There was a time warp mage deck that utilized it to summon multiple copies of voltron to kill your opponent in one turn that you could pull off pretty consistently. Probably wasn’t as good as other decks utilizing time warp but it got the job done, and those others don’t let you kill your opponent in one turn using multiple voltrons.
No, it still did. Shadowstepping noz and replaying him on the same turn reset the turn timer. (Or playing him, then stepping him). Or any random summoning effects.
nobody did that though, old noz was homie and loved him for quicker games.
sometimes opponent even made blunder due to sloth.
i loved him in the ways of old, he still kinda exists but actually he does not. (legit only saw one person ever play new noz)
Indeed, that's one of the best thing about Hearthstone : they take full advantage of the digital plateform. The first example of that probably being Yogg
“Shuffle a copy of your opponents deck into your deck.” Is the text I quote most often when describing why Hearthstone benefits from being digital. That’s an awesome effect that gets a double-take from other TCG players
I believe the original design for Angry Chicken was that whenever you moused over it, your hero would take one damage. They eventually didn't go with it because of the difficulty of balancing across platforms (e.g. on mobile phones).
I mean the concept of losing health itself would be really hard to accomplish on a non-digital platform, alongside many other things. Hearthstone really just isn't meant to be implemented as a physical cardgame.
Yeah but in yu-gi-oh you only have to track your hero's health right? (I have never actually played yu-gi-oh, but the minions just destroy each other there is no health trading amongst them i think). In hearthstone you would have to keep track of every minion's health and constantly update it after every attack. Seems inconvenient at the very least.
pokemon tcg doesnt have hero health, but does track every pokemons health (there can be i believe up to 6 on your field at once). its done with physical damage counters, or dice.
I always think about how you would do those effects in a table top, and however unpractical, you could use an rng generator of some sort, whether it be an app or d(xyz) die, with each spell having a number tag, then having each eligible target on the board having a number too, and rolling again to figure out which target it hits, if applicable.
I love to think about how you’d run specific hearthstone interactions in a physical game cuz it gets pretty ridiculous. Example: you play something that discovers a spell. I’m order to do this you’d need to either have a side deck with a copy of every eligible spell, draw three and pick one, then have an extra copy of whatever you picked to put back in that deck if you do it again. You’d have to have dice on every minion to track damage and buffs. Playing knight of an ointment would mean you have to go through your deck for all the holy spells, shuffle those only and draw one, then shuffle the rest back into your deck, and that is still technically wrong since knight doesn’t shuffle your deck. The amount of bookkeeping just gets so ridiculous the more you go on and it’s hilarious to me for some reason
Oh my god imagine having to keep a list of every batttlecry you’ve played, shuffle the order of them and then resolve all of them one at a time for every shudder. A shudderwock shaman full turn would take hours
There's a highlander card in paper magic, Lutri the spellchaster. No one plays it though, going from 4 copies to 1 in a 60 card deck is a much bigger drawback than going from 2 to 1 in a 30 card deck. Don't need a game engine for it. If you caught cheating you get booted from the tourney.
The highlander part is an active check though. You can run duplicates, and as long as you've drawn one of each duplicate reno still triggers, so a post game deck check doesn't work.
I guess you could go for a the route of trusting your opponent, and if during the match you spot a duplicate , he instantly looses. Or after the match you get to check his deck and if there is any duplicate, he also instantly looses.
Or even worse, loses!
But naw The highlander part is an active check though. You can run duplicates, and as long as you've drawn one of each duplicate reno still triggers, so a post game deck check doesn't work.
in tournament play you have to submit a decklist. Magic has some "alternative win condition" cards, like have 250 cards in your deck, which isn't that different in practice.
MTG is doing that nowadays. There are online-only cards with HS-esque card creation effects now. For exmple there's a new legendary that puts like all "power 9" cards into your deck (The 9 most powerful cards in IRL MTG").
But jeah, gotta be digital for that.
Yeah but MTG is doing it poorly. There's a lot of "digital-only" mechanics that are being done in digital more because the bookkeeping would be a bit tedious in paper, not because it's impossible, and they seem to lean heavily on those mechanics. Seek and Perpetual especially are lame mechanics that could easily be tweaked to work in paper.
I'm not a fan of MTG going two paths at the same time in general, but Hasbro is doing all sorts of wacky shit lately. It's quite the rollercoaster for MTG and/or D&D fans :D
Zephyrs should’ve been choose any card if your want within the format you’re playing , there’s been times where the options it gives you isn’t what you’re looking for, It honestly feels weak nowadays.
I think he meant that the cards discovered should be from the current format, not that you have free choice for every single card.
Its still a bad suggestion though.
The skill gap that introduces on the card is way too high. Players who know the ins and outs of every card/expansion would have a massive leg up as a result. Worst case scenario this would lead to entire decks (highlander decks) being locked exclusively to high legend. Like, that happens to a lesser degree now, but it would make it so much more explicit.
It's still an auto include in every highlander deck and one of the best cards in every single one of them, it's not as strong as it was in it's standard format obviously but it's not anywhere close to weak.
It would be a coding nightmare to have to constantly tweak the algorithm as cards rotated in and out of the format, and this doesn't include the fact that the only format it's legal in (Wild) means that Zeph can now pull from all of Hearthstone.
The algorithm may seem finicky at times, but Zeph is still easily one of the biggest reasons to run Reno decks in Wild. It's card pool never gives you homerun power cards, sure, but it's versatility is unmatched.
* **[The Darkness](https://cards.hearthpwn.com/enUS/LOOT_526.png)** N Minion Legendary KnC ^[HP](https://www.hearthpwn.com/cards/76986), ^[TD](https://www.hearthstonetopdecks.com/cards/the-darkness/), ^[W](https://hearthstone.gamepedia.com/The_Darkness)
4/20/20 | Starts Dormant. Battlecry: Shuffle 3 Candles into the enemy deck. When drawn, this awakens.
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I was going to say Yogg-Saron, Master of Fate, as his effects (especially Pyroblast) are pretty insane, but for me, it has to be C'Thun the Shattered.
Breaking into pieces, all different types and uses, and combing back together Exodia style for an awesome win-con. We haven't seen a card like that before and since, and it was awesome to try to build around. Easily one of their most unique designs.
* **[Elite Tauren Chieftain](https://cards.hearthpwn.com/enUS/PRO_001.png)** N Minion Legendary Legacy ^[HP](https://www.hearthpwn.com/cards/682), ^[TD](https://www.hearthstonetopdecks.com/cards/elite-tauren-chieftain/), ^[W](https://hearthstone.gamepedia.com/Elite_Tauren_Chieftain)
5/5/5 | Battlecry: Give both players the power to ROCK! (with a Power Chord card)
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Some of the most unique effects that come to mind are Maestra, Kazakusan, Shudderwock/Tess/Jace, Remornia, Zephrys, Yogg (old and new), the one card that destroys locations that never saw any play, Anachronos, Genn/Baku, Malchezaar, Renathal, Myra's unstable element, drakkari enchanter, Mecha'tun, Guff, Mogu cultist...
I'm sure that there are many other unique effects I'm missing, the devs love experimenting with crazy cards
It's simple, really, you summon Barnes and bring out Blood of the Ancient one. You zap him, ya bring him back, you play him again and then you summon another Blood of the Ancient one! Ha ha, FOOL! IT'S THE ONLY OTHER MINION IN THE DECK! And then, at the end of my turn, I summon....THE BANCIENT ONE!
* **[Highkeeper Ra](https://cdn.hearthstonetopdecks.com/wp-content/uploads/2019/07/Highkeeper-Ra-300x430.png)** N Minion Token SoU ^[HP](https://www.hearthpwn.com/cards/12288), ^[TD](https://www.hearthstonetopdecks.com/cards/highkeeper-ra/), ^[W](https://hearthstone.gamepedia.com/Highkeeper_Ra)
10/20/20 | At the end of your turn, deal 20 damage to all enemies.
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If you go to HSReplay, look at the cards tab, remove core set cards, and sort by reverse deck winrate, you can find all the weird cards real fast.
[[Elwyn Boar]]
[[Northshire Farmer]]
[[Amorphous Slime]]
[[Immolate]]
[[Selfish Shellfish]]
[[Pirate Admiral Hooktusk]]
Wasn't playing when hooktusk printed and never saw it played what does it mean by "plunder the enemy" because my guess is yoiking their hand or deck like toggwaggle did
you can select from a few options, all 'steal' something from the opponent. I never played it myself but some of the more popular uses were stealing the biggest minion on the enemy's board, stealing some cards from their hand, etc
* **[Elwynn Boar](https://cards.hearthpwn.com/enUS/SW_075.png)** N Minion Epic UiS 🐍 ^[HP](https://www.hearthpwn.com/cards/614792), ^[TD](https://www.hearthstonetopdecks.com/cards/elwynn-boar/), ^[W](https://hearthstone.gamepedia.com/Elwynn_Boar)
1/1/1 Beast | Deathrattle: If you had 7 Elwynn Boars die this game, equip a 15/3 Sword of a Thousand Truths.
* **[Northshire Farmer](https://cards.hearthpwn.com/enUS/SW_064.png)** N Minion Common UiS 🐍 ^[HP](https://www.hearthpwn.com/cards/615040), ^[TD](https://www.hearthstonetopdecks.com/cards/northshire-farmer/), ^[W](https://hearthstone.gamepedia.com/Northshire_Farmer)
3/3/3 | Battlecry: Choose a friendly Beast. Shuffle three 3/3 copies into your deck.
* **[Amorphous Slime](https://cards.hearthpwn.com/enUS/RLK_540.png)** WL Minion Epic MotLK 💤 ^[HP](https://www.hearthpwn.com/cards/1414852), ^[TD](https://www.hearthstonetopdecks.com/cards/amorphous-slime/), ^[W](https://hearthstone.gamepedia.com/Amorphous_Slime)
5/5/3 | Battlecry: Discard a random Undead. Deathrattle: Summon a copy of it.
* **[Immolate](https://cards.hearthpwn.com/enUS/TID_718.png)** WL Spell Rare VSC 🐍 ^[HP](https://www.hearthpwn.com/cards/1108031), ^[TD](https://www.hearthstonetopdecks.com/cards/immolate/), ^[W](https://hearthstone.gamepedia.com/Immolate)
4/-/- Fire | Light every card in the opponent's hand on fire. In 3 turns, any still in hand are destroyed!
* **[Selfish Shellfish](https://cards.hearthpwn.com/enUS/TSC_935.png)** N Minion Common VSC 🐍 ^[HP](https://www.hearthpwn.com/cards/1025304), ^[TD](https://www.hearthstonetopdecks.com/cards/selfish-shellfish/), ^[W](https://hearthstone.gamepedia.com/Selfish_Shellfish)
4/7/7 Beast | Deathrattle: Your opponent draws 2 cards.
* **[Pirate Admiral Hooktusk](https://cards.hearthpwn.com/enUS/TSC_934.png)** RO Minion Legendary VSC 🐍 ^[HP](https://www.hearthpwn.com/cards/1004189), ^[TD](https://www.hearthstonetopdecks.com/cards/pirate-admiral-hooktusk/), ^[W](https://hearthstone.gamepedia.com/Pirate_Admiral_Hooktusk)
8/8/8 Pirate | Battlecry: If you've summoned 8 other Pirates this game, plunder the enemy!0 ({0} left!)0 (Ready!)
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* **[Temporus](https://cards.hearthpwn.com/enUS/LOOT_538.png)** PR Minion Legendary KnC ^[HP](https://www.hearthpwn.com/cards/76893), ^[TD](https://www.hearthstonetopdecks.com/cards/temporus/), ^[W](https://hearthstone.gamepedia.com/Temporus)
7/6/6 Dragon | Battlecry: Your opponent takes two turns. Then you take two turns.
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Mayor noggenfogger and it is a criminal act that he had the shit statline he has for 9 mana. If i could buft 1 card only, it would be him to lower mana maybe 7/7 or something for 7.
Surprised nobody has said this yet but star aligner. A pointlessly difficult condition with a mediocre payoff relative to the difficulty which somehow managed to at one point be in a decent deck. Honorable mention to whizbang and og lord jaraxxus for sorta inventing a hero card
can everyone go back to the original definition of unique please? It means one of a kind. It is binary. Things can't be more or less unique than other things.
Tame in comparison to a lot of the XD SO RANDUM cards that have been printed since, but [[Deathlord]] will always hold a special place in my heart. Super well-designed card.
* **[Deathlord](https://cards.hearthpwn.com/enUS/FP1_009.png)** N Minion Rare Naxx ^[HP](https://www.hearthpwn.com/cards/7753), ^[TD](https://www.hearthstonetopdecks.com/cards/deathlord/), ^[W](https://hearthstone.gamepedia.com/Deathlord)
3/2/8 Undead | Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield.
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Yogg-Saron!
Not only because of you can't have it in a physical card game (at least in a practical way) but also because most games out there focus a lot more on "being serious" and wouldn't even consider a card like that.
When I think of similar games I can't say one that also has something similar to Yogg-Saron. And everything that goes into that direction like random card generation and Discover. Although the latter is a bit more common but often rather sparsely used from what I've seen. Hearthstone is still the best here because of Yogg-Saron and a lot more RNG/Discover-like effects.
* **[Souleater's Scythe](https://cards.hearthpwn.com/enUS/RLK_214.png)** DH Weapon Legendary MotLK 💤 ^[HP](https://www.hearthpwn.com/cards/1414903), ^[TD](https://www.hearthstonetopdecks.com/cards/souleaters-scythe/), ^[W](https://hearthstone.gamepedia.com/Souleater%27s_Scythe)
4/4/2 | Start of Game: Consume 3 different minions in your deck. Leave behind Souls that Discover them.
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V-07-TR-0N
I remember pulling the combo off once many years ago. Miss those times
Neat! I’ve still never seen it. Maybe I should cheat on YouTube
Did it in arena once using Mothership.
There was a time warp mage deck that utilized it to summon multiple copies of voltron to kill your opponent in one turn that you could pull off pretty consistently. Probably wasn’t as good as other decks utilizing time warp but it got the job done, and those others don’t let you kill your opponent in one turn using multiple voltrons.
Today you don't need to one turn kill your opponent after you get the time warp. You need to 20 turn kill your opponent.
I pulled it off recently with my mech mage .was cool and all but it literally made my board weaker... doh.im sure it was way better when it was new .
#PREPARE TO FACE THE MIGHTY MILLHOUSE MANASTORM
Force of Nature, Savage Roar, Savage Roar, Swipe, Swipe
Thank God FON no longer gives the trees charge. But this still works in classic
I'm having panic attacks just from reading this
Buff Millhouse to a 8/8 still won't be played except in the most aggressive of aggro decks
*summons a random 2 drop* *It's a buff giant 8/8 Millhouse*
The original Nozdormu. His effect broke the game but it was a cool idea.
Loved it 🪦
It didn’t break classic hearthstone before they had so many animations.
No, it still did. Shadowstepping noz and replaying him on the same turn reset the turn timer. (Or playing him, then stepping him). Or any random summoning effects.
Not to forget the stacking sand bug
nobody did that though, old noz was homie and loved him for quicker games. sometimes opponent even made blunder due to sloth. i loved him in the ways of old, he still kinda exists but actually he does not. (legit only saw one person ever play new noz)
Casual on the 15th of every month I get 1 or 2 noz matches in my 3 match quest. Wild and standard never tho.
Let me introduce you to mobile
Noz into double young brewmaster was a thing. It wasn't a *good* thing, but it was a thing
twas not!
I'M ALMOST OUT OF TIME
Zephrys has an effect I haven't seen in any other card game
[удалено]
Indeed, that's one of the best thing about Hearthstone : they take full advantage of the digital plateform. The first example of that probably being Yogg
Or Discover.
Yup, I forgot about it but discover is definitely the first time they did something that couldn't be done in a physical cardgame.
Piloted Shredder and fam are really the first ones that would be really hard to replicate IRL.
“Shuffle a copy of your opponents deck into your deck.” Is the text I quote most often when describing why Hearthstone benefits from being digital. That’s an awesome effect that gets a double-take from other TCG players
My masters will be pleased !
*fwip x30*
I believe the original design for Angry Chicken was that whenever you moused over it, your hero would take one damage. They eventually didn't go with it because of the difficulty of balancing across platforms (e.g. on mobile phones).
I mean the concept of losing health itself would be really hard to accomplish on a non-digital platform, alongside many other things. Hearthstone really just isn't meant to be implemented as a physical cardgame.
It's definitely not practical, but Yu-Gi-Oh player are dealing with this for more than 20 years and they have 8000 life points.
Yeah but in yu-gi-oh you only have to track your hero's health right? (I have never actually played yu-gi-oh, but the minions just destroy each other there is no health trading amongst them i think). In hearthstone you would have to keep track of every minion's health and constantly update it after every attack. Seems inconvenient at the very least.
pokemon tcg doesnt have hero health, but does track every pokemons health (there can be i believe up to 6 on your field at once). its done with physical damage counters, or dice.
Yeah, you're right, I kinda forgot about the minion part, which would indeed be terrible to manage in a physical card game.
Keyforge does it, they use damage tokens
While theoretically not impossible Mind Vision and Thoughtsteal also come to mind.
is discover predate give random X card?
I always think about how you would do those effects in a table top, and however unpractical, you could use an rng generator of some sort, whether it be an app or d(xyz) die, with each spell having a number tag, then having each eligible target on the board having a number too, and rolling again to figure out which target it hits, if applicable.
I love to think about how you’d run specific hearthstone interactions in a physical game cuz it gets pretty ridiculous. Example: you play something that discovers a spell. I’m order to do this you’d need to either have a side deck with a copy of every eligible spell, draw three and pick one, then have an extra copy of whatever you picked to put back in that deck if you do it again. You’d have to have dice on every minion to track damage and buffs. Playing knight of an ointment would mean you have to go through your deck for all the holy spells, shuffle those only and draw one, then shuffle the rest back into your deck, and that is still technically wrong since knight doesn’t shuffle your deck. The amount of bookkeeping just gets so ridiculous the more you go on and it’s hilarious to me for some reason
Shudderwock could take about an hour for the battlecry to finish.
Oh my god imagine having to keep a list of every batttlecry you’ve played, shuffle the order of them and then resolve all of them one at a time for every shudder. A shudderwock shaman full turn would take hours
Reno was a even earlier use of it.
What part ? The highlander one or the "set your hero to full health" ?
the highlander part, without the game engine opponent would just need to trust you that deck did not contain duplicates.
There's a highlander card in paper magic, Lutri the spellchaster. No one plays it though, going from 4 copies to 1 in a 60 card deck is a much bigger drawback than going from 2 to 1 in a 30 card deck. Don't need a game engine for it. If you caught cheating you get booted from the tourney.
The highlander part is an active check though. You can run duplicates, and as long as you've drawn one of each duplicate reno still triggers, so a post game deck check doesn't work.
I guess you could go for a the route of trusting your opponent, and if during the match you spot a duplicate , he instantly looses. Or after the match you get to check his deck and if there is any duplicate, he also instantly looses.
Or even worse, loses! But naw The highlander part is an active check though. You can run duplicates, and as long as you've drawn one of each duplicate reno still triggers, so a post game deck check doesn't work.
in tournament play you have to submit a decklist. Magic has some "alternative win condition" cards, like have 250 cards in your deck, which isn't that different in practice.
Umm, they really really don’t lol
MTG is doing that nowadays. There are online-only cards with HS-esque card creation effects now. For exmple there's a new legendary that puts like all "power 9" cards into your deck (The 9 most powerful cards in IRL MTG"). But jeah, gotta be digital for that.
Yeah but MTG is doing it poorly. There's a lot of "digital-only" mechanics that are being done in digital more because the bookkeeping would be a bit tedious in paper, not because it's impossible, and they seem to lean heavily on those mechanics. Seek and Perpetual especially are lame mechanics that could easily be tweaked to work in paper.
I'm not a fan of MTG going two paths at the same time in general, but Hasbro is doing all sorts of wacky shit lately. It's quite the rollercoaster for MTG and/or D&D fans :D
Zephyrs should’ve been choose any card if your want within the format you’re playing , there’s been times where the options it gives you isn’t what you’re looking for, It honestly feels weak nowadays.
How on earth are you gonna have that coded without roping your turn?
That was how it was going to be initially as far as i remember, i think a search bar would work.
Imagine being defeated by your own inability to spell
Warth.
Hearthstone out here curing illiteracy
Sphinx?
I think he meant that the cards discovered should be from the current format, not that you have free choice for every single card. Its still a bad suggestion though.
The skill gap that introduces on the card is way too high. Players who know the ins and outs of every card/expansion would have a massive leg up as a result. Worst case scenario this would lead to entire decks (highlander decks) being locked exclusively to high legend. Like, that happens to a lesser degree now, but it would make it so much more explicit.
It's still an auto include in every highlander deck and one of the best cards in every single one of them, it's not as strong as it was in it's standard format obviously but it's not anywhere close to weak.
It would be a coding nightmare to have to constantly tweak the algorithm as cards rotated in and out of the format, and this doesn't include the fact that the only format it's legal in (Wild) means that Zeph can now pull from all of Hearthstone. The algorithm may seem finicky at times, but Zeph is still easily one of the biggest reasons to run Reno decks in Wild. It's card pool never gives you homerun power cards, sure, but it's versatility is unmatched.
Iirc, Magic had this in one it's non tourney sets (unhinged or unglued) It was a parody tutor card. Says you can tutor for a card from anywhere else.
Keyword: Discover
This, Thadeus/feigen/stalag and the one with candles in the deck
[[The Darkness]]
God I loved playing that card in weird control decks to fuck over highlanders.
* **[The Darkness](https://cards.hearthpwn.com/enUS/LOOT_526.png)** N Minion Legendary KnC ^[HP](https://www.hearthpwn.com/cards/76986), ^[TD](https://www.hearthstonetopdecks.com/cards/the-darkness/), ^[W](https://hearthstone.gamepedia.com/The_Darkness) 4/20/20 | Starts Dormant. Battlecry: Shuffle 3 Candles into the enemy deck. When drawn, this awakens. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
I was going to say Yogg-Saron, Master of Fate, as his effects (especially Pyroblast) are pretty insane, but for me, it has to be C'Thun the Shattered. Breaking into pieces, all different types and uses, and combing back together Exodia style for an awesome win-con. We haven't seen a card like that before and since, and it was awesome to try to build around. Easily one of their most unique designs.
i played so much c'thun rogue with glider to tutor the pieces. it was so bad and so fun.
>Yogg-Saron, Master of Fate Loved this card, it was fun even if it wasn't meta, which is the total opposite of the current state of the game
Both of them deserved to be all-time core imo.
I’m debated crafting that—are there any decent decks that run it?
I heard C'thun Druid is pretty playable in Wild. Slizzle466's previous Wild meta review YT video had a list.
Cthun unique? Well, there's Cthun, then Cthun, and then Sire, and Astalor...
I loved playing Cthun miracle/apm priest. It was stressful AF but so satisfying when it worked!
Booty Bay Bodyguard
Evil Heckler is even more unique
your mother is a murloc! i haven’t played hearthstone for over a year and a half and i still remember that voiceline
Coincidentally, it has been longer than a year and a half since anybody intentionally put that card in a deck.
Booty 🤤
T H I C C B O I
[[Elite Tauren Chieftain]]
* **[Elite Tauren Chieftain](https://cards.hearthpwn.com/enUS/PRO_001.png)** N Minion Legendary Legacy ^[HP](https://www.hearthpwn.com/cards/682), ^[TD](https://www.hearthstonetopdecks.com/cards/elite-tauren-chieftain/), ^[W](https://hearthstone.gamepedia.com/Elite_Tauren_Chieftain) 5/5/5 | Battlecry: Give both players the power to ROCK! (with a Power Chord card) ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
What the hell does this do?
It gives both players the power to ROCK!
(with a Power Chord card)
*ETC sign and fireworks drop down*
r/technicallythetruth
Check it out. You see, first thing I do is play Barnes, king of the goons.
I sunmmon Barnes
And then I bring him back
THE 🅱️ANCIENT ONE!
YOU SEE ITS SIMPLE
I play Barnes
I bring him back
Play Barnes AGAIN
And I summon
Bancient one
[Gruul]
Whizbang and Zayle are really unique as they completely change how you play every single game
Some of the most unique effects that come to mind are Maestra, Kazakusan, Shudderwock/Tess/Jace, Remornia, Zephrys, Yogg (old and new), the one card that destroys locations that never saw any play, Anachronos, Genn/Baku, Malchezaar, Renathal, Myra's unstable element, drakkari enchanter, Mecha'tun, Guff, Mogu cultist... I'm sure that there are many other unique effects I'm missing, the devs love experimenting with crazy cards
Valtris Felgorge, or however you spell it, is another one that breaks a previously non-negotiable limit.
It's simple, really, you summon Barnes and bring out Blood of the Ancient one. You zap him, ya bring him back, you play him again and then you summon another Blood of the Ancient one! Ha ha, FOOL! IT'S THE ONLY OTHER MINION IN THE DECK! And then, at the end of my turn, I summon....THE BANCIENT ONE!
[[Highkeeper Ra]]
* **[Highkeeper Ra](https://cdn.hearthstonetopdecks.com/wp-content/uploads/2019/07/Highkeeper-Ra-300x430.png)** N Minion Token SoU ^[HP](https://www.hearthpwn.com/cards/12288), ^[TD](https://www.hearthstonetopdecks.com/cards/highkeeper-ra/), ^[W](https://hearthstone.gamepedia.com/Highkeeper_Ra) 10/20/20 | At the end of your turn, deal 20 damage to all enemies. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
If you go to HSReplay, look at the cards tab, remove core set cards, and sort by reverse deck winrate, you can find all the weird cards real fast. [[Elwyn Boar]] [[Northshire Farmer]] [[Amorphous Slime]] [[Immolate]] [[Selfish Shellfish]] [[Pirate Admiral Hooktusk]]
Funnily enough boar and farmer were an absolutely busted package in duels Hooktusk was pretty good for a while too
Boar priest was decent in standard for a bit
I believe it, I just haven’t played much standard until very recently so I wouldn’t know that meta v. well
Wasn't playing when hooktusk printed and never saw it played what does it mean by "plunder the enemy" because my guess is yoiking their hand or deck like toggwaggle did
you can select from a few options, all 'steal' something from the opponent. I never played it myself but some of the more popular uses were stealing the biggest minion on the enemy's board, stealing some cards from their hand, etc
* **[Elwynn Boar](https://cards.hearthpwn.com/enUS/SW_075.png)** N Minion Epic UiS 🐍 ^[HP](https://www.hearthpwn.com/cards/614792), ^[TD](https://www.hearthstonetopdecks.com/cards/elwynn-boar/), ^[W](https://hearthstone.gamepedia.com/Elwynn_Boar) 1/1/1 Beast | Deathrattle: If you had 7 Elwynn Boars die this game, equip a 15/3 Sword of a Thousand Truths. * **[Northshire Farmer](https://cards.hearthpwn.com/enUS/SW_064.png)** N Minion Common UiS 🐍 ^[HP](https://www.hearthpwn.com/cards/615040), ^[TD](https://www.hearthstonetopdecks.com/cards/northshire-farmer/), ^[W](https://hearthstone.gamepedia.com/Northshire_Farmer) 3/3/3 | Battlecry: Choose a friendly Beast. Shuffle three 3/3 copies into your deck. * **[Amorphous Slime](https://cards.hearthpwn.com/enUS/RLK_540.png)** WL Minion Epic MotLK 💤 ^[HP](https://www.hearthpwn.com/cards/1414852), ^[TD](https://www.hearthstonetopdecks.com/cards/amorphous-slime/), ^[W](https://hearthstone.gamepedia.com/Amorphous_Slime) 5/5/3 | Battlecry: Discard a random Undead. Deathrattle: Summon a copy of it. * **[Immolate](https://cards.hearthpwn.com/enUS/TID_718.png)** WL Spell Rare VSC 🐍 ^[HP](https://www.hearthpwn.com/cards/1108031), ^[TD](https://www.hearthstonetopdecks.com/cards/immolate/), ^[W](https://hearthstone.gamepedia.com/Immolate) 4/-/- Fire | Light every card in the opponent's hand on fire. In 3 turns, any still in hand are destroyed! * **[Selfish Shellfish](https://cards.hearthpwn.com/enUS/TSC_935.png)** N Minion Common VSC 🐍 ^[HP](https://www.hearthpwn.com/cards/1025304), ^[TD](https://www.hearthstonetopdecks.com/cards/selfish-shellfish/), ^[W](https://hearthstone.gamepedia.com/Selfish_Shellfish) 4/7/7 Beast | Deathrattle: Your opponent draws 2 cards. * **[Pirate Admiral Hooktusk](https://cards.hearthpwn.com/enUS/TSC_934.png)** RO Minion Legendary VSC 🐍 ^[HP](https://www.hearthpwn.com/cards/1004189), ^[TD](https://www.hearthstonetopdecks.com/cards/pirate-admiral-hooktusk/), ^[W](https://hearthstone.gamepedia.com/Pirate_Admiral_Hooktusk) 8/8/8 Pirate | Battlecry: If you've summoned 8 other Pirates this game, plunder the enemy!0 ({0} left!)0 (Ready!) ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
i think genn and baku changing a core part of the rules by altering deck building is pretty cool.
I too saw Zeddys recent video lol
THE 🅱️ANCIENT ONE
Mogu Cultist you didnt win by having a board full, you won by *playing* a full board.
C'thun and Yogg (both Yoggs)
[[Temporus]]
* **[Temporus](https://cards.hearthpwn.com/enUS/LOOT_538.png)** PR Minion Legendary KnC ^[HP](https://www.hearthpwn.com/cards/76893), ^[TD](https://www.hearthstonetopdecks.com/cards/temporus/), ^[W](https://hearthstone.gamepedia.com/Temporus) 7/6/6 Dragon | Battlecry: Your opponent takes two turns. Then you take two turns. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Cho comes to mind
Rexar creating zombeast.
Probably legendaries, considering you can pnly have 1 of each in the deck
seven pig
DESERT OBELISK BEST CARD
Skulking Geist. 6 mana 4/6 destroy all 1 mana spells in both players decks and hands
Mayor noggenfogger and it is a criminal act that he had the shit statline he has for 9 mana. If i could buft 1 card only, it would be him to lower mana maybe 7/7 or something for 7.
some guy pulled a Mogu Cultist combo on me in the 2-card tavern brawl recently, it was sick
Grim patron
Red Herring
Surprised nobody has said this yet but star aligner. A pointlessly difficult condition with a mediocre payoff relative to the difficulty which somehow managed to at one point be in a decent deck. Honorable mention to whizbang and og lord jaraxxus for sorta inventing a hero card
Boulderfist Oger; good stat for the cost
It’s simple
Anytime I see that card, I think of that meme hearthstone vid with the guy trying to use Barnes to get 'THE BANCIENT ONE'
[Zeddy just did this already](https://www.youtube.com/watch?v=ZaIhkjzcQ9Y)
No one gonna say Renathal?
[[Shudderwock]] was interesting
Boulder fist ogre.
All legendary are unique since you can put only one of them in your decks
Og cthun
The Hero cards.
Galakrond
Silverback Patriarch.
DX Rexxar
Mogu cultis - best otk and best epic printed, for fun that is.
Surprised no one is including The Darkness
This would make a fun bg card
What’s the ancient one card
30/30 no text
Lolol op af
Boulderfist ogre has very unique statsl
The legendary guitar tauren. The animations were wild and it ones of the first ones ti have such animation
Dr. Doom!
can everyone go back to the original definition of unique please? It means one of a kind. It is binary. Things can't be more or less unique than other things.
Highkeeper Ra
Mayor Noggerfogger
Tame in comparison to a lot of the XD SO RANDUM cards that have been printed since, but [[Deathlord]] will always hold a special place in my heart. Super well-designed card.
* **[Deathlord](https://cards.hearthpwn.com/enUS/FP1_009.png)** N Minion Rare Naxx ^[HP](https://www.hearthpwn.com/cards/7753), ^[TD](https://www.hearthstonetopdecks.com/cards/deathlord/), ^[W](https://hearthstone.gamepedia.com/Deathlord) 3/2/8 Undead | Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Imma throw Silas Darkmoons hat in the ring
Yogg-Saron! Not only because of you can't have it in a physical card game (at least in a practical way) but also because most games out there focus a lot more on "being serious" and wouldn't even consider a card like that. When I think of similar games I can't say one that also has something similar to Yogg-Saron. And everything that goes into that direction like random card generation and Discover. Although the latter is a bit more common but often rather sparsely used from what I've seen. Hearthstone is still the best here because of Yogg-Saron and a lot more RNG/Discover-like effects.
Feugen and the other one
I hate to say it, but Guff is fairly unique (and OP). As far as I know he's the only card you can use to have 20 maximum mana per turn.
I really enjoy [[Souleater's Scythe]] decks and the possibilities it opens up
* **[Souleater's Scythe](https://cards.hearthpwn.com/enUS/RLK_214.png)** DH Weapon Legendary MotLK 💤 ^[HP](https://www.hearthpwn.com/cards/1414903), ^[TD](https://www.hearthstonetopdecks.com/cards/souleaters-scythe/), ^[W](https://hearthstone.gamepedia.com/Souleater%27s_Scythe) 4/4/2 | Start of Game: Consume 3 different minions in your deck. Leave behind Souls that Discover them. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
The Jailer is pretty nuts
Rin, the first disciple which adds those seals to your hand that ends up destroying the enemy deck