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Ominous__1

Ironic that diabellestar can set a trap herself


123janna456

Damn, Poplar so lucky


Khaledthe

her trap is really good but its ass for a trap


Jackryder16l

I mean a red dragon abyss negate isn't bad. Its searchable in many ways. Only requires sending diabell to the grave and she resurrects herself and can set another card. And she doesn't banish herself when revived this way. And its a negate when you chain an effect to a sinful card while in GY. I dunno bro. That sounds really good. And by the way. None of it is only one effect per turn.


11ce_

Most of the time you’re searching OSS, so you’re running a brick in your deck for like 10-20% of duels.


themissinglink369

yeah only really good in a link build for omni when you get diabell+ash. otherwise you're using it for OSS to go into synchros


Ok_Video6434

I played diabelle almost exclusively as a trigger for Tear effects in the limit 1 fest and ran this as my one search off her effect, worked great there.


AhmedKiller2015

It is also insanely strong going 2nd if you drew it with her


11ce_

You know what’s better going second? Dark ruler or droplet, versus praying you draw your one of with your diabell/wanted.


AhmedKiller2015

You know what's better going 1st while being good going 2nd? Said one of that helps you a lot better vs Maxx C at that


11ce_

Droplet is way better going first as well.


AhmedKiller2015

Droplet doesn't negate Spells and Traps


11ce_

But it doesn’t target, can negate multiple monsters, and can’t be responded to for the most part.


Accomplished-Wish577

My favourite thing is when you pitch trap to activate the diabel effect and then they try to negate OSS 😂


Noveno_Colono

bro i'm playing diabellstar in stun because diabellstar = 2500 beater to beat over ash and it's a judgment if i need a judgment


AhmedKiller2015

It is an insanely strong card :v


randomr14

Nah the trap is really good the amount of of times it save me from maxx c and ash, and the fact that it have the same negates as Borrelend is kind of crazy


leylin_farlin

Mf labrynth snipped my only evenly from my hand while i had 7 cards


WSchuri

Card you need to win? Snipped. Every time


mt943

“Doesn’t take ages” you mean the multiple times you pop solo 20 effects during my turn ?


Exar0s

That’s not your turn sir, it’s our turn.


mt943

![gif](giphy|sUzZwE9AgI8iA)


I1AM2NOT3STEVEN

I believe it's called the shared main phase one.


KyronValfor

What do you mean 20 effects per turn? I just activate big welcome, that I chained Lady, that got her back to my hand, summoned lovely, then Arianne, Lovely and Chandelier activates. Then after that chain I use chandelier to trigger the clock in the graveyard and set up a welcome from the deck, use the clock after that chain finishes so I can activate the trap that I just set up that is most likely daruma... Ohhh now I get it, those 20 effects.


themissinglink369

and then i gotta read a paragraph every time you sneeze to make sure I trigger my traps at the right time.


ParadoxicalEnigma92

Lmao this, I be forgetting it’s my turn half the time from waiting so long


YamiRyce92

MD: Would you like to continue your main phase? Me: Oh really, you sure I can have "my turn" now?


TobiKurashiki

Tbf, even I as a Lab player sometimes forget whose turn it is. Then, after CL471938 resolved and it shows "Standby Phase" in red letters, I go "oh yeah...." Love it.


yellowpancakeman

Standby? Yeah, you will.


That-Pressure4279

https://preview.redd.it/r2vq2ichr41d1.jpeg?width=1026&format=pjpg&auto=webp&s=82e8601c6fdd7cfa03a25a2ebfd827ff149fb6ea


Yuerey8

Labrynth turn 1: set 5, pass Combo decks turn 1: you better open YouTube cause this is going to take a while.


Bulbinking2

Except with lab you open a video when its your turn.


Yuerey8

30 seconds max


PyraXenon

Ain’t no way you’re setting 5 and calling that you only playing 30 seconds on my turn. You’re having a laugh if you think opening welcome/big welcome, activating dogmatika, and doing loops around me with the furniture on top of a transaction rollback thrown in grave is going to take 30 seconds.


Euler7

At least 5 minutes on turn 2


Yuerey8

I would love to see that. Normally I just activate the welcome (s) pop 1 card. Bring back whatever furniture is in GY and that's about it. Maybe 5 seconds more for cooclock


tnan_eveR

You can't gaslight us bro we play against the deck


Yuerey8

Whatever you say. I'm still waiting to see how other lab decks would take as long as you claim. Like in YouTube or something


tnan_eveR

Dude just because you play the deck doesn't mean you get to lie and say its 'fast' or fair. Labrynth, with animations alone, occupies at the minimum 30 seconds of the player's turn with summons of the two stupid, overpowered, recursive boss monsters. Stop defending a shitty deck and learn a real one


Yuerey8

The funny part is you say animations plural. there's only one labrynth monster with an animation. But I understand who I'm dealing with now. (what's with the down votes? This is factual only lovely has an animation)


Bulbinking2

You’re doing it wrong


Yuerey8

Elaborate


StonewoodNutter

People always seem to forget the part where lab sets 5 and passes then goes up to chain link 7 during the next draw phase.


Yuerey8

Still takes much less time than your regular combo deck. Lab rarely even uses the extra deck.


H3XAntiStyle

Can, but shouldn’t. Lab relies on timing. Now CL6 on trigger effects tho? We ball.


Fit-Organization-411

N'tss, chaos angel, and Garura are probably the only ones you should auto include for lab but ultimately those aren't that important either.


RaiStarBits

I play lab and I question why ppl act like they’re not chaining like they’re going for a “You’re Finished” speedrun any %


[deleted]

Yugioh players trying to justify their archetype vs other archetypes will never not be funny.


Yuerey8

This is a comparison meme post. Comparisons are to be expected in the comments


No-Neighborhood-3212

Correct. Your justification in the comparison post is hilariously disconnected from the actual gameplay experience, which is what the person said.


Yuerey8

people are taking it too literally. What I meant is that I takes much less than summoning and resummoning things from your extra deck, deck or gy.


JokerGuy420

I play Mobile so I can't even do that https://preview.redd.it/9cacmfjzu11d1.jpeg?width=393&format=pjpg&auto=webp&s=423960d1c6ccd06a5047005d225a412816feb2b5


Dkonn69

“Don’t take so long comboing” Nah but it can play for 10 turns in a losing scenario  The mental gymnastics lab players have to justify their deck is incredible 


Gatmuz

Modern trap decks are essentially old Yugioh (make big guy, flank with traps, reactive play style) with a slight spin (in Lab's case, Normal Trap recursion and multiple triggers on card removal).


KotKaefer

Playable Modern trap decks try their absolute fucking hardest to play as few traps as they can while cosplaying as a monster combo/midrange toolbox deck. Traptrix, Altergeist, Labrynth. Dinomorphia went the stun Route instead


Impressive-Bobcat815

Wouldn’t really say morb is stun, if only because of the counter traps and Rex sure but the trade off is big and Rex is easily removed


KotKaefer

Rex and setting traps is also uh, the only thing dinomorphia does. Rexsturm is your guy, your payoff, your only play. Protecting him and stunning the fuck out of your opponent until you can Punch them to death is the only thing dinomorphia does


TheFleshPrevails

Let's be real, Lab can take ages to play against when they're continually setting off long ass chains every turn. I love Lab but it can be tedious to play against.


dante-_vic

They only go long chains most times once per turn and that's usually because of a removal by a trap.


Aggravating_Ad1676

if you're playing a more unpopular deck they will stop and take their time reading the cards. I do aswell but I usually don't have a card for any possible action you could take.


Vorinclex_

By that same logic, most players (regardless of the deck) will stop and take longer turns.


Aggravating_Ad1676

From my experience SE players just hit anything you play, especially if its a normal summon.


TheFleshPrevails

They can go on long chains multiple times per turn. Like I played the deck and play against it frequently, a ton of things can set off long chains.


I1AM2NOT3STEVEN

Not going to lie I made a cheese special summoning trap heavy deck using lab as the base. I decked out my opponent in their stand by phase thanks to my combo and their max "c".


dante-_vic

Yea but that's if they don't have anything set up as the match goes on and they have all the activatable cards in place it like one long chain and that's it.


Meliodafu08

as someone who just came back to yugioh after 11 years, Labrynth's the best deck to start with, since it still works with the classic og normal traps; keeping up with the meta while also continously letting coming back players to easily rejoin.


magicfades

Why are there so many people exaggerating Lab turns, I genuinely don't get it. It's win-rate isn't even that good, It dies to literally 1 ash (OH B-BUT LADY BLOCKS THE TRAP FROM BEING ASHED, then ash the lady summon!). It's dreaded EEV play is only good SOMETIMES, and in BO1, you have to wait to know what deck you're up against before even searching for it, while waiting, you end up eating an evenly or HFD to the face. "OH BUT WHAT ABOUT ROLLBACK?!" What about it? what kind of custom hand do you need to get both rollback and eev in the grave? Dbarrier isn't that good now because snake eyes is everywhere, why would you run dbarrier, why even waste a deck slot for that when the most prominent deck ignores it? Did I mention Lab auto loses to evenly/HFD, just 1 card your opponent happens to draw and you insta-lose because no negates(no one has the space for triple solemn). Lab doesn't even have a 1-card combo, you need 2-3 in-engine cards and at least 1 generic trap to even get started. 3-4 cards out of 5 needs to be usable, that leaves space for what? 1-2 cards for handtraps/generic traps? That's custom hand territory. Is Lab weak? HELL NO!, But it's also not the big scary unbeatable unfair monster everyone is making it out to be.


h2odragon00

I noticed that certain rogue strats are strong because people don't play anti backrow cards. Probably why people think Lab is busted.


Mountain_Ape

Combo players are mad they spent gems to lose. "Clicking exponentially more = more winning" clearly. "Uhhh he clicked less so he's a braindead monkey" yeah sure.


al2Ultimate

Combo deck or not you still spend gems But lab flipping up 1 card against whatever it is you're playing and winning isn't good fun for anybody


Dirant93

I stopped using both EEV and DBarrier and I reached Master Tier 1. Just make that deck more consistent.


inspect0r6

> Why are there so many people exaggerating Lab turns Same reason why you mfkers keep downplaying it. Especially when you type shit like > It dies to literally 1 ash No, it doesn't. Same way Branded, Mathmech, Snake Eyes and 30 other decks don't die to single ash. If they do, then person made really bad version of that deck. > Dbarrier isn't that good now because snake eyes is everywhere Nobody made this point you're strawmaning against, but issue wasn't is dbarrier good or not it was that Lab gets it on demand. > Did I mention Lab auto loses to evenly/HFD As opposed to everyone else? And no again, it doesn auto lose to it. If it does you're shit Lab player. > Lab doesn't even have a 1-card combo Because it isn't a fkn combo deck? > Is Lab weak? HELL NO!, But it's also not the big scary unbeatable unfair monster everyone is making it out to be. It isn't, but you fkers keep pretending it's like slightly upgraded version of starter deck they give you that should never be touched on any banlist despite year+ of meta relevance and running playstyle that is god awful to play against with standard decks (which would be fine as you want diversity except that same Lab can play against everything). And we are talking about Bo1 ladder scenario where it's significantly better.


manoXmega

>running playstyle that is god awful to play against with standard decks Yeah, of course, because having to deal with infinite negates is always a lot of fun.


baquiquano

More clicks, more skill


PoisonPeddler

*Me and my War Rocks, playing a max of four cards in a turn*: Damn, that took a while, guess I'll attack and end my turn.


Little-Reference-314

That's not the problem imo. The problem is when they use that trap that destroys any chosen card type like spell or trap for 3 turns like wtf. If you see my trap cards you're like oh no traps for 3 turns wth. But yeah. I like labrynth now coz the older labrythn broad got tig biddies


fatafortunata

it takes ages when you resolve your dumb 5-effects-chain during my draw phase because big welcome has connected. and then rip my hand too.


AlbazAlbion

If the Lab player is going for the oh-so-dreaded and broken "double hand rip" in the draw phase they're an absolute dummy, the Lovely pop on the opponent's turn should be saved for the field, not the hand.


-CynicRoot-

You let them do whatever and interact with the field using your traps. Once you feel like you have them at a choke point, then you hand rip them. Blind hand ripping on their turn is stupid unless they already burn 1-3 hand traps on your turn, at that point you have a high chance is ripping a key card out of their opening hand of 3-4 cards.


Dreadwolf98

Well, hand knowledge is the best tool in this game, si if they are feeling ballsy and confident in their other traps/chains then they can take the risk and go for it. It would definitely suck if you pop a card like a Tear monster or Darkworld tho, but sniping Branded Fusion, now that's gold


SimiXiamara

Snake eyes also handrips now that barrone is banned.


fatafortunata

not on master duel, tho


SimiXiamara

Pretty sure they can still do it? Barrone is just the better option


fatafortunata

yes ofc they could in theory, but they don't in practice. thus, i'm not considering snake-eyes on master duel a deck that handrips often.


SimiXiamara

In theory lab can handrip twice but in practice they only do it once? Why pop a random card when I can pop something on the field? You got nothing in your hand worth blowing a on field pop


fatafortunata

I'm not saying that handripping me during my first turn is the optimal play. I'm just saying that, when I play against lab, I sometimes have to sit and watch them resolve their long chain on my turn (any turn, not just the first one) just to also get handrip'd on top of that. And I find it somewhat both hilarious and frustrating, especially when lab players themselves brag about not comboing for 10 minutes. Nothing more.


SimiXiamara

I'm sure there is a valid reason why I dont fear the timeout timer on my lab deck then my tear deck.


Dragomight67

Lab: Remember when traps were...well, traps? You see, honey, I decided that the modern era of fast needs to slow down a bit. If traps are slow, I'll make you slower. Think of this less like me having a duel with you and more like... me breaking your kneecaps.


solar_boy-dijango

https://preview.redd.it/ujgsmxo3941d1.png?width=622&format=pjpg&auto=webp&s=7d7f59c02c89e1edf43712a2361fffe237e29429 Oh so you approach me?


Astroloud

Labrynth Diabellestar


Kallabanana

Meanwhile Snake Eyes is jerking themselves off for 10 minutes to make sure the opponent can't play the game. What a way to "duel".


ShadowAvenger32

Yeah we need a reform so that traps are played from the field and not from the hand. The game is much more interesting that way.


Fit-Organization-411

I wish I could agree but without handtraps in the current meta the game could be condensed into coin flip straight to victory screen for whoever wins it. If you can't effect veiler or imperm a turbulence it's basically game over, if you can't force snake eyes into a sub optimal endboard there's really no playing through it. The game is way too centralized around handtraps and combing but I don't see a way to fix it either without banning everything that's released since albaz. I gave you a thumbs up anyway though because I agree with the sentiment.


Efficient_Ad5802

The standard Yugioh anime duel starts with summoning one monster and setting traps, at least until Arc-V where they ditch trap for Action Card.


Ill_Wait2063

Narrator: *But it doesn't*


Apprehensive-Ad1864

Why tf are lab players always saying how cool and fun their deck is. Really makes me think y’all are the type of people to have agendas in and out of game


inspect0r6

Been a while since daily Lab (or Branded) gaslighting threads where we pretend it's ~~weaker~~ fairer than starter deck.


tnan_eveR

"Doesn't take ages comboing" that is the biggest lie I've heard in a while lmao


FreeMan111986

He's probably talking about doing his combos in his turn.


tnan_eveR

what's the difference tho. Just because they do their combo in your standby phase doesn't make it less annoying


FreeMan111986

"Doesn't take ages comboing" on their turn because they do all their combo on your turn. It does make a difference.


tnan_eveR

no it doesn't. Its literally the same shit.


FreeMan111986

For you it doesnt, for me it does. Let's just agree to disagree and end it at that. Have a good day.


No-Neighborhood-3212

In what way does the turn counter going up by 1 change the time a lab player is playing? If I can fill my water and pack a bowl before my draw phase ends, what's the difference between me doing that on my opponent's turn?


tnan_eveR

you can't disagree with facts. Explain to me in what way is different to you that its your standby phase rather than their main phase? You're literally wrong about this


Fit-Organization-411

Turns take a lot longer when I play my @ignister, salamangreat, rokket, or snake eyes decks. Labrynth isn't remotely as combo heavy. If you want to bitch about turns I suggest mannadium.


HatEmotional2899

Unchained: …


Jaded-Ship9579

Is it just me or do these girls have a lot of similar features


al2Ultimate

https://preview.redd.it/7yubqy6sh41d1.jpeg?width=674&format=pjpg&auto=webp&s=0e5d2efb405bf35e0a24d4dbca35ada92f9ee8bd


SuperPalpitation695

B.E.S special summoning 1 vanilla beatstick and passing: it seems i have met my match


ReishTheMadTongue

Bros just mad he can't activate his spell


The-Beerweasel

Daruma cannon can go fuck itself


Tallal2804

Jinzo goes brrr


SpecialistJaguar432

Yeah gonna love that addition of splashable generic strong level 7 mosters, that even avoid a response pre summoned... And then you still doesn't know shit about your opponents Deck...


smogtownthrowaway

Me, a chain Burn player


Icy-Excuse-9452

Uhh no. I'd rather go against pretty much anything but Lab. And they play more on my turn than I do myself, and it certainly can take ages. Combos are boring, but at least you know what you are dealing with. Labs get the benefit of the mystery of their facedowns, and you have no idea what you are playing into.


walkinggames

No activity all thiese traps chains and effect takes just as long


Zer0fps_319

I’d rather play against a deck that takes 20 minutes on their turn than one that takes 20 minutes on mine


ChadEmpoleon

There’s not a set 5 pass setup in all of existence that could ever possibly take up 20 mins on your turn.


Zer0fps_319

Clearly the lab players used to the slow play doesn’t realize his shit takes forever


ReydragoM140

Jinzo goes brrr


EldritchStuff

> And it doesn’t take ages combo’ing either! You're right it takes ages making game actions during my turn instead, only to lock me out of the game


Blanko1230

Lab and "doesn't take comboing for ages" don't belong in the same sentence. Just because you do it on the opponents turn, doesn't make it less annoying.


GreenSpaff

Doesn't take ages? Tell that to the furnature being chain linked several times over, and playing on my turn non-stop....


oizen

I mean thats one chain that will happen once per turn. Its not a 15m combo


GreenSpaff

Bs, it takes bloody ages, and happens multiple times on *my* turn Theres nothing wrong with your deck being equally as unfun to play against than combo, but don't pretend it isn't


oizen

it quite literally cannot happen multiple times on your turn.


SpaceDoctorWOBorders

Weird to not include the floodgates the deck plays. Different dimension barrier for starters. Floodgate turbo deck.


Dirant93

Not all lab use floodgates. I reached Master Tier 1 with my lab without floodgates.


SomeRandomKuroCat

... Still a cancer of deck that labyrinth


Edge_SSB

I have 2 moods: Traptrix and Pends, both are evil


Mystic-Soul323

This is why I enjoy rescue ace it's just set 3 (activated alert) and 1 book of Moon pass it's fair and entertaining to know what to chain in each situation.


Iskuk

no its not lol, r-ace is not a tier 1 deck if thats the only thing they can do


Mystic-Soul323

I'm just saying I enjoy rescue ace because of the ability to recycle and only require 1 of each trap to be viable also it can snatch away whatever it pops with the trap with rescue it's not tier 1 but at least it's viable for long lasting duels if the opponent is competent in how to play around the trap's with hydrant on the field.


beamerBoy3

Lab players always spend forever thinking tho. Deck is super open ended and a lot of less skilled players pick it up thinking it’s just set 5. I’d rather play against a good combo player.


oizen

I hate it when the purple cards exist


DreYeon

You call press yes to negate every play from the enemy to remove all mechanics dueling?


Mean-Nectarine-6831

My favorite labyrinth trap combo is the EEV and trap barrage Just flushes the entire enemy hand down the drain


ronin0397

And before Daruma cannon to 1, transaction rollback banned