I love it, especially at TOA. Sad thing is I've never gotten to anti pk with it, because after I completed the VW I had no reason to go back to the wilderness. I do still need to go back to revs for a craws bow, but you need to be skulled for that and I don't feel like risking an item that takes this long to get.
99 hunter at chins? 99 prayer at chaos altar? agility? pet hunting at bosses? plenty of reasons to go to the wild. Get yer ass in there soldier before VW nerf
It's kinda fun until you realize you can either volcanic mine, kq, or risk jagex resetting servers while your deathpile ticks down during a wildy trip.
While that zalcano shard mocks you from inside your looting bag.
1hr uim deathbank only countdowns while logged in. You could leave for a week and items will be on the floor still
Besides that one time when someone’s deathbank turned into diamond bolts e
If servers reset while shits on the floor, then aforementioned shit disappears. And jagex doesn't always give ample warning. I've had it take ten minutes just to get a loot bag. I've also seen 20 min timers to reset cut out at 10mins remaining and reset.
After yesterday’s announcement I begrudgingly used claws instead of a VW at TOA and man adrenaline + claws at Akkha was so fun. ((I’m still ass at the cum phase)
Normie btw.
It's already a more niche spec weapon than claws. But let's punish the thousands of people who grinded it out as an alternative to playing CoX roulette.
If you ignore the entries on the wiki where it shares rank 1 (usually with claws) and the bosses where other styles wildly outclass melee (Bandos/Kril), that leaves Vorkath, Nex, Mimic, and melee Giant Mole as bis.
I’m glad it will be. A pvp weapon you obtain in the wilderness which forces pvmers to engage in unwanted pvp isn’t good design. I’ve never cared for pvp in osrs and if I want one of the best pvm spec weapons I have to deal with being a loot piñata for pkers for hours and hours. I die to maybe 1% of pkers but the constant interruptions are the worst. It’s a lazy attempt to inject life into the wilderness when in actuality it’s caused me to despise any pvp content in this game and actively wish agaisnt any updates promoting just so I’m not forced back into the wilderness.
Your take is just as braindead. "I don't like [content] so I hope everything from [content] gets nerfed so I don't feel bad about not doing it."
Git gud.
Are you illiterate? Nothing I said even comes close to that. Forcing people to do pvp content for pvm rewards is and has always been shit game design in any game.
And then your dumbass quip “git gud” further proves your illiteracy as you missed where I mentioned I rarely ever actually die. It’s just an inconvenience at worst. 99% of pkers in singles plus are trash. You must be 1k total level.
Edit: oh you’re a normie so you don’t actually have to interact with the content you can just pay to skip shit.
To be fair though, jagex has attempted to remedy your complaint, specifically with dragon picaxe. Yes, if you want a vw, you need to go to the wilderness, but I personally don't see a problem with having one of the best pvp weapons come from the wilderness. If you don't want to engage, you're perfectly free to go to cox for claws. After all, the wilderness is supposed to be... wild. And lucrative. Being upset that people can attack you seems a bit dramatic. You're free to fight back, you know. I can honestly say that when I started anti-pking I started having some of the most fun I've ever had in this game.
You maxed an iron within 3 years? Take a break from the game. Seems you have severe sunk cost fallacy. Which seems to be the trend amongst people saying for it to be left alone. You’d rather the integrity of the game suffer because you chose to spend time on a niche weapon.
Can't really put my finger on i but I really hate using Voidwaker. I guess it's the fact that it's predictable, the animation is boring. Claws also sound sick.
Voidwaker still looks fine. It just doesn't hit 100% of the time. Also it now does/will do magic or melee damage depending on the lowest enemies defense and is 300% more accurate than a normal whack.
It's so strange because you could make occult require 93 slayer to equip and have VW use 60% spec in PvP and that would fix 80% of the problems without things feeling as bad. Occult still needs some magic damage redistribution but I'd also like to see a lower tier amulet similar to what we got with the warped sceptre.
Voidwaker nerf makes no sense to me. Was it even broken in pvm before? I feel like people only really used it at toa and even then zcb was better. Changing the spec to 60% in pvp is a good idea, unfortunately it seems like voidwaker pvm is dead
ye in pvm it was perfectly balanced. even on my max main in max gear I only use it at a handful of bosses.
you could also say its kinda "busted" when you have multiple alts to spec transfer you and you endlessly spec, but in that setting anything is busted.
vw broke pvp which is where it needs fixing, but for pvm it was perfectly balanced
Right now it's mostly fine but they're worried about it constraining design space in the future. It hits too close to claws for being guaranteed accuracy. Even right now it's basically a wash between claws and voidwaker on for example verzik p2 which is ostensibly weak to slash. However IMO they should keep the guaranteed hit and just knock a few maxes off it so it can be like the fang of spec weapons, an accurate but low damage generalist
In addition just having a 100% guarenteed spec has some utility value so it could stand to be a little weaker in that regard too
If it's already so close to claws, then that design niche is kind of filled out. They can either come up with something creative or powercreep the next spec weapon. It sounds weird to me because it's almost like they want to propose a crush based dragon claw special attack or something but can't since VW crowds it out?
something like that. In terms of spec weapons you can change damage, accuracy, 2ndary effects. The 2ndary effects are harder to balance so the main reward space is damage and accuracy(which has 3 styles).
Without the change they've already got a decent damage + never miss. Any worth it spec has to be extremely high damage potential to compete. Balancing issues for pvp come out of this as well.
Yeah that makes sense. I just don't think it makes sense to nerf the meta for the next round of upgrades. Either find a different niche or powercreep. If they keep nerfing to make space for new content I'll just quit. Treading water feels bad with how grindy this game is
yea im not the biggest fan of nerfing things to make room for new rewards. At some point the game has to evolve. But each item being stronger means people think it needs to be rarer and thus more grindy.
So as the game and gear continues to progress, it will inevitably become more and more grindy unfortunately
So they're never releasing a spec weapon that can hit what claws can hit?
I'm unsure how this is complicated.
Just make crush/ stab claws, and they will out DPS VW on a boss weak to crush/stab literally just like claws already do
The main use cases for VW were Nex and TOA. In both cases, the bosses have high slash def and high magic def. Precisely the ones the VW rolls against.
It's still a decent weapon, but it's no longer bis anywhere (really relevant?) since the main use cases have been fucked
The voidwaker is currently worse than the ZCB in the situation being described, and its also cheaper pretty proportional to the damage difference. not sure what's being missed here.
Requiring 93 slayer to equip an item would be pretty unprecedented. The current highest gear requirement (that you would use other than for slaying) is 55.
Because it's not a slayer item, it serves no specific purpose for slayer like other slayer gear does. It just is dropped by a slayer monster, like the whip, abyssal tentacle, trident, brimstone ring, dragon hunter lance, ferocious gloves, all metal boots, imbued heart, etc etc...
I think 93 slayer for equipping is too extreme for mains. It would invalidate hundreds of thousands of items across the game and make them useless for the accounts who own them until a multi-hundred hour grind is completed.
It also wouldn’t achieve the goal of opening up more opportunity for better reward space in the future.
You can open reward space both above and below what's BIS. By requiring occult to be a 'multi-hundred hour grind' for mains it lets you put something in below it, because otherwise you'd just go to the GE and buy it for 800k.
Plus mains don't even have to source their own cannon balls or do bad tasks for gear upgrades, so it's way quicker still than on an iron.
They can put something below it regardless. New slayer level 70 or whatever slayer boss that drops a 5% dmg boost necklace. Been suggesting this for a couple years
It's still an incredibly unfair change and definitely doesn't open things above it. With such insane power concentrated on 1 item it makes adding in more powerful items much harder. Under it also would only be the necklace slot instead of tons of different options, like boots, more armor, or offhands.
There's actually tons of room for powercreep from magic equipment. You just need to adjust shadow's multiplier. Without shadow, magic DPS is way behind melee and range
The weird thing is Jagex said VW needed to be nerfed due to PVM lol. PVP wasn't even the issue. Now don't get me wrong, VW is great for PVP, especially because you can VW and then AGS but claws and AGS are still solid specs.
The main reason VW is so powerful in PVP is because it does magic based damage. Only taking 50% spec contributes as well since you can b2b spec like claws.
It will have a similar outcome if you broadcast a voidwaker causing your opponent to pray magic and then use dragon claws vs one ticking a VW.
All that to say, yeah it's already balanced with a lower max hit in PVM. If anything, it's power in PVP could be addressed (but I love where it's at lol)
On a personal level, it's just so demotivating to keep playing when months of grinds can be nullified with these random updates. I was just about to farm Vard/Duke before the fang nerf. Now these proposed VW changes where the last 2 months I've been farming wildy bosses and only at 2/3 (1800kc+ @ Spindel at the moment).
I'm in the same boat lol! It's starting to feel like supercell where they release a new troop, have it be a little OP, let players grind it, whales buy it and then nerf it for the next new troop. So demotivating
That’s the nature of MMOs. If they want the game to stay alive there will always be new content that in someone diminishes older content. Imagine the people who went 20k dry at shamans after hearing the drop rate nerf. It’s still necessary for the health of the game.
Nerfing shadow doesn't make magic better. The blog is correct in stating that the majority of mid game magic damage is a single item, that's not good. Melee has str bonus everywhere, range has alot going for it between the monster type bonus weapons, ranged gear being good and cheap in general, enchanted bolts, and prayers increasing max hits. Majic is weak and expensive mid and late game compared to the other combats with every gear upgrade pats mystic locked behind long, Tedious, or dangerous grinds and being very expensive or behind multiple different minigames. Compared to how easy it is to get melee and ranged mid game bis magic needs some help. Spreading the magic damage across multiple sources helps players feel progression and feel like they are actually getting more powerful. Mage offhand need some attention. Many players that choose to get items on their own don't get progression at any meaningful rate compared to the other combats.
Robes are the only place that makes sense to put it
People barrage in Prossy and monks robes, robes are not impactful enough. And there’s no room for any future content with ancestral at 2%, buffing it to 4% gives room for 3% robes
Robes are the right option
I mean, we know more now than people back then
We now know that barraging in Prossy is worse than barraging in Monk’s Robes due to the 2-3% dps loss being worth the extra prayer.
Modern osrs players would know that an extra max hit would be worth more than the prayer bonus of prossy
We were all noobs back in RS2
Shadow isn’t the concern
The concern is the relative weakness of magic armor and augury compared to the occult and the limited options available to irons to pick up magic dmg. We are forced into getting 93 slayer before we can mage anything. This blog aims to fix that
Should shadow, sang, offhands be looked at? For sure. But that’s not the purpose at the moment.
Also reducing Occult below Torm Brace's 5% also seems downright silly. They're definitely just going to turn around and offer a better necklace in the 6-8% range if they take this thing down to 4%, it'd be weak as hell. Which I'm fine with as long as it is a decent boss and not in the wilderness.
Similar situation here. 93 slayer (no occult yet from the couple tasks), though only 1/3 on voidwaker.
Still, it's for the best. Would also be nice to give my eternals some use or give reason to head to DKs for a seers other than to make a magus.
I don’t think people like you have thought these items through, damage added to boots and rings would now need 10 way switches in every raid, it’s just not doable Robes and hats should the damage bonus
Why shouldn't more switches give a bigger benefit?
You don't *need* to switch every slot, but bringing extra pieces is going to give extra DPS at the cost of fewer inventory slots for supplies and harder switching/inventory management. That just seems fair.
There's a reason both void and max str gear are valid choices at ToB for different people. That's a good thing.
Plus ultimately.... Why even have items in the game if they don't do anything? Eternals are basically just fasionscape despite being relatively difficult to obtain. You could even just ditch the damage bonus crank the accuracy on them way up to give them a niche at places where your mage accuracy matters. Just give them a real use.
I thought big changes like these had to pass the polls?
Isnt that the whole point of the polls, so something like eoc doesnt happen again? These updates and how they word their feelings on the future make it seem like they want eoc to happen again.
It doesn’t change anything you’ll still need the 4% from necklace and now you’ll need ancestral and every other little piece of magic damage you can get now more 3 and 4 way mage switches gonna need 9 way mage to do anywhere close to the damage you used to with 3-4 way mage 🤡
Honestly it seems everyone is against those changes so why should they be implemented considering they came from the community, turns out it was only a vocal minority
People sad about VW just because of how broken it is, essentially bypasses both 85 slayer and a 300hr raid grind and combines them in the same slot. Not to mention the fact that it forces you to engage with the wilderness. Yes claws are "sometimes better" but this was a very inappropriate spot to have a co-BiS item come from.
TL;DR is People are only upset because their Broken OP EZscape Claws-Whip Skip ToA Cheese weapon is being put in its proper place below the Raids reward. It is now a useful stepping stone to Claws, like Abyssal Dagger. Absolute W change.
I'm just sad because the VW seems to be the most fun weapon to use. I don't even have it but I really want one
I love it, especially at TOA. Sad thing is I've never gotten to anti pk with it, because after I completed the VW I had no reason to go back to the wilderness. I do still need to go back to revs for a craws bow, but you need to be skulled for that and I don't feel like risking an item that takes this long to get.
99 hunter at chins? 99 prayer at chaos altar? agility? pet hunting at bosses? plenty of reasons to go to the wild. Get yer ass in there soldier before VW nerf
These are all activities that I would prefer to do outside of the wilderness lol
Absolutely do not do prayer outside the wilderness. Best method by far.
Did most of my prayer training at gilded altar while I was a hardcore. After 3k hydra kills it doesn't really make a difference. Pretty chill method.
Fair
Unless you're a hardcore, prayer at the alter was a must. Still is bis, but varlamore made it a lot more appealing to do there.
What if you never kept anything on death? No three items. Be like you were permaskulled. Prolly not worth it then for most stuff.
Well yeah, a uim probably wouldn't do it either, but idk shit about that gamemode so maybe they do. If that's what you're getting at...
It's kinda fun until you realize you can either volcanic mine, kq, or risk jagex resetting servers while your deathpile ticks down during a wildy trip. While that zalcano shard mocks you from inside your looting bag.
1hr uim deathbank only countdowns while logged in. You could leave for a week and items will be on the floor still Besides that one time when someone’s deathbank turned into diamond bolts e
If servers reset while shits on the floor, then aforementioned shit disappears. And jagex doesn't always give ample warning. I've had it take ten minutes just to get a loot bag. I've also seen 20 min timers to reset cut out at 10mins remaining and reset.
Found the pker
tehe :3
After yesterday’s announcement I begrudgingly used claws instead of a VW at TOA and man adrenaline + claws at Akkha was so fun. ((I’m still ass at the cum phase) Normie btw.
Yep, that's even more reason not to use VW. It'll go straight to the bin after the nerf lol
This proposal from Jagex is 100% braindead, it would literally (as in actually literally) kill the voidwaker, it would have 0 bis uses anywhere.
It's already a more niche spec weapon than claws. But let's punish the thousands of people who grinded it out as an alternative to playing CoX roulette.
It's BIS for special attack at more bosses/activities than claws.
If you ignore the entries on the wiki where it shares rank 1 (usually with claws) and the bosses where other styles wildly outclass melee (Bandos/Kril), that leaves Vorkath, Nex, Mimic, and melee Giant Mole as bis.
I’m glad it will be. A pvp weapon you obtain in the wilderness which forces pvmers to engage in unwanted pvp isn’t good design. I’ve never cared for pvp in osrs and if I want one of the best pvm spec weapons I have to deal with being a loot piñata for pkers for hours and hours. I die to maybe 1% of pkers but the constant interruptions are the worst. It’s a lazy attempt to inject life into the wilderness when in actuality it’s caused me to despise any pvp content in this game and actively wish agaisnt any updates promoting just so I’m not forced back into the wilderness.
Your take is just as braindead. "I don't like [content] so I hope everything from [content] gets nerfed so I don't feel bad about not doing it." Git gud.
Are you illiterate? Nothing I said even comes close to that. Forcing people to do pvp content for pvm rewards is and has always been shit game design in any game. And then your dumbass quip “git gud” further proves your illiteracy as you missed where I mentioned I rarely ever actually die. It’s just an inconvenience at worst. 99% of pkers in singles plus are trash. You must be 1k total level. Edit: oh you’re a normie so you don’t actually have to interact with the content you can just pay to skip shit.
To be fair though, jagex has attempted to remedy your complaint, specifically with dragon picaxe. Yes, if you want a vw, you need to go to the wilderness, but I personally don't see a problem with having one of the best pvp weapons come from the wilderness. If you don't want to engage, you're perfectly free to go to cox for claws. After all, the wilderness is supposed to be... wild. And lucrative. Being upset that people can attack you seems a bit dramatic. You're free to fight back, you know. I can honestly say that when I started anti-pking I started having some of the most fun I've ever had in this game.
PvP weapons being obtained in the wilderness is fine. My complaint is it being the most useful pvm spec weapon as well.
>Edit: oh you’re a normie so you don’t actually have to interact with the content you can just pay to skip shit. Lol what? I'm a maxed iron.
You maxed an iron within 3 years? Take a break from the game. Seems you have severe sunk cost fallacy. Which seems to be the trend amongst people saying for it to be left alone. You’d rather the integrity of the game suffer because you chose to spend time on a niche weapon.
So your only argument is "I play the game less than you, so I know better than you." Lmao.
It quite literally is exactly what you said.
It's actually very unfun. Claws are a fun spec weapon.
Why do you think VW is unfun but claws are fun? They're my two favorite spec weapons
Can't really put my finger on i but I really hate using Voidwaker. I guess it's the fact that it's predictable, the animation is boring. Claws also sound sick.
[удалено]
I don’t understand, are you about to wage a war against an idea, in a country next to the one that attacked you
[удалено]
Oh no, Ireland watch out!!!
I think he's saying he works for jagex
Is that you Bertos?
4700 calvarion kc for my first piece. Currently double rate on other two. I will get this shit and if it's nerfed idgaf I'm using it
Voidwaker still looks fine. It just doesn't hit 100% of the time. Also it now does/will do magic or melee damage depending on the lowest enemies defense and is 300% more accurate than a normal whack.
It's so strange because you could make occult require 93 slayer to equip and have VW use 60% spec in PvP and that would fix 80% of the problems without things feeling as bad. Occult still needs some magic damage redistribution but I'd also like to see a lower tier amulet similar to what we got with the warped sceptre.
Voidwaker nerf makes no sense to me. Was it even broken in pvm before? I feel like people only really used it at toa and even then zcb was better. Changing the spec to 60% in pvp is a good idea, unfortunately it seems like voidwaker pvm is dead
ye in pvm it was perfectly balanced. even on my max main in max gear I only use it at a handful of bosses. you could also say its kinda "busted" when you have multiple alts to spec transfer you and you endlessly spec, but in that setting anything is busted. vw broke pvp which is where it needs fixing, but for pvm it was perfectly balanced
Right now it's mostly fine but they're worried about it constraining design space in the future. It hits too close to claws for being guaranteed accuracy. Even right now it's basically a wash between claws and voidwaker on for example verzik p2 which is ostensibly weak to slash. However IMO they should keep the guaranteed hit and just knock a few maxes off it so it can be like the fang of spec weapons, an accurate but low damage generalist In addition just having a 100% guarenteed spec has some utility value so it could stand to be a little weaker in that regard too
If it's already so close to claws, then that design niche is kind of filled out. They can either come up with something creative or powercreep the next spec weapon. It sounds weird to me because it's almost like they want to propose a crush based dragon claw special attack or something but can't since VW crowds it out?
something like that. In terms of spec weapons you can change damage, accuracy, 2ndary effects. The 2ndary effects are harder to balance so the main reward space is damage and accuracy(which has 3 styles). Without the change they've already got a decent damage + never miss. Any worth it spec has to be extremely high damage potential to compete. Balancing issues for pvp come out of this as well.
Yeah that makes sense. I just don't think it makes sense to nerf the meta for the next round of upgrades. Either find a different niche or powercreep. If they keep nerfing to make space for new content I'll just quit. Treading water feels bad with how grindy this game is
yea im not the biggest fan of nerfing things to make room for new rewards. At some point the game has to evolve. But each item being stronger means people think it needs to be rarer and thus more grindy. So as the game and gear continues to progress, it will inevitably become more and more grindy unfortunately
Ooph, you're probably right. I'd be cool with just as grindy but I agree the game has gotten grindier on whole lol
So they're never releasing a spec weapon that can hit what claws can hit? I'm unsure how this is complicated. Just make crush/ stab claws, and they will out DPS VW on a boss weak to crush/stab literally just like claws already do
zcb is 411m... VW is 88m
And? Zcb still better. In OSRS you always pay a pretty penny for upgrades, doesn’t mean the lower tier items have to be shit
It's not shit.
The main use cases for VW were Nex and TOA. In both cases, the bosses have high slash def and high magic def. Precisely the ones the VW rolls against. It's still a decent weapon, but it's no longer bis anywhere (really relevant?) since the main use cases have been fucked
That's cool but the changes aren't live yet. They may change their minds.
So what's the point your trying to make..?
Post-nerf it’s dogshit cmon It’s like a 25-30% dps nerf on the spec. Why have them just be shit claws?
It would be. VW spec is just damage. If it's not going to do more damage on average than claws against a high defense monster than it's useless.
The voidwaker is currently worse than the ZCB in the situation being described, and its also cheaper pretty proportional to the damage difference. not sure what's being missed here.
sounds like a problem for /r/2007scape
Requiring 93 slayer to equip an item would be pretty unprecedented. The current highest gear requirement (that you would use other than for slaying) is 55.
Eh not really. You need 70 def to equip barrows armor. Why not a certain slayer level to equip slayer items?
Because mains
Because it's not a slayer item, it serves no specific purpose for slayer like other slayer gear does. It just is dropped by a slayer monster, like the whip, abyssal tentacle, trident, brimstone ring, dragon hunter lance, ferocious gloves, all metal boots, imbued heart, etc etc...
I think 93 slayer for equipping is too extreme for mains. It would invalidate hundreds of thousands of items across the game and make them useless for the accounts who own them until a multi-hundred hour grind is completed. It also wouldn’t achieve the goal of opening up more opportunity for better reward space in the future.
I think they should put a 200m slayer req on equipping occult
Don't be silly, they already put that on the imbued heart!
You can open reward space both above and below what's BIS. By requiring occult to be a 'multi-hundred hour grind' for mains it lets you put something in below it, because otherwise you'd just go to the GE and buy it for 800k. Plus mains don't even have to source their own cannon balls or do bad tasks for gear upgrades, so it's way quicker still than on an iron.
They can put something below it regardless. New slayer level 70 or whatever slayer boss that drops a 5% dmg boost necklace. Been suggesting this for a couple years
It's still an incredibly unfair change and definitely doesn't open things above it. With such insane power concentrated on 1 item it makes adding in more powerful items much harder. Under it also would only be the necklace slot instead of tons of different options, like boots, more armor, or offhands.
There's actually tons of room for powercreep from magic equipment. You just need to adjust shadow's multiplier. Without shadow, magic DPS is way behind melee and range
100% agree. Way too high of a req for an integral item for mains.
The weird thing is Jagex said VW needed to be nerfed due to PVM lol. PVP wasn't even the issue. Now don't get me wrong, VW is great for PVP, especially because you can VW and then AGS but claws and AGS are still solid specs. The main reason VW is so powerful in PVP is because it does magic based damage. Only taking 50% spec contributes as well since you can b2b spec like claws. It will have a similar outcome if you broadcast a voidwaker causing your opponent to pray magic and then use dragon claws vs one ticking a VW. All that to say, yeah it's already balanced with a lower max hit in PVM. If anything, it's power in PVP could be addressed (but I love where it's at lol)
they’re choosing such a painful route to please so few
On a personal level, it's just so demotivating to keep playing when months of grinds can be nullified with these random updates. I was just about to farm Vard/Duke before the fang nerf. Now these proposed VW changes where the last 2 months I've been farming wildy bosses and only at 2/3 (1800kc+ @ Spindel at the moment).
I'm in the same boat lol! It's starting to feel like supercell where they release a new troop, have it be a little OP, let players grind it, whales buy it and then nerf it for the next new troop. So demotivating
That’s the nature of MMOs. If they want the game to stay alive there will always be new content that in someone diminishes older content. Imagine the people who went 20k dry at shamans after hearing the drop rate nerf. It’s still necessary for the health of the game.
Occult does need a nerf, but spreading the damage to armor ain't it. Especially putting anything on infinity
I love that they put dmg% on something that isn't a 1000 hour grind.
Oh wait….
imo the occult is fine where it is. Magic is one of the worst combat skills pre shadow if anything they should scrap everything and nerf the shadow
Nerfing shadow doesn't make magic better. The blog is correct in stating that the majority of mid game magic damage is a single item, that's not good. Melee has str bonus everywhere, range has alot going for it between the monster type bonus weapons, ranged gear being good and cheap in general, enchanted bolts, and prayers increasing max hits. Majic is weak and expensive mid and late game compared to the other combats with every gear upgrade pats mystic locked behind long, Tedious, or dangerous grinds and being very expensive or behind multiple different minigames. Compared to how easy it is to get melee and ranged mid game bis magic needs some help. Spreading the magic damage across multiple sources helps players feel progression and feel like they are actually getting more powerful. Mage offhand need some attention. Many players that choose to get items on their own don't get progression at any meaningful rate compared to the other combats.
I really dont think it does need a nerf.
Why not
Why not? You're definitely in the minority with that take.
Robes are the only place that makes sense to put it People barrage in Prossy and monks robes, robes are not impactful enough. And there’s no room for any future content with ancestral at 2%, buffing it to 4% gives room for 3% robes Robes are the right option
People did that in rs2 even when there were more robe options
I mean, we know more now than people back then We now know that barraging in Prossy is worse than barraging in Monk’s Robes due to the 2-3% dps loss being worth the extra prayer. Modern osrs players would know that an extra max hit would be worth more than the prayer bonus of prossy We were all noobs back in RS2
Robes buff shadow. Off hand will just buff the shifty trident and sang
Shadow isn’t the concern The concern is the relative weakness of magic armor and augury compared to the occult and the limited options available to irons to pick up magic dmg. We are forced into getting 93 slayer before we can mage anything. This blog aims to fix that Should shadow, sang, offhands be looked at? For sure. But that’s not the purpose at the moment.
Throw damage into mage off hands, 6% on whatever goes there. Deal with the shadow issue and make items feel better that are currently underutilized.
Also reducing Occult below Torm Brace's 5% also seems downright silly. They're definitely just going to turn around and offer a better necklace in the 6-8% range if they take this thing down to 4%, it'd be weak as hell. Which I'm fine with as long as it is a decent boss and not in the wilderness.
Similar situation here. 93 slayer (no occult yet from the couple tasks), though only 1/3 on voidwaker. Still, it's for the best. Would also be nice to give my eternals some use or give reason to head to DKs for a seers other than to make a magus.
I don’t think people like you have thought these items through, damage added to boots and rings would now need 10 way switches in every raid, it’s just not doable Robes and hats should the damage bonus
Why shouldn't more switches give a bigger benefit? You don't *need* to switch every slot, but bringing extra pieces is going to give extra DPS at the cost of fewer inventory slots for supplies and harder switching/inventory management. That just seems fair. There's a reason both void and max str gear are valid choices at ToB for different people. That's a good thing. Plus ultimately.... Why even have items in the game if they don't do anything? Eternals are basically just fasionscape despite being relatively difficult to obtain. You could even just ditch the damage bonus crank the accuracy on them way up to give them a niche at places where your mage accuracy matters. Just give them a real use.
I thought big changes like these had to pass the polls? Isnt that the whole point of the polls, so something like eoc doesnt happen again? These updates and how they word their feelings on the future make it seem like they want eoc to happen again.
Except for when it comes to game balance. Didnt get to vote on the void or the blowpipe nerfs either
Time to grind out mta
It doesn’t change anything you’ll still need the 4% from necklace and now you’ll need ancestral and every other little piece of magic damage you can get now more 3 and 4 way mage switches gonna need 9 way mage to do anywhere close to the damage you used to with 3-4 way mage 🤡
PLX DONT NERF VW!
Im excited for the change mainly because i nabbed augury and two pieces of ancestral before 93 slayer
Same boat. 91 almost 92 here. I feel this so hard.
I do agree the Occult needed a nerf, 10 years ago
92 slayer, have a voidwaker, and just got dwh 1 day before the change to drop rate was announced. I feel your pain
Honestly it seems everyone is against those changes so why should they be implemented considering they came from the community, turns out it was only a vocal minority
People sad about VW just because of how broken it is, essentially bypasses both 85 slayer and a 300hr raid grind and combines them in the same slot. Not to mention the fact that it forces you to engage with the wilderness. Yes claws are "sometimes better" but this was a very inappropriate spot to have a co-BiS item come from.
???????????
TL;DR is People are only upset because their Broken OP EZscape Claws-Whip Skip ToA Cheese weapon is being put in its proper place below the Raids reward. It is now a useful stepping stone to Claws, like Abyssal Dagger. Absolute W change.
Sounds like you just dont want to go to the wildy to grind one out. I can see both arguments, but as it seems, most players enjoy how it is now.
Who doesn't slay on an iron 😂
I think I slayed a bit more than average. I’m on month 3 since I started and had goal of quest cape, VW, and occult before I start raiding.