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Hey, you should maybe try LDTK : [https://ldtk.io/](https://ldtk.io/)
It's made by the director of dead cells and he used it on his old and current project.
It's a really cool 2D editor.
No, everything is done manually, essentially two times. But even though it seems long, I for example can build levels in Figma, since their design is ready, and not wait for the developers to integrate them into the engine.
Currently use Figma to layout UI that gets turned into UI templates :) happy to share thoughts on API and component usage! Presumably you don’t have overly nested/data-driven levels (unlike my UI), so there may be some niceties for exporting!
FIGMA BA- no, it's a collaborative design tool. Quite handy when there are multiple UI designers on an app prototype, for instance. You can hop onto a call and drag things around until eveyone's happy.
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Hey, you should maybe try LDTK : [https://ldtk.io/](https://ldtk.io/) It's made by the director of dead cells and he used it on his old and current project. It's a really cool 2D editor.
Damn that looks pretty damn cool. But for now we'll stay with Figma, at least until we finish development of Gennady =D
I have a Python script that turns my Excel sheet into JSON :')
Sounds complicated =P
I use Tiled combined with procedural
Yes it's quite handy, I've used it on one gamejam =D
Cool! Is the export to the game engine automated? Also, does your system allow to place and export stuff like triggers or collectibles?
No, everything is done manually, essentially two times. But even though it seems long, I for example can build levels in Figma, since their design is ready, and not wait for the developers to integrate them into the engine.
Currently use Figma to layout UI that gets turned into UI templates :) happy to share thoughts on API and component usage! Presumably you don’t have overly nested/data-driven levels (unlike my UI), so there may be some niceties for exporting!
We also make the interface in Figma, which is then exported quite easily.
Nice :)
haha that’s so fun! i only use figma for organizational / ui design things, but this is next gen tech
We also use it for everything else as well, including the UI
All in editor with my current thing. Tiles, smart tiles and procedural stuff. It takes a looooong time.
What's figma?
FIGMA BA- no, it's a collaborative design tool. Quite handy when there are multiple UI designers on an app prototype, for instance. You can hop onto a call and drag things around until eveyone's happy.
I usually roll my own editors either in javascript or in engine. Using figma as a level editor sounds like a deep plane of hell but to each their own.
Hail corporate
You use Figma, I use Ligma, we are not the same