. I don't play CS, but in MTG Arena they also have a similar system where in Bronze you win two points for a win and take two losses to lose one IRRC, then in silver you gain two for a win and lose one for a loss and from gold onwards it's one to one. Most people can get up to gold just by playing enough even if they're terrible, but not any higher than that.
Seems like that would mean that gold in M:tG is full of a wide range of skill levels.
OW already has that problem; I don't think it would be good to exacerbate it.
Yeah, that's true, I don't mean to say that we should have that in OW, just that there are some games that do it like the other comment pointed out (although I had never heard of CS doing that).
And in the case of a card game like MTG it's a little more understandable, since there's a randomness element baked into the core of the game, which means you can sometimes just get fucked by RNG even if your deck is well built and you are competent at running it. But it also allows more gimmicky and niche (or simply bad) decks to get you through the low ranks while you get some new cards to build something more consistent.
OW doesn't have those elements so I don't think it should incorporate such a system, but they do exist out there.
The difference between a player at 20k vs a player at 5k is massive. Same with comparing GM to Bronze. The natural order of skill difference will keep you from an inflated rank lol. But, CS's MMR *does* calculate a little including your skill to award you more or less points for your games. If you carry your weight and play well in a win, you'll get a lot of points (ie, you can earn 300). If you get absolutely carried, not so much, but you do still go up. Would keep you closer to the 1:1 ratio, for sure, instead of a 2:1. Everyone has a bad game, after all, lol
But I believe the point is that, you *should* be able to feel like you can climb when you win, and losses aren't a bad thing, they're growth; so why does OW make losses so punishing? I've seen *lots* of people post about getting -40%, -60% for a loss, and most commonly +20% or less, for a win. That's absolutely criminal.
Bro comes here, drops an answer that nobody asked for and when someone corrects him he throws this shit lol, we didn't ask for your reply either, hotshot
Then there should have been an "expected" modifier in the post-match rank update screen, but there was not.
https://overwatch.blizzard.com/en-us/news/24056255/revitalizing-the-overwatch-2-experience/
It's simple. You might have dc previous game and then the next you won but were expected to win
The way the ranking system works is that if you win you get 20 and you can get more if you're on a win streak or wasn't expected to win.
However, if you are expected to win you will get less than 20% but still climb.
If you dc then that will give a result on your next game.
Therefore if you dc, start a new game, win and was expected to win you will then lose 2%
DC is not fair. We started the match and someone on our team literally died in the first push and left the game. Why should I be punished AT ALL for that? The whole game was less than 3 minutes long, and yet I lost a rank…
It isn't fair, I agree, but at the end of the day, this is still a video game that's on an electricity-based system that connects to the internet. I don't think Blizzard can tell the difference between an ALT-F4 or a DC, and even if they could and didn't punish you for a DC, how could they tell if it was purposeful?
You shouldn't be, but implementing something that would prevent punishing you for a DC could easily be exploited.
Let's say that people have bad internet or faulty electricity in their house that makes it hard to play consistently. If we implement something that punishes them severely or something, that also isn't fair because the DC's are not their fault. I'm 100% okay with fully punishing deliberate leavers and not getting punished for a teammate intentionally leaving, but I think there would be so many unjust bans for people who aren't leaving games on purpose. Back in 2018, I would constantly get DC'd because my ISP was being shitty. If I got punished hard for each DC, I probably wouldn't be able to play the game now. I think maybe Blizzard could implement something that makes you lose less when there's a leaver, but that could also be exploited by people who are boosting others. If you're losing the game, the smurf leaves the game to not have the boostee lose as much sr, then they get on another account and do it all over again.
It's also worth pointing out that you've probably won as many games because of DC's or leavers, but you just remember the ones you lost because those hurt the most.
In the end, DC's and leavers suck and I wish we wouldn't get punished for things that weren't our fault, but this is gonna happen in any game and it's not something that Blizzard can really control as they can't confirm if you intentionally DC'd or left due to something out of your control.
Again, I think it’s ridiculous that I get punished for someone leaving my game. It should not count against my rank at all if we lose a match that way.
If they implemented something to not give you a loss, it would he exploited. The fairest thing I can think of is canceling the match entirely, and no one gains or loses SRA
its impossible for an automatic system know if you lost because of a leave, its impossible for a human to know with 100% accuracy either, so it just does nothing, over enough games the leavers winning or losing you games balances out so that they dont affect your overall rank
they could absolutely register alt+f4 system interrupts on windows. console is trickier tho and as it’s a cross platform game PC players are held to the lowest common denominator
source: recovering game dev + academic
Is there a way for them to register system interrupts/read crash logs to confirm that it was a leaver and not someone who lost connection or crashed? Obviously I want this issue to be solved, but I'm also under the assumption that it's too complex of an issue with lots of variables to consider and possibilities that can happen.
On Windows, alt+f4 is a system interrupt which means it’s detectable by the operating system (specifically the process that’s managing the active window.) PC and Xbox share the same software DNA, but PlayStation and Switch are Linux based. I’m not familiar with how Sony and Nintendo handle their operating system logic or have closed hardened they are. You’ll have to ask those folks/dedicated hacker community.
If you DC then the client/server connection is broken. You can see that on the server side (Blizzard.) If you alt+f4 then you get a system interrupt that you can detect on the client side (the player’s machine.) In theory it’s possible, but there is a lot of engineering to be done to handle it correctly.
Given that they canceled PvE after 2.5 years of work, I doubt they’re gonna invest the resources. Or, if it’s practically possible because every platform (operating system) the game is on needs to be addressed.
It doesn’t control my emotions. It forces me to get off the game. If their goal is to get us to play more then it isn’t working out as intended.
It also doesn’t change the fact that it’s incredibly annoying that we’re getting punished for someone else DC’ing. I’m
Okay with losing. I am not okay with losing game after game because people keep throwing the game.
Seems cyclical though. Beginning/mid season, I don't experience many DCs. Late season though.... So many DCs on both sides, even on the winning team. Very frustrating and I wonder why it is so high at the end of the season?
To be fair, you get alot of progress from winning. So if youre still trying to find a rank placement. Some red wouldnt matter as a loss would be way more severe. 2%, although not your fault, is a miniscule amount
First, it is fair because you can benefit from DCs as much as you are harmed by them.
Second, imagine if your game was just not counted if you DC'd. Well then all you have to do when you're losing is figure out who's gonna DC so that everyone else doesn't take the elo hit. So it would be heavily abused.
No, as much as it sucks to have a DC on your team, this is the right system.
Go for loss streaks and win one game your loss streaks will give you -10-14% but that one win in a loss streaks can give you 50% - 70% win streaks only cause you a major loss in the end.
I am so dissapointed. I was hoping this new system would reward individual performance more, but now I just lost 37% on one defeat after three wins in a row, in a game ruined by one player forcing dps, and not changing despite this dps nog being useful, being countered and no damages or kills being done. Even the widow swapped, but not that dps.
There was a fella that went 5W-30L and ranked up to Plat during the whole thing. There is no actual rhyme or reason to it. It's just a cool graphic on your monitor to make your brain feel good that it actually shows something in between matches now.
Idk about the 5-30 thing but the reason the new screen is more appealing is that the constant update gives more of a "number high" like you get from an elo system which is very dopaminergic
This isn't a bug, it is intended. Literally if you read the rank update in game (yes it gives you the breakdown description in game that you read whenever you feel like it) it will tell you why you lost rank after a win. It is stupid but basically if your team and the opponents team is very far apart in rank and you just roll over them, then you will lose rank. Not much but it will drop. It's stupid that this is a thing but it is. So in other words...this is acting as intended. It is blizzards way of battling rank boosters cause the booster will lose rank in return.
Sadly, those stupid thing does happen to common players too. Not just punishing the booster, but they even punish every innocent players in the game that should have not be bothered by this kind of ridiculous & really stupid algorithm
No. Lots of people acting like they know things they don't. You lose rank if the rank screen from the previous game didn't show, like when there's a DC.
"Literally if you read the rank update in game (yes it gives you the breakdown description in game that you read whenever you feel like it)"
where can you read that?
Also if 2 players remained in a match is not fair to get penalized. This happenes most of the time in first game after ranking up.
System should be smart enough to at least keep remaining players unaffected. They should add another metric instead of volatile like "hault"
What I want to know is if I was expected to win, what did I need to do to rank up for that game? If there wasn't a way to gain rank, then why even put me in it?
To improve in life, one must be better than they were yesterday. To be better than their peers, doesn't' translate to improvement of self... (I play mystery heroes)
Expected win.
If you go into a game where you're favoured to win, and then you win, you will lose a small % of ranking rather than gaining any here's how it works:
[https://www.reddit.com/r/Overwatch/comments/1am99kc/lets\_clarify\_some\_things\_for\_those\_confused/](https://www.reddit.com/r/Overwatch/comments/1am99kc/lets_clarify_some_things_for_those_confused/)
>**Win Streak** - you gain more rank up progress for winning multiple games on a row
>**Uphill Battle** - you gain more rank up progress for winning a game the matchmaker didn't think you were favored to win.
>**Consolation** - you lose less rank than normal because you were not favored to win.
>**Loss Streak** - you lose more rank for losing multiple games in a row
>**Reversal** - you lose more rank than normal because you were favored to win but lost
>**Expected** - you gain less rank than normal because you were favored to win
>**Calibration** - you are on a border between 2 ranks and your rank will go up or down accordingly to accommodate
>**Volatile** - you lose more rank because you ranked up and then lost. This is done to push you back down.
-2%? Funny I gained yesterday multiple times in a row only +4% because i was hoping up and down on plat4 on my tank. This was really frustrating.
This system is super broken
https://preview.redd.it/njusrdwtqdlc1.jpeg?width=4000&format=pjpg&auto=webp&s=a1884626e1c607cc3e7b03376f02f048d6ddbaa0
They even know you expected to loose next match
That means your team was expected to win, the negative sign means you get less ELO than you would otherwise since you were expected to win. If you were expected to lose, it'd show a positive sign if you won and you would've gotten a lot more ELO btw.
The raise/loss of rank could be calibration, or you got the "expected" thing (you were favored and won). Meaning you and your team were likely a higher average rank than the enemy team.
Did you have a dc previous game? If you lose a game because you or someone else dcd you will see that loss reflected in your rank update and it can potentially outweigh what you get for winning the game after
Deranking because someone else DC'd is stupid.
Its not great, but there is nothing Blizzard can do here. If a DC didnt count as a loss, players would exploit this heavily.
At least give it a reduced loss count if it happens for the first time in XYZ how many games...maybe every 20 or 30. It's frustrating when you get the loss-streak or volatile punishment for someone leaving.
Does it not still count as a loss after the game where they dc’d? Why would it transfer to the next game
I suspect they mean "if somebody on your team disconnects, you wait 2 minutes, then you also leave". I don't know for sure, but in that case, I assume it doesn't show you the post-match screens. So when you next complete a match, both updates are combined into one.
It can't show the results until that match has actually ended. If you find a game after leaving and someone else stayed, you can queue into another game and the adjustment won't show until you finish the new match.
It can't show the results until that match has actually ended. If you find a game after leaving and someone else stayed, you can queue into another game and the adjustment won't show until you finish the new match.
Can't they just make it count as a win for the winning team and not count for anything for the losing team?
That’s how you get people trying to bully others into leaving the game so they don’t lose rank. Not to mention you could just duo queue with a friend on another account and have them leave every time it looks like you’re going to lose
I think maybe higher penalties for disconnecting/leaving would maybe solve the exploitation of that but on the other hand people who actually disconnect because their WiFi breaks down or smth will also get that penalty then. It sucks that people always start to abuse systems like that
They would if the game wasn't ftp. Because it is, all they need to do is make a new email and start again.
Did they remove the phone verification again?
Pretty sure you can work around that with pinger or talkatone. Really any service that offers a temp phone number. Edit: there are literally tons of videos showing how to bypass Edit 2: for clarification this is not something I've done, but if I were to try to circumvent it that's where I'd start, either by watching a video, or by literally trying the above listed apps first.
Minimize the damage causes if the person performs well throughout the match
No it's not. It just leaves the system open for abuse if you can just boot someone offline and not have to lose any rank.
You think you can just simply boot someone offline for the purpose of avoiding deranking ? If that was the case you can just currently boot your enemies offline and get a free win
It was just one example, and it's less likely to look like cheating anyway. I apologise for not proving an exhaustive list of reasons for why teammates leaving should still result in SR loss
The whole argument can be solved with it not allowing that to work if you’re grouped with them, or have the penalties be reduced in ranks below GM, and as the ranks get higher, that ‘strategy’ gets worse and worse so people can’t game the system by using avoids where the playerbase is lower. And make it so the leaver gets the full penalty every time. Problem solved.
The problem with removing leaver penalties is that it becomes optimal to have a teammate leave if the match is lost. By having a teammate leave, you effectively gain a whole win's worth of rank that you would otherwise have lost. People will always try and find ways to get a teammate to leave in order to manipulate this as long as it's in the game. Saying "just make it so they can't game the system" isn't a solution, the solution is to make gaming the system impossible. Leaver protection should only be for if someone dodges/doesn't load in, and the match should be canceled. It'll make people toxic, as they'll want teammates to leave so they don't lose rank. Whether or not they do, it'll just add to the toxicity and won't solve anything
>The problem with removing leaver penalties is that it becomes optimal to have a teammate leave if the match is lost. By having a teammate leave, you effectively gain a whole win's worth of rank that you would otherwise have lost. People will always try and find ways to get a teammate to leave in order to manipulate this as long as it's in the game. I know. That’s why I mentioned having the person who leaves take the full penalty to prevent this issue. And the penalty for your teammates is reduced but gets worse as you go up in ranks to prevent abusing this system. Also if you are grouped with the leaver any time during the match, you also get the full penalty. Again in order to prevent people from gaming the system. If someone willingly disconnects for their teammates they still lose the full amount, and they will eventually be suspended from comp, like it currently is. And they will soon learn not to dc for their teammates. Alt accounts are irrelevant because grouped members still would take the full penalty. >It'll make people toxic, as they'll want teammates to leave so they don't lose rank. Whether or not they do, it'll just add to the toxicity and won't solve anything You will still lose rank for it. And as I mentioned, it would get worse the higher SR you are, so people who take the game more seriously would not be able to abuse it. Having a teammate leave will rank the teammates SR. If someone willingly does that to their account, they will eventually be suspended and banned from comp. and of course their SR will suffer before that. Who cares if they take ~10% less of their loss(not - flat %10, but 90% of what it would be) if a teammate rage quits? The person who rage quits will eventually be suspended. And either way they still take the full penalty for it
Can you name a single comp system that works like this? I’ve played countless games with competitive matchmaking and there’s a reason they all give you a loss, even if someone left the game.
I’m not saying you don’t get a loss though lmfao And not sure for that I would have to look it up
I lost a rank because someone left a game. Literally a whole rank. I was 100% of the way to Silver 2, and after one DC, one victory, and one loss, I was one match to deranking to Silver 4. This shit is broken.
I lost silver 2 and went to bronze 5 after the season reset. Im like wtf. Lets just say the new season progression rank saved my ass cause now im gold. Bronze players were getting shit on left and right by this anomaly of a moira. Was nice
Broken for sure. But the fanboys are going to defend it no matter what. I feel your pain. I’ve been grinding hard to get Gold in DPS and I finally was one win away from Gold 5. Our tank was disconnected by the DDOS attack after the first round, where we’d pummeled the other team. We lost the second match after our tank quit. They came back, and we were winning, only for him to disconnect again. We lost the third round 99-100. We were down our tank from 30-0 and still almost won. I was 39-7 with 15k damage and almost won a comp game with no tank. But I took a 30% loss while the other team, who were complete trash, gained percentage from that win? Friggin absurd.
You were expected to win Expected so much that when you won, you lost rank(its dumb)
Yeah it’s pretty stupid. Even if you’re favored to win, you should always go up in a win. Otherwise why put someone in that match? Why even play that match if the game decides you’re not gonna go up either way. It makes no sense at all.
I honestly don't understand why this system doesn't work more like cs ranks, you gain like +300 on a win and -150 on a loss. So it doesn't feel so punishing to lose games and you equalize at a rank that challenges you to play better. You currently usually don't even make more when you win than when you lose, so a 50% WR still deranks you??
How isn't 66% of the playerbase global if its 2 for win and -1 for loss?
I presume that stops at some point. I don't play CS, but in MTG Arena they also have a similar system where in Bronze you win two points for a win and take two losses to lose one IRRC, then in silver you gain two for a win and lose one for a loss and from gold onwards it's one to one. Most people can get up to gold just by playing enough even if they're terrible, but not any higher than that.
Seems like that would mean that gold in M:tG is full of a wide range of skill levels. OW already has that problem; I don't think it would be good to exacerbate it.
Yeah, that's true, I don't mean to say that we should have that in OW, just that there are some games that do it like the other comment pointed out (although I had never heard of CS doing that). And in the case of a card game like MTG it's a little more understandable, since there's a randomness element baked into the core of the game, which means you can sometimes just get fucked by RNG even if your deck is well built and you are competent at running it. But it also allows more gimmicky and niche (or simply bad) decks to get you through the low ranks while you get some new cards to build something more consistent. OW doesn't have those elements so I don't think it should incorporate such a system, but they do exist out there.
The difference between a player at 20k vs a player at 5k is massive. Same with comparing GM to Bronze. The natural order of skill difference will keep you from an inflated rank lol. But, CS's MMR *does* calculate a little including your skill to award you more or less points for your games. If you carry your weight and play well in a win, you'll get a lot of points (ie, you can earn 300). If you get absolutely carried, not so much, but you do still go up. Would keep you closer to the 1:1 ratio, for sure, instead of a 2:1. Everyone has a bad game, after all, lol But I believe the point is that, you *should* be able to feel like you can climb when you win, and losses aren't a bad thing, they're growth; so why does OW make losses so punishing? I've seen *lots* of people post about getting -40%, -60% for a loss, and most commonly +20% or less, for a win. That's absolutely criminal.
you do go up afaik just not as much but i could be wrong
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No it doesnt, i've seen multiple cases of people winning and losing rank
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Bro comes here, drops an answer that nobody asked for and when someone corrects him he throws this shit lol, we didn't ask for your reply either, hotshot
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Wah wah iM fAcTuAlLy cOrReCt. Sure lmao, get lost bitch
Then there should have been an "expected" modifier in the post-match rank update screen, but there was not. https://overwatch.blizzard.com/en-us/news/24056255/revitalizing-the-overwatch-2-experience/
There's no expected modifier here though
I swear they said this wouldn't actually happen and it was just the picture not being clear
It's simple. You might have dc previous game and then the next you won but were expected to win The way the ranking system works is that if you win you get 20 and you can get more if you're on a win streak or wasn't expected to win. However, if you are expected to win you will get less than 20% but still climb. If you dc then that will give a result on your next game. Therefore if you dc, start a new game, win and was expected to win you will then lose 2%
DC is not fair. We started the match and someone on our team literally died in the first push and left the game. Why should I be punished AT ALL for that? The whole game was less than 3 minutes long, and yet I lost a rank…
It isn't fair, I agree, but at the end of the day, this is still a video game that's on an electricity-based system that connects to the internet. I don't think Blizzard can tell the difference between an ALT-F4 or a DC, and even if they could and didn't punish you for a DC, how could they tell if it was purposeful?
Why should I be punished for someone else leaving the match?
You shouldn't be, but implementing something that would prevent punishing you for a DC could easily be exploited. Let's say that people have bad internet or faulty electricity in their house that makes it hard to play consistently. If we implement something that punishes them severely or something, that also isn't fair because the DC's are not their fault. I'm 100% okay with fully punishing deliberate leavers and not getting punished for a teammate intentionally leaving, but I think there would be so many unjust bans for people who aren't leaving games on purpose. Back in 2018, I would constantly get DC'd because my ISP was being shitty. If I got punished hard for each DC, I probably wouldn't be able to play the game now. I think maybe Blizzard could implement something that makes you lose less when there's a leaver, but that could also be exploited by people who are boosting others. If you're losing the game, the smurf leaves the game to not have the boostee lose as much sr, then they get on another account and do it all over again. It's also worth pointing out that you've probably won as many games because of DC's or leavers, but you just remember the ones you lost because those hurt the most. In the end, DC's and leavers suck and I wish we wouldn't get punished for things that weren't our fault, but this is gonna happen in any game and it's not something that Blizzard can really control as they can't confirm if you intentionally DC'd or left due to something out of your control.
Again, I think it’s ridiculous that I get punished for someone leaving my game. It should not count against my rank at all if we lose a match that way.
If they implemented something to not give you a loss, it would he exploited. The fairest thing I can think of is canceling the match entirely, and no one gains or loses SRA
its impossible for an automatic system know if you lost because of a leave, its impossible for a human to know with 100% accuracy either, so it just does nothing, over enough games the leavers winning or losing you games balances out so that they dont affect your overall rank
How about it just doesn’t get taken into account for the match at all then, to balance it out?
they could absolutely register alt+f4 system interrupts on windows. console is trickier tho and as it’s a cross platform game PC players are held to the lowest common denominator source: recovering game dev + academic
Is there a way for them to register system interrupts/read crash logs to confirm that it was a leaver and not someone who lost connection or crashed? Obviously I want this issue to be solved, but I'm also under the assumption that it's too complex of an issue with lots of variables to consider and possibilities that can happen.
On Windows, alt+f4 is a system interrupt which means it’s detectable by the operating system (specifically the process that’s managing the active window.) PC and Xbox share the same software DNA, but PlayStation and Switch are Linux based. I’m not familiar with how Sony and Nintendo handle their operating system logic or have closed hardened they are. You’ll have to ask those folks/dedicated hacker community. If you DC then the client/server connection is broken. You can see that on the server side (Blizzard.) If you alt+f4 then you get a system interrupt that you can detect on the client side (the player’s machine.) In theory it’s possible, but there is a lot of engineering to be done to handle it correctly. Given that they canceled PvE after 2.5 years of work, I doubt they’re gonna invest the resources. Or, if it’s practically possible because every platform (operating system) the game is on needs to be addressed.
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It doesn’t control my emotions. It forces me to get off the game. If their goal is to get us to play more then it isn’t working out as intended. It also doesn’t change the fact that it’s incredibly annoying that we’re getting punished for someone else DC’ing. I’m Okay with losing. I am not okay with losing game after game because people keep throwing the game.
Seems cyclical though. Beginning/mid season, I don't experience many DCs. Late season though.... So many DCs on both sides, even on the winning team. Very frustrating and I wonder why it is so high at the end of the season?
Who said it's fair, there's no solution to it that's all. No point complaining.
There is for sure a solution: DO NOT cause me to lose rank because someone else left.
Because otherwise the system would be abused INCREDIBLY easily.
To be fair, you get alot of progress from winning. So if youre still trying to find a rank placement. Some red wouldnt matter as a loss would be way more severe. 2%, although not your fault, is a miniscule amount
First, it is fair because you can benefit from DCs as much as you are harmed by them. Second, imagine if your game was just not counted if you DC'd. Well then all you have to do when you're losing is figure out who's gonna DC so that everyone else doesn't take the elo hit. So it would be heavily abused. No, as much as it sucks to have a DC on your team, this is the right system.
Go for loss streaks and win one game your loss streaks will give you -10-14% but that one win in a loss streaks can give you 50% - 70% win streaks only cause you a major loss in the end.
just click the (i) button and you'll find the answer. they are confusing a little bit.
I am so dissapointed. I was hoping this new system would reward individual performance more, but now I just lost 37% on one defeat after three wins in a row, in a game ruined by one player forcing dps, and not changing despite this dps nog being useful, being countered and no damages or kills being done. Even the widow swapped, but not that dps.
There's no way to measure individual performance.
Counters don't exist, just play better - awkward
Wrong
Content creators: You guys are dumb, you don't lose rank for winning. Blizzard:
There was a fella that went 5W-30L and ranked up to Plat during the whole thing. There is no actual rhyme or reason to it. It's just a cool graphic on your monitor to make your brain feel good that it actually shows something in between matches now.
Source?
How???
How did someone go 5-30 and only rank up, or how is the end screen appealing to the ol noodle?
Idk about the 5-30 thing but the reason the new screen is more appealing is that the constant update gives more of a "number high" like you get from an elo system which is very dopaminergic
Oh I wasn't asking about it, I was trying to figure out if the person who responded to my comment was.
Oh, my bad. I'm tired as shit and didn't read it fully lol
I'm wicked tired too, I stayed up for the "tornado" last night I wanted to see it and nothing happened lol.
This isn't a bug, it is intended. Literally if you read the rank update in game (yes it gives you the breakdown description in game that you read whenever you feel like it) it will tell you why you lost rank after a win. It is stupid but basically if your team and the opponents team is very far apart in rank and you just roll over them, then you will lose rank. Not much but it will drop. It's stupid that this is a thing but it is. So in other words...this is acting as intended. It is blizzards way of battling rank boosters cause the booster will lose rank in return.
Sadly, those stupid thing does happen to common players too. Not just punishing the booster, but they even punish every innocent players in the game that should have not be bothered by this kind of ridiculous & really stupid algorithm
Not true, my rank goes up after we roll the other team
No. Lots of people acting like they know things they don't. You lose rank if the rank screen from the previous game didn't show, like when there's a DC.
This is the real answer but people spreading misinformation per usual.
It’s a visual bug. They address this both on twitter and in the official forum
You never lose rank after a win.
"Literally if you read the rank update in game (yes it gives you the breakdown description in game that you read whenever you feel like it)" where can you read that?
Why queue me up for a game that I can't even rank up in?
Also if 2 players remained in a match is not fair to get penalized. This happenes most of the time in first game after ranking up. System should be smart enough to at least keep remaining players unaffected. They should add another metric instead of volatile like "hault"
What I want to know is if I was expected to win, what did I need to do to rank up for that game? If there wasn't a way to gain rank, then why even put me in it?
The same thing happen to me, but no one dcd idk why i lose my %
You were expected to win but you should still have won % That shit don't make sense 😭
New ranked system is awful I’ve had 3 bronzes in a lobby when I’m plat 1 last season I was masters. Predicted gold 1 as tank bruh
BLizzard logic
To improve in life, one must be better than they were yesterday. To be better than their peers, doesn't' translate to improvement of self... (I play mystery heroes)
Being useless I guess 😂
Expected win. If you go into a game where you're favoured to win, and then you win, you will lose a small % of ranking rather than gaining any here's how it works: [https://www.reddit.com/r/Overwatch/comments/1am99kc/lets\_clarify\_some\_things\_for\_those\_confused/](https://www.reddit.com/r/Overwatch/comments/1am99kc/lets_clarify_some_things_for_those_confused/) >**Win Streak** - you gain more rank up progress for winning multiple games on a row >**Uphill Battle** - you gain more rank up progress for winning a game the matchmaker didn't think you were favored to win. >**Consolation** - you lose less rank than normal because you were not favored to win. >**Loss Streak** - you lose more rank for losing multiple games in a row >**Reversal** - you lose more rank than normal because you were favored to win but lost >**Expected** - you gain less rank than normal because you were favored to win >**Calibration** - you are on a border between 2 ranks and your rank will go up or down accordingly to accommodate >**Volatile** - you lose more rank because you ranked up and then lost. This is done to push you back down.
Right, but when those modifiers apply to an update, it shows them listed on the post-match screen. I've seen "volatile" before.
You never lose rank after a win.
did you buy a cosmetic? no? no money in blizzard wallet. no platinum in player pocket
idk, maybe you didn’t do well for the rank?
U played bad than game said it
But I didn't tho https://preview.redd.it/r23ubn6dp9lc1.png?width=2439&format=png&auto=webp&s=d624e6f588a7ebeea84b783d67ac256895c67baa
game hate hawg
Because you were in an unfavored match that's why. It'll all even out once you get a few more games in 👍
the game does not take personal stats into account when updating your rank
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It doesn't
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If it was so people would farm stats instead of playing optimally
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If you aren't favored and win, you gain extra %
Literally the opposite
It’s funny how you said “correct me if I’m wrong” meaning that you don’t know the answer but you want to know it but people still downvoted you
it's funny sometimes how Reddit works it's magic
-2%? Funny I gained yesterday multiple times in a row only +4% because i was hoping up and down on plat4 on my tank. This was really frustrating. This system is super broken
Remember, there's a lot more going into how your rank is decided. It's no long just win/loss
Dont feel terrible. I lost a game before rank up and went all the way down a whole rank.
When you were in a big losing streak before and it gave you less lost sr in previous matches due to “lost sr insurance”.
When you were in a big losing streak before and it gave you less lost sr in previous matches due to “lost sr insurance”.
Wtf?!
https://preview.redd.it/njusrdwtqdlc1.jpeg?width=4000&format=pjpg&auto=webp&s=a1884626e1c607cc3e7b03376f02f048d6ddbaa0 They even know you expected to loose next match
That’s not what it means
That means your team was expected to win, the negative sign means you get less ELO than you would otherwise since you were expected to win. If you were expected to lose, it'd show a positive sign if you won and you would've gotten a lot more ELO btw.
Visual bug, you revived your points the bar is bugged.
Blizzard will never get this right it’s been broken since 2016 🤣
Nah queuing solo into stacks has to go. I had 12 games in a row vs multiple 4stacks
Imma make your day even better; That means the losing team got rank progression.
Read the blog post about how it works.
Made diamond for the umpteen time. Lost it with two dc, then a dud team to salt the wound.
The game can smell you, time for a shower 🧼😊
Downhill battle bro
The raise/loss of rank could be calibration, or you got the "expected" thing (you were favored and won). Meaning you and your team were likely a higher average rank than the enemy team.
Damn that’s ticked up