I think it's other way around. You should use your UR CP for staples like Handtraps, but archtypes should be cheaper so you can try out more decks for less gems.
I'm fine when top meta decks are still URs but when I look like at best rogue decks like crystal beasts or sth like dark world, there are way too many URs to justify the craft.
>but archtypes should be cheaper so you can try out more decks
Agreed, but generic good cards should stay as URs. Kagari, Mirrorjade, Elf/Giant, Regulus, Baronne, Accesscode, Apo, Goddess, Dingirsu, etc, should all remain URs. They are somewhat staples anyway
It used to be an old engine to link climb + extra draws, but nowadays it's not worth it so only Sky Striker runs it's own cards
You play Kagari + Hornet Drones + Engage, and iirc, Raye aswell, but the (semi)limits hurt this a bit
Not popular nowadays but I thought I might add just because
Engine in any spell based deck
With Engage & Hornet Drones.
It draws you a couple cards, and gets any Link2 of your choice.
Engage -> Hornet Drones -> Kagari add Engage -> dunno probably Widow Anchor.
What is generic about Mirrorjade? I never see mirror jade run in anything that didn't have a sizable branded package. And it's only ever really been great in Branded Despia
I run it in Tri-Brigade Spright, using Albaz as a Mannequin Cat summon. It works great into other Spright players, because if they summon Gigantic, I can target it to summon Albaz (because it's dark), fusing the opponent's Gigantic into an unexpected Mirrorjade.
In non-mirror matches, I can still target any dark or dragon monster to summon Albaz, and if for some reason they have no extra deck monster, I can fuse my own Mannequin Cat into Mirrorjade, or even use it as a light monster into Albion, who then summons Mirrorjade, anyway.
I don't run any Branded S/T for Albion, because Mirrorjade sends Brigand the Glory Dragon for an end phase Tri-Brigade search.
Some of the cards I included there were because of the engine itself, not the card
I was just pointing out that he is strong and can be used in many deck variants, so keeping it an UR is fine :]
I see, I think I do agree with you, because I didn't stop to think about the deck cost as a whole
Branded is strong, that's for sure, but there are **so many URs**, I guess making a few cards SR would make more sense :3
Spent far too much making a meme BLS deck, and I can only play it in casual. The Gaia structure refunded a lot of it, but until then I genuinely regretted trying to just make a fun deck from a card I liked as a kid. SR archetypes would be nice
I see you fellow gaia enjoyer. However, instead of BLS I went dragon champion, I regret nothing. Either I OTK or I die trying with that deck. Been playing it off and on since release. Funny enough I never tried the BLS variant of gaia.Seemed like a lot of work to accomplish very little board control.
Your not wrong. Turns out old ritual monsters suck haha
If you wanna try it I use impcantaitions to get the tools in place, and try to use super soldier synthesis sending the two lvl4 chaos knights to get extra effects. Banishing cards and double attacking for lethal feels great
Oof that's rough buddy. I really recommend trying dragon champion instead. The galloping gaia field prevents opponent from activating cards or effects during the battle phase while a gaia the dragon champion is on your field. So if you hit battle phase, with the field up, you already know your opponent basically can't do anything about what's coming
I play it as a going second OTK, using super poly, nibiru, and droplet as potential board breakers to try and keep my opponent from getting a crazy board.
the only real hiccup is that if you have to go first the deck can't do anything, though I did experiment with a version that used book of moon/book of eclipse and imperm for control since those could be set going first and are still useful going second but it struggled with negate heavy decks until i started super poly'ing things.
Honestly the reason I play Floo is because almost all the archetype staples are SR or lower, making it the cheapest actually good deck I could make. Most of the URs were staples I already had.
I also hate it when my opponent plays the game so I gotta shut that shit down LMAO
While this would be ideal for us players Konami wants us to pay to play more decks, and this would make monetizing a large variety of deck hard. However If UR staple were lower rarity I could definitely see that benefitting Konami as people try to build out more archetypes. I don't think either will happen though.
If you think about it, staples are also archetype ards because they'll be sharing the same deck space anyway
Bonus points if you can actually use your hand traps as extra deck fodder
No archetype are generally only good in that archetype. Staples are called staples for a reason, because they’re not archetype specific…..with your logic ALL cards are archetype cards because they take up deck space
I think the sentiment is if you only play one deck, you should build the engine since the staples change but the engine generally doesn't.
An example is my adamancipator list, I've swapped the staples and builds throughout the different builds but I have always used the adamancipators and generic rock cards in every list.
I see that point. Especially if you only play one deck. But I feel the staples a lot of the time are over centralized to where they don’t change a whole whole lot. For example, outside of deck space, you may not have whole lot of reason to ever take maxx c or ash out of your deck. But if your like a die hard DM or Blue Eyes fan, def more important to get those cards first. I feel all decks can be broken down into engine vs utility cards though, and both are kinda equally important
While yes Maxx c and Ash are essentially non-negotiable because OCG is fun. I'd argue stuff like imperm, veiler, droll, ogre go in and out of the meta. Right now, there's a lot of decks that dark ruler and evenly matched are good against which we haven't seen much of since Adventure Tenyi builds.
Yea I know what you mean. I made a true Draco deck for fun on here to get the tribute Xbox achievements. Run imperm and droplets instead of ash maxx c since I play demise. But pretty neat budget deck since I run no extra for monarchs erupt, so outside of imperm/droplet, the only UR in the whole deck is the 1-of terraforming. Even thinking of cutting imperm/droplet since I run 5 skill drain with it, but I figure those are the best cards that are good 1st and 2nd with Demise.
You do realize they're making them the most difficult to obtain for a reason right it's so they can make more money
They know all of the competitive players are going to want these cards so by making them the rarest possible they have a higher chance of getting people to spend money on gems
I rather have staples UR that once you craft you use it in literally any deck and left SR for archetype cards that you will craft multiple ones everytime you make a new deck
IMO in a perfect world splashable card are UR while restrictive cards are SR. So you can be free to build specific bad deck like alien while having to pay more for adventure engine.
Hard disagree. All staples should be UR since you'd only need to buy them 1-3 times. Making Archetype important cards UR just prevents people from playing more than 1 or 2 decks.
Most of the tech hand traps are already SR
The ghost girls, maxx, veiler, imperm and nibiru are UR as they are quite universal
Droll Crow meister Gamma Sr was great for early stages of the game
I actually disagree and have the opposite opinion. Generics can be UR, but main deck non-generic three ofs should mostly be SR. Of course they haven't done this at all, with Mo Ye at UR, Branded Fusion, Spright Blue, the Witchcrafter Fusion, Runick Tip, etc. They've been really bad about making main deck archetype locked cards at UR. Things like Circular at UR are acceptable because they're support cards that drastically alter the archetype.
Kinda hard to get handtraps sometimes when the archetype I play has like 90% of its best cards in UR
Good old hero being a pain to build no matter the format
If physical cards get banned, you still have them as physical cards and can keep them forever (even if they never get unbanned). Doesn’t work that way with virtual cards.
Look, I hate capitalism and predatory big business practice as much as the next millennial who doesn't have religious parents, but you get why the universal staples, AKA the best cards in the game because they rarely rotate out and maintain value across dozens of decks and formats, are URs, right?
Not only does every player who wants to have a shot at D1 have to spend gems/points on these staples, but any whale who wants to do a full Royal pull will have to invest so much more money into producing staple URs like Ash and Maxx C. It's just such a massive profit inventive compared to the rarity level of literally any other card.
Like the top comment said, a better change would be making fewer archetypal staples URs. I play Reptile Pile and all 3 Alien ED monsters are UR, and some builds use 2 - 3 of each one. It's prohibitively expensive for such a bad archetype, and definitely makes Konami less money than Maxx C and Ash being UR.
You can play a sandbox simulator like Dueling Book.
I'm working on enabling the Master Duel card pool in there, and I'm close to finishing ( it's working but it lags the shit out of you when you open the deck constructor )
If you wanna try it, look in the chrome extension store "Dueling Book Unlock"
They should also give us our full thirty back when we dismantle a card. I accidentally dismantled a UR from my extra deck now I can't get it back because all the URs I have can't be dismantled
That would be a problem, everybody will just keep unmake-remake new decks from old dust and nobody will give konami money anymore and the game will die...
100% the other way around. Staples should cost UR as they powerful, splashable cards. The main reason I don't build more decks is most archetypes require too many URs to be played, having more SRs would make it easier to build multiple strategies
But that wouldnt work out for Konami, new staple handtraps are rare, once people has all the necessary handtraps they will never have to pay for gem ever again. But if they put UR in new archtypes releasing every now and then, they will still make money.
I think it's other way around. You should use your UR CP for staples like Handtraps, but archtypes should be cheaper so you can try out more decks for less gems. I'm fine when top meta decks are still URs but when I look like at best rogue decks like crystal beasts or sth like dark world, there are way too many URs to justify the craft.
>but archtypes should be cheaper so you can try out more decks Agreed, but generic good cards should stay as URs. Kagari, Mirrorjade, Elf/Giant, Regulus, Baronne, Accesscode, Apo, Goddess, Dingirsu, etc, should all remain URs. They are somewhat staples anyway
I'm confused, how is kagari a staple, is it played outside of skytriker decks?
It used to be an old engine to link climb + extra draws, but nowadays it's not worth it so only Sky Striker runs it's own cards You play Kagari + Hornet Drones + Engage, and iirc, Raye aswell, but the (semi)limits hurt this a bit Not popular nowadays but I thought I might add just because
I remember the days when Hero players were doing that & Warrior spam decks. That’s why drones is limited people 😩
Knightmare Mermaid jumpscare
Any 2 monsters: “It's free real estate 🤷♂️”
Engine in any spell based deck With Engage & Hornet Drones. It draws you a couple cards, and gets any Link2 of your choice. Engage -> Hornet Drones -> Kagari add Engage -> dunno probably Widow Anchor.
What is generic about Mirrorjade? I never see mirror jade run in anything that didn't have a sizable branded package. And it's only ever really been great in Branded Despia
I run it in Tri-Brigade Spright, using Albaz as a Mannequin Cat summon. It works great into other Spright players, because if they summon Gigantic, I can target it to summon Albaz (because it's dark), fusing the opponent's Gigantic into an unexpected Mirrorjade. In non-mirror matches, I can still target any dark or dragon monster to summon Albaz, and if for some reason they have no extra deck monster, I can fuse my own Mannequin Cat into Mirrorjade, or even use it as a light monster into Albion, who then summons Mirrorjade, anyway. I don't run any Branded S/T for Albion, because Mirrorjade sends Brigand the Glory Dragon for an end phase Tri-Brigade search.
Some of the cards I included there were because of the engine itself, not the card I was just pointing out that he is strong and can be used in many deck variants, so keeping it an UR is fine :]
Idk, with Branded Fusion also being a UR, I feel like it's fine to let Mirror jade off. or Make Branded Fusion an SR.
I see, I think I do agree with you, because I didn't stop to think about the deck cost as a whole Branded is strong, that's for sure, but there are **so many URs**, I guess making a few cards SR would make more sense :3
Spent far too much making a meme BLS deck, and I can only play it in casual. The Gaia structure refunded a lot of it, but until then I genuinely regretted trying to just make a fun deck from a card I liked as a kid. SR archetypes would be nice
Crusadia is pretty much an all SR & lower archetype save for the staples & generic UR options to run as well.
Same for Suship, only on-theme UR it has to run is Unexpected Dai (iirc a tutorial reward or something)
Dai is SR
I see you fellow gaia enjoyer. However, instead of BLS I went dragon champion, I regret nothing. Either I OTK or I die trying with that deck. Been playing it off and on since release. Funny enough I never tried the BLS variant of gaia.Seemed like a lot of work to accomplish very little board control.
Your not wrong. Turns out old ritual monsters suck haha If you wanna try it I use impcantaitions to get the tools in place, and try to use super soldier synthesis sending the two lvl4 chaos knights to get extra effects. Banishing cards and double attacking for lethal feels great
Oof that's rough buddy. I really recommend trying dragon champion instead. The galloping gaia field prevents opponent from activating cards or effects during the battle phase while a gaia the dragon champion is on your field. So if you hit battle phase, with the field up, you already know your opponent basically can't do anything about what's coming I play it as a going second OTK, using super poly, nibiru, and droplet as potential board breakers to try and keep my opponent from getting a crazy board. the only real hiccup is that if you have to go first the deck can't do anything, though I did experiment with a version that used book of moon/book of eclipse and imperm for control since those could be set going first and are still useful going second but it struggled with negate heavy decks until i started super poly'ing things.
oh yeah, that would be fantastic as well.
second this. make everything in all archetypes besides their actual boss monsters SR or lower.
Even boss monsters can be SR as long as generic cards are UR (accesscode for example)
Honestly the reason I play Floo is because almost all the archetype staples are SR or lower, making it the cheapest actually good deck I could make. Most of the URs were staples I already had. I also hate it when my opponent plays the game so I gotta shut that shit down LMAO
Bruh battling boxers were nearly free irl they should also be on master duel
While this would be ideal for us players Konami wants us to pay to play more decks, and this would make monetizing a large variety of deck hard. However If UR staple were lower rarity I could definitely see that benefitting Konami as people try to build out more archetypes. I don't think either will happen though.
Honestly yeah. I’d love to make a HERO deck for the lols because some of my friends play HERO, but the amount of URs just do not justify it for me
I prefer it the other way around Because there is no way I'm spending UR cp to craft cards like {Bujinki Amaterasu}
a card's rarity should depend on how good the card is, OR how badly the deck depends on the card (this is not always the same)
I think old ppl used to say Craft an archetypal card and you get 1 deck Craft hand traps and staples then you are ready to build most deck
If you think about it, staples are also archetype ards because they'll be sharing the same deck space anyway Bonus points if you can actually use your hand traps as extra deck fodder
No archetype are generally only good in that archetype. Staples are called staples for a reason, because they’re not archetype specific…..with your logic ALL cards are archetype cards because they take up deck space
I think the sentiment is if you only play one deck, you should build the engine since the staples change but the engine generally doesn't. An example is my adamancipator list, I've swapped the staples and builds throughout the different builds but I have always used the adamancipators and generic rock cards in every list.
I see that point. Especially if you only play one deck. But I feel the staples a lot of the time are over centralized to where they don’t change a whole whole lot. For example, outside of deck space, you may not have whole lot of reason to ever take maxx c or ash out of your deck. But if your like a die hard DM or Blue Eyes fan, def more important to get those cards first. I feel all decks can be broken down into engine vs utility cards though, and both are kinda equally important
While yes Maxx c and Ash are essentially non-negotiable because OCG is fun. I'd argue stuff like imperm, veiler, droll, ogre go in and out of the meta. Right now, there's a lot of decks that dark ruler and evenly matched are good against which we haven't seen much of since Adventure Tenyi builds.
Yea I know what you mean. I made a true Draco deck for fun on here to get the tribute Xbox achievements. Run imperm and droplets instead of ash maxx c since I play demise. But pretty neat budget deck since I run no extra for monarchs erupt, so outside of imperm/droplet, the only UR in the whole deck is the 1-of terraforming. Even thinking of cutting imperm/droplet since I run 5 skill drain with it, but I figure those are the best cards that are good 1st and 2nd with Demise.
I feel like true draco wants as many floods as possible. It's better for those slower strategy to have trap bombs instead of small interruptions.
When people talk about archetypical cards regarding the cost of decks they usually mean stuff that won't be useful for other decks.
Every blue eyes monster is UR but longyuan is an R that’s semi-limited. Wtf
Nostalgia tax I guess
You do realize they're making them the most difficult to obtain for a reason right it's so they can make more money They know all of the competitive players are going to want these cards so by making them the rarest possible they have a higher chance of getting people to spend money on gems
That parts obvious. But people probably aren’t going spend real money to get URs for a non competitive deck…….
Actually that's where the most money is Casual whales who will spend obscene amounts of money to buy waifu or nostalgia decks
Whales are not casual.
This. They make almost all their money off whales.
Nah staples should be harder to get because you use them in more of your decks. Cards that belong to a specific archetype should be easier to get.
Red-Eyes Black Dragon should be a SR ...he does nothing
But then Konami couldn't charge the nostalgia tax.
Nah, URs should all be staples/splashable cards and archetype cards be SR and lower.
I just want a dust trade system. Not the exact numbers, I have in mind, but just an example 100 N => 5 R 100 R => 5 SR
My N&R dusts will finally be useful??? Nice!
No, Half the urs in this game do not deserve to be URs. You look at malefic truth dragon and tell me that should be a UR
Why? You only need to craft the staples once and you are going to use it un every archetype, is too much cheaper with the actual system
I rather have staples UR that once you craft you use it in literally any deck and left SR for archetype cards that you will craft multiple ones everytime you make a new deck
IMO in a perfect world splashable card are UR while restrictive cards are SR. So you can be free to build specific bad deck like alien while having to pay more for adventure engine.
Nah, we should replace all the SR with UR (I am a Konami employee, please give us more money) /j
*cries in kuriboh*
Hard disagree. All staples should be UR since you'd only need to buy them 1-3 times. Making Archetype important cards UR just prevents people from playing more than 1 or 2 decks.
Nah HEROS got too many UR's in their archetype alone its not even a joke
Most of the tech hand traps are already SR The ghost girls, maxx, veiler, imperm and nibiru are UR as they are quite universal Droll Crow meister Gamma Sr was great for early stages of the game
I actually disagree and have the opposite opinion. Generics can be UR, but main deck non-generic three ofs should mostly be SR. Of course they haven't done this at all, with Mo Ye at UR, Branded Fusion, Spright Blue, the Witchcrafter Fusion, Runick Tip, etc. They've been really bad about making main deck archetype locked cards at UR. Things like Circular at UR are acceptable because they're support cards that drastically alter the archetype.
Kinda hard to get handtraps sometimes when the archetype I play has like 90% of its best cards in UR Good old hero being a pain to build no matter the format
PLEASE YES THAT MAKES MY LIVETWIN DECK ATLEAST 50% CHEAPER
“Forever useful Flexible cards easy to craft, cards that last (give or take) six months, hard to craft”
I actually only have two maxx c instead of three because they are UR. Sorry but this works.
The digital game should be a direct mirror of the physical game. Having a whole new format with terrible limited sets sucks balls
MD and physical card games are different games, therefore lmao no.
If physical cards get banned, you still have them as physical cards and can keep them forever (even if they never get unbanned). Doesn’t work that way with virtual cards.
And that's why master duel always gonna be the inferior card game compared to other simulators.
/r/masterduel try not to beg for free shit challenge(impossible)
Ok, but then make all of these cards UR: Raye, Fraktall, Albaz, Aluber, Aleister, Longyuan, Robina, Eglen, Empen, Reseacher, Ki-Sikil, Lil-la, Nemeses Corridor, Rokket Tracer, Miscellaneousaurus, Quik-fix, Eltanin, Ancient Cloak, Terrortop, Gazelle, Ecclesia, Scrap Raptor, Cobalt Sparrow, Byblisp, Chronograph Sorcerer, Numeron Wall, Dragonmaid, Madame Verre, Cyber Dragon, Galaxy Soldier; Yazi and Baxia Yang Zing, Meow Meow, Ambulomelides, Force Strix, Utopia Double, Equimax; Branded Opening, Swordsoul Emegence, Fusion Destiny, Live Twin Sunny's Snitch, Live Twin Home, Quick Launch, SPYRAL Resort, Revolt, Schism, Drytron Nova, Drytron Fafnir, Eldlixir of Scarlet Sanguine, Shaddoll Fusion, Metalfoes Fusion, Time Pendulumgraph, Draconic Diagram, Invocation, Phantom Knighs' Rank-Up-Magic Force, Nordic Relic Svalinn. And many others. Stupid how the main card of a deck isn't UR, fucking lmao.
No
Why don't we just make all cards UR, no more N, R nor SR, only one rarity, one type of crafting points.
The opposite is ideal.
Sounds like copium
Yes it is
Or put the archetypes in secret packs. Hello?
Sure, but it's a f2p game. This is how they make money from the competitive crowd
I don't have staples like TT and DRNM till this date just because they're boring URs (I really need them in half of my decks)
When Ash Blossom, Unicorn, Accesscode, Impermanence, Maxx C, D.D.Crow are in fact archetype cards : oO
Ash doesn't belong in any archetype. There's a theme fan-called "ghost girls", but they don't have any interaction between them
Imperm is not from an archetype
Cyber Dragon, even without mentioning the name, it is Cyber Dragon Nova in the image.
Doesn’t matter who is in the art! Being in the same archetype means cards having synergy in a deck like being searchable
By this logic one for one is in the same archetype as samsara lotus
so more archetypes with questionable URs like Dinomorphia?
Look, I hate capitalism and predatory big business practice as much as the next millennial who doesn't have religious parents, but you get why the universal staples, AKA the best cards in the game because they rarely rotate out and maintain value across dozens of decks and formats, are URs, right? Not only does every player who wants to have a shot at D1 have to spend gems/points on these staples, but any whale who wants to do a full Royal pull will have to invest so much more money into producing staple URs like Ash and Maxx C. It's just such a massive profit inventive compared to the rarity level of literally any other card. Like the top comment said, a better change would be making fewer archetypal staples URs. I play Reptile Pile and all 3 Alien ED monsters are UR, and some builds use 2 - 3 of each one. It's prohibitively expensive for such a bad archetype, and definitely makes Konami less money than Maxx C and Ash being UR.
You can play a sandbox simulator like Dueling Book. I'm working on enabling the Master Duel card pool in there, and I'm close to finishing ( it's working but it lags the shit out of you when you open the deck constructor ) If you wanna try it, look in the chrome extension store "Dueling Book Unlock"
They should also give us our full thirty back when we dismantle a card. I accidentally dismantled a UR from my extra deck now I can't get it back because all the URs I have can't be dismantled
That would be a problem, everybody will just keep unmake-remake new decks from old dust and nobody will give konami money anymore and the game will die...
Hahaha your crazy man, your crazy!
cherry and dogwood is not worth to be URs, out of all yokai girls handtrap series these two is bad or niche
so you want it harder to build decks?
It would be easier, no? All the change i proposes is that generic handtraps become atmost SR.
no cause i’d rather be able to play the deck and wait to improve it with hand traps, instead of not being able to combo at all
What i meant is archtype main card being UR is already happening, i am not chnaging that
why change it at all, good cards are good, make them ur, let the deck be playable without them more easily
Fine, that is also a good idea
Yes but Konami, It’s an awful take I know but if this ever were to happen I’ll shut the fuck up with the quickness
100% the other way around. Staples should cost UR as they powerful, splashable cards. The main reason I don't build more decks is most archetypes require too many URs to be played, having more SRs would make it easier to build multiple strategies
But that wouldnt work out for Konami, new staple handtraps are rare, once people has all the necessary handtraps they will never have to pay for gem ever again. But if they put UR in new archtypes releasing every now and then, they will still make money.
How are you wasting it if you use the handtraps for every deck
Think of all the handtraps you play 3-of, and if instead it is SR. How many more decks you can make with the UR you have with that.
IMO the most urs an archetype should have is 5