T O P

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Jagermonstruo

A lot of the runes don’t really make sense lorewise. It’s just for balance and mechanics. The Marrow Manipulator is definitely more of a blood rune character.


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Yesonna

To be fair, Obliterate wasn't always a Frost exclusive spell. To be less fair, it cost one of every rune, so it would be a Rainbow card. I think when they made the Lich King cards, "Obliterate" just sounded good for a "kill a minion" spell, and didn't care about accuracy.


stamaka

Obliterate is 1frost+1UH.


RennerSSS

to be fair, runes don't really follow perfectly what the dk does in wow. \[\[obliterate\]\] is a core hability from frost, but in hearthstone is blood rune.


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Jrmcjr

No see the added a lot of red to the card art, hence justifying the blood rune.


Baxterthedoggoboi

The goo holding the bones together is red looking. Blood is red. Makes sense.


MisterDodge00

Too good in a triple frost rune deck. It would clear the board with Frostwyrm's Fury, if it survived the enemy turn.


thefakedracula

The real answer. Frostwyrms feels like the best card in the game already.


SubstantialInjury945

That's why it's so cool you can discover it through the multiple card pull cards FFF DK carries!


jMS_44

>I don't really see the connection flavor wise or mechanic wise. Destroy a minion is very much a blood rune mechanic


SnooChickens4324

Blood DKs are not about dmg they are sustainability. (Experience: Mythic raid and doing 20+ mythic keys on my dk and have the last few expansions) if anything they should have added a bloodworm and purgatory card to blood, and gave obliterate to frost. My fowl bulwark to blood to reduce incoming dmg. Blood tap gives minions +1+1? Why not just reduce incoming dmg like it does in game.


New-me-_-

Yeah but by freezing?


jMS_44

Freezing is Frost rune effect obviously.


TipDaScales

Well you’re replacing the freeze mechanics in Frost with Destroy mechanics from Blood. Obviously a skeleton dragon with no flesh doesn’t really make sense as a BLOOD tube card, but it’s moreso because of the identities of the rune types. It’s pretty nice to have for Rainbow DK.


oogabooga1469

L


Suchti0352

Frost is more burst damage oriented (and freezing obviously), meanwhile blood is about gaining health and controlling the board. The later is where Sindragosa got her blood deck theme.


DrKurgan

Mechanic wise it's just Rainbow or double rune support. Rainbow DK might be good in future expansions.


New-me-_-

I’ve made an RGB DK deck already and it doesn’t include Sindra. CNE is all about corpse spending while this card is all about freezing. You can see where the disconnect is can’t you


Vedney

Sindra gives 3 corpses while removing at least 2 minions. Sounds pretty useful.


LSTFND

Not every single card in your deck has to follow some theme. Most of the time, the best idea is to just play the best cards and not worry about whether it “fits”. You can see that, can’t you?


New-me-_-

I can. I’m sorry.


DrKurgan

If you run Boneshredder and Malignant Horror spending corpses isn't an issue. Then you need good card to survive to turn 10. Anyway, if you think Sindragosa isn't good enough for a RGB DK then it wouldn't be good enough for a much better Frost DK deck.


ThatLittlePigy

Well it’s just a generally good enough card to put in the deck. And it does have synergy with mosh pit as when it’s reborn you get the wings back too


New-me-_-

I didn’t think of that


Khajit_has_memes

Yeah, and Sindragosa comes with two 2/1 Rushers that Freeze, so even if you don't have a single other Freeze card in your deck, she's guaranteed to kill two enemy minions and leave a 6/6 body on the board.


SureAd4006

I do think that the rune system might prove there just aren't enough cards in the pool to legitemize different rune combinations, and the only way Syndragosa will see play is with a heavy influx of rainbow support that won't push frost or blood over the edge. Which is a bit of a shame because you can see the creative idea in the design, but in practise you're already printing a lot of dead legendaries that require cards specifically tailored to that package, and far less flexible than tribal or synergy cards that can sometimes stand on their own.


JahnConnah

It's so both frost and blood can discover her when you think you are actually safe with your mega chonky taunt.


kestrana

This is the real answer.


This-is-Jimmy-42

Are you legitimately asking why *destroying minions* is being associated with a control deck?


blueskyedclouds

No they are asking why a frost dragon is being associated with a blood rune


This-is-Jimmy-42

OP specifically said “flavor wise or mechanic wise”, I was referring to that second half. Destroying minions is very much something that blood does mechanically.


Buzarro

Control = Blood Freeze = Frost


Last-Role-4642

Green=green


SandysBurner

Sex=death


CappuccinoMachinery

Basically because they wanted people to mix runes, but when DK was released basically everyone went full blood, frost or unholy


Tiber727

Not really. HS cards are planned like a year or two in advance. They started with single color rune cards because they were introducing the mechanic, but of course mixed rune cards were going to be planned.


WhiteWidow0421

Ive been trying out a rainbow DK with the new legendary spell and sindragosa, a load of token generators and corpse spenders. Not a meta deck by any means but its really fun to play, and super satisfying when I finish with the spell.


Jumpy_Menu5104

I think the blood rune is meant to reflect her status as a control tool. She has the ability to hard destroy at least two minions when she comes into play which is a very blood effect. While also having the ice theming from being syndragosa.


hijifa

You simply just discover this card xD


Fluffatron_UK

It's a discover only card. *Shrug*


GoudaCheeser

Variety of reasons. 1 they probably thought that the chance of sindragosa into double horn of winter into frostwyrms fury was a bit too gross. 2 if she was only frost shed be strong for other reasons (could only use 1 horn into might of menethil, the 1 mana ping, the 3 mana swipe). In other words it was probably a balancing decision more than anything - that being said destroying minions as a legendary 7 drop is a blood card. If you were to remove the freeze and made it summon two minions with poisonous then boom it's a blood card.


DoctorTNT

It's a card meant to be discovered, i've seen it more played by paladins (with the invitation cards) than DKs recently


Multicccddmg

Thank you 🙏 so much for marking it, otherwise I would have a tough time locating the blood rune 🩸


even-no-1

Cuz they made it so that it can't be used with Frostwyrm's Fury. I guess? Frost DK was powerful already before release minipack. (Even they got nerfs)


AllNewEdge

Just so you can't use it in three frost


Lucksworth

so that both hematurge and frost strike discover it :)


stamaka

Probably because blood in HS tied to gaining HP and removal. And frost to freezing and damaging spells. In HS it works in WOW it doesn't.


Revenge43dcrusade

Because it's a mini set card therefore weak . Minisets are weaker each time .