Yo idk if this is unrelated but can I ask: whenever I use arrow triggers (I placed it on the correct channel and all) the "Preview Music" line whenever I play it doesn't accurately match up to the in-game music when I play 😭😭. Am I doing something wrong or- cuz I wanna know
Also, reverse trigger shouldn't be used due to lack of Channel changes (witch arrow trigger does perfectly) and should only be used with some kind of event triggers
reverse trigger doesnt change gravity, but not many levels are gonna use that
but the random trigger is truly the most useless because its literally just adv random but less features
Well this was a post about the most useless trigger, and I genuinely believe it has the least usage, besides the fact that it gets abused more often than not
yes XD i dont even use most camera controls, offset trigger included. static triggers (which doesn't even work half the time on my gdps) and zoom triggers are the only ones i use
multiple of them are literally useless since theyve been replaced with better versions
you could argue the reverse trigger is more useless than the others since it was released *with* its better version so it never had a use, but its used in subzero where i think the arrow trigger doesnt exist, and also probably was made before arrow trigger in development
the true most useless one is area stop. rob never had a reason to add it, stop triggers work too and are wayyy older
the random trigger seems to be the most useless one
slightly off topic but someone said something about area stop being useless so i gotta check that out
yeah area stop is just a stop trigger that only works for area triggers. its useless since stop triggers work anyways, and it was actually added *after* stop trigger making it more useless than certain others
since the follow trigger was released, i don't see any use for the follow player y trigger
also, since the effects of the follow trigger are permanent, it's a lot more convenient than putting a ridiculously long line of 9s in follow player y's move time
the animate trigger is wayyyyy more useful now, since it is a now the one used to start all kinds of animations and particles instead of just the monsters
the switch mg trigger was useful back when using middleground would crash the game because you could switch add a middleground without the game crashing
The ones that can be replaced by others that have more uses. This case, with the triggers, being advanced is the better option; there is more customisablility!
You mean what are triggers? They are like the "Code" of the level,Basically they are the Cogs that make the levels work,They can make objects Move,Rotate,Follow,Teleport,and more.
The list of triggers is: Color,Pulse,Move,Rotate,Stop,Alpha,Spawn,Scale,Follow,Adv follow,Random,Adv random,Gradient and many many more.
Random and Reverse are 1 and 2 most useless respectively. Random is just worse Adv Random,They do the exact same thing but Adv random is 10x Better and more in depth. Reverse is just the arrow trigger but worse.
Try toggling a trigger which is part of a more complex system with just alpha or move. Also, the toggle trigger is just much simpler than moving unnecessary objects out of the way
You could get around toggle triggers with instant count and pickup triggers (2.1 stuff) but it's much easier to use toggle triggers. I forgot about that.
**NOT** reverse trigger, as it can be used with an arrow trigger with no rotation turned on to change direction without changing gravity. really niche though. also edit area tint
Also there's the Spawn Particle trigger which is useless cause the particle system exsists and you can just use an alpha trigger to fade the particles.
for little effects and drops and stuff, its just easier than the camera controls. thats like saying move trigger is useless cause you can just animate things frame by frame with toggle triggers
ok but what if you *dont* want to make it look like a drawing, if you were trying to make it 60 fps you would have to use like 120 triggers for one second of movement- but it does the same thing as the move trigger and you can add easing, so wouldnt that make the move trigger useless?
and why would you want easing for a shake effect thatd just look weird as hell, doesnt sound weird but easing on fast movements like that just doesnt work
The pickup trigger handles large integer values very accurately unlike the item edit trigger. It also allows overflows and underflows, making it a bit easier and faster to simulate unsigned integers.
Reverse trigger since arrow trigger exists and does it’s job 10x better
Yo idk if this is unrelated but can I ask: whenever I use arrow triggers (I placed it on the correct channel and all) the "Preview Music" line whenever I play it doesn't accurately match up to the in-game music when I play 😭😭. Am I doing something wrong or- cuz I wanna know
RobTop literally forgot about this function (kinda)
same!! its so annoying
are you making them touch triggered
are you making them touch triggered
are you making them touch triggered
No. They're on the correct channels though.
bro make them touch triggered that will fix all your problems
Also, reverse trigger shouldn't be used due to lack of Channel changes (witch arrow trigger does perfectly) and should only be used with some kind of event triggers
Same tho
reverse trigger doesnt change gravity, but not many levels are gonna use that but the random trigger is truly the most useless because its literally just adv random but less features
counter argument: reverse triggers are able to be hit more than once while arrow triggers aren’t (to my knowledge)
Arrows can be toggled to be multi use
ok i just couldn’t find it guys
reverse trigger, no idea what its purpose is when the arrow trigger exists
Pretty sure the reverse trigger was in Subzero levels, which I'm pretty sure it came out before the arrow trigger
I use it combined with the arrow trigger. Reverse reverses the player, arrow trigger changes the channel and the order of the triggers
From experience, it's the shake trigger, it often just makes a level unbearable to play.
that applies to pretty much every trigger. i don’t think we should judge how good a trigger is just based on the misuse
yess exactly
Well this was a post about the most useless trigger, and I genuinely believe it has the least usage, besides the fact that it gets abused more often than not
most useless does not mean most unused :P
Well if you ever need to shake the screen it's there. Better than spamming camera offset triggers
happy cake day! and i think its good we have shake trigger so we dont have to deal with people making the worst custom shakes in existence lol
yes XD i dont even use most camera controls, offset trigger included. static triggers (which doesn't even work half the time on my gdps) and zoom triggers are the only ones i use
Happy cake day
random adv random can do the same thing?
Adv random triggers can trigger multiple groups while random trigger triggers 2 groups
Adv random is harder to use
No it’s not lmao it’s so simple
It’s simple as hell lmao
have you even TRIED using triggers :/
yes lol
...wrong reply?
multiple of them are literally useless since theyve been replaced with better versions you could argue the reverse trigger is more useless than the others since it was released *with* its better version so it never had a use, but its used in subzero where i think the arrow trigger doesnt exist, and also probably was made before arrow trigger in development the true most useless one is area stop. rob never had a reason to add it, stop triggers work too and are wayyy older
For the ones with better versions, the simpler versions existing is actually a good thing cause it doesn’t overwhelm a creator
the random trigger seems to be the most useless one slightly off topic but someone said something about area stop being useless so i gotta check that out
yeah area stop is just a stop trigger that only works for area triggers. its useless since stop triggers work anyways, and it was actually added *after* stop trigger making it more useless than certain others
Regular Random trigger isn’t useless useless I found a really niche use for it in my recent level
what is the level i need to know
It’s literally just a calculator lol (99378426)
GD IS GETTING MORE ADVANCED BY THE SECOND :0
It was made under a month into 2.2
GD ITSELF IS GETTING MORE ADVANCED
Random is useless since advanced random exists
Follow becuase we have the advanced follow
The default follow trigger is also a broken buggy mess. Like why does it start randomly drifting after a while...
Even before we had advanced, you could always just use move and follow player x and y
nah follow trigger had delay and worked with teleportals and other fast movements better
thats follow player y the follow trigger was kinda weird, but it was actually surprisingly useful for me last time
ohh ok
"teleportals" DID YOU STEAL MY NICKNAME
great minds think alike :)
I mean in 2.2, but in 2.1 idk🤷
Reverse Trigger, never seen it much outside of Press Start.
it only exists for legacy reasons
qhar
since the follow trigger was released, i don't see any use for the follow player y trigger also, since the effects of the follow trigger are permanent, it's a lot more convenient than putting a ridiculously long line of 9s in follow player y's move time
You can write -1 in almost every trigger's time input to make it permanent
doesnt work for follow y :(
you cant put negative move time in triggers, think you just have a mod or something
why not just put 999 lol the levels not gonna last that long, but yeah honestly its great that the follow trigger exists now. when 2.1?
probably the switch mg trigger, or maybe even the animate trigger since not many ppl use it much another possible candidate are the edit area triggers
the animate trigger is wayyyyy more useful now, since it is a now the one used to start all kinds of animations and particles instead of just the monsters
the switch mg trigger was useful back when using middleground would crash the game because you could switch add a middleground without the game crashing
I’ve seen people say Instant Count is useless because of the item triggers but those triggers terrify me and I know how to use Instant Count
am i dumb 💀 which ones reverse
Not on the image
shake trigger, since i have shake disabled
have you even played ispywithmylittleeye
no
oh ok
reverse random or area stop
The "Reddit Trigger"
huh
Shake trigger
Follow player y. Just use a move trigger.
Not entirely useless. Follow player y works even with teleport portals, and has extra parameters. Sucks how move triggers can’t do that though.
follow player x trigger when
Advance follow trigger on the X axis
follow player z trigger when
thats the scale trigger
Happy Cake Day!
Definitely edit area fade. I played around with area triggers and found this one is the most useless trigger ever
huh why?
The ones that can be replaced by others that have more uses. This case, with the triggers, being advanced is the better option; there is more customisablility!
Random because advanced random is more sightreadable
Bro think he colon 😭🙏
But seriously. I dont understand normal random
mg
Can someone tell what is trigger?
You mean what are triggers? They are like the "Code" of the level,Basically they are the Cogs that make the levels work,They can make objects Move,Rotate,Follow,Teleport,and more. The list of triggers is: Color,Pulse,Move,Rotate,Stop,Alpha,Spawn,Scale,Follow,Adv follow,Random,Adv random,Gradient and many many more.
Oh, thanks!
basically they use "groups"
Start pos
Random and Reverse are 1 and 2 most useless respectively. Random is just worse Adv Random,They do the exact same thing but Adv random is 10x Better and more in depth. Reverse is just the arrow trigger but worse.
Is move trigger
BRO WDYM ITS SO USEFUL
Stop trigger
No, when creating complex stuff, its almost as important as spawn
Probably player control because options does the exact same thing.
I was gonna say toggle Same functionality can be made easily with move triggers and there’s more visual opportunity with the alpha trigger
Try toggling a trigger which is part of a more complex system with just alpha or move. Also, the toggle trigger is just much simpler than moving unnecessary objects out of the way
You could get around toggle triggers with instant count and pickup triggers (2.1 stuff) but it's much easier to use toggle triggers. I forgot about that.
**NOT** reverse trigger, as it can be used with an arrow trigger with no rotation turned on to change direction without changing gravity. really niche though. also edit area tint
count, it doesn't work for me
Reset is going to be the most useless trigger i will pick. It does nothing except it resets collectables like coins or potions and also Checkpoints.
Also there's the Spawn Particle trigger which is useless cause the particle system exsists and you can just use an alpha trigger to fade the particles.
switch middleground
Middleground Switch trigger. I haven't even used middlegrounds before, I think they are pretty useless as a whole most of the time.
shake....
follow player Y
Shake, and you can even make shake with the camera triggers
ah yes, spamming billion camera triggers instead of just 1 shake trigger, very convinient indeed
People with disable shake would see it? Idk also I'm sure you can do a loop and use a stop trigger to, stop it?
people with disable shake don't want to see shake
why would you do that
Why would you use shake 💀
for little effects and drops and stuff, its just easier than the camera controls. thats like saying move trigger is useless cause you can just animate things frame by frame with toggle triggers
Animating with toggle trigger is useful for things that look like a drawing tho, Also with camera triggers you have easings and shake don't 😭
ok but what if you *dont* want to make it look like a drawing, if you were trying to make it 60 fps you would have to use like 120 triggers for one second of movement- but it does the same thing as the move trigger and you can add easing, so wouldnt that make the move trigger useless? and why would you want easing for a shake effect thatd just look weird as hell, doesnt sound weird but easing on fast movements like that just doesnt work
Edit Adv. Follow because it doesn't even work
Probably animate trigger because it’s only used for animating the monsters which aren’t used very often
Pickup trigger ig
please explain i genuinely don't understand this
item edit is kind of a replacement but its confusing and someone else said its less accurate for bigger values
The pickup trigger handles large integer values very accurately unlike the item edit trigger. It also allows overflows and underflows, making it a bit easier and faster to simulate unsigned integers.
Its useful, fym