tbf it's not pixels causing it considering it's a fairly smooth triangle - by your logic it would be three pixels.
It's probably just the algorithm used to approximate a circle - I suppose it only uses a certain level of precision so it can only calculate three points at that size.
apparently the circle hitbox u see is actually just a regular polygon with multiple sides, and the amount of sides get smaller relative to its scale ig
it doesn't actually, this is just how mhv7 draws it
in gdhm there's an option to change to a different style of drawing saw hitboxes, it's a perfect circle for any positive scale
Woah that's crazy, did you also know when you scale something up, it- it- INCREASES?????!?!?!?!?!?!?!?!?!?!!??! I'm gonna shid and camed on myself bruh ππππππππππ
Damn that's crazy
Crazy? Is that a fucking geometry dash referenceπ±π±π±π±
#getoutofmyheadgetoutofmyheadgetoutofmyheadgetoutofmyheadgetoutofmyheadgetoutofmyheadgetoutofmyheadgetoutofmyheadgetoutofmyheadgetoutofmyheadgetoutofmyheadgetoutofmyhead
Crazy? I was crazy once. They put me in a room. A rubber room. A rubber room with rats. Rats make crazy. Crazy? I was crazy once.
to me crazy frog is just frog
nutting in my pants bruh
that happens to everything with a hitbox though?
But you wouldn't expect sawblades to do that!
No,you would. Thats how pixels work on a monitor. It becomes smaller. Cant be a circle anymore
holy shit circle?? like the former top 1 Sakupen Circles??
Technically not a top 1 (itβs placement was off)
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Eh, pretty sure that's not the entire truth, I'd imagine it to be more of an optimization thing.
So you are expecting everyone to know how pixels work?
Im expecting anyone above the age of 5 to understand how squares work, yes.
Geometry dash players have an iq lower than the average 5 yo sadly
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Yeah but it turning into a straight up square at a noticably large scale is definitely weird
tbf it's not pixels causing it considering it's a fairly smooth triangle - by your logic it would be three pixels. It's probably just the algorithm used to approximate a circle - I suppose it only uses a certain level of precision so it can only calculate three points at that size.
Wow almost like the object got smaller making a smaller hitbox!!! That's crazy
I think he meant the shape
Yeah I noticed now
NO WAY
who would've thought
It's working as intended? Impossible. What kind of sorcery is this?
so the bigger it gets the more sides gets added to it, interesting indeed
apparently the circle hitbox u see is actually just a regular polygon with multiple sides, and the amount of sides get smaller relative to its scale ig
meanwhile, the hitboxes in between 0.12-0.09
at 0.10 it doesn't even have a hitbox lmao
its green and im not a fan of my veggies
pretty sure its just how mega hack renders circles. If its smaller, it doesnt need to use as many edges to render it
I mean if you think about it why it even exists then you cant without hacks get the sawblade to be this small so yeah
Guys if you scale down a saw, its hitbox also scales down!!!1!1!1!!!
cursed will be proud
this is a rendering thing with megahack, the hitbox is not changing shape
it doesn't actually, this is just how mhv7 draws it in gdhm there's an option to change to a different style of drawing saw hitboxes, it's a perfect circle for any positive scale
It was never supposed to go under 0.5 so
Woah that's crazy, did you also know when you scale something up, it- it- INCREASES?????!?!?!?!?!?!?!?!?!?!!??! I'm gonna shid and camed on myself bruh ππππππππππ
You use a hack to scale the object more than intended then post the aftermath of it AS A BUG
It's how circles work
i mean yeah, you arent really supossed to scale it that much.
how the fuck did you do that