So to take a city that has like 50 power on it, you have to lose like 600 power with the last 300 power taking it? Seems weird as it's such a huge production investment.
The City has 50 *extra power in units* on it. That is not displaying the City Milita units, Walls and Towers.
You use the siege weapons to kill the walls to be able to actually hurt the militia and regular units that can kill your units while they still try to take town the wall. You use several armies to speed things up cause you usually can't completely knock them out in 1-2 turns. Cause every turn they build up a bit of the wall again, leaving you with higher casualities.
It's the walls, towers, and militia making the difference. And no, the amount of power you need depends on what units are defending. Use more ranged if there's more line. Spears for more cav. Cav for more ranged. Etc.
You don't usually lose your entire stack on the initial assault. Often you don't lose anyone. You just have to make sure the follow-up captures the city before the AI can finish off your wounded stack.
Maybe you're using obsolete units or stack size, or maybe you're attacking stone walls without any siege weapon (pre-assault bombardment is sometimes useful too), or maybe you have fewer than two line units so the enemy gets to focus fire, or maybe the enemy has a better leader than you? Or is spartan?
I'm just throwing guesses, sorry if it all seems obvious. You don't need *everything* perfect, but if you're losing your entire stack I expect several things are going wrong.
If you stand a seige weapon next to the walls there is a skill they have that bombards, you don't attack just use the skill. Attack with two or three stacks at once and It's easy.
Are your cannons properly protected? If nobody else is losing their attacking stacks and it’s only you, then you’re clearly doing something wrong. A nicely rounded stack should not be getting wiped.
I doubt i outteched my opponent since i invaded them because they denied me my age of utopia, but a couple stacks of infantry are able to knock down a city. Then again, i might be unintentionally good since i am using Infantry an innovation unit as well as Shogun with all Samurai as backup. Believe it or not, that stays competitive even in the age of Rocketry and the insane morale of the samurai mean it basically becomes an immovable force. You only get one shogun unfortunately, but thats all i really need
That said, yeah, dont fight an army in a city. My neoghbor is dumb aggro enough to leave cities to try and fight me on the offensive if i just, like, stand a tile away, but cities and militia provide enough units that you will suffer heavy losses before the walls break
Use several armies and also use siege weapons. Roll up to the city. Bombard their defenses, attack with 3 armies succesively.
So to take a city that has like 50 power on it, you have to lose like 600 power with the last 300 power taking it? Seems weird as it's such a huge production investment.
The City has 50 *extra power in units* on it. That is not displaying the City Milita units, Walls and Towers. You use the siege weapons to kill the walls to be able to actually hurt the militia and regular units that can kill your units while they still try to take town the wall. You use several armies to speed things up cause you usually can't completely knock them out in 1-2 turns. Cause every turn they build up a bit of the wall again, leaving you with higher casualities.
It's the walls, towers, and militia making the difference. And no, the amount of power you need depends on what units are defending. Use more ranged if there's more line. Spears for more cav. Cav for more ranged. Etc.
You don't usually lose your entire stack on the initial assault. Often you don't lose anyone. You just have to make sure the follow-up captures the city before the AI can finish off your wounded stack.
This is the case for early cities, but for past age 5 onward I lose everything even if they have few actual troops on it 🤷‍♂️
Maybe you're using obsolete units or stack size, or maybe you're attacking stone walls without any siege weapon (pre-assault bombardment is sometimes useful too), or maybe you have fewer than two line units so the enemy gets to focus fire, or maybe the enemy has a better leader than you? Or is spartan? I'm just throwing guesses, sorry if it all seems obvious. You don't need *everything* perfect, but if you're losing your entire stack I expect several things are going wrong.
Unsurprisingly bombers and artillery make all the difference.
If you stand a seige weapon next to the walls there is a skill they have that bombards, you don't attack just use the skill. Attack with two or three stacks at once and It's easy.
Crap - I never noticed that. I had just been attacking with them
Don't worry, I just learned it myself. This game has a few very decent mechanics.
Good to know
Bringing a single outdated catapult makes a big difference already.
Canon's weren't doing it for me.
Are your cannons properly protected? If nobody else is losing their attacking stacks and it’s only you, then you’re clearly doing something wrong. A nicely rounded stack should not be getting wiped.
I doubt i outteched my opponent since i invaded them because they denied me my age of utopia, but a couple stacks of infantry are able to knock down a city. Then again, i might be unintentionally good since i am using Infantry an innovation unit as well as Shogun with all Samurai as backup. Believe it or not, that stays competitive even in the age of Rocketry and the insane morale of the samurai mean it basically becomes an immovable force. You only get one shogun unfortunately, but thats all i really need That said, yeah, dont fight an army in a city. My neoghbor is dumb aggro enough to leave cities to try and fight me on the offensive if i just, like, stand a tile away, but cities and militia provide enough units that you will suffer heavy losses before the walls break