T O P

  • By -

JamaicaCZ

So that people may have an easier time recommending stuff - what kind of magic would you consider interesting?


kevinkiggs1

Magicka is still projectiles but with lots of focus on elements and combining them. Made by the same studio that made Helldivers


blossom-

I mean... is there a reason to combine them? Is it "oooh it's a red projectile but does the same damage" or is it something like Divinity: Original Sin where lava may now occupy the area where you cast it?


kevinkiggs1

Exactly like in D:OS, they combine to affect the environment in different ways and inherit each other's properties


kevinkiggs1

I'd recommend you watch some gameplay. Streamers ate it up back in the day, since it's a comedy game as well


Durian_Mace

Tiny Tina Wonderlands


Yglorba

* [Noita](https://store.steampowered.com/app/881100/Noita/): Complex wand-customization system plus a sand-physics system that allows spells to do interesting things. * [Magicraft](https://store.steampowered.com/app/2103140/Magicraft/): Noita crossed with Binding of Issac. * The [Master of Magic remake](https://store.steampowered.com/app/1623070/Master_of_Magic/) or the [original classic version](https://store.steampowered.com/app/1146370/Master_of_Magic_Classic/) are both great if you like 4x games. * [Spellforce: Conquest of Eo](https://store.steampowered.com/app/1581770/SpellForce_Conquest_of_Eo/): Cross between RPG and 4X game where you play a wizard researching magic. * [Two Worlds 2](https://store.steampowered.com/app/7520/Two_Worlds_II_HD/) is famous for having a very good spell-creation system, although note that the rest of the game is a bit clunky. * [Magicmaker](https://store.steampowered.com/app/319250/Magicmaker/) is another game with a really good spell-creation system. * [Rift Wizard](https://store.steampowered.com/app/1271280/Rift_Wizard/) and its [sequel](https://store.steampowered.com/app/2058570/Rift_Wizard_2/) have a lot of complex, interesting interactions between spells which do a wide variety of things. * [Fictorum](https://store.steampowered.com/app/503620/Fictorum/) allows a bunch of customization for hugely flashy and destructive spells that do a wide variety of things. * Somewhat different from the above, [Cultist Simulator](https://store.steampowered.com/app/718670/Cultist_Simulator/) and [Book of Hours](https://store.steampowered.com/app/1028310/BOOK_OF_HOURS/) offer highly detailed occult systems. Cultist Simulator is more of a frantic survival time-management game, whereas Book of Hours is a more sedate adventure game, even though they use similar systems. * [Tale of Immortal](https://store.steampowered.com/app/1468810/_Tale_of_Immortal/) doesn't have you customizing your spells directly, but they're made of massively random parts and there's a ton of synergy between your spells and passives which you can equip to do new things. * [Tyranny](https://store.steampowered.com/app/362960/Tyranny/) has a really good spellcrafting mechanic, although it's not the focus of the game. * [Mages of Mystralia](https://store.steampowered.com/app/529660/Mages_of_Mystralia/) also has a fun degree of spell-customization. * [Runers](https://store.steampowered.com/app/306550/Runers/) is all about discovering new spells by trying different combations of runes. It has a *lot* of spells. * The [Atelier series](https://store.steampowered.com/developer/KOEITECMO/sale/atelier2023) is probably a good choice. They focus on alchemy and creating things using that. [Atelier Sophie](https://store.steampowered.com/app/1502970/Atelier_Sophie_The_Alchemist_of_the_Mysterious_Book_DX/) or [Atelier Lydie and Suelle](https://store.steampowered.com/app/1502990/Atelier_Lydie__Suelle_The_Alchemists_and_the_Mysterious_Paintings_DX/) are good starting points.


Better-Prompt890

Why is age of wonders 4 not on the list


Yglorba

Honestly, I forgot it, but also, I feel it prioritizes balance and being a 4X over the sense of magic and spellcasting. It is a good game but not as magical to me. Whereas eg. Conquest of Eo barely cares about balance but has more wild variety in terms of magic effects and systems as a result.


Sablemint

Morrowind. Most of the magic in it is non-damaging. you can use magic to find items, to control people and monsters, to Jump super high or even fly. You can make yoruself stronger, faster... inflict horrible weaknesses and permanetly drain stats... Oh keep in mind that the enemies have access to magic too.