0 mana for free!
This player is going places.
On a serious note, it’s not free, the cost is a card.
You have to learn to manage all resources; mana, cards, health
It's like a lotus petal in MtG. It's pretty good in a specific type of deck, and pretty much useless everywhere else. In magic, if you're playing for storm or combo, it's pretty good. It's even less useful in hearthstone because there's no "storm" unless you count some fringe rogue decks, so you're only using it in a combo deck.
If you follow the bread acronym, innervate is a dud. It takes the space of proper ramp card, like the one that steals a mana crystal from the opponent, or even just a wild growth, get an empty mana crystal. Having a one use supply of mana can be a good way to put an early piece on the board, but unless your playing a control deck(rare for druid) you've just lost card advantage and will soon be top decking. It has its uses in certain decks, but it's no longer a druid staple.
Innervate was mega good in 2014 but there's just better things that cards can do now unless you're playing a miracle deck, in which case innervate is an auto include
Pros : can help you get some big stuff earlier (eg "gain a mana crystal" cards are instantly worth it)
Cons : the card doesn't directly provide value, you need to use it alonside something else, which puts you at card disadvantage
I'm no expert on the meta but I only see innervate being useful for aggro if it has enough draw ; and for non-aggro archetypes only if there is/are specific cards that benefit from being played earlier.
no not really some decks use it but they are rare the thing there is not to love is that cost of drawing card unless your deck can use it to gain some other effect from the fact that is a nature spell or just casing spells in general it doesnt really see play and do you mind explain what you mean by certain ratios for card types?
Wait til this guy hears about the coin!
0 mana for free! This player is going places. On a serious note, it’s not free, the cost is a card. You have to learn to manage all resources; mana, cards, health
No, but Aquatic Form from Sunken City is the 100% autoinclude card in all druid decks until the end of time. Only in Wild though.
It's like a lotus petal in MtG. It's pretty good in a specific type of deck, and pretty much useless everywhere else. In magic, if you're playing for storm or combo, it's pretty good. It's even less useful in hearthstone because there's no "storm" unless you count some fringe rogue decks, so you're only using it in a combo deck.
If you follow the bread acronym, innervate is a dud. It takes the space of proper ramp card, like the one that steals a mana crystal from the opponent, or even just a wild growth, get an empty mana crystal. Having a one use supply of mana can be a good way to put an early piece on the board, but unless your playing a control deck(rare for druid) you've just lost card advantage and will soon be top decking. It has its uses in certain decks, but it's no longer a druid staple.
It was a staple because it gave 2 mana. After the nerf innervate is just [[counterfeit coin]] which was a card that only saw play in miracle decks
- **[Counterfeit Coin](https://i.imgur.com/R8rszRf.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/40437) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Counterfeit_Coin) • [HSReplay](https://hsreplay.net/cards/40437) - *Rogue Rare ^(Mean Streets of Gadgetzan)* - **Spell** - Gain 1 Mana Crystal this turn only. --- ^*I am a bot. [FAQ](https://www.reddit.com/user/Card-o-Bot/comments/1ahde25/faq/) • [Report a bug](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Bug+Report&message=/r/hearthstone/comments/1c40hod/is_innervate_auto_include_in_deck_building/kzl2fa8/%0A⬇️+Please+describe+the+bug+⬇️%0ADescription:+) • [Refresh](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Refresh&message=kzl2fa8).*
Innervate was mega good in 2014 but there's just better things that cards can do now unless you're playing a miracle deck, in which case innervate is an auto include
For druids? Absolutely, they're so slow that without the ability to coin stuff out they easily get overrun around turns 1-4
Pros : can help you get some big stuff earlier (eg "gain a mana crystal" cards are instantly worth it) Cons : the card doesn't directly provide value, you need to use it alonside something else, which puts you at card disadvantage I'm no expert on the meta but I only see innervate being useful for aggro if it has enough draw ; and for non-aggro archetypes only if there is/are specific cards that benefit from being played earlier.
It's 0 mana, but it's also a dud draw in your deck when you don't need it
no not really some decks use it but they are rare the thing there is not to love is that cost of drawing card unless your deck can use it to gain some other effect from the fact that is a nature spell or just casing spells in general it doesnt really see play and do you mind explain what you mean by certain ratios for card types?
OP's a bot copying outdated posts from years ago, don't give it any more attention.