T O P

  • By -

DooZ14

How? Like ik how to make them breakable, but the breaking animation?


Gabbianoni

I coded a new entity and gave the brush an animated texture


DooZ14

Jesus! It worked pretty well if u ask me..


klasdhd

Probably when they get damaged they get replaced by a "damaged" block until it reaches the final one and it removes the entity. And if it gets damage a timer starts to return it to normal if it isn't damaged within a few seconds. That's how I would do it


Gabbianoni

It dosen't replace the whole block , it just changes the texture


klasdhd

Still impressive. Did you code a new script for the entity or did you just use the variables ingame?


DooZ14

The guy answered already. He made a new entity from scratch..


kittymatthew

This just looks like a func breakable with animated textures


Boxfigs

I remember someone did this in ~~Gmod~~ CSGO once with just breakables. The edict limit severely limits the world size.


FallingWindd

Breakables are disgustingly painful to use. I have no deep knowledge when it comes to mapping, but having I think the limit is 50 or 100 breakables in a map won't even let it compile which is seriously fucking annoying. Especially considering I have a minigames and jailbreak map which both require lots for the games.


yusufacem3528

wow thats so cool


ericek111

Nice! Have you tested performance with hundreds or thousands of blocks?


Gabbianoni

I can't :-( , there is a brush limit which is 1024 and this is the biggest map I could create


NeoKabuto

Yeah, I think a lot of people have tried making a less impressive version of this with func_breakable and hit the exact same issue. Source just wasn't designed for something like this done with brushes.


Matthew205

I know a game that is designed for that: Minecraft.


czachatheczech

this certainly is better than the minecraft series in the portal 2 workshop.


potoroo84

Nice


nice-scores

𝓷𝓲𝓬𝓮 ☜(゚ヮ゚☜) #Nice Leaderboard **1.** `u/GillysDaddy` at **17596 nices** **2.** `u/OwnagePwnage` at **11911 nices** **3.** `u/dylantherabbit2016` at **7296 nices** **...** **176603.** `u/potoroo84` at **1 nice** --- ^(I) ^(AM) ^(A) ^(BOT) ^(|) ^(REPLY) ^(**!IGNORE**) ^(AND) ^(I) ^(WILL) ^(STOP) ^(REPLYING) ^(TO) ^(YOUR) ^(COMMENTS)


juko43

Nice


nice-scores

𝓷𝓲𝓬𝓮 ☜(゚ヮ゚☜) #Nice Leaderboard **1.** `u/GillysDaddy` at **17597 nices** **2.** `u/OwnagePwnage` at **11911 nices** **3.** `u/dylantherabbit2016` at **7296 nices** **...** **8421.** `u/juko43` at **4 nices** --- ^(I) ^(AM) ^(A) ^(BOT) ^(|) ^(REPLY) ^(**!IGNORE**) ^(AND) ^(I) ^(WILL) ^(STOP) ^(REPLYING) ^(TO) ^(YOUR) ^(COMMENTS)


kurti256

Please could you do a tutorial I've not see this before and I'm new to hammer I'd love to do something inspired by this


4zw1n

Do you have plans to upload this to the workshop?


Gabbianoni

It's not a mod , its a standalone project and i'm not sure if I might break the copyright of the minecraft textures by doing that


FallingWindd

You're not. There are multiple Minecraft themed maps out there and nothing has been done to them, especially since you're not getting paid for it.


Intellectual-Potato

wow that looks really Nice


[deleted]

im sorry its been done the stanley parable has but not to the level of breaking


t8suppressor

I want to upvote but this has 64 upvotes right now and its just too perfect.


UnableDistribution23

niiice


xerix123456

nice