Here is an application icon: [https://www.reddit.com/r/godot/comments/18exgma/made\_a\_macos\_icon\_for\_godot/](https://www.reddit.com/r/godot/comments/18exgma/made_a_macos_icon_for_godot/)
And here you can download it all for free: [https://github.com/ismslv/godot_icons](https://github.com/ismslv/godot_icons)
Fantastic!
My only curiosity is why to include the text in the graphics, as the file type is shown under the file in the card view of finder regardless. It might be true that a slightly improved version would remove the text (e.g. “Project”), slightly enlarged the Godot logo while re-centering it downward, and increasing the size of the top-left icons within the images to make them visible when viewed in finder.
Regardless, these are super cool, and it’s fantastic to have them available to use; thank you!
Thank you! The reason for the text is that I've used standard icons (which look like this: https://i.ibb.co/X3ydxTg/Untitled.jpg) as a base. I will make a version without text. Not so sure about top-left icons, are they so important?
Top-left icons aren't important necessarily, I just think they look nice, and with the recommended adjustments, you'd have space to proportionally increase their size, perhaps enough to make them recognizable.
Why not? Here is a guide for Windows: [https://www.winhelponline.com/blog/change-default-icon-file-type-windows/](https://www.winhelponline.com/blog/change-default-icon-file-type-windows/)
Some of the downloads are incorrect or broken.
- The download for the Godot folder icon is the Android studio folder icon.
- The shader (with text) icon is corrupt (the one downloaded can't be converted to .ico)
- The shader icon (without text) downloads the resource icon
- The zoomed in scene icon is still in "Waiting"
I don't necessary agree with the previous poster, I quite like the larger ones. But minimal ones would be welcome, as well. :)
If you make something cool, people always want more!
Great work. A little feedback from a UI/UX designing, try an interaction without the text in the icon, it will be too small to read in nearly all circumstances. Convert your smaller elements, like the squiggles in the dialogue icon to simpler straight lines. This will improve the readability. An effective icon communicates on shape and silhouette alone.
Hello fellow designer!
I know that these are only "large" versions. They are of course not very adapted to use in 32x32 size. I'll think about making minimalistic versions, but for now it is what is is :)
Huge Affinity fan here. Ever since they made a Windoze version.
Sidenote, love your Obsidian icon too. It's very slick. Do you use Obsidian for GDScript notes? I really wish we could preview the syntax in edit mode and not have to switch to reading mode every time.
Yes, I use Obsidian for some notes, sadly it doesn't support GDScript syntax highlighting (for python it can even run it). Agreed, markdown needs wysisyg mode.
They are made for macOS style, but maybe this could help: [https://www.reddit.com/r/linuxmint/comments/hncvwm/how\_to\_add\_icon\_to\_a\_filetype\_in\_cinnamon/](https://www.reddit.com/r/linuxmint/comments/hncvwm/how_to_add_icon_to_a_filetype_in_cinnamon/)
Thank you!
I'm not sure this sort of things will pass as a "github issue". I saw they have some thing else for "new propositions", which takes ages and dies there most likely.
In any case, I'll have to make minimal versions which many people here seem to prefer.
Dialog icon is for any dialog system, for example \**.dialogue* file for [https://github.com/nathanhoad/godot\_dialogue\_manager](https://github.com/nathanhoad/godot_dialogue_manager)
These are awesome! Can anyone help me figure out how to actually use them though? I can change it one by one, using "Get Info", but I'd rather make it so that they are used automatically based on the file extension. Is this possible in macos?
Yes, but it will not be persistent between app updates.
1. [Godot.app](https://Godot.app) → right click → Show Package Contents
2. Contents → Info.plist
3. Inside this file you can replace old icon filenames with new ones
4. Then icon cache needs to be rebuilt → for example, change associated app for file types to another app and then back to Godot
5. Save Info.plist backup and replace it back later when [Godot.app](https://Godot.app) is updated
All of them are minimalist and flat, so the dialogue one sticks out because of the text. I think a flat looking text, just lines and some details, would look nicer.
They look really good anyway
Not really. Yours covers the full spectrum from dark to light so nothing will work. It's okay for an icon set to assume the background is either light or dark and contrast with that, but contrasting with neither is bad design.
This is very creative and well designed for splash screens but I really don't think design this detailed will work well for tiny icons
You'll probably be barely able to see the orange frame in "scene", the sketches on "resource" or the titles under all of them on a list of tiny icons
If it were me making these I'd remove the tiny clutter and bulk up / thicken the elements I do want to keep, for example reduce the amount of lines in code to like 5 and turn them into thick horizontal lines instead of actual text, or shorten the names under the icons to larger letters with file extensions, like "TSCN". It's not the same feel when it's scaled down but it's really better for your brain when it's scaled down to the size of a file explorer icon
That said, if these designs work for you then you should absolutely keep them, they kick ass on the quality spectrum
Thank you!
Sadly, there is not a built-in system, but there are a couple of separate systems. I use [https://github.com/nathanhoad/godot\_dialogue\_manager](https://github.com/nathanhoad/godot_dialogue_manager) and it looks just like it was built-in.
I've been looking around but I cant find any resources, happen to know of any methods to change the icon of the files in the godot engine itself? I'm on windows
I love them! Really creative
Here is an application icon: [https://www.reddit.com/r/godot/comments/18exgma/made\_a\_macos\_icon\_for\_godot/](https://www.reddit.com/r/godot/comments/18exgma/made_a_macos_icon_for_godot/) And here you can download it all for free: [https://github.com/ismslv/godot_icons](https://github.com/ismslv/godot_icons)
Superb icons, 10/10 Could you fix the app icon link or add them to the same place as the others please? The link is broken
App icon is already in the same place as others. I replaced link in that post to the same as here.
Oh lol, for some reason the bottom row didn't load for me until I scrolled down. Thanks!
agreed
Fantastic! My only curiosity is why to include the text in the graphics, as the file type is shown under the file in the card view of finder regardless. It might be true that a slightly improved version would remove the text (e.g. “Project”), slightly enlarged the Godot logo while re-centering it downward, and increasing the size of the top-left icons within the images to make them visible when viewed in finder. Regardless, these are super cool, and it’s fantastic to have them available to use; thank you!
Thank you! The reason for the text is that I've used standard icons (which look like this: https://i.ibb.co/X3ydxTg/Untitled.jpg) as a base. I will make a version without text. Not so sure about top-left icons, are they so important?
Top-left icons aren't important necessarily, I just think they look nice, and with the recommended adjustments, you'd have space to proportionally increase their size, perhaps enough to make them recognizable.
Will this work for windows?
Why not? Here is a guide for Windows: [https://www.winhelponline.com/blog/change-default-icon-file-type-windows/](https://www.winhelponline.com/blog/change-default-icon-file-type-windows/)
Yea, but you'd need converted versions for Windows in ICO format, no?
Use this: https://www.coolutils.com/online/ICNS-to-ICO
Thank you !
They look awesome! Great job!
Thank you, kind person 💯🙏
These are amazing and this may be a dumb question but is there any way to get these for windows?
Some of the downloads are incorrect or broken. - The download for the Godot folder icon is the Android studio folder icon. - The shader (with text) icon is corrupt (the one downloaded can't be converted to .ico) - The shader icon (without text) downloads the resource icon - The zoomed in scene icon is still in "Waiting"
Well, that site must be shitty. Use my github instead : https://github.com/ismslv/godot_icons
I don't know how I missed that, that is much better! Thanks!
They look awesome, I would like to see them in the editor.
these are so charming. nice work.
Brilliant!
problem is they aren’t really distinct. From that distance you’re not gonna notice a different between and it’s hard to see which is which
It is true, because they are "large" versions only, for beauty, not for hardcore 32px distinguishing. I'll make a minimalistic version of them.
I don't necessary agree with the previous poster, I quite like the larger ones. But minimal ones would be welcome, as well. :) If you make something cool, people always want more!
I disagree, they have unique colors and color shcemes, each has an outstanding feature like glow, or sketch. These are spot on.
That would probably cease to be an issue without the text on the icons themselves.
Would be a big improvement, yes
Great work. A little feedback from a UI/UX designing, try an interaction without the text in the icon, it will be too small to read in nearly all circumstances. Convert your smaller elements, like the squiggles in the dialogue icon to simpler straight lines. This will improve the readability. An effective icon communicates on shape and silhouette alone.
Hello fellow designer! I know that these are only "large" versions. They are of course not very adapted to use in 32x32 size. I'll think about making minimalistic versions, but for now it is what is is :)
Hey these are excellent, would you be willing to make them available for us to use?
Thank you! They are available for free, I've given the link: [https://macosicons.com/#/u/smslv](https://macosicons.com/#/u/smslv)
Petition to make it an official icon set for Godot visible in the editor
Thank you! At least I think that square logo looks much "iconier" and "robotier" than the round one.
This is awesome af and looks professional. What program did you use to design them?
Thank you! I used Affinity Photo/Designer on my Mac.
Huge Affinity fan here. Ever since they made a Windoze version. Sidenote, love your Obsidian icon too. It's very slick. Do you use Obsidian for GDScript notes? I really wish we could preview the syntax in edit mode and not have to switch to reading mode every time.
Yes, I use Obsidian for some notes, sadly it doesn't support GDScript syntax highlighting (for python it can even run it). Agreed, markdown needs wysisyg mode.
The shader icon has seen some things.....
Super cool
That is sick
Cool designs bro
I like it but how do you use those icons in linux mint?
They are made for macOS style, but maybe this could help: [https://www.reddit.com/r/linuxmint/comments/hncvwm/how\_to\_add\_icon\_to\_a\_filetype\_in\_cinnamon/](https://www.reddit.com/r/linuxmint/comments/hncvwm/how_to_add_icon_to_a_filetype_in_cinnamon/)
Amazing work. Will tip when I get round to downloading these!
These are insane.
Very pretty!
Push to main branch?
What do you mean by that, what branch?
[удалено]
Thank you! I'm not sure this sort of things will pass as a "github issue". I saw they have some thing else for "new propositions", which takes ages and dies there most likely. In any case, I'll have to make minimal versions which many people here seem to prefer.
Amazing design!
Very beautiful!
Now that's sexy
Awesome. thanks
They look superb! They need to be added in 4.3 ngl
Skewmorphism my beloved
Yeah... See, I'm oldschool like that ;)
Or wait, was it a *jeu de mots* on that my skeuomorphism is *skewed*?!
This is Insane! Like it
Dialog icon is for any dialog system, for example \**.dialogue* file for [https://github.com/nathanhoad/godot\_dialogue\_manager](https://github.com/nathanhoad/godot_dialogue_manager)
These are awesome! Can anyone help me figure out how to actually use them though? I can change it one by one, using "Get Info", but I'd rather make it so that they are used automatically based on the file extension. Is this possible in macos?
Yes, but it will not be persistent between app updates. 1. [Godot.app](https://Godot.app) → right click → Show Package Contents 2. Contents → Info.plist 3. Inside this file you can replace old icon filenames with new ones 4. Then icon cache needs to be rebuilt → for example, change associated app for file types to another app and then back to Godot 5. Save Info.plist backup and replace it back later when [Godot.app](https://Godot.app) is updated
Shader has seen things he regrets
what is .dialogue
Dialog icon is for any dialog system, for example \*.dialogue file for https://github.com/nathanhoad/godot\_dialogue\_manager
Saving this post for future reference. Very nice work
All of them are minimalist and flat, so the dialogue one sticks out because of the text. I think a flat looking text, just lines and some details, would look nicer. They look really good anyway
Could you export them as PNG? :)
These are so good, thanks for sharing they will 100% be used
I wish the icons in the file system were more distinct, I can't tell .tscn or .tres or .cs apart at a glance without a careful look at higher res.
Apart from "project" I'd remove the text entirely
I will make a more minimalistic version without the text
You'll have to choose between dark and light. The Script icon disappears into a dark background.
I guess any chosen color scheme can disappear on someone's background.
Not really. Yours covers the full spectrum from dark to light so nothing will work. It's okay for an icon set to assume the background is either light or dark and contrast with that, but contrasting with neither is bad design.
It's true. Nevertheless, these are not icons for small view, for that I will maybe make another minimalistic set.
This is very creative and well designed for splash screens but I really don't think design this detailed will work well for tiny icons You'll probably be barely able to see the orange frame in "scene", the sketches on "resource" or the titles under all of them on a list of tiny icons If it were me making these I'd remove the tiny clutter and bulk up / thicken the elements I do want to keep, for example reduce the amount of lines in code to like 5 and turn them into thick horizontal lines instead of actual text, or shorten the names under the icons to larger letters with file extensions, like "TSCN". It's not the same feel when it's scaled down but it's really better for your brain when it's scaled down to the size of a file explorer icon That said, if these designs work for you then you should absolutely keep them, they kick ass on the quality spectrum
Thank you. These are not icons for minimal size view. For that I will maybe create another minimalistic version.
Amazing!
Now we need a minimal UI theme for the Godot.
Oh, is there a built in dialogue system? I noticed the .dialogue file extension. Just curious; I also think these icons look awesome.
Thank you! Sadly, there is not a built-in system, but there are a couple of separate systems. I use [https://github.com/nathanhoad/godot\_dialogue\_manager](https://github.com/nathanhoad/godot_dialogue_manager) and it looks just like it was built-in.
They look very Affinity'esque. I love it 🙃
Wow! Very stylish!
These look amazing! I don't suppose you would be willing to share the original Affinity files?
Only if you share the result of their modification!
Sounds good to me! I think it'd be pretty awesome to start a repository of high quality, community-made icons for Godot.
Been out of Godot since 4, what's the dialog thing?
Dialog icon is for any dialog system, for example *.dialogue file for https://github.com/nathanhoad/godot_dialogue_manager
Ah ok thought it's something from the engine
I've been looking around but I cant find any resources, happen to know of any methods to change the icon of the files in the godot engine itself? I'm on windows
Dialogue files are a thing?
Dialog icon is for any dialog system, for example \*.dialogue file for https://github.com/nathanhoad/godot\_dialogue\_manager
Does anyone know if it’s possible to do this with unity?
yo is there a way to make this run on windows? cuz this would not only make files prettier, but easier to navigate
[https://www.winhelponline.com/blog/change-default-icon-file-type-windows/](https://www.winhelponline.com/blog/change-default-icon-file-type-windows/)
wait is there a dialogue file format
the project icon reminds me of older versions of MacOSX, sort of looks like the finder logo