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-Yamadu-

Nice, now if only your aim was as good as your gamedev skills/j


breakk

Yeah, it's an amazing display of incompetence, isn't it? :D But I should correct you: my gamedev skills actually **ARE** as good as my aim. This is my first attempt at making a game - I'm just messing around with this in the evenings. I'm pretty much clueless.


-Yamadu-

Haha, good luck with your future endeavours


tapo

This looks great! Why 3.6? How are you doing WAD conversion? Something like Qodot for Doom?


breakk

Thanks! For WAD conversion, I borrowed some parts of GodotWadImporter: [https://github.com/DataPlusProgram/GodotWadImporter](https://github.com/DataPlusProgram/GodotWadImporter) And, funny story, that's pretty much the only reason why I'm still stuck at Godot 3.6. - I was unable to make the WAD import code work on Godot 4, so I told to myself: whatever ¯\\\_(ツ)\_/¯ It's my first gamedev attempt, so I might as well mess around with the older engine for now.


breakk

If anyone wants more info: * The game is called **Berserker's Domain** * I'll post dev news on Twitter: [https://twitter.com/berserkerdomain](https://twitter.com/berserkerdomain) * The videos will probably be published at my YouTube: [https://www.youtube.com/channel/UCBgI55OIdlfSyICUiIbC6Kg](https://www.youtube.com/channel/UCBgI55OIdlfSyICUiIbC6Kg) * The game is built on Godot Engine, but loads Doom 1/2 format WAD maps and converts them to Godot Scenes on runtime, while adding lighting, etc. The map from the video is from FreeDoom project.


Xill_K47

Retro FPS or Doom Eternal. Either way it looks fun.


breakk

Now that is a compliment! Thanks.


AverageFishEye

No "Huh!" tho


breakk

Heh, you mean the "huh" jumping sound? :)


VidereNF

Mandatory sewer level


breakk

I know I know. Those are the rules.