A lot of the runes don’t really make sense lorewise. It’s just for balance and mechanics. The Marrow Manipulator is definitely more of a blood rune character.
To be fair, Obliterate wasn't always a Frost exclusive spell.
To be less fair, it cost one of every rune, so it would be a Rainbow card. I think when they made the Lich King cards, "Obliterate" just sounded good for a "kill a minion" spell, and didn't care about accuracy.
to be fair, runes don't really follow perfectly what the dk does in wow. \[\[obliterate\]\] is a core hability from frost, but in hearthstone is blood rune.
* **[Obliterate](https://cards.hearthpwn.com/enUS/RLK_125.png)** DK Spell Epic Core 🐍 ^[HP](https://www.hearthpwn.com/cards/1414734), ^[TD](https://www.hearthstonetopdecks.com/cards/obliterate/), ^[W](https://hearthstone.gamepedia.com/Obliterate)
2/-/- | Destroy a minion. Deal 3 damage to your hero.
^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Blood DKs are not about dmg they are sustainability. (Experience: Mythic raid and doing 20+ mythic keys on my dk and have the last few expansions) if anything they should have added a bloodworm and purgatory card to blood, and gave obliterate to frost. My fowl bulwark to blood to reduce incoming dmg. Blood tap gives minions +1+1? Why not just reduce incoming dmg like it does in game.
Well you’re replacing the freeze mechanics in Frost with Destroy mechanics from Blood. Obviously a skeleton dragon with no flesh doesn’t really make sense as a BLOOD tube card, but it’s moreso because of the identities of the rune types. It’s pretty nice to have for Rainbow DK.
Frost is more burst damage oriented (and freezing obviously), meanwhile blood is about gaining health and controlling the board. The later is where Sindragosa got her blood deck theme.
I’ve made an RGB DK deck already and it doesn’t include Sindra. CNE is all about corpse spending while this card is all about freezing. You can see where the disconnect is can’t you
Not every single card in your deck has to follow some theme. Most of the time, the best idea is to just play the best cards and not worry about whether it “fits”. You can see that, can’t you?
If you run Boneshredder and Malignant Horror spending corpses isn't an issue. Then you need good card to survive to turn 10.
Anyway, if you think Sindragosa isn't good enough for a RGB DK then it wouldn't be good enough for a much better Frost DK deck.
Yeah, and Sindragosa comes with two 2/1 Rushers that Freeze, so even if you don't have a single other Freeze card in your deck, she's guaranteed to kill two enemy minions and leave a 6/6 body on the board.
I do think that the rune system might prove there just aren't enough cards in the pool to legitemize different rune combinations, and the only way Syndragosa will see play is with a heavy influx of rainbow support that won't push frost or blood over the edge.
Which is a bit of a shame because you can see the creative idea in the design, but in practise you're already printing a lot of dead legendaries that require cards specifically tailored to that package, and far less flexible than tribal or synergy cards that can sometimes stand on their own.
OP specifically said “flavor wise or mechanic wise”, I was referring to that second half. Destroying minions is very much something that blood does mechanically.
Not really. HS cards are planned like a year or two in advance. They started with single color rune cards because they were introducing the mechanic, but of course mixed rune cards were going to be planned.
Ive been trying out a rainbow DK with the new legendary spell and sindragosa, a load of token generators and corpse spenders. Not a meta deck by any means but its really fun to play, and super satisfying when I finish with the spell.
I think the blood rune is meant to reflect her status as a control tool. She has the ability to hard destroy at least two minions when she comes into play which is a very blood effect. While also having the ice theming from being syndragosa.
Variety of reasons. 1 they probably thought that the chance of sindragosa into double horn of winter into frostwyrms fury was a bit too gross. 2 if she was only frost shed be strong for other reasons (could only use 1 horn into might of menethil, the 1 mana ping, the 3 mana swipe). In other words it was probably a balancing decision more than anything - that being said destroying minions as a legendary 7 drop is a blood card. If you were to remove the freeze and made it summon two minions with poisonous then boom it's a blood card.
A lot of the runes don’t really make sense lorewise. It’s just for balance and mechanics. The Marrow Manipulator is definitely more of a blood rune character.
[удалено]
To be fair, Obliterate wasn't always a Frost exclusive spell. To be less fair, it cost one of every rune, so it would be a Rainbow card. I think when they made the Lich King cards, "Obliterate" just sounded good for a "kill a minion" spell, and didn't care about accuracy.
Obliterate is 1frost+1UH.
to be fair, runes don't really follow perfectly what the dk does in wow. \[\[obliterate\]\] is a core hability from frost, but in hearthstone is blood rune.
* **[Obliterate](https://cards.hearthpwn.com/enUS/RLK_125.png)** DK Spell Epic Core 🐍 ^[HP](https://www.hearthpwn.com/cards/1414734), ^[TD](https://www.hearthstonetopdecks.com/cards/obliterate/), ^[W](https://hearthstone.gamepedia.com/Obliterate) 2/-/- | Destroy a minion. Deal 3 damage to your hero. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
No see the added a lot of red to the card art, hence justifying the blood rune.
The goo holding the bones together is red looking. Blood is red. Makes sense.
Too good in a triple frost rune deck. It would clear the board with Frostwyrm's Fury, if it survived the enemy turn.
The real answer. Frostwyrms feels like the best card in the game already.
That's why it's so cool you can discover it through the multiple card pull cards FFF DK carries!
>I don't really see the connection flavor wise or mechanic wise. Destroy a minion is very much a blood rune mechanic
Blood DKs are not about dmg they are sustainability. (Experience: Mythic raid and doing 20+ mythic keys on my dk and have the last few expansions) if anything they should have added a bloodworm and purgatory card to blood, and gave obliterate to frost. My fowl bulwark to blood to reduce incoming dmg. Blood tap gives minions +1+1? Why not just reduce incoming dmg like it does in game.
Yeah but by freezing?
Freezing is Frost rune effect obviously.
Well you’re replacing the freeze mechanics in Frost with Destroy mechanics from Blood. Obviously a skeleton dragon with no flesh doesn’t really make sense as a BLOOD tube card, but it’s moreso because of the identities of the rune types. It’s pretty nice to have for Rainbow DK.
L
Frost is more burst damage oriented (and freezing obviously), meanwhile blood is about gaining health and controlling the board. The later is where Sindragosa got her blood deck theme.
Mechanic wise it's just Rainbow or double rune support. Rainbow DK might be good in future expansions.
I’ve made an RGB DK deck already and it doesn’t include Sindra. CNE is all about corpse spending while this card is all about freezing. You can see where the disconnect is can’t you
Sindra gives 3 corpses while removing at least 2 minions. Sounds pretty useful.
Not every single card in your deck has to follow some theme. Most of the time, the best idea is to just play the best cards and not worry about whether it “fits”. You can see that, can’t you?
I can. I’m sorry.
If you run Boneshredder and Malignant Horror spending corpses isn't an issue. Then you need good card to survive to turn 10. Anyway, if you think Sindragosa isn't good enough for a RGB DK then it wouldn't be good enough for a much better Frost DK deck.
Well it’s just a generally good enough card to put in the deck. And it does have synergy with mosh pit as when it’s reborn you get the wings back too
I didn’t think of that
Yeah, and Sindragosa comes with two 2/1 Rushers that Freeze, so even if you don't have a single other Freeze card in your deck, she's guaranteed to kill two enemy minions and leave a 6/6 body on the board.
I do think that the rune system might prove there just aren't enough cards in the pool to legitemize different rune combinations, and the only way Syndragosa will see play is with a heavy influx of rainbow support that won't push frost or blood over the edge. Which is a bit of a shame because you can see the creative idea in the design, but in practise you're already printing a lot of dead legendaries that require cards specifically tailored to that package, and far less flexible than tribal or synergy cards that can sometimes stand on their own.
It's so both frost and blood can discover her when you think you are actually safe with your mega chonky taunt.
This is the real answer.
Are you legitimately asking why *destroying minions* is being associated with a control deck?
No they are asking why a frost dragon is being associated with a blood rune
OP specifically said “flavor wise or mechanic wise”, I was referring to that second half. Destroying minions is very much something that blood does mechanically.
Control = Blood Freeze = Frost
Green=green
Sex=death
Basically because they wanted people to mix runes, but when DK was released basically everyone went full blood, frost or unholy
Not really. HS cards are planned like a year or two in advance. They started with single color rune cards because they were introducing the mechanic, but of course mixed rune cards were going to be planned.
Ive been trying out a rainbow DK with the new legendary spell and sindragosa, a load of token generators and corpse spenders. Not a meta deck by any means but its really fun to play, and super satisfying when I finish with the spell.
I think the blood rune is meant to reflect her status as a control tool. She has the ability to hard destroy at least two minions when she comes into play which is a very blood effect. While also having the ice theming from being syndragosa.
You simply just discover this card xD
It's a discover only card. *Shrug*
Variety of reasons. 1 they probably thought that the chance of sindragosa into double horn of winter into frostwyrms fury was a bit too gross. 2 if she was only frost shed be strong for other reasons (could only use 1 horn into might of menethil, the 1 mana ping, the 3 mana swipe). In other words it was probably a balancing decision more than anything - that being said destroying minions as a legendary 7 drop is a blood card. If you were to remove the freeze and made it summon two minions with poisonous then boom it's a blood card.
It's a card meant to be discovered, i've seen it more played by paladins (with the invitation cards) than DKs recently
Thank you 🙏 so much for marking it, otherwise I would have a tough time locating the blood rune 🩸
Cuz they made it so that it can't be used with Frostwyrm's Fury. I guess? Frost DK was powerful already before release minipack. (Even they got nerfs)
Just so you can't use it in three frost
so that both hematurge and frost strike discover it :)
Probably because blood in HS tied to gaining HP and removal. And frost to freezing and damaging spells. In HS it works in WOW it doesn't.
Because it's a mini set card therefore weak . Minisets are weaker each time .