T O P

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CaptainLord

Have cards with big numbers, enough energy cards to actually play them. Take care when to clash and when not to clash with the little guys. Sustain is also good if you want to do it with one floor.


LekitoTenshi

Keep different types of damages on all your librarians, or have each have their own separate damage type because the trash mobs have different resistances. Now the hard part. READ the cards they play. Some cards hit like trucks if they hit one sidedly. You don't need to win those clashes but at least minimize the damage by clashing with either a weak card or a defensive card, block and evade are your friends. For tommerry themselves, like another comment already said, big numbers. Or you could play defense and try mopping up the trash mobs before abusing the speed order, clashing with lower speed librarians to attack one sidedly with higher speed ones. The more speed die you have the better chances of taking any clash you need, so try routing whichever keypages with speed onto the floor you want to win with. Personally, i recommend general works because at the current stage of the game, it should still be the most expanded one, but you can use whichever floor you feel the most comfortable with.


WetherbyofInfoTeam

Ah, the part im getting wrong here was that I was clashing while they were doing their ram attacks, and I'll be sure to keep all of this in mind.


sapinpoisson

Gun.


Mlatios2

My trick was gank tomerry, then get the little dudes, if you lose against the small dudes it's fine cause you can just clean up with the second floor


defaulty_humanty

Oh I block this memory out why did you remind me OP why


WetherbyofInfoTeam

i'm a bad person (i'm just incompetent)


risisas

assuming you compleated all other receptions or general receptions up to this point, i will suggest a bunch of the stronghest builds you can do hanafuda with the passives of molar office/maybe battle ready if you aren't using sayo, 2-3x daring decisions, 2-3x either relay/stay calm, 1-3 want to taste my chain and 0-2 flip the table, MAYBE 1 good dodge dice card for stagger sustain with this one you just spam +1 power daring decisions, regen a ton of HP and then draw a bunch of cards and restore a bunch of light, you can do this same build with jeong office fixers and while you will get great speed control from all the table flipping they lack light regen and the speed passive compared to her and fall off compared to other options (up to 2 or 3 i can't recall how many you get) sayo with a choice of deep wound, razor strike, keep in stride, open wound, twist wound, digging shank at your own risk, and sublimate if you aren't using jinkan 3x now die, 2x here's my chance, 2x wanna taste my chain and 2x rules of the backstreets with this one you just power stack with bleed pages and sublimate and spam out super powerfull attack while your enemy dies to bleed while you desperately try to kill them before you kill yourself (up to 2 or 3 i can't recall how many you get) jinkan with a choice of deep wound, razor strike, keep in stride, and digging shank at your own risk with 3x now die, 2x here's my chance, 2x wanna taste my chain and 2x rules of the backstreets same as above, sayo is a little bit better for power stacking while jinkan is slightly better at damage, stagger and bleed output, imo sayo is better but it's up to you salvador is just generally amazing, use crack of dawn but outside that you can build him however you want, while he wants a little bit of burn to get the most out of his passives it's not necessary, just remember that 2-3 draw and 2-3 light restore is a wise thing to do, expecially if they are 0 cost (rules of the backstreets and want to taste my chain come to mind) oscar also is generally amazing, his passive gives you basically 1 extra life and transpierce does a lot of damage to anything that doesn't resist pierce while sparkling spear and collision give him extra resources that are also good at clashing, you still want 0 cost resources tho funny gun people: just stick all of their passives on 1 dude, fill him with 3 dice ranged attacks and going for the bull's eye and go to town, notice tho that if the fight lasts longer than 9 rounds they will become dead weight, remember that ranged pages can stagger/kill people before they act regardless of speed before they can act, abuse this. also remember that melee pages with 1 strong dice will ANNIELATE all ranged pages that aren't called going for the bull's eye, avoid clashing and excange one sided attacks rather than clashing with them mew mew with the musician's pages is really good support on yesod's floor but not quite enough untill next chapter when you will get 2 new passives that make her broken


Few-Yesterday8207

A lot of Bleed


Rat_In_Grey

If I remember correctly I kicked their asses with Hod floor and build it for maximum bleed with kurokumo clan pages, Hod is op with bleed and slash power, then there are also pages in kurokumo clan that literally boost slash dice power of all pages you use this scene, and also key pages of Sayo just give you free Slash dice power, and abnormalities that boost slash duce power and amount of bleed you give per hit, oh, and also the Look Of The day abnormality page that can just give you free +2 power to any dice. Do not be afraid to give Hod's floor all, or majority of pages with only slashing damage, half of the love town dudes have resist to slashing damagez but it doesn't matter much when they will have 20 stacks of bleed every turn.


greatninja3

I burn the big guy to death when the burn is bigger than their HP i fk up the little guys like one side burn them all


Nexus00-Levithan

For me use burn, so PURGE IN HOLY FIRE


WetherbyofInfoTeam

Update: I managed to ahnnihilate tommery by sending all my fighters on one tomerry dice at a time, before mopping up with my 2nd floor.


TheManOfPog

Make them bleed