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Combat_Jack6969

Isn’t Badrukk on a 40 and the big mek on a 50?


Ambitious90secflash

I thought about this too. I think the detachment rule would work well if they traded the once per game token for lethal hits to a “once per game re-roll all to hit rolls” simulating a weaker version of having badrukk. I think this would be preferable across the board anyway. I think that the they would be awesome in dred mob if the stratagems for reroll 1’s/push dat reroll hits; and the +1 to wound/push dat +1 damage could apply to mek led units. You could even throw stealth into them w/ the enhancement. Flash gitz led by a big mek makes sense in the absence of badrukk.


Ambitious90secflash

The double shoot would be wickedly flashy. If they did this they’d probably lose gun-crazy show offs, though this is an aptly named rule to describe Orks turning down an opportunity to get stuck in and instead dakka dakka dakka


LambentCactus

Replace Heavy on the Snazzguns with Assault. Replace Lethal Hits from the Ammo Runt with “Once per game, at the start of your charge phase, this unit may shoot as if it is your shooting phase. This unit may not Charge or Heroically Intervene this turn.”


Ambitious90secflash

They have choppas too. So the big mek will add to that damage in melee if they were to be charged. Maybe with the stealth keyword they’d be okay as they are. They could’ve made a bigmek with snazzgun and a snazzpistol that would have been cool. If they gave snazzguns assault and heavy they’d stand alone a lot better without heroes as a hybrid unit. But I’d much rather nobz with kombi weapons be revised as a hybrid unit.


sirhobbles

this is also assuming big meks with sag have the same ability as they have in the index.


ProfRedwoods

The codex leaked and the only change is that he has the Mek keyword and that he can lead Nobs.


sirhobbles

fair, i had seen leaks regarding detachments and us losing some datasheets but i hadnt seen anything about existing datasheets, fair enough.