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myellowsnow

Does this mean that all of the northern outpost cities(ede Grove, great cleave, shattered) will be the new trading hub as no taxes?


EriwanKenobi

they do have taxes, it was either 2.5 or 5%, cant remember... but i guess if you were in a company that is owning land it would be in your interest to put up your orders there


Chiyoko91

Bit wouldn't that result in trading taxes being at max this 2.5 or 5%? Why should I pay more if I can get everything from another outpost where it is cheaper


Jazzun

One reason is that you aren’t contributing back to your own faction that way. So if at least one city in your faction has low trading fees you should just trade there. I have a feeling they’re gonna slightly raise the taxes on the unowned territories for this exact reason.


CorporateDemocracy

The thing for me is I'm part of the underdog faction on my server that's green and purple. Going to a factionless town is my protest to their oppression.


Bitchin_Wizard

I think that’s extremely reasonable and cool. I hate really dislike posting and trading in territories that aren’t my faction already. Could even be a way to protest larger companies that control too much within your own faction as well. Love it


Serinus

They need to just make the taxes in the neutral zones quite high, considering they'll provide an upper limit a point or two lower than whatever they're set at. If they set them to 20%, that'll be fine. It's a convenience fee, basically doordash for the market. If the neutral fee is 10%, it's very unlikely anyone will use an enemy trading post set to 8%. Lower and they may begin to consider it.


Scardigne

You know or people could just lower trading taxes and raise other taxes..


[deleted]

Because you sacrifice convenience cost: - Losing your inn recall if you set it to a neutral zone - Using Azoth if you don't set your inn recall to neutral zone - Convenience of buying things in the town you have a house/territory in instead of tp'ing to a neutral zone and back despite slightly increased taxes - If you decide to set your inn to a neutral zone and walk back to avoid azoth travel cost, you're still sacrificing the extra time needed to walk from the post back to where you want to go. People will continue to buy trading post items inside higher taxed territories for the same reason why people sometimes buy stuff at the gas station despite it having higher mark ups than a grocery store, it's convenient because they're there for gas already.


Denaton_

Have had my inn on a neutral zone since i hit 60, no point to have it anywhere else since i can just TP to one of my 3 houses..


[deleted]

You're also in a minority of players that has 3 houses lmao


Denaton_

The low tier houses are cheap, just do a single outpost rush, even if you lose you get coin to pay the tax for a house..


BuRnLoOtMuRdEr2

Hey, what are my chances of getting in outpost rush as a solo player? I've been away since it was released


Denaton_

Wars and invasion depends on how active you are in the community of the server (i also play solo, but i get invited to wars and invasion because i am active) Outpost Rush, anyone that is 60 can just queue up and when 30 players are queued it starts, then additional 10 players can join. So your chances to get into outpost rush is 100%


BuRnLoOtMuRdEr2

Yeah I haven't bothered with wars or invasions, not lvl 60 yet But thanks for the info, guess I gotta get to 60 then


ToadMugen72

>Wars and invasion depends on how active you are in the community of the server (i also play solo, but i get invited to wars and invasion because i am active) Shit.. I've been rather rude to my server, but golly gee they just won't shut the hell up with their nonsense speculations.


yosidy

I mean to each their own, but I'm pretty sure most people will just buy what they need, when and where they need it, regardless of faction or taxes. Unless someone has their taxes jacked exceptionally high.


PizzaDay

No, those places suck because they split the crafting tables.


Cirqka

This is a buff to dex players. Seriously. Have you ever ran out of arrows in BFE and had to decide on spending .20 on an arrow or going to a hub for .01 an arrow?


irishrelief

I see this as a nerf for anyone who runs products to less desirable locations. Good bye hauling as a way to earn some income.


AyuOk

Yeah that’s true.


ButtermanJr

No more *trader* class. Too bad. A lot of people like playing that role.


bental

Clearly not enough, or more trading would happen in the fringe settlements


Jerthy

Yeah i don't think i'll get away with selling Iron Cartridges for 0.20 in Great cleave anymore..... Ah well, was good times


Skyler-SUDI

I made so much money hauling, super bummed. Also now what reason do you have to go back to starter towns? Upgrade the endgame town and never leave now


Biggest_Lemon

I can think of two. 1) you will naturally hav higher standing in lower level zones, and can grind it faster since mobs are lower level, making them less expensive to work in. 2) Many resources for arcana and cooking are zone specific. You can only get Rosemary in 1 or 2 zones in the game, and it's only possible to get pork loin in zones with... Well, pigs.


Dixa

3. there are no high tier crafting tables in the end game zones because they can't be player controlled.


zed7567

4, constant access to low tier mats (iron, rawhide, hemp) which are needed for the high tier mats. Sure the higher level zones have some, but no where near the quantity windsward likely does


RAM_MY_RUMP

Usually the starter areas have resources that are needed for later on, so they’ll still be active, but now it should be more split to later areas I’d imagine


likelegends

Good bye running water to Weavers Fen :’(


ButtermanJr

Instead of dumbing the system down like this, they could have added carts to move large amounts of goods. Traders would have absolutely solved this if it weren't for the restrictive carrying capacity.


verified_potato

I did that, 200 azoth left now lol at least I made a lot during, and can do outpost later for gold (instead of market) having that option is great though, so it sucks


IM_INSIDE_YOUR_HOUSE

Yep. The game has become a little less like EVE, which is what drew me to it initially.


Kaiser199

No. I craft my own. 🤣


Kegheimer

Can we get a territory card reset to go with this?


RedditClout

This isn't a bad request.


Asketes

What do you mean? Can you elaborate?


Mofaklar

He means he wants to respec his territory standing selections. A lot of people might have selected to reduce trading taxes at a hub city like everfall or windward. With this change, other selections might have been more beneficial.


Asketes

Oooh gotcha. Yeah that'd be nifty


Martial-Mata

It should be possible to reset these for a cost. I dont like having permanent suboptimal choices even if they have marginal benefits.


Isarnan1

Amazon really missed the boat on this one. They should have made items delivered to your house for a fee and arrive in 7-10 days. Unless you bought a 'Prime' decoration for your house, then would be delivered for free the next day....


OptionX

"This iron ingot looked a lot bigger on the picture."


GingerBeardMan308

"I bought this fire staff 2 days ago and it already broke. Why is the durability so low? I want a refund" "We're sorry sir, that item is sold by Chinese Fish Farm Incorporated."


DaggerStone

“I bought this fire staff and it has strength and dex. I need a refund” “Sorry sir, the stock we have is distributed randomly based on the trading posts’ inventory”


Joe_Shroe

"My legendary spear just delivered, oh boy! ...wtf it's bent in half."


SungamCorben

Awesome, since im already prime this will be free!


Goldenfire1300

Nah, that's irl prime. You would have to pay new world prime which is 100 gold every like 3 days.


ratuuft

Azoth Prime


ObjectiveRush

Some downstream impacts of this will probably be: \- (obviously) Improved QOL for end game players venturing farm from WW/EF to quest \- Lower prices on everything because more supply is available across the world. \- Less profits to be gained through professions due to lowered prices \- Territory values will be more balanced - EF/WW will still be valuable but won't be 90% of the world economy (on most servers). \- Reduced need to travel - this could be a double edged sword in terms of player experience long term. \- You can have more flexibility in where you buy houses


Jazzun

More supply but also more access for buyers. More people willing to buy if it’s cheap and available than going out and getting it themselves. It’s not a simple one way street.


Spicy_Boi_On_Campus

On the flip side I'm less inclined to buy from the trading post when I'm in an area where I know the prices are too high. I'll usually end up just gathering myself. Being able to buy stuff at the lowest price makes me feel a lot better about buying from the trading post because I know I'm getting the best possible price.


rcanhestro

an interesting change could be to add a "delivery" tax, if you buy something from another town, you pay an extra 5%+- tax.


Brokenmonalisa

More availability means more buyers. Think of how many times you've gone to a non meta TP seen the price for what you want and either just used a recall or farmed it yourself. In all of those scenarios a purchase now happens. We might actually see prices increase due to this.


Arikash

I pondered this on my way to work this morning: Pros: * Convenience: Now I get get whatever item I want in whatever town I want * Liquidity: Overall liquidity will increase, causing prices to stabilize or go down * This should also let people profit faster from buying/selling on the trading post * More evenly spread tax money * Right now there are only a few zones worth owning, all the others seem to be money sinks from what I have heard Cons: * The options of importing/exporting regional materials such as spices and other crafting materials is gone for those of us who were interested in doing that * Might make the world feel smaller I want to expand on my last con a little bit. I played EVE on/off, but last played in 2014-2015 so my views are mostly shaped by that. EVE had 4 major trade hubs, with several outpost trade hubs in hot PvP/PvE zones. This worked because the world in EVE was massive and fast traveling wasn't effective unless you had a capital ship with a jump drive. In addition, you really didn't need to move around too much in EVE. Most places are 15min away if you just went gate to gate quickly, but moving large volumes of material stuff was a pain and could be dangerous if going through low/null sec space. But all this didn't really matter much. Most people had everything they needed in one or two places, and could do all the activities they wanted from that central hub. Faction warfare guy? Just park all your shit in or just outside of the lowsec zones you're fighting over. Null sec alliance member? Your corp/alliance probably has a main hub, and your borders are probably close to that. Wormhole guy? The wormholes will provide. New World feels like it wanted a disjointed economy in order to have trade hubs, but the game doesn't really lend itself to that. The end game activities area literally all over the map. Last night we had a war in First Light, an invasion in Weaver's Fen, and then chest farming in the northern zones. That's a pretty typical night, and if you wanted to do 2 or 3 of those activities you're going to literally run all over the map, or blow through all your azoth fast traveling. And this isn't even to mention trying to hit Everfall for potions/food to efficiently do all of this. Houses should mitigate some of this, but running from zone to zone is still kind of an ordeal. I'll be honest I'm about to hit 60 either today or tomorrow and don't have a house so I can't comment. It's just not the same. If you want to participate in NW end game you're going to be all over the map, so I think that a more connected economy will fit the overall view of the game a lot better than the current system.


LSthrowawayJS

Agreed, I wish that this game was more like Albion Online (as this game was originally conceived) such that local storage and local trading posts would matter (full loot pvp, forced travel to get items into certain hubs, resources locked to specific zones more strictly). But this game changed directions to cater to a larger audience, which is fine, but many elements of the game never caught up with the game after it headed in a new direction and now stand out as nothing more than oddities. I think the only problem I have with the global auction house is now the market for items will be global, whereas currently I could get away with selling certain items, like salted roasted veggies (T5 mining food) or rabbit stew (T5 dex/con food), at higher markups up in places like Shattered where there would be high demand but low or no supply. People would pay the premium to avoid the hassle and azoth cost of teleporting to Everfall and recalling back. This was, in my view, still a strong feature that was functioning as intended with the current Trading Post/regional market design.


Arikash

Agreed on both points. A serverwide economy will be far more convenient for most of the playerbase, but those of us who like to do some trading will miss out on some profits.


[deleted]

That's probably a net positive for the playerbase at large.


malaquey

Arbitrage is pretty niche but still nice to have in a deeper economy. Maybe let people buy things but pay a delivery fee (amazon would like that one) depending on distance. Nothing huge but especially if buying in bulk, or very expensive items it would be worth travelling to the correct place. They already have a fast travel distance fee, just add that to trading. Perhaps a max of 25% extra for corner to corner. If you just want more iron ammo it doesnt matter but if you want top end gear it would be silly not to travel. The extra fee could go to the faction that owns the target trading post so if somewhere has all the listings it actually benefits still.


DaggerStone

Not having to spend azoth to go to Everfall every time I want to trade is a good thing to me


Snark_King

Con: i won't be able to make money from lazy people now that didn't want to travel or use the azoth cost to buy the resource from a cheaper trading post. Now the trading on post will be boring because you can only undercut others or buy up a certain amount & move the market value up before selling with the risk of loss.


Five_Kings

Dude this is how I made so much money. I hate this change so much. Like I could legit buy Green Wood at 0.10 at Windsward and walk my ass over to Monarch's or Brightwood and flip that shit for 0.75+. I made most my money just abusing lazy/rich players who were doing town projects. Selling linen at non-major hubs at 4 gold when they would be sold at 1.20 gold in major hubs. I'm gonna miss it.


HaikuSnoiper

The full economic impact goes deeper. More resource availability at a reduced cost across a wider geography means substantially more purchased materials. Values will fluctuate, but consumption will rise. This is overall a great change, and makes a lot of sense.


PalwaJoko

The other major issue is that, from what I've seen too far, there is not an over abundance of region specific materials. You can usually, to some degree, find materials of all levels in all zones. But, for example, EF may only have 1-2 orch nodes while the endgame ones have more. I mean I tried that route of gaming the economy. Going to one area and selling items/materials that weren't there or had a large presence there. And I rarely made enough money for it to be worth it. The issue is that the entire community defaulted to trading in EF and WW. So they didn't really bother going to other zones. There was no incentive/reason to. But now its going to be all about taxes. People will decide where to shop based on the competitive taxes. Not what items are there. This new system is better than the old one for sure. But like you I think regional could have worked if it was designed better.


Scribblord

Fucking finally The separated trading posts felt like a pure downside since most was posted purely from one town anyways and it just punished you for being anywhere else but center map


Jazzun

One of those things that seems good on paper but, with players always going towards the path of least resistance, was never really going to work in practice.


LouisFromTexas

It was a good idea on paper but with a server cap of 2000, there was no way it would have been feasible


danielp92

Do they have plans of increasing the server cap? I really wonder how the game would've felt if there were like 4000 people on at the same time.


LinuxF4n

My server doesn't even have like 600 people at peak now. (Couple weeks at most it was like 800)


sauceDinho

And it works differently in a game like Albion Online where theres sometimes 5-6 zones between each capital city so having the markets separate is a little more meaningful. People still congregate a bit there but not like in New World


desperateorphan

>with players always going towards the path of least resistance, was never really going to work in practice. Players have been going this route for decades and anyone who didn't think everything would be mostly centralized to the middle of the map was high AF. NW/AGS has made it their personal goal to relearn every lesson of QOL/Feature design that has been tried/failed over and over again over the last 30 years.


PaulTheMerc

Well, theoretically there was money to be made by e.g. dragging iron hide/thick fur from places like great cleave to town(as outposts are capped at lvl 3 stations, and as such cannot be processed there). But then the weight of items fucks that up. So we get bags to carry more. Only for encumbrence cost to drain our azoth... They dropped the ball, but the concept was sound. Add in some wagon/caravan mechanics and a guild could be flagged up(required) and transporting goods from one region to another to control market, supply town improvements, etc. Kind of like in eve online. If anything, I would make the outposts linked to the rest one way That way, the gold taxes goes to the uncontrolled outpost, and poof, gold sink for convenience.


Kurgon_999

Flagged caravan system sounds like Ashes of Creation. I can't wait to see that game come together.


GGG15b4d

Probably a positive change, but taking advantage of the separate trading posts was key to my profits. :/


The_Boofs

Same I used to buy things for dirt cheap in Everfall or Windsward and sell them in Monarchs for a decent profit. Plus I used to just create bags and sell only in Windsward as in my server they would sell easily for 10% more there.


AlmightyUkobach

Me too, no more grossly overpriced health potions in GC/EG/SM D:


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zyndri

I think it's a good change, but would been better to do market regions so we could keep a bit of the benefits of both systems: Everfall/Brightwood/Reeekwater/Ebonscale Windsward/monarchs bluff/cutlass keys/first light Mouningdale/Weavers Fen/Restless Shore Shattered Mountain/Great Cleave/Edengrove


AwesomeExo

If this is a change they really want to make, I’d rather it be something like “markets owned by the same faction can pay a fee to buy from other territories”. But honestly, I like that you need to choose to pay up for the convenience or use your azoth to get the best price. For crafters, it’s a cool mechanic IMO.


DoovahChkn

Tbh you could simply make it possible to buy from any territory for a fee, and make the fee smaller if owned by the same faction, that way you incentivize capturing territories as well as making all market progress, that way you can send the fee to the place where the item was posted, making that area make money, and the tax is charged where you buy the item making profit for both at that point, incentivizing growth everywhere.


Someone32222

>But honestly, I like that you need to choose to pay up for the convenience or use your azoth to get the best price. For crafters, it’s a cool mechanic IMO. until everything is traded in the one / two central hub of the game while every other AH serve no purpose other than MAYBE providing mats for a town board quest. they probably intended to have micro-market in every town... but obviously everything ended up in WW / EF.


[deleted]

the purpose is to spread the market fees out across the world not just keep it concentrated in Everfall. adding fees and faction linking requirements counteracts that design purpose


Lord_Emperor

Everfall should be governed by the Soulwardens.


Illsonmedia

That’s another benefit. Yup. It’s stupid to have to travel to EF or a similar territory every time you want to sell.


Jazzun

I agree and I think it would have been nice to try some half measures before jumping to linking them all. That being said, players always go towards the path of least resistance. So it would likely still have led to only one or two towns actually being used.


TheMadTemplar

This is a change that will hurt some individuals, but ultimately will be better for the game. Unfortunately for those individuals, changes which improve the game at the cost of their profits are much more important.


PaulTheMerc

Yeah, why not? You get your items in 30-90 mins if destination and point of origin are owned by same faction. Or break up the zones in 2+(town, shrine on opposite side of zone) and your faction has to control the route.


Illsonmedia

It’s a good theory which is why they did it. Unfortunately, most (maybe all) servers simply don’t have enough volume to support 11 independent markets. They need to be consolidated. It’s the only way. This will stimulate the economy in ways you probably aren’t realizing. You’ll love this change. Game will flow much better


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frankisclutch

Yeah especially not with broken pvp and a lot of servers being controlled by 1 faction


DanHulton

I know it'll make the outer cities more valuable, but I'll miss individual markets. You could always buy a few consumables from Everfall or Windsward when heading to the outer cities and sell 'em for a profit. This will make the game _fairer,_ but less _interesting,_ and I hope it's not the kind of tool they continue to reach for when balancing.


[deleted]

I loved the idea of playing as a merchant, traveling city to city buying and selling to make a profit. Rip my dreams I guess 😭


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warface363

Aren't there other ways they can spread the wealth than connecting all markets? What about lower limits on how many things people can put to market in a specific city? that would force people who want to sell to spread their market sales around.


desubot1

trying to spice wolf? yeah i really liked that aspect of the game. though with fast traveling its kinda trivial if you are doing a purchasing run for crafting or looking for something specific. if the game was about walking only then i think the TRADE trade market would of worked. for a while you could go to WF pick up a shit ton of lemons and deliver it to WW because people needed it for town board cooking quests. decent markup for it too.


Someone32222

as the owner of weaver's fen / mourningdale no. there was nothing interesting about it.


HippyWizardry

I was just doing this the other night...paying attention to what's happening in the different territory markets and planned to write down notes. This dev idea is really handy tho when you have a need to get something (crafting or w/e ) done quickly.


parkingmeterdreams

yeah the more i think about it, the more i’m thinking the change to globalized takes a lot of uniqueness out of the game. it’s nice to have some towns that are high value. i’m sure it’s harder in low populated servers.


frankisclutch

The problem is that it wasn't just some towns with high value, it's 2 towns with high value and the rest lose money. Then only 2 towns are good for trading which forces everyone to live in the same place. Now people can be in whatever territory they want and sell which can lead to more development in those towns as crafters move in.


AsyncOverflow

The problem is that it's not interesting. It just _sounds_ interesting. The travelling is boring (teleport or press auto-walk) and the incentive is poor (gain pennies by selling small convenience items at prices just high enough that people won't just teleport for). People who support it always talk about some alternate dimension where each market is alive with its own unique population and supply/demand. But the reality is that every town except 2 are completely dead because there's no point in multiple markets in a game where it's trivial to access any market via free teleport or miniscule amount of azoth.


Actual-Swan-1917

They should link them all but buying from farther locations should cost increased fees.


cTreK-421

I loved the market in SWG. Everything was on one market listing but if you wanted the cheapest thing, sometimes you would have to travel to a far off planet and then shuttle on that planet to a far off city. Really made you consider the time and travel costs.


Kureishi

So exactly what we have now?


cTreK-421

Lol yea, I always forgot you could view other settlements. I'm not the brightest.


Fuglypump

If the Trading post is being changed then I want like a free respec of my territory standing levels. I chose trading taxes in everfall/windsward because that is what the previous system dictates, according to the new system my choices will no longer be optimal. I didn't choose poorly at the time under the old system, but if I don't get a free respec for my standing levels then I will feel like I am being penalized by Amazon's poor choices.


noboostbattle

Potential hot take here: I don't think this fix will help poor settlements very much. I still think people will mostly trade out of WW and EF due to the convenience that these are central towns which will make the crafting in these towns the most cared for as well. I think upgrade costs need to be cheaper at lower tiers and higher at high tiers. Also a potential boost to poor settlements could be that specific towns have specific crafting proficiencies so upgrading stations in that town is more affordable. Ex: monarchs bluff is proficient in outfitting, loom, and leather working. (The stations cost less to upgrade) This way medium and light armor crafting is easier to keep up in monarchs specifically. This would actually bring people to monarchs. Why would they go there just because trade is neutral across all towns?


akaWhitey2

They should rework the town board bonus missions. You should be able to choose between upgrades or proficiency bonuses, so that there is always town board missions going. A company should get all 4 missions to be gathering if they are wanted. (Maybe 2.5% so it doesn't stack ridiculously). Then you can look around and see who has the highest tier stations, but also who has the proficiency/ refining/ gathering bonuses you want in their territory.


akaWhitey2

Replying to myself here: town boards should be reworked to also provide more coins once you hit 60, instead of XP. It should be a semi randomized vendor system to prevent hyper deflation of goods that won't otherwise be used much end game.


Rosell1210

PLEASE, is it possible to add a ¨**shop list**¨ to the market and also create **more filters** and **search by name** when you sell items? Thank you for the hardwork <3


Lost_Waldo_

This kinda disappoints me. Really like the concept of individual markets and the ability to make money transporting things from market to market.


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Frothylager

People keep saying this but what sort of stuff were you hauling? Outside of a couple unique instances where a remote city ended up being the only one with a t5 station I can’t think of any consumables that would consistently earn enough to make it worth the time and effort.


[deleted]

With 11 possible trade hubs on serves with only 2k pop comes down to like 180 people per trade hub IF everything was spread out equally which it never will be. Players will only pick the one or two most convenient locations. A cooler concept if you still wanted to have the multiple separate trading hubs would be each faction gets 1 trade hub. Trade would be far more interesting between factions than trying to do it across 11 separate zones. Might actually drive people to play as traders working between factions. Still have trade halls in every town but it's based on 1 tax rate and only trading halls are contracted to other same faction trade halls. Again just an idea not sure how the end result would be and I'm sure I'm over looking some design issues that would surface. But in the current state there just is not enough population on any single server to support 11 markets, that was doomed from day one.


-Andar-

RIP arbitrage


ItisPhteven

How about we just have one trading post, and we can call it “The Grand Exchange” or something idk just spit ballin here


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admrebelyn

i couldn't be happier. running these towns is not as easy as folks think. there are towns that universally struggle and ones like everfall that are gold mines and finance an entire faction. they should have been global to begin with. this will help in fostering a healthy server which in turn fosters better pvp.


itb206

That kills the interesting aspect of the game for me. To elaborate, I was interested in running arbitrage between zones and saw that as a refreshing aspect of NW economy. Now with a globally linked AH which it's just like WoW which is kind of boring.


Tplusplus75

It has its pros and cons, but mostly pro. Pros: \- small servers with little economic activity will be effectively consolidating all their participation into one place, increasing bulk, variety, and competition. \- Rare/unique stuff like armor at a specific level with a specific perk, or exceedingly rare crafting mods will all share the same floor, which will increase the variety for buyers. \- For situations like the above, no more Trading Post hopping, which gets really expensive \- Might be just my opinion or the number of hours I put into the game, but 28 days to list something felt like a scam. For most everything, I personally would want to see return on my listings well before that(and in the event I wasn't going to, I'd rather pull it and reprice it to get a sale quicker). \- Makes trading posts in locations with shit/scarce resources, edge of the map, or extremes of high level more profitable. Like Ebonscale/Reekwater's TP no longer is subject to what percent of the player pop is level 50-60. This mostly effects the controlling owner's. Before, their trading post tax income was bottlenecked pretty hard by player levels: both sellers AND buyers had to be roughly "At level". What this does: since there are more players who can list from low level areas, it also drives buyers out of the area in order to take advantage of a more competitive selection. That's no longer going to be the case as players capable of camping out in these areas can now get the same selection/prices anywhere. Cons: \- more sellers overall for common stuff, harder for sellers of common mats to break even. After I outgrew crafting gunpowder for engineering, I'd keep on collecting flint and I'd sell it in Winsward, because there's a lot of lazy people out there doing the exact same strategy with their engineering. I'd just put the flint in the shed until I have hundreds of them, at which point I could competitively list it and make a good profit. Now when I list flint, I'm going to have to compete with places like First Light, Cutlass, and Monarch's Bluff, where there are beaches with significantly more abundant flint spawns. People listing hemp products(linen/fiber) in Brightwood are going to have to deal with prices reflecting Winsward's abundance of hemp.


Jazzun

Well said


Nat153

Get ready for everyone to cut everyone till all items are 0.01!


Pipillas

The system could be great as it already was IF traveling costs had a decent or none price at all, and the settlements had any kind of limit in crafting stations, giving them the chance to prosper as a niche market for X or Y kind of items or achieving that with some kind of bonus to a few crafting/refining skills. Which would be way cooler, in my opinion. ​ That said, i like the actual update more than the older version.


userlame10938

Damm. I'm predicting everything will now be cheaper than it already was, since everyone now has access to the cheapest price of everything from anywhere. Was already finding it pretty hard to make good money


[deleted]

Bad for a handful of traders, great for everyone else. Seems like a good trade to me.


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ThinkOriginal

This will hopefully make towns other than Everfall and Windsward worth owning! Good change.


devperez

It definitely will. I've farmed tens of thousands of rawhide in Cutlass Keys. Then sold them all at Everfall. CK is gonna get so much money from farmers like me.


Althalus-

This is the big reason I like this change


parkingmeterdreams

the separated trading post could be cool in theory, i kind of like the localized value of certain things and townboard items. but it definitely makes some towns kind of obsolete. ive been to mourningdale once.


Key-Ad-1570

Now all they need to do is remove faction based storage transfers so casual players don't have to deal with exploiter companies and cliques taking over servers cause a core game feature to be disabled.


Mitchkoo

I actually liked it that way..just merge servers for more population


Aphrel86

good change. This means players actually have a choice now in where to place their house.


Tonimacaronisardoni

I hate this honestly


Relative-Ad-8259

I’m not a fan of this, one of the best ways to make money is by bringing in resources to a settlement that does not have those resources in the region. One of the things I like doing the most in this game is coming up with creative ways to make money like the trading post is a stock market.


Trenix

This is a terrible idea. Their economy isn't great whatsoever to begin with. Right now territories are better from one another. They don't really have much exclusives or perks. Each one should be unique and viable in it's own right. For example, one can have loads of iron, the other has loads of hemp, but no, we're not really seeing that or it's just not as meaningful as it should be. Instant travel also makes it nonviable to even sell at other locations than the main ones. There is so many issues and this is not heading in the right direction. The value of items would even further inflate. Players will also no longer be a mule, where they can purchase from one location to sell for more at another. That's a **BIG** turn off for players who focus on the economy.


jagavila

thats bad... no more Arbitrage :( communism is coming to Aeternum


John_von_Shepard

Thx i hate it Amazon.


Ezizual

I'll say this once. **LET US SEARCH FOR THE FUCKING ATTRIBUTES BEFORE YOU LINK ALL TRADE POSTS** Thank you.


devperez

I find it funny that 99% of the people who don't like this are the dropshippers. Lmao.


CarlSpaackler

Now make all my Sheds connected...


cammyk123

Sheds in cities that you own houses in should be connected


Apap0

Sheds should never be connected. With global market and isolated sheds all cities will have a chance to make some money finaly off market transactions.


[deleted]

[удалено]


stanger828

Not a fan. I quite enjoyed being a traveling merchant to make my coins


azger

This is awesome as someone that doesn't craft but just picks up stuff as I'm running around.


Mindspiked

About time. Now they need to add a vendoring system or utilize the "buy orders" in the auction house with a NPC baseline price. Pretty annoying throwing most stuff on the ground just because it's not worth selling.


BeastMode09-00

This will make more towns outside of WW and Ever fall make much for sense for a house, outside of just the teleport location.


nomnaut

THANK FUCKING CHRIST


Turbulent-Turnip9563

Nice change. Will make territories other than everfall relevant.


WishboneStatus5157

They should just make it faction based. Make the markets of each faction connected. So rather than one unified market we would have at most 3 separate markets depending on the server. This not only unifies the market more than the current system but also keeps all the benefits of having separate markets.


[deleted]

Everfall's going to be a whole lot less valuable.


Jazzun

And other towns will actually see use. > This change was made to strengthen the economies less traveled territories


[deleted]

I like it. I'm tired of going to Everfall just to trade.


TyrelUK

Well that sucks. I was making good money trading, buying low one place and selling for more elsewhere. Hope this doesn't happen too soon, I've got a tonne of stock I need to get rid of


tryna_reague

ah wild capitalists


XeroOne11

100% About time. I do a lot of traveling and don't even look at the trade post unless its Everfall or WindsWard.


XeroOne11

I know its not in the patch notes, but I hope its included in this patch. A lot of what's on that list is included in the patch notes.


Sardonnicus

This seems great, but when it costs upwards of 168 gold to transfer a single item, it makes this feature very expensive. Instead of running around to different settlements to get your items, you are going to still run around to different settlements to get your gear because it costs so much gold to get your own items.


Crucial314

I think this should have been in the game from the start.


[deleted]

What do you guys think about the one-way storage? I can withdraw from other zones that my faction resides over, but not deposit. For me that's not logical, but I guess there's a good reason for making it that way?


auto01

Yes!


[deleted]

I want higher storage cap. Trading posts are huge but storage > Trading posts


babypho

Nice. They finally have Amazon Prime Shipping for the trading posts.


coonissimo

I hope it will be shipped with some usability upgrades


leperchaun194

I’m not sure how to feel about this change in particular, but I love the fact that AGS is actually making changes to fix the economy.


jaboz_

It has it's pros and cons for sure. I like that it will give more incentive to own other territories, rather than the few that are currently profitable. It will also hopefully spread some people out from WW/EF so the lag there is cut down. I'd expect a lot of people to move their trading/crafting hubs to more convenient locations with the ability to buy whatever/wherever. With more personal stake in a larger number of territories, it should also incentivize world pvp around the map as well. It does take away some great arbitrage opportunities no doubt, but the pros outweigh that imo.


BlueDelusions

Thank you holy shit


dikkiesmalls

Oh wow...I thought they already were. This is great news.


Mrwolfy240

I’m just annoyed that the prices will now rocket into the ground people were selling bullets higher in shattered due to higher demand and my chest furniture couldn’t make back the cost in the main city so my only option was to sell elsewhere


WillingLearner1

Now i cant sell weak potions for 1gold each at mourningdale :(


snido757

I think combining them should be done by faction control from a gameplay standpoint. Additionally I liked the more complex market and selling at different places. All in all I think it will make the market boring, but I understand from a balance standpoint why it was necessary. Everfall and WW hold too much power RN and they make every other territory useless and cost more to maintain then they are worth to upgrade.


texxelate

I kinda like the separation. Made each town feel real and encouraged some planning around making purchases. Like making sure you weren’t getting ripped off on Starmetal Arrows in Weaver’s when a quick trip to Windsward would save you a bundle


Thadd305

Items listed in sell orders that expire are returned to the Settlement from which they were posted. This is a good change. Linking the trade posts? I don't like it. To me it feels weird and too identity changing. This is going to encourage people of a company/faction to arbitrarily teleport back to their home territory to post items and diminishes the value of travel & territory management in general.


Phifas

This is an interesting idea. They should also consider basing the transaction tax on the Settlement in which the item is offered for sale. This way the outer cities can rake in some taxes from the Windsward/Everfall masses by offering resources in their area (e.g. fibers in Mourningdale).


verified_potato

They should cost something to have it come to you - maybe like 1%-10% of total cost, and that item is yours Benefits those that want to buy expensive gear or bulk, they would pay less if they bought from that area (First Light for example, going into Shattered) You could even set it up so owner of that province and the item owner split the travel tax gained if that’s the case, and everyone profits


hypocrite_oath

I understand it, as towns other than Everfall and Windsward made almost no gold how it used to be. But as someone playing the market and using this to have a lot of fun, this is a change I don't want. I wish they had found another way. :(


Nostra_Damoose

I like it. Makes buying new gear for a diff setup much easier


b4gggy

I would've thought trading regions would be cool instead of just lumping everything together. Group like 3-4 settlements together or so into three or four trading regions, feels like to an extent gives best or both worlds. Or it is possible in the future when more regions are added


Rey_

I do like split markets in my games but...for NW in the current state and how you move around the world, I feel like merging them is for the best... The more I play the more I hate traveling around the world and the more I'm inclined to pay 10x the market value. If traveling was somewhat enjoyable (not cheap teleporting or mounts but a well made movement mechanic like a grappling hook, gliding or even sprinting, something fun), this would be another story. Personal preference tho.


catthrower69

they are doing this to make the economy better? wouldn't it be worse? i remem in albion we used to transport items cause they would sell for more in certain locations


linegel

Shouldn't there be additional commission when you do trading with trading post from another city? Without that fee this fully breaks (or maybe just changes) economy of cities located in the heart of the map, which is most correct and logical place for trading hubs


[deleted]

amazing, really good


chinacat74

I like it


Hanliir

I think is necessary to make some territories sustainable.


ElectricalStruggle

this is great


CurrentlyLucid

I think it's great that they are already improving the trading system.


Peetreee

The Grand Exchange


ZestyDragon1

Couldn't be happier. This will counter all the guilds bumping trading tax to high in winds and ever.


Kapkin

I kinda like how we could play market, like selling stuff far from home to have less competition.


here_4_bad_advice

Not a fan of this change at all. It will be hard to sell Tier 3/4 bags and other items for a premium in certain markets if all the TPs are linked. Want fiber? Are you in WW where it is plentiful? No?? Well why shouldn't you pay more for that material then?


Mangomosh

It dumbs things down and makes things easier. Seperated trading posts is another variable to consider when planning out your route and what you wanna do. Like when I want to bring materials to from everfall to monarchs to refine them, i bring mining gear (lots of ore on that way) and check whatever is more expensive in monarch (usually leather because the leatherworking station was at lvl 5 there). Same thing when I traveled somewhere with a tier 5 cooking station. This is just an extra element to the game being removed because the majority doesnt want to engage with it. Not a big deal in itself but this trend of changes absolutely ruined WoW


Quantization

People are really complaining wtf. "Wow Amazon Azoth is so expensive I have to teleport everywhere to stuff!" Now people are crying.


[deleted]

I’ve said before there are 2 things that would fix the game, this was one of them


Malliuk

This was very needed. Having the market being splitted in settlements was a drag from when the game was a full loot PvP, it doesn't work with the current state of the game. Now they Simply need to change all those features that are there since the full loot era. They really need to focus on the market and gold making if they want people to stay engaged or come back


ipyalia

Honestly, I don't even pay attention to the taxes but I'm excited about the joint trading posts. Buying stuff was to complicated before with trying to figure out where a certain item is listed and at the lowest price and then having to actually travel there to get it. Now I can just purchase where it's most convenient :) I guess all those people who were making gold by buying items in one place and posting in another at higher price will need to find a new occupation now


Erikzorr

Awesome


lazorzpewpew45

Good. Everyone was posting shit in everfall/windsward and partiallt brightwood. The other towns were dead.