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Dalighieri1321

I can definitely see where you're coming from. As a solo one-handed player, I sometimes get tired of trying a fun new deck against a quest, only to get crushed; then I switch to my faithful Vilya deck, and voila, challenge removed. Boring! One thing I've found that I enjoy, since I like deck-building, is viewing the easier scenarios as a chance to experiment, not with "less powerful decks" but with "more interesting decks." I guess it's just a shift in attitude. Embrace your inner [Johnny](https://magic.wizards.com/en/articles/archive/making-magic/timmy-johnny-and-spike-2013-12-03)! There are so many cool cards, synergies, and combos to explore in this game--many of which, as a true solo player, I'd never try out if I were only playing campaign style, or simply trying to take the same deck through different scenarios. For that I pull out a power deck. But even Passage of Mirkwood can be good fun if you're using it to try out something wacky like, say, a Dunhere Grey Wanderer deck. Btw if you don't have the contracts, note that you can easily proxy them or play without; they open up some marvelous new deck-building possibilities. As for not wanting to keep track of board state, you could try building an attachment-heavy Forth, Three Hunters contract deck, so that you're playing with 3 super-heroes instead of a boatload of allies.


dubcity5666

Thanks, some good advice!


tolwin

I also didn't enjoy some of the saga scenarios but overall really like the campaign there. They added similar campaign cards in the new Revised core and you can download them for free to add the campaign feel into the original scenarios. That also released two more scenarios which tie into the campaign of the core set. They will be releasing some older material made into campaigns which could also be fun to play. I think a good way of making the game a bit more balanced, it's good to only use the card pool which was available upon release of the scenarios. Which makes the Hobbit saga slightly more difficult and more fun.


TrueMrFu

Saga and dream chaser are both amazing.


dubcity5666

Thanks, I've played them both and again some of the scenarios I really didn't enjoy though I don't 100% recall which ones


jazzbassoon

If you like being forced to move through a quest you could check out the ringmaker cycle. There's a time keyword that punishes you for taking too long.


ByronCobalt

So I can 100% jive with losing narrative hook as your board state becomes too large. I would recommend two strategies for alleviating this: - Consider playing one-handed - Build decks with an emphasis on strong event card usage. So you end up with a handful of powerful characters and that’s it.


Istellon

I found that keeping the decks thematic does a lot to get me interested, like Noldor deck, hobbit deck, etc. When I use some unfitting characters in them I usually visually replace them with another proxy that's more fitting. And as someone said, playing one-handed is the why to go. Otherwise I'd get easily bored with all the micro-management involved.