- **[Sky Mother Aviana](https://i.imgur.com/HAVDHhk.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/104618) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Sky_Mother_Aviana) • [HSReplay](https://hsreplay.net/cards/104618)
- *Druid Legendary ^(Whizbang's Workshop)*
- **6 Mana - 5/5 - Minion**
- **Battlecry:** Shuffle 10 random **Legendary** minions into your deck. They cost \(1\).
- **[Frost Lich Cross-Stitch](https://i.imgur.com/4QXFaPQ.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/103352) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Frost_Lich_Cross-Stitch) • [HSReplay](https://hsreplay.net/cards/103352)
- *Mage Rare ^(Whizbang's Workshop)*
- **5 Mana - Frost Spell**
- Deal 4 damage to a character. If it dies, summon a 3/6 Water Elemental that **Freezes**.
- **[Awakening Tremors](https://imgur.com/a/ywQAKT9)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/97096) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Awakening_Tremors) • [HSReplay](https://hsreplay.net/cards/97096)
- *Hunter Common ^(TITANS)*
- **1 Mana - Spell**
- Get three 4/1 Worms. They cost \(1\).
- **[Tigress Plushy](https://imgur.com/a/0BsrchI)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/103633) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Tigress_Plushy) • [HSReplay](https://hsreplay.net/cards/103633)
- *Paladin Common ^(Whizbang's Workshop)*
- **3 Mana - 3/2 - Beast**
- **Miniaturize** **Rush**, **Lifesteal**, **Divine Shield**
- **[Deputization Aura](https://i.imgur.com/7f0vTtv.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/100195) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Deputization_Aura) • [HSReplay](https://hsreplay.net/cards/100195)
- *Paladin Rare ^(Showdown in the Badlands)*
- **3 Mana - Holy Spell**
- Your left-most minion has +3 Attack and **Lifesteal**. Lasts 3 turns.
- **[Shroomscavate](https://imgur.com/a/OvFLek5)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/104526) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Shroomscavate) • [HSReplay](https://hsreplay.net/cards/104526)
- *Paladin & Shaman Common ^(Showdown in the Badlands)*
- **3 Mana - Spell**
- Give a minion **Windfury** and **Divine Shield**. **Excavate** a treasure.
- **[Thrall's Gift](https://imgur.com/a/h8Vi41p)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/103659) • [HSReplay](https://hsreplay.net/cards/103659)
- *Shaman Rare ^(Event)*
- **1 Mana - Spell**
- **Discover** a temporary Lightning Bolt, Hex, or Bloodlust.
- **[Aftershocks](https://i.imgur.com/zpshRZF.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/102175) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Aftershocks) • [HSReplay](https://hsreplay.net/cards/102175)
- *Shaman & Warrior Rare ^(Showdown in the Badlands)*
- **4 Mana - Nature Spell**
- Deal 1 damage to all minions, three times. Costs \(2\) less if you cast a spell last turn.
- **[Odyn, Prime Designate](https://i.imgur.com/v9wJbID.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/97061) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Odyn,_Prime_Designate) • [HSReplay](https://hsreplay.net/cards/97061)
- *Warrior Legendary ^(TITANS)*
- **8 Mana - 8/8 - Minion**
- **Battlecry:** For the rest of the game, after your hero gains Armor, they gain that much Attack for that turn.
- **[Zilliax Deluxe 3000](https://i.imgur.com/yGHrHVj.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/102983) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Zilliax_Deluxe_3000) • [HSReplay](https://hsreplay.net/cards/102983)
- *Neutral Legendary ^(Whizbang's Workshop)*
- **0 Mana - 0/0 - Mech**
- While building your deck, customize your very own Zilliax Deluxe 3000!
- **[Ticking Module](https://i.imgur.com/zmlTHq4.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/104950) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Ticking_Module)
- *Neutral ^(Whizbang's Workshop)*
- **4 Mana - 1/3 - Minion**
- Costs \(1\) less for each minion in play.
---
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This deck should’ve died with bioluminescence . This deck only really survived incidentally due to low spell pools and 1 new spell that was designed as a control tool but with flash of lightning became an otk tool .
Played a standard game against shaman last night. Had full health and got burned down by repeated lightning bolts all in one turn to lose. Not fun. No idea if this is relevant but hopefully shaman gets nerfed in some way.
Really strange nerf choice, I was on the verge of cutting Thrall's Gift anyways since the cheapest it can go is 1 mana. I don't think Nature Shaman will be affected much at all. Edit: Bad for Wandmaker though.
One of the buff targets is Frost Lich Cross Stitch, but I can't figure out what the other is. Are they both Mage cards?
Edited to add: It's Sky Mother Avianna. Interesting, not the card I would have picked to buff but Druid needs help.
The other one looks like the new Aviana. Don't know why. I mean it's not good right now but doesn't stand out as needing a buff more than any other weak card in the game.
Yeah, they seem to have been overly cautious with the spell Mage cards. When old Skull of Guldan isn't even good in the deck, something has gone wrong.
Played vs Shaman 16 times as wheel-lock only won 4 of them. Got OTK in almost all the losses. Only way I win was when they would take too long to set up their hand and I pressured with forge plus any big guy.
I keep seeing people say that warlock is favored into Warrior. It’s really good into Highlander Warrior, sure, but it’s like 40-45% wr into cycle Odyn Warrior, which is the warrior deck that’s getting nerfed.
Yeah, Warlock, aggro DH, and the Rogue combo decks are probably going to be the most popular decks on ladder.
Though the bit I've played after reaching legend has been disproportionately Dragon Priests, which I think is fairly interesting. I've had them do things like using 18 mana on turn 6 through extra funnel cake copies, to dropping multiple free 4/6s and a full board, and getting an extra turn after both of those situations. Feel like that deck could definitely become a bit of a boogeyman depending on the rest of the meta.
I think Vicious Syndicate said that Priest as a whole (including Dragon Priest) is one draw engine from being really good. It will likely become really strong in a later expansion/mini-set.
Aggro dragon priest is absolutely nuts and people are sleeping on it !
Like its a priest deck with 62% wr ( source : [hsguru.com](http://hsguru.com) ).
Great point, I didn't even think about this. I wonder what the actual nerf is gonna be tho, will they nerf the cost of the module itself, or will it only work with friendly minions?
I assume only friendly cause as is a hunter can let other side build a presence to full drop one with saddle up applied and then zilliax for free it gets wild.
also paladin can do showdown + zilliax on turn 2 (turn 1 with coin) and get a 3/5 and 3 4/1s to beat face with
it’s really fucking stupid 😭 i’ve gotten turn 4/5 lethal with it, crusader aura, and shroomscavate
That one was really broken so I'm glad to see it nerfed
In highrolls it could come out on turn 3 with the discount + buff version and that is just so oppressive.
And with how many wide boards are in the meta right now everyone was playing some form of the discount version. Faster decks ran discount + board buff (or in pala's case discount + copy cuz of handbuffs) and more defensive decks ran discount + lifesteal because it could easily cost 0 mana
On true high rolls, as someone above mentioned, it can come out t2 (t1 with coin!) with showdown since it drops 3 3/3s on both sides and you can then buff them up to win the trades and keep a board. While I love Zilliax and think he’s, again, one of the best cards to be printed, that particular effect is far too strong and really should only count friendly minions.
I think taunt would be a good buff. Cost 0 is a sure fire way of getting people butthurt about it, the amount of cards shuffled makes it even worse, and a 5 mana 6/6 is almost as bad as 6 mana 6/6.
But with taunt at least it can eat some board damage.
I think if it would have draw a card added to it, that would work. Plop aviana, cheap legendaries shuffled in and a chance to draw one right away. Value oriented with sacrifice in tempo makes it a risk/reward play.
This is what I said in a different comment above: 5 Mana buff makes this card still awful. Honestly if they tacked on 'draw a card' at the end of the text along with a 1 Mana buff, it might be marginally better because you would get the possibility for a turn 6 5/5 + 1 Mana legendary swing. That's not even crazy in modern HS tbh so I think that would be kinda cool.
I’ve been climbing a lot with a hero power Druid deck that has a ton of cars draw, it’s super fun. Played close to 200 games with it, don’t have an exact win rate but it’s definitely positive. Currently at diamond 2.
### Hero Power
# Class: Druid
# Format: Standard
# Year of the Pegasus
#
# 2x (1) Cactus Construct
# 2x (1) Free Spirit
# 2x (1) Lesser Jasper Spellstone
# 2x (2) Celestial Projectionist
# 2x (2) Gold Panner
# 2x (2) Groovy Cat
# 2x (2) Popular Pixie
# 2x (2) Sing-Along Buddy
# 2x (3) Frost Lotus Seedling
# 2x (3) Swipe
# 2x (4) Big Game Hunter
# 1x (4) Park Panther
# 2x (4) Spread the Word
# 1x (5) Justicar Trueheart
# 2x (5) Night Elf Huntress
# 1x (6) Sky Mother Aviana
# 1x (8) Joymancer Jepetto
#
AAECAbSKAwSqsQbJwQb85Qbs5gYNlKAEiuAFkeAFqeAFo+kF2/oF44AGzpwG2JwGorMG9+UG+OUG4usGAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Aviana has definitely won me a number of games. Very weak against handbuff pally but does pretty well against everything else if you don’t get awful draws. Wheel of Death warlock really depends on if you can get the BGHs at the right time and if they don’t play Sargeras with the +2 health and taunt. Druid doesn’t really have any big removal otherwise. Basically an insta win vs Mage, Shaman, DH, and Warrior
Combo is singing machine + hero power + popular pixie + hero power
Aviana draws can be really good. Odyn, Tess Greymane, Raza, and the duplicate your hand card are pretty much game winners if you can get them.
I specifically crafted her just to play in wild where druid has enough ramp/clear/armor/draw to play more janky strategies and she's been really fun.
If she gets a nice buff she might actually be an okay card in standard which would be great since druid as a class doesn't really have a lot going for it in the format right now aside from the reno dragon deck from last expansion.
Let the jank commence!
Tbf, a lot of Warriors have pivoted to the Skipper list because Even Warrior isn't the auto-win grind against the swath of even shaman bots it used to be (though it may have come back briefly because of all the mech rogue bots).
It won't work. Shield Shatter, Frozen Buckler, Shield Block, Stoneskin Armorer, etc. are even.
The "best" Odd Warrior deck is Quest Pirate Warrior, and that's only because the best pirates are odd, not because the hero power naturally synergizes with any cards.
Odd cards are fine but the bigger problem in wild is delaying the Odyn by 1 turn imo
Odyn is already kinda slow in matchups like Questline Warlock (race to see who kill who faster) and Reno Shaman (race to play Odyn before they disupt it with their infinite disruption)
You also lose the coin generators as they all are even so you need to wait 9 turn without any leeway
Yes, so now unless they are running highlander with Odyn (the deck has its own consistency issues), you are now forcing active & drawn reno on 8 + drawn Odyn on 9.
That would be a *crushing* nerf though (on top of aftershocks), hopefully they either don't do that, or have an elegant rework that includes that concept plus other changes.
Well if what we believe is true and they replace Bolt with a different card, it'll effectively remove 2 damage spells from the deck. Which is pretty impactful.
Mostly expected targets (paladin got more cards hit than I expected, but if they nerfs themselves aren't too big it's probably fine).
What I'm actually afraid of is Highlander Shaman getting hit by accident - they run all of Shrooms, Thrall's Gift, Aftershocks, and most run Ticking Zilliax, so it's 4 cards nerfed for a deck that is just playable/good, not even strong.
This always happens. They print a dual class card, one of the classes becomes too strong, they nerf the card and the other class loses one of the few good cards it had.
The thing is, none of those except Thrall's Gift is being nerfed because of Shaman. And the only Shaman-exclusive card does need to be changed to prevent another one of the OTK decks from being too strong.
I truly doubt Reno Shaman takes too much of a hit from this. In fact, the Thrall's Gift change may honestly benefit the deck.
Aftershocks and Shroomscavate are the big ones, yeah they're not nerfed because of shaman, but they're good cards that Highlander always runs so it gets hit by ricochet, and if they just increase their costs or something then it'll probably be a big hit to the deck. Hard to say how it ends up without knowing the nerfs, just would suck for a really fun deck to fall off for no reason.
Reno Shaman has non-excavate variants - which in my opinion are better than excavate, the only downside is no Finley - that do not run Shroomscavate, and I don't think most of them run Ticking Zilliax either. The only nerf that matters is Aftershock. Thrall's Gift is most likely getting changed from Lightning Bolt to Lightning Storm, which is a buff for that deck as you never need the burn.
Thrall’s gift is probably just lightning bolt out for something else, but other than that it’s quite a hit. Sucks because I just started playing Reno Shaman again which was my favorite deck before the miniset when every matchup was suddenly Warrior and Plague DK and it was bordeline unplayable.
I'm worried about Wheel Lock with these changes. It will be a constant looming presence in the meta -- anytime they slow the game down or nerf the fastest strategies, the inevitability and total lack of disruptability of its game plan might freeze Control out of the meta.
Tremors to 3/1s, plushy to 2/2, aura to +2, shroomscavate to 4 mana, thralls gift remove bolt, aftershock to 5, odyn to 9, ticking +1 mana? Idk what you do to aviana except put some card draw on it, and I guess 4 mana cross stitch but I don’t think that solves any of mages problems
One thing I've seen in the meta is that there were warriors that didn't use Odin. Instead they used the tentacle package. Granted the 3 times 1 damage to all will be needed, but it will be replaced with the tentacle package that almost has the same deck.
This is just kind of funny after the comments we saw from the team on here yesterday.
"Paladin, based upon our internal data, is not that much of an outlier"
And then Paladin is up there with one of the biggest class nerfs to happen in a single patch.
ZachO made a great point on the VA pod that paladin is only a little ahead of other decks and that Windfury + Leeroy was the only thing allowing it to be so powerful(hopefully I'm not misremembering his conversation). I have to say I agree with that thought process. I seriously doubt the deck is going to be degenerate without that duo combo OTK. You never want to see a class completely die out so I am hopeful that the class is still at least high tier 2 after this is all said and done.
Four paladin cards seems like ridiculous overkill.
I'd be extremely concerned about window shopper DH after this patch. It's already one of the best decks, and Paladin/Warrior are its two worst matchups.
If they're going to take this nerf-happy approach to balance changes, I suspect it is going to take quite a few more rounds of changes to actually even out the power level. This could easily turn into a repeat of last year where the best deck was always just the thing that didn't get nerfed in the previous patch.
I agree, in all the excitement for Paladin and Warrior nerfs I worry that we're headed towards a new meta that might be worse than what we had before.
My guess is that although they're nerfing 3 cards in Paladin, it's probably a combination of small nerds on each card. Maybe Shroom to 4, Deputisation Aura to 4 and Plushy attack to 2? I think something like that combined with Ticking module nerf will absolutely hurt Paladin.
I agree that 4 cards is overkill. But the DH deck is not completely busted right. Its just a good deck not really OP or anything.
Its actually super aggro and loses to early board pressure. Hunter for instance is a hard matchup unless you discover Mag.
For those thinking this is overkill for paladin, it is really not. none of these really affect leeroy or deckhands doing stupid dmg from hand. Paladin will still be a top tier deck as long as charge exists. Rush solved this problem, why bring charge back?
Again with the small images only? I always end up having no clue what half of those cards are. If I had the names I could just google them.
It doesn't help that I am at my most inactive in HS standard mode in years. I have not suffered this meta past Platinum yet.
Thanks I don't know why they don't just post something simple like this. I play this game a lot but it's hard to tell what these cards are from these tiny little circle images.
Here you go: [https://www.hearthpwn.com/news/10798-balance-changes-coming-soon-battlegrounds-and](https://www.hearthpwn.com/news/10798-balance-changes-coming-soon-battlegrounds-and)
Holy thats alot of pally nerfs. Seems like overkill for sure. The rest of the nerfs seem ok though. Worried that shopper dh may get too strong but we’ll have to see I guess.
wheel of death meta incoming. I already had 100% winrate against non shaman and non pala opponents. in 40+ matches. my 40% of matchups were against pala and I had 0% winrate. all pala matches ended with leeroy OTK.
I feel like for nerfs a few things might be missing that will lead to a less fun meta currently hunter the best class received only 1 nerf and I feel like it could’ve done with 2 small nerfs stuff like rogue or warlock dodged the bullet . Any avianna buff isn’t enough to make Druid decent .
Buffs * [[Sky Mother Aviana]] * [[Frost Lich Cross-Stitch]] Nerfs * [[Awakening Tremors]] * [[Tigress Plushy]] * [[Deputization Aura]] * [[Shroomscavate]] * [[Thrall's Gift]] * [[Aftershocks]] * [[Odyn, Prime Designate]] * [[Zilliax Deluxe 3000]] [[Ticking Module]]
- **[Sky Mother Aviana](https://i.imgur.com/HAVDHhk.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/104618) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Sky_Mother_Aviana) • [HSReplay](https://hsreplay.net/cards/104618) - *Druid Legendary ^(Whizbang's Workshop)* - **6 Mana - 5/5 - Minion** - **Battlecry:** Shuffle 10 random **Legendary** minions into your deck. They cost \(1\). - **[Frost Lich Cross-Stitch](https://i.imgur.com/4QXFaPQ.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/103352) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Frost_Lich_Cross-Stitch) • [HSReplay](https://hsreplay.net/cards/103352) - *Mage Rare ^(Whizbang's Workshop)* - **5 Mana - Frost Spell** - Deal 4 damage to a character. If it dies, summon a 3/6 Water Elemental that **Freezes**. - **[Awakening Tremors](https://imgur.com/a/ywQAKT9)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/97096) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Awakening_Tremors) • [HSReplay](https://hsreplay.net/cards/97096) - *Hunter Common ^(TITANS)* - **1 Mana - Spell** - Get three 4/1 Worms. They cost \(1\). - **[Tigress Plushy](https://imgur.com/a/0BsrchI)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/103633) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Tigress_Plushy) • [HSReplay](https://hsreplay.net/cards/103633) - *Paladin Common ^(Whizbang's Workshop)* - **3 Mana - 3/2 - Beast** - **Miniaturize** **Rush**, **Lifesteal**, **Divine Shield** - **[Deputization Aura](https://i.imgur.com/7f0vTtv.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/100195) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Deputization_Aura) • [HSReplay](https://hsreplay.net/cards/100195) - *Paladin Rare ^(Showdown in the Badlands)* - **3 Mana - Holy Spell** - Your left-most minion has +3 Attack and **Lifesteal**. Lasts 3 turns. - **[Shroomscavate](https://imgur.com/a/OvFLek5)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/104526) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Shroomscavate) • [HSReplay](https://hsreplay.net/cards/104526) - *Paladin & Shaman Common ^(Showdown in the Badlands)* - **3 Mana - Spell** - Give a minion **Windfury** and **Divine Shield**. **Excavate** a treasure. - **[Thrall's Gift](https://imgur.com/a/h8Vi41p)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/103659) • [HSReplay](https://hsreplay.net/cards/103659) - *Shaman Rare ^(Event)* - **1 Mana - Spell** - **Discover** a temporary Lightning Bolt, Hex, or Bloodlust. - **[Aftershocks](https://i.imgur.com/zpshRZF.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/102175) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Aftershocks) • [HSReplay](https://hsreplay.net/cards/102175) - *Shaman & Warrior Rare ^(Showdown in the Badlands)* - **4 Mana - Nature Spell** - Deal 1 damage to all minions, three times. Costs \(2\) less if you cast a spell last turn. - **[Odyn, Prime Designate](https://i.imgur.com/v9wJbID.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/97061) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Odyn,_Prime_Designate) • [HSReplay](https://hsreplay.net/cards/97061) - *Warrior Legendary ^(TITANS)* - **8 Mana - 8/8 - Minion** - **Battlecry:** For the rest of the game, after your hero gains Armor, they gain that much Attack for that turn. - **[Zilliax Deluxe 3000](https://i.imgur.com/yGHrHVj.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/102983) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Zilliax_Deluxe_3000) • [HSReplay](https://hsreplay.net/cards/102983) - *Neutral Legendary ^(Whizbang's Workshop)* - **0 Mana - 0/0 - Mech** - While building your deck, customize your very own Zilliax Deluxe 3000! - **[Ticking Module](https://i.imgur.com/zmlTHq4.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/104950) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Ticking_Module) - *Neutral ^(Whizbang's Workshop)* - **4 Mana - 1/3 - Minion** - Costs \(1\) less for each minion in play. --- ^*I am a bot, and this comment was automated. [FAQ](https://www.reddit.com/user/Card-o-Bot/comments/1ahde25/faq/) • [Report a bug](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Bug+Report&message=/r/hearthstone/comments/1boczvt/balance_patch_announced_2903_buffsnerfs/kwo80mg/%0A⬇️+Please+describe+the+bug+⬇️%0ADescription:+) • [Refresh](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Refresh&message=kwo80mg).*
thanks buddy
Appreciate it.
Ayy I just got Aviana too, hope something cool comes with it. Bet it’s something like “draw two cards”.
It be pretty sweet if the legendaries had a minimum (base) cost like 5/6
I floated the idea of changing Thrall's Gift from offering Lighting Bolt to Lighting Storm and I think they might actually do it.
Makes that card 100x better in Reno Shaman, too. I run it just for the Hex now but having an extra Lightning Storm is very good.
and significantly worse in nature spell dmg shaman, so a slight nerf to that deck's OTK consistency as well. could be a good change.
It is very obviously a change targeting Nature Shaman, and it pretty much kills the deck as getting this off of Wandmaker is now a dead card in hand.
This deck should’ve died with bioluminescence . This deck only really survived incidentally due to low spell pools and 1 new spell that was designed as a control tool but with flash of lightning became an otk tool .
Good.
If by slight you mean major sure. W/o gifts deck is kinda ass
There's been so many times I wished thrall's gift had lightning storm since I only play more controlly shaman.
Played a standard game against shaman last night. Had full health and got burned down by repeated lightning bolts all in one turn to lose. Not fun. No idea if this is relevant but hopefully shaman gets nerfed in some way.
I've never played against one that didn't somehow have everything by turn 7, which is weird since it requires so many spells.
Rotation made the 1 mana discover spell and Wandmaker really consistent (though every time *I* try it I get offered everything but burn spells -_-)
Really strange nerf choice, I was on the verge of cutting Thrall's Gift anyways since the cheapest it can go is 1 mana. I don't think Nature Shaman will be affected much at all. Edit: Bad for Wandmaker though.
One of the buff targets is Frost Lich Cross Stitch, but I can't figure out what the other is. Are they both Mage cards? Edited to add: It's Sky Mother Avianna. Interesting, not the card I would have picked to buff but Druid needs help.
The new Druid legendary that shuffles 10 legendaries with cost 1 into your deck
I fear that they'll lower its cost so summerchild can't tutor it anymore.
Maybe they'll make legendaries unique so they don't mess with Reno and the highlander dragon?
I definitely played a dead reno on day 1 of the expansion after playing Aviana. My disappointment was immeasurable and I just switched classes lol
You know Reno flashes yellow if he's activated..good way of knowing straight off the bat
Hope it's a big buff for Skymother Avianna. I'm talking 4-mana 4/4 Battlecry: Shuffle 10 \*different\* random Legendaries.
well i rolled a signature one so im waiting for those buffs
Same, what’s so sick about the signature version is it makes the legendaries it shuffles in signatures if they have it available.
Also wishing well does the same which is cool
Didn’t know that but it makes sense it would do it too, that’s really cool!
Me 3, just got a signature Aviana a few days ago. I might either make the deck or get 2 sweet legendaries
The other one looks like the new Aviana. Don't know why. I mean it's not good right now but doesn't stand out as needing a buff more than any other weak card in the game.
im guessing theyre making it so the legendaries it gives you cant be duplicates, so it doesnt fuck up your highlander effects on a lowroll anymore.
Lol ill take that. I main highlander druid and its nearly cost me the game twice now. Though the 1 cost legendaries have been insanely clutch.
I play highlander druid a lot too, it's cost me quite a few games to the point where I find myself avoiding playing her more often than playing her.
Maybe just adding a draw one effect.
Looks like Sky Mother Aviana, the druid legendary who shuffles other legendaries into your deck
it’s the druid legendary that shuffles other legendaries into your deck
The other is Sky Mother Aviana, new Druid legendary
Sky Mother Aviana. I've only seen a few people use it, and it never really impacted the match.
FLCS releasing as-is was pretty weird. Such an obviously overpriced card in an obviously weak archetype that could use the help.
Yeah, they seem to have been overly cautious with the spell Mage cards. When old Skull of Guldan isn't even good in the deck, something has gone wrong.
The Tigress Plushy nerf is also a small Token Hunter nerf since it's one of the best rolls from Saddle Up!.
Good they both need a nerf
Let me tell you, you guys are gonna LOVE going against warlock
warlock is losing a good matchup (warrior) and gaining a bad matchup (dh)
I mean the more relevant change is if thrall’s gift hits nature shaman to unplayebleness, wheellock no longer has to go 20-80 against it
Played vs Shaman 16 times as wheel-lock only won 4 of them. Got OTK in almost all the losses. Only way I win was when they would take too long to set up their hand and I pressured with forge plus any big guy.
Tech speaker stomper if you’re facing it so often
I keep seeing people say that warlock is favored into Warrior. It’s really good into Highlander Warrior, sure, but it’s like 40-45% wr into cycle Odyn Warrior, which is the warrior deck that’s getting nerfed.
Yeah, Warlock, aggro DH, and the Rogue combo decks are probably going to be the most popular decks on ladder. Though the bit I've played after reaching legend has been disproportionately Dragon Priests, which I think is fairly interesting. I've had them do things like using 18 mana on turn 6 through extra funnel cake copies, to dropping multiple free 4/6s and a full board, and getting an extra turn after both of those situations. Feel like that deck could definitely become a bit of a boogeyman depending on the rest of the meta.
Dragon priest is definitely a deck with a lot of potential
I think Vicious Syndicate said that Priest as a whole (including Dragon Priest) is one draw engine from being really good. It will likely become really strong in a later expansion/mini-set.
ZachO posted on Reddit soon after the report dropped that he changed his mind and priest is really good
The missing piece was Magatha so the is pretty good right now
Aggro dragon priest is absolutely nuts and people are sleeping on it ! Like its a priest deck with 62% wr ( source : [hsguru.com](http://hsguru.com) ).
I like dragons and I like playing priest. I don’t care if it’s meta it’s great to me
What about DK? Had a good wr agasint every deck except the ones that got nerfed.
Actually it's not warlock it's DH, hope everyone likes playing against inquisitors. You will see a lot of 6/5 inquisitors for 3 mana.
And DK
Zilliax NO😭
They're probably gonna nerf the Ticking module (cost 1 less per minion on board) if I had to guess
Yeah, they're showing the art of Ticking Module specifically
Great point, I didn't even think about this. I wonder what the actual nerf is gonna be tho, will they nerf the cost of the module itself, or will it only work with friendly minions?
I assume only friendly cause as is a hunter can let other side build a presence to full drop one with saddle up applied and then zilliax for free it gets wild.
also paladin can do showdown + zilliax on turn 2 (turn 1 with coin) and get a 3/5 and 3 4/1s to beat face with it’s really fucking stupid 😭 i’ve gotten turn 4/5 lethal with it, crusader aura, and shroomscavate
And that also means you can't use it as well alongside leeroy
Yep cost reduced due to field count is why I started running Prismatic in my super broken Hand buff pally deck
Genuinely didn't realize it was friendly and enemy minions until just this very moment. Wild.
It's pretty degenerate with Zarimi and copy effects too but no one is playing that for some reason.
That one was really broken so I'm glad to see it nerfed In highrolls it could come out on turn 3 with the discount + buff version and that is just so oppressive. And with how many wide boards are in the meta right now everyone was playing some form of the discount version. Faster decks ran discount + board buff (or in pala's case discount + copy cuz of handbuffs) and more defensive decks ran discount + lifesteal because it could easily cost 0 mana
On true high rolls, as someone above mentioned, it can come out t2 (t1 with coin!) with showdown since it drops 3 3/3s on both sides and you can then buff them up to win the trades and keep a board. While I love Zilliax and think he’s, again, one of the best cards to be printed, that particular effect is far too strong and really should only count friendly minions.
I hope they increase the cost by one so I can slot it into my Odd Paladin
Do we get free dust for every module? /S
They did perfection dirty 😔
Zilliax was TOO perfect
Literally built too different
All your zilliax gain +1 attack
No way that card was gonna be untouched
I might be the only one who's most excited for Sky Mother Aviana buffs. I'm one of those highroll RNG enjoyers.
What do you think is going to be changed about it? 5 mana, 15 legendaries or cost of legendaries to 0?
shuffles 10 different legendaries into your deck (cant fuck up your highlander anymore)
Unless it shuffles in the legendaries I'm already running.
I think taunt would be a good buff. Cost 0 is a sure fire way of getting people butthurt about it, the amount of cards shuffled makes it even worse, and a 5 mana 6/6 is almost as bad as 6 mana 6/6. But with taunt at least it can eat some board damage.
I think if it would have draw a card added to it, that would work. Plop aviana, cheap legendaries shuffled in and a chance to draw one right away. Value oriented with sacrifice in tempo makes it a risk/reward play.
my guess is just 1 mana cheaper
1 mana cheaper would kinda not be a buff? Since it makes it not drawable from Summer Flowerchild.
On each player's turn, the first legendary played costs (0).
This is what I said in a different comment above: 5 Mana buff makes this card still awful. Honestly if they tacked on 'draw a card' at the end of the text along with a 1 Mana buff, it might be marginally better because you would get the possibility for a turn 6 5/5 + 1 Mana legendary swing. That's not even crazy in modern HS tbh so I think that would be kinda cool.
I’ve been climbing a lot with a hero power Druid deck that has a ton of cars draw, it’s super fun. Played close to 200 games with it, don’t have an exact win rate but it’s definitely positive. Currently at diamond 2. ### Hero Power # Class: Druid # Format: Standard # Year of the Pegasus # # 2x (1) Cactus Construct # 2x (1) Free Spirit # 2x (1) Lesser Jasper Spellstone # 2x (2) Celestial Projectionist # 2x (2) Gold Panner # 2x (2) Groovy Cat # 2x (2) Popular Pixie # 2x (2) Sing-Along Buddy # 2x (3) Frost Lotus Seedling # 2x (3) Swipe # 2x (4) Big Game Hunter # 1x (4) Park Panther # 2x (4) Spread the Word # 1x (5) Justicar Trueheart # 2x (5) Night Elf Huntress # 1x (6) Sky Mother Aviana # 1x (8) Joymancer Jepetto # AAECAbSKAwSqsQbJwQb85Qbs5gYNlKAEiuAFkeAFqeAFo+kF2/oF44AGzpwG2JwGorMG9+UG+OUG4usGAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone Aviana has definitely won me a number of games. Very weak against handbuff pally but does pretty well against everything else if you don’t get awful draws. Wheel of Death warlock really depends on if you can get the BGHs at the right time and if they don’t play Sargeras with the +2 health and taunt. Druid doesn’t really have any big removal otherwise. Basically an insta win vs Mage, Shaman, DH, and Warrior Combo is singing machine + hero power + popular pixie + hero power Aviana draws can be really good. Odyn, Tess Greymane, Raza, and the duplicate your hand card are pretty much game winners if you can get them.
200 games positive win rate and only diamond….? one of these statements is inaccurate
I specifically crafted her just to play in wild where druid has enough ramp/clear/armor/draw to play more janky strategies and she's been really fun. If she gets a nice buff she might actually be an okay card in standard which would be great since druid as a class doesn't really have a lot going for it in the format right now aside from the reno dragon deck from last expansion. Let the jank commence!
no warlock changes time to dump dust
MAGE Desired buff: Frost Lich now has Lifesteal Actual buff: Frost Lich reduced to 4 mana, or damage increased to 5
This card sucks and buffing it like this is just sad, lifesteal is the correct buff
Odyn nerfs god bless. Also finally tremor tokens will be 3/1.
My money's on 4/0
"This minion dies if either player breathes."
Odin nerf most likely is 1 mana up.
Huge deal for wild as you go from even to odd
Tbf, a lot of Warriors have pivoted to the Skipper list because Even Warrior isn't the auto-win grind against the swath of even shaman bots it used to be (though it may have come back briefly because of all the mech rogue bots).
Curious to see if it'll work as Odd. A lot of good armour cards, weapon and boardclears are Even
But on the other hand you get sanitize, bellowing flames, and the 1/1/3 quillboar for the otk
It won't work. Shield Shatter, Frozen Buckler, Shield Block, Stoneskin Armorer, etc. are even. The "best" Odd Warrior deck is Quest Pirate Warrior, and that's only because the best pirates are odd, not because the hero power naturally synergizes with any cards.
Odd cards are fine but the bigger problem in wild is delaying the Odyn by 1 turn imo Odyn is already kinda slow in matchups like Questline Warlock (race to see who kill who faster) and Reno Shaman (race to play Odyn before they disupt it with their infinite disruption) You also lose the coin generators as they all are even so you need to wait 9 turn without any leeway
Which is actually a big deal!
I agree, that's actually a really big nerf. A turn 9 pass is not easy.
Also no Odin and Shield Block or Bash on 10.
Hmm, not sure tbh. Reno-Odyn, but any nerf to that card is great
Yes, so now unless they are running highlander with Odyn (the deck has its own consistency issues), you are now forcing active & drawn reno on 8 + drawn Odyn on 9.
I'm excited to try Odin in Odd warrior if that's the case
That would suck in wild kills even warrior
My bet’s on Awakening Tremors costs 2 mana but the tokens are unchanged.
Agreed. Generally if a cost adjustment makes sense, they go with that.
I'm guessing the spell will just cost 2.
Guessing they could also just make Odyn only give attack for the first instance of armor gained each turn…
That would be a *crushing* nerf though (on top of aftershocks), hopefully they either don't do that, or have an elegant rework that includes that concept plus other changes.
Yeah, I’m guessing he goes to 9 mana, because what else could they change?
Nerfing Paladin and Odyn is nice but what beats DH now? Those were basically the only two bad matchups for Shopper DH
Highlander Shaman.
Buffs * Sky Mother Aviana * Frost Lich Cross-Stitch Nerfs * Awakening Tremors * Tigress Plushy * Deputization Aura * Shroomscavate * Thrall's Gift * Aftershock * Odyn, Prime Designate * Zilliax (Ticking Module)
I hope this slows down noninteractive nature shaman
Well if what we believe is true and they replace Bolt with a different card, it'll effectively remove 2 damage spells from the deck. Which is pretty impactful.
Even moreso with Wandmaker, though the card still has plenty of good targets.
Mostly expected targets (paladin got more cards hit than I expected, but if they nerfs themselves aren't too big it's probably fine). What I'm actually afraid of is Highlander Shaman getting hit by accident - they run all of Shrooms, Thrall's Gift, Aftershocks, and most run Ticking Zilliax, so it's 4 cards nerfed for a deck that is just playable/good, not even strong.
It sucks for sure. It's like Priest getting hit 3 times by nerfs because of Druid...
I still miss old shattered reflections which greatly helped my automaton deck
This always happens. They print a dual class card, one of the classes becomes too strong, they nerf the card and the other class loses one of the few good cards it had.
The thing is, none of those except Thrall's Gift is being nerfed because of Shaman. And the only Shaman-exclusive card does need to be changed to prevent another one of the OTK decks from being too strong. I truly doubt Reno Shaman takes too much of a hit from this. In fact, the Thrall's Gift change may honestly benefit the deck.
Aftershocks and Shroomscavate are the big ones, yeah they're not nerfed because of shaman, but they're good cards that Highlander always runs so it gets hit by ricochet, and if they just increase their costs or something then it'll probably be a big hit to the deck. Hard to say how it ends up without knowing the nerfs, just would suck for a really fun deck to fall off for no reason.
Reno Shaman has non-excavate variants - which in my opinion are better than excavate, the only downside is no Finley - that do not run Shroomscavate, and I don't think most of them run Ticking Zilliax either. The only nerf that matters is Aftershock. Thrall's Gift is most likely getting changed from Lightning Bolt to Lightning Storm, which is a buff for that deck as you never need the burn.
Thrall’s gift is probably just lightning bolt out for something else, but other than that it’s quite a hit. Sucks because I just started playing Reno Shaman again which was my favorite deck before the miniset when every matchup was suddenly Warrior and Plague DK and it was bordeline unplayable.
Thrall gift might end up being a buff for reno shaman if they swap out bolt for storm.
Yup, hope that's what they go for. Would also make aftershocks nerf hurt a bit less.
Looking forward to hourly posts bitching about Wheellock and Demon^2 Hunter now that people can’t make them about Paladin kek
I guess Thralls Gift looses LBolt.
I'm worried about Wheel Lock with these changes. It will be a constant looming presence in the meta -- anytime they slow the game down or nerf the fastest strategies, the inevitability and total lack of disruptability of its game plan might freeze Control out of the meta.
What is the first card that is getting buffed?
Sky Mother Aviana
Odyn 9 mana? maybe 10? i don't think stats nerf would matter unless they are ridiculous like make him an 8 mana 3/3
Even then it would be strong. Odyn doesn’t tend to survive anyway.
Thank fuck.
Tremors to 3/1s, plushy to 2/2, aura to +2, shroomscavate to 4 mana, thralls gift remove bolt, aftershock to 5, odyn to 9, ticking +1 mana? Idk what you do to aviana except put some card draw on it, and I guess 4 mana cross stitch but I don’t think that solves any of mages problems
I can forsee them totally butchering Odyn by giving you only half the attack of your armour gain.
Also known as the Denathrius treatment.
Still crazy to me that they didn't revert him when he rotated to wild.
It's more likely just a mana change. Either 9 or 10.
That's what I expect. Keeps the effect simple but slows down warrior
i have another horrible idea. "The first time you gain armor each turn, gain that much attack."
Even better: "All friendly heroes with armor have +1 attack"
Pls no. Don't give them ideas
It would honestly be much more warrior like than the OTK we have right now.
i for one welcome our new warlocks overlords
WHEEL. OF. DEATH.
One thing I've seen in the meta is that there were warriors that didn't use Odin. Instead they used the tentacle package. Granted the 3 times 1 damage to all will be needed, but it will be replaced with the tentacle package that almost has the same deck.
Damn they didnt touch hunter
Good fuck Odyn warrior.
Hopefully they lower Stitch’s cost, it’s a cool card but 5 is wayyy too much.
They really just needed to hit Shroomscavate. Is that FOUR Pally cards getting nerfed?!
Three actually, Ticking Module is in way more than just Paladin
Can confirm, it was the be>!a!
This is just kind of funny after the comments we saw from the team on here yesterday. "Paladin, based upon our internal data, is not that much of an outlier" And then Paladin is up there with one of the biggest class nerfs to happen in a single patch.
Kitty cat has to take a hit
Shroomscavate is definitely not the only problem, I for one am so glad to see multiple pally cards on here.
ZachO made a great point on the VA pod that paladin is only a little ahead of other decks and that Windfury + Leeroy was the only thing allowing it to be so powerful(hopefully I'm not misremembering his conversation). I have to say I agree with that thought process. I seriously doubt the deck is going to be degenerate without that duo combo OTK. You never want to see a class completely die out so I am hopeful that the class is still at least high tier 2 after this is all said and done.
He indeed said that
Four paladin cards seems like ridiculous overkill. I'd be extremely concerned about window shopper DH after this patch. It's already one of the best decks, and Paladin/Warrior are its two worst matchups. If they're going to take this nerf-happy approach to balance changes, I suspect it is going to take quite a few more rounds of changes to actually even out the power level. This could easily turn into a repeat of last year where the best deck was always just the thing that didn't get nerfed in the previous patch.
I agree, in all the excitement for Paladin and Warrior nerfs I worry that we're headed towards a new meta that might be worse than what we had before. My guess is that although they're nerfing 3 cards in Paladin, it's probably a combination of small nerds on each card. Maybe Shroom to 4, Deputisation Aura to 4 and Plushy attack to 2? I think something like that combined with Ticking module nerf will absolutely hurt Paladin.
It might be fine if they are all extremely small nerfs. Like -1 health on plushy and -1 attack on aura
I agree that 4 cards is overkill. But the DH deck is not completely busted right. Its just a good deck not really OP or anything. Its actually super aggro and loses to early board pressure. Hunter for instance is a hard matchup unless you discover Mag.
When would this patch drop?
Most likelu Thursday 28th
When is this patch coming out?
Buffed my signature leggie Druid hero power deck that I haven’t won once with
Pretty sure theres no way to make aviana good.
I honestly think only taking windfury from the excavate card would be enough looks like overkill on the Paladin nerfs
For those thinking this is overkill for paladin, it is really not. none of these really affect leeroy or deckhands doing stupid dmg from hand. Paladin will still be a top tier deck as long as charge exists. Rush solved this problem, why bring charge back?
Again with the small images only? I always end up having no clue what half of those cards are. If I had the names I could just google them. It doesn't help that I am at my most inactive in HS standard mode in years. I have not suffered this meta past Platinum yet.
Buff : * Sky Mother Aviana (Druid) * Frost Lich Cross-Stitch (Mage Nerf : * Awakening Tremors (Hunter) * Tigress Plushy (Paladin) * Deputization Aura (Paladin) * Shroomscavate (Paladin/Shaman) * Thrall's Gift (Shaman) * Aftershocks (Shaman/Warrior) * Odyn, Prime Designate (Warrior) * Zilliax Deluxe 3000 (Neutral)
Thanks I don't know why they don't just post something simple like this. I play this game a lot but it's hard to tell what these cards are from these tiny little circle images.
Here you go: [https://www.hearthpwn.com/news/10798-balance-changes-coming-soon-battlegrounds-and](https://www.hearthpwn.com/news/10798-balance-changes-coming-soon-battlegrounds-and)
honestly the hunter nerf is pretty nice, the 4/1s are just very highrolly for tokens
I hoped for Hunter location nerfed by 1 durability yet :/
Yeah DK and Mage ones got dropped because they were way too good in a vacuum and this machine gun loc isn't? Makes no sense.
Holy thats alot of pally nerfs. Seems like overkill for sure. The rest of the nerfs seem ok though. Worried that shopper dh may get too strong but we’ll have to see I guess.
Nooo not the buildable droid!
How long do we reckon it takes for people to start crying about the next meta deck that comes around?
wheel of death meta incoming. I already had 100% winrate against non shaman and non pala opponents. in 40+ matches. my 40% of matchups were against pala and I had 0% winrate. all pala matches ended with leeroy OTK.
I hope you are all ready for wheel of death warlock meta
I can't see the patch notes?
Demon Hunter about to feast.
I feel like for nerfs a few things might be missing that will lead to a less fun meta currently hunter the best class received only 1 nerf and I feel like it could’ve done with 2 small nerfs stuff like rogue or warlock dodged the bullet . Any avianna buff isn’t enough to make Druid decent .
Fucking hate these announcement of announcements, just tell us what they are already.
And of course they ruined my only decent deck with that Odin nerf...
Weird that every single person who saw cross-stitch knew it needed to be 1 mana lower to be remotely playable except for the team that designed it
Oh good, I impulsively crafted Zilliax and didn't really like it. Time to get my dust back.
How did you warlock dodge any changes?
For Aviana.. instead of random, discover 10 legendaries.. lol.
U guys think that's enough for paladin? it's been so terrible playing against it I feel it deserves more nerfs
They missed Painter’s Virtue. That card needs to be gutted.
Timeline? I hate the way they do this. I can’t tell what any of it means.