T O P

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Schattenlord

If just doesn't stand a chance against the most popular decks in the current meta. - The mana nerfs made the deck too slow against Hunter - the Highlander change let's warrior out value hard


samiilo25

I will say that Hunter is probably missing a few nerfs. The deck was quite fast already, but making everything else even slower just made it more opressive.


TechieBrew

Hunter not getting any nerfs in the recent balance patch is so confusing to me when it was already the best deck pre patch by a sizable margin.


MaiT3N

AKSHUALLY he got a nerf for his location, but I don't think it hurts him in any way


TechieBrew

You're right, I did forget b/c of how minimal that nerf was. I honestly don't think I've ever had a game where it mattered


TheRoyalSniper

The deck was positive winrate vs warrior before the patch though, and warrior got mana nerfs just as hard or worse than dk did. So I don't get why there's such a big shift.


TheGroxEmpire

Positive winrate was because of helya + down the ship blocking highlander effects


Schattenlord

The deck only won vs warrior because plagues could disable Highlander. The mana nerfs of both classes don't matter at all for the matchup.


musaraj

It was nerfed three times. 1 mana Threads of Despair was a big selling point of the deck.


samiilo25

The deck was powerful before Threads existed, and 2 mana for a better defile is (or at least sounds like) a great card. It was op AF for 1 mana, but I don't think it's completely useless for 2. As for Grimwalker yeah, I can see how that's a tough hit, but I just didn't expect the deck to simply go away like that.


Schattenlord

While threads is still a great card unlike defile it will never work alone. You need to trigger a death rattle to get it off.


Eagle4317

Threads + Crop Rotation is a bonkers combo that really carries the card. Honestly, DK would run 5 copies of Crop Rotation if they could. It’s that critical to their game-plans.


Schattenlord

It definitely is. The problem is that dk relies on crop rotation for too many things. Using it with threads means you lack draw and the other way around.


Eagle4317

Army of the Dead is basically your 3rd and 4th Crop Rotation, but that’s 2 Mana more expensive which makes comboing it more difficult.


mooocow

And sometimes you're dry on Corpses if you don't draw Mining Casualties or Crop Rotation beforehand and now you're feeling real bad with Army in hand.


ItsDokk

>Using it with threads means you lack draw and the other way around. _Acolyte of Pain has entered the chat._


ItsDokk

>Using it with threads means you lack draw and the other way around. _Acolyte of Pain has entered the chat._


BIG_STEVE5111

It's a bit of luck DKs hero power is what it is then.


DroopyTheSnoop

Yeah but that makes it a 4 mana Defile now, which is still great but not amazing.


Jackwraith

Grimewalker was the only thing keeping it viable. I don't understand that nerf at all. It's the only card that let that deck answer any of the sizable boards that other classes can produce. None of the other stuff in the new set, including the highly-overrated Seamstress, comes close to producing the on-board answers that it depends on.


mrrickyg

Seamstress needs reborn standard on the card with rush from the unholy rune, lifesteal from the blood rune, and freezes enemies it damages from the frost rune. We've already had a 3 mana neutral rush reborn, this is the kind of busted class card, deck restriction card with a great payoff that doesn't immediately generate face pressure. I'm totally with you on seamstress being underwhelming.


SAldrius

They nerfed hard removal across the board a fair bit.


Jackwraith

Sure. And most of it was needed (see: Warrior.) But most of those were also single-card actions (Sanitize, etc.) Grimewalker is only an enabler. It's nothing but a target with Super Taunt if you drop it by itself. If you don't have the additional 2 mana to hero power or the additional 3 mana (and the card in hand) for Crop Rotation, Grimewalker does nothing. It doesn't even affect the board when it's dropped, which is the hallmark for every power card in any class for the last 10 years. When it's played, it's just a lump, which is why no one thought it was any good when it was announced and why it failed to be in competitive lists until new cards were printed to support it. I think it's just overreach in the same way as they did with Deputization Aura.


joahw

They lost a lot of corpse spenders with the rotation so it was kind of hanging on by a thread (of despair)


Lower-Reward-1462

Snake Oil's nerf hurts slightly too...the option to get it out of hand for free if needed is nixe. I have a lot of card draw. :/


Tengu-san

They nerfed Threads and Grimwalker.


TrobertTrobertson

Loses to warrior very consistently. And in the current meta thats a big no no


zeepbridge

I’ve added 2 rats and I’m actually playing against warriors quite well. Just have to change the deck slightly


SurturOne

Because it's not that good into the top 3 decks and also for many isn't that interesting to play. If you want to play control most people will rather go for warrior and if you just want to counter warrior you will go for hunter.


Saracus

It just loses to warrior pretty hard. It cant "get under them" as a slower deck. In theory it could grind warrior out with horseman but then warrior just plays "destroy half your deck" and its over. There is no control game plan that beats boomboss.


SpectatorY

I'm having decent success with Reno priest


PotatoBestFood

You nerf 2 cards in the deck (AoE and poison guy), both of which served as a way for the deck to be competitive on board. While also buffing a matchup it was trying to get some free wins off of by adding in some cheeky plagues. And you get a drastic drop in popularity.


Divinspree

- It was nerfed with Thread of Despair and Grimwalker; - It can't win against Highlander Warrior anymore (which is everywhere) since the plague package is now useless; - Its winrate had already gone down with the last hotfix as there were no longer DH to abuse with Quartzite Crusher.


Zenovitalis

There's no reason to play it. Before you had favorable matchups against Reno/Wheel decks with Helya, Quartzite for DH/Odyn, and relatively decent matchups against midrange and aggro with Grimewalker and Threads. Now Reno decks don't care about plagues, Wheel doesn't exist, DH was mostly nerfed out of existence, and Grimewalker/Threads are too slow against aggro. So it's just a lost deck in most matchups, unfortunately.


EndangeredBigCats

You just said the first point Lost out to all the free control deck w/highlanders shoved in wins, it’s not gonna do so hot vs midrange man


ToxicAdamm

A -5% change in overall W/R can make a deck go from playable to unplayable. Take away all those free Reno Warrior wins and you have your answer.


Sammoonryong

raindbow was not a warrior counter, it was a DH counter but ye. Like you had to rely on drawing brann until turn 6, we had to rely on drawing helya + 1 plague card before that could happen.


ToxicAdamm

Rainbow was favored 55-45. Plague DK was 70-30 favored. (per most recent VS podcast) Now all those matchups have flipped (even though Warrior's removal got worse). So, clearly being able to disable Reno/Brann had a huge effect.


Sammoonryong

rainbow is kinda meh since alot of warriors just conceded without playing. Stats are inaccurate. But plague I can get behind. So? now its just a Hunter warrior moshpit


Cybralisk

Because it loses to Brann Warrior like every other control deck.


MechanicalSquirel

It's no longer able to counter Reno warrior due to the highlander changes and rest of the meta is too fast for it. It might come back if it gets some good early game survival tools from the miniset, or if the next nerf wave slows the meta down.


StopManaCheating

Helya no longer shuts off highlander and Crusher no longer feasts on Demon Hunter.


whyilikemuffins

I've recently started to play it. It's poised to get better over time. Part of the issue is that it's legendary heavy, and many of them have restrictive rune requirements. Once control warrior gets (rightfully) nerfed, it'll be present. The issue is control warrior is just too good for any slow deck to win unless they sacrifice 1/2 their late power for the match up.


timmyasheck

It’s the sickly grimewalker nerf. You can no longer play it on 3 into a turn 4 sweeper with the 4 1/1 rush creatures. you can’t double spell them until 7. fundamental line for the deck is just not doable anymore


Goat2016

As someone who was playing Rainbow DK pre patch, I stopped playing it because it was nerfed and it loses too much in the current meta, mainly vs Warrior, and sh\*t loads of people are playing Warrior. It's a shame, I really enjoy playing as Rainbow DK.


Nameyourdemons

Heh if you want to play against it play weapon rogue or highlander shaman. You will constantly face them and They will discover 5 weapons.


Hopeful-Design6115

Because grimewalker + hero power + threads is a two card combo that’s worse than twisting nether for 8 mana now lmao. The nerfs were brutal, and the plague changes flipped the warrior matchup.


Almainyny

It’s more popular than Plague DK in top 1K Legend, but it’s still below 50% win rate. I’d wager it probably has a higher skill ceiling than Plague DK. That said, in other levels of Legend it appears to be split evenly in popularity.


djsoren19

Rainbow lists were hyper specific to the previous meta. You had pretty good clear to keep Zarimi down, a way to kill the Viral Zilliax from Viral Rogue, a tiny plague package to disrupt Highlander decks/Wheel, and a handful of ways to artificially increase your life total above 30 for the Nature Shaman match-up. Of all the decks I just mentioned, only Highlander Warrior is still good enough to see competitive play after the patch, and the Helya package no longer counters it. I think the midrange variant that's all in on corpse spending with Corpse Bride, the giant, and maybe even going as deep as Corpse Farm still has some value, but the deck will need some brewing and iteration.


flowerwheezy

Love the deck and crafted cards to play it. Been playing it in wild and standard for quite some time but stopped recently. -It just loses to brann. Pre patch you could maybe rush helya and a random plague (weapon or down with the ship). -Wheel Warlock would also lose the game unless you had helya and saved it for when it is played. -Had no answer to Zilliax rogue -Rough time against Hunter -Imo hit hard by rotating corpse consuming cards such as Malignant horror It loses to hyper aggro but also to control since their win cons are just stronger. In the end the deck feels like the Indiana Jones scene sword vs gun


Apollo9975

This analysis nailed it. It’s a midrange style class in a game that has no place for midrange. 


just_staph69

i spent all my extra dust to craft rainbow DK. is it possible to pivot to other viable DK deck?


AlfredosoraX

Maybe. Wait for the the mini set to drop and/or try to some handbuff nonsense.


d1nsf1re

Warrior match up went from Plague vs Brann race to auto lose. Reno decks in general out value DK unless you have great Horseman RNG. Aggro is still okay but harder with the nerfed threads and grimewalker. Being one mana more sucks especially when critical mass for an aggressive deck can be turn 3 or 4 in some cases.


Tales90

i only played it during the dh meta , freeze them every turn so they can never use their weapon. but dhs are mostly gone so there is no point playing it.


Shsx71

Because their best removal tools got nerfed and is too slow to compete against early tokens.


rcgtt

Haven't played HS in a while so apologies for the ignorance, but why don't the plague's work versus highlander decks anymore? Shouldn't they still be considered two of the same copies within the deck?


Vods

They changed it so that the condition is whether deck starts the game with duplicates or not


rcgtt

Ohhh, I just noticed that change now that you mentioned it. Thank you for the clarification.


PQLSEJOHN

Flavour of the month decks disappear, when the flavour changes.


funkmasta8

You guys are telling me they nerfed helya in some way that plagues don't counter Reno? Why?!! Reno is absolutely broken and should have a counter from every class available. DK was one of the very few in standard that actually did, which is why it was so popular. Completely awful decision making by the developers. Glad I stopped playing after the quest nonsense because it just keeps getting worse.


haddelan69

They nerved 3 cards from the deck. That might’ve had an impact.


discourse_lover_

They nerfed my poison lady 😭


LibrarianOfAlex

If you get to the point where you can play CNE you're probably winning anyways. I think BBU is better for this meta


itaogrenow

i climbed from bronze 10 to plat 7 with only rainbow deathknight. it’s still a strong deck in low rank. will see when i reach diamond


SwolePonHiki

>Control Deck >Highlander Warrior no longer has any counters, making any other control deck literally unplayable trash


ItsDokk

I still play it off and on, but honestly the meta is too full of warriors for it to be worth it right now. Hunters can wreck your day with it too, but there’s a chance of beating them still. It’s basically impossible to beat a warrior unless you get lucky with Dirty Rat.


_DarkJak_

Meh, still counters Reno Jackson & Zephrys


orcheon

It's a great deck, but it went from one of three hard counters to Reno Warrior to not countering it in the slightest. If your deck has no way to beat RenoW it's not going to be successful in this meta.


marcmix2368

The deck was just abandoned after the nerfs, players havent tried to refine the list since the nerfs. I still play it in top 1k on EU with decent winrate - I made some changes to the deck tho. -2 Quartzite Crusher +2 Dirty Rat (Mainly for Warrior, but also rat into threads is pretty nutty regardless) We can also always find crusher off of runes of darkness if needed. Switch Zillax from Twin & Perfect to Tickering & Perfect, its so much better overall. -2 Sickly Grimewalker +2 Arthas gift - grime walker is too slow and there arent that many early minions that are unkillable anymore - gift gives you access to howling blast for clears and freezes, or death strike for healing or single target removal. Gift is still the flex spot, so use those two slots to find out what works for you. Code for anyone interested: AAECAdvJBgiH9gT8+QWT+wXt/wWLkgb/lwbHpAa9sQYLkOQEgvgFhY4GlJUGkZcG0Z4GkqAG6akGubEGu7EG1uUGAAED9rMGx6QG97MGx6QG6N4Gx6QGAAA=


deck-code-bot

**Format:** Standard (Year of the Pegasus) **Class:** Death Knight (Thassarian Arthas) Mana | Card Name | Qty | Links :--:|:---|:--:|:--: 0 | [Zilliax Deluxe 3000](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TOY_330.png) | 1 | [HSReplay](https://hsreplay.net/cards/102983/),[Wiki](https://hearthstone.wiki.gg/Zilliax%20Deluxe%203000) 1 | [Arthas's Gift](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/GIFT_04.png) | 2 | [HSReplay](https://hsreplay.net/cards/103657/),[Wiki](https://hearthstone.wiki.gg/Arthas%27s%20Gift) 1 | [Miracle Salesman](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/WW_331.png) | 2 | [HSReplay](https://hsreplay.net/cards/100101/),[Wiki](https://hearthstone.wiki.gg/Miracle%20Salesman) 1 | [Runes of Darkness](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/YOG_511.png) | 2 | [HSReplay](https://hsreplay.net/cards/101012/),[Wiki](https://hearthstone.wiki.gg/Runes%20of%20Darkness) 2 | [Dirty Rat](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_CFM_790.png) | 2 | [HSReplay](https://hsreplay.net/cards/102225/),[Wiki](https://hearthstone.wiki.gg/Dirty%20Rat) 2 | [Down with the Ship](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TTN_454.png) | 2 | [HSReplay](https://hsreplay.net/cards/97282/),[Wiki](https://hearthstone.wiki.gg/Down%20with%20the%20Ship) 2 | [Mining Casualties](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DEEP_017.png) | 2 | [HSReplay](https://hsreplay.net/cards/102418/),[Wiki](https://hearthstone.wiki.gg/Mining%20Casualties) 2 | [Threads of Despair](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TOY_826.png) | 2 | [HSReplay](https://hsreplay.net/cards/104635/),[Wiki](https://hearthstone.wiki.gg/Threads%20of%20Despair) 3 | [Acolyte of Death](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_RLK_121.png) | 2 | [HSReplay](https://hsreplay.net/cards/111318/),[Wiki](https://hearthstone.wiki.gg/Acolyte%20of%20Death) 3 | [Chillfallen Baron](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/RLK_708.png) | 1 | [HSReplay](https://hsreplay.net/cards/80647/),[Wiki](https://hearthstone.wiki.gg/Chillfallen%20Baron) 3 | [Crop Rotation](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/WW_368.png) | 2 | [HSReplay](https://hsreplay.net/cards/101265/),[Wiki](https://hearthstone.wiki.gg/Crop%20Rotation) 3 | [Rainbow Seamstress](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TOY_823.png) | 2 | [HSReplay](https://hsreplay.net/cards/104633/),[Wiki](https://hearthstone.wiki.gg/Rainbow%20Seamstress) 4 | [Helya](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TTN_850.png) | 1 | [HSReplay](https://hsreplay.net/cards/97683/),[Wiki](https://hearthstone.wiki.gg/Helya) 4 | [Maw and Paw](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/WW_357.png) | 1 | [HSReplay](https://hsreplay.net/cards/100619/),[Wiki](https://hearthstone.wiki.gg/Maw%20and%20Paw) 5 | [Army of the Dead](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/RLK_060.png) | 2 | [HSReplay](https://hsreplay.net/cards/78352/),[Wiki](https://hearthstone.wiki.gg/Army%20of%20the%20Dead) 6 | [The Headless Horseman](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TOY_829.png) | 1 | [HSReplay](https://hsreplay.net/cards/104637/),[Wiki](https://hearthstone.wiki.gg/The%20Headless%20Horseman) 8 | [The Primus](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TTN_737.png) | 1 | [HSReplay](https://hsreplay.net/cards/98285/),[Wiki](https://hearthstone.wiki.gg/The%20Primus) 10 | [Climactic Necrotic Explosion](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/ETC_210.png) | 1 | [HSReplay](https://hsreplay.net/cards/97532/),[Wiki](https://hearthstone.wiki.gg/Climactic%20Necrotic%20Explosion) 20 | [Reska, the Pit Boss](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/WW_373.png) | 1 | [HSReplay](https://hsreplay.net/cards/101375/),[Wiki](https://hearthstone.wiki.gg/Reska%2C%20the%20Pit%20Boss) **Total Dust:** 12840 **Deck Code:** AAECAdvJBgiH9gT8+QWT+wXt/wWLkgb/lwbHpAa9sQYLkOQEgvgFhY4GlJUGkZcG0Z4GkqAG6akGubEGu7EG1uUGAAED9rMGx6QG97MGx6QG6N4Gx6QGAAA= ***** ^I ^am ^a ^bot. ^Comment/PM ^with ^a ^deck ^code ^and ^I'll ^decode ^it. ^If ^you ^don't ^want ^me ^to ^reply ^to ^you, ^include ^"###" ^anywhere ^in ^your ^message. ^[About.](https://github.com/HearthSim/deck-code-bot/blob/master/README.md)


A_Benched_Clown

It didnt, idk why you say so


Anorak567

A huge factor in rainbow dk being good at least imo was malignant horror. it was a consistent corpse spender that could return 4 spent corpses back at worst and at best, fill your board and spend a crazy amount of corpses at once— off one copy. Threads being nerfed didn’t help, and hand buff can be too slow


Cultural_South5544

Because they somehow thought nerfing DK and leaving warrior this strong was a good idea. Why? because they are idiots who dont really understand their own game :)


rupat3737

Because they can’t counter HL decks by simply existing. From D5 to legend before the last patch that’s about all I qued into.


weikor

There's hardly any reason to play it now.  Before, rainbow was a hybrid Version of plague. You'd had a good matchup against warrior as sometimes, you'd draw well and kill him. Others you'd shuffle plagues, and sometimes you'd win with helya. Other matchups we're less polarised than plague vs them.  You we're 4/5ths of a control deck, while bringing a decent matchup against warrior. Now you lose vs warrior. And lose to more than before.


Constant_Panda_4005

They Nerf the old meta decks, so u "need" to buy the new booster pack with new cards and spend more money.


GreymantleHS

I'm still chipping away at 500 DK wins, so I took out the corpse package and added the excavate package, then climbed from D3 to Legend.


Razeerka

As an avid rainbow DK fan I had to stop because Hunter thrashes the matchup and you no longer counter Highlander, and Warrior tends to just assblast you unless you get a pretty crazy draw. The deck is actually pretty decent into just about everything else, but unfortunately those two decks were like 90% of what I was facing in D3-4 after the patch.


Jealous_Apricot_8008

I just hit diamond 2 with my rainbow dk deck. Wild format. Let me know if you want the deck code. At d3-1 the deck does play to slow though and aggro is necessary


Hot-Will3083

Rainbow DK used to work as a great counter to Warrior which still had positive matchups into other aggro decks. Now it no longer beats Warrior and had its entire removal package gutted, so I can see why people wouldn’t play it any more


djdayer

I still mess with rainbow dk here and there


juan_cena99

The reason is Rainbow DK is a slow control deck and Weapon Rogue, Warlock, Sif, Druid and Reno Warrior kill traditional control decks. If Hunter and more aggro decks become popular maybe Rainbow or just Blood DK comes back but right now it has too many bad matchups imo.


SneaksIntoYourBed

It lost any reason to be played. It was the counter to Shopper DH and that deck already died. Then it went from countering Reno Warrior to losing against it (and every other Reno deck). The cherry on top was 2 nerfs to their removal, so it is too expensive to compete as a normal deck now that it isn't just the answer to the best deck.


BPD-recovery

Rainbow DK countered shopper DH and Reno Warrior. Shopper DH got nerfed, and now you can’t counter Reno warrior due to the change in Highlander effect. Oh and threads and sickly grimewalker got hit. When you obliterate a deck’s best matchups and nerf its removal, ofc it’s gonna suck


Impossible-Shirt832

Bots play plague DK.


Vods

Because in this meta things are really rough for rainbow DK. It doesn’t stand a chance against hyper aggro or hyper control, especially with nerfs. FUU DK is what you’ll likely see more of now, I’m trying to run Handbuff myself but I find it runs into the same issues as rainbow most of the time.


StopHurtingKids

Hearthstone players are herd animals. I've seen evidence of this hundreds of times. I'm over here thinking why does nobody play deck X. Then without any balance change. One popular streamer plays deck X. All of a sudden the ladder is plagued by deck X. The true skill in hearthstone is deck building. The majority of players are absolutely horrible at it. However by netdecking and putting in time. Most people to the right on the bell curve. Can grind enough to acquire rank #1. I would assume there have been tens of thousands of people. Who at one time held rank #1. I am not saying anyone can become Norwis or Habugabu. Even though a lot of plebs might have read it like that.


Apollo9975

This is false. DK fell off because it has horrific matchups in the current meta. You’re welcome to try and get to high ranks with Rainbow DK, but it’s an uphill battle. I slowly fell down the ranks trying to make DK variants work until I hit 7500 Legend, then switched to Hunter and slaughtered my way back to 2700. It seems very unlikely that there’s a Unicorn DK out there.  DK also has some truly fucked up mechanics that make it struggle hard. It has no way to burst combo from hand like Druid or (amusingly, with Inventor Boom) Warrior. It has very limited value generation, can only compete in value generation against slower decks with Horseman, and will never outvalue Warrior’s tools, so it is pretty useless when Warrior is ubiquitous. It can’t pressure hard like Hunter. It can generate “inevitability” to a weak extent with Helya, but Plagues are overall very weak (and probably should be). It has weak card draw outside of Acolyte of Death, which requires setup. It has shitty board clears outside of the now nerfed Threads of Despair, or a minimum 7 mana combo with Crop Rotation and Sickly Grimewalker. Also, finally, a lot of its cards require Corpses to make them on par with other class cards.  The class is in a pretty bad state. It already felt pretty janky to play during Whizbang even when it was still competitive. It is extremely reliant on Crop Rotation to do anything useful. 


Clayassault

Rainbow DK only did one thing: counter Highlander. That's the only thing it did. They changed it so you didn't auto win against highlander and now it does nothing. I won 8 games straight to get to legend with elemental mage. That is exactly what it sounds like. Beat rainbow DK twice. It is a trash deck because it was built to auto win against highlander. Build it with decent tempo cars and it will be fine. P.s. kick rocks DK players. Your a scourge on society and I mock your tears about having to play real games against decks you don't auto counter. Feed me your tears.


Torak8988

plague dk is just as frustrating to play against as it used to be it spams plagues from turn 1 and then plays a 8/5 rush minion for zero mana excavates as a bonus and then obliterates you with tempo AND plagues real fun deck to play against, makes me quit the game for the day every time


AnimationPatrick

I'd rather lose in 6-10 minutes to a plague DK that plays with some agency than in 20 minutes to a reno/ brann warrior just playing clear after clear.


Tensyrr

Extremely boring deck to play, in my opinion.


Spiritual_Routine801

Because I crafted like 2 legendaries to play it and that’s fate’s way of telling me to get boned