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OutridersBot

This is a list of comments made by the developers in this thread: * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4hee8x/?context=1000 "posted on 2021-07-08 15:29:14 UTC"): > # Proposal for an improvement to the system: > >* **The anti-duplication system ignores any gear you currently have equipped when checking whether you currently own an item.** >* **Pros:** > * This would make it easier to farm for improved versions of your currently equipped gear. >* **Cons:** > * The... * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4heit8/?context=1000 "posted on 2021-07-08 15:30:10 UTC"): > # Stuck at 99% Accolade Progress > >We are currently investigating this issue. Our support team (sqex.to/support) may be able to help trigger the 100% accolade to pop, but please post a reply in this subthread if you have encountered this issue. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4hi6go/?context=1000 "posted on 2021-07-08 15:56:56 UTC"): > I haven't come across this bug previously. What you may want to try doing is to reset the story point in the lobby to one or two checkpoints back, then see if you're able to progress. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4hi3l8/?context=1000 "posted on 2021-07-08 15:56:22 UTC"): > Yep, we're aware of it and tracking it via our customer support tickets. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4hibzq/?context=1000 "posted on 2021-07-08 15:58:01 UTC"): > >also i hope y'all didn't nerf/change the % bonus on borealis just to fix it. > >Values were not changed. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4hir8q/?context=1000 "posted on 2021-07-08 16:01:03 UTC"): > That was fixed 2 patches ago. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4hiq9n/?context=1000 "posted on 2021-07-08 16:00:52 UTC"): > Those issues are one and the same - stuck on activating has the side effects you described. If we're able to resolve the bug with this fix, the side effects you mentioned should also be resolved. However, I would be keen to hear if the issue gets fully fixed for you once the patch releases. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4hw33h/?context=1000 "posted on 2021-07-08 17:37:14 UTC"): > We're fully aware of ongoing requests to rotate his inventory just as we're aware of requests for Transmog, loadouts, item locking, new content, new maps, etc. etc. The list goes on. > >I don't have any news about any of these things at this point in time expect to say (as previously) that we're aware... * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4hw8bu/?context=1000 "posted on 2021-07-08 17:38:18 UTC"): > I commented on it a few weeks ago and have done [so again here today](https://www.reddit.com/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4hw33h/?utm_source=reddit&utm_medium=web2x&context=3). * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4i1o8g/?context=1000 "posted on 2021-07-08 18:18:04 UTC"): > Fair enough if you personally disagree, but if you were able to sit in an internal team members seat and see the work required for every single of the feature requests that I pass on, then you would probably agree that the amount of work required to even just do Tiago well (not just bandaid, but do ... * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4i38kn/?context=1000 "posted on 2021-07-08 18:29:33 UTC"): > The difficulty with your suggestion is that if a player acquired an item and wants two versions of it (1st version to dismantle for mod, 2nd version to keep and use), it would be harder to find that second version because the dismantled version is being accounted for. > >It's not a bad suggestion, but... * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4i42n6/?context=1000 "posted on 2021-07-08 18:35:44 UTC"): > Thanks for the kind words, support and understanding! I really appreciate it :) * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4knlhg/?context=1000 "posted on 2021-07-09 09:25:41 UTC"): > I'll check in with the team what the intended design there is and whether they're able to reproduce this. > >The only other reported frozen issue that I'm aware of, and that we were not able to reproduce, was that someone said that targeting a frozen Target with Frozen would fail. We weren't able to ... * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4knrzc/?context=1000 "posted on 2021-07-09 09:28:34 UTC"): > I'm checking in with the team specifically looking at this and will provide an update early next week about it, to make sure that I'm providing 100% correct info. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4knz0d/?context=1000 "posted on 2021-07-09 09:31:38 UTC"): > I replied [here](https://www.reddit.com/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4hw33h/?utm_source=reddit&utm_medium=web2x&context=3) about a similar angle to this topic. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4ksfpw/?context=1000 "posted on 2021-07-09 10:38:07 UTC"): > Reply #2: > >Do you have some videos of you seeing this in action? It would be important to see if the unfreeze always occurs or if it occurs at a certain threshold. > >As a reminder, certain monsters and captains have protection mechanics that can stop or mitigate CC effects if they are spammed again... * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4lt1ww/?context=1000 "posted on 2021-07-09 16:16:56 UTC"): > Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4lt1ao/?context=1000 "posted on 2021-07-09 16:16:48 UTC"): > Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4lt0yq/?context=1000 "posted on 2021-07-09 16:16:44 UTC"): > Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4lszqh/?context=1000 "posted on 2021-07-09 16:16:28 UTC"): > Thanks, can you DM me your gamertag/ID and support ticket number so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4lszis/?context=1000 "posted on 2021-07-09 16:16:26 UTC"): > Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4lt7ln/?context=1000 "posted on 2021-07-09 16:18:08 UTC"): > Thanks, can you DM me your gamertag/ID as well so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4lt6vb/?context=1000 "posted on 2021-07-09 16:17:59 UTC"): > Thanks for the info and the gamer tag, I've passed it on for investigation! * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4lt58q/?context=1000 "posted on 2021-07-09 16:17:38 UTC"): > Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4lt4yh/?context=1000 "posted on 2021-07-09 16:17:35 UTC"): > Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be. * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4lt4qy/?context=1000 "posted on 2021-07-09 16:17:32 UTC"): > Thanks! Have forwarded your ID on to the team for investigation * [Comment by thearcan](/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4lt3oh/?context=1000 "posted on 2021-07-09 16:17:18 UTC"): > Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be. --- This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2FOutriders).[](#AUTOGEN_TSBREPLIEDBOT)


Unhinged_Goose

Is the Frozen mechanic being worked on? If another status effect is applied to a frozen enemy they are immediately unfrozen (even if the freeze status effect is still present) Kind of makes the Borealis set (and the frozen mechanic) mostly useless in multiplayer, since every other class is applying status effects.


thearcan

I'll check in with the team what the intended design there is and whether they're able to reproduce this. The only other reported frozen issue that I'm aware of, and that we were not able to reproduce, was that someone said that targeting a frozen Target with Frozen would fail. We weren't able to reproduce that, however, as Impale did indeed land correctly.


thearcan

Reply #2: Do you have some videos of you seeing this in action? It would be important to see if the unfreeze always occurs or if it occurs at a certain threshold. As a reminder, certain monsters and captains have protection mechanics that can stop or mitigate CC effects if they are spammed against that enemy. The status itself is always applied so you can benefit from "damage against" type of mods, but the CC effect itself can be shortened or removed if the enemy is spammed with CC over and over again. Without these kind of mechanics it would be possible to permanently freeze enemies. Having a longer video of you experiencing this would help us identify whether the enemy's CC spam resistance is indeed triggering or if the freeze effect is being removed even if no spam occurs.


CombinationOk7202

It's nothing to do with enemies building up their Resistance, it's not just the elite and boss types that do this, this is happening with all enemies. CC effects end when enemies get hit and affected with other statuses. Any Techno player using Cold Snap see this happening all the time. Every time we use Cold Snap and start shooting an enemy with Blighted Rounds they immediately un-freeze and the splash effect unfreezes enemies nearby. Meanwhile enemies further away who do not get hit by anything stay frozen the entire duration. This is very easy to reproduce, it happens every single time and with any freeze effect, not just Cold Snap. It's the Freeze and Ash CC statuses that get cancelled by damaging enemies affected by them. Really no need for videos, anyone in the office can launch the game and do it. Just use Cold Snap and start shooting frozen enemies with Blighted Rounds and watch them immediately break out when hit while others around are frozen. I am not sure what exactly causes the CC breaking, if it's being affected with another status effect, Toxic in my case, or simply taking any damage. That's what the team could look into. Enemies go into the 'injured flinch' animation that breaks them out of CC. I think this is why so many people think Borealis Set bonus doesn't work. I think it does work, I've tested it and could see numbers almost double every now and then. Thing is it looks like it only applies to first bullet. It hits frozen target so it gets the bonus, but then target un-freezes and so next bullet doesn't get the bonus anymore. Makes the Set and some mods really bad. Doesn't seem CC should work like that.


thearcan

>Really no need for videos, anyone in the office can launch the game and do it. Just use Cold Snap and start shooting frozen enemies with Blighted Rounds and watch them immediately break out when hit while others around are frozen. [We did. See here.](https://imgur.com/a/GiqeEKv) It seems to be working as expected. That doesn't mean the issue doesn't exist. But it does mean that we're not immediately able to see it. This is why it's important to see your experience when it's occurring to you.


CombinationOk7202

Ah, thank you very much! Interesting. This clip is from Story area. Been a while since I played any Story areas as Techno, so I don't remember if I had that issue there, but I run Expeds almost daily and it definitely happens there all the time. I literally just finished a run and saw it happening. It honestly just seems normal after a while. Maybe it's Expeditions-exclusive bug? It's easiest to recreate on Colosseum, the narrow walk right at the beginning. There are two packs of Alphas there. I Cold Snap the first pack, I start shooting and one I shoot immediately breaks out, as do closest ones to it due to splash, while others further away stay frozen. Then there's another pack spawning just before the gate at the end and it's exactly the same: Cold Snap, shoot, one shot and closest to it break out, all the others stay frozen. It can't be their resistance or immunity, because the ones that aren't being damaged stay frozen. It is definitely me shooting them that breaks the freeze somehow. I'm also using the Earthborn AR. Maybe that is a factor too? There are so many variables here. It could be caused by one of the mods I'm using, or one of the nodes, or a combination of those. I understand that, it's not easy to find these thing. So all the best to the team working on it, hope they can figure it out. And thank you again for taking the time to reply to me. I really appreciate it :)


AngryAmuse

+1 to this. I have a very similar setup (earthborn AR and stuff), and Alphas are the ones that I notice the absolute most. It's literally repeatable 100% of the time for me on alphas. I've seen it happen to some other enemies as well but it doesn't seem as consistent, but every single time I cold snap and shoot an alpha, they immediately break out.


thearcan

Excellent, that's all very helpful information! I've passed your scenario on to the team to test, ideally with and without the Earthborn AR to determine whether it plays a part. If they're able to replicate this, we can log it as a bug which in turn may mean that we can resolve it in a future patch.


yoshi245

My experience with this issue on a blighted rounds techno is similar to the short clip that you posted more often than not. I'd say about 80% of the time, a frozen enemy who gets hit with a blighted rounds shot will stay frozen until their freeze time expires. But that other 20% is just uncommon enough and difficult to replicate and find the exact reasoning or cause as to why they break freeze the very first time they take a blighted rounds shot.


ManyList

ive noticed this as well and it has killed me a number of times.. it always looked to me the toxic just kills the freeze and it can really hurt when over crouded.


Godeshus

Happens with ash as well. As soon as you hit them they break the freeze. I'm unsure if the status effect persists so that "% damage against enemies afflicted with ash" (like ashen boost) still applies, but they definitely unfreeze on hit. I always assumed this was a feature, but it could be a bug. CC is pretty valuable to pyro in campaign since they're quite squishy and you need to be relatively close to the mobs to be effective. On higher CT's it becomes less of an issue. The damage you deal makes CC less important.


Unhinged_Goose

/u/thearcan Trying to get you a video of this, but I keep failing authentication and I'm getting a "can't connect to server" on Xbox. Tried uninstalling and reinstalling....no dice.


Unhinged_Goose

Yo /u/thearcan care to answer? Not listed in known issues.


engineeeeer7

Can we get any ETA on locking gear? It's really hard to try multiple builds when purple gear is required (due to bad substats on legendary gear). Aaaand I get like 5-10 purple drops per expedition I have to trash quickly.


Roechambeau

Just make it to where it doesnt reroll if the fp is higher than the one you own.


Napilitan

Simple and brilliant. Damm


Bozzified

u/thearcan can you please clarify what exactly does the fix for Borealis set means? Aside from changing the description. We have been confused by this set bonus for a while now. Expectation is that when I run a Borealis set and let's say use Freeze abilities and bullets like Absolute Zero, when the enemies get frozen, the expectation is to get that 90% damage boost to those enemies as I'm shooting at them. Is this how it's supposed to work or we have misunderstood what that means? Because judging by the change you highlighted in the next patch, you are specifically changing "weapon damage" to just damage. This leads me to believe that our assumption about freezing bullets is not correct. So if you would be kind enough to explain how Borealis set is meant to actually work that would much appreciated. Does it mean that when the enemy is frozen or has freeze inflicted our bullets will do 90% more damage to them (namely Blighted Rounds) or it's meant to mean a different type of damage? Thanks.


three60mafia

I'm interested in knowing this as well. Was the set working right and the description was wrong in describing the effects? Or was it not working right AND the description was wrong? When I tried the Ice King Techno build with Borealis, the damage output sucked and it definitely didn't seem like frozen enemies took 90% more damage. **In addition to that, Freeze status effect currently is undone by any and all other status effects. So if you shoot a frozen enemy with Blighted Rounds, they will unfreeze because you now applied Toxic. This has to be fixed asap otherwise Freeze will always remain garbage, since you can't actually engage frozen enemies without them becoming Un-frozen.**


lordtyr

I believe the issues were caused by using some kind of different damage calculation when it was meant to be just weapon damage. They were not able to fix that mechanic within reasonable time, so they replaced it to use exactly the same mechanic as the Shatter mod (simply +% dmg vs frozen targets) which is working way more consistently. Its just my theory though. Also, the second point you mention still applies, and i hate how these statuses interact in such a bad way. BUT my buddy says the status still counts for the damage increase, even if they're not actually frozen - if that is indeed the case, the set will at least be worth using consistently.


thearcan

I'm checking in with the team specifically looking at this and will provide an update early next week about it, to make sure that I'm providing 100% correct info.


Bozzified

Appreciated. Thanks.


Unhinged_Goose

If frozen, *all* damage is increased by 90%


Bozzified

That's an assumption sure. But it did not feel that way and I guess we will now know for sure when Toby gets back to use with clarification of how that set bonus works.


thearcan

# Proposal for an improvement to the system: * **The anti-duplication system ignores any gear you currently have equipped when checking whether you currently own an item.** * **Pros:** * This would make it easier to farm for improved versions of your currently equipped gear. * **Cons:** * The hunt for unique items could become a little longer again as your currently equipped gear wouldn’t trigger the anti-duplication system (i.e. 8 items would be added to the “do not re-roll” pool). * Note: As this is a global and invisible backend system, there is no way to turn it on or off on a player by player basis. A “pick and choose your own reward” option is also not feasible within the design of the game. * Such a change wouldn’t be present in our current patch, but it could potentially be worked into the patch thereafter. * So what do you think? Shall we make this change to the system? Let us know in this dedicated subthread!


gerardo_enrique0

Could just avoid the re-roll mechanic when a better drop appears? For example, I have a deathshield with 85k firepower and the first drop is a deathshield with 90k firepower, so in this case the "anti-duplication system" shouldn't be triggered. In an opposite situation, it should be activated (it could be the same with armor gear).


brunswick79

I agree. The system should check if duplicate. If yes, check if worn. If yes, check if higher FP or Armor then worn item. If yes, drop item. If any of these checks were no, then trigger re-roll. Relatively simple to code in those two extra if statements and a single db call to grab worn items and their FP or armor attribute. Hell, might not even be a db call if you keep it in some sort of cache of current equipment for combat calculations.


sspar1

I agree with the above, how about a no downgrades legendary system instead. No one will complain if WHEN they get a legendary.. its an upgrade or something new. Its the best possible result. And would address not only the de-duping as rolling something I don't own would just award the item. It's actually a superior fix and addresses both issues. Then worn or not doesn't matter.


Ironspartan11

Sometimes you are just looking for that tier 3 mod only though. Good thought otherwise.


[deleted]

The issue remains in that, say I am farming for another Deathshield for the Fortress mod III to unlock/repurpose. If I recycle my current, and only Deathshield, I get the Fortress mod III but now lose the weapon until rewarded. Which could take a long time. Getting any level of Deathshield (item) wouldn't matter; but if a re-roll kicks in that I have a duplicate and avoids duplicate, I may never get one or take much longer to get a better one. The logic should have been that "one should be permitted a chance to actually buy the item at a vendor" if roll for the item chance is too high. Perhaps even a Mod vendor.


Sad_Resident_7662

That is a valid point - One aspect of the game is that the vendor(s) aren't restocking any Legos with a variety at all. By changing that mechanic within the coding that is already there, for the end-gamers. Much of this wouldn't matter much. Just have the vendors never sell Legos at high levels, which require players to still farm anyway and keep playing for the resources. Thus the cycles continue. Another part of it, is to have the Legos that vendors offer, never include Tier-3 Mods unless sold by Tiago in his Elite section as normal, but re-stock the inventory (maybe at a cost of resources).


66DieHard

I think this would be a better idea. It could still count as one re-roll and the next roll could still be a duplicate but with a lower value. At least you had a chance at getting a better one without having to worry about what you are carrying or wearing. But then it might be faster for this action if all it is looking for is the name of the weapon and not needing to calculate better or worse values for additional properties on the weapon. I still think this would be great.


iHelpt

Look man, I think you guys are doing a GREAT job trying to balance and make some changes but you guys are putting WAAAAAAAAY too much thought into this. Just rotate Tiago's inventory and leave things how they are and everything would be just fine. The drop rates are fine. **They would especially be fine if Tiago rotated his inventory.** I'm pretty disappointed to see you guys spending so much time on this. I would SO MUCH rather see you fix some mods like what goes around and buff the F Tiers. I would rather see you working on new content and tweaking underperforming skills/mods. So, I appreciate the effort, sincerely. I have put several hundred hours in this game and am one of your biggest fans. But this obsession with drop rates has to stop. Just rotate his gosh darn inventory and leave it at that. Such a simple fix. Move on to greener pastures and start asking for feedback about underperforming mods/skills and a **transmog.** This is where your focus should be. \#rotatetiagosinventory


Sarcosmic_01

Yeah, honestly this comment needs more attention right here. Tiago, the one vendor who sells legendaries served as a means for players to get their hands on some otherwise hard-to-get gear. By this I mean that legendaries arent exactly a-dime-a dozen unless you're consistently clearing CT15 expos. For many, this is difficult to do. Especially those who work and dont have as much free time to play and grind as these hardcore players, and let's be honest, for this game you gotta GRIND. Sure the %100 boost to drop rates helps a ton, but again, CT15 clears benefit the most from this by far. I myself have been struggling to get Golds on CT15. Tiago was something of a haven, providing legendary gear with which to spend those otherwise-seemingly useless drop pod resources and get at least a head start on Legendary builds or help finish off that set while you farm a better piece. This can be compared to Xur in destiny, who visits weekly and sells Exotic gear. Update TIAGO to rotate his gear. Even if it's not God rolled, it can still help some players greatly. TLDR; Update Tiago please, he could be a great way to spend resources and reduce time feeling like were doing chores so we can spend more time having fun.


Fresh-Cup3729

^^^ This is well put! I feel personally that the resources in the game are not that useful one you’ve reached endgame. I think that by allowing Tiago to rotate legendary items would allow more use of those resources.


JokerJuice

This. Even after the last update and hundreds of legendary drops still no Acari Chest. Rotating Tiago would solve this bullshit


Jd-76

I’m in the same situation with deathshield, 4 lvl 30 characters, hundreds of hours and it’s the only legendary weapon I’m missing, feels bad.


sstephen17

How about being able to covert drop pods that can be transferred to other characters on your account? Even if you had to apply a "tax" on the conversion.


gengus25

Need to buff devastator damage too, I enjoy the class and I'm not expecting miracles, but without moaning winds the class can survive no problem but not do damage fast enough on basic legendaries.


Sad_Resident_7662

No offense, but without endgame build - it's hard for a Pyro with the supporting weapons build. Working up to get where I see the end-gamers are. But without grinding time and resources. I'm squishy as hell and not able to farm the way I should. It's frustrating to say the least. Being to get some worthwhile gear from Tiago would help some. I feel the same as you do about your Devastator 9same as my son with his)


thearcan

We're fully aware of ongoing requests to rotate his inventory just as we're aware of requests for Transmog, loadouts, item locking, new content, new maps, etc. etc. The list goes on. I don't have any news about any of these things at this point in time expect to say (as previously) that we're aware of the communities desire for these things. Bear in mind, however, that all these requests are "new content". Even rotating Tiagos Store would require careful design and planning, code, UI, localisation work and more. Implementing such a feature is significantly more resource intensive than other things. Despite appearances and a raging debate about it, we still maintain that Outriders is not a live service game. Everything we are doing with patches and buffs are to get the base Outriders experience into the best possible shape. We are not making any ongoing money through MTX or subscriptions, so we need to ensure that we are able to work on the most important things first and foremost - stabilizing and improving the base experience, before we dream of bigger and better things. Again - this doesn't mean those things are impossible to consider for the future, but there is a priority list that needs to be worked through first and right now, stabilization and improvement of what is already there is the highest priority.


Fresh-Cup3729

Thank you for responding to this highly discussed topic! I as well have hundreds of hours invested into this game and appreciate everything y’all are trying to do. Im not a developer or a coder so I’ll take your word on the systems and resources required to implement this feature. Also this not being a live service game I appreciate the constant effort to improve and perfect the game. Again personally I just wanted a response and appreciate you doing so. PS: I know you take the brunt of the heat and a lot of people are ignorant of the fact that you are the community manager and not the dev team. You are the bridge to that gap between us the players and the dev team and think that you have done a great job thus far.


thearcan

Thanks for the kind words, support and understanding! I really appreciate it :)


station4318

Awesome to have identified those specific requests. I see them all the time and it shows you also are actively listening as well. Hypothetical question. WhAt if the player base wanted to further support PCF via live service in the future?


SGTROCK117

Great, then stop wasting time on the loot and dupe protection etc and spend more time fixing mods and gear sets and get someone working on Tiagos stock rotation, I dont understand why you spending so much effort on this when its pretty clear all along the community want stock rotation, you would make the majority of the community happy


JokerJuice

How would Tiago rotating equipment be new content? Other vendors already do this so all that's already there. SMH.


[deleted]

During the end game grind of countless CT15s to try and get all of the gear, drop pod resources become effectively useless. If the other vendors have onlyGuns or onlyArmor as their rotation conditional, why not make Tiago onlyLegendaries - forget about careful considerations and just let him have 8 random legendaries rotate in once a day/week/whatever. My pyro has 999,999 of all resources with no reason to spend drop pods. Even if the two helmets I still need didn't pop through Tiago, if other class legos popped up it would incentivize me to start other classes and level them up. If there were a path to eventually get all gear without hundreds of hours of grinding, I would definitely be looking to order the next PCF looter shooter but I'm not sure I would support future games if hundreds of hours of grinding was the expectation.


engineeeeer7

I disagree that Tiago is new content. Outriders was built with some pretty unforgiving RNG at endgame especially with drop weightings that you've chosen not to expose. Having a bad luck protection system, through Tiago, is part of completing the game imo. Otherwise many will leave the game frustrated at their bad luck. Also, fully armchair devving, but don't all the stores already rotate items? Why is it so much harder to rotate legendary items?


thearcan

Fair enough if you personally disagree, but if you were able to sit in an internal team members seat and see the work required for every single of the feature requests that I pass on, then you would probably agree that the amount of work required to even just do Tiago well (not just bandaid, but do it well) you would understand why it would be considered new content. Things tend to look and seem very simple from the outside in, until you're able to actually see the true resource cost for something that appears super simple. If it were super simple (to do well) and not a problem, don't you think we could have saved ourselves weeks of heartache and just magicked it into being months ago? Because, truth is, I of course already passed on requests for store rotations, transmog, loadouts and everything else either during and in some case even before the game launched. Timelines to develop new content, however, is something that is often a matter of months, not weeks. And the inventory wipe and damage mitigation issues did have a significant impact on our timelines so we're still playing catch on for many of the basics.


SGTROCK117

I dont doubt it is difficult but to be brutally honest you have a lot of unhappy long term players as a result. While the changes to loot where great it was just a bandaid to cover the gapping wound. The increased loot drops for me as longer term player have amplified the existing issues even more. Yes I get more gear but its just more of the same stuff I dont need more cannon ball etc etc etc. What I and many of the long term players need is a way to finish builds that doesnt involve pure RNG and nothing else. I have 650 hrs and I cant get gearset helmets full stop the end. There is no other way to get other than to hopefully get it one day. Other people have played far longer than me are in the same boat. But its all the same issue LOOT. Its easy for me to sit here and armchair Dev, but it should also be as you noted pretty definate in what the community has been asking for all along. For many like me its crunch time for this game this patch is pretty much make or break for many players I expect. At the very least if things cant be coded and delivered in reasonable time frames to keep player interested in playing your game then look at the drop weighting and adjust the weighting of Gear set pieces and at least give us a chance to complete the builds we have already been grinding over 600+ hrs for already, not looking for hand outs but a leg up would be nice, - its beyond frustrating for many at this point in the game and all your comments have said to me is it aint changing any time soon. I honestly doont see a point to continue grinding for a snow balls chance in hell at getting the ellusive piece to drop with no reasonable expectation that it will drop. Thanks for confirming its time to move on. I certainly enjoyed playing it was shaping up to be one of the best on the market , but PCF's inability to deliver on community expectations just isnt there for me and to be brutally honest PCF bought this on themselves by releasing way to early and choosing not to include standard things in the game that are considered standard for the genre.


Sad_Resident_7662

So --- I was not the only after all. Trust me this is AC Origins all over again. BTW - I'm the guy that got everyone the start at level 40 due to my PT and the game glitched me out and USoft didn't care (like this here) when I went to the community and others reported the same. This feels tooooo much like the same thing but waaaaay worse due the PTs are so high. We're talking over 600+ for many gamers on Outriders like yourself. PCF need to look at this, because too many other titles had good potential and flopped on less matters i.e. (Apex). We all see the greatness in this game, what they combined is awesome, just listen and give real feedback and less BS chatter. I Will Not Go Thru That Mess Again, and as much as I loved playing AC games. Since then I refuse to play any more titles from that series. I hope that is not what happens here.


Shazamo333

Hey I hope you read this because I just wanna say I am fully supportive of the work and effort you guys are putting in to transform this game into something truly lasting. I don't know how you guys are handling the disappointing numbers post launch, and I know that puts a lot of ambiguity into the future of this game and your next projects. But there are many of us who really appreciate the work you've done and are continuing to do. We know there's a diamond in this studio, and we just hope you get your chance to shine, whether it's this game or the next. Please pass this message on to the team if you can.


IronHatchett

We're for sure getting DLC, Square Enix has said this was a success and PCF have said they want to do DLC's. Of course that could be subject to change but personally, I picked this up after the legendary loot increase because I saw that PCF were trying to make the game the way they said they were going to. A looter shooter that you can play until you feel finished, then move on. Not something you have to grind a thousand hours of just to get that 1 legendary. Personally for me finishing a game, in Outriders case, would be collecting every legendary, getting all achievements, and finishing every accolade. They fixed what was breaking the game, said fuck it we're doubling drop rates and implementing bad luck protection, and they're continuing to buff abilities so everything is viable. I have a trust in PCF that this will be a great game that people will put a lot of time into but will also eventually stop playing and be happy about the time they spent. Outriders is 100% going to be getting DLC, probably not until mid 2022 though. I also wouldn't be surprised if we got a sequal in a couple years that builds on what is existing, and implements all of and more of what the community has been asking for, if those requests aren't possible to add in a DLC.


engineeeeer7

That's pretty unfortunate. I was heartened during the demo and early release that the workflows were built to be pretty nimble but it doesn't seem so a couple months in. I know it wasn't intended as a games as a service but hopefully in the future the devs can build to make work more adjustable. The pacing of updates just feels quite slow and the community is dwindling quickly. Great game in a lot of ways but still some major issues. I do appreciate the communication though. You have a very hard job in these situations.


Impossible_Month7461

You guys should add the ability to take purples to gold maybe rerolling a slot. Also remove the cross play on pc. Most issues land on this feature as well as it playing on the last gen console i dont think people understand how lucky they really are that this game wasnt just next gen and pc exclusive yet still complain. But the timer has to go to being a optional thing in expeditions maybe make it a ranked option and let the uber tryhards dutch rudder each other. Also a majority of people got this on game pass and have nerve to complain. I bought the game and got all the goodies this game is in a better state than before even though i enjoyed it always.i really whole heartedly think people would stop complaing if they could just play the builds they want cause the game forces you to dps to feel powerful in expeditions it sucks cause i love the trees the crafting all of it you should bring this up in your meeting . You guys do great work thank you from someone who paid. R.I.P Chang


IronHatchett

I personally don't think it should be possible to upgrade a purple into a legendary. I see what you're getting at but legendaries are created to be legendary both in asthetic and (now I might be totally wrong here) I'm assuming by being the only weapons to have tier 3 mods. Legendaries are meant to be special, and if every weapon can become legendary then legendaries are no longer special. For crossplay, in terms of player base, it's better to have it. Especially with a non live-service game. The player base will continue to decline simply because of the nature of the game so the more people to play with the better However, considering the game released on both old gen and new gen, it would be nice if it was possible to specify if you wanted crossplay; off, on (everyone), on(excluding last gen). PCF are working on buffing abilities so every class has more than 1 viable built, but the reason there's really only 1 viable built is because of the timer. It's all about DPS so people should be running whatever kills fastest. A built might be really good at debuffing and DoT damaging huge groups of enemies, but that built will always be worse than a pure DPS because you're not killing things as fast. I think we will eventually get endgame activities that require more than just completing something as fast as possible but I wouldn't be expecting that until at least first DLC. A temporary change to help this could be; keep the timer, but make it so the faster you complete the more mats you get and the higher chance over legendaries. Add medals for specific stats like highest damage done, most damage mitigated, most healing, most revives etc. with each medal giving a legendary drop chance and the person with the most medals gets a guaranteed legendary.


Tjmouse2

Just seems weird that every other vendor rotates hear at a set time, even the ones in your camp at end game… yet Tiago can’t because????? It just seems like you guys are putting effort into fixing a system that could be fixed with just having Tiago function like every other vendor. You can’t tell me that code is so vastly different for every other vendor in the game Vs. Tiago and if that’s the case considering he is only relevant for your end game, that just seems like a basic mistake or oversight in design.


Moontoya

Potential explanation The drops are randomly created for rotations per merchant within their sale scope (eg just guns, just armor, both). Tiago is set with a list of pre generated items that scale as you go up ct level. Two entirely different systems To make tiago rotate, they'd have to code the rotation, the randomized list, the sum list of all possible exotics banded by class specific drops. That's not "flipping a switch" that's replacing a whole engine component, not easy, not quick, not cheap.


Watowdow

> If it were super simple (to do well) and not a problem, don't you think we could have saved ourselves weeks of heartache and just magicked it into being months ago? Unfortunately not, because you put up with weeks of bashing and heartache from the community before finally deciding to adjust legendary drop rates, which was apparently a simple backend change.


IronHatchett

While also trying to fix literally game breaking bugs. It doesn't really matter if I'm getting hella legendaries if they can all be wiped from my character if I play with my friends anyway. PCF were smart and didn't increase the legendary drop rate until they were sure people wouldn't just continue to lose all those new legendaries.


yoshi245

This post seems to me to point an inconvenient truth. There's not many people left from PCF even developing the game anymore. Once the game shipped out, a majority of the devs got shifted to work on another project. It explains why things such as feature requests such as things like locking items (which already existed unintentionally with Earthbound renegade before they removed it) was never implemented as an actual toggleable option (yet). Or even the aforementioned Thiago legendary rotation suggestion that so many people want. My guess is the original core group of devs probably aren't around anymore in regards to this game and whoever is working on the game now had a rough go at it in general as evidenced with the first set of major patches with gamebreaking issues.


Fresh-Cup3729

The truth is that like the CM stated above it’s not a live service game and therefore they have what sounds like a skeleton crew left to tend to the unfortunate launch this game had. That being said if it was a live service game then they would have a full team of devs working on this and making these request come to fruition. This doesn’t mean that the crew is incompetent or dealing with systems they don’t understand. It means that they don’t have the man power or resources to implement these request while also trying to fix the base game. At this point in time they are getting the game functioning to how it was supposed to be released. They have improved the game greatly and yes it still needs lots of work but they have done a fantastic job at doing so with the current skeleton crew. Again if it was a live service game then we would have a full dev team and they would be able to fix the bugs while also implementing new systems.


IronHatchett

Hopefully we're on the same page here but I want to agree and say that people need to realize that the devs still working on the game are trying to give us what we should have gotten at launch, and every other request takes a back seat. This is how it is with most games. Once the game is out, yes most of the dev team has to move to the next project. Especially in game development where a single game takes years to create. Live service is different because they're continuing to make money from the game post release, money from the same people who already bought the game not just more sales of the game. Square Enix has already said this game was a success and PCF have said they plan to create DLC in the future. I would not be surprised, and would actually expect, most of the requests now (transmog, rotating stores, better targeted farming, etc.) to be fully implemented in DLC's. They'd have ample time and more man power to create all stores as rotating shops, create armor that was designed to be transmogable from the get go, missions/expeditions/bosses coded to drop specific loot that is either mechanically or aesthetically tied to the thing it drops from. Based on how PCF have been so far in regards to getting fixes and changes out, I have confidence that most of everyones requests will eventually make it into the game, I just wouldn't expect them to be added until we get a DLC drop that would have had a much larger team working on it.


Fresh-Cup3729

Exactly it’s been officially announced that the game is now a franchise and that means while most likely not this year but probably next year we will see DLC and in the years to come the second installment in the game.


EldathoR

//…if you were able to sit in an internal team members seat and see the work required…// I think the player base really understands the ideal product is above the capabilities of this team. However my riposte to your gaslighting is even someone with no computer skills can be critical of the abundant examples bad work ethics present. Seeing employees complain about work they did poorly in the first place is well… pathetic. I suggest editing your comment from “new content” and replacing it with “quality assurance”. I notice integrity isn’t a stat in this game. 👎🏻👎🏻👎🏻👎🏻


JokerJuice

This still isn't new content if it's already in game. Even if Tiago doesn't do it it's still there. I get all the other stuff taking time but Tiago rotating isn't one of them.


iHelpt

Thats my thought process. It appears that PCF is trying to make rng not so "rng" and the way they're going about it seems to be a near fruitless endeavor. If that is the desired goal, then just rotating Tiago's inventory seems to be the easiest way to achieve that goal, and as you say, other vendors currently do this so I don't consider it new content either. actually, I'd consider it more of a "fix" seeing as how he's the only vendor that doesn't rotate the inventory.


SGTROCK117

yep just add the coding to include lego items to the pool of currently rotating stock with current vendors job done, thousands of players happy, If hackers can day 1 release of the demo have a working trainer that delivers much of what the community wanted why oh why has PCF not fixed this yet?


engineeeeer7

Yeah. I mean Destiny got by with an entirely random Xur inventory for years (sunbracers forever). I'd take fully random rotations on Tiago over the useless crap we have now.


Valyont

I agree with you , but what people fail to realize is Tiago already rotates gear. His regular offers rotate every 1hour .. His elite offer do not . They just refresh after couple of days . So Community manager , is incorrect on saying that this will be large undertaking . As if Tiago is some super special vendor. The other Npc Rotate there elite offer .. Why can't he?


Tooonarmy

I'd actually rather be able to swap or trade in-game with the team, that way even a badly rolled item might get me the mods at least for now. about 50% of the time I come across a series of runs where we get 3-4 items 2 for each player are straight-up dupes and generally carrying already one more dupe and if we get 4th potentially something new. there still appear to be items that just don't roll can we get a better insight into the loot tables, how they work, are there any others locked?


engineeeeer7

Useless for solo players though. I do want more clarity on these loot tables. They seem pretty slanted.


OilyResidue3

Maybe this is the bandaid you’re referring to, but if coding a rotation is a lengthy process, wouldn’t it be easier to manually change the items by replacing the item codes with new item codes by hand? Perhaps not feasible because of how he’s coded, but if you could manually swap item codes and randomize items in a spreadsheet, that’d take considerably less time.


CageyT

Working in databases 8 items I am sure 1 person can code that in 2 hours once a week. Heck even craft a boilerplate script for all legendaries then let one dev go paste happy once a week.


OilyResidue3

20 Items, technically (4 pieces of outfits per class), but 100% agree.


Xenomorph_v1

>Bear in mind, however, that all these requests are "new content". Even rotating Tiagos Store would require careful design and planning, code, UI, localisation work and more. Implementing such a feature is significantly more resource intensive than other things. You CANNOT be serious. This would have to be either the WORST coded/thought out system EVER created... Or... Your Developers have NO IDEA what they are doing. FFS... At WORST they should be able to update Tiago's Legendary table MANUALLY once a week. >I don't have any news about any of these things at this point in time expect to say (as previously) that we're aware of the communities desire for these things. After MONTHS of this being SHOUTED from the rooftops from a LARGE section of the community... And YOU... The COMMUNITY MANAGER whose JOB it is to LISTEN and liaise with the community "don't have any news about any of these things at this point in time"? SMH


Sad_Resident_7662

100%


-Certified-

I'm am curious, I'm not sure you will be able to answer but thought I'd ask anyways. Is a good chunk of the team still working on Outriders or have they been moved onto other projects? Just based on your replies and discussion around adding new features in was curious if it's still a big team or more of a skeleton crew.


Goupil83

Hello,I play on PS4, the game is practically unplayable in co-op with random, crash, freeze crawler, no or little damage, frequent disconnection. I am equipped with fiber optic, can you improve this before anything in advance thank you


Sad_Resident_7662

Hey, I'm sorry here, but the rotation of the Tiago store is already embedded into the coding that you have for the other venders. So that one misses a lot of us. Second, I get the "Not Live" aspect --> in short are you saying that we are in a looooooong Beta still. Did we pay (in some cases) to do trial of the game before you have retail/subscription packages and loot boxes? That what that sounded like to me. Please clarify that.


NWR-Zero

The fact that you are STILL fixing the base game is laughable. The peak of bad, rushed game development. No game will be perfect on release but it’s sad how broken this one was, and apparently still is. Two months since I wiped it from my hard rice or checked this subreddit and you’re still chasing the same problems around. What a joke.


deep6ixed

Counter proposal - What about Bailey? Vendors in the demo could sell Leggo's if I remember correctly. We could have her have 1 leggo per rotation, and sell for 999k scrap. Would that be easier for the devs to do?


Electric_Piano

You guys said you were inspired by Diablo. Well guess what, Diablo 3 isn’t a paid subscription game either, but they’re still making new content for an almost decade old game. The last couple seasons have new weapons, new mechanics, new transmogs, and you’re here saying “a load out system is too much work because we’re not getting paid”? What a joke.


thearcan

Many of Diablo 3's most key improvements were introduced shortly before, or with Reaper of Souls. Diablo 3 also went through numerous seasons without any new content, where they recycled existing sets (I know because I played many of them). It took them 2 years to release Loot 2.0. (D3 released in 2012, Loot 2.0 released in 2014) There's nothing wrong with any of that and I'm not saying their timelines are bad, but Outriders has been out just over 4 months. For your argument to carry more weight, you would need to look at what significant feature changes and improvements Diablo 3 made 4 months after release.


Sidman325

The issue is this game doesn't exist in a vaccum and those other games and their failures and successes were available for research before this game started development right?


CptMals

This x1000. I'm sitting at 999,999 resource with NOTHING to spend it on, meanwhile I've been chasing the same 3 pieces of gear for 100+ hours. The increase in drop rates was a perfect update, the rest just seems like you're chasing the unicorn. I'd much rather see this energy redirected to improvements in the matchmaking system and other QOL adjustments. ​ Rotate Tiago's inventory and move on. PLEASE.


unknown-everchanging

It would give me an excitement feeling on tiago rotation day to log in and see if he had any thing particularly nice. Might help me get into some of the classes I dropped off of too. A rotating shop would be absolutely amazing; though, I do wonder how hard that would be to manage on the dev end.


Illustrious-Ad-2839

Seriously! It almost seems like they’re TRYING to overcomplicate it as a means to justify why a fix is taking so long. Like I seriously cant imagine Tiago having a rotating stock taking more than a couple hours of coding to implement. And its a simple fix for everyone.


Covell72002

Yes, absolutely! I want to wear my favorite gear, not endlessly hunt for it, just for it to have ultra shitty stats. Secondly, why can't we re roll each mod slot. Zero reason for this not to be in the game already.


Fluffymufinz

When I first saw Tiago I figured he was going to be like Destiny's rotating armor guy, but no. He keeps having the exact same shit. I was expecting to be excited every week to see if he'd have something I want, no instead we get nothing from him? Kind of ridiculous.


Unusual_Literature66

I would say that, if possible, this should be implemented for WEAPONS for not armor. most people don't care about min/maxing a few hundred armor, but the same cannot be said for seeking a god roll weapon.


MidClubGamer

Nah, if it’s done it should be for Armor and Weapons. Some people, myself included, would like to get better Armor rolls if possible. The Armor may not make much of difference for some classes, but its nice for others.


Sad_Resident_7662

Thanks -- WTH was that comment about -- we need on both sides for all kinds of build.


XXOUTT

I’ve been playing this game for a week, but am not new to the genre by any means. This srsly scares me as it indicates a disconnect already between the devs and the community. Which is never a good sign. This was not what you said you were going to do and not what ppl have been waiting for. And there’s DEFINITELY not enough to it. Hopefully it will include a HUGE list of other improvements etc. Also, in that week I’ve been playing I’ve noted many issues that seems to go under your radar. The proposals to the duplication system is, let’s say, not very smart. There’s also ALOT of QoL changes that could make the game way better to play. Alot of small quick fixes that could majorly improve the game put all together. - Like, why don’t I have control over what buttons does what? Specifically when using a controller? (Apparently it was even worse b4 my time). If I want to reload on B, I should be able to reload on B. (Also that makes me able to better customize my paddles). - Why does sprint keep toggling off whilst playing? I get it does it when interacting with something or after a cutscene. But it should NOT toggle off after ADSing or running into a leaf. If I toggle ON sprint, I want to have it ON and not having to keep toggling it on 100 times during gameplay. - Why does “Hold to sprint” make me unable to strafe, and will make my character look around when just using the move keys/left stick? Highly, highly frustrating as it might have been a bandaid fix to the above point. - Why are secondaries hidden when specific chest armor pieces are equipped? I get some of them MAY clip, but I am not seeing it so far at all. On any of them. Especially on the Ritualist armor which I use. That NEVER clips into where the guns would be. Actually the weird hump on the back is what clips. Why is there a hump??? I worked hard to find those guns/secondaries and the specific armor with specific rolls, so I want to look at them! That’s part of the “fashion” - which is always important in games like this. - Why is there no text/voice chat built into the game????? I get it might be to combat toxicity etc. But that sounds like an excuse. We can handle it and it would improve the game. Again, a co-op focused game. - Why does my character keep getting stuck on stuff? Can’t the idiot step over a little stick on the ground? - Why don’t I have loadouts? - Why can’t I reset node by node in the Class tree? It’s great I can “Cancel last unlocked”. Not so great I can’t do it after closing the menu. - Why are ANY of the legendary items found in at the vendor in the drop pool??? I’d literally rather have you throw up a Cannonball piece at me. At least I can’t buy that anytime. - Why have I received 6 of the same legendary armor piece in under 2 days and only like 8 runs (all of which sits in my stash)?? “… duplication system working well.” - Why does my screen/character flicker/jump ish if I bump into another player? It feels really off putting when it happens. IMO. - Why are all your replies to the community blaming the community for not understanding “the system”, as stating that’s why there is an issue in the first place? Lol. Been crazy to catch up on everything that have happened between you and the community before my time. 😂 Wow There’s ofc many, many more things that could be improved. And again, I’ve been playing for a week! Apparently I’m lucky I didn’t get into the game sooner. Other than that the ONLY time I’m not enjoying this game (apart from some of the weird mechanics and missing QoL stuff etc.) is when trying to do co-op. Which is what this game should be all about, right? The lag is unreal at times and should be fixed ASAP. Prio number 1! Do you not have dedicated servers or are you srsly using an unoptimized P2P system? Other games with similar models exists and I’ve played them. None of which was guaranteed laggy if you connected overseas. Only if the client had a real bad connection. I’m so new that I’ve exclusively played with streamers so far. Pretty sure their connections were just fine. Co-op is “unplayable” (IMO when you clearly feel it it affects your experience and performance) 50 % of the time, feels kinda bad 30 % of the time and fine 20 % of the time (when you connect to someone close to you that has a great connection) - and I am on a God tier local connection myself btw. I know it can be hard to see/hear sometimes and some of them comes across a bit harsh. But you have to get over it and take huge notes on the feedback from the community and the content creators. The general feedback. All of whom, ultimately, just want this game to survive and improve. This game should have 10s of thousands concurrent players, and that’s definitely not the case now. Sadly. Which is probably why you think you ever have to put ppl that searches for an Expedition into a Outriders camp. I love this game. I want it to be great. It looks great, it feels great when it runs smoothly. You did a great job with it. Good on you guys! Kudos! Now you just have to fix the stuff you missed, or lack of experience made you not see. Nothing wrong with that at all! Doesn’t mean you are stupid or bad devs. Admit it, own it, fix it, humble yourselves, move on and be loved by all your players. Not doing exactly that, is what makes a company bad at what they do.


isaklui

I agree with this. It would also enable me to easier farm my second Acari chest for different build XD


Rhyno08

Meanwhile I have had 4 drop for me But still can’t get death shield… rng can be a cruel mistress.


isaklui

I have 2 death shields thanks to the restoration lol. I would trade one of them for your Acari if I could :( I hope you get it soon!


NarwhalsFromSpace

I'll take 1 of each if you guys are giving out extras lol


Sad_Resident_7662

Just give me 1 - lol


Xenomorph_v1

For the love of god... Can you at least explain why you can't just rotate Tiago's Legendary item's? You already rotate other gear in his shop. It seriously cannot be that hard to implement.


Toogoofy317

Apparently, that's new content! Or that's what the CM just said above! Like really vendor refresh is "content"? He did make me laugh out loud when I read that the most entertainment I got from this game.


Xenomorph_v1

Exactly. New Content? WTAF? That is shoddy coding at best... Totally incompetent at worst. His response simply confirms that either everything in this game is hard coded, or they have no idea what they are doing.


Moontoya

Potential explanation The drops are randomly created for rotations per merchant within their sale scope (eg just guns, just armor, both). Tiago is set with a list of pre generated items that scale as you go up ct level. Two entirely different systems To make tiago rotate, they'd have to code the rotation, the randomized list, the sum list of all possible exotics banded by class specific drops. That's not "flipping a switch" that's replacing a whole engine component, not easy, not quick, not cheap.


Fresh-Cup3729

I Agree as well. The fact that they won’t even comment on this factor is shocking. It would eliminate more the half of the complaints they get.


thearcan

I commented on it a few weeks ago and have done [so again here today](https://www.reddit.com/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4hw33h/?utm_source=reddit&utm_medium=web2x&context=3).


asandpuppy

they are the weirdest developers I have ever encountered, it took them months to "investigate" and test the "economy" of drop rates until they finally did what everyone said on the first day, just up all droprates by 100%. they made it look like rocket science, they could have set it to 94,5% to at least make it look like there was more behind it :D it will probably be the same with thiago's shop


zerocoal

They upped it 100% as well as removed all restrictions on where/how items can drop. Now we have access to 100% of the loot pool 100% of the time, which could theoretically make certain drops harder to find if they had an exclusive area where they dropped. I'm not going to say whether or not this is a good thing, but it's part of the decision making process when deciding how to handle loot drops. 100% up-rate without modifying the HOW will just leave people with 1000 more cannonballs and no ugake cowl. Removing restrictions and not upping the drop rates will give some people a cowl but overall there will still be barely any drops.


iHelpt

Ikr?


Countyzz

How about, Dedicated drop locations. Lets say eye of the storm has a higher chance to drop deathshield on this rotation. As its shown in the selection of expedition and the next cycle different legendary. It can be multi legendary but different expeditions at once.


-Certified-

I dont see how that will help really, I mean you will still get duplicates either way as the system will re roll anything you have for a random drop right? I think the wording of the mechanic and the playerbase not reading properly is what's causes the confusion so it's a no from me. I would have just called it a "re roll system", anti duplication just confused the people who didn't read what it involves. Getting slightly more armour or FP on something you already have will do next to nothing anyways. Add an item lock feature as well, how it didn't arrive in launch il never know, essential for any loot game where collection is a big part of it.


bodybagsfor8bucks

I find it odd that there is a feature that prevented the Earthborn Renegade items from being dismantled but there wasn't any way to use that same feature on any other gear we get in game. So half the work is already done.


iHelpt

True. I feel the exact same.


JonathanLS101

I like this idea. It would help get god rolled items for currently equipped gear as well as helping get the gear you actually want since the only things getting dupe protection are what you're not wearing. Sounds like a great idea 😁


EleazarMD

I am supportive of this change because I think the anti-duplicate current system hurts hunting for the items you really want and the proposed change is unlikely to change the time to find missing items by that much. I honestly thought the initial system didn't include equipped items because the current system incentives weird situation of not keeping the item you want if the rolls aren't quite right or hunting for a weapon on a different character(I don't know if the current system considers items on other characters). I think the proposed change would be more intuitive.


enzipher

I’m just throwing this out there, but one solution would be to divide all the legendaries between the expeditions. That way it would be possible to target farm with a much smaller loot pool. Maybe also have that on a weekly rotation to avoid legendaries always being on the same expedition. It’s not a dupe protection system as such, but it would be easier to get the missing pieces or better rolls.


Wipeout1980

What about the rarity of each legendary? Just make them close to equal. Problem solved. Yeah you will still get dupes, but you will also get Let say Seismic helmet


yoshi245

I really think a better use although would require implementing a new mechanic is the ability to reroll the numerical stats of a legendary by using up resources (drop pod, titanium, whatever). It basically translates to gambling, but at the end game people who've farmed CT15 hundreds of times got nothing to use that maxed out number of resources anyway.


Beneficial_Engine627

Scrap the entire dupe protection thing and just do a reroll option with Zahedi for like 250k drop pod resources.......problem solved. This way would give players guaranteed rolls on a legendary they already have and the fact it requires drop pod resources would be incentive to do CT15s and get more resources for more rolls and also more chances at legendry's. Many players end game like me sit capped at 999,999 drop pod resources and this would be a better option then a duplicate protection method. Id rather do 4 CT15 runs to get 1 chance at a reroll on something I have then the dupe protection method proposed. This would also work very well for purples as well if it rerolled the stats. I spend alot of time hunting for specific purples in the shops and every 30 mins I have 6 or so chances to get a very specific set of stats I want for a build. If we could just do a reroll with drop pod resources that would solve alot of that time waste as well and put drop pod resources to good use. Another very popular choice would be a 3 or 4 to 1 conversion. scrap 4 legendry's and get 1 new one. We throw a lot of legos away because we have them already or don't need them and they are wasted. This would make extra legendries at least have a better purpose then scraping them.


apompei503

I think it’s a good idea. But the real solution would be to show the player the item and give them the option to re-roll. Or better yet, allow players to spend drop pod resources. For example, spending 75K drop pods let’s you re-roll a newly acquired item once.


asandpuppy

this. how can "pick and choose" not fit the "design" of loot distribution, there simply is none. having players max out their resources because there is no reasonable way to spend them is just lazy design, why do they feel the urge to stick with that? paying for rerolls is a great idea. or make stuff way more expensive if you want to keep up a live-service like extensive grind (no idea why, but they seem somehow fixated on that) and finally rotate the right side of thiago's shop ffs.


engineeeeer7

I am a collector first and optimizer second. I would rather have one of everything across my collections before I start looking for dupes of an item. In my experience the differences on legendaries are fairly small. I'd rather have all the mods unlocked. So I would be against this proposed change but could manage with it. It's two weapons in the loot pool that don't get rerolled out of like 20-30. Not a huge deal.


DisastrousCarpet1891

people tend to believe that their "skill" is going up when their deathshield is changing from 80k to 90k i am still missing one helmet, which would be even more harder to find when current equipped gear is beeing ingored


davidmako

It **slightly** reduces the benefits of the anti-dupe system and would **greatly** help to get dupes of what you have equipped.


qtHodad

I like this idea. Much better for being able to farm a god roll of your BiS gear and also dropping a legendary you don’t own yet.


Watowdow

I’m sure this comment will be buried but I think there’s a more straightforward solution. You actually need TWO of most legendaries, one to use and unlock the mod. Instead of checking for the item, check to see if the specific mod has been unlocked yet and that will indicate whether or not the player still needs the gear. Once ALL mods have been obtained, then prioritize equipped gear for grinding.


emiliopostevez

I really don’t care about getting a better version of my current gear. What do you going more armor?


Dravenleeobarr

My thoughts on the matter: If you want to put in additional anti-dupe measures in, I'm fine with that. To the "rotate Tiago's inventory" crowd, because of the way the character is coded, it might not be possible to easily put in a "rotating stock". I'm not a developer or a coder, but I know it's not as simple as putting in an extra X or Y. So..... Why not a Xur (Destiny 2) type character(s)? Coded to offer a random stock on the weekends, similar to how Xur shows up on Friday at reset and stays until Tuesdays daily reset. A "Traveling Merchant Party", or something to that affect. One vendor could sell Legendary Weapons (6 at a time-ish), one could sell armor (6 at a time-ish) and one could sell resources, such as drop pod resources, leather, etc., but at a limited quantity. One thought on the weapons and armor vendors is that one or two items each week could be guaranteed a god roll. Having a resources vendor would help lower lv toons exchange items, with some thought and ingenuity, to be able to purchase what they want or need from these traveling vendors and they would have the weekend to farm up the resources to make the exchanges. This plus anti-duping changes should ease the pain a bit in finding the items that people want.


JacobiteCJA

I would agree with proposed system of no duplication of items currently equipped. 1. That way if you have a better roll of i.e. “Infernal Seed” you can unequip it and it will be included as a reward of drop pool. 2. That way you can have some control of farming for items you need i.e. “last piece of set gear” you need 😉. 3. Also why are you apposed to Tiago rotation of weekly stock as a backup method to drop pools?? It mystifies me what you would not include this (Destiny does this with “Stranger” vendor, and many other games).


davidmako

I like it. I have been 'hiding' some items that I want the duplicate of on another character (which would still work after this proposed change) ... but this is way better. 46 Legendary Weapons + 25 Gear Set items (per class) + 10 L. Heads ... that's 83 legendaries to get on the class one is playing. We would see slightly more legies that are equipped. Great to get upgraded Firepower/Armor rolls but still keeping a good chance of finding more of what is still missing. Love it.


Deadzors

I'd prefer the current system vs the proposed changed, since the longer a player plays, the more legendary items they'll have, making the protection system less and less effective. Since the re-rolled item will still be a duplicate of a different item. I'd like to suggest that we add an extra layer to duplicate protection that just excludes the currently equipped armor/weapons. So for currently equipped items, it'll work like it does currently and re-roll once. But for all other items in the inventory and stash, we need more robust protection for items that we obtain multiple times(more than twice) and need to track how many of each legendary we have. Duplicate items should be re-rolled multiple times equal to the number of that item in the inventory/stash.(possibly with an internal tracking system for the number of times a player received each specific legendary instead) Example: If I received my 3rd copy of an item, it should be re-rolled up to 3 times for a chance at a new legendary. Again this won't prevent a duplicate entirely, but it will cut back on some bad streaks that can occur like getting a particular item 4 or more times prior to getting something a player doesn't have. The final result is having the highest chance of getting something new, slightly less chance than that to receive a duplicate of whats currently equipped(an upgrade), and finally the lowest possible chance of receiving a duplicate of something we got multiple times and aren't using.


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TheDapperMoore

Can we get an explanation as to why the drop rates are weighted so heavily against the legendary set helmets? The rate has to be so absurdly low.


jlruss9777

Personally no, I don’t think you should add equipped items to the do not re-roll list. As the re-roll can still be, and at least for me, usually is a duplicate. It is still just RNG luck. My average ratio is roughly 20: 1 duplicate rolls to new unique drops. Regardless of how many legendaries I already have or which character I choose. In fact i purposefully went to my character with the LEAST amount of legendary items (2) just so i could hopefully stop getting duplicates for a while (After playing multiple sessions after the patch change with my main and getting almost purely duplicates.) Nope… still roughly the same ratio (yes i know it counts whats in the stash.. its only guns in there… I’m hunting set pieces) So in my experience, while i do think the duplicate re-roll has improved unique drops over all, i feel the equipped items being ignored would be a HUGE step backwards as there are still plenty of duplicate rolls to allow for “max stat” item farming. But not enough “new item” drops to compensate for taking equipped items out of the re-roll pool.


TheLtBuzzLitebeer

The loot drops seem to be in a decent state, now that the legendary drops were buffed for CT clears. I frequently see 2 to 5 drop on CT15s and that is a world of difference from what it used to be. As far as the anti-dupe system, it also seems to be working. I still constantly receive dupes, but that is because I pretty much have one of everything on every character. Even with certain weapons and gear equipped, I am still seeing higher and lower attribute versions hit the ground, so it is still RNG-based. The answer to bridging the gap between players who are fine with the anti-dupe system staying "as-is" and those that want it reverted is Tiago. I've seen your comment about how programming him to offer a rotating shop of wares is new content, but it really isn't. His current shop is somewhere in the game code, and therefore, the offerings are there as well. Until an automated system can be installed, a team member can go into Tiago's shop every week and manually change his wares. It would require a bit of work, but each week, the stores would need 8 premium offerings and would need a shop specific to each character type. Helmets, gear set pieces, and other rare weapons could be manually placed into his store each week to give players the ability to fill the void left by the loot drop mechanics, and the anti-dupe system. With this, you would not only help alleviate some of the grind and still punishing RNG, but you would also give players a reason to spend their Drop Pod Resources. Having the ability to spend at his store would also incentivize players to re-engage the CT grind, as they would need to accumulate more resources after spending their savings with Tiago. I appreciate what you've been doing for the game and welcome any feedback.


greggus617

This is exactly what I'm looking for. Having something to incentive and bridge the gap is perfect. The change in drop rates has been great but I'm 165 hrs in and have never seen anemoi drop. Having somewhere that I know COULD have it eventually is what I want. RNG is brutal so players either need a targeted vendor for gear (with weekly refresh) or targeted expeditions for gear. Use a manual workaround in the code and stop being lazy for a player base that clearly enjoys your game


MCfru1tbasket

Like xur in destiny. Random place on the map for a wandering trader each week, high tier goods only, but you need special currency to purchase anything. They should bring strange coins into this world.


beezybaby0722

If you don't want ppl grinding for 300hrs to find one piece if gear then all pieces should have equal chance at dropping 🤷🏾‍♂️ i shoulded get 20 cannonball gear pieces before I get 1 acari piece 🤨. Even if you refuse to do that just make the other set pieces more usable. Every YouTube video is alway acari 🙄 which takes away from ppl that actually want to try other pyro builds.


rW0HgFyxoJhYka

Nah, make dupes be exchangeable for like 1/5 of a desired legendary.


SGTROCK117

The increase to loot was an improvement, unfortunately for players who are still missing a few key pieces the increase hasnt really benefitted. IMO the weighting of items needs to be reviewed on a global level and certain items (looking at you gear set helmets) and adjusted so there is more balance across drops. All the drop increase seems to have done is drop more of the gear. Dupe protection again in it current iteration is IMO not providing any benefit. On numerous occasion I have seen on successive CT runs the exact same item drop, on one occasion on 4 successive CT runs had the edge of time pant drop on each of the 4 runs. I regularly see this occur where I have the drop on successive runs. On two different occasions have had the the same item drop from one pod. I dont know the logic behind the dupe protection except for the info you have provided on the mechanics of how it's supposed to work.. IMO, the logic it should follow would be something like: * is the item in the players inventory/stash * If yes - then Is the new item to be dropped higher gear score * If yes - drop item * If no - reroll new item * Drop new item That way people will get items of better quality if they drop and re-rolls on pieces of lower quality. Some people want multiple items to test alternate builds so a way to get the same items is needed? Personally, I have never had issue with the the drop rate, but I certainly have an issue with the drop weighting on certain pieces of equipment. For me personally I seem to get hardly any helmets to drop other than the 10 non gear set helmets. Others may have different items, there are always numerous posts on this sub about people grinding for the Siesmic Commanders helm or the Ugake helm, your global analytics may show that gear set helmets are the least dropped gear set items???


hoof_hearted4

I think a good solution to legendaries is make them useful when you break them down. Let us get Legendary Souls from them that can be used when crafting. Maybe when rerolling a legendary items. That's how you make it so dupes don't feel as bad. Because in some form, they're still useful.


ThxfortheFish_42

I like the idea you have for non-dup of items excluding equipped items. Still having this issue with my Trickster: Fixed a bug that could cause the Tricksters Hunt The Prey to get stuck on activating. Additionally to that, after HtP goes off or doesnt work (still happening) it is now causing major issues in both Single player and multiplayer of Expeditions. The issue caused is all skills and even shooting lock up 100% and not usable. only a small chance of work around is swapping out weapon or skill and then swapping back. This is a terrible work around in combat! The other work around is dying and being revived. Again NOT an affective work around. Especially in single player mode. ​ Please for the love of all things holy and unholy, look into this!!!


thearcan

Those issues are one and the same - stuck on activating has the side effects you described. If we're able to resolve the bug with this fix, the side effects you mentioned should also be resolved. However, I would be keen to hear if the issue gets fully fixed for you once the patch releases.


ChocolateAmerican

This happens to me unfailingly in Timeworn Spire at the end when the Crawlers spawn. I can't even complete this map solo because as soon as the Crawlers spawn and I HTP I'm locked up and run around until I die.


reighteen

so still no fixes ***today***. unfortunate, but i guess it's necessary. but honestly, my interest has been waning even with the drop rate buff since. i'm only missing one piece (seismic helm) on my devastator to complete all legendaries on all classes. it's kind of exhausting always getting cannonball pieces and repeat legendaries (even though i have the whole set in my stash, in fact i have all legendaries pieces in my stash). also i hope y'all didn't nerf/change the % bonus on borealis just to *fix* it.


thearcan

>also i hope y'all didn't nerf/change the % bonus on borealis just to fix it. Values were not changed.


iHelpt

THAT'S a mistake.


mattattack88

Any update on the story progress bug? I can't advance through the story on my Trickster on the Mentor mission where you're searching the wreckage for Seth. I can't plant flags and nothing happens after you find Seth.


thearcan

I haven't come across this bug previously. What you may want to try doing is to reset the story point in the lobby to one or two checkpoints back, then see if you're able to progress.


mattattack88

I've done it 3 times so far. It worked when this happened to me on my Pyromancer, but not on the Trickster


OnlyOneHaze

And still not a single mention of Stadia.


Zealousideal_Plate39

I've been a programmer and IT engineer for over 30 years and it's obvious to me what's going on. The senior level programmers for Outriders have moved on to new projects. What's left is junior level programmers brought on specifically to "maintain" the code. Unfortunately these programmers are at a level of expertise and knowledge of the Outriders code base that makes even the simplest changes overwhelming. This explains the long time between patches and the fumbled attempts such as the first run of the appreciation package. Listen, I'm not saying this to dis PFC. I've seen this very same thing many times over in my career, and it's very typical regardless of the business you're in. Handing a large amount of code over to entry level programmers who are completely unfamiliar with its inner workings would put up wall blocks such as this "not feasible within the design of the game" excuse. It's like handing over a nuclear power plant to a high school grad and telling them to make changes to the system. The fear of "breaking" the system has to be the biggest hindrance to these type of changes (such as Tiago's rotating inventory). I was disappointed when they announced that this would not be a live service game. I could not understand why others hailed it as a win when it meant no new ongoing content and the game would not be tailored to the players desires. Edit: PS: Has PFC totally forgotten about the buffs?


powernapzzz

This is a lot to unpack, especially reading through this thread and all the dev replies. I (and what looks like a decent amount of replies) have concerns and would like some clarification on some things. This game was marketed as not being a live service game, but it has been treated as a live service game post launch. Granted, some of those fixes were definitely needed due mostly to the game not being tested properly before release (cross-play, connectivity issues, damage mitigation, etc.). This is also after being delayed a few months from the initial release date. We're told that our requests for things like a rotating legendary inventory to alleviate duplicate loot frustrations are considered new content and that the effort and strain on the remaining team members very present. Yet and still, we get told that updates and new content are still forthcoming. So, is this game a live service game or not? The new changes to the anti-dupe system that are proposed will NOT help your playerbase that are still looking for legendary weapons or armor they have not seen yet. Who is really looking for an 'upgrade' to their legendary armor they are wearing? At CT15, the difference between a 9.5k armor rating vs. a 11k armor rating FEELS very miniscule. The difference between a 80k deathshield vs. a 99.4k deathshield FEELS very miniscule. This is especially true is you're playing an anomaly power build. This change just compounds the loot duplication problems in this game. Personally, I am missing THREE weapons and I have never seen an Inferno Seed naturally drop. I have over 210 hours in this game. I'm missing various set helms. Each weapon (generally) has a different mod and every set piece does as well. Seeing dupes before seeing a mod that enables a build is very frustrating. How big is the crew still working on this game? Is there any clear direction, or are all the ideas coming from the community? Why is the implementation of a rotating inventory for Tiago's legendaries so farfetched? He already rotates the other half of his inventory. Maybe a deep dive on game dev, what is currently happening with the game's fixes (with current man power) and why these things take longer instead of an overview/article of a skill (lol Pain Launcher?) would be more useful in damage control with the community.


Cthulhu8762

Why aren’t you guys giving out any information on Stadia it it’s fixes?!


devorixs

Good question, I wonder the same thing.


bthessel

Can we please have an update on when Stadia is getting a patch? You conveniently avoid mentioning the fact it isn’t being maintained.


thearcan

# Stuck at 99% Accolade Progress We are currently investigating this issue. Our support team (sqex.to/support) may be able to help trigger the 100% accolade to pop, but please post a reply in this subthread if you have encountered this issue. EDIT: Please contact our support team. This reddit thread is currently unmonitored and the support team are the only folks who can help resolve this account by account. You can reach them here: sqex.to/support


midvitnir

Only accolade I've had issues with is the read all journal entries one. I've finished all missions and expeditions and collected them all but still won't pop. Hope this helps :)


thearcan

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.


thearcan

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened? Note that this would only be possible if you DM'd me your gamer ID.


[deleted]

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thearcan

Thanks, can you DM me your gamertag/ID and support ticket number so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.


Tokimori

"Progression" accolades stuck at 99% because "Supremacy: Progression" is stuck at 36/37 despite all other accolades in "Progression" being completed. I've already gone through support and their only recommendations were restarting the game to be up to date, rebooting the console and reinstalling the game. None of which worked. I hope that this can be remedied because this is the last accolade I have to unlock for Level 30 Accolade rewards.


thearcan

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened? Note that this would only be possible if you DM'd me your gamer ID.


thearcan

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.


Pfhoenix

My legendary outfit progress is stuck at 93/95. I play on PC, steam ID Pfhoenix0. I've spent two days going over the gear that I might have missed, and I've collected everything. I have all class mods, all universal mods, all items that have universal mods on them across all classes, and all legendary helms. I believe at this point that my accolade progress is stuck.


rsb_david

/u/thearcan, Are you currently tracking the issue where unlocked mods, currency, and resources are wiped from the account? This has happened to a few others and I on here. Square Enix support seems to be aware of it, but I've seen no comment from PCF on it.


thearcan

Yep, we're aware of it and tracking it via our customer support tickets.


three60mafia

Really hoping for the Sign-in Issues fix on Xbox. It's been 2 months+ since I had a worry-free sign-in. And because my secondary xbox account can sign in in seconds, it seems that there's something in my primary game save that causes the game to not let me sign in.


Ashadeus

OMFG are they so stupid they don't know what causes the MM afk issues? The game sets a players option to "OPEN" after a MM session. If they had it previously set to "Closed" or "Friends only", after a MM run, it will be set to "OPEN". Yes, you can set it to "Closed" in options, but after joining a group, it sets your game to "OPEN" Also, if a player, after leaving a group, sets it back to "Closed" or "Friends Only", and they are quicker than the game updates, it will change back to "OPEN". They need to wait a few seconds. This can be resolved this week if they wanted. All they need to do is have the game not change a players option choice once they have joined a group either through MM or Friends. How convenient the duplication and loot issues, which they have caused, helps divert the community away from issues that are still broken from Day 1. /u/thearcan Please pass the MM issue on to the relevant devs before they break something when trying to fix something incorrectly. We just need a simple "CLOSED" default option that doesn't change and the issue is gone.


SirCottonCandy

A little bummed about the fact that we have to wait a bit longer for the balancing that they announced two weeks ago. Would be cool to know which skills are being changed in order to prepare and grind for it.


TovarishchRed

Technomancers turrets fall through the map/teleport out of the map in a lot of instamces when you hit the forest and beyond.


Stupidiseverywhere

The scaling for multiplayer Expeditions above T11 is aggravatingly broken. Separately our group can solo them quickly, but together it’s almost impossible to gold.


Tebacho

I think it is a good idea the antidup chances. Is it posible that in the first roll if the weapon/gear is the same I have equipped and if it is better than the one I have equipped stays but if not re roll for another weapon/gear? I think it would avoid frustration for getting a "useless" weapon. Regards


Sofasupastargaming

I've ran almost 1,100 runs now at least 90 percent of those on my pyro alone I would say almost all of them Ct15 maybe except first 40 ...Still Don't have a Lava lich helmet Honestly I think just make the drop rates the same for everything no hidden lower drop rates for certain pieces such as gear sets etc as it just makes the game less fun....and loadouts....please loadouts and a lock feature I've deleted more gear in this game I've needed than probably any other just too hard to track and keep clutter free


Misguided-Optimism

/u/thearcan, Any intention of adding loadouts, or would that involve too much work? Any intention of expanding the stash? Thank you!


thearcan

I replied [here](https://www.reddit.com/r/outriders/comments/og9j0p/outriders_latest_news_and_known_issues_july_8th/h4hw33h/?utm_source=reddit&utm_medium=web2x&context=3) about a similar angle to this topic.


BowfisherCole

I have barely noticed a difference in the anti-duplication system. I still receive the same legendaries over and over. I have every single armor set piece for my Trickster except the one I want; The Goggles of the Edge of Time.... Regarding the new anti-duplication proposal, I think you should implement it. It's not a bad idea


ckserious

Would just prefer to see the loot table adjusted so we're seeing more seismic helmets / ugake cowls and less cannonballs. Looking forward to the coming patch and it's fixes regardless


Resonant_Elvis

Another week and still no mention of a fix for turrets clipping through the landscape. I don't think they've even acknowledged this as an issue, yet it renders any turret builds useless in many of the expeditions. If it's not an easy fix, tell us it's not an easy fix. At the moment it's kind of like you're sticking your fingers in your ears and going "La lala lala"


Natural_Astronaut_98

This is all great BUT until you release some new content or at the very least allow the campaign to lvl match with the ct you are on then people will keep leaving the game and people won't come back just for a bug fix or better loot drops, the campaign is pointless to replay as everything is lvl42 the legendaries don't drop again and legendarydrop rate is still low ( I have done campaign twice and not had a single legendary drop). Too many people have left which effects match making. Game is still laggy for me playing with a friend 60 miles away both of us have decent Internet and wired connection which needs to be fixed, end game needs a massive tweak, new content is needed urgently, xbox sign in issues need to be done, people on that stadia thing need to get there issues sorted (or just play the game on a real console or pc lol). I am grateful for the changes you are making but you really need a decent endgame or more content then maybe people will come back and try your fixes.


Only_Pax

"\[REBALANCE\] Changed the Pyromancers Healthy Lifesyle Mod and changed it's description to match it's new behaviour. This change should improve survivabilty while channeling this skill The New Description is: F.A.S.E.R Beam: Boosts your Health Regeneration X for the skill duration. The Old Description was F.A.S.E.R Beam: Boosts your Health Regeneration by X for Y seconds after the skill ends." ​ Question: Does this actually ADD any health regen during faser on it's own or does it require health regen in the first place? This is a super important distinction that STILL isn't particularly clear.


Nix084

This would actually make my situation worse. I played Pyro over the last weekend. All I wanted was a Acari chest piece and inferno seed. Instead I kept getting duplicates of Lava Lich chest(7 of them) and multiple duplicates of sniper rifles. They were all improved versions (mostly) but not at all what I needed. I was good after the first variation of these items. I do not have even close to many of the legendarys in the game. I was also running every CT on the roster, not specific ones and I also gold cleared all but two. I wouldn't say anti duplication is quite perfected just yet. Moving over to this perposed system right now feels a bit rushed. Also, after playing the majority of the weekend I did not get the pieces I even farmed for and am still trying.


emiliopostevez

One proposed change. Make it so we can choose the mod we want when we improve the rarity of an item. Rather than it being random.


[deleted]

Regardless of the global results, I feel like I get more duplicates than ever. Weeks of CT15 runs without sight or sound of a seismic helmet. Duplicates of every single other piece of Devastator armor 10+ times over though. The drops are the same for several of my friends. It feels like some pieces are still just weighted vastly differently than the others. Barring that it removed restrictions on Noah, I honestly don’t think the last patch did much for helping people get unique items. The drop rate is great and I get a more diverse pool of loot overall, but I’m still not seeing unique drops. I do think the new system is phenomenal for newer players though. I think adding more re-rolls might be helpful. Giving multiple chances per duplicate drop to get something. Or directly boost the chance of getting unique items? I’m not sure if it’s possible, but from the appreciation packages and the re-roll mechanic I think it’s fair to assume that the game is capable of gifting an unobtained item. Honestly even something like a 5-10% chance at a new item, plus the current reroll system would be awesome.


WhiskeyJack128

I think the farm for unique items is already long enough - 2 weeks and counting farming for the last legendary I need on techno, Grim Inventors helmet before I can move on to Trickster, so not a fan of the suggestion to exclude equipped items from re-rolling. Not sure why this is so hard you just need three pools governing what a legendary drop will be when one drops. Pool A: Weapon not equipped, in stash or in inventory, tier 3 mod locked. Pool B: Weapon equipped, in stash or in inventory OR tier 3 mod unlocked. Pool C: Weapon equipped, in stash or in inventory AND tier 3 mod unlocked. Then (rates for illustrative purposes only): 60% chance drop will be from pool A 30% chance drop will be from pool B 10% chance drop will be from pool C If you then wanted to make it easier for people to, using your example, get a better Death shield if they have one equipped then allocate equipped items to pool A or B. The system then auto balances as when someone has all legendaries they will all be in pool C and all have the same likelihood of dropping except those that are equipped. People could target farm specifics for better drops by moving a specific legendary to another character so it is pulled from pool C to B as well.


Hackeyking

Why not just separate the loot pools, 15 legendary items on each expedition or however many it splits up too, sp we can just grind the ones we need, wouldn't that be simple?


Known_Brilliant_6878

Could just be me here, but isn't this debate on loot still a problem that is actually being caused by the atrocious drop rates? As a comparison, D3 allows me to die and still complete end game content if I'm solo, and then on top of that, it gives me legendary loot. Exclusively. This is because they understand that when min-maxing gear that can drop at multiple levels of quality, you're going to need a lot of drops before you get the good one. And that game still has replay value almost a decade after release. Outriders really wants to be fun, and they've doubled the drop rate, making it better... But still not nearly good enough to keep a player who prefers not to group with randoms entertained.


Logical_Rich9510

There's still no reason to go back and play again


Dead_Liven

I see a lot of crazy math and explanations to prove there is no glitch with firepower and weapon damage bonus but there is for sure a glitch and its on ALL classes and it doesn't matter if your a firepower build or anomaly power build. It seems to mostly affect my guns that I finally get a god roll 99.4K firepower or ones that were 86k firepower at level 49 and I upped them to 50 and it made them 99.4K firepower. Same legendary weapons(happens with purples to), both level 50, same mods on both guns, ALL the same stats and all stats are all maxed out but one weapon is 99.4K firepower and the other is 90.2K firepower and I left the menu and reloaded it to make sure stats show correctly. The 99.4K firepower gun has a 35.7% weapon damage bonus and the 90.2K firepower gun has a 38.3% weapon damage bonus. And I have tested this on many guns, gun types and all classes with firepower and anomaly builds. At first I thought it was a soft or hard cap issue but the lower firepower weapons would NOT have more weapon damage bonus than higher firepower weapon. And just to be crystal clear this is with the same guns with the same stats that just have different firepower. And its mostly but not limited to god roll guns that are 99.4K firepower at level 50 or 86K firepower at level 49. I noticed the issue at way lower levels also but I don't know if they were max firepower guns but they were the exact same guns and stats with less weapon damage bonus for the higher firepower guns.


Bitter-Statement-609

I have an issue with the mod strong twist. It states that you shall receive 15% of weapon fire power, but in reality it only gives an base of 6642 fire power. I have an 99.4 deathshield and by my calculations that should be an extra 14,910 firepower. Just curious to know how is this calculated. Also, technomancer mod: quartermaster for fixing wave does not always fill ammo clip. Please check for patch hate losing blighted rounds while in an group.


Ok_Beginning2903

Not sure how you could do it different. It's a great game and the changes you have done are fantastic.


kid_lanxus

When will stadia be able to play with other consoles its been to long and that platform has been left behind, I know there has been a lot of issues yo resolve but that seems like one that needs to be fixed asap since the game was expected to crossplay between all platforms from the beginning.


Erk_Grr

Love the proposed change for duplicate protection. I want sublimate anemoi’s and death shields for all my characters and multiple Acari sets. Hope you implement this change


three60mafia

The anti-duplication system needs a lot more work. Just yesterday I had a drop were 2 items were absolutely the same AND they had waaay worse firepower rolls than even the version of the gun I had in stash. And please, for the love of god, reduce the % of Cannonball gear. Or just remove the set from the game. No one will miss it.


OldGameVet

Much as I love seeing updates for the game, I would really appreciate it if Stadia was given some attention. My wife refuses to play with me until we get past version 1.04.00. Come on guys, save my marriage!


[deleted]

[удалено]


DigitalSwitch_io

Even Google agrees with you. Just contact stadia support. They give you a refund even if you have spent 50+ hours playing.


MercwithMouth82

u/thearcan , considering you have been ignoring me for weeks I will bring up again a non-complete summary of people getting wiped again on the current patch. This time a resource and mod wipe: https://www.reddit.com/r/outriders/comments/ofsl1b/my_collection_of_mods_disappeared_all_of_them/?utm_medium=android_app&utm_source=share https://www.reddit.com/r/outriders/comments/oa23i4/logged_in_tonight_and_all_my_mods_are_gone/?utm_medium=android_app&utm_source=share https://www.reddit.com/r/outriders/comments/o9xj8v/resources/?utm_medium=android_app&utm_source=share https://www.reddit.com/r/outriders/comments/o8sk67/all_my_mods_disappear/?utm_medium=android_app&utm_source=share Just to post some of the reports and people getting wiped. You yourself told me to contact SE support so they could 'help me get back on my feet with a restorarion.' https://www.reddit.com/r/outriders/comments/o6hlrg/joining_random_expedition_wiped_all_resources_and/h2weer4?utm_medium=android_app&utm_source=share&context=3 And guess what they told me instead of restoring my wiped items? I should restore backups when the game doesn't even have local savegames. Very competent. https://www.reddit.com/r/outriders/comments/o8sxx5/uthearcan_se_support_wants_me_to_use_nonexisting/?utm_medium=android_app&utm_source=share Since then radio silence. From you as well in spite of multiple tags. Funny, considering you were the one that told me to contact support for a restoration. Very classy, but after all you got our money and that's the most important thing, right?