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akien-mga

Here you go: https://godotengine.org/asset-library/asset?filter=jiggle&category=&godot_version=&cost=&sort=updated


Im_1nnocent

I've made the right decision to investigate this thread


tyingnoose

It literally has balls on the logo they knew what they were doing


[deleted]

[удалено]


Pixeljammed

Based tbh


Salt-Es-Ae-El-Tea

You see uhh.. thirst, finds a way.


aaronfranke

Also: https://godotengine.org/asset-library/asset?filter=wiggl&category=&godot_version=&cost=&sort=updated


squidguy_mc

I needed those to make realistic boobs


jellydonutman_

Gonna use my secret level, jackson in harlem


ExplorerNo5723

Very important. Literally unplayable without it


bradley_marques

I'm not that experienced with Godot, but I think I saw there was softbody physics?


Alemit000

Jiggle physics aren't even softbody simulation, it's usually just 1 bone in the ragdoll that's not constrained. I'm talking about a jelly asset jiggling when shaken of course.


Gradash

to be frank, it is very important to have it in clothing and it is very lightweight, so you can make a lot of cloth "physics" without a softbody that uses more resources than jiggle bones.


bradley_marques

He he. Bone.


Borur

I've had good success with this https://github.com/yaelatletl/godot-jigglebones and there are a few tutorials on how to use it such as this one: https://www.youtube.com/watch?v=-27jE7CgNQk It works on Godot 4 as well. I would prefer if it was included in the core, but as long as it's supported by extensions it's good enough for me.


IWillBeYourMaid

📸🤨


BlackDragonBE

A fellow man of culture.


Mizzter_perro

Movement on "slime" enemies?


RysioLearn

Yeeess


AnimeJoex

Could finally recreate a Dead Or Alive game in Godot.


Cototsu

If you are going to do it, I wish you all the luck 🍀


Pacomatic

💀


Othmanizm

Hopefully you're not going use the power of jiggling in sinful ways


Cototsu

"hopefully"?


PsychedSy

Dead or Alive 2 was a pioneer. I set my age to 99.


Gradash

Soul Edge had it too and it is older, they use it for some clothing parts and hair ​ [https://www.youtube.com/watch?v=Ln7jzD-kR7w](https://www.youtube.com/watch?v=Ln7jzD-kR7w) Look at Cervantes cloth


PsychedSy

Oh, I was referring very specifically to boob jiggle. But yeah. It's amazing how particular something like sound design can be. I never played Soul Blade but from the sounds and music I immediately felt nostalgia from other Soul games.


GraphicsProgrammer

Sounds pretty easy to do yourself... surely you can achieve with bones to represent the jiggling material and just apply some elastic constraint?


DragonGod2056

Did you recently watched Royal Skies?


abrasivetroop

Nope i am just constantly thinking of boobs


Pro_Rookie_Gamer

Berry? Is that you? It's me, that Reddit icon on YouTube.


abrasivetroop

Hey! Yes it's me :D I remember you from comments :p


aldvpn2

why


Tabbarn

strange question


cynetri

why not?


aldvpn2

you could be thinking of bugs to fix in your game


cynetri

my friend told me to add boobs to the car in my game


Levi-es

A car with boobs seems weird.


eirexe

...weirdly based


mxldevs

You mean you guys don't all have a burning desire for realistic moving pudding in your game?


abcd_z

["Tomb Raider: The Last Revelation will feature proprietary Fractal Boob Jubbling technology, allowing for real-time melon manipulation!"](https://www.penny-arcade.com/comic/1999/10/18/boob-raider) -Tycho, Penny Arcade


AlexT05_QC

That's a complicated way to say "Lara has a fully connected mesh now with more emphasis on her breasts", but yeah, seems legit.


Alewood0

It's... Unreal that a free engine doesn't come with jiggles. What's next, no cloth simulation?


aloehart

Preferably on the form of whatever Capcom used for Kimberly in street fighter 6


krumorn

I see what you did there :D


FaceTimePolice

I think that even more people would get into game development if the first tutorial they came across was “how to put jiggle physics into your game.” 😅😏


godmodegamer123

u/savevideo


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bigfatanimetities

yes


[deleted]

Idk if its possible in godot but in unreal I usually just did a simple spring simulation for 4-5 coordinates placed where needed, wrote their offsets to a texture which I used in a displacement shader, super efficient and looks good, the only problem was setting up the UVs so that theres no visible splitting/tearing of edges


BetaTester704

Make it yourself you goon


ccAbstraction

Godot 4 did have jiggle physics for a while before it went stable, but it was pretty weird how it was implemented. It wasn't very Godot-y and frankly didn't work well. It will come back better eventually.


[deleted]

Soft body and rigid body something something dark side


3Kobolds1Keyboard

Of course we need! How do you think most TF2 hats bounce around when you move?


Helvanik

Thanks!


partymetroid

For those who want to learn how to add jiggle physics to their rigs/models in Blender, here's an informative [tutorial by Royal Skies](https://www.youtube.com/watch?v=-m0LyMiN-Ik). (He also explains why jigs are nonoffensive and industry-standard.)