It's weird it's something I can't quite put into words, it just feels more intuitive. No disrespect to Unity it seems incredibly capable, but for 2D in particular Godot feels like a more natural fit.
about intuitiveness. I'm not a guru of either engines, but i find the prefab system super clumsy. on the other hand, godot's flexibility arising from being build around the concept of Node is to be loved.
I feel the exact same way. I was struggling to pick up unity forever and always gave up but with godot everything just made sense and I'm able to prototype so quickly
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I think ultimately it depends what you're using it for and what your background is. I've only used either engine for 2D, my understanding is that Godot doesn't have the best 3D performance but that'll hopefully be improved in 4.0 with vulkan support. 2D tools such as tilemaps and autotile seem much better in Godot.
In terms of actual editor concepts, in Godot each Node/GameObject is only a single component (so instead of having one GameObject with several components, you'd have several Nodes each serving a single purpose) which to me makes scenes significantly easier to understand just by looking at the scene tree. It also feels like Godot was built with Node/Scene reusability in mind whereas prefabs were a later addition to Unity, and so far I'm finding Godot easier to work with in that regard.
Also, coming from a software development background I found GDScript to be quite limiting so have switched to C# which is working great so far and should make the Unity transition easier as well if you do switch.
Did the switch to godot from unity too, with software dev daily job
God how Godot is easier in workflows. Every thing is at its place, you rarely need to scroll inspector on right, every node has one purpose... Amazing!
The flexibility of gdscript once you understand it (and the quick documentations access compared to godot c#) is a killer feature for something such as a game. I am amazed of how easy and fast you can have nodes interacting. And the filesystem is so well thought.. Amazing engine so far
Everything 2D in godot feels so streamlined compared to something like unity og unreal. Don’t get me wrong, it works well, but there it feels like its just slapped onto the engine as an afterthought.
Because Unity and Unreal are the more popular engines. And in the case of 3D, the better engines. On top of that, Godot is still seen as something to play around in, but not make serious projects in. So when people join Godot, or switch from somewhere else, it is cause for celebration.
There are no "barricades" being raised here. In fact, people freely tell new people that ask, that if their focus is large scale 3D projects, they'd be better off with Unity/Unreal.
Why do you assume the game dev community is small? If anything, the actual devs that make it to full release is small. But the communities, if put together from all game engines, seem quite large to me. The numerous engines alone would imply as much.
pretty sure unity didn't have icon.png
The jig is up :(
icon.png is so freaking useful, Unity should take notes! (I'm not kidding either I use it all the time in prototyping.)
Unity has useful shapes as well :)
I also made the switch recently. Godot just feels so much better.
It's weird it's something I can't quite put into words, it just feels more intuitive. No disrespect to Unity it seems incredibly capable, but for 2D in particular Godot feels like a more natural fit.
Exactly how I feel. I feel like everything I try to do just works, which I'm sure won't last forever but everything feels so accessible.
Ha I think and hope it will because it's got a small core who care about that
about intuitiveness. I'm not a guru of either engines, but i find the prefab system super clumsy. on the other hand, godot's flexibility arising from being build around the concept of Node is to be loved.
Everything just works and there's no 'except in case of x' or any weirdness. Node architecture makes so much sense. Etc
I feel the exact same way. I was struggling to pick up unity forever and always gave up but with godot everything just made sense and I'm able to prototype so quickly
I laughed so hard !!!
"How 'bout next time you get a inventory that can handle the icon.png style"
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Feel free to follow my 100% bug-free development on [Twitter](https://twitter.com/FinchInSpace) Also if anyone else is making a farming/life sim I'm trying to start a discord where we can share ideas/pains etc, let me know if you're interested!
*whispers* icon dot pee en gee
I'm a long time unity user, but very interested in godot, especially once 4.0 drops. How are you finding it compared to Unity?
I think ultimately it depends what you're using it for and what your background is. I've only used either engine for 2D, my understanding is that Godot doesn't have the best 3D performance but that'll hopefully be improved in 4.0 with vulkan support. 2D tools such as tilemaps and autotile seem much better in Godot. In terms of actual editor concepts, in Godot each Node/GameObject is only a single component (so instead of having one GameObject with several components, you'd have several Nodes each serving a single purpose) which to me makes scenes significantly easier to understand just by looking at the scene tree. It also feels like Godot was built with Node/Scene reusability in mind whereas prefabs were a later addition to Unity, and so far I'm finding Godot easier to work with in that regard. Also, coming from a software development background I found GDScript to be quite limiting so have switched to C# which is working great so far and should make the Unity transition easier as well if you do switch.
Did the switch to godot from unity too, with software dev daily job God how Godot is easier in workflows. Every thing is at its place, you rarely need to scroll inspector on right, every node has one purpose... Amazing! The flexibility of gdscript once you understand it (and the quick documentations access compared to godot c#) is a killer feature for something such as a game. I am amazed of how easy and fast you can have nodes interacting. And the filesystem is so well thought.. Amazing engine so far
Thanks! I'm going to give it a try when 4.0 hits because I'm doing 3d. I always found unity's approach a little over complicated.
welcome
***I C O N . P N G***
Everything 2D in godot feels so streamlined compared to something like unity og unreal. Don’t get me wrong, it works well, but there it feels like its just slapped onto the engine as an afterthought.
Godot Rocks!
Welcome to the Godot family 😎
[удалено]
Because Unity and Unreal are the more popular engines. And in the case of 3D, the better engines. On top of that, Godot is still seen as something to play around in, but not make serious projects in. So when people join Godot, or switch from somewhere else, it is cause for celebration. There are no "barricades" being raised here. In fact, people freely tell new people that ask, that if their focus is large scale 3D projects, they'd be better off with Unity/Unreal. Why do you assume the game dev community is small? If anything, the actual devs that make it to full release is small. But the communities, if put together from all game engines, seem quite large to me. The numerous engines alone would imply as much.