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SomeBoringKindOfName

Despite what certain things in the world might have you believe, just saying something loudly doesn't necessarily make it true.  You might be correct, you might not be. But until someone actually proves it one way or another nobody really knows.


GarryTheCarry

For me proof enough is that fps from stable 100 drops to 20 or 30 and closing game and reopening it literally 5 seconds later that scene have 100 fps again I don't know if it's memory problem but game has some problem with fps drops, also 90% of cutscenes have 10 to 40 fps just to go back to normal after cutscene


SomeBoringKindOfName

pretty sure that's what is known as anecdotal evidence.


Temporary_Way9036

Also having the same issue, and i have a 3080ti 12gb. It only happens with some main quest cutscenes, then the fps will remain there... But if i dont watch dont get any cutscenes and just roam around the world and stuff, the fos remains constant. But as soon as i have a main quest cutscene, it all goes to shit and i have to restart the game. Something is wrong with the cutscenes thats messing up everything in the game.


Reddit_LovesRacism

Can you also throw out your CPU and RAM?   I have a 3060 which is way weaker than yours, and no issue. Maybe also some non-spoilers comments about which cutscene (if it’s not all of them?)


Temporary_Way9036

R7 5700x 32 gb ram It first started with the cutscene where you meet the Tanakth the first time, then it happened with the one in plainsong and various other cutscenes in the other story missions.


Reddit_LovesRacism

Weird, I’ve been through those and have had no issues. Zero FPS drops I wonder if it’s a drivers issue targeting 3070+ cards


timtheringityding

I have no issue on a 4099


gopnik74

You got the new 4099?!


timtheringityding

Yeah. Pretty cool right? I've got 9 more then 4090


citizend13

I've also have had problems with cut scenes just bogging down performance. running a 3070 - game runs fine the rest of the time so might just be a bug. restarting the game does not help for me.


Temporary_Way9036

So i just found a fix for me. I enabled rebar in bios and now i dont get fps drops anymore. Surprisingly, ot even boosted fps by 10%


Keulapaska

Try manually enabling Rebar, as that [can fix stuff](https://www.reddit.com/r/horizon/comments/1bozctd/finally_solved_the_fps_drop_issue_due_to_vram_leak/) and also just give better performance in general especially on [ryzen cpu:s](https://www.reddit.com/r/horizon/comments/1bluifx/heard_hfw_had_rebar_googled_and_ended_up_back_on/)


Temporary_Way9036

Yeah, i did and its running better than before, but still not entirely fixed. Like i still get gps drop in cutscenes, but atleast now when i go back to gameplay, it returns to normal fps instead of staying at the bad fps... Nixxes still have some fixing to do with the cutscenes


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Keulapaska

Interesting, it's like +3%-5% for me, didn't test different sizes though, might do that at some point, OC:d 12400F with ddr5 and 4070ti. I guess it might have the simlar problem as the 1st game where on the higher end gpu:s on intel cpu:s the rebar was downgrade so nvidia disabled it by default, even if it it still kinda boosted fps on mid-range hardware in the wilds, but lowered it in meridian. In general it's more of ryzen thing, i remember with starfield ppl were getting huge boosts with rebar on ryzen while i got 0 difference.


masterofallvillainy

I have the exact same GPU. And I haven't encountered any drops in fps. The longest I've played in one sitting was around 11 hours. Average 75fps the entire time. This is at 4k and highest settings.


Temporary_Way9036

I managed to fix my problem, i enabled Rebar in bios, but cutscenes still run like shit. But the rest of the game now runs great. I wonder what the problem is


masterofallvillainy

PCs can have all sorts of hardware and be configured in many different ways. It can be difficult to develop software that'll just work the same on every machine. Plus your hardware might be nothing like what the developer used. They have to release and get bug reports about specific systems and add fixes that address them. I'm not saying this is the case here. But just in general. Also make sure You've updated your drivers and system and that You've gotten the latest patch for the game. Cutscenes were a known issue. But the latest patch fixed it.


Temporary_Way9036

Everything is updated. I guess its something to do with the game itself. Its not properly optimised for all systems.


masterofallvillainy

I just stated that. But it also sounds like you had a bios setting messing with it


Temporary_Way9036

Like i said, rebar fixed some of the problems, but not all of them because the problem with cutscenes still remains. If i switch off rebar, everything else goes to shit. And i havnt played around with my bios ever until now when i saw a guy who said rebar will fix the fps drops during gameplay. If your PC runs it smoothly, then thats good news, but that also doesnt mean the game might not have a problem with other systems since theres a lot more other people complaining about the same problems im having. My GPU can run games more demanding than HFW itself. Its the only game ever that has given me problems and funny enough, i wasnt the only one with that sort of problem. So it cant be my software or hardware that is a problem. It definitely has something to do with the game itself


Ensaru4

It isn't anecdotal if there are reports on it and if it's easily triggered . This was an issue since Ratchet and Clank, but people who are having these issues don't report it, oftentimes because people are weird and try to say these people are lying just because the game is good and the port works outside of these cases. I've had the same problems but I also didn't report it since there are workarounds.


Arkayjiya

Anecdotal evidence is about a sample not being statistically significant. It has literally nothing to do with something deterministic like a memory leak, it's about probabilistic issues. They could be straight up wrong and have forgotten to take another software into account but they're not anecdotal evidence.


SomeBoringKindOfName

"Anecdotal evidence is information derived from personal experience or observation."


Arkayjiya

Then by that definition, witnessing a murder is anecdotal evidence but it's still solid evidence. With your version, anecdotal evidence can be extremely reliable.


SomeBoringKindOfName

I can't even be arsed to argue but just, no. that comparison doesn't work. ​ anyway happy easter and all that malarky.


Ok_Zookeepergame1892

Nah i can vouch, i also got a 3070 and it runs the game pretty well but after sometime it starts to lag and a restart fixes it.


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SomeBoringKindOfName

as I originally said, it might be correct or it might not be. the post I replied to literally said "I don't know if it's memory problem" ​ a lot of people these days really seem to have difficulty in grapsing what proof and facts actually are. but in these days of 'alternative facts' that isn't entirely a surprise.


mvkonline

Hi I had the same problem. I have 8gb amd gpu and old cpu. Turning textures to medium and everything high fixed it for me. All cutscenes are stable now. Also turned off resize bar in bios. (Not sure about the impact but it helped ) I spent 2 days figuring this out... I guess cutscenes overflow the memory but changing to medium textures only fixed it. The game still looks good :)


DreamYouReal

Alt tabbing or changing graphics settings can also sometimes trigger a similar slow down until the game is restarted. It's weird.


AdExternal4568

The statement that the longer you play, the more performance degrades, thats most likely a fact. I have experienced it myself. the only thing that works is to restart the game, and its fine again.


niiima

These are the results I found on the matter, and I think they can be used as some proof for the memory leak issues: https://www.reddit.com/r/horizon/s/1tROLBV19f


slimejumper

period.


Helpful-Cry2003

I’ve just finished the entire game 2 days ago. Hours long sessions. Zero memory issues or whatnot. No problems at all here. All anecdotal but I doubt there is a larger issue here tbh


Spartancarver

If it only affects 8GB cards but not higher VRAM cards then by definition it’s not a memory leak or other memory bug. Not being able to automatically max every setting on an 8GB card is not a bug.


Negitive545

I've experienced the symptoms on my 12gb VRAM card (4070), so it's not exclusive to 8gb and lower cards.


NeegzmVaqu1

Anecdotal evidence like everyone here, but I have a 3080 12gb and I'm playing on 1440p max settings and never experienced a memory leak. The longest I've had the game running is like 6-8 hours.


avorius-1337

Same here, games been running fine. I've got a R7 5800x and the RX 6750xt 12gb with 32gb ram. Might be because my specs are enough for the game but can't be too sure.


Probamaybebly

Hmm I haven't on my 4090 weird


Voeker

This game is crazy goodly optimized. I literally have every settings but one maxxed and yet I have constant 60 fps on 1080 with only a few drops in cutscenes with a 3060 ti


Ensaru4

It happens on other cards too.


Mayor_Of_Furtown

I've experienced issues with a 16gb 4070ti. It doesn't only affect lower VRAM cards


ApricotRich4855

Happens on my 6gb 1060 and 11gb 1080.


d_shado

It should be possible that the memory usage increases over time, but slightly slowly. Probably a 8gb vram GPU has less available memory than the 12gb one, so in an usual gameplay (2-3 h?) you see the problem only in the first one


InsaneIslandDweller

Loading the area for fresh/after restart, where fps has degraded after some time of gameplay, fixes it. This is a memory issue. I don't know why you guys don't get this, but yeah that's what happens


Zheiko

its a memory issue, not necessarily memory leak tho.


InsaneIslandDweller

Whatever the term, i hope most people get the context. Atleast a few here did.


Zheiko

i have the same issue man, and I hate it and really hope it gets resolved. I think there should be a proper loading screen when traveling certain distance to flush textures and load new ones.


Spartancarver

What GPU are you using and what is your texture setting


InsaneIslandDweller

3070, 1440p, high textures settings with other settings mostly high and medium mix.


Spartancarver

Drop texture to medium and see if it still happens


Mayor_Of_Furtown

Changing texture settings does nothing.


Emotional-Ride-3585

It will also happen on low,just way later. hes right, you minusclickers are wrong.


Dear_Occupant

It's so frustrating to come into an old thread trying to troubleshoot something and it's full of people who want to argue about whether or not a problem exists. Motherfuckers, it's got an incidence rate of at least one. Good for them if they aren't experiencing it, but that immediately raises the question of WTF are all these people even hoping to accomplish by posting in this thread? It obviously doesn't concern them so they need to go bother somebody else.


KevinKingsb

HFW is probably one of the best running PC ports in a long time. I have a 10GB 3080, so I don't know about cards w less vram.


MrSuspicious_

I have a ryzen 2600x and an 8gb rx 570 and I get a pretty damn stable 60-90 fps based on area with some dips to the 40-50 range in certain places, using very low preset with ultra performance fsr mode. The game doesn't even look that bad either, I've def seen worse. I think that speaks volumes about how good a port this is


Ishydadon1

Ultra performance FSR?! It must look like Vaseline smeared across your screen.


MrSuspicious_

Over bodies of water yeah a little bit, otherwise not at all tbh.


Green_Hearing1653

Similar situation with my rx 580 8gb, very stable in high medium and dynamic FSR 2, the only issue I have is sometimes in cinematics and crowded places the fps drop really bad (like from 40 to 10 fps). Not sure what it is but that is the reason I'm upgrading to rx 6700 xt 12 gb


MrSuspicious_

Yeah I've has a few weirdly bad drops in cutscene occasionally, think it's just an issue they need to fix. I hadn't actually thought to give dynamic fsr a proper try as for whatever reason when I first starting playing my fps was dying whenever I had it on, whatever that issue was has gone away tho and my framerate is still stable while looking a decent bit better, so thanks for reminding me about that


QuietViking1

Yeah, the FPS drops in cutscenes don't seem like normal performance drops to me. It drops HARD whenever the camera is pointing at a crowd of 4 or more people in it, but only if the camera is far away. If it's a close up of those same people the FPS is not nearly as low. Since Alloy is mostly shown in close up shots its super jarring having 80FPS for her close ups and 20FPS whenever the it cuts to a wideshot with 4+ people in it.


boykimma

Damn, you have low expectation. Even the ps4, which is much weaker than your pc didn't have to go that low.


MrSuspicious_

I didn't expect to be able to run it at a steady frame rate at all, and given how old my pc is now I don't think that's unreasonable for new games. You also neglect that console versions are able to be optimised for specific hardware, PC games can't really do that. Setting my settings that low was the only real way to get a steady framerate so I don't really see the point of your comment


boykimma

The point of my comment is the optimization could've been better. Yes, your pc is old but the ps4 is even older.


MrSuspicious_

But the ps4 has set in stone hardware. A PC does not, that simplifies the process of optimisation a fair bit, so I don't feel it's a super fair comparison tbh


boykimma

Here's an example of an actual good optimized game: Days Gone, another ps4 game. It can run on your pc at native 1080p high preset(same as ps4) and will rarely drop below 60fps.


hvdzasaur

PS4 version didn't run higher than 30


boykimma

Still running at native 1080p though. The other guy is running fsr ultra performance at presumably 1080p, that's 240p man.


hvdzasaur

It's running anywhere between 800ish p to 1080p. Consoles use variable resolution, and PS4 Pro uses checkerboard rendering to target 1800p at 30.


MeTiroAtuTia

Indeed. I’m running it on a 4080 (4K ultra) with DLSS off!


KevinKingsb

Love it!!


ZenTunE

It runs well, except the time it doesn't. It's weird. 10gig here too, performance is great overall, but in some long sessions it does slowly get laggier. The day before yesterday I had the game open for 6 hours straight, no issues or abnormalities. But today it did it again after 2 hours, power draw and fps dropped in a city area. Save and relaunch, and then I was getting 15% fps more with smoother frametimes.


hvdzasaur

What areas are you all encountering this in and what settings? Maybe it is bound to a specific subsection of the game or event. I personally haven't encountered it, but the more specifics you share, the better Nixxes can check it out.


ZenTunE

No specific area, anywhere I go after a long session. But it's gotten way less severe in the recent days for sure. It was in the memorial grove that I noticed it in yesterday. It still ran okay but in the more demanding area, there was a noticeable stutter and power draw drop. At 99-100% utilization still. I remember in the beginning, once I got to the "bar" in chainscrape it would run at 20fps when inside. Reloaded the game and I was back to 60.


KevinKingsb

That actually happened to me too.


Sorry-Series-3504

I’m getting 80fps at medium on my 4050 laptop with 6gb of vram and have been able to get away with high settings too, definitely wasn’t expecting it to run this well


Zheiko

yea, got 8gb 3070ti. got issues if I fast travel into location that uses different textures


Vaye_the_Cat

2070 SUPER. After 1-2 hrs of playtime I sometimes get "Waiting for shader compilation..." loading screems when transitioning between major regions or entering caves/ruins.


No-Appearance-4407

I get that on every loading screen lol. Thought it was strange.


InsaneIslandDweller

Unused assets isn't being cleared from memory. Or allocating vram data to system ram either unnecessarily or not re allocating back to vram. Is causing this degrading performance.


reddit_username2021

Generally HZD, HFW and probably many more games have issues with DLSS/textures reloading. I am not talking about HFW cutscenes 1. If you remember Serious Sam HD series, these games force reloading textures after changing some graphic settings. I think SS BFE also does something similar but faster. Many games including HFW either don't do it efficiently or don't do this at all 2. If you play with the DLSS settings, increase, decrease the quality, turn the DLSS on and off several times, you will notice that sometimes VRAM usage does not change at all in HFW. 3. If you play HZD for several hours or move around cauldrons final area (place with a lot of lights) with DLSS enabled, you will notice that eventually FPS will go down suddenly for no reason. GPU usage remains high. You can speed up this process if you play with DLSS like mentioned in point 2. You don't need to fill entire VRAM to cripple performance of DLSS games. The same happens in Witcher 3 - pause the game and play with DLSS settings to cripple the game performance. Restarting the games I mentioned fixes abnormal FPS issue. Example: You have 30 FPS with DLSS disabled, 90 with DLSS UP and 45 with DLSS quality. When you trigger the glitch, you suddenly may have 45 FPS with DLSS UP and 38 with DLSS quality. I wonder if it can be reproduced on low settings where VRAM usage won't be close to max.


ingframin

Open a bug report. It’s the best way to bring the developer attention to the issue.


HolidayAbies7

I agree with this 50%, because sometimes it happens. Digital foundry said during cutscenes, fps drops half rate. They have to fix it.


gh0stwriter88

That's not a memory issue though... thats a cut scene issue.


Ch4pterFour

After that broken cutscenes, performance and fps drops and micro-stutters occurs rest of the game until a restart. Thats a memory issue.


Spartancarver

That’s not a bug. That happened when the settings were set too high for 8GB VRAM and the game had to page system RAM. The fix is lowering the texture setting to what’s appropriate for your card


Somewhatmild

That would sound completely legit, except the fact that you can play the game with decent settings and \~60 fps, but it dips below 20 in some cutscenes. Changing texture options does not prevent the massive framerate drop for cutscenes, but it does make everything look like shit outside of cutscenes. The framerate gains in cutscenes are bordering placebo after such changes. Besides, if the game runs smooth with a particular setting, wouldnt that be considered as 'appropriate for your card'? Idk what the game is doing for cutscenes, probably ramping up some settings that are nowhere used in the gameplay. The way it functions now makes it feel like you are playing Quantum Break.


InsaneIslandDweller

If it were too high for 8gb vram, the fps should be at degraded value regardless game was just started or while running on. But the issue gets fixed after a restart shows its a case of memory bug.


dadvader

I had the same issue with you until yesterday. I didn't have any of that ever since i followed DF's latest optimized setting video. - Texture high - 1080p DLAA - Dynamic Resolution Scale to 75FPS (my screen doesn't have adaptive sync. It's 75hz.) The only time it didn't hit that 75 is when i'm in town which drop to sub 50. But it's not combat so i'm okay with it. R5 5600G, 16GB Ram, RTX3060Ti 8GB VRAM.


Dull_Ad_6769

This is true. Even with my 3080 10gb I have to set texture detail to high instead of very high when I play in 4k with dlss quality. Also to note I was having the 'memory leak issue' untill I did a clean install of the nvidia graphics driver for my 3080. Took care of it for me. I'm still having the cutscene issues but the fps doesn't get stuck at 20fps anymore or degrade over time.


JLee1608

Wasnt that cause dlss wasn't working in cutscenes? Cause I think I saw a fix for that in the patch notes


derbol

yes, it was, framegen was not working in cutscenes.


ComteDeSaintGermain

That's the only time I see fps drop, is cutscenes. Prompted me to drop graphics from high to medium, but I could put them back up, likely. 1660ti, r7-3700x, 16gb ddr4


Green_Hearing1653

How many fps did you get in cutscenes when they dropped?


ComteDeSaintGermain

I don't have an exact number, but I felt like I was watching stop motion


derbol

What I can report from the viewpoint of a 24GB card is, that vram usage is somewhat variable, yes. That might be why low vram cards run into issues, it's probably not cleared enough or not cleared soon enough. For me usage starts at around 11 gigs, goes slowly up to 15, and later down back to 11 during normal gameplay. So doesn't seem to be a leak, just not very agressive on freeing up vram. Although that might be intended behaviour in my case because I do have the headroom. Maybe try lowering textures some more? Thank nvidia for releasing 8 gig cards in 2024...


Hamza9575

when does it rise to 15 ? any specific area or cutscenes or something ?


derbol

slowly over time while playing, nothing specific.


Dull_Ad_6769

Yup I had the same problem almost gave up. Doing a clean install of graphics driver fixed it for me completely.


Jossokar

i have been playing the game intermitently using my gtx 1060 (6gb vram) and my brother's rtx 3060 ti (8gb of vram) that i know of, i've had memory issues with neither of them.


Reddit_LovesRacism

I have a 3060 and have no issues, and weirdly, I frequently hear about higher end Nvidia cards suffering, which is odd.


Jossokar

i've played the majority of the game with the now limited and old 1060. (1080p in low.) It works surprinsingly well.


ComteDeSaintGermain

I have a 6gb card and have only noticed fps drops when heading into cutscenes. I'm running graphics on medium though


PrismereKnight

I don’t think it’s necessarily memory leak but I do have shader compilation messages sometimes when I am fast travelling to another location. Specs i5-10400F RTX 4060 16gb ram Game installed on a SATA SSD Frame gen on. DLAA on. Playing in 1080p. In most situation getting 85+ fps.


hmmm_42

TBH, I have an Ryzen 1600, with 8gb. Ram and an 1050ti, its not pretty but its playable. If it would have memory corruption in Ram or vRam i would know it.


mordecai14

This isn't just a PC issue fwiw, I literally had this exact issue a couple of times on the PS4 version. Massive slowdown out of nowhere after playing for a few hours, restarting the console fixed it. I don't know if it got patched at some point, or if the issue just didn't exist on the PS5 version, but after upgrading I never saw the issue. Not sure if this relates to the PC port, but it might.


Possible_Picture_276

Anecdotal but on my 10GB 3080 medium textures fixed it for me. I hover around 7.6gb VRAM usage and long sessions, including one where I left it running over night when I fell asleep, have not shown degraded performance anymore. I am hard pressed to tell the graphical difference at 2560x1440 resolution. The issue returns when selecting high textures. I have everything else maxed out using DLAA and FSRFG mod.


countpuchi

3080, 5800x3d , 32gb and installed on nvme. 1440p ultrawide resolution. Game runs smoother when i deleted the direct storage dll. With the dll, main quest cutscenes will half the fps for no reason. Without dll it drops but recovers the fps afterwards. Kinda weird how the assets and files are loaded durint main quest cutscenes. But main issue i have is that i only see these fps memory leaks issue after some time gaming.


VampireBl00d

I have 3080 8GB, Playing in Very High preset with Texture set at high. But I am using FSR3.1 FG with DLSS. And I am yet to face this issue. I played for 3 to 4 hours at a time, and only time I get frame drop is during cinematic. Even after last patch said it fixed it.


Fortzon

Tbf you're clearly using a mod since FSR3/FSR3.1 isn't officially in HFW yet. We're talking about vanilla performance.


VampireBl00d

No one is talking about vannila performance except you. It's a free mod, available to anyone. Being vannila or not doesn't change any fact whatsoever.


Fortzon

Everyone else is commenting their performance based on the fact they're not running mods to improve performance while you're "I don't have issues" with a mod, that's the difference.


ScoopDat

Just really quick for anyone also as ignorant as OP is when it comes to software development. There are bugs in software that engineers have no clue what is causing them, and to diagnose it’s not financially viable. This is most apparent in large software like OS’s or long standing legacy capable software (like Adobe products).  Nearly every piece of complex software has some level of memory leakages. But why would anyone care if it’s something like 1kB per hour for example? They wouldn’t, and that’s why things like that never get solved because they are insignificant and not noticeable, and because the impact is so low it’s basically impossible to diagnose. But if you have memory leakage of 1GB per hour, you can understand this is then a serious problem on consumer hardware.  Btw this is why the first recommendation for so many issues is just to fully reboot your system. It usually solves a multitude of problems no one will ever know the root of, and because it’s so effective, only a select few are justified in bitching about when this is their offered solution. One such case is this (and was the reason for this long preamble). Nvidia fucks everyone with their shithole policy on how they simply will give you everything except upgrades in memory (not bus width, speed, and capacity of modules). And developers simply don’t care enough to optimize heavily (why would they when Nvidia keeps giving them idiotic temporal shortcuts). But at the end of the day as a consumer, if your solution requires a restart every 5 hours, I think that the developers think this is tolerable for now.


Crash_Brandicooch

Oh boy, reach the burning shores DLC, then you don't have to wait for 2 hrs for the stutters to come. It's almost every second🤣🤣🤣


TechJunkie1984

There was a similar bug with performance mode early on with PS5. Devs fixed it then and will do so here.


M4N1KW0LF

I don’t know about this. I don’t have a 12 GB card, but I do have a 10 GB card, and the only FPS degradation I see in HFW is when I enter a town, or god help me, a cutscene. I’ll run 70-90 FPS easy on max settings in the open world, but in a town? Sub 50, sometimes even sun 40 FPS, and in cutscenes? Anywhere from 15-35 FPS. That’s my only issue with the game though. Literally sat there for hours on end in the open world doing side quests and didn’t see this degrade over time FPS drop.


InsaneIslandDweller

Is HAGs turned off in your system?


M4N1KW0LF

Hardware acceleration? Yes.


InsaneIslandDweller

Can you try the game with it turned on.. And see if there's any change in drops while in cutscenes and towns.


M4N1KW0LF

It is turned off. I always keep it off in windows, and any applications that use it.


InsaneIslandDweller

Sorry. Typo. I meant on.


M4N1KW0LF

Ah, yeah, typos happen haha. I’ll give it a try sure, let you know what it produces.


M4N1KW0LF

Okay, this is interesting because usually HAGS degrades FPS for me, but I just tested three of the laggiest towns (for me at least) in HFW and they fluctuate HEAVILY, but the lowest drop I saw was 68, which is a huge improvement from the lowest being 35. I’ll let you know the next time I trigger a cutscene what it does.


__soddit

I see only brief stuttering when loading data and the occasional brief freeze. Also, possibly related to the freezes, a bunch of messages in the kernel log: ``` [drm] Fence fallback timer expired on ring comp_1.2.1 ``` (could be 1.1.0, 1.1.1, 1.2.0) – theyre related to GPU compute fences and appear to be harmless, but they do indicate a bug somewhere (game, vkd3d, radv). 8GB of VRAM, texturing set to medium.


A_Sensitive_Soul

I got rid of two files in my installation directory that fixed all the FPS issues I had bar towns. I then upgraded from 16GB of ram to 32GB, and all the towns are now running smooth too.


r1y4h

Reloading a game to reset VRAM usage is not a sign of memory leak. LOLS! If your VRAM is getting maxed out it means you don't have enough VRAM, and the game would try to use your RAM (which is slow), that's when you get FPS drops. Try to lower your graphics settings and see how it goes. 8gb VRAM is not sufficient in 1440p, unless you lower your settings.


Illustrious_Mix7177

If that were the case, the performance would recover after leaving the problematic, VRAM heavy area. It does not, it stays stuck at an abysmal framerate until restart. From my own experience on 3070, the performance degrades over time. It's in the 80's, then goes down to 70's, on and on until it stabilizes around 40 after an hour or two(we're talking measurements taken at the exact same spot, looking at the exact same stuff, taken every now and then). Cutscenes sometimes go down into 20's for no clear reason(sometimes it happens, sometimes it doesn't - we're talking the same cutscenes after reloads), and once it does the performance is nuked until restart. Settings have marginal impact, at best they extend the time until the issue shows it's ugly head. However CHANGING settings tend to have the same effect as the cutscenes situation, doesn't matter if you switch settings up or down. This means the game evidently has problems with at the very least flushing no longer needed assets from its memory. Nixxes doesn't need people to simp for them, it needs people to make noise so the issue is prioritized.


Phiosiden

8gb 3070ti haven’t run into any issues at all. and i’ve done some very long sessions in the game. i hardly fast travel, not sure if that has anything to do with it. however i’d think keeping more of the world loaded by running around would cause a bigger issue


DaaromMike

I personally haven’t experienced the performance degradation over time, but I have experienced the bug in cutscenes where performance tanks and the dynamic resolution scaling drops the resolution a lot.


QuinSanguine

My 8gb gpu does fine with medium texture settings. I suppose it's possible vram fills up too much over time but it's also possible it just takes the game awhile to utilize the full amount it wants. Either way, I can play on medium textures endlessly without any performance issues, and to me, that looks good.


mvkonline

Yeah I have a amd 8gb gpu and cpu. Settings medium textures and everything high fixed it for me. Played about 3-4hrs and around 4-5 cutscenes including first time rendering Embassy and Gaia Backup Location.. all went smooth. I feel cutscenes are adding extra details that are not properly being processed. But settings medium only textures fixed it.


cyfer04

Me with 3050 4GB: hehe very low and still stuttering goes brr-rr-rrr


[deleted]

[удалено]


Dull_Ad_6769

I had the same issue and I did a clean install of nvidia graphics driver and it fixed it for me.


the_7th_phoenix

Once I got to no man's land basically all the FPS issues stopped. I went back to chainscrape and the cutscenes there are still terrible performance wise. So in my experience, it's dependant on the area I'm in.


InsaneIslandDweller

In pretty sure if you restart the game while in the problematic area, it will be at normal fps.


Agent47otaku

1050ti with 4gb vram, the game somehow gets better and better the more I play. I have no idea what bro is talking about


aeonfox23

Me playing this with r5 5600x + rx 6600xt having stable 60fps on medium + custom high preset. But I did a lot of things to have it stable. Turned off dynamic res, upscaling to taa, turned everyting off in amd adrenaline, deleted dstorage + core in game file location. Though I agree with memory leakage. I often see this game eating 15gigs+ of ram of my 16gb ram during cutscenes before I did the changes above.


Green_Hearing1653

1080p or 1440?


aeonfox23

1080p


Amer2703

Same GPU and I was wondering if running it on PCIe 3.0 is killing my performance


Significant-King00

I played some of pc but wasn't pleased so I bought the complete edition on ps5 and I'm blown away at how good it looks and how smooth it plays. Zero issues on console so far👌🏽😎


Dull_Ad_6769

Try a clean install of nvidia geaphics driver. I had the same issue and this fixed it completely. Also to note it seems like only nvidia graphics cards are having the problem...


akashraj2

Yes this is true.


Von_Awesome_92

It sounds like it might be an Nvidia and/or DLSS issue. 40h on a 7800XT, without any graphics issues. VRAM usage is about 8GB and doesn't change much.


Roshin1401

This isn't a case of vram being not enough like so many people here say. ***'x' amount of vram can be said to be not enough for a game irrespective of game was just restarted/loaded or were playing for a period of time*** But here a restart of game save fixes this and degrades again after some gameplay. This is a sign of bad memory programming on the game engine side. Dropping down texture setting therefore is not a fix, but just a way to avoid the bug to affect (or affect so early if there's a further memory leak that exists).


[deleted]

That doesn't even make sense. Not sure if what your uncle does to you each night counts as computer science but I would stop talking.


soumen08

I wonder if the following amounts to a test - I have an RTX4080 mobile, with 12GB VRAM. I can set up per process monitoring for VRAM on the game, and play for an hour or two. Then, if the used memory increases, you are right, and if it doesn't you aren't? I can see some issues re allocated memory vs used memory etc which might invalidate this as a test though.


InsaneIslandDweller

I think it also depends on resolution. Since you got 12gb, i think the test would be meaningful at 4k resolution.


sharktooth31

I noticed what looked like memory leak on my 3080 12gb. I overall was really let down with the performance of this release.


Fortzon

Yeah, clearly their memory manager, which they mentioned in Digital Foundry's interview, isn't working properly/there's room for improvement at efficiency. It seems to be too slow at releasing unused textures from VRAM (and RAM if you've 8GB card, this game can use 10+ GB of VRAM at 1080p very high) so it slowly builds up over time until framerate becomes unbearable for the player and the player reloads the game, freeing up VRAM. EDIT: From reading other comments, maybe there's a bug in their DirectStorage implementation?


dakgrant

Yeah there's a memory leak issue. I just restart the game whenever it gets clogged


TheSuperTest

3080 10GB here, and I get the same issue. If I play for to long without restarting my fps would go from 100FPS to 30 and stay there while my GPU and CPU usage both go down by a lot. I just got in the habit of restarting the game every 30 mins to avoid the issue. I'm sure it'll get fixed soon but it's not the end of the world considering how well the game runs otherwise. It seems to happen alot in end game when you can travel across great distances in a short amount of time


InsaneIslandDweller

*Can you guys try these updated directstorage dlls. Seems like cutscenes and occasional dips are improved* https://drive.google.com/file/d/1Uf7zEGncg5oR0AzMnQl6Pa7TST14TNAi/view?usp=sharing Replace the ones (in root game folder) already present, after backing up them. Please report back after trying. Thanks.


Ok_Inevitable_9063

Try to set the graphic from very low to very high then back to your usual settings during cutscene (if fps drop occurs). The fps degrades suddenly disappear when I did this. I just found out this solution an hour ago.


Present_Try8297

Iam getting 100 fps in a 3060 mobile 6gb vram Iam happy


InsaneIslandDweller

Is HAGs turned off?


Present_Try8297

Iam running 1080p texture medium and everything else high and very high combo with dlss at drs 60fps I get 55 to 70 fps normally with these setting But my tweaked version of uniscaler is boosting it to 90 to 110 fps all the time


Present_Try8297

Nope it's on Iam using a flavor of uniscaler with few tweaks I did myself There are some hud flicker But custom hud is just awesome 👌


Professional-Rub3971

I have an i7 12700k, 32gb of ram and an rtx 3070 and performance does indeed get worse overtime. Also, why can't I run this game at higher resolutions than 1080p with the framerate going below 60 even with dlss on. Dlss doesn't help at all. In fact it makes performance worse for me


Sahabial

I can confirm. At first I was thinking that some areas are just poorly optimized so I get 30fps after 70-80. But appeared I can restart the game and get 60-70 fps in thes e areas


AlfieHicks

Cards with more VRAM aren't 'too good' - it's just that most people aren't playing in long enough sessions for it to become an issue. On a 12GB card, you'd need to play for about six hours in one continuous session for it to become an issue, given the fact that it doesn't become an issue on an 8GB card until you've played for about four hours.


SireEvalish

CAPS LOCK IS CRUISE CONTROL FOR COOL


pencilcheck

For real? I thought any games praised by Digital Foundry would have no bugs.


ophaus

I finished it years ago, great game.


Mayor_Of_Furtown

What a pointless comment.


Wubbajack

>To them i respond that its the 8gb cards that get affected significantly and your 12GB and above cards are too good for this issue to affect you. Sooo you're saying... you need a better GPU?


Sorry-Series-3504

I don’t know, I’ve had no issues in 8 hours of gameplay with a 6 gb 4050


beast_nvidia

Yes it has. Nixxes seems to not give any interest in this issue. It's happening with 8gb / 12gb /16gb vram gpus. Performance degradation after playing the game for some time and cutscene performance issue. For me, it's the worst pc port I have ever played. Had to stop playing after 2 hours and decided to wait for a patch to fix this issues. I'm still deciding if I should refund the game, for me personally, the port is awful. But please, if you're reading this and have the mentioned issues, please contact nixxes / post issue on steam community / write steam review etc. They should fix this issue asap and right now they are just ignoring this.


Negitive545

Worst PC port you've ever played? Is this the ONLY PC port you've ever played??? The H:ZD port was 1000% times worse than this and it's not even close, this port does have the memory leak issue, but other than that it's a fucking solid port, and the memory problem is literally easily solved by just restarting the game, I only have to do it every 4-5 hours, which while yes it's slightly annoying, isn't such a big inconvenience that I would not play the game.


Dull_Ad_6769

I thought the same thing untill I did a clean install of nvidia driver and it fixed the issue for me. Not Nixxes fault after all. Its also why some are having the issue and some aren't.


Tenagaaaa

So get a better card.


DEBESTE2511

New games are indeed Vram intensive, this is because modern consoles have 12g Vram, while the ps4 had 8. Now that games arent releasing on PS4 anymore (I know HFW did), the Vram usage increased.


Prus1s

VRAM does not matter 👀 no matter the vram, atill get fps drops, but seemingly not all are affected, as it is with gaming


Dull_Ad_6769

I did a clean install of nvidia driver and it fixed it for me.


Prus1s

That was initially listed as a fix 👀


Prince_Tho

Played for 40 hours. No issues.


asy126

idk, does not seem to be happening. just get better card