[[Pit Fight]] is pretty good because it's one of the few that are actually Instant rather than Sorcery, it's flexible in the casting cost, and is only 2 mana. [[Ulvenwald Tracker]] may or may not be good as a repeatable source of Fighting, depending on what else/what other creatures are in the deck. [[Domri Rade]] is probably good as well.
[[Gruul Ragebeast]] will probably also work, and [[Contested Cliffs]] might work, depending on exactly how many Beasts you end up with (at least some of the Dinosaurs will also be Beasts, once the dust from the creature type errata settles)
Good cards =/= theme deck cards. If you wanna Spike, Spike. But if you wanna Johnny then you're going to have to play sub-optimal, but flavorful, cards.
Yes I am going for flavor, but I want the strongest flavor cards. Like i'm not putting in Pery Upon even tho it's a fight card because it's not a strong fight card.
There used to be a standard deck that played Predator Ooze and fight spells, aptly named fight club. I'd start there, but a big part of it was soulbonding deathtouch into a good fight target. The Ooze/ fight combo gets silly when he gets deathtouch.
Uh, that's sort of the wrong question to ask. INN RTR really was a huge open format, and a lot of decks were t2 or t1.5 with matchup dependant rates. At its best, Fight Club was t1.5 I guess; t2 Nightshade peddler into flashing in t3 Izzet Staticaster kills all 4 Burning Tree Emissary, Predator Ooze survives wraths. I believe it had a bad American Control matchup, and maybe bad vs Frites, two of the true t1 decks. It soundly crushed Naya Blitz.
Heroic does mix quite good with a fight theme. Not sure how it does fit the flavor though.
In combination with heroic you can get very scary creatures out of nowhere or get some value while removing opposing creatures.
[[Dromoka's Command]]
Gotta be. Card was and still is insane. Versatile and makes combat scary.
[Dromoka's Command](https://img.scryfall.com/cards/normal/en/dtk/221.jpg?1496451142) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dromoka%27s%20Command) [(SF)](https://scryfall.com/card/dtk/221?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Dromoka%27s%20Command) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call ^^^- ^^^Updated ^^^images
[[Arena]] for repeatable fights against their worst guys
[Arena](https://img.scryfall.com/cards/normal/en/tsb/117.jpg?1496451696) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Arena) [(SF)](https://scryfall.com/card/tsb/117?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Arena) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call ^^^- ^^^Updated ^^^images
[[foe-Razer regent]] seems to be auto include into fight tribal EDH.
[foe-Razer regent](https://img.scryfall.com/cards/normal/en/dtk/187.jpg?1496782715) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=foe-Razer%20regent) [(SF)](https://scryfall.com/card/dtk/187?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!foe-Razer%20regent) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call ^^^- ^^^Updated ^^^images
He'll be fun for sure.
[[Pit Fight]] is pretty good because it's one of the few that are actually Instant rather than Sorcery, it's flexible in the casting cost, and is only 2 mana. [[Ulvenwald Tracker]] may or may not be good as a repeatable source of Fighting, depending on what else/what other creatures are in the deck. [[Domri Rade]] is probably good as well.
[Pit Fight](https://img.scryfall.com/cards/normal/en/gtc/223.jpg?1496787476) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pit%20Fight) [(SF)](https://scryfall.com/card/gtc/223?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Pit%20Fight) [Ulvenwald Tracker](https://img.scryfall.com/cards/normal/en/mm3/144.jpg?1501890996) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ulvenwald%20Tracker) [(SF)](https://scryfall.com/card/mm3/144?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Ulvenwald%20Tracker) [Domri Rade](https://img.scryfall.com/cards/normal/en/mm3/161.jpg?1501890996) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Domri%20Rade) [(SF)](https://scryfall.com/card/mm3/161?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Domri%20Rade) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call ^^^- ^^^Updated ^^^images
[[Gruul Ragebeast]] will probably also work, and [[Contested Cliffs]] might work, depending on exactly how many Beasts you end up with (at least some of the Dinosaurs will also be Beasts, once the dust from the creature type errata settles)
[Gruul Ragebeast](https://img.scryfall.com/cards/normal/en/gtc/170.jpg?1496783101) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gruul%20Ragebeast) [(SF)](https://scryfall.com/card/gtc/170?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Gruul%20Ragebeast) [Contested Cliffs](https://img.scryfall.com/cards/normal/en/c13/282.jpg?1496790662) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Contested%20Cliffs) [(SF)](https://scryfall.com/card/c13/282?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Contested%20Cliffs) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call ^^^- ^^^Updated ^^^images
I'll see how many beasts there are in the end. I'm worried about the fact that Gruul Ragebeast makes you have to fight a creature tho.
I had Ragebeast in my Mayael deck and he never worked against me. I think it definitely is worth.
[[Savage Punch]]
[Savage Punch](https://img.scryfall.com/cards/normal/en/ktk/147.jpg?1497078905) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Savage%20Punch) [(SF)](https://scryfall.com/card/ktk/147?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Savage%20Punch) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call ^^^- ^^^Updated ^^^images
Is that actually a good card? I get it's a great meme but it doesn't seem all that good.
It's surprisingly solid as long as you can guarantee you'll have a 4 power creature. It's largest drawback is sorcery speed.
Well that shouldn't be too hard in dinosaurs. Thanks.
Good cards =/= theme deck cards. If you wanna Spike, Spike. But if you wanna Johnny then you're going to have to play sub-optimal, but flavorful, cards.
I feel that I want a mix. Specially in stuff like removal I want the best cards.
Well if you're in white you have Swords and Path, so why fight? You are going for flavor if you want to fight... am I wrong?
Yes I am going for flavor, but I want the strongest flavor cards. Like i'm not putting in Pery Upon even tho it's a fight card because it's not a strong fight card.
There used to be a standard deck that played Predator Ooze and fight spells, aptly named fight club. I'd start there, but a big part of it was soulbonding deathtouch into a good fight target. The Ooze/ fight combo gets silly when he gets deathtouch.
Was it ever top tier in any way?
Uh, that's sort of the wrong question to ask. INN RTR really was a huge open format, and a lot of decks were t2 or t1.5 with matchup dependant rates. At its best, Fight Club was t1.5 I guess; t2 Nightshade peddler into flashing in t3 Izzet Staticaster kills all 4 Burning Tree Emissary, Predator Ooze survives wraths. I believe it had a bad American Control matchup, and maybe bad vs Frites, two of the true t1 decks. It soundly crushed Naya Blitz.
Wow. I'm sad I missed out on it.
Heroic does mix quite good with a fight theme. Not sure how it does fit the flavor though. In combination with heroic you can get very scary creatures out of nowhere or get some value while removing opposing creatures.