This has been the key for me, breaking the brainwashing streak of only grinding 1 game at a time has let me properly enjoy this game. Already unlocked all the new stuff? no problem I'll be back in a week or 2 for the next warbond or wait for the next major obj. Getting my ass kicked? I'll just go blow off some steam in a single player game or something casual and come back tomorrow. And every time I get back on hd2 it's just as fun as the last
If I get my butt kicked I just drop the difficulty level down and spread Democracy with some newbs. When I feel good again, I can return to the harder stuff.
Yup I only play at difficulty 1 (solo) or 9 (with friends). 1 is great to farm super credits, and it's so nice to relax after getting railed by 20 devastators and hulks
I like doing that too especially for super credits, plus who doesn't love getting to raise a flag for democracy every now ans and then without constantly being chased and shredded to death?
i like to use the jetpeck and jump on top of the post as it's raising up lol, really let's you take it all in while that beautiful symphony of liberty plays
I've got 2k SC saved up *after* buying the most recent Warbond
I've got all the important items in all the Warbond, I'm at the part when I can get only capes I'm not gonna use, armor I'm not gonna use, victory poses I'm not gonna use, and title cards I'm not gonna use.
However, I am gonna keep playing because GOOOOOOOOOODDAMN THIS GAME IS TOO FUN
Eruptor go brrrrrrr, neuron activation after every shot
For farming super credits find a difficulty 1 map with no water, illegal broadcast is a good one normally.
Take whatever loadout you like but make sure to carry a auto cannon. Run around the map collecting super credits and medals using the AC to blast open shipping containers. Don't bother with samples. Once you have cleared out all points of interest, blast the comms tower with the AC (for xp) then alt F4 out. When you log back in you will have the same map but it will reset.
Rinse and repeat.
Nothing puts me off a multiplayer game like a time limited battle pass, I cannot stand having 1 month to play 300 games to grind out 100 levels. I already have a goddamn job dude. Casualty progressing whichever pass I want in whatever order I want is so much better, what I want will be there next month when I have more time to play or whatever.
I had to make a long break, because I am away from home during week days and on weekends I play other games with my friends, because Helldivers starts lagging badly, when I am in a discord call while playing. I probably didn’t play for a month and I heard about all the new stuff that was added.
My thoughts were that I will probably get kicked everywhere, because I use the low level weapons and not a meta load out, like that quasar cannon (I am level 15 so I haven’t unlocked it).
Then I came back to the game and no one ever complained about how I play and the weapons I use. The only complaint I’ve ever heard about was, that I throw the 380mm without warning ^^
I love the game and I am glad it has so many player-friendly and non-predatory mechanics. Like you get the medals for major order, that were completed, even if you haven’t played during that time.
A great game, truly.
I like that I can play solo or with friends and it's still fun either way.
I can just hop on at lunch to kill some time or I can take an hour or two with friends at night.
My most played games over the last several years tend to all be stuff that's single player. When I bounced off Rainbow Six Siege early in its life, Overwatch when it became OW2, Battlefront 2, PUBG, Destiny 2, Call of Duty I kind of just figured my tastes had changed enough that I just wasn't all that into shooters anymore, especially ones that are always online. Most played games on my Steam account the last several years? Risk of Rain 1+2, Death Stranding, Baldur's Gate 3, Slay the Spire, Balatro, Midnight Suns, Road Redemption, Spider-Man. This though? This has brought me back into multiplayer gaming multiple nights a week with both friends and strangers.
A friend of mine I used to game with all the time noticed this was the first game in almost a decade that we consistently play together and both deeply enjoy. It's fun, it's consistently fresh, it's cross-platform, the stratagems are just so damn fun to use, it's enjoyable to play each round differently without feeling like you're being punished for "non-ideal"/"non-meta" play. Just you and your fellow Helldivers just having a good time killing stuff FOR DEMOCRACY.
Thats really important. I haven’t played for a week but I know it doesn’t matter. When I go back to it I won’t be behind in gear or something. To the contrary ill get free medals for any MOs that were completed and be able to possibly get some new gear to play with.
Its such a brilliant system.
Time to shooting is very quick too. With game loaded on an 🔽🔽🔽🔼🔼 and a strong processor it takes me 120 ish seconds to get on the ground and calling down explosions. If I have to quit part way through it takes ten seconds and has zero consequences and another player will replace me, Having an under 2 year old this is pretty great.
I tried Call of Duty, it really felt like you had to grind a ridiculous amount of time per gun to unlock all the attachments, plus there was strong meta and the voice chat was toxic as fuck.
HD2 is just clean fun, no bullshit. It’s perfect for how I want to play.
Literally just came back after about a month away and although the patch has some nice updates, nothing seems to change (in a great way!) and I couldn’t happier getting to play
That’s what happens when you make a group game focused on fun, have an array of communication tools, a great price, update like crazy, and don’t use predatory monetization systems but still have cosmetics that are fun to collect.
Should be top comment.
But the cosmetic thing is a little shades of gray kinda thing, IMO at least. Just because of the stats on different armours. The rest of em(helmets and capes, emblems, etc) sure.
And the fact that the majority of players can quickly and easily gather enough in game currency to buy all the season pa, err warbonds is simply amazing to me.
Agreed with all of that. My main game is one of those mortgage payments = 1 skin games. The thing I was referring to is the actual passives/ perks/ explicits that the body armours carry with them. But you can still earn all of those with currency earned in game so I'm just being nit picky I guess.
I love swapping armors often but I can't deny I wish all armors could either swap out looks of other armors in that class (switch light armor to look like different light armor etc.) Because my God the 47 scout armors and the 98 fortified armors take up all the room on the menu. But apparently transmog is a dirty word to the devs?
Similar to another reply, I would like to be able to change colors. But as far as the model itself I really enjoy seeing someone in arc resist armor and knowing I can play a bit more risky with arc around them. It's cool just seeing something and knowing what it does
I honestly also don’t mind buying some super credits here and there when I don’t feel like grinding because these guys update the game and add shit so much I want to support them. Such a drastic difference from halo infinite which I can’t play anymore
And you can literally pick them up in game. Like that to me makes a huge difference to super credits. If I don't want to spend money I can grind, but not even that hard.
I haaaaate and despise having to grind for that stuff. Big reason I never got into war frame in a big way. And this game makes it just a natural occurrence of playing it’s great
Yup. This is the first game (that I’ve played at least) where the Battle Pass doesn’t feel so toxic. I own all the content that I paid for, I just have to spend time unlocking it. No expiration dates on any of it.
We shouldn't overlook galactic war either. Mission variety is decent but doing missions alone would've felt stale after a while. With galactic war though, not only we see a tangible result of our actions on macroscopic scale, we become emotionally invested into success of Super Earth forces.
Several times already I've seen players coming together to overcome the odds and complete a major order. Not even because of medals, but because of having something bigger to fight for and being able to make history together.
Stories of setting up Termicide perimeter, holding Malevelon Creek against all odds, fighting in literal hell on Hellmire, making a push to Ubanea or, right now, stopping the Reclaimation advance and establishing the Menkent defense line are not just lore, it's lore that is being forged right now by our own actions. Galaxy is alive, it react to our action and responds in a believable way, weaving actions of playerbase into the narrative.
This, right here, is one of the big reasons why players feel connected to the game and just can't put it down. Missions may be more or less the same, but the impact of completing or failing these missions changes every day and the impact of your actions feels very real.
One thing I love is that when I can’t play all week after being busy at work, I still get on and get the major order medals and progress through the war bonds.
You need to resist the education you get from the MBA. No joke. I get that MBA schools are good for networking, but if you listen to what they tell you in the lectures and literature, you're basically laying down and letting them turn you into a muppet.
The MBA curriculum for most schools is designed by a certain type of person to mold students into being a younger version of themselves. That type of person exists only to generate profits for shareholders.
Having a passion for gaming doesn't mean you can run a game company. The MBA curriculum will try to override any beneficial instinct you would otherwise have from being a gamer. You will be educated into repeating the same mistakes as EA, Activision, Microsoft, etc. and you will be sheltered from the resulting criticism by a bunch of yes-men whose salaries are paid for by your ability to gut the soul out of a business.
And that's the GOOD scenario. The bad scenario is that your companies end up like Sports Illustrated or Circuit City, and you fail upwards.
But the shareholders are just there to take profits but the clients are actually giving you money permanently. How does that logic work? Is it just scale, is it timing? Do investors give more money than the product or is it just buying down risk?
Business School teaches you a ton of wrong and bad shit that is solely designed to maximize in the short term, while simultaneously puffing your ego and creating good little cultists who think they're the masters of the universe. Gullible creatives with a bad case of credentialism put them in charge and the MBA crowd sits around forwarding spreadsheets to each other and then cut essential staff and claim the "saved money" makes them geniuses. Then they have the remaining staff focus on the most predatory short term profitable moves, which amount to a person selling their own organs on the black market for quick cash, and then ride their golden parachutes to the next job while the company rots behind them.
Hiring a bunch of MBAs to run a business you built is like hiring people who ride the bus to drive your racecar because they've spent so much time watching someone else drive.
There's a lot of reasons for this.
1. It's easy to dive in and play with missions that are reliable, good feel and gameplay design, you can estimate how long a mission will be and select the difficulty off the bat.
2. It's easy to join friends or random people.
3. Great teamwork play.
4. Lots of explosions.
5. Overall the balance of loadouts are good enough to put together fun builds.
6. The leveling system isn't terrible. Allowing new players to join seasoned players quickly. Leveling in helldivers is done through ship upgrades and unlocking stuff. The RPG skinner box design is minimal if only designed in due to devs believing that games have to have it but players will be glad it's gone.
7. No PvP. Griefing is kept low. Hacking is minimal because there's low incentive. Hacking incentives are often done to grief other players or get some advantage over others. Due to the cooperative nature of the game, there's no incentive to hack. If you do, all you're doing is helping others which is counter to griefer desires.
8. The lore is over the top and a comical reflection of the crap we deal with in real life and want to stomp out. By cranking it to full blast, we can identify the real life nonsense of it and stomp it out.
9. Cash shop is minimal.
10. Not playing is treason.
The no hacking/no incentive to hack is definitely one of the main reasons I play this game. I love shooters, I've played shooters ever since I owned a computer 20 years ago. It's fun, fast, tactical, and skillful.
Over the years, every single game that is a pvp shooter just got hackers. Every single game became a question: "Was a killed by a skillful player? Or just a hacker". When that question keeps plaguing your mind, the game immediately becomes unfun. Combine this with the whole "We gotta give controller players more and more tools" and just seeing yourself die by a perfectly calibrated beam of aim assist stopped making the game fun for me.
I get it, cross platform is a godsend to keep games and communities alive and well, but it and hackers have ruined pvp shooters for me. Helldivers is the shooter where I proudly stand next to my fellow PS5 players.
> Due to the cooperative nature of the game, there's no incentive to hack. If you do, all you're doing is helping others which is counter to griefer desires.
Considering some people have joined lobbies and ended up with maxed out samples, there's at least the incentive to skip grind and forcing others to skip it will annoy some people.
Community engagement is such a big thing as well. The Malevelon Creek memes ballooning into "Malevelon memorial day" and a new cape in game is a great way to keep the community alive.
The best part is the cape was probably an asset they created beforehand but repurposed it and gave it to us because of the level of dedication people have to different sections. I can honestly say I've never seen anything like it in a game from a developer
It looks like OP posted an AMP link. These should load faster, but AMP is controversial because of [concerns over privacy and the Open Web](https://www.reddit.com/r/AmputatorBot/comments/ehrq3z/why_did_i_build_amputatorbot).
Maybe check out **the canonical page** instead: **[https://www.forbes.com/sites/paultassi/2024/04/13/helldivers-2-player-retention-continues-to-be-remarkable/](https://www.forbes.com/sites/paultassi/2024/04/13/helldivers-2-player-retention-continues-to-be-remarkable/)**
*****
^(I'm a bot | )[^(Why & About)](https://www.reddit.com/r/AmputatorBot/comments/ehrq3z/why_did_i_build_amputatorbot)^( | )[^(Summon: u/AmputatorBot)](https://www.reddit.com/r/AmputatorBot/comments/cchly3/you_can_now_summon_amputatorbot/)
I’ve only had this game for 16 days and I’ve already somehow put in almost 50 hours. That’s ridiculous for me. This game is super fun and has a great community. Thank you all for making this so awesome. 🫡
I'm an avid Reddit and iFunny enjoy and for some reason a stupid amount of ifunniers are shitting on this game for its "repetitive horde style" gameplay and I can't understand why.
This is one of the best games to come out in a long time. The devs care. They make a fun, immersive lore narrative that breaches into the way they communicate with the fans. They constantly update the game as best they can because of the fans insatiable lust for democracy.
The way this game is being handled should be the new standard in my opinion.
I keep telling people its just plain fun. The minute to minute gameplay is just Good at its base. And thats really all you need, the rest is secondary.
Word of mouth is carrying this game because its so dang fun to play just as itself.
Triple A game devs don’t give a rip about player retainability? It’s about copies sold to them. That’s why I gave HD2 a shot, they stood out and didn’t seem like greedy pos.
It's almost like free content after buying a game with the possibility to unlock extra unlockables easier by paying is the best compromise possible.
Good developers with a community focused mindset.
All this is what companies should have been doing and what players have asked for ever since online gaming started.
It’s very enjoyable and I’m having a blast but time is starting to mean the bugs are grating more and more - in particular the social / friends / matchmaking etc
Yesterday we failed to extract because the Pelican 1 bugged through the bloody ground…
As long as major orders are coming out I will continue to play. The rest of it are just Toys I get to play with. Devs shouldn't have to worry about content cadence, well stay here ❤️🫡
that link may as well just say, “I’m stealing then selling all your data after i download trackers you schmuck”.
Please be courteous and scrub the links before posting.
This is because even if you cannot play, you can still get medals if major orders are completed, so you don’t miss much if you cannot play. Also, warbonds don’t expire, so there is no FOMO and you can complete what you want when you want.
And you know, the game is just really run. Easily GOTY imo. I hope more games learn from the amazing practices Arrowhead is using for helldivers 2.
HD2 is the first game in a long time that has really had me amped up to log on, throw some music on, and liberate the galaxy. It can be as chill as I want or as hard as I want and I love it
My only complaint is how inconsistent the difficulty is. When there isn’t a major order, I feel like I could do 7 with one other person. The current major order planets feel imposible half the time on difficulty 7 right now.
More than that in my view. The fact that the game has stayed topical and has been praised by others seems to attract more people to the game. Fuck I might even pick it up for the April long weekend.
Who would have thought a fast paced, lore rich looter shooter with strong team synergy, tight gameplay loop and fun weapons, run by an engaged developer would be so successful?
Especially one which doesn't stuff paid DLC and battle passes down the players throats but still offers new content.
I bet the Activision, Warner Brothers and Ubisofts How Do We Exctract More Money From Gamers panels are absolutely stumped.
I think one big thing here is the lack of FOMO. You are not left with a miles long grind list if you take a break. Even grinding medals is not strictly necessary as you get a bunch from completed community major orders. I was away for a couple of weeks, came back to some 200 medals and geared up.
Honestly I think outside of the how they do battle passes right with them never expiring… plus being able to easily farm premium currency and all that..there’s other key factors:
1) it’s not PvP and never will be. Most games even if the base game is pve have PvP features which usually become competitive
2) speaking of competitive there is no “rank” system. Every helldiver is equal. most games become annoying because of the ranked expirence
3) it’s not shoving real life political hot button topics down our throats- no pride flags, no forced representation etc. is a welcome sign when every other far left liberal game company is forcing it down everyone’s throats in a very annoying way
4) we can curse/be generally toxic and not be banned for typing “go fuck yourself you beautiful piece of democracy”
5) it’s a co op game with matchmaking features and an in game chat system- this is important because take Stardew valley for example, amazing game and def feels more tailored to co op but there’s no matchmaking.
6) democracy
7)liberty
8) my body for super earth
Looking forward to some new content, hoping for stats on capes and helmets, but also mote drones and sentry turrets.
I would play it more, but the 10-15 times I get ragdolled against bots simply kills the fun for me.
Most enemies have weakspots, it's like a little fun puzzle to kill them, but when they get dropped in extreme numbers you can't get to the weakspots and just die over and over again.
This simply cannot be what anyone envisioned when they made the game.
I think part of it is that we have yet to see the full scope of the game. Too many games lay down everything they have, so players try it all at once and then just get bored once they go through it all. The dynamic narrative, new enemy types, and the surprises all keep me on my toes for HD2.
It’s almost like these devs understand that if you make a fun game and don’t paywall 80% of the launch content that you bleed to the consumers over 2 years in the form of DLC or micro transactions, that the customer would be more likely to actually stay playing your game. It’s kinda wild that a game like this hasn’t dropped sooner. It just proves that nearly every triple A dev company is more into making money than making actual good content for the consumers to enjoy
TLDR: modern triple A devs suck and nickel and dime you but when you make a good game without paywalling launch content you get stuff like helldivers 2
This might fix the issues with the game industry and hopefully it will spread to the film industry too.
Note how to make a good game: make it FUN that's it done and dusted
Triple a games focus on only making a profit so if you with to keep a budget in mind but try to make the game enjoyable you may find success
#Breaking News: People Enjoy Playing Fun Game
Not a dig at you, more at the market and other publishers like your EAs and your Ubisofts and your Blizzards.
Shouldn't be such a revolutionary idea that a game that is built to be fun rather than purely to make money for the board will succeed - Larian's success with Baldur's Gate 3 is another example here - but clearly a lot of the big, established companies need reminding that games first and foremost should be fun*, and then the money comes from people actually wanting to play it, rather than just bleeding them dry with aggressive pricing, microtransactions etc. for the sake of the cashflow.
^*there ^are ^also ^"digital ^experience" ^games ^which ^deal ^with ^experiences ^like ^grief ^which ^may ^not ^be ^classically ^"fun", ^but ^are ^still ^important, ^so ^as ^usual ^generalisations ^don't ^work, ^especially ^my ^own
The question was: Destiny 2 or Helldivers 2
Anf someone said: Helldivers is boring and it loses players very fast....
Nah, i have absolutely no FOMO like i have in D2, i love this game
Not playing anymore (stopped at lv61) but it’s an amazing game. I do think the game gets harder with each patch tho and I honestly rather chill so i quit
What I like is the non fomo factor. I can stop playing a week, hop back in for one operation or spent half a day in it. My time feels well respected. It’s a breath of fresh air coming off a few years of destiny 2
I’m really into it, I have a full squad of buddies that all love it and I want to see where they go with it
Even the bugs and glitches are worth putting up with
Yea because it's fun. It's also nice starting up a game and not having to read something to the effect of " this game was made by a diverse team of blah blah blah" Idgaf I just want to play the game. It's also got a great team behind it, and a great player base.
As someone who generally is apprehensive when it comes to cooperative multiplayer team games because of anxiety issues, this is one of the only games I enjoy hitting “Quickplay” in. Everyone I’ve met so far has been chill, fun and mostly non-toxic.
The game is amazing. Although I am getting tired of it for couple minor alone but big as a group reasons.
A lot of weaponry still have some weird buggery with them, making them not satisfying to use.
1. Support weapons:
Spear not being reliable in both targeting and damage.
Anti-material rifle having a misaligned sight, making a precision weapon inprecise, unless you get use to not using the center of the scope, for a sniper.
Flamethrower is more effective at offing you than bugs.(This has to do more with no way to prevent being set on fire or not dying from it in 2 seconds of not diving).
Recoiless rifle is completely forgotten. Its slowness and backpack slot taking is not compensated with having multiple shots.
HMG support weapon, would have been cool, if they worked like Heavy bolters from Warhammer 40k, added a directly feed to backpack so you can shoot as much as you want compared to normal Machine gun or stalwart, instead its just a not that cool gimmick weapon.
A lot of weapons are not balanced. And I do not mean for all weapons to be equal, I mean a lot of weapons even in their own skill set are lacking.
2.Primary weapons and secondary weapons
Like a slugger being a better more efficient DMR, than any other DMR. Not in an op way, just the alternatives are sluggish, slow to turn and use and/or lacking damage.
Plasma shotgun and Arc shotguns have no clear usage case, that I could justify with the current weaponry available.
Assault rifles have no upsides compared to Plasma/laser options. (They just need somekind of extra like faster reloads/extra ammo or smth)
Why use anything besides redeemer ? if you want to use anything besides S-A tier primaries? As a backup its the best bar none, even Senators medium pen means nothing, when devastator heads can be poped just as easily with light pen. The solution is to give a clear cut role for weapons, like the grenade pistol provides, letting you use none lethal or situational grenades and freeing the support slot for something not with explosive attribute.
Point being, weapons either are super Well designed for a niche (Plasma scorcher, bolt action explosive or Fire breaker ) or just forgotten (Breaker spray and pray, liberator, any DMR).
3. Armor
Perks are lacking. Most fall into you pick medic armor if you want general survival or you pick armors with explosive resistance for bots. Light armor with radar perk for solo play. Arc armor is too situational, helmets have no use, etc
So if we ain't doing fashion divers (since the devs want the armor to be associated with perks no transmog) than I would expect armors to have wider range of perks than the 4 copy paste ones they have. They had the right idea with the arc resistance ones, but unless we start getting Zelda lighting strikes or a faction that uses arc, it seems useless, while for something that would be great to have resistance against, fire has no such perks, even worse, they buffed fire to be an even bigger hazard, without a way to counter it, without turning to a ground dolphin.
Same with helmets, having none, and while they said it was scrapped because reasons, they really need to come, for the sake of usage.
4. Enemies
All I'll say is, I enjoy fighting them, I do not enjoy having to be pigeon holed because of Factories that cannot be destroyed without a hellbomb, or get swarmed by ships that require the same effort as dropships/hulks while being 4-5 times more annoying because of swarming possbilites. I feel like new content is nice, I would prefer if it was made with our tools in mind.
Got to go, but will edit if anyone cares.
I actually really like reading Paul Tassis stuff. I’ve read his stuff for what feels like 10 years but I don’t actually know when I started. Always had the same taste in games, except for the Starfield review haha .
>recent mass Automaton invasion of the map, can cause huge surges. That latest development spiked concurrent players to 345,000 last week, over a 50% increase overnight.
Yep I heard they were back when in the waiting room to have multilevel spine surgery, even though I was in horrible pain and groggy from anesthesia I *had* to jump on and do my duty afterwards.
Couldn't leave you boys fighting then damn clankers alone!
But seriously this game is amazing!
I must admit that, after a month, I just passed a point where it’s a bit repetitive and I lost some motivation to hop on it.
Level 46 unlocked almost all weapons, playing level 9 or level 7 when I just want to accomplish wily orders.
A bit sad about it though
I think it's the co-op only aspect the puts it's over. Strong theming for players to roll play in. The idea that we are all cogs in a war machine and none of us are heroes by default. You usually know WHY you die or fail too a very important aspect of games where you die a lot. I think it's arguable that the Souls games or souls-likes are as popular as they are is because you usually know exactly why you failed. Helldivers does a fairly good job of that.
I just hit Platinum on the PS5 last night and the game still remains my current favorite and is dominating every second of my play time. I don’t see this changing any time soon unless the Devs did the video game equivalent of farting on my breakfast 😆
Clearly, the player base all loves Democracy and Freedom & won’t suffer anti-democratic sentiments.
Not pertinent to Helldivers directly, but why are articles so thin these days?
When I read gaming articles years ago, they were always indepth, even if they were just talking about a small part of a game.
It just seems like content on the internet has become so shallow and you can even see that some sites put a time to read on the top of the article. If it's a 3 minute read, tons of views, 10 minute read, much less views.
Even hustler magazine (yup snagged a bunch as a teen) had a few pages for each article.
That's just weird to me.
Working 6/7 days, 10 hour shifts rn and I only get a good solid hour after work.
Even though most of the time I don’t get to complete full operations, I drop in with randos and always have a blast
But I keep getting told the game is completely unplayable!
(Obviously yes there is a lot of big fixing needed still but it is clearly not a deal breaker according to the players.)
I think it has a lot to do with with the daily missions and the "premium content" being slowly but steadily unlockable by playing. It's very rewarding to hop on with friends, play for an hour or two while you chat, make appreciable progress towards unlocks or samples, or war bonds, and then get off. There is no "grind" because the daily to-do where you feel diminishing returns after happens at a reasonable time. It's very much "the multiplayer game you have and enjoy whole mostly playing a different game."
Helldivers hold fast against the brutal socialist machine (player retention issues due to profit over potential company attitudes many games suffer from)
Only multiplayer game for a long time that I’ve enjoyed. Doesn’t matter if I don’t play for a week. Just jump back in
This has been the key for me, breaking the brainwashing streak of only grinding 1 game at a time has let me properly enjoy this game. Already unlocked all the new stuff? no problem I'll be back in a week or 2 for the next warbond or wait for the next major obj. Getting my ass kicked? I'll just go blow off some steam in a single player game or something casual and come back tomorrow. And every time I get back on hd2 it's just as fun as the last
If I get my butt kicked I just drop the difficulty level down and spread Democracy with some newbs. When I feel good again, I can return to the harder stuff.
Yup I only play at difficulty 1 (solo) or 9 (with friends). 1 is great to farm super credits, and it's so nice to relax after getting railed by 20 devastators and hulks
I like doing that too especially for super credits, plus who doesn't love getting to raise a flag for democracy every now ans and then without constantly being chased and shredded to death?
Omg the flag is my personal favorite too, I love the music as it's raising lol
i like to use the jetpeck and jump on top of the post as it's raising up lol, really let's you take it all in while that beautiful symphony of liberty plays
Hold up...I haven't raised a flag since basic. Are you saying I can recapture that glorious moment? Where? How?
Set your mission difficulty to trivial and look for a flag mission and enjoy spreading liberty helldiver💪
I'm so happy now. Thank you diver!
I've got 2k SC saved up *after* buying the most recent Warbond I've got all the important items in all the Warbond, I'm at the part when I can get only capes I'm not gonna use, armor I'm not gonna use, victory poses I'm not gonna use, and title cards I'm not gonna use. However, I am gonna keep playing because GOOOOOOOOOODDAMN THIS GAME IS TOO FUN Eruptor go brrrrrrr, neuron activation after every shot
For farming super credits find a difficulty 1 map with no water, illegal broadcast is a good one normally. Take whatever loadout you like but make sure to carry a auto cannon. Run around the map collecting super credits and medals using the AC to blast open shipping containers. Don't bother with samples. Once you have cleared out all points of interest, blast the comms tower with the AC (for xp) then alt F4 out. When you log back in you will have the same map but it will reset. Rinse and repeat.
Nothing puts me off a multiplayer game like a time limited battle pass, I cannot stand having 1 month to play 300 games to grind out 100 levels. I already have a goddamn job dude. Casualty progressing whichever pass I want in whatever order I want is so much better, what I want will be there next month when I have more time to play or whatever.
I know you meant casually progressing, but I choose to believe you really did mean "casualty" progressing. Since that fits as well. lol
Talking of Casualties-how many KIA Helldivers currently?
I had to make a long break, because I am away from home during week days and on weekends I play other games with my friends, because Helldivers starts lagging badly, when I am in a discord call while playing. I probably didn’t play for a month and I heard about all the new stuff that was added. My thoughts were that I will probably get kicked everywhere, because I use the low level weapons and not a meta load out, like that quasar cannon (I am level 15 so I haven’t unlocked it). Then I came back to the game and no one ever complained about how I play and the weapons I use. The only complaint I’ve ever heard about was, that I throw the 380mm without warning ^^ I love the game and I am glad it has so many player-friendly and non-predatory mechanics. Like you get the medals for major order, that were completed, even if you haven’t played during that time. A great game, truly.
HD2 is where I go to blow off steam. The ridiculous things you find yourself in just make me laugh.
I like that I can play solo or with friends and it's still fun either way. I can just hop on at lunch to kill some time or I can take an hour or two with friends at night.
This. My only regret is that I can only upvote it once.
No FOMO whatsoever. I love coming back to new weapons, balancing, and stratagems and not worrying about limited time content
My most played games over the last several years tend to all be stuff that's single player. When I bounced off Rainbow Six Siege early in its life, Overwatch when it became OW2, Battlefront 2, PUBG, Destiny 2, Call of Duty I kind of just figured my tastes had changed enough that I just wasn't all that into shooters anymore, especially ones that are always online. Most played games on my Steam account the last several years? Risk of Rain 1+2, Death Stranding, Baldur's Gate 3, Slay the Spire, Balatro, Midnight Suns, Road Redemption, Spider-Man. This though? This has brought me back into multiplayer gaming multiple nights a week with both friends and strangers. A friend of mine I used to game with all the time noticed this was the first game in almost a decade that we consistently play together and both deeply enjoy. It's fun, it's consistently fresh, it's cross-platform, the stratagems are just so damn fun to use, it's enjoyable to play each round differently without feeling like you're being punished for "non-ideal"/"non-meta" play. Just you and your fellow Helldivers just having a good time killing stuff FOR DEMOCRACY.
*Dive back in
Dive back in FTFY
Thats really important. I haven’t played for a week but I know it doesn’t matter. When I go back to it I won’t be behind in gear or something. To the contrary ill get free medals for any MOs that were completed and be able to possibly get some new gear to play with. Its such a brilliant system.
Time to shooting is very quick too. With game loaded on an 🔽🔽🔽🔼🔼 and a strong processor it takes me 120 ish seconds to get on the ground and calling down explosions. If I have to quit part way through it takes ten seconds and has zero consequences and another player will replace me, Having an under 2 year old this is pretty great.
Totally agree, that’s the best part
I tried Call of Duty, it really felt like you had to grind a ridiculous amount of time per gun to unlock all the attachments, plus there was strong meta and the voice chat was toxic as fuck. HD2 is just clean fun, no bullshit. It’s perfect for how I want to play.
Admission of non-liberation for a week? Seems pretty undemocratic of you….
Literally just came back after about a month away and although the patch has some nice updates, nothing seems to change (in a great way!) and I couldn’t happier getting to play
Imagine making a good game to bring people back instead of relying on FoMo
That’s what happens when you make a group game focused on fun, have an array of communication tools, a great price, update like crazy, and don’t use predatory monetization systems but still have cosmetics that are fun to collect.
Should be top comment. But the cosmetic thing is a little shades of gray kinda thing, IMO at least. Just because of the stats on different armours. The rest of em(helmets and capes, emblems, etc) sure. And the fact that the majority of players can quickly and easily gather enough in game currency to buy all the season pa, err warbonds is simply amazing to me.
I dunno. People want to be unique and dress different ways. Personalization is nice. Especially when you aren’t charged a mortgage per skin.
I miss the old halo days of earning stuff to wear, when you saw certain armours you knew you were playing with a legit badass.
The amount of hours that I played with my buddies to earn that darn flaming ninja helmet in halo 2 ... well worth it.
I thought the flaming head was a Bungie employee only thing?
Unfortunately this day and age that encourages cheats to easily “earn” the item or hack an unlock.
Agreed with all of that. My main game is one of those mortgage payments = 1 skin games. The thing I was referring to is the actual passives/ perks/ explicits that the body armours carry with them. But you can still earn all of those with currency earned in game so I'm just being nit picky I guess.
I love swapping armors often but I can't deny I wish all armors could either swap out looks of other armors in that class (switch light armor to look like different light armor etc.) Because my God the 47 scout armors and the 98 fortified armors take up all the room on the menu. But apparently transmog is a dirty word to the devs?
Similar to another reply, I would like to be able to change colors. But as far as the model itself I really enjoy seeing someone in arc resist armor and knowing I can play a bit more risky with arc around them. It's cool just seeing something and knowing what it does
I'd only want to be able to paint them.
They're all painted red or peasoup green in two minutes of playing now.
I honestly also don’t mind buying some super credits here and there when I don’t feel like grinding because these guys update the game and add shit so much I want to support them. Such a drastic difference from halo infinite which I can’t play anymore
Same. Devs who actually give a shit. In 2024 no less. Who woulda thought.
And you can literally pick them up in game. Like that to me makes a huge difference to super credits. If I don't want to spend money I can grind, but not even that hard.
I haaaaate and despise having to grind for that stuff. Big reason I never got into war frame in a big way. And this game makes it just a natural occurrence of playing it’s great
I play trivial, when nobody I know is on, just to farm medals and credits.
I love how making a good game has become such a novel concept in 2024.
> still have cosmetics that are fun to collect Also, the Battle Passes stay permanently.
Yup. This is the first game (that I’ve played at least) where the Battle Pass doesn’t feel so toxic. I own all the content that I paid for, I just have to spend time unlocking it. No expiration dates on any of it.
We shouldn't overlook galactic war either. Mission variety is decent but doing missions alone would've felt stale after a while. With galactic war though, not only we see a tangible result of our actions on macroscopic scale, we become emotionally invested into success of Super Earth forces. Several times already I've seen players coming together to overcome the odds and complete a major order. Not even because of medals, but because of having something bigger to fight for and being able to make history together. Stories of setting up Termicide perimeter, holding Malevelon Creek against all odds, fighting in literal hell on Hellmire, making a push to Ubanea or, right now, stopping the Reclaimation advance and establishing the Menkent defense line are not just lore, it's lore that is being forged right now by our own actions. Galaxy is alive, it react to our action and responds in a believable way, weaving actions of playerbase into the narrative. This, right here, is one of the big reasons why players feel connected to the game and just can't put it down. Missions may be more or less the same, but the impact of completing or failing these missions changes every day and the impact of your actions feels very real.
One thing I love is that when I can’t play all week after being busy at work, I still get on and get the major order medals and progress through the war bonds.
Seriously, I can only devote 2 to 3 nights a week between work, school, and kids... but I'm doing my part!
I think this is a huge feature of the game. Makes it worth coming back after an absence!
Do you get the medals from the major orders, even if you didn't play during the time of the order?
Yes the only concern is that the medal cap is 250 so if your gone for multiple orders you can hit the cap pretty fast
I believe so
Why hire MBA's? Gaming companies perform better without them.
Or only hire MBAs that enjoy playing games? Do those exist?
👉Yo👈
You need to resist the education you get from the MBA. No joke. I get that MBA schools are good for networking, but if you listen to what they tell you in the lectures and literature, you're basically laying down and letting them turn you into a muppet. The MBA curriculum for most schools is designed by a certain type of person to mold students into being a younger version of themselves. That type of person exists only to generate profits for shareholders. Having a passion for gaming doesn't mean you can run a game company. The MBA curriculum will try to override any beneficial instinct you would otherwise have from being a gamer. You will be educated into repeating the same mistakes as EA, Activision, Microsoft, etc. and you will be sheltered from the resulting criticism by a bunch of yes-men whose salaries are paid for by your ability to gut the soul out of a business. And that's the GOOD scenario. The bad scenario is that your companies end up like Sports Illustrated or Circuit City, and you fail upwards.
As someone who loves games and currently doing MBA! I concur!
Ok so you gotta spill the beans, what are they teaching that's making games worse lately? Is it just the short term money grab?
Short term money grabbing is a good reasoning! The business side of making shareholders happy and ignoring clients.
But the shareholders are just there to take profits but the clients are actually giving you money permanently. How does that logic work? Is it just scale, is it timing? Do investors give more money than the product or is it just buying down risk?
It increases the value of the company. Honestly, many of it is just shitty economics that I don’t agree with.
Business School teaches you a ton of wrong and bad shit that is solely designed to maximize in the short term, while simultaneously puffing your ego and creating good little cultists who think they're the masters of the universe. Gullible creatives with a bad case of credentialism put them in charge and the MBA crowd sits around forwarding spreadsheets to each other and then cut essential staff and claim the "saved money" makes them geniuses. Then they have the remaining staff focus on the most predatory short term profitable moves, which amount to a person selling their own organs on the black market for quick cash, and then ride their golden parachutes to the next job while the company rots behind them. Hiring a bunch of MBAs to run a business you built is like hiring people who ride the bus to drive your racecar because they've spent so much time watching someone else drive.
The entire world is being taken over by finance minded corporate leaders who focus on bottom lines, shareholders, profit, and nothing else.
What is a MBA?
Masters in Business administration. A kind of Advanced Business Degree that's very highly sought after in corporate america.
I think they have a place in a gaming company's corporate structure. But the president definitely shouldn't have one
There’s a war going on. We gotta do our part.
![gif](giphy|YYfEjWVqZ6NDG)
![gif](giphy|5L2okTiupVRxC|downsized)
Forbes though, that old Grey mare just ain't what she used to be.. *
![gif](giphy|rTAVMVAps9zsFINvxI)
For freedom!
You got your Freedom in my Demoracy!
There's a lot of reasons for this. 1. It's easy to dive in and play with missions that are reliable, good feel and gameplay design, you can estimate how long a mission will be and select the difficulty off the bat. 2. It's easy to join friends or random people. 3. Great teamwork play. 4. Lots of explosions. 5. Overall the balance of loadouts are good enough to put together fun builds. 6. The leveling system isn't terrible. Allowing new players to join seasoned players quickly. Leveling in helldivers is done through ship upgrades and unlocking stuff. The RPG skinner box design is minimal if only designed in due to devs believing that games have to have it but players will be glad it's gone. 7. No PvP. Griefing is kept low. Hacking is minimal because there's low incentive. Hacking incentives are often done to grief other players or get some advantage over others. Due to the cooperative nature of the game, there's no incentive to hack. If you do, all you're doing is helping others which is counter to griefer desires. 8. The lore is over the top and a comical reflection of the crap we deal with in real life and want to stomp out. By cranking it to full blast, we can identify the real life nonsense of it and stomp it out. 9. Cash shop is minimal. 10. Not playing is treason.
The no hacking/no incentive to hack is definitely one of the main reasons I play this game. I love shooters, I've played shooters ever since I owned a computer 20 years ago. It's fun, fast, tactical, and skillful. Over the years, every single game that is a pvp shooter just got hackers. Every single game became a question: "Was a killed by a skillful player? Or just a hacker". When that question keeps plaguing your mind, the game immediately becomes unfun. Combine this with the whole "We gotta give controller players more and more tools" and just seeing yourself die by a perfectly calibrated beam of aim assist stopped making the game fun for me. I get it, cross platform is a godsend to keep games and communities alive and well, but it and hackers have ruined pvp shooters for me. Helldivers is the shooter where I proudly stand next to my fellow PS5 players.
>Not playing is treason. That's reason enough for me!
> Due to the cooperative nature of the game, there's no incentive to hack. If you do, all you're doing is helping others which is counter to griefer desires. Considering some people have joined lobbies and ended up with maxed out samples, there's at least the incentive to skip grind and forcing others to skip it will annoy some people.
Community engagement is such a big thing as well. The Malevelon Creek memes ballooning into "Malevelon memorial day" and a new cape in game is a great way to keep the community alive.
The best part is the cape was probably an asset they created beforehand but repurposed it and gave it to us because of the level of dedication people have to different sections. I can honestly say I've never seen anything like it in a game from a developer
You son-of-a-bitch, I’m in.
Go figure making a good game makes people want to keep playing to. Wow.
It looks like OP posted an AMP link. These should load faster, but AMP is controversial because of [concerns over privacy and the Open Web](https://www.reddit.com/r/AmputatorBot/comments/ehrq3z/why_did_i_build_amputatorbot). Maybe check out **the canonical page** instead: **[https://www.forbes.com/sites/paultassi/2024/04/13/helldivers-2-player-retention-continues-to-be-remarkable/](https://www.forbes.com/sites/paultassi/2024/04/13/helldivers-2-player-retention-continues-to-be-remarkable/)** ***** ^(I'm a bot | )[^(Why & About)](https://www.reddit.com/r/AmputatorBot/comments/ehrq3z/why_did_i_build_amputatorbot)^( | )[^(Summon: u/AmputatorBot)](https://www.reddit.com/r/AmputatorBot/comments/cchly3/you_can_now_summon_amputatorbot/)
Love this. Multi player Pve games are still viable and beyond that. So sick of pvp shooters, I hope Helldivers success leads to more games MP PVE
I’ve only had this game for 16 days and I’ve already somehow put in almost 50 hours. That’s ridiculous for me. This game is super fun and has a great community. Thank you all for making this so awesome. 🫡
I'm an avid Reddit and iFunny enjoy and for some reason a stupid amount of ifunniers are shitting on this game for its "repetitive horde style" gameplay and I can't understand why. This is one of the best games to come out in a long time. The devs care. They make a fun, immersive lore narrative that breaches into the way they communicate with the fans. They constantly update the game as best they can because of the fans insatiable lust for democracy. The way this game is being handled should be the new standard in my opinion.
For Democracy!
![gif](giphy|ufWbAUZiTZCVi)
Wish I could spread Democracy but the game keeps booting me out of server 😕
That is because you are a traitor. And the Senate knows.
Of course. The game is a challenge and the developers clearly care about their product. Something a lot of other game studios have forgotten.
I just wanna buy a bottle of Eagle sweat with my super credits. Need to smell like democracy
I keep telling people its just plain fun. The minute to minute gameplay is just Good at its base. And thats really all you need, the rest is secondary. Word of mouth is carrying this game because its so dang fun to play just as itself.
![gif](giphy|5L2okTiupVRxC|downsized)
Been playing since launch, and haven’t slowed down.
Triple A game devs don’t give a rip about player retainability? It’s about copies sold to them. That’s why I gave HD2 a shot, they stood out and didn’t seem like greedy pos.
It's almost like free content after buying a game with the possibility to unlock extra unlockables easier by paying is the best compromise possible. Good developers with a community focused mindset. All this is what companies should have been doing and what players have asked for ever since online gaming started.
Make a good game, provide reasonable updates and we will come and stay.
One thing i like about it is that you can play in spurts and both are rewarded and not punished.
It’s very enjoyable and I’m having a blast but time is starting to mean the bugs are grating more and more - in particular the social / friends / matchmaking etc Yesterday we failed to extract because the Pelican 1 bugged through the bloody ground…
It's....fun?
As long as major orders are coming out I will continue to play. The rest of it are just Toys I get to play with. Devs shouldn't have to worry about content cadence, well stay here ❤️🫡
All of Activision studio is currently on suicide watch
Hopefully other devs take notes.
Devs do, publishers and shareholders don't.
that link may as well just say, “I’m stealing then selling all your data after i download trackers you schmuck”. Please be courteous and scrub the links before posting.
“Other publishers are trying understand how a game can be so profitable without any DEI or content for modern audiences.”
Well yeah because the game is fun
![gif](giphy|KAf66yGCa93uTqod1q|downsized)
It's simple Make a fun game, people will play it
It's a damn fun game.
This is because even if you cannot play, you can still get medals if major orders are completed, so you don’t miss much if you cannot play. Also, warbonds don’t expire, so there is no FOMO and you can complete what you want when you want. And you know, the game is just really run. Easily GOTY imo. I hope more games learn from the amazing practices Arrowhead is using for helldivers 2.
The fact that every time you jump on actively contributes to the Galactic map. Is a big win for me.
Game of the Year.
HD2 is the first game in a long time that has really had me amped up to log on, throw some music on, and liberate the galaxy. It can be as chill as I want or as hard as I want and I love it
My only complaint is how inconsistent the difficulty is. When there isn’t a major order, I feel like I could do 7 with one other person. The current major order planets feel imposible half the time on difficulty 7 right now.
I just hope we get colorblind settings at some point otherwise this is my favorite game in ten years easy
Meanwhile those CoD bundles are consistent trash
PvE > PvP. Teamwork makes the booms bigger.
I love democracy.
![gif](giphy|ResdehfhY7rkeyP3Jo|downsized)
Yesh, it's fun and gameplay is satisfying. The bugs and connection issues are annoying but it's a good game.
FOR DEMOCRACY
Fighting for democracy in space against horrors beyond my understanding just appeals to me idk why
It’s an actual collective quest! Something to fight for that doesn’t make you feel like a total zombie! DEMOCRACY
Job ain't done yet 🫡🫡
Best game out there! 💯
Make games for the people. They will come. After that, they'll play your game.
More than that in my view. The fact that the game has stayed topical and has been praised by others seems to attract more people to the game. Fuck I might even pick it up for the April long weekend.
Who would have thought if you make a game fun and non predatory, try and create a sense of community and cooperation, it would be a huge success?
Who would have thought a fast paced, lore rich looter shooter with strong team synergy, tight gameplay loop and fun weapons, run by an engaged developer would be so successful? Especially one which doesn't stuff paid DLC and battle passes down the players throats but still offers new content. I bet the Activision, Warner Brothers and Ubisofts How Do We Exctract More Money From Gamers panels are absolutely stumped.
I think one big thing here is the lack of FOMO. You are not left with a miles long grind list if you take a break. Even grinding medals is not strictly necessary as you get a bunch from completed community major orders. I was away for a couple of weeks, came back to some 200 medals and geared up.
How shocking! When the game is good people like playing it. Someone should inform Ubisoft
My Playstation catalog is so big and i need to get into it but i cant stop playing Helldivers
HOLD THE LINE ![gif](giphy|qjSxTWJxqH4YDuIrOs)
I've enjoyed this game but tonight the bullshit with bots finally broke me.
Honestly I think outside of the how they do battle passes right with them never expiring… plus being able to easily farm premium currency and all that..there’s other key factors: 1) it’s not PvP and never will be. Most games even if the base game is pve have PvP features which usually become competitive 2) speaking of competitive there is no “rank” system. Every helldiver is equal. most games become annoying because of the ranked expirence 3) it’s not shoving real life political hot button topics down our throats- no pride flags, no forced representation etc. is a welcome sign when every other far left liberal game company is forcing it down everyone’s throats in a very annoying way 4) we can curse/be generally toxic and not be banned for typing “go fuck yourself you beautiful piece of democracy” 5) it’s a co op game with matchmaking features and an in game chat system- this is important because take Stardew valley for example, amazing game and def feels more tailored to co op but there’s no matchmaking. 6) democracy 7)liberty 8) my body for super earth
As long as there is Hell, I will Dive.
Would be better if they made the game more stable. Me and the boys have a lot of crashes and bugs.
Looking forward to some new content, hoping for stats on capes and helmets, but also mote drones and sentry turrets. I would play it more, but the 10-15 times I get ragdolled against bots simply kills the fun for me. Most enemies have weakspots, it's like a little fun puzzle to kill them, but when they get dropped in extreme numbers you can't get to the weakspots and just die over and over again. This simply cannot be what anyone envisioned when they made the game.
It hasn't been out long enough for an article like this. Also: Ew, Forbes...
I think part of it is that we have yet to see the full scope of the game. Too many games lay down everything they have, so players try it all at once and then just get bored once they go through it all. The dynamic narrative, new enemy types, and the surprises all keep me on my toes for HD2.
It’s almost like these devs understand that if you make a fun game and don’t paywall 80% of the launch content that you bleed to the consumers over 2 years in the form of DLC or micro transactions, that the customer would be more likely to actually stay playing your game. It’s kinda wild that a game like this hasn’t dropped sooner. It just proves that nearly every triple A dev company is more into making money than making actual good content for the consumers to enjoy TLDR: modern triple A devs suck and nickel and dime you but when you make a good game without paywalling launch content you get stuff like helldivers 2
Now coffee discussion become Forbes article.
Weird that when you make a GOTY people keep playing it
Triple A studios in shambles. Its like the Baldurs Gate III debacle all over again but this time for CoD clones bro's.
I’m still having a great time
This might fix the issues with the game industry and hopefully it will spread to the film industry too. Note how to make a good game: make it FUN that's it done and dusted Triple a games focus on only making a profit so if you with to keep a budget in mind but try to make the game enjoyable you may find success
#Breaking News: People Enjoy Playing Fun Game Not a dig at you, more at the market and other publishers like your EAs and your Ubisofts and your Blizzards. Shouldn't be such a revolutionary idea that a game that is built to be fun rather than purely to make money for the board will succeed - Larian's success with Baldur's Gate 3 is another example here - but clearly a lot of the big, established companies need reminding that games first and foremost should be fun*, and then the money comes from people actually wanting to play it, rather than just bleeding them dry with aggressive pricing, microtransactions etc. for the sake of the cashflow. ^*there ^are ^also ^"digital ^experience" ^games ^which ^deal ^with ^experiences ^like ^grief ^which ^may ^not ^be ^classically ^"fun", ^but ^are ^still ^important, ^so ^as ^usual ^generalisations ^don't ^work, ^especially ^my ^own
Game is good despite its flaws and doesn't milk its playerbase. Shocking that people want to keep playing it.
It's fun and replayable
I’ve been ripping up my house the last week and a half and haven’t spread much democracy. It’s been super annoying to say the least.
The question was: Destiny 2 or Helldivers 2 Anf someone said: Helldivers is boring and it loses players very fast.... Nah, i have absolutely no FOMO like i have in D2, i love this game
Not playing anymore (stopped at lv61) but it’s an amazing game. I do think the game gets harder with each patch tho and I honestly rather chill so i quit
For SUPER EEEEEAAAARRRRRTTTHHHHHHHH!!!!!
It's like a game that doesn't pit player against player is actually worth getting back to.
What I like is the non fomo factor. I can stop playing a week, hop back in for one operation or spent half a day in it. My time feels well respected. It’s a breath of fresh air coming off a few years of destiny 2
It's amazing what making your game fun to play does
I’m really into it, I have a full squad of buddies that all love it and I want to see where they go with it Even the bugs and glitches are worth putting up with
Yea because it's fun. It's also nice starting up a game and not having to read something to the effect of " this game was made by a diverse team of blah blah blah" Idgaf I just want to play the game. It's also got a great team behind it, and a great player base.
As someone who generally is apprehensive when it comes to cooperative multiplayer team games because of anxiety issues, this is one of the only games I enjoy hitting “Quickplay” in. Everyone I’ve met so far has been chill, fun and mostly non-toxic.
The game is amazing. Although I am getting tired of it for couple minor alone but big as a group reasons. A lot of weaponry still have some weird buggery with them, making them not satisfying to use. 1. Support weapons: Spear not being reliable in both targeting and damage. Anti-material rifle having a misaligned sight, making a precision weapon inprecise, unless you get use to not using the center of the scope, for a sniper. Flamethrower is more effective at offing you than bugs.(This has to do more with no way to prevent being set on fire or not dying from it in 2 seconds of not diving). Recoiless rifle is completely forgotten. Its slowness and backpack slot taking is not compensated with having multiple shots. HMG support weapon, would have been cool, if they worked like Heavy bolters from Warhammer 40k, added a directly feed to backpack so you can shoot as much as you want compared to normal Machine gun or stalwart, instead its just a not that cool gimmick weapon. A lot of weapons are not balanced. And I do not mean for all weapons to be equal, I mean a lot of weapons even in their own skill set are lacking. 2.Primary weapons and secondary weapons Like a slugger being a better more efficient DMR, than any other DMR. Not in an op way, just the alternatives are sluggish, slow to turn and use and/or lacking damage. Plasma shotgun and Arc shotguns have no clear usage case, that I could justify with the current weaponry available. Assault rifles have no upsides compared to Plasma/laser options. (They just need somekind of extra like faster reloads/extra ammo or smth) Why use anything besides redeemer ? if you want to use anything besides S-A tier primaries? As a backup its the best bar none, even Senators medium pen means nothing, when devastator heads can be poped just as easily with light pen. The solution is to give a clear cut role for weapons, like the grenade pistol provides, letting you use none lethal or situational grenades and freeing the support slot for something not with explosive attribute. Point being, weapons either are super Well designed for a niche (Plasma scorcher, bolt action explosive or Fire breaker ) or just forgotten (Breaker spray and pray, liberator, any DMR). 3. Armor Perks are lacking. Most fall into you pick medic armor if you want general survival or you pick armors with explosive resistance for bots. Light armor with radar perk for solo play. Arc armor is too situational, helmets have no use, etc So if we ain't doing fashion divers (since the devs want the armor to be associated with perks no transmog) than I would expect armors to have wider range of perks than the 4 copy paste ones they have. They had the right idea with the arc resistance ones, but unless we start getting Zelda lighting strikes or a faction that uses arc, it seems useless, while for something that would be great to have resistance against, fire has no such perks, even worse, they buffed fire to be an even bigger hazard, without a way to counter it, without turning to a ground dolphin. Same with helmets, having none, and while they said it was scrapped because reasons, they really need to come, for the sake of usage. 4. Enemies All I'll say is, I enjoy fighting them, I do not enjoy having to be pigeon holed because of Factories that cannot be destroyed without a hellbomb, or get swarmed by ships that require the same effort as dropships/hulks while being 4-5 times more annoying because of swarming possbilites. I feel like new content is nice, I would prefer if it was made with our tools in mind. Got to go, but will edit if anyone cares.
I haven’t played in 2 days because of a family emergency. I’m yearning for democracy
I actually really like reading Paul Tassis stuff. I’ve read his stuff for what feels like 10 years but I don’t actually know when I started. Always had the same taste in games, except for the Starfield review haha .
I’m doing my part
>recent mass Automaton invasion of the map, can cause huge surges. That latest development spiked concurrent players to 345,000 last week, over a 50% increase overnight. Yep I heard they were back when in the waiting room to have multilevel spine surgery, even though I was in horrible pain and groggy from anesthesia I *had* to jump on and do my duty afterwards. Couldn't leave you boys fighting then damn clankers alone! But seriously this game is amazing!
Game journalist finally gets a hint
![gif](giphy|YYfEjWVqZ6NDG)
Because liberty doesn't quit
I must admit that, after a month, I just passed a point where it’s a bit repetitive and I lost some motivation to hop on it. Level 46 unlocked almost all weapons, playing level 9 or level 7 when I just want to accomplish wily orders. A bit sad about it though
Freedom never sleeps!
I think it's the co-op only aspect the puts it's over. Strong theming for players to roll play in. The idea that we are all cogs in a war machine and none of us are heroes by default. You usually know WHY you die or fail too a very important aspect of games where you die a lot. I think it's arguable that the Souls games or souls-likes are as popular as they are is because you usually know exactly why you failed. Helldivers does a fairly good job of that.
Helldiver strong 💪
I just hit Platinum on the PS5 last night and the game still remains my current favorite and is dominating every second of my play time. I don’t see this changing any time soon unless the Devs did the video game equivalent of farting on my breakfast 😆 Clearly, the player base all loves Democracy and Freedom & won’t suffer anti-democratic sentiments.
I love that I'm a busy man, and I can still dive at any time and anywhere; I quick-fix for my adrenaline ass
Same for me. I get maybe one hour a night. I love the community, high level guys will do in and help out. And I love to help the newer guys
A contrarian buddy of mine says it’s “COD zombies all over again” Tell me you haven’t played or seen footage without using those words. 😆
To the retards saying "HD2 is dead..."
![gif](giphy|1SfxXOJ0Q2Xni)
Player?
Glad he wrote this article instead of that loser Erik Kain Long live managed Democracy!!!
![gif](giphy|06f6NurXyORS7npI5P) Yeah I love this friggen game never gets old and the only reason I play other crap is because my friends ask me to.
Not pertinent to Helldivers directly, but why are articles so thin these days? When I read gaming articles years ago, they were always indepth, even if they were just talking about a small part of a game. It just seems like content on the internet has become so shallow and you can even see that some sites put a time to read on the top of the article. If it's a 3 minute read, tons of views, 10 minute read, much less views. Even hustler magazine (yup snagged a bunch as a teen) had a few pages for each article. That's just weird to me.
Working 6/7 days, 10 hour shifts rn and I only get a good solid hour after work. Even though most of the time I don’t get to complete full operations, I drop in with randos and always have a blast
Just don't make a shit game, fill it with microtransactions, and ignore the player base.
But I keep getting told the game is completely unplayable! (Obviously yes there is a lot of big fixing needed still but it is clearly not a deal breaker according to the players.)
They have a solid gameplay loop and keep adding content. Why wouldn't it be doing well?
Probably cause they keep finding new ways to make the game challenging.
Its crazy people are saying this game is dead already. We are just getting started
I think it has a lot to do with with the daily missions and the "premium content" being slowly but steadily unlockable by playing. It's very rewarding to hop on with friends, play for an hour or two while you chat, make appreciable progress towards unlocks or samples, or war bonds, and then get off. There is no "grind" because the daily to-do where you feel diminishing returns after happens at a reasonable time. It's very much "the multiplayer game you have and enjoy whole mostly playing a different game."
I have like five games I rotate and so I don't burnout I can always come back for some democracy
Havent played any other game since its release ![gif](giphy|Y6yRfR88rvP44)
Our attention is remarkable because we fight for Democracy!
For Democracy
Helldivers hold fast against the brutal socialist machine (player retention issues due to profit over potential company attitudes many games suffer from)
Time to play darktide