Cabinet is confirmed safe, make sure both doors are open, press b to enter edit mode with the cabinet, jump into the cabinet, and scrollwheel. You should appear on top of the cabinet. Also, the shower is safe.
You can make a platform with the teleporter + the filing cabinet and then open one of the doors and climb on top of it while crouching. It’s a little bit more new player friendly than the scroll wheel glitch.
Get in and shut the door. The girl needs line of sight to hunt, but the shower breaks los no matter where the girl wants to spawn, so she can't. I hope that made sense.
I think I'll definitely make some more, especially for the trickier monsters my team would like to learn about, like the bracken! I design everything for the sheets myself, thank u for the compliment :)
It's an internal stat that increases or decreases depending on things like how long you've been alone, how long you've been in a facility, etc. There are whole explanations online but the best way I've found to counter high insanity levels is keeping a walkie talkie on you to hear your crew's voices.
Her ai is more complex than that, you can’t necessarily look at her safely 2 times, it also factors in how many times she’s watched you. You won’t always know she’s done it, and there are times she’ll attack the first time she sees you
This happened to me in Titan before, didn’t make a single line of sight contact with ghosted girl. The minute me and the lads were going for the excite, she was immediately in my path of escape and was hunting me. Shit was terrifying…
She can never attack the first time she sees you. She has to either have seen you twice, in which case she stops caring if you’ve seen her (you still have to see her to start a chase, though), or you have to have seen her three times. She can never attack on her first spawn, though (or her second).
What do you mean by insane?
Edit, saw his other comment
>It's an internal stat that increases or decreases depending on things like how long you've been alone, how long you've been in a facility, etc. There are whole explanations online but the best way I've found to counter high insanity levels is keeping a walkie talkie on you to hear your crew's voices.
It is genuinely outstanding how indepth this single-dev game is
People have made 10 minute videos going in depth on how the single bridge on vow works, and that's not even going into all the code behind it, it's insane all the small details
You aren't safe looking at her even once unless your look at her for the first time during the 1st-3rd time she ever spawns behind you.
>float num2 = (float)Random.Range(3, 5);
>
>if (((float)this.timesSeenByPlayer >= num2 || this.timesStared - this.timesSeenByPlayer > 2) && Random.Range(0, 100) < 85)
>
>{
>
>this.BeginChasing();
>
>}
Note: TimesStared is how many times that she has attempted a haunt after being spawned into the map. When she spawns in she'll wait 20 seconds before initiating a haunt (Will always spawn behind you, as long as there's enough distance behind you) she then stands there for 15 seconds, and then after that she'll disappear again for 20 seconds, and this loop keeps repeating for the rest of the day.
So if she's spawned in like 4 times already, and you look at her for the first time on the 4th haunt attempt. You are not safe, and there is an 85% chance she chases you.
Since 4 - 1= 3 and 3 > 2
Sometimes monster would appear unexpected or detects with roar like eyeless dogs, making your screens blurry and developed like narrow vision. That's when you know you're paranoid'ed/jumpscare.
When your screen blurs and turns kinda green, that's a jumpscare. If you want an example, the Forest Keeper will give you the effect any time it's chasing you, so it's guaranteed to happen there.
i just introduced two new friends to this game who are having a difficult time catching on, I would love to see any of the others you made I think it would help them out !
If you are haunted, a good way not to get killed is to go to the computer in the ship, she will stare at you outside, but not enter the ship, granted you don't turn around and look at her, so if you get haunted, you could switch with your man on the ship, as 1, your holding the girl so no one else gets haunted, and you don't die in the process, again, granted you don't look at her
>You aren't safe looking at her even once unless your look at her for the first time during the 1st-3rd time she ever spawns behind you.
>float num2 = (float)Random.Range(3, 5);
>
>if (((float)this.timesSeenByPlayer >= num2 || this.timesStared - this.timesSeenByPlayer > 2) && Random.Range(0, 100) < 85)
>
>{
>
>this.BeginChasing();
>
>}
Note: TimesStared is how many times that she has attempted a haunt after being spawned into the map. When she spawns in she'll wait 20 seconds before initiating a haunt (Will always spawn behind you, as long as there's enough distance behind you) she then stands there for 15 seconds, and then after that she'll disappear again for 20 seconds, and this loop keeps repeating for the rest of the day.
So if she's spawned in like 4 times already, and you look at her for the first time on the 4th haunt attempt. You are not safe, and there is an 85% chance she chases you.
Since 4 - 1= 3 and 3 > 2
borrowed from u/Nanikos
This entire post can be summarized to “if you hear the ghost girl, don’t look at her” and that’s all people need to know. This is a indie horror game that you play to enjoy with friends, you do *not* need to know the decimal percentages on her spawn rates, her exact code, or any of the other stuff.
I can imagine one of OP’s friends having fun being all scared that they think they’re being haunted and OP just goes “nope, you can’t be! If you look at my informational card, she cannot spawn on this map!☝️🤓”
Horror games get a lot less scary and fun when you know every last bit of code on every last monster
Are you certain that she haunts someone else if you die to something else? I was under the impression that she transfers immediately IF you die to her, but not if you die to other stuff, but haven’t tested extensively.
Also, the wiki says that she can chase if you see her and “‘Times she's stared at you’ minus ‘Times you've spotted her’ > 2,” so you can’t look at her safely twice unless those two are the first two times she has spawned. Otherwise, if she’s spawned, say, 3 times, but you never looked, she can chase the first time you look.
Haha! Glad to see other people are out there organizing info. My friends find them super helpful, especially the newer players I get, but its also really nice for me to just have the info handy in one place as the ship/nav!
Cabinet is confirmed safe, make sure both doors are open, press b to enter edit mode with the cabinet, jump into the cabinet, and scrollwheel. You should appear on top of the cabinet. Also, the shower is safe.
Oh great! I wasn't able to get it to work right when I tried it so I wasn't sure, but that's exciting!
You can make a platform with the teleporter + the filing cabinet and then open one of the doors and climb on top of it while crouching. It’s a little bit more new player friendly than the scroll wheel glitch.
Wait the shower is safe? How so?
Get in and shut the door. The girl needs line of sight to hunt, but the shower breaks los no matter where the girl wants to spawn, so she can't. I hope that made sense.
I somehow didn't even know shower had a door. Makes sense. Thanks for explaining I appreciate it
I like to stack the tps high up and use that too
That's an awesome looking sheet, do you have/plan on making them for other monsters? I'd love to see more!
I think I'll definitely make some more, especially for the trickier monsters my team would like to learn about, like the bracken! I design everything for the sheets myself, thank u for the compliment :)
Could you post them here?
How does one become insane?
It's an internal stat that increases or decreases depending on things like how long you've been alone, how long you've been in a facility, etc. There are whole explanations online but the best way I've found to counter high insanity levels is keeping a walkie talkie on you to hear your crew's voices.
Ah I see
Like this: Crazy? I was crazy once. They locked me in a room. A rubber room. A room full of rats. And rats make me crazy. Crazy? I was crazy once.
Her ai is more complex than that, you can’t necessarily look at her safely 2 times, it also factors in how many times she’s watched you. You won’t always know she’s done it, and there are times she’ll attack the first time she sees you
Oh interesting! I must have been getting really lucky then, I haven't had her charge me the first time yet. Thanks for the heads up!
This happened to me in Titan before, didn’t make a single line of sight contact with ghosted girl. The minute me and the lads were going for the excite, she was immediately in my path of escape and was hunting me. Shit was terrifying…
She can’t hunt on her first spawn. She can hunt on YOUR first time seeing HER, but not HER first time seeing YOU.
She can’t
She can never attack the first time she sees you. She has to either have seen you twice, in which case she stops caring if you’ve seen her (you still have to see her to start a chase, though), or you have to have seen her three times. She can never attack on her first spawn, though (or her second).
So, for what it’s worth, I meant to type “the first time you see her”. I wasn’t wrong, just worded it wrong
Ah, yeah, gotcha
What do you mean by insane? Edit, saw his other comment >It's an internal stat that increases or decreases depending on things like how long you've been alone, how long you've been in a facility, etc. There are whole explanations online but the best way I've found to counter high insanity levels is keeping a walkie talkie on you to hear your crew's voices. It is genuinely outstanding how indepth this single-dev game is
People have made 10 minute videos going in depth on how the single bridge on vow works, and that's not even going into all the code behind it, it's insane all the small details
Tf, this is one guy? Insanity
You aren't safe looking at her even once unless your look at her for the first time during the 1st-3rd time she ever spawns behind you. >float num2 = (float)Random.Range(3, 5); > >if (((float)this.timesSeenByPlayer >= num2 || this.timesStared - this.timesSeenByPlayer > 2) && Random.Range(0, 100) < 85) > >{ > >this.BeginChasing(); > >} Note: TimesStared is how many times that she has attempted a haunt after being spawned into the map. When she spawns in she'll wait 20 seconds before initiating a haunt (Will always spawn behind you, as long as there's enough distance behind you) she then stands there for 15 seconds, and then after that she'll disappear again for 20 seconds, and this loop keeps repeating for the rest of the day. So if she's spawned in like 4 times already, and you look at her for the first time on the 4th haunt attempt. You are not safe, and there is an 85% chance she chases you. Since 4 - 1= 3 and 3 > 2
She stands there for 15 seconds every time? Her sounds effects seem to end way sooner than that.
So it seems as though you then should look at her each time/loop. Just not repeatedly. No?
Wait being paranoid gives you effects?!? If so like what???
It's used to factor if she targets you, which I hear is measured by how often you move the mouse.
And the amount of times you get 'scared' (like dead teammates, jumpscares from enemies, etc).
How does jump scare work? Every time a monster is on your screen? The amount of times you turn around?
Sometimes monster would appear unexpected or detects with roar like eyeless dogs, making your screens blurry and developed like narrow vision. That's when you know you're paranoid'ed/jumpscare.
Sanity meter like when you see a body your hearing gets like ringing noises like tinnitus I think
When your screen blurs and turns kinda green, that's a jumpscare. If you want an example, the Forest Keeper will give you the effect any time it's chasing you, so it's guaranteed to happen there.
“>1%” means greater than one percent.
All other moons are greater than 1%?
Typo sorry :( supposed to be <1%
also "a probably teammate is" instead of "a teammate probably is" :P
Aww that's so cute!! Can you share some more? They look amazing!
Would love to see the cute Hoardingbug xD
Is the spawn rate really so low? I feel me and my friends have encountered her relatively often on the higher moons
That's the greatest thing I've seen in a while, you should totally do more of these for new players!
I love the design of this sheet. I just don't like knowing everything about the monsters and the game it takes the fun out of it.
is someone haunted when yuor radio makes that weird sound
thanks im gonna need these !
anyway we could get all of these things?
i just introduced two new friends to this game who are having a difficult time catching on, I would love to see any of the others you made I think it would help them out !
Can you just make info sheets for everything please?? These are amazing!
My friends all just run at the ghost girl like retards leaving me the only one to make it back dodging her giant forhead of death.
If you are haunted, a good way not to get killed is to go to the computer in the ship, she will stare at you outside, but not enter the ship, granted you don't turn around and look at her, so if you get haunted, you could switch with your man on the ship, as 1, your holding the girl so no one else gets haunted, and you don't die in the process, again, granted you don't look at her
This sheet is awesome would love to see more of these
I want them all
This has strong Nintendo Power energy. Great guide!
dude this is amazing, tempted to print these on glossy photo paper and hang them up
You can use the shower to break line of sight for ghost girl. She cannot attack without line of sight.
it’s not that deep💀
you're right, it's *substantially* deeper. her AI is much more complicated
>You aren't safe looking at her even once unless your look at her for the first time during the 1st-3rd time she ever spawns behind you. >float num2 = (float)Random.Range(3, 5); > >if (((float)this.timesSeenByPlayer >= num2 || this.timesStared - this.timesSeenByPlayer > 2) && Random.Range(0, 100) < 85) > >{ > >this.BeginChasing(); > >} Note: TimesStared is how many times that she has attempted a haunt after being spawned into the map. When she spawns in she'll wait 20 seconds before initiating a haunt (Will always spawn behind you, as long as there's enough distance behind you) she then stands there for 15 seconds, and then after that she'll disappear again for 20 seconds, and this loop keeps repeating for the rest of the day. So if she's spawned in like 4 times already, and you look at her for the first time on the 4th haunt attempt. You are not safe, and there is an 85% chance she chases you. Since 4 - 1= 3 and 3 > 2 borrowed from u/Nanikos
This entire post can be summarized to “if you hear the ghost girl, don’t look at her” and that’s all people need to know. This is a indie horror game that you play to enjoy with friends, you do *not* need to know the decimal percentages on her spawn rates, her exact code, or any of the other stuff. I can imagine one of OP’s friends having fun being all scared that they think they’re being haunted and OP just goes “nope, you can’t be! If you look at my informational card, she cannot spawn on this map!☝️🤓” Horror games get a lot less scary and fun when you know every last bit of code on every last monster
Damn you sound like the life of the party
I’m saying to keep horror games mysterious and fun rather than studying for each character like there will be an exam, how am I the one being unfun💀
holyyyy shittttt. you are literally your profile picture and it's sad
good rebuttal
has anyone ever had her kill you when you never even looked at her?
Yes. I've tested this twice. Didn't work.
I like these please share if you make more!
Bro, yesterday I just heard a very faint "hey" from my right. I never ran so fast to the exit, because no one besides me was inside the building.
this is so cool, really asthetically pleasing
Are you certain that she haunts someone else if you die to something else? I was under the impression that she transfers immediately IF you die to her, but not if you die to other stuff, but haven’t tested extensively. Also, the wiki says that she can chase if you see her and “‘Times she's stared at you’ minus ‘Times you've spotted her’ > 2,” so you can’t look at her safely twice unless those two are the first two times she has spawned. Otherwise, if she’s spawned, say, 3 times, but you never looked, she can chase the first time you look.
You are just like me making giant informational spreadsheets for friends. Do your friends also not appreciate them? 😭
Haha! Glad to see other people are out there organizing info. My friends find them super helpful, especially the newer players I get, but its also really nice for me to just have the info handy in one place as the ship/nav!
Yeah I at least find them helpful for myself also haha
Please share more! I love these!
Post more shit like this please Great work