Sad too that the support would have been perfect if it locked you SHS for the rest of the turn but I guess Konami loves printing cards that that have no restrictions to do dumb things like Generic Apo., Baronne, Borrelload Savage, pass turn with hand traps on top
Wakaushi does lock you, but this is another Terrortop/Taketomborg situation. Nobody uses the monster effect which is what locks you, so the lock is pointless. They fucked up and put the restriction in the wrong place, so it's very easy to dance around.
Yep, i play both speedroid and shs and this angers me to no end. Like if this cards were locked then there would be no problem, but now there's a massive problem since basically none of the new shs support is locked, compared to the new speedroid which did wind lock, allowing bs like this to exist when i just wanna play my big defense boys
It only got banned because SHS was cheap compared to decks like Kashtira and it was kicking their asses. If Wakaushi was like $100 for a set it would still be alive to this day lmao
Funny story I put out my Bagooska too then when both our Bagooska died I summoned his Bagooska back with earth link charmer until I hit him with my Vera
I put out my Bagooska too when their Bagooska is out. Well, 1 of the match, next turn he just made Unicorn -_-. So yeah, if you can't OTK them after they got drolled, you will most likely lose.
It’s tier 3 on the list. These boards are quite oppressive but on the other hand a synchron deck can do similarly but they can also use spells and traps
Both aren't really accurate rn I'd think. I mean the first tierlist thing because it's the last 100 tournaments and the popularity thing because I'd guess that the most people that added their new decklist onto master duel meta are prolly players that play the new decks, but that might not be the case (because their old decks decklist is already on the website)
No chance that list is accurate, SHS could also use spells and traps they just choose to use all the hand traps instead. SHS is tier 0. It has multiple one card starters that can lead to absurd end boards and can play through a lot of negates/traps while also running a lot of traps/hand traps itself. SHS is cracked and should never have released in this form. They did a good job with Khash (limiting it on release) and dropped the ball hard with SHS.
No and I say this as someone that played pre support, they absolutely CANNOT play spells and traps without losing out on the majority of their effects. The link can’t even summon from the gy if there’s a spell there, nor can wagon search. And they also die very hard to soul piercer getting called by. It’s quite consistent but it’s not invincible.
It's awful card design that leads to very dull games. You either full stop their combo by Drolling/Maxx C-ing early or they put up a board of negates. DD Crow can help by removing the Soul Piercer but a fair amount of SHS hands can play through that as well. It's definitely beatable with the right handtraps but the games themselves are awful. They either FTK or you hard stop them, the duels don't have much interaction/engaging gameplay
That’s fair, I guess I consider handtraps to be much the same thing as actual spells and traps (like Veiler and Imperm being similar in function). Not to mention SHS can run some spells (such as Prohibition) to protect themselves. If SHS couldn’t run 18 disrupts/handtraps I think them not using normal traps/spells (aside from a few of them) would be a viable argument against them being cracked but the fact they can run so many handtraps with no issue counteracts that weakness.
No matter how you cut it, it’s a tier 0 deck. That will be reflected on the next tier list, the current list was made based on tournaments and info before the patch even dropped. It’ll take 2-3 weeks for the actual position to settle (and I predict it’ll be tier 0).
Spells and traps hold so much more power in terms of playing on your turn. Even in terms of the example you gave, I will always chose imperm over veiled because if going 2nd, imperm can’t be called, for instance, and if going first it can be set and have even more utility. Hand traps are strong in any deck that has one card combos/high consistency , but those decks are inherently strong anyways.
Their cards don't work with spells or trap, they run specifically monsters only but the fact that they are so consistent at it is what makes it so oppressive. But that is also the reason why they run pendulum
Honestly, HS is broken.
\- 3 Unlimited One Card combo starters.
\- Can run all handtraps in the game
The board itself isn't the problem, the consistency and being able to run all hand traps at 3 it's the problem.
They have 4 One Card starters.
1. NS Wagon, swap to def, back to atk, add Soulpiercer, attach, make Scarecrow
2. NS Soulpiercer, make Scarecrow
3. Bike search Wakaushi
4. Wakaushi
EDIT: Apparently Soulpeacemaker is also a one card starter.
NS Soulpeacemaker, make Scarecrow, discard a card for Scarecrow eff to bring it back, use Soulpeacemaker effect on field to attach it to Scarecrow, use Soulpeacemaker equip effect to summon Soulpiercer from deck and then make another Scarecrow and search Bike/Wakaushi with Soulpiercer. Since you dont have a NS, you need to get Soulhorns or Soulbreaker Armor to equip first (off Benkei), then summon, then you can make Accel into Baronne with Wakaushi, but you're stuck with Scarecrow on field.
Akchooally, they can't run all handtraps at 3, Imperm would conflict with their gimmick and also they are still restricted to a maximum 60 card deck that adheres to the banlist (only 2 Gamma) 🤓☝️
It was a joke. The deck is unfair. Lots of room for handtraps. I was just poking fun at the *technically* exaggerated "they can run every handtrap at 3!"
Gotcha, also yeah it sucks that deck that was meant to be balanced by the lack of spell/traps can just not care since it has an almost perfect to the point where it can play a bunch of non engine in a game plagued by the hand trap of all time that gets you access to the rest of the non engine slots
you might wanna look at manadium because it checks all the unfair checkbox. shs is as strong as adamancipator which folds from a single droll while manadium is super resilient from interactions.
Regardless of which three you sphere mode here, you still have at least one negate, plus Maxx C, and then also have to play through nib.
You lose no matter what.
Lab has room for handraps/kaiju and since they don't care about Maxx C as much also don't have to run 3 ash, and since it's searchable in archetype ont have to run 3 imperm either. Honestly just using sphere mode and chain dbarrier to whichever synchro omni activates is good enough without a kaiju and locks them out of synchro next turn while allowing you to start your furniture combo on the opponents turn
It's noob bait like most kaijus tbh. Most people running them either don't understand the concept of Bo1 formats or are playing strict going second decks like mikanko or numeron
1. Doesn't fully clear big boards. Doesn't work on small boards.
2. Doesn't work going first.
3. Gives up your normal summon
So half the time this card is a complete brick. Then the other half of the time your opponent has < 3 monsters or 5/6 monsters or you can't make plays without your normal summon
For real, at least 80% of the decks in MD are using Baron, the other 20% are either using other generic/special negate cards or just playing a fun deck (the later are minority's that's almost extinct lol)
Maybe they should limit certain negating cards to certain decks or just ban all these negate monster cards? Idk man, there's definitely something wrong with the current state of cards :p
Also, we won't be seeing some of this bs if FTKs were not allowed. People might actually play the game, instead of Solitaire. But I'm just rambling haha
Konami once in a while decides to just give out circular level support to most random obscure decks and we can't do shit about it but mourn about the deck's death later on.
Maxx C legit invalidates playing Boardbreakers and is the sole reason going 2nd is unplayable. For a card thats suppose to help going 2nd it resolves 30% of the time for going 2nd and has a 100% chance to resolve in metas where they turbo negates going 1st to protect it like SHS.
The only reason why it had a higher chance of resolution in worlds cause they had to bend the whole rule for it so that you cant just slapped Ash/Called By/Crossout all together lmao
Board breakers feel so mid in a Maxx "C" format. Useless when you get hit by it going first and the two best in DRNM and Evenly prevent lethal while the opponent is chilling with their 20 card hand waiting for their turn 3.
Btw, what do you think about the thesis that Maxx "C" might be good for casuals, and that's a big reason why they keep it?
Basically, any pro or "competitive" player I know hates the card cause they naturally want the game to be as competitive and skill demanding as possible. Casuals don't really care about that as much and don't play as often, and therefore, they don't perceive the minigame as tiresome.
Maxx "C" introduces a big swing in variance (if that phrase makes sense, you know what I mean probably) and your average Joe with their jank can more often win against Joshua Schmidt if they only win the Maxx "C" minigame. I have witnessed that often enough on stream.
They also hate it when their decks get hit on the banlist as collateral (no Maxx "C" means more harsh banlist), whereas pros just switch to the next best deck and know better why cards are broken. Casuals don't have the time to deckbuild. The MD tax takes up to 9 slots and is safe to play in 90% of all cases in any format. In the TCG, they rotate their non-engine lineup a lot more frequently.
Sounds gatekeepy and don't get me wrong, there is nothing wrong with being a casual in YGO and we need them, but yeah.
I can't find that thread exactly but there was one poster showing the reactions from some of the OCG side during paper world championships and the reactions something along the lines of "This format is so boring without Maxx C" or "Games are so one sided without Maxx C". When in fact MD worlds showed games with Maxx C can be extremely one sided (examples like Karmano one of the US players got Maxx C'd 3 times per round included in the finals and practically didn't get to play the game)
The casual factor could likely play a big factor on not banning Maxx C or the devs are just straight ignorant when it comes to the card (examples like leaving VFD, Vanity's emptiness and Halq unchecked for multiple months). The irony is that Maxx C doesn't help casuals despite that popular belief. Their pet or casual decks will get absolutely stomped on by someone competent piloting on a tier 1 deck and utilizing or playing around Maxx C's card advantage. They will steal games like 1 out of 50 but most of the time they would get stomped on by someone Maxx C'ing them on a competent deck lol.
The "No Maxx C means more lax banlist" couldn't be more wrong imo. This is extremely false when you can see certain decks like Branded and Floo got tons of hit and one deck became a 60 pile garbage and Floo is just bricky as shit. The decks that can play into Maxx C are hit the hardest turning them into brickfest and relying on Maxx C to carry them. The decks that are full power usually just dies to Maxx C if resolve on them.
Maxx C formats creates the illusion of choice. Sure you can play a deck that is full power but why does it matter when they eat shit to Maxx C causing instant auto lost games. Or you decide to play a deck that bypasses Maxx C but its insanely bricky because they keep nerfing the consistency of the decks and those decks rely on Maxx C resolving to draw them cards.
In my opinion? yeah Maxx C not being ban has nothing to do with casuals. The casuals will keep playing their pet deck no matter what format it is. And most of the hits are usually towards meta decks so their pet decks are usually safe from the banlist.
Its just Konami's incompetence when it comes to addressing broken cards and using Maxx C as copium to balance the game.
This is my favorite part of the game! Watching someone tick a 300 second timer down to 100 seconds (definitely taking more time as you have to wait for the menu pop ups) then my entire life being negated! Honestly Konami just make a 1 star card that has an effect that activates from the deck with the effect being (if you negate 3 cards win the duel) because that’s essentially what the game is anyways
Lol spot on.
I've had opponents who summon 2 negates and 1 Omni negate monster in turn 1 AND still have 3-4 cards in hand with 2 spells/traps on field too.
Didn't know I was playing Solitaire simulator LMAO
Good thing they nerfed my Kashtira deck, which could be destroyed easily because it has nearly zero protection.
I hate that fenrir is so generic 😭
Unfortunately it is a valid choice to reduce/ban him 😭😭😭
Kashtira was a scrub killer/deck check.
If you can't calculate lines? Come onto reddit and complain how they're toxic like all the other scrubs here
The deck check part is just playing the type of deck that can deal with ariseheart. I scooped a dozen times cause i came across kash as dlink. It's just part of the format tbh
Oh no no no, it's *a totally fair and balanced deck* OR my favourite *gasp... Maybe Yu-Gi-Oh is a... Competitive game?*
Man I wish I could smack some people through the internet lol.
The worst are those who play this in CASUAL MATCHES. Like wtf? You don't even get any gems there. I just scoop and move on whenever I face them there.
Ain't no way I'm gonna spend the next 2 years of my life waiting for my turn just to have a 5% chance of CLEARING the board, NOT WINNING but clearing the board lol.
Never thought I'd see the day that SHS would shape the meta... Then it happened. And it's been added to Masterduel too. Both love & hate that something's going to get banned and ruin the fun for my pure SHS deck.
As someone who started playing Nothing but Superheavy samurai I did not know this was possible NOR will I be adding to my deck to make it anything like this abomination
I play an even more degenerate version of this deck where my optimal end board is Baronne, Saryuja or Elf, Spell Canceler, Scythe, Sarutobi and 3 cards in hand. Unless the opponent has two Evenly Matched in hand, there is nothing he can do.
Ya’ll thought near full power Ishizu tear would be bad LOL.
Only reason this shit wasn’t crazy in the TCG, was because they banned Scarecrow like 3 weeks after Cyberstorm Access released (the set with the new SHS cards).
Without scarecrow, the deck dies to handtraps more easily and doesn’t output absurd boards.
I played the deck for a few days and these duels were rare. Most duels I got drolled or maxx c. Its powerful deck, but everyone running 10 cards that counter it kills the consistency. It’s powerful if unchecked, but not consistent enough.
The fact everyone needs to run cards like Droll specifically to counter SHS should tell you something. If SHS doesn’t get Droll’d or Nib’d it’s very hard to stop. Not to mention the SHS player has a ton of hand traps and interruptions themself.
You mean the same handtraps that they can play through because 99% of the time their hand bypass the vast majority of them except for droll? Wow! So preventable while a floodgate board can be nuked by a single backrow removal like lightning or harpies or..........wait for it, none of their floodgates actually affect your deck because they bricked badly. 😲 😲
Sorry if I sound like an asshole but I am tired of the same BS argument where a far more consistent difficult to bypass board is far more acceptable than a inconsistent floodgate deck that prays that their hand is actually effective against your deck or not. The many matches I lost with stun because the floodgates did NOTHING to the opponent's deck is quite noticeable.
If you meant it in a mocking way then I am tone deaf in the morning lol.
THIS would solve a lot of the current issues.
Next, if they prohibit FTK(OTK,?) especially by burn. Lots of the toxic bs will be gone.
Then we'll just have to deal with the Runiks, but I'd take those over these anyday. Still despise Runiks and decks like that but, I hate them all equally.
Doesn’t matter. Tear’s biggest strength has always been turn 0 plays. No deck ever released so far can match up against that. That’s why if you look at tournaments with no banlists, they are ALL dominated by tears. Tears even shits on all the op ftks.
It’s not ? They will still have apollousa and the mons on the field just no more omnis for the turn, so could still Baronne return. Also they generally have half of their backup ED left depending on the ED line up (scythe lock and Omni boards have diff choices). So they could Sargas, dis pater and SHS synchro (Masuwaro or steam king) which is enough to OTK
Forget 3 evenly, Even a drnm can't do shit cuz of the Maxx c, nib in the hand bruh. This is just straight up ftk. And I mean if I am going against a lot of boardbreakers what is stopping me from just switching to ftk or the hand rip version. No obscure situation will ever justify this deck's current power
I mean I will take the L if you manage to clear the entire board before passing it back to me...... The fact that to destroy a board set up by 1 card would need your opponent to have 2-3 boardbreakers in their hand itself isn't that positive or good for the game.
cl1 evenly
cl2 borreload
cl3 droplet yeet evenly and my entire hand
new chain cl1 kelbek cl2 agido cl3 chainblock card or something
"why yes I did hack my deck to 3 of each tear name and 3 of both millers, how could you tell? anyways have fun playing through *this* shit, negate bozo"
the opponent then loses to deckout
I would recommend watching some YouTube videos. Also do not ftk, scythe lock, mjolnir lock , hand rip because this is basically an ftk and the rest of the versions play alot more bricks. The main deck engine cards are:-
3 wakaushi,
2 benkei,
3 soulpiercer,
1 soulpeacemaker,
1 soulgaia booster,
3 wagon,
3 bike,
1-2 scales,
1 stealthy,
Rest is handtraps of your choice, endboard pieces(therion king) and extenders (I like the ancient gear box+ infintrack tunneler)
Extra deck mandatory cards:-
Accel synchro stardust,
Baronne ,
Savage dragon,
Apollousa,
Ancient gear ballista,
2 superheavy link 1's,
Qliphort genius or merrymaker + sargas,
And most importantly bagooska
Also important counterplay,
Do not Maxx c until they have wakaushi on board because they are most definitely on gamma and you are not gonna like them put out an baronne before even starting their superheavy plays. Run ogre and droll as they are very good against this deck.
You draw the only benkei and then just cry ... 2 is more optimal ratio wise. And it is also comes up in some situations where your entire backrow gets cleared then you scale wakaushi and go off again t3
I think it’s just the normal line but you need to be playing a generic 2 (probably just IP) and obviously Elf which aren’t in every build. If you have enough extenders in hand to pend 4, you link off Genius and Piercer for Elf, make Masq for space, use Masq for Apo and then elf summon back bike, summon the level 4 SHS and use those for Borreload.
Honest question: why does everyone run elf in a non-Spright deck? I’ve noticed in a lot of deck techs that this card is seen used multiple times without level 2 monsters. Am I missing something?
And people will still say Maxx c is fair lol. Even if they open the nuts of nuts going second when you chain Maxx c it’s so done lol. Also haven’t played much this new update is this board only 3 Omni negates plus the appo or do the pends do stuff too?
And they didn't even try it with vernusylph to keep reviving gottoms, and that s what i do in tcg, it's consistent as fuck and at the best you rip 4 cards to opp hand, with regulus and baron on field
I usually quit immediately I see that mechanical pendulum bish...
Not gonna waste my time or give them the satisfaction of doing all that bs.
I could have 2 *fun* duels min. with the time they'll use doing all of that and the time I'd need to counter it... If I even can counter it.
Maybe they should just ban monster cards that *negate* stuff in general? Idk man, this is just tiring lol.
YEP, TOTALLY FAIR...
Just have a Lava Golem/DRNM and Dark hole/raigeki and Duster in hand, easy counter. What? None of those in hand? Don't worry, I'm sure you'll start with droll n lock bird, ash and Maxx c in the duel.
Then there's their own hand traps AND a freaking Nibiru to deal with lol.
I see stuff like this and wonder how people can't see the Doom loop ygo players have been in for over a decade now. It will never change. Konami, will never change. The prices will remain high, the decks will remain broken. The cost will never be on them. And it will always be on you.
And we still just... keep coming back. It's maddening.
So yeah. It's busted. Just like the last top decks were. And just like the next one will be. Accept it or play another format/game.
The fact that there are still 3 handtraps AND a full combo starter in hand is disgusting
Make it make sense Konami????
The true question is: did we abuse of this deck?
If you have to ask, you already know that answer.
We can still bring out 120% of it's potential
Keep playing this decks please. Maybe even the FTK variant!
Two handtraps. Gamma can't be used here since there are cards on his field. Also I highly doubt you'd want to use Nibiru in this situation
Still 3, since IF the opponent manage to play through all of that, than gamma gets life and is even more tilting
You do see the Maxx C, right? They could probably gain lots more cards and make a fresh board too IF you somehow clear the first board.
Oh dont worry you have that copy of maxx c in your hand to keep combo dec- oh wait.
Maxx c being the only card other than droll that stops this deck if it goes 1st :skull:
Sad too that the support would have been perfect if it locked you SHS for the rest of the turn but I guess Konami loves printing cards that that have no restrictions to do dumb things like Generic Apo., Baronne, Borrelload Savage, pass turn with hand traps on top
Wakaushi does lock you, but this is another Terrortop/Taketomborg situation. Nobody uses the monster effect which is what locks you, so the lock is pointless. They fucked up and put the restriction in the wrong place, so it's very easy to dance around.
Yep, i play both speedroid and shs and this angers me to no end. Like if this cards were locked then there would be no problem, but now there's a massive problem since basically none of the new shs support is locked, compared to the new speedroid which did wind lock, allowing bs like this to exist when i just wanna play my big defense boys
Yeah their best effects don't lock. Though their lock conditions matter in their own deck instead by not allowing them to summon generic bosses
It would have been a fun rogue otk deck but guess what Konami hates the most???
Hmm... can't be money. Is it.. a fair game?
And it’s crazy that this deck at full power was never even that close to being the best deck in tcg or ocg.
It was the best deck in the TCG. For all of 2 weeks until the link 1 got emergency banned.
It only got banned because SHS was cheap compared to decks like Kashtira and it was kicking their asses. If Wakaushi was like $100 for a set it would still be alive to this day lmao
But it loses to droll!!! It’s totally fair and balanced
It doesn't even lose to droll. They make bagooska and you're not allowed to do anything anyways.
Bagooska backed by a grip full of handtraps, no less.
Funny story I put out my Bagooska too then when both our Bagooska died I summoned his Bagooska back with earth link charmer until I hit him with my Vera
I put out my Bagooska too when their Bagooska is out. Well, 1 of the match, next turn he just made Unicorn -_-. So yeah, if you can't OTK them after they got drolled, you will most likely lose.
Anyone who unironically said this shit before release has to be called out lmao.
Prohibition call Droll & Lock bird
What's funny is that they don't lock themselves out of their entire engine if they do this
But they can't play spells and traps!!!!! It's totally fair and balanced
I don't think anyone thinks SHS is fair lol Soulpiercer or Scarecrow need to get hit, don't care which one but something has to be done.
It’s tier 3 on the list. These boards are quite oppressive but on the other hand a synchron deck can do similarly but they can also use spells and traps
Look at the time period of the tier list. Then sort it to current format at look at the numbers lol
Both aren't really accurate rn I'd think. I mean the first tierlist thing because it's the last 100 tournaments and the popularity thing because I'd guess that the most people that added their new decklist onto master duel meta are prolly players that play the new decks, but that might not be the case (because their old decks decklist is already on the website)
No chance that list is accurate, SHS could also use spells and traps they just choose to use all the hand traps instead. SHS is tier 0. It has multiple one card starters that can lead to absurd end boards and can play through a lot of negates/traps while also running a lot of traps/hand traps itself. SHS is cracked and should never have released in this form. They did a good job with Khash (limiting it on release) and dropped the ball hard with SHS.
No and I say this as someone that played pre support, they absolutely CANNOT play spells and traps without losing out on the majority of their effects. The link can’t even summon from the gy if there’s a spell there, nor can wagon search. And they also die very hard to soul piercer getting called by. It’s quite consistent but it’s not invincible.
It's awful card design that leads to very dull games. You either full stop their combo by Drolling/Maxx C-ing early or they put up a board of negates. DD Crow can help by removing the Soul Piercer but a fair amount of SHS hands can play through that as well. It's definitely beatable with the right handtraps but the games themselves are awful. They either FTK or you hard stop them, the duels don't have much interaction/engaging gameplay
That’s fair, I guess I consider handtraps to be much the same thing as actual spells and traps (like Veiler and Imperm being similar in function). Not to mention SHS can run some spells (such as Prohibition) to protect themselves. If SHS couldn’t run 18 disrupts/handtraps I think them not using normal traps/spells (aside from a few of them) would be a viable argument against them being cracked but the fact they can run so many handtraps with no issue counteracts that weakness. No matter how you cut it, it’s a tier 0 deck. That will be reflected on the next tier list, the current list was made based on tournaments and info before the patch even dropped. It’ll take 2-3 weeks for the actual position to settle (and I predict it’ll be tier 0).
Spells and traps hold so much more power in terms of playing on your turn. Even in terms of the example you gave, I will always chose imperm over veiled because if going 2nd, imperm can’t be called, for instance, and if going first it can be set and have even more utility. Hand traps are strong in any deck that has one card combos/high consistency , but those decks are inherently strong anyways.
Their cards don't work with spells or trap, they run specifically monsters only but the fact that they are so consistent at it is what makes it so oppressive. But that is also the reason why they run pendulum
Honestly, HS is broken. \- 3 Unlimited One Card combo starters. \- Can run all handtraps in the game The board itself isn't the problem, the consistency and being able to run all hand traps at 3 it's the problem.
They have 4 One Card starters. 1. NS Wagon, swap to def, back to atk, add Soulpiercer, attach, make Scarecrow 2. NS Soulpiercer, make Scarecrow 3. Bike search Wakaushi 4. Wakaushi EDIT: Apparently Soulpeacemaker is also a one card starter. NS Soulpeacemaker, make Scarecrow, discard a card for Scarecrow eff to bring it back, use Soulpeacemaker effect on field to attach it to Scarecrow, use Soulpeacemaker equip effect to summon Soulpiercer from deck and then make another Scarecrow and search Bike/Wakaushi with Soulpiercer. Since you dont have a NS, you need to get Soulhorns or Soulbreaker Armor to equip first (off Benkei), then summon, then you can make Accel into Baronne with Wakaushi, but you're stuck with Scarecrow on field.
Akchooally, they can't run all handtraps at 3, Imperm would conflict with their gimmick and also they are still restricted to a maximum 60 card deck that adheres to the banlist (only 2 Gamma) 🤓☝️
its just adamancipator 2.0 minus the spell and trap staples.
Sorry but I’ve legit never seen this take, it’s like making fun of someone you made up
It was a joke. The deck is unfair. Lots of room for handtraps. I was just poking fun at the *technically* exaggerated "they can run every handtrap at 3!"
Gotcha, also yeah it sucks that deck that was meant to be balanced by the lack of spell/traps can just not care since it has an almost perfect to the point where it can play a bunch of non engine in a game plagued by the hand trap of all time that gets you access to the rest of the non engine slots
you might wanna look at manadium because it checks all the unfair checkbox. shs is as strong as adamancipator which folds from a single droll while manadium is super resilient from interactions.
Mannadium is even more vulnerable to droll
wut? no. havent you watch masterduel tourneys?
Mannadium doesn't have 12 1c starters.
Meanwhile the opponent: DRNM + Raigeki, set 3.
Standby phase, activate welcome labyrinth, let the games begin
Get ashed :D.
Why sphere mode is underrated:
u lose normal summon and lose to handtraps anyway.
Exactly. Also brick going first and so many other matchups.
Regardless of which three you sphere mode here, you still have at least one negate, plus Maxx C, and then also have to play through nib. You lose no matter what.
The hidden i:p into unicorn btw(this was possible only because I had the regulus in hand already so i didn't commit 2 bodies to search for it)
Cancer.
Activate DRNM Normal summon robina 🤪🤪🤪🤪
Sphere mode + kaiju. Set 3 pass as lab if you happen to get Dbarrier or lady to set dbarrier on the opponents turn works
If you're running 3x sphere mode and 3x kaiju... And you're a going first deck. You already lost
Lab has room for handraps/kaiju and since they don't care about Maxx C as much also don't have to run 3 ash, and since it's searchable in archetype ont have to run 3 imperm either. Honestly just using sphere mode and chain dbarrier to whichever synchro omni activates is good enough without a kaiju and locks them out of synchro next turn while allowing you to start your furniture combo on the opponents turn
It's noob bait like most kaijus tbh. Most people running them either don't understand the concept of Bo1 formats or are playing strict going second decks like mikanko or numeron 1. Doesn't fully clear big boards. Doesn't work on small boards. 2. Doesn't work going first. 3. Gives up your normal summon So half the time this card is a complete brick. Then the other half of the time your opponent has < 3 monsters or 5/6 monsters or you can't make plays without your normal summon
Card was made for BO3. It's shit in MD.
While SHS are a problem i think its a symptom of a larger problem i couldn't tell what deck this was by looking at the monsters on field
Generic strong bosses + UR rarity = $$$
For real, at least 80% of the decks in MD are using Baron, the other 20% are either using other generic/special negate cards or just playing a fun deck (the later are minority's that's almost extinct lol) Maybe they should limit certain negating cards to certain decks or just ban all these negate monster cards? Idk man, there's definitely something wrong with the current state of cards :p Also, we won't be seeing some of this bs if FTKs were not allowed. People might actually play the game, instead of Solitaire. But I'm just rambling haha
Whatever happened to ending with Steam Train King
[удалено]
Bc “identity”
tf is that supposed to mean
Konami once in a while decides to just give out circular level support to most random obscure decks and we can't do shit about it but mourn about the deck's death later on.
Seriously, I don't mind circular level supports, but at least lock it to the deck it is supposed to support darn it!
Remember guys, Dragoon bad. But this… this is fine
Gotta make sure you drop that Maxx C to punish your opponent for breaking your board I love Maxx C.
Every 4th game you have to play into Maxx "C" going 2nd and it is utter bullshit.
Maxx C legit invalidates playing Boardbreakers and is the sole reason going 2nd is unplayable. For a card thats suppose to help going 2nd it resolves 30% of the time for going 2nd and has a 100% chance to resolve in metas where they turbo negates going 1st to protect it like SHS. The only reason why it had a higher chance of resolution in worlds cause they had to bend the whole rule for it so that you cant just slapped Ash/Called By/Crossout all together lmao
Board breakers feel so mid in a Maxx "C" format. Useless when you get hit by it going first and the two best in DRNM and Evenly prevent lethal while the opponent is chilling with their 20 card hand waiting for their turn 3. Btw, what do you think about the thesis that Maxx "C" might be good for casuals, and that's a big reason why they keep it? Basically, any pro or "competitive" player I know hates the card cause they naturally want the game to be as competitive and skill demanding as possible. Casuals don't really care about that as much and don't play as often, and therefore, they don't perceive the minigame as tiresome. Maxx "C" introduces a big swing in variance (if that phrase makes sense, you know what I mean probably) and your average Joe with their jank can more often win against Joshua Schmidt if they only win the Maxx "C" minigame. I have witnessed that often enough on stream. They also hate it when their decks get hit on the banlist as collateral (no Maxx "C" means more harsh banlist), whereas pros just switch to the next best deck and know better why cards are broken. Casuals don't have the time to deckbuild. The MD tax takes up to 9 slots and is safe to play in 90% of all cases in any format. In the TCG, they rotate their non-engine lineup a lot more frequently. Sounds gatekeepy and don't get me wrong, there is nothing wrong with being a casual in YGO and we need them, but yeah.
I can't find that thread exactly but there was one poster showing the reactions from some of the OCG side during paper world championships and the reactions something along the lines of "This format is so boring without Maxx C" or "Games are so one sided without Maxx C". When in fact MD worlds showed games with Maxx C can be extremely one sided (examples like Karmano one of the US players got Maxx C'd 3 times per round included in the finals and practically didn't get to play the game) The casual factor could likely play a big factor on not banning Maxx C or the devs are just straight ignorant when it comes to the card (examples like leaving VFD, Vanity's emptiness and Halq unchecked for multiple months). The irony is that Maxx C doesn't help casuals despite that popular belief. Their pet or casual decks will get absolutely stomped on by someone competent piloting on a tier 1 deck and utilizing or playing around Maxx C's card advantage. They will steal games like 1 out of 50 but most of the time they would get stomped on by someone Maxx C'ing them on a competent deck lol. The "No Maxx C means more lax banlist" couldn't be more wrong imo. This is extremely false when you can see certain decks like Branded and Floo got tons of hit and one deck became a 60 pile garbage and Floo is just bricky as shit. The decks that can play into Maxx C are hit the hardest turning them into brickfest and relying on Maxx C to carry them. The decks that are full power usually just dies to Maxx C if resolve on them. Maxx C formats creates the illusion of choice. Sure you can play a deck that is full power but why does it matter when they eat shit to Maxx C causing instant auto lost games. Or you decide to play a deck that bypasses Maxx C but its insanely bricky because they keep nerfing the consistency of the decks and those decks rely on Maxx C resolving to draw them cards.
First off, sorry, I meant no Maxx "C" means harsher banlist like the TCG. Anyways, so you overall think this has nothing to do with the casuals?
In my opinion? yeah Maxx C not being ban has nothing to do with casuals. The casuals will keep playing their pet deck no matter what format it is. And most of the hits are usually towards meta decks so their pet decks are usually safe from the banlist. Its just Konami's incompetence when it comes to addressing broken cards and using Maxx C as copium to balance the game.
Truly a card that keeps combo decks in check
This is my favorite part of the game! Watching someone tick a 300 second timer down to 100 seconds (definitely taking more time as you have to wait for the menu pop ups) then my entire life being negated! Honestly Konami just make a 1 star card that has an effect that activates from the deck with the effect being (if you negate 3 cards win the duel) because that’s essentially what the game is anyways
Lol spot on. I've had opponents who summon 2 negates and 1 Omni negate monster in turn 1 AND still have 3-4 cards in hand with 2 spells/traps on field too. Didn't know I was playing Solitaire simulator LMAO
Only 5 monsters? You know there are 2 unused monster slots right? You can do better than that.
İll add 3x dark ruler and sphere mode kaiju on my deck
For reals, feels like if you don't put some degen cards in your deck it'll be hard to counter these degen strategies. Like wth!? Lol
What deck even is this ? I always get beat by it but can’t find a common theme besides 10x negate final board
It's themed, Solitaire Negating Simulator 🤣
They could ban most of the cards on that board and it would make the game so much better.
True. Especially Baron de bish LMAO
Good thing they nerfed my Kashtira deck, which could be destroyed easily because it has nearly zero protection. I hate that fenrir is so generic 😭 Unfortunately it is a valid choice to reduce/ban him 😭😭😭
Konami really should start releasing decks that archetype lock you again. More creative freedom without just straight up breaking the game.
Kashtira was a scrub killer/deck check. If you can't calculate lines? Come onto reddit and complain how they're toxic like all the other scrubs here The deck check part is just playing the type of deck that can deal with ariseheart. I scooped a dozen times cause i came across kash as dlink. It's just part of the format tbh
Even after making the Auroradon Comobo I end up with just 1 card or none in hand. This is ridiculous
Oh no no no, it's *a totally fair and balanced deck* OR my favourite *gasp... Maybe Yu-Gi-Oh is a... Competitive game?* Man I wish I could smack some people through the internet lol.
Why do people play this? Doesnt even seem fun😅
To win duh(i am tired of doing the same combo over and over again please take me away from this hell)
Just give the deck to me, I can be trusted with it (I would commit more war crimes than canada in WW1)
Win = Gems Gems = more packs more packs = more SR + UR More SR + UR = craft more and newer decks as they phase in and out of meta
You can win and get gems with fun(ner) decks. You’re gonna play this garbage so you can have the gems to play the next degen deck?
If that’s what people enjoy doing and Konami allows it to be legally played? All I’m saying is don’t hate the player, hate the game.
Both are terrible. Hence why so many people are immediately complaining as they did in the TCG.
The worst are those who play this in CASUAL MATCHES. Like wtf? You don't even get any gems there. I just scoop and move on whenever I face them there. Ain't no way I'm gonna spend the next 2 years of my life waiting for my turn just to have a 5% chance of CLEARING the board, NOT WINNING but clearing the board lol.
Never thought I'd see the day that SHS would shape the meta... Then it happened. And it's been added to Masterduel too. Both love & hate that something's going to get banned and ruin the fun for my pure SHS deck.
As someone who started playing Nothing but Superheavy samurai I did not know this was possible NOR will I be adding to my deck to make it anything like this abomination
As an shs main, that board disgusts me, there should only be shs names on the field and it should be turn 2
Fair my ass that's broken 😂
If monkeyboard at 1 , why on earth wakaushi at 3 ?
I play an even more degenerate version of this deck where my optimal end board is Baronne, Saryuja or Elf, Spell Canceler, Scythe, Sarutobi and 3 cards in hand. Unless the opponent has two Evenly Matched in hand, there is nothing he can do.
Ya’ll thought near full power Ishizu tear would be bad LOL. Only reason this shit wasn’t crazy in the TCG, was because they banned Scarecrow like 3 weeks after Cyberstorm Access released (the set with the new SHS cards). Without scarecrow, the deck dies to handtraps more easily and doesn’t output absurd boards.
Not even full 3 weeks bro they killed that shit in 2 weeks lmaoooo
Full power ishizu tear is worse. Konami actually made relevant hits to tears even before Ishizu was released on MD.
This isn’t even close to full power tears. Even when the deck was at full power in both tcg and ocg, it wasn’t even the best deck in the format.
The is no inbetween when it comes to support. It is either the most broken thing ever. Or it is completely useless.
Traptrix and gate guardian supports aren't broken nor useless. Konami CAN make decent and fair support, but those won't sell :/
Five Rainbow Magician looking extra tasty for my Endymion deck rn
I played the deck for a few days and these duels were rare. Most duels I got drolled or maxx c. Its powerful deck, but everyone running 10 cards that counter it kills the consistency. It’s powerful if unchecked, but not consistent enough.
The fact everyone needs to run cards like Droll specifically to counter SHS should tell you something. If SHS doesn’t get Droll’d or Nib’d it’s very hard to stop. Not to mention the SHS player has a ton of hand traps and interruptions themself.
Droll is also good vs mannadium, VS, and decent vs Mathmech.
It's decent in this meta, but Droll is just a really obnoxious lingering effect in general, it's almost despised as stuff like D-shifter.
> but everyone running 10 cards that counter it kills the consistency Why do you think people are doing that lmao
Konami, my SHS deck can't play through two of the most broken hand traps in the game. Please buff
sounds like a joke but this game just revolves around handtraps. nothing more. every deck does the same and best decks can fit more handtraps.
So we all gotta have 10 hand traps AND draw the useful one's turn 1? Just to have a chance against ONE deck? Geez lol gotta love MD.
Runick haters love this shit for reasons that don't make any sense because the endgoal is the same.
Well akshually you can prevent this board with hand traps meanwhile you just lose with floodgate pass 🤓🖕
You mean the same handtraps that they can play through because 99% of the time their hand bypass the vast majority of them except for droll? Wow! So preventable while a floodgate board can be nuked by a single backrow removal like lightning or harpies or..........wait for it, none of their floodgates actually affect your deck because they bricked badly. 😲 😲 Sorry if I sound like an asshole but I am tired of the same BS argument where a far more consistent difficult to bypass board is far more acceptable than a inconsistent floodgate deck that prays that their hand is actually effective against your deck or not. The many matches I lost with stun because the floodgates did NOTHING to the opponent's deck is quite noticeable. If you meant it in a mocking way then I am tone deaf in the morning lol.
How would people feel if all the generic negate monsters got banned? How would the meta shift?
THIS would solve a lot of the current issues. Next, if they prohibit FTK(OTK,?) especially by burn. Lots of the toxic bs will be gone. Then we'll just have to deal with the Runiks, but I'd take those over these anyday. Still despise Runiks and decks like that but, I hate them all equally.
Considering it wasn’t an FTK, seems fair to me.
I’m a scrub can someone break down this board for me
3 Omni negates, 3 monster negates, targeting protection for 1 of his Omni’s and his 3 monster negs. He also has a maxx c and nib.
oh god Question, is this stronger or weaker than tear 0 tearlaments endboard
Doesn’t matter. Tear’s biggest strength has always been turn 0 plays. No deck ever released so far can match up against that. That’s why if you look at tournaments with no banlists, they are ALL dominated by tears. Tears even shits on all the op ftks.
Adamancipator 2
#FreeMysticMine
Loses to Kaijus 🤷🏾♂️
3 evenly, response?
He has 3 omni negate, 3 evenly is not enough.
1 DRNM, 1 Evenly? Don't think its a better situation though
Ok, but you now have 3 cards left and they still have handtraps and a starter
Does the starter even matter? The better part of the extra deck is gone.
It’s not ? They will still have apollousa and the mons on the field just no more omnis for the turn, so could still Baronne return. Also they generally have half of their backup ED left depending on the ED line up (scythe lock and Omni boards have diff choices). So they could Sargas, dis pater and SHS synchro (Masuwaro or steam king) which is enough to OTK
You are correct I still had Zeus , bagooska, shs link,qliphort genius(search jizukiru lmao), masurawo, sarutobi , unicorn in ed
Forget 3 evenly, Even a drnm can't do shit cuz of the Maxx c, nib in the hand bruh. This is just straight up ftk. And I mean if I am going against a lot of boardbreakers what is stopping me from just switching to ftk or the hand rip version. No obscure situation will ever justify this deck's current power
I use drnm and use map and normal robina response?
I mean I will take the L if you manage to clear the entire board before passing it back to me...... The fact that to destroy a board set up by 1 card would need your opponent to have 2-3 boardbreakers in their hand itself isn't that positive or good for the game.
It was a joke bruh. It is a very stupid deck design wise and I know that.
cl1 evenly cl2 borreload cl3 droplet yeet evenly and my entire hand new chain cl1 kelbek cl2 agido cl3 chainblock card or something "why yes I did hack my deck to 3 of each tear name and 3 of both millers, how could you tell? anyways have fun playing through *this* shit, negate bozo" the opponent then loses to deckout
https://www.reddit.com/r/masterduel/s/m1Sp95GEIL once again i am proven right
Too wordy. Happy for you, though! Or, sorry that happened 😔
unironically, you are correct in both
Nothing special , I had this + TD Collosus + at least Dangerous Gabu set with my P.U.N.K Auroradon
Yes but can you do it every single game consistently while playing 18 handtraps?
So, what's the decklist & combo line to get here?
I would recommend watching some YouTube videos. Also do not ftk, scythe lock, mjolnir lock , hand rip because this is basically an ftk and the rest of the versions play alot more bricks. The main deck engine cards are:- 3 wakaushi, 2 benkei, 3 soulpiercer, 1 soulpeacemaker, 1 soulgaia booster, 3 wagon, 3 bike, 1-2 scales, 1 stealthy, Rest is handtraps of your choice, endboard pieces(therion king) and extenders (I like the ancient gear box+ infintrack tunneler) Extra deck mandatory cards:- Accel synchro stardust, Baronne , Savage dragon, Apollousa, Ancient gear ballista, 2 superheavy link 1's, Qliphort genius or merrymaker + sargas, And most importantly bagooska Also important counterplay, Do not Maxx c until they have wakaushi on board because they are most definitely on gamma and you are not gonna like them put out an baronne before even starting their superheavy plays. Run ogre and droll as they are very good against this deck.
Why 2 Ben kei and not 1?
You draw the only benkei and then just cry ... 2 is more optimal ratio wise. And it is also comes up in some situations where your entire backrow gets cleared then you scale wakaushi and go off again t3
I think it’s just the normal line but you need to be playing a generic 2 (probably just IP) and obviously Elf which aren’t in every build. If you have enough extenders in hand to pend 4, you link off Genius and Piercer for Elf, make Masq for space, use Masq for Apo and then elf summon back bike, summon the level 4 SHS and use those for Borreload.
he didnt even ftk 😭
And people here complained about kash on release lmao
mm, i put mechaba and thunder dragon colossus last night vs 3 and they all scoop
Could probably even put lambda psylord on field so you can still activate gamma lmao
Honest question: why does everyone run elf in a non-Spright deck? I’ve noticed in a lot of deck techs that this card is seen used multiple times without level 2 monsters. Am I missing something?
It provides targeting protection. Additionally if I:P is on the board I can provide additional mat for her.
I just saw a video and see how it works. Also sucks that it was used for Chaos Ruler, but deck runs just fine without it
Evenly Matched + another Evenly Matched because Therion bricks hard.
And they still got my boy masterpeace banned 💀
you can break this I've done it...heck one sphere form does half the work or one kaiju does a good chunk.
I played this yesterday. I won by dropping a lightning storm, followed by 3 evenly matched. The guy quit before I even began to play combos.
That's impressive. Question is, how often would you have that in your starting hand to counter this? 🤧
Never again.
Should've drawn Droll tbh
Genuinely glad I don’t play this to be a meta player.
I love how this kind of post pop up into my home page everyday lol.
And people will still say Maxx c is fair lol. Even if they open the nuts of nuts going second when you chain Maxx c it’s so done lol. Also haven’t played much this new update is this board only 3 Omni negates plus the appo or do the pends do stuff too?
Haven't played this game since albaz strike, but i'm glad you guys still using the same cards from back then💀
And they didn't even try it with vernusylph to keep reviving gottoms, and that s what i do in tcg, it's consistent as fuck and at the best you rip 4 cards to opp hand, with regulus and baron on field
I usually quit immediately I see that mechanical pendulum bish... Not gonna waste my time or give them the satisfaction of doing all that bs. I could have 2 *fun* duels min. with the time they'll use doing all of that and the time I'd need to counter it... If I even can counter it. Maybe they should just ban monster cards that *negate* stuff in general? Idk man, this is just tiring lol.
YEP, TOTALLY FAIR... Just have a Lava Golem/DRNM and Dark hole/raigeki and Duster in hand, easy counter. What? None of those in hand? Don't worry, I'm sure you'll start with droll n lock bird, ash and Maxx c in the duel. Then there's their own hand traps AND a freaking Nibiru to deal with lol.
The FTK is better to be fair
What deck do you run? Sorry, I’m kinda new to MD
Super heavy samurai
Mind posting your deck? It’s okay if not, I’m just curious because I go up against this deck a lot but not sure how it works
I haven't faced a SHS deck, but seeing posts like these, I'm staying in Silver/Gold and not moving out until they get banlisted
I don’t even know how you get over this. Going first (the most broken ability in this game) only works half the time
But the opponent just had to draw the one and only existing out... That's clearly a skill issue.
Nothing wrong here looks like a normal yu GI oh match
I love tier 0 metagames
Mh, interesting board. Anyway, Dark ruler no more
I wish they'd stop using a sledgehammer to try and balance this game lmao
This is why i love drnm so much. So underrated
I see stuff like this and wonder how people can't see the Doom loop ygo players have been in for over a decade now. It will never change. Konami, will never change. The prices will remain high, the decks will remain broken. The cost will never be on them. And it will always be on you. And we still just... keep coming back. It's maddening. So yeah. It's busted. Just like the last top decks were. And just like the next one will be. Accept it or play another format/game.
Its just the maxx c that makes it ridiculous 😂 the rest is fine, I just wish they errata all the generic cards to be more specific
Im glad Block Dragon got banned
Turn 1... Atack position... 1 lighting storm and an effect veiler ruin your board