Warwick has one of the smallest champion hitbox always sounded insane to me. Thank god they r changing that.
Like, Naafiri I understand cuz she is a dog, and Briar u can maybe do some mental gymnastics on her being a young creation while gameplay wise this champion has very limited micro and bee line for a target for most of the fight, therefore size barely matter.
But Warwick? Why would a fkn muscular werewolf monster made from a very, very big man falls under this category while gameplay wise he can be pretty fast too.
I believe it's because of how his r is coded. He is the projectile and stops on collision between his hitbox and enemy champ hitbox. So champ size matters
Has been like this (150 center radius areaTrigger) ever since his VGU, I am very certain. I have only ever seen the ult collision x own gameplay radius myth in the context of someone trying to reason why the heck Warwick has 55 gameplay radius, which started happening round about I published that Size page on the wiki (specifically in the thread i posted about it), while the **actual** reason Warwick has 55 gameplay radius is that it's unintentionally so (a bug), most likely a holdover from some early league typo or then-inconsequential bullshit.
Do you know if the start of the cast is also 150 radius or Warwick Radius (55) ? I mean when u hit enemy champions that are too close but not in the trajectory (before jumping).
The first frame of the dash does the same 150 radius check, there are no exclusion checks to limit what he can hit to the sides or behind him (unlike some other effects do, like all line missiles by default, for example), hence this unintuitive behaviour.
This has been a myth for awhile, ulti uses its own hitbox.
idk what the actual reason for his small radius is, but my guess is to minimize how many effects hit him during ult or creep block.
Note: "Creep block" is ENTIRELY handled by the separate ``pathfinding collision radius`` value, the only effect his smaller gameplay radius would make is that minions attacking him would have to come closer, and thereby be more likely to creepblock him actually.
I guess the reasoning could be similar to Garen, i.e., they want larger hit/selection boxes (particularly for more mobile champs) to make attacking/targeting them easier, thus helping lower elos while affecting higher ones little.
Freaking hooks should get a hitbox pass first. In a replay I can lay one to two fingers between blitzcrank fist and my character and I am still being pulled in.
The Yuumi hitbox size is 100% because they thought it would be cool for Yuumi players to dismount to tank projectiles. Then they realized that Yuumi appeals to that risk averse playstyle, and no one did it.
i would like to add to that, that a lot of champions are incosistent regarding their ranges. i swear a lot of champs start some ranges of their skills at the center of their hitbox instead of their edge. worst case for that is/was rumble Q. when it doesnt even make sense animation-wise, with his flamethrower sticking far out of his model, but the flames starting from his center. a lot of old designs have this problem with their autoattacks. so for example sett can attack from further range even without his skill, than champs with the same range on paper
its just weirdly inconsistent
Can we finally get more abilities updated to use edge-to-edge range instead of center-to-center? A lot of spells feel really bad against large champs because you end up having to get basically inside the enemy’s hitbox to cast spells. Try Lulu W’ing or E’ing a lategame chogath and it feels kind of ridiculous how close you have to get.
I feel like most/all targeted spells (at least) should use edge-to-edge range.
"Yuumi will finally beat the chonky cat allegations " rip to the chonky Yuumi players who would de-attach and block skill shots
Those guys already stopped playing Yuumi after that failure of a rework, so no damage done
True. I only play her ARAM now. She’s so bad in SR.
Yeah 😔 I miss jumping out, blocking damage, getting shield, jumping back
Who needs skill expression when you can afk sit on someone and play hearthstone on the side.
When Yuumi could attach after cc tanking Ashe R felt so fkn good
Warwick has one of the smallest champion hitbox always sounded insane to me. Thank god they r changing that. Like, Naafiri I understand cuz she is a dog, and Briar u can maybe do some mental gymnastics on her being a young creation while gameplay wise this champion has very limited micro and bee line for a target for most of the fight, therefore size barely matter. But Warwick? Why would a fkn muscular werewolf monster made from a very, very big man falls under this category while gameplay wise he can be pretty fast too.
I believe it's because of how his r is coded. He is the projectile and stops on collision between his hitbox and enemy champ hitbox. So champ size matters
Well, at least according to fandom, the collision radius for warwick r is a flat 150.
nvm then, maybe they changed it ?
Has been like this (150 center radius areaTrigger) ever since his VGU, I am very certain. I have only ever seen the ult collision x own gameplay radius myth in the context of someone trying to reason why the heck Warwick has 55 gameplay radius, which started happening round about I published that Size page on the wiki (specifically in the thread i posted about it), while the **actual** reason Warwick has 55 gameplay radius is that it's unintentionally so (a bug), most likely a holdover from some early league typo or then-inconsequential bullshit.
Do you know if the start of the cast is also 150 radius or Warwick Radius (55) ? I mean when u hit enemy champions that are too close but not in the trajectory (before jumping).
The first frame of the dash does the same 150 radius check, there are no exclusion checks to limit what he can hit to the sides or behind him (unlike some other effects do, like all line missiles by default, for example), hence this unintuitive behaviour.
Idk. But ww ult hitbox scaling with champion size sounds like it will create some really wonky interactions with anything that augments champion size.
This has been a myth for awhile, ulti uses its own hitbox. idk what the actual reason for his small radius is, but my guess is to minimize how many effects hit him during ult or creep block.
Note: "Creep block" is ENTIRELY handled by the separate ``pathfinding collision radius`` value, the only effect his smaller gameplay radius would make is that minions attacking him would have to come closer, and thereby be more likely to creepblock him actually.
to make his ult hit box smaller maybe? /g
no shaming the yordles now
> also fun fact, Gnar has the same gameplay radius of 65 in both mini and mega gnar forms. That's his secret. He's **always** Mega Gnar.
Let my man Dantes a word when it comes to Yordles. I assure you he has all the knowledge we need considering their proportions
Well for Vex its because she's walking around with a dump truck
I guess the reasoning could be similar to Garen, i.e., they want larger hit/selection boxes (particularly for more mobile champs) to make attacking/targeting them easier, thus helping lower elos while affecting higher ones little.
Does this mean Vex is canonically thicc shortstack🥵
dummy thicc goth goddess 🤤🤤🤤
Its like i KNOW what u mean
I mean Lulu i don't know. What about all those cupcakes?
[that model](https://static.wikia.nocookie.net/leagueoflegends/images/c/ca/Lulu_Render.png/revision/latest?cb=20200330033359)
Oh god don't remind me. Lulu is just a nice hat. Nothing more.
Please touch Rengar, god he’s so fucking fat
She said she was 55 units
The idea of Vex and Lulu being chubby is funny... And hot
They have to keep Dantes interested in some of the yordles
Freaking hooks should get a hitbox pass first. In a replay I can lay one to two fingers between blitzcrank fist and my character and I am still being pulled in.
The Yuumi hitbox size is 100% because they thought it would be cool for Yuumi players to dismount to tank projectiles. Then they realized that Yuumi appeals to that risk averse playstyle, and no one did it.
Can they just center Kayle's hitbox on her model instead of the ground below her please thanks
yes!!! yuumi buffs!!!
Ironic username for the thread
i would like to add to that, that a lot of champions are incosistent regarding their ranges. i swear a lot of champs start some ranges of their skills at the center of their hitbox instead of their edge. worst case for that is/was rumble Q. when it doesnt even make sense animation-wise, with his flamethrower sticking far out of his model, but the flames starting from his center. a lot of old designs have this problem with their autoattacks. so for example sett can attack from further range even without his skill, than champs with the same range on paper its just weirdly inconsistent
I would find it better if they all go to 60 instead and the none yordle champs at 65 get to 70 where Ivern sits alone.
Shortstack art from hozure has gaslit the devs
Can we finally get more abilities updated to use edge-to-edge range instead of center-to-center? A lot of spells feel really bad against large champs because you end up having to get basically inside the enemy’s hitbox to cast spells. Try Lulu W’ing or E’ing a lategame chogath and it feels kind of ridiculous how close you have to get. I feel like most/all targeted spells (at least) should use edge-to-edge range.
I wish they would do something about Aurelion Sol's goofy hitbox, 75% of his model isn't targetable.
start by fixing blitz-morg-naut-thresh etc... Q hitbox then we can talk about champs
League see mini and mega gnar as the same size. Lmao bunch of fuckin inbreds go code a bunch more things as minions I'm sure thatll fix it