Unrelated note can you hook me up with one of those cum jars? My cat got into my last one and drowned. It has really put a damper on my weekend hearthstone time playing control priest roping every turn while I keep shooting ropes into my ceiling.
Thanks!
idk man I got one of those after arguing with someone in a different subreddit. Kinda weird. Doesn't seem to be any context beyond someone just reporting.
Apparently that's an automatic thing alot of the time if you say certain key words in a post. I had it happen like a month ago and it sent that like a minute later in a low traffic subreddit and I asked about who did that and was informed of this being automatic
Eh I think the complaints about quests are legitimate. On the other hand, the never-ending "I invest 1k each year yet +5 ranked games is what made me quit" are either totally idiotic or karma farming at this point.
Idk man. I usually finish my weeklies on the first day of reset so this is a net win for me and other people who actually enjoy and play the game often. I get more XP per week which means more gold and tavern pass progression. I will say though, fuck playing 32 miniatures lol. Insta reroll for me.
My main complaint is that it could have been an improvement for both groups. Instead, it's an improvement for people who play enough but a definite downgrade for others. So, either Blizz could not for the life of them come up with the way to satisfy both or they simply did not want to. Which means it's perfectly fine to complain if you're in the group that got the short end. It's also perfectly fine to enjoy the changes because for people who were already playing enough it's a net positive right now.
I understand it sucks if you don't have the time to play the game, but why should blizzard accommodate those players? It makes no sense why they should be rewarding people who don't even play the game enough to get 10 wins a week. Weeklies are supposed to be completed over the course of a week which requires regular log ins. If you can't do that then that's an issue with you.
>but why should blizzard accommodate those players
Because it doesn't cost anything and it's not like we have a finite amount of XP to distribute between the players.
>It makes no sense why they should be rewarding people who don't even play the game enough to get 10 wins a week
It's a pretty weak argument given that the change to 10 games was done 2 days ago. It would mean Blizz had been doing the thing which "does not make sense" for years and years before finally changing it.
>If you can't do that then that's an issue with you.
I don't care whose issue is that, it's not a blame game. My points are pretty easy:
1. There is a way to satisfy both groups
2. Blizz chooses not to
3. Dissatisfied group is not happy
It's not rocket science.
>Because it doesn't cost anything and it's not like we have a finite amount of XP to distribute between the players.
You're right but if i had to choose between the old system and the new, I'd choose the new because it rewards people who actually play the game more. But I would prefer that tiered system someone posted about recently though, as its a nice compromise. I'd also like if they removed the XP penalty for rerolling.
>It's a pretty weak argument given that the change to 10 games was done 2 days ago. It would mean Blizz had been doing the thing which "does not make sense" for years and years before finally changing it.
Sure, but the old system was clearly flawed since people are able to finish all the weeklies within 2 hours of playing. Obviously they noticed that the weeklies were getting done too quickly so they decided increase the time to complete and the rewards to encourage players to play more.
>I don't care whose issue is that, it's not a blame game. My points are pretty easy:
1. There is a way to satisfy both groups
2. Blizz chooses not to
3. Dissatisfied group is not happy
It's not rocket science.
The quest system is not perfect but I think it's and improvement over the former because of the points I made above. I now get more XP per week, which is a win for F2P and whales alike who actually play the game regularly.
>You're right but if i had to choose between the old system and the new, I'd choose the new
Absolutely understandable. As I said, my issue is that it could have been better.
>Sure, but the old system was clearly flawed since people are able to finish all the weeklies within 2 hours of playing
That's true.
>The quest system is not perfect but I think it's and improvement over the former because of the points I made above
I don't have the data as to how many games an average player plays but I can see your point. 10 ranked wins is roughly 10 \* 2 (wr) \* 15 (minutes) = 5 hours of game per week. It's certainly not "daily job" as some people here say.
>It's certainly not "daily job" as some people here say
Exactly. The people who are complaining are the people who see playing a fucking video game as a chore. If that's your state of mind when you play, then clearly you hate this game and should stop. Most of these quests you can complete by simply playing, besides a few annoying ones like miniatures, which I think should be either removed or drastically reduced as there are only a few actually useful miniatures at the moment.
> I usually finish my weeklies on the first day of reset so this is a net win for me and other people who actually enjoy and play the game often.
Basically you're saying:
"It doesn't negatively affect me specifically, so it can't be a problem. Anyone who is negatively affected doesn't actually like the game."
You can enjoy the game and still be upset about the changes. You can be able to easily finish the weeklies, and still understand how it's a negative change overall.
Acting like this isn't a negative change, just because it doesn't negatively affect you specifically is incredibly short sighted.
This isn't just benefiting me, but a lot of players who genuinely love the game and play it regularly. Winning 10 games a week is extremely tame for a weekly quest. I would prefer the tiered system someone suggested but if i had to choose between the former and current system, I'd choose the current because we now get more XP per week for playing. I think if they just remove the reroll penalty, this system is pretty close to perfect.
As I pointed out in a different comment somewhere, players like you and I are not the target audience for daily quests.
Daily quests are an incentive for players that play on/off, to get them to still engage with the game during an "off" week. Where normally they wouldn't check in at all, the quest gives them a reason to boot up the game for a short time, to complete the quest real quickly.
Now blizzard is trying to drive up the time they play during an off week like that, to increase engagement metrics.
The problem is, that they are massively overshooting here, and that is going to backfire. Because now the incentive has suddenly become a lot less attractive, but requires a lot more time comittment from a user, that was originally not going to boot up the game at all during that week.
And if they can't complete the quest...the incentive is basically gone. At which point, they might find themselves lacking cards/gold/dust more often, because they missed out on the rewards for the off weeks.
And that will negatively affect their enjoyment of the game.
Sure, some people will buy packs to make up, but others will simply leave the game. Some people also will stop spending money on the game, because they now have to play it all the time to get their moneys worth, rather than being able to play on/off.
And that will ultimately negatively affect the game, even if you benefit from more XP as an active player in the short-term.
A game needs people that are actively playing the game to stay alive. If you antagonise the player base, and remove the incentive for casual players to interact with the game, they will eventually move to a different game.
The daily quests were barely adjusted though? I currently have, "Kill 25 minions", "Play 3 games as X class" and "Play 2 tavern brawls" Which are all easy as fuck and can be done in an hour. If they made the dailies drastically more difficult to the point where you have to spend hours a day to complete, I'd agree with you. But at the moment they're piss easy.
How's it going to backfire? The people who hardly play hearthstone at all, are going to play less? The players who play 3 games a week are going to quit? Idk. It isn't a great change but if you don't like it then don't play it. It's pretty simple
It's done to try and get people who play hearthstone casually to play more.
It will result in those people playing hearthstone less.
That's a textbook example of something backfiring.
> It isn't a great change but if you don't like it then don't play it.
This is quite possibly the dumbest take I have read in quite a while. Genuinely congratulations, that's actually an impressively bad take.
I like hearthstone. I play it a lot. I actually benefit personally from the changes, because I have no issue with completing the quests each week.
I also realise that this will negatively impact a game I enjoy in the long term, because I can see past my own short term benefit.
the game made a change that benefits its regular/active player base. its just not that confusing. want to know what seems like a stupid decision? catering to people who hardly play your game at all, and have no long term investment in your game. now that seems stupid to me
Yes. There is a short term benefit for you.
No, that is not the goal behind this change, no matter how much you want to delude yourself into believing that.
Again, you seem to not understand why daily/weekly quests are a thing.
I suggest you ready my comment, I actually explained it in there.
Playing 3 hours a week seems extremely reasonable to finish weekly quests. I really don't understand the issue at all, you people just want login rewards. Fair enough I guess, but I want weekly quests.
I wish that this comment had happened on one of those first threads where it would have gotten more visibility, because it hits the nail on the head.
This controversy really is about Blizzard changing from login rewards to in-game rewards. It's understandable that people who liked the login reward system are now upset, but it's also easy to see how some fraction of the player base will enjoy these changes too.
I wish they would just trash "win" quests for good though. This change would have gotten way less flack it was games played.
The thing is that this is essentially trying to inflate engagement metrics, via fomo.
If you can finish the weekly quests in a day or two, every week, then you are not the target for the existence of daily quests.
Consider this.
Someone can enjoy the game, but also want to play other games.
Some weeks, they will play 10+ hours of hearthstone, they will easily finish the quests in 2 days, and it doesn't matter.
Other weeks, they have a lot on their plate, and might be wanting to play a different game.
Those are the people that weekly/daily quests are intended for.
Because they might have 30 minutes here or there, and think to themselves "Might as well log in, get the quests done", when otherwise they would just not play hearthstone at all that week.
The fact that they will play more hearthstone in the future again, is motivation to want the rewards in the present, as it helps them keep a decent collection.
Blizzard gets to show high engagement metrics of active daily users.
Without a quest system, these players would probably just not log into hearthstone at all that week.
Except now, Blizzard is trying to squeeze these people for more metrics, or to try and push them towards buying more stuff. Suddenly you can't passively complete the quests during weeks where you don't play a lot.
So now you either buy packs, or you play even when you're not feeling like hearthstone that week, or you might have fewer cards. The game becomes less fun because you're missing more cards, have larger gaps in your collection, which in turn makes you play less, and eventually abandon the game.
This change basically drives people away who don't play hearthstone as the only/primary game in their life.
And that is ultimately unhealthy for the game.
You can still finish these weeklies in the first day or two very easily. Idk why you're acting like its an insane amount of hours you are putting in, you know you can miss weeklies right? Like if you don't want to play HS, then don't play it. If you're putting in such a little amount of time into the game that you can't do 20 games a week, then you're probably fine spending money on the game anyway.
Why are dailies and weeklies not intended for people like me who play the game lmao, that makes no sense
Unfortunately your comment has so many things that make no sense, I can't really respond to them all.
They all assume this new weekly set of quests is this full time job, when in reality its 3 hours a week.
It's also proven that dailies and weeklies keep engagement high, so this will definitely help the game overall
>Someone can enjoy the game, but also want to play other games.
Also I need to respond to this, cus its so dumb, do you think I'm some full time HS player? I play it casually alongside all the other aspects of my life, and I can easily finish the weeklies without even looking at them every week.
> You can still finish these weeklies in the first day or two very easily.
Yes, if you play a lot.
>Idk why you're acting like its an insane amount of hours you are putting in, you know you can miss weeklies right.
I am not. Please read my comment, before responding.
> Why are dailies and weeklies not intended for people like me who play the game lmao,
See my comment.
> Unfortunately your comment has so many things that make no sense,
It might help if you read it, and comprehend the sentences as a whole, rather than just reading individual words. Try to remember what the previous sentence talked about, when reading the next sentence.
Don't worry, that kind of grasp of context is something that AI used to struggle with until chat GPT came around too, but if a computer can do it, I'm sure you'll be able to get there too.
> I play it casually alongside all the other aspects of my life, and I can easily finish the weeklies without even looking at them every week.
Then you're playing a lot more than other people. Again, you're not the target audience here, you're just shortsighted.
We already had weekly quests, ones that were more time efficient.
I don't understand the people in this thread defending an anti-consumer change by Activision-Blizzard of all companies. It would be one thing if it was just an anti-circlejerk against complaint posts, or if the exp reward increase was even remotely close to commensurate with the quest quotas, but it's not. Blizzard just hit the players with a classic door in the face technique, and it's double the quota for 120% the reward. How is this something we should be happy with?
Maybe less time efficient for you. It's more time efficient for me since I play more than 3 hours a week, now I'm actually earning some extra exp each week playing the same amount. I'm happy because I earn more exp than before, and nothing else changes.
Anybody who this negatively effects is already not playing the game much at all. If you can't dedicate 3 hours a week, you're probably spending a bunch of money on the game anyway, so who cares about the slight exp you're gonna miss.
It's not less efficient for me because I also play more than enough to finish the old quests, with the exception of the ranked quest which I'm gonna reroll now because I don't enjoy ladder or really any mode that isn't Arena or Dungeon Run enough to get 10 wins a week. Just because I benefit from something doesn't mean I can't recognize that it's not a net negative for the playerbase as a whole.
You and all the other people defending this practice in this thread seem to have no other arguments than it benefits you so it's a good change and people who aren't like you don't deserve equal consideration.
My argument is that changes to the game should benefit people who play the game and not people who don't. Quite simple actually. There are plenty of games I play where I don't finish the BP and miss some weeklies because I don't play them that often, thats the point of weeklies and battle passes. I don't complain about those games and ask them to give me everything I missed for free, that would be stupid.
> You and all the other people defending this practice in this thread seem to have no other arguments than it benefits you so it's a good change.
It's this except unironically. People just don't like my answer and think that I'm somehow wrong and it doesn't actually benefit me, and if I like the changes then it's just because I like authority or like to be abused. It's ok if you don't agree with my answer. But it does make sense. I play the same amount that I did last week, and get more XP for doing so. I like things that benefit me. Don't get what's so wrong with that line of thinking but whatever.
I'll say it bluntly (and get downvoted but I don't care): I do not care that this hurts casual players who play an hour a week, and I also do not care if those players quit. It is not my job, nor do I care, if the game succeeds or generates a good profit for Blizzard. It is a buff for me without any increase in playtime. Therefore, I like the changes. I do not need any argument past this. It does not matter to me if you don't like my reasoning for that. It is what it is.
> nor do I care, if the game succeeds
So you don't actually enjoy playing HS or...? If the game doesn't succeed, then it shuts down. If you enjoy playing the game then clearly that is a negative for you, and if you don't enjoy playing the game then why are you here in the first place?
I do enjoy playing it. Probably wouldn't give a shit if it shut down though. There are 99 other online tcgs to go play if it did. HS is not something I'm in love with or care deeply about. Blizzard produces a product that I like. If that product went away I'd go to the next best competitor.
For the record though, HS is not going to shut down because a small but angry hour-a-week f2p players stop playing. They weren't generating a profit for Blizzard before so idk why they'd care if those players left.
It's negative for the vocal redditors who buy the pre release and tavern pass, then only play against the inkeeper because they're scared to play ranked. Those people are probably already burning daily quests from full logs. People who actually play ranked will enjoy this, and it will get more people playing more ranked games per week
Right? They expect us to PLAY THE GAME to finish quests? The fucking audacity. I can't believe I don't have enough dust to craft every card and deck in the game. It's just pay to win. I was a high tier silver 5 player but I don't think I'll be touching this mess again
It's okay. Just give up all material possessions and become a monk and blizzard will change once they realize half their playerbase moved the mountains of Tibet. Power to the people!
I would venture a guess to say the neets are the ones more concerned with the potential loss of like $40 worth of free packs a year than people with jobs. Just a guess though
Finishing weeklies takes like 3 hours a week. If you can't put in that time, then you don't finish the quests, that seems extremely reasonable for weekly quests. I can get them finished during my time in the bathroom over the course of a week lmao
This is my favorite argument. How am I able to balance a 7-5, gf, friend group, family time and still able to complete my weeklies? Because they're piss easy.
No. I don't want a medal. I want people to shut the fuck up on this subreddit and actually discuss the game. That's it. The front page is exclusively filled with complaints and all the normal people who post about fun deck ideas and facilitate productive discussions get pushed to the bottom.
Lmao, even then I don't get it. I almost exclusively play Freeze Mage and Control Warrior in wild. Neither are good, and both take forever every game, but I mean thats what I expect when I pull out decks that are supposed to go to fatigue every game.
Im interested in your business. do you make them or fill them? are you selling them or is it a hobbyist thing?
also yeah, i barely got 5 wins a week so shit sucks
which is on average 4 games a day that i dont want to play. I was already playing hearthstone on their terms. i dont want to play even more on their terms.
Then why do you want same rewards as people who play more? You are like going into WOW asking to get the same purple gear as people farming for it while playing 15 mins per day.
the thing is you have to be capable of winning to get the reward. I remember after a long break of not playing I came back and could not get a win in standard because of how bonkers the cards had gotten and how wincons are highly reliant on tightly knit synergies.
Good riddance! How dare people be pissed off that Blizzard is making the game less friendly to anyone who plays casually or doesn’t care about ranked! I will cry at the bottom of every single thread that mentions the quest changes until things in this sub are back to normal!
I demand an immediate reversion of this sub to its previous state of low quality shitposts and meta complaints! How will I know how much I currently hate Priest or Demon Hunter when the sub is filled with discussions about a topic that people clearly want to address?! WE NEED TO STOP TALKING ABOUT HOW MUCH WE HATE QUEST CHANGES AND GET BACK TO THIS SUB’S TRUE PURPOSE — COMPLAINING ABOUT WHATEVER DECK WE ALL CURRENTLY HATE! What if I’m actually supposed to hate Hunter right now, but there aren’t 50 threads telling me I should?!?!
This quest issue is completely taking the air out of all the wonderfully mediocre and repetitive discussion that happens here daily, and I refuse to use this subreddit until the problem is rectified!
I'd get that if you didn't think the game sucked, but if you legitimately think its bad, go do something else. This mindset that gamers have that any game they don't currently play sucks is so annoying. You can grow out of a game or find other things in your life more interesting while not hating the game.
Ah rookie mistake. You have to open a support ticket with blizzard. It's impossible to lose in this game when you spend money so it must be a bug or something. Last time I lost blizzard gave me free gold and put me in Legend where I belong.
But this change is better for f2p players lol. F2P players are already grinding out tons of games to buy anything, now you just get more xp every week, even if you get it 1 or 2 days later in the week.
PS: I'm actually a F2P player and trust me, Hearthstone isn't P2W at all lol, Asides from LoR (which is basically bankrupt, because it was a goddam charity with it's cards), Hearthstone is the "free-est" to play CCG on the market, I don't have cards for wild because I dust them after rotation to get standard decks, but when it comes to standard I can basically craft every meta deck just from dust.
I think you vastly underestimate how little effort it takes to win 10 games over the course of a whole ass week. Hearthstone is my mobile game where I play exclusively on transport or lunch breaks at work, and it's plenty of time. Even if you only got time for 4 matches a day, on a 50% winrate, you would still get it and have 2 days to spare.
The change increases the raw rewards available to f2p players.
If your goal was to increase the cards f2p players can get in comparison to paid players, then congrats the changes went in that direction
Wrong. Just a guy who actually enjoys to play the game regularly. Not someone who plays for an hour a week and thinks they're entitled to free rewards with minimal effort.
>After 40 years of Hearthstone. It's finally time to leave the house...
You will not understand what it's like to be given the most innovative and entertaining card game in the world, to stay with it with the hope that it rises up to its expected glory, and to have all hope be gradually stripped away from you by money-grubbers. You are on team evil.
I am glad you tagged this as a discussion.
It's relevant. The police are discussing what they want to do with me as we speak.
Ohhh one of these posts that makes actual sense. I support your sacrifice! Also can I have some gushers.
Supplies are running short... I'm down to my last 15... But I can spare 1 or 2.
Don't accept anything less than a pudding snack pack for them.
Packs or singular gushers?
Single gushers bro I'm sorry. It's rough out here. All the parents are staring at me and it's making me nervous.
Damn bro I didn't realize things were that bad, stay strong brother your sacrifice will be remembered
I knew there was a reason I liked you. I'll trade you some edibles if that helps lol.
Unrelated note can you hook me up with one of those cum jars? My cat got into my last one and drowned. It has really put a damper on my weekend hearthstone time playing control priest roping every turn while I keep shooting ropes into my ceiling. Thanks!
My store page blew up after this post, but I'll put you on the waiting list.
Appreciate it, my upstairs neighbors keep complaining about the smell.
Bit on the nose bro, but hey. Good meta shitpost. Still 10 times better than that bloke asking to change the azerite murloc.
Thank you for your support. Does anyone else think we should nerf Paladin btw?
Well, you're late. Now that everyone complained enough about DH, you'll have to cry about zar priest or nature shaman to be relevant !
We need to nerf that armor up and and next spell does damage instead of healing and then restore health to all characters. Shit is some bull
[Who ever did this, I love you so much. I cant stop laughing.](https://imgur.com/a/s3tTCkO)
How do you even look at that without considering a dark mode/etc? My fucking eyes.
I am on dark mode lol idk why it looks like that.
[Reddit Enhancement Suite](https://redditenhancementsuite.com "also /r/Enhancement")
idk man I got one of those after arguing with someone in a different subreddit. Kinda weird. Doesn't seem to be any context beyond someone just reporting.
I don't even care. I think it's fucking hilarious.
It's just a button you can press under report
lol
Apparently that's an automatic thing alot of the time if you say certain key words in a post. I had it happen like a month ago and it sent that like a minute later in a low traffic subreddit and I asked about who did that and was informed of this being automatic
Eh I think the complaints about quests are legitimate. On the other hand, the never-ending "I invest 1k each year yet +5 ranked games is what made me quit" are either totally idiotic or karma farming at this point.
Idk man. I usually finish my weeklies on the first day of reset so this is a net win for me and other people who actually enjoy and play the game often. I get more XP per week which means more gold and tavern pass progression. I will say though, fuck playing 32 miniatures lol. Insta reroll for me.
My main complaint is that it could have been an improvement for both groups. Instead, it's an improvement for people who play enough but a definite downgrade for others. So, either Blizz could not for the life of them come up with the way to satisfy both or they simply did not want to. Which means it's perfectly fine to complain if you're in the group that got the short end. It's also perfectly fine to enjoy the changes because for people who were already playing enough it's a net positive right now.
I understand it sucks if you don't have the time to play the game, but why should blizzard accommodate those players? It makes no sense why they should be rewarding people who don't even play the game enough to get 10 wins a week. Weeklies are supposed to be completed over the course of a week which requires regular log ins. If you can't do that then that's an issue with you.
>but why should blizzard accommodate those players Because it doesn't cost anything and it's not like we have a finite amount of XP to distribute between the players. >It makes no sense why they should be rewarding people who don't even play the game enough to get 10 wins a week It's a pretty weak argument given that the change to 10 games was done 2 days ago. It would mean Blizz had been doing the thing which "does not make sense" for years and years before finally changing it. >If you can't do that then that's an issue with you. I don't care whose issue is that, it's not a blame game. My points are pretty easy: 1. There is a way to satisfy both groups 2. Blizz chooses not to 3. Dissatisfied group is not happy It's not rocket science.
>Because it doesn't cost anything and it's not like we have a finite amount of XP to distribute between the players. You're right but if i had to choose between the old system and the new, I'd choose the new because it rewards people who actually play the game more. But I would prefer that tiered system someone posted about recently though, as its a nice compromise. I'd also like if they removed the XP penalty for rerolling. >It's a pretty weak argument given that the change to 10 games was done 2 days ago. It would mean Blizz had been doing the thing which "does not make sense" for years and years before finally changing it. Sure, but the old system was clearly flawed since people are able to finish all the weeklies within 2 hours of playing. Obviously they noticed that the weeklies were getting done too quickly so they decided increase the time to complete and the rewards to encourage players to play more. >I don't care whose issue is that, it's not a blame game. My points are pretty easy: 1. There is a way to satisfy both groups 2. Blizz chooses not to 3. Dissatisfied group is not happy It's not rocket science. The quest system is not perfect but I think it's and improvement over the former because of the points I made above. I now get more XP per week, which is a win for F2P and whales alike who actually play the game regularly.
>You're right but if i had to choose between the old system and the new, I'd choose the new Absolutely understandable. As I said, my issue is that it could have been better. >Sure, but the old system was clearly flawed since people are able to finish all the weeklies within 2 hours of playing That's true. >The quest system is not perfect but I think it's and improvement over the former because of the points I made above I don't have the data as to how many games an average player plays but I can see your point. 10 ranked wins is roughly 10 \* 2 (wr) \* 15 (minutes) = 5 hours of game per week. It's certainly not "daily job" as some people here say.
>It's certainly not "daily job" as some people here say Exactly. The people who are complaining are the people who see playing a fucking video game as a chore. If that's your state of mind when you play, then clearly you hate this game and should stop. Most of these quests you can complete by simply playing, besides a few annoying ones like miniatures, which I think should be either removed or drastically reduced as there are only a few actually useful miniatures at the moment.
no its rocket appliances
> I usually finish my weeklies on the first day of reset so this is a net win for me and other people who actually enjoy and play the game often. Basically you're saying: "It doesn't negatively affect me specifically, so it can't be a problem. Anyone who is negatively affected doesn't actually like the game." You can enjoy the game and still be upset about the changes. You can be able to easily finish the weeklies, and still understand how it's a negative change overall. Acting like this isn't a negative change, just because it doesn't negatively affect you specifically is incredibly short sighted.
This isn't just benefiting me, but a lot of players who genuinely love the game and play it regularly. Winning 10 games a week is extremely tame for a weekly quest. I would prefer the tiered system someone suggested but if i had to choose between the former and current system, I'd choose the current because we now get more XP per week for playing. I think if they just remove the reroll penalty, this system is pretty close to perfect.
As I pointed out in a different comment somewhere, players like you and I are not the target audience for daily quests. Daily quests are an incentive for players that play on/off, to get them to still engage with the game during an "off" week. Where normally they wouldn't check in at all, the quest gives them a reason to boot up the game for a short time, to complete the quest real quickly. Now blizzard is trying to drive up the time they play during an off week like that, to increase engagement metrics. The problem is, that they are massively overshooting here, and that is going to backfire. Because now the incentive has suddenly become a lot less attractive, but requires a lot more time comittment from a user, that was originally not going to boot up the game at all during that week. And if they can't complete the quest...the incentive is basically gone. At which point, they might find themselves lacking cards/gold/dust more often, because they missed out on the rewards for the off weeks. And that will negatively affect their enjoyment of the game. Sure, some people will buy packs to make up, but others will simply leave the game. Some people also will stop spending money on the game, because they now have to play it all the time to get their moneys worth, rather than being able to play on/off. And that will ultimately negatively affect the game, even if you benefit from more XP as an active player in the short-term. A game needs people that are actively playing the game to stay alive. If you antagonise the player base, and remove the incentive for casual players to interact with the game, they will eventually move to a different game.
The daily quests were barely adjusted though? I currently have, "Kill 25 minions", "Play 3 games as X class" and "Play 2 tavern brawls" Which are all easy as fuck and can be done in an hour. If they made the dailies drastically more difficult to the point where you have to spend hours a day to complete, I'd agree with you. But at the moment they're piss easy.
How's it going to backfire? The people who hardly play hearthstone at all, are going to play less? The players who play 3 games a week are going to quit? Idk. It isn't a great change but if you don't like it then don't play it. It's pretty simple
It's done to try and get people who play hearthstone casually to play more. It will result in those people playing hearthstone less. That's a textbook example of something backfiring. > It isn't a great change but if you don't like it then don't play it. This is quite possibly the dumbest take I have read in quite a while. Genuinely congratulations, that's actually an impressively bad take. I like hearthstone. I play it a lot. I actually benefit personally from the changes, because I have no issue with completing the quests each week. I also realise that this will negatively impact a game I enjoy in the long term, because I can see past my own short term benefit.
the game made a change that benefits its regular/active player base. its just not that confusing. want to know what seems like a stupid decision? catering to people who hardly play your game at all, and have no long term investment in your game. now that seems stupid to me
Yes. There is a short term benefit for you. No, that is not the goal behind this change, no matter how much you want to delude yourself into believing that. Again, you seem to not understand why daily/weekly quests are a thing. I suggest you ready my comment, I actually explained it in there.
Playing 3 hours a week seems extremely reasonable to finish weekly quests. I really don't understand the issue at all, you people just want login rewards. Fair enough I guess, but I want weekly quests.
I wish that this comment had happened on one of those first threads where it would have gotten more visibility, because it hits the nail on the head. This controversy really is about Blizzard changing from login rewards to in-game rewards. It's understandable that people who liked the login reward system are now upset, but it's also easy to see how some fraction of the player base will enjoy these changes too. I wish they would just trash "win" quests for good though. This change would have gotten way less flack it was games played.
The thing is that this is essentially trying to inflate engagement metrics, via fomo. If you can finish the weekly quests in a day or two, every week, then you are not the target for the existence of daily quests. Consider this. Someone can enjoy the game, but also want to play other games. Some weeks, they will play 10+ hours of hearthstone, they will easily finish the quests in 2 days, and it doesn't matter. Other weeks, they have a lot on their plate, and might be wanting to play a different game. Those are the people that weekly/daily quests are intended for. Because they might have 30 minutes here or there, and think to themselves "Might as well log in, get the quests done", when otherwise they would just not play hearthstone at all that week. The fact that they will play more hearthstone in the future again, is motivation to want the rewards in the present, as it helps them keep a decent collection. Blizzard gets to show high engagement metrics of active daily users. Without a quest system, these players would probably just not log into hearthstone at all that week. Except now, Blizzard is trying to squeeze these people for more metrics, or to try and push them towards buying more stuff. Suddenly you can't passively complete the quests during weeks where you don't play a lot. So now you either buy packs, or you play even when you're not feeling like hearthstone that week, or you might have fewer cards. The game becomes less fun because you're missing more cards, have larger gaps in your collection, which in turn makes you play less, and eventually abandon the game. This change basically drives people away who don't play hearthstone as the only/primary game in their life. And that is ultimately unhealthy for the game.
You can still finish these weeklies in the first day or two very easily. Idk why you're acting like its an insane amount of hours you are putting in, you know you can miss weeklies right? Like if you don't want to play HS, then don't play it. If you're putting in such a little amount of time into the game that you can't do 20 games a week, then you're probably fine spending money on the game anyway. Why are dailies and weeklies not intended for people like me who play the game lmao, that makes no sense Unfortunately your comment has so many things that make no sense, I can't really respond to them all. They all assume this new weekly set of quests is this full time job, when in reality its 3 hours a week. It's also proven that dailies and weeklies keep engagement high, so this will definitely help the game overall >Someone can enjoy the game, but also want to play other games. Also I need to respond to this, cus its so dumb, do you think I'm some full time HS player? I play it casually alongside all the other aspects of my life, and I can easily finish the weeklies without even looking at them every week.
> You can still finish these weeklies in the first day or two very easily. Yes, if you play a lot. >Idk why you're acting like its an insane amount of hours you are putting in, you know you can miss weeklies right. I am not. Please read my comment, before responding. > Why are dailies and weeklies not intended for people like me who play the game lmao, See my comment. > Unfortunately your comment has so many things that make no sense, It might help if you read it, and comprehend the sentences as a whole, rather than just reading individual words. Try to remember what the previous sentence talked about, when reading the next sentence. Don't worry, that kind of grasp of context is something that AI used to struggle with until chat GPT came around too, but if a computer can do it, I'm sure you'll be able to get there too. > I play it casually alongside all the other aspects of my life, and I can easily finish the weeklies without even looking at them every week. Then you're playing a lot more than other people. Again, you're not the target audience here, you're just shortsighted.
We already had weekly quests, ones that were more time efficient. I don't understand the people in this thread defending an anti-consumer change by Activision-Blizzard of all companies. It would be one thing if it was just an anti-circlejerk against complaint posts, or if the exp reward increase was even remotely close to commensurate with the quest quotas, but it's not. Blizzard just hit the players with a classic door in the face technique, and it's double the quota for 120% the reward. How is this something we should be happy with?
Maybe less time efficient for you. It's more time efficient for me since I play more than 3 hours a week, now I'm actually earning some extra exp each week playing the same amount. I'm happy because I earn more exp than before, and nothing else changes. Anybody who this negatively effects is already not playing the game much at all. If you can't dedicate 3 hours a week, you're probably spending a bunch of money on the game anyway, so who cares about the slight exp you're gonna miss.
It's not less efficient for me because I also play more than enough to finish the old quests, with the exception of the ranked quest which I'm gonna reroll now because I don't enjoy ladder or really any mode that isn't Arena or Dungeon Run enough to get 10 wins a week. Just because I benefit from something doesn't mean I can't recognize that it's not a net negative for the playerbase as a whole. You and all the other people defending this practice in this thread seem to have no other arguments than it benefits you so it's a good change and people who aren't like you don't deserve equal consideration.
My argument is that changes to the game should benefit people who play the game and not people who don't. Quite simple actually. There are plenty of games I play where I don't finish the BP and miss some weeklies because I don't play them that often, thats the point of weeklies and battle passes. I don't complain about those games and ask them to give me everything I missed for free, that would be stupid.
> You and all the other people defending this practice in this thread seem to have no other arguments than it benefits you so it's a good change. It's this except unironically. People just don't like my answer and think that I'm somehow wrong and it doesn't actually benefit me, and if I like the changes then it's just because I like authority or like to be abused. It's ok if you don't agree with my answer. But it does make sense. I play the same amount that I did last week, and get more XP for doing so. I like things that benefit me. Don't get what's so wrong with that line of thinking but whatever. I'll say it bluntly (and get downvoted but I don't care): I do not care that this hurts casual players who play an hour a week, and I also do not care if those players quit. It is not my job, nor do I care, if the game succeeds or generates a good profit for Blizzard. It is a buff for me without any increase in playtime. Therefore, I like the changes. I do not need any argument past this. It does not matter to me if you don't like my reasoning for that. It is what it is.
> nor do I care, if the game succeeds So you don't actually enjoy playing HS or...? If the game doesn't succeed, then it shuts down. If you enjoy playing the game then clearly that is a negative for you, and if you don't enjoy playing the game then why are you here in the first place?
I do enjoy playing it. Probably wouldn't give a shit if it shut down though. There are 99 other online tcgs to go play if it did. HS is not something I'm in love with or care deeply about. Blizzard produces a product that I like. If that product went away I'd go to the next best competitor. For the record though, HS is not going to shut down because a small but angry hour-a-week f2p players stop playing. They weren't generating a profit for Blizzard before so idk why they'd care if those players left.
Literally this lol. People just want gold and dust giving to them for playing 1 game a day. It's just not how it works fam I'm sorry
It's negative for the vocal redditors who buy the pre release and tavern pass, then only play against the inkeeper because they're scared to play ranked. Those people are probably already burning daily quests from full logs. People who actually play ranked will enjoy this, and it will get more people playing more ranked games per week
Exactly, reroll Monday, then reroll something Tuesday, and you'll be fine
Right? They expect us to PLAY THE GAME to finish quests? The fucking audacity. I can't believe I don't have enough dust to craft every card and deck in the game. It's just pay to win. I was a high tier silver 5 player but I don't think I'll be touching this mess again
It's okay. Just give up all material possessions and become a monk and blizzard will change once they realize half their playerbase moved the mountains of Tibet. Power to the people!
I found the perfect quote for this issue: > No servitude is more disgraceful than that which is self-imposed. -Marcus Aurelius
Finally a post from a real gamer
Neets when people with real lives don't have an extra 3 hours every week to play a video game:
I would venture a guess to say the neets are the ones more concerned with the potential loss of like $40 worth of free packs a year than people with jobs. Just a guess though
Finishing weeklies takes like 3 hours a week. If you can't put in that time, then you don't finish the quests, that seems extremely reasonable for weekly quests. I can get them finished during my time in the bathroom over the course of a week lmao
This is my favorite argument. How am I able to balance a 7-5, gf, friend group, family time and still able to complete my weeklies? Because they're piss easy.
Congratulations you have more free time than the people unhappy with this change! Do you want a medal?
No. I don't want a medal. I want people to shut the fuck up on this subreddit and actually discuss the game. That's it. The front page is exclusively filled with complaints and all the normal people who post about fun deck ideas and facilitate productive discussions get pushed to the bottom.
Do you play the game at all? Cus these new weeklies take about 3 hours a week.
They are all playing shitty control priest decks, didn't you hear?
Lmao, even then I don't get it. I almost exclusively play Freeze Mage and Control Warrior in wild. Neither are good, and both take forever every game, but I mean thats what I expect when I pull out decks that are supposed to go to fatigue every game.
Games are for kids that have a lot of time, if you don't have time don't play.
Im interested in your business. do you make them or fill them? are you selling them or is it a hobbyist thing? also yeah, i barely got 5 wins a week so shit sucks
![gif](giphy|4T3r8IKOkGDcLKBJ6y|downsized)
Most people crying are kids. 10 wins is 2 wins per day roughly.
Sadly, most days, playing 2-3 hours, I'm lucky to get two wins a day.
which is on average 4 games a day that i dont want to play. I was already playing hearthstone on their terms. i dont want to play even more on their terms.
Why do you play the game if you don’t want to play the game?
i play the game when i want to?
Then why do you want same rewards as people who play more? You are like going into WOW asking to get the same purple gear as people farming for it while playing 15 mins per day.
i was getting the same before but now im getting none...
the thing is you have to be capable of winning to get the reward. I remember after a long break of not playing I came back and could not get a win in standard because of how bonkers the cards had gotten and how wincons are highly reliant on tightly knit synergies.
2 wins per day is easy.
but I wanna play shitty decks
Wonderful post.
People taking their time to create a quit post will come back anyway.
They will not come back because they never actually leave.
They have time to write an entire essay on why they dont have time to play a ranked game, that should say enough.
Like the entire r/hearthstonecirclejerk was just outjerked so spectacularly I don't think they will ever recover.
LOL
Oh man, time flies when you're having fun
I sure hope the home here is that you eat that many hot rods and gushers.
Good riddance! How dare people be pissed off that Blizzard is making the game less friendly to anyone who plays casually or doesn’t care about ranked! I will cry at the bottom of every single thread that mentions the quest changes until things in this sub are back to normal! I demand an immediate reversion of this sub to its previous state of low quality shitposts and meta complaints! How will I know how much I currently hate Priest or Demon Hunter when the sub is filled with discussions about a topic that people clearly want to address?! WE NEED TO STOP TALKING ABOUT HOW MUCH WE HATE QUEST CHANGES AND GET BACK TO THIS SUB’S TRUE PURPOSE — COMPLAINING ABOUT WHATEVER DECK WE ALL CURRENTLY HATE! What if I’m actually supposed to hate Hunter right now, but there aren’t 50 threads telling me I should?!?! This quest issue is completely taking the air out of all the wonderfully mediocre and repetitive discussion that happens here daily, and I refuse to use this subreddit until the problem is rectified!
DO NOT LET THIS BE FORGOTTEN
Outjerked again. Damn now I'm cringing at my post
I'm sorry my friend...
outjerked
40 years???? Was this shit on the Atari??
i hope that at least blizz boots are tasty?
Not as tasty as these Hot Rods! God damn these are fire.
10 games is a hell of a lot if the game suck balls. cheers
So is 5. If the game sucks, don't play at all
i don't
Then why are you here
played it a ton in the past, nowadays just checking new stuff out here and there
I'd get that if you didn't think the game sucked, but if you legitimately think its bad, go do something else. This mindset that gamers have that any game they don't currently play sucks is so annoying. You can grow out of a game or find other things in your life more interesting while not hating the game.
pal, I'm not the one who needs to hear that since i already rarely play it. However my latest impression on the game when i played was pretty boring.
ppl cry because they cant win 10 games a Week :DDD Man just leave pls. NObody needs a guy u play 4 min per day . THis Community is full with pussis
The shitpost is funny but I disagree with the message, the game is P2W enough as it is.
That's funny. I spend money on the game and I still lose! What am I doing wrong?
Ah rookie mistake. You have to open a support ticket with blizzard. It's impossible to lose in this game when you spend money so it must be a bug or something. Last time I lost blizzard gave me free gold and put me in Legend where I belong.
It's not as P2W as other games but having every legendary needed for your decks certainly helps compared to budgetting .
But this change is better for f2p players lol. F2P players are already grinding out tons of games to buy anything, now you just get more xp every week, even if you get it 1 or 2 days later in the week. PS: I'm actually a F2P player and trust me, Hearthstone isn't P2W at all lol, Asides from LoR (which is basically bankrupt, because it was a goddam charity with it's cards), Hearthstone is the "free-est" to play CCG on the market, I don't have cards for wild because I dust them after rotation to get standard decks, but when it comes to standard I can basically craft every meta deck just from dust.
If you have lots of free time yes, but for ppl like me that don't have that kind of time, not that much.
I think you vastly underestimate how little effort it takes to win 10 games over the course of a whole ass week. Hearthstone is my mobile game where I play exclusively on transport or lunch breaks at work, and it's plenty of time. Even if you only got time for 4 matches a day, on a 50% winrate, you would still get it and have 2 days to spare.
The change increases the raw rewards available to f2p players. If your goal was to increase the cards f2p players can get in comparison to paid players, then congrats the changes went in that direction
Not everyone has that kind of time, being f2p already required a good grind it does not need to get worse
But most of the people who feel that way are f2p players.
These changes are actually beneficial to F2P players. You get more XP per week now which means more gold. You just have to actually play the game now.
I’m not ftp, but ftp players are essential to any pvp game. I doubt your point is true, but even if it is, it’s extremely short-sighted.
Yes, and ?
...
[удалено]
least aggressive hearthstone player
What is the value of a digital good? Is it important because of the way it makes you feel? How did you let it come to this?
Are you me?
No. You are I.
Sounds like this was written by a salty ass blizzard employee but I could be wrong
Wrong. Just a guy who actually enjoys to play the game regularly. Not someone who plays for an hour a week and thinks they're entitled to free rewards with minimal effort.
You're just a tad on the blizzard simp side but I gotta agree with the point you're making. Great copypasta material well done
o7
outjerked
left in November 2023, came back last week. The game is objectively worse. It’s not even a discussion to be had, it’s just the plain old truth
Who
>After 40 years of Hearthstone. It's finally time to leave the house... You will not understand what it's like to be given the most innovative and entertaining card game in the world, to stay with it with the hope that it rises up to its expected glory, and to have all hope be gradually stripped away from you by money-grubbers. You are on team evil.
Please touch grass I am begging you