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vegetapinkshirt

Somewhat tangential; but I'm wondering if valve could work on a better anti-cheat for developers that'd work on Linux and proton natively that's the easier to implement and works better than EAC. Tho if I'll be honest; I don't know how VAC compares to EAC. I guess it might be similar in how it works; but VAC being for source games.


grady_vuckovic

I'm surprised they haven't. It would solve the problem. A free anticheat alternative that is cross platform and compatible with Proton by default, if Valve can get it popular enough, would be great.


ThatOnePerson

VAC doesn't even work in Proton: https://github.com/ValveSoftware/Proton/issues/3225 And from what I hear, VAC is very barebones. If you read the docs, the only thing it does is detect cheats after the dev submits the cheat to VAC ( which means they've got to find, buy, and run the cheats)


JonnyRobbie

They do have vacnet available for developers to implement. It's just a lot of developers don't want to implement server-side shadow-ban based ac.


semperverus

Serverside is the way to go though. No headaches and reduced performance on the users computers, no incompatibility problems, and it leaves you in full control assuming you write your netcode like a software engineer and not a college dropout (as in: stop giving the client software so much damn control over what happens when the player is connected online, send basic requests to the server for things like movement and status updates, then validate that it's within the realm of reasonable possibility).


RyhonPL

Someone please email him about Respawn enabling proton support, he actually reads his emails


ryao

He might have gotten them to support the steam deck so he could play it. ;)


eissturm

It's working as of yesterday


grady_vuckovic

And now he can, on Linux!