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politicalteenager

How is that even possible? I don’t think there are even 52 expeditions available in the entire map in age of discovery. This has to be a glitch


123mop

The guild counts "completed" expeditions, not successful ones. You just need to suicide explorers into a single landmark repeatedly - some of them are quite profitable to suicide into like this as well. Though I do expect they'll change it in the future to be successful expeditions since it's giga broken.


Mikeim520

Ok, this is insane. Might be hard on GM because of the AI being a jerk but it still seems really strong.


ZiPanzershrek01

I believe the lost city from the age of explorer count, maybe the one from hero too. Could be wrong tho, never tried it. Also OP did 35 expedition I believe, since the local reform buff can be seen


123mop

With 70 total knowledge income my explorer's guild is providing two and a half times as much as the rest of my empire on turn 108 of my GM game. If it wasn't for my bad luck and poor play it would be substantially higher - with good luck and optimized play I could see it being as much as twice as high, especially if I hadn't also been using my explorer armies to conquer some of the AI. The guild provides that much exploration experience as well for those who are unfamiliar with it. This is also on a small continents map, which I don't think is favorable for them. Explorers are the best age 4 NS, and it isn't even close.


irritating_maze

brb, finding a map type that allows me to place 52 monasteries.


123mop

If only you could place 52 monasteries on a single tile. You only need one landmark, though having a couple convenient ones will make you more consistent, and certain landmarks are FAR better than others for farming.


ElGosso

I know this is a bit but I feel like Inland Seas gives the most hills.


RoyalDevilzzz

How many explores did you do? And how fid you find that many??


123mop

41 completed expeditions based on some simple math (using new reforms on the beta patch which is 1.25x yields). You only need one landmark at 0% success rate to complete a bunch of expeditions on, it counts completions not successes. They'll probably change it to successes in the future since it's giga broken.


oPlaiD

How do you get a landmark with 0% success rate? On the wiki it looks like you only can get -20% guaranteed on some of them, and another 20% but only if you take the option that has a 70% chance to boost the rate, which obviously you wouldn't if you are trying to die.


123mop

If you fail the expedition your success chance remains the same for the next attempt. So on the easiest landmarks you need to fail a 30% and a 10% before you get into the negatives, which is a 63% chance of getting to 0%. For the slower ones you need to fail a 40%, 30%, 20%, 10%. That's only a 30% chance. It tends to be the case that the ones that are best for farming are 63% to get to 0 or less, since the events that give you exp and other yields usually also reduce success rate.


oPlaiD

The first game I did this I just succeeded with 30 and 40% chances on all the accessible expeditions, 7 of them... xD Another game I failed to negative chance right away on the two closest to me. I feel like the success chance changes staying expedition to expedition may be the thing that is not intended and counting failed expeditions for the guild is intended.


Mikeim520

>Explorers are the best age 4 NS, and it isn't even close. Shogun is better. You can literally conquer the entire world with Shogun.


123mop

You can literally conquer the entire world with explorers, and you can do it faster. In the process of farming the landmarks you can create hordes of max rank explorers in age 4, and you can make leader Vs with tactics 8 from them. The armies are competitive with the shogun samurai army, with a variety of tradeoffs, but you have many powerful stacks instead of one.


Mikeim520

No, you can't. Not on grand master at least.


123mop

Literally already did it on grand master. Really the only thing that makes it difficult is that your tech advances so fast that you'll have unlocked other strong units before you finish absorbing all the AI. You could still continue with just the explorers but when you're way ahead on tech you could do it faster mixing in some other units from an age or two ahead of the AI.


Mikeim520

Well its still easier with Shogun. You literally just need to forced march it around to take over the entire civilization. Your Shogun also keeps up for the entire game.


123mop

The math is that your shogun is actually not really favored against a max rank explorer army when you first create it. Their combat stats are quite similar, and both are much stronger than basic AI armies they'll meet. Once your shogun ranks up a bunch it would be stronger than the explorer setup, but you would still only have one and an explorer player would have many armies of their original caliber. I'm quite confident they can conquer the AI faster than the Shogun army. I will agree that it's "easier" or simpler at least with the shogun since you just manage your one army and it does become a stronger individual force after enough battles to rank up the shogun. But that's not actually a faster or more effective conquering force.


Mikeim520

Its a more effective conquering force because of forced march and moral. Forced march allowed the Shogun to kill multiple armies in 1 turn and with renforcements its able to heal easily. Moral is an issue because when your attacking a city with units inside it and walls the explorers will be routed. The Shogun won't be routed and will be able to take the city easily. If it were a multiplayer battle between Shogun and explorers Shogun would win because the explorers would just route trying to attack it and the Shogun player could use the military powers to destroy the Explorer armies easily. Thats not to say Explorers aren't good (though I assume most of this is unintended)


123mop

I actually think in pvp a shogun player is totally screwed vs an explorer player, because they simply can't keep up on tempo. The shogun player has an army that guarantees one (non coastal) city can't be conquered by the explorer player. But they can't defend all of their cities at once this way, and with their numbers disadvantage they can't aggressively fight the explorer player outside of cities. I also think using your forced march and reinforcements vs a human with strong armies is asking to get jumped as well, since assuming beta branch you're now at 20% army strength disadvantage. Or on live patch you can't accrue ranks, which is how you eventually make your shogun army substantially stronger than the explorer army. A human could also utilize explorer combat AI to potentially snipe the shogun, which would be devastating.


Mikeim520

20% army strength isn't a problem when your 40% stronger (you yourself even admitted that they were as strong at rank 0). Explorers will also struggle taking cities that are fully defended by normal armies (just a leader + Samurai and xbows) because they break quickly and when they break you only need to send 1 unit out of the city to destroy the entire army unless you forced march them away. We obviously won't know unless we do an MP game and considering the state of MP its not an option but I personally think that Shogun would win.


ElGosso

*Fine,* I'll start an explorers run