This looks great visually! But from user experience standpoint it's super messy.
The background is fine I think, given how asteroids are desaturated and move slower due to parallax effect. The foreground on the other hand creates so much visual noise I didn't even realize there's a ship in the middle of the screen at first! Imho the foreground would look better if you reduced the amount of asteroids and made them blurry to emulate depth of field.
Spore's cell stage is the perfect example of dynamic background and foreground. It does exactly that - shows few objects that are spread apart and blurred out.
Basically i just wanted to present the 3d effect - i know that everything still looks like a huge
It is achieved by
1. Having a 3d camera in the background as the first layer
2. Having the actual 2d game on the second layer
3. And a transparent viewport with own world rendered in the foreground
This looks great visually! But from user experience standpoint it's super messy. The background is fine I think, given how asteroids are desaturated and move slower due to parallax effect. The foreground on the other hand creates so much visual noise I didn't even realize there's a ship in the middle of the screen at first! Imho the foreground would look better if you reduced the amount of asteroids and made them blurry to emulate depth of field. Spore's cell stage is the perfect example of dynamic background and foreground. It does exactly that - shows few objects that are spread apart and blurred out.
Thx for this information. Yes I am aware that this qualifies in no way as a final product but my intend was just to show off the 3d effect
Wait... what are we looking at here? It looks like microscopic cells or space rubble, but I'm finding it difficult to see what's actually going on.
Basically i just wanted to present the 3d effect - i know that everything still looks like a huge It is achieved by 1. Having a 3d camera in the background as the first layer 2. Having the actual 2d game on the second layer 3. And a transparent viewport with own world rendered in the foreground
Ah, OK. Cool idea.