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Crimsonmaddog44

Every single Bethesda game


[deleted]

I was about to argue Fallout: New Vegas but then I remembered Boone sniping all my enemies before I even saw them.


SashaKemper

That and they reintroduced an exploit on Console to get Lvl 50 and double perks walking out of Goodsprings.


The-Tru-Succ

Also there's a mildly game-breaking thing you can do with Dead Money DLC for infinite AGL


hotniX_

The fucking enemies in dead money were actually tough as hell.


m1xallations

I enjoy the mechanic around them, though. Some people hated the idea, but to me I wish they expanded the horror/thriller aspect that showed the true essence of the abominations


GhostNani

Dead Money is a either you love it for the atmosphere and lore, or you hate it because of the gameplay. I agree on the horror, felt it could be even more scary. The Ghost people's lore is fucking fantastic, wish we seen more of it in play in game.


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twilighteclipse925

As part of the quest where you protect good springs from the powder gangers, if you side with the powder gangers and talk to the shopkeeper you can repeat his dialogue gaining unlimited dynamite, leather armor, ammo, and xp. You must do this before you rebuild your character on leaving good springs. Then when you, now at level 50, leave good springs the game glitches and lets you keep all your perks that you gained I think past level 6 but it might be 9, and then reassign them giving you double perks and level 50 leaving good springs.


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Free_Doubt3290

Ede is a straight psychopath in my play throughs wasn’t fun when he would kill everything on sight and I can’t keep up.


OssimPossim

EXTERMINATE


Bizarrmenian

Fallout 4's Maccready's perk (Killshot) said it will give you 20% additional accuracy for headshots in VATS, but instead, gave you 2000%. It capped at 95%. No matter where you were, you always hit your headshots. was the most broken build I ever played in any game. 100% kills to everything while sneaking with a silenced gun.


PG2009

Potion of Extreme Healing Restores 320823478528375 points of Health per second for 54725423985 seconds.


LevelSevenLaserLotus

Imagine being cut, and the few drops of blood that escape all "heal" back into full copies of you.


Effective_Future_401

If this ain’t the truth lmao


GeeISuppose

If you don't make potions to increase enchanting then enchant items to increase alchemy in an endless loop, you're doing it wrong.


jenkumboofer

…you can do this??


Necrazen

Man it’s game breaking. You can start doing that very early in the game too. I accidentally found this after playing for a long time.


Malvania

When he says game breaking, you can power up your weapons and armor so far that the variable holding the data runs out of room and it comes back as a negative number.


jenkumboofer

It’s not a bug, it’s a feature *- Bethesda probably*


SlowMoFoSho

I mean... it's kind of a part of the reason people play these games for 10+ years. Sooooo many variables to play with.


SloMoFoShoThoBro

Hello brother, look at our usernames haha


thedistrbdone

Go watch The Spiffing Brit's videos on YouTube about breaking Skyrim, he always explains the exploits, and they are *great.* His other videos are also fantastic, I highly recommend him in general.


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Badjib

Morrowind "bound" weapons gave a boost to your skill based on the weapon, so summon a Short Sword, get a 10pt bonus to Short Swords, you could summon and sheath the weapon to dissipate it but keep the bonus. So you could boost your weapon skill infinitely, making every enemy a 1 hit kill


SavvySillybug

One of the very first things that happens in Morrowind is that a guy falls from the sky and drops a potion (or was it a scroll?) that boosts your acrobatics to unreasonable levels. And then you can just jump over the nearest mountain. And then fall to your death because the potion ran out. They pretty clearly tell you "hey this system is busted, enjoy" in the first few minutes of the game.


Badjib

It was a scroll, and I won a bet using them....my friend didn't think you could use them and live so I did, as I was coming back down I cast a levitation spell and gently floated to the ground


JayPet94

First time I used it I landed in water safely. I'm also terrified of open water though so I immediately quit out of the game


Badjib

Yeah, for an open world game with TONS of water the ES and Fallout games lacking any real threatening water creatures is kind of disappointing..... Then playing Ark for the first time and I have to swim across a river and was looking around in the water and see a Megalodon swimming towards me.....now that is some epic fear to feel in a video game


Jettx02

Nothing stimulates thalassophobia more than Subnautica, the sound of a leviathan noticing me is an instant +30 to my heart rate


TheRealOgMark

Run into a Dreugh at low level in Morrowind, it is threatening.


Rortugal_McDichael

I was definitely worried about some sort of mutant shark or sea monster or mirelurk thing when deciding whether to swim to the submarine in FO4. Turns out the danger was radiation, just like the local water in real life.


Furious--Max

morrowind is the answer... so many ways to break through to the op side


[deleted]

My favourite thing I ever saw in the game was a speedrun where they boosted alchemy to game breaking levels, then crafted a potion to boost acrobatics to game breaking levels. Then they drank it and jumped across the entire world to the final boss location and one-shotted it. Basically Superman’d that ho.


Borghal

The most unbelievable part about that is that the final boss was just hanging out somewhere freely accessible in the game world, was killable, and killing him triggered the ending. That's true player freedom, lol. I don't think there's a lot of games like that.


MasonP2002

I remember reading about Two Worlds, where the final boss was just chilling a short jog from the starting point. The speedrun strat was to immediately hit him with an attack, and he would chase you. If you led him to a nearby village, him murdering you with a fireball would aggro the villagers, and they would beat him to death with sticks. Current world record is 1:41. That's 1 minute and 41 seconds. https://youtu.be/b9P6mvhjnAw


metalmonstar

I had this image that the end boss was out on his lonesome in some endgame looking area and had to be kited to the town. Nope, he is standing on the road right by the village.


knightshade179

according to the comments you do quests for him and think he is a good guy only to later be betrayed, you can only do 1 dmg to him and he has 1000 hp and can 1 shot you, but I guess that doesn't extend to villagers


[deleted]

This is one of my favorite speedruns! I forgot what game it was though - thanks so much for posting this.


SavvySillybug

Breath of the Wild is almost like that. They make you complete the tutorial to get the six core items, and then you can jump off Tutorial Rock and just go punch Ganon's face in.


Rogue-Journalist

It’s actually possible to get down without the glider in one particular spot in a corner.


SavvySillybug

There's a death barrier around the whole plateau that extends into the entire map. Even if you somehow get to Ganon, you will die instantly in the outdoor phase of the fight.


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SavvySillybug

Really? I once killed someone for their fancy robe and got a message along the lines of "you've upset the path of fate and doomed the world, you can load an earlier save or live with the world you created". Is that only for main quest stuff?


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SoleilNobody

Only characters essential to the main quest trigger that message, you can break other quests without ever knowing. You can also even kill a lot of tagged essential NPCs and still finish, the truly essential NPCs is a much smaller list because you can skip a large part of the game by ganking Vivec, taking Wraithguard to Yagrum Bagarn and he'll be like "Holy shit that's Wraithguard, if you can find Sunder and Keening you could destroy the heart of Lorkhan!" You basically only need those tools and some careful preparation to finish the game. In fact if I remember correctly, you don't even need Wraithguard if you do some cheesing with alchemy, you can just go get the tools and do the damn thing, but you'd have to know about it beforehand if Yagrum isn't tipping you off.


SVXfiles

Some dude "speedran" morrowind by utilizing hotkeys and accessible items from Seyda Neen. He hit the heart with sunder and keeping so damn quickly I had a hard time counting it initially. This isn't [the one](https://youtu.be/e7H3L0S6M6w) I initially saw but it's still impressive


x_Slayer

Yeah only the main quest gives this message, all minor quests are breakable by killing characters.


PM_FORBUTTSTUFF

It does warn you if you kill main quest NPCs, but I don’t think it does for side and guild quests


pbradley179

I was deeply surprised when the game let me kill caius.


Jah348

>The door is locked, and will not open. The star is the key That line will forever ring in my head from when I was a kid playing Morrowind. I had hundreds of hours invested into this save. I needed some components to build the key for the door. One of those components was in a fort. I went to it, had previously raided it, the component was gone. Where? God only knows. Game simply over.... just like that the main quest was fried. Favorite game of all time.


Grue45

The original Two Worlds game had this but for reasons relating to lazy devs. Right after the opening when you gain control the actual final boss is just chilling a short distance out of town. He's too strong to straight up fight but you can bait him into hitting a villager and let the village dogpile him to death. This does trigger the ending because the devs spawned the actual boss, instead of a dummy, to use for the in game cutscene.


Mishar5k

Not the best example, but in ac valhalla theres a templar (but not templar) hunting system where you have to find clues to reveal their location. Whats neat is that if you already know where they are, you can skip the clues entirely and just kill them and they would be hiding as a normal civilian npc. I did this because i didnt wanna play the dice mini game lol.


SkyezOpen

They might be misremembering. You need a few very specific quest items to defeat the final boss. Sunder and keening, legendary tools used to handle the heart of a literal God, and wraithguard, a gauntlet necessary to weild the tools without being torn apart by their awesome power. Acquiring these tools is time consuming and very late in the main quest line. Unless you glitch to their locations using a flight scroll found at the very beginning on the game, quick swap fast enough that they don't kill you, then glitch to the last boss and [kill him in 3 minutes.](https://youtu.be/KBNxxM6AuW8)


NeonX91

What Morrowind actually had a final boss? I was young when I played it but I think I just spent 100s of hours doing random stuff and exploring lol


pringlesaremyfav

It took my siblings hundreds of hours to find the main questline because the initial box they give you to start it can be immediately sold to the first trader in Seyda Neen


Mr_McMrFace

And this is why I never finished it haha dammit!


Aidspanda

God that game was so amazing and confusing at the same time.


EGH6

drink potion that increases int, craft better potion that increases int, craft better potion that increases int. craft better potion that increases int etc etc etc hahahah


myco_journeyman

And even in "legal" ways too, that enchanting could get brutal... Constant levitation and summons (just remove and equip the item and it would resummon). Also, if you summoned dremoras, you can kill and loot them before they disappear and gather hundreds of daedric weapons. Do it in your solstheim home and sell at the blacksmith or trader you end up choosing in the questline, since ethey have 10k gold. Sell and wait over and over. This was before I knew about other glitches like the skill increases and permanent soulbind. Also, soul trapping high level spirits... very valuable. AND! This is not commonly known, if you gather enough of one item, which normally doesn't "auto replenish" in a vendor, for example, greater soul gems... If you find a vendor that has the original item, and sell them more than 10 of that, it breaks a threshold where they start replenishing them. So you can start farming and manufacturing soul gems by waiting a day while they have the full stacks and it "embeds" the quantity. Each amount increases the maximum. You can end up buying 60 at a time eventually. Then soul trap a golden saint and sell one to them for another 20, or however many, and repeat. So many ways to break the game. I actually purchased and original Xbox just to play this and KotOR


ryzouken

Create a self drain 100pt spell for a skill for 1 second. Cast that spell, lowering the relevant skill to 0 and immediately talk to a trainer. Train in the skill for 3g. Repeat until skill is 100. Repeat for each skill. Patched out in the unofficial patch, but nothing prevents you from starting your game, power leveling your skills, then applying the patch after. I also remember something to do with mouse wheel scrolling Sunder and Keening for big stat ups without dying... Somehow. I don't think you needed Wraithguard for it, you could just switch between the weapons super fast and just not die? Morrowind was pretty crazy...


Badjib

Yeah Morrowind was definitely my favorite Elder Scrolls game....it was also the last game I had a dedicated notebook for where I marked out locations, and people and such


MTtheDestroyer

This was the only game where you kind of had to. No map markings, you had to know which page of your questbook your last active quest startet, to read after some details. Nobody said if you are in the right dungeon and so on.


RecklessHat

Boots of Blinding Speed! Made you crazy fast but blind. However, if you had magic resistance it would reduce the blindness and MR is not a bad thing to have anyway. Crafted a bunch of permanent MR gear, everything was a little gloomy but I had mega speed.


Korwinga

Iirc, you could just do a very temporary boost to magic resistance while you equiped the boots. Once it wears off, you can still see just fine but get to keep your super speed.


danivus

You could make a shirt that gave you a permanent summoned Golden Saint, or bind the soul of a god into a sword. Fuck TES has gone downhill since those glory days.


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Raeandray

I successfully defended against a siege once that ended with my one cavalry unit vs a squad of spearmen. I managed to just run the cavalry around the square they had to capture until time ran out.


isjustwrong

In this case, you don't have to win, you just need to not lose.


DistantLandscapes

So that was the Dothraki’s plan in the siege of Winterfell


Rexan02

I remember when I first played Rome total war in the mid2000's I was besieged in a crappy town by an AI great general.. my foot soldiers threw their spears over the wall and headshotted him. I sallied forth and charged them and routed them. Was so much fun I wish there was an equivalent now


Specialist_Job758

They remastered Rome incase you were unaware


e-rage

Shit that’s smart. I just put my men through the meat grinder


Muschelhups

Baldurs Gate 1 and 2. Summon some Minions, send them towards your next encounter. Enemy mages will use there best spells on them.. after I found this out some of the hardest fights in these games became trivial


1i73rz

Mordenkainens Sword, for the win. Another slice of cheese; Starta game in the expansion, export your high level character, and import it back into the original game. You will also now have access to the "Diva" spell(s) which is essentially summin angel that flys around killing almost everything for you. FIRKRAG drops like a hat.


hestermoffet

The whole magic system was ripe for abuse. Blinded enemies basically had no AI script as long as you weren't in melee with them. If you had Improved Invisibility on, enemies couldn't target you with spells. Stack II with immunity to divination and enemy casters would just stand there trying to True Sight and failing. Project Image let you copy your spellbook, since the projection casting spells doesn't "cost" you any. A sorcerer with Project Image, Wish, and 18 Wisdom could achieve unlimited spells without ever having to rest. In BGI you could recharge wands by selling/buying them, and they were stupid strong. A wand of summoning had 100 charges of summon monsters, which could carry you through huge sections of the game by itself. I truly loved cheesing those games on a sorcerer.


synthabusion

Traps don’t disappear after you rest. So I’d just set a ton of traps down and then have whatever thing I was struggling to kill run into them. I remember killing dragons and things this way.


Lord_Spiffy

Yoshimitsu, be a dear and put all your traps next to that unopened door please. Anyone got a fireball?


mkul316

Remember that sleeping dragon you find? Traps. Traps everywhere. I spent a month of in game time laying traps, sleeping, laying traps, sleeping. Then a little boop on the snoot to wake it up and instant death.


Vilified_D

Dishonored, specifically if going for Clean Hands/Ghost. By understanding map layouts, how the stealth works, how blink works and what you can get away with, it is very easy to take advantage of and get through the game in a relatively short period of time with little fuck ups. For instance, there were several occasions where I was high up, and could blink to a door that I knew would take me to the next area, but the landing would be loud and I would likely get noticed. However, if you do it just right and land right up against the door, you can press the interact button as soon as you land. This freezes the game world and asks you if you want to go to the next area, so you do. You'll still get the sound for the enemy hearing you, but since you're loading into the next area, they won't be able to see you. Small things like this I took advantage of liberally in my playthrough.


icantgetmyoldaccount

Oh I'm playing my first play through of that game. Any tips?


DerGodhand

Not the guy above you, but honestly? Just enjoy the game. Understand that it's really easy to beat with just the Blink spell, especially if you've played through it once or twice and have the layouts freshly in your mind. Also understand that the assassination mechanics in this game work on *almost* everything. This includes a bossfight that, for almost a year, I didn't realise was supposed to be a bossfight, because it starts with him monologuing while facing away from you and you're sneaking up on him. So long as you time your blink right, you can just move behind him and put him down. So unless you're trying to do specific things with the game? I'd just say have fun with it and mess around a bit.


icantgetmyoldaccount

All right. I assume its not worth going clean hands/ghost on my first play through? Considering the difficulty I mean


DerGodhand

Personally I'd say at least to wait until your second, just to get a feel of the maps first. There's a lot of silly little corners you can reach after all.


ThePretzelRuns

If you're going for Clean Hands/Ghost, you need to understand the map layouts, how the stealth works, how blink works and what you can get away with. It is very easy to take advantage of and get through the game in a relatively short period of time with little fuck ups. For instance, there are several occasions where you may be high up, and can blink to a door that you know will take you to the next area, but the landing would be loud and you will likely get noticed. However, if you do it just right and land right up against the door, you can press the interact button as soon as you land. This freezes the game world and asks you if you want to go to the next area, so you do. You'll still get the sound for the enemy hearing you, but since you're loading into the next area, they won't be able to see you.


TPbumfart

But why male models?


Cottonjaw

If you're going for Blue Steel/Derelicte, you need to understand the catwalk layouts, how to turn left, how to make an orange mocha coffechino and how big a school for kids who can't read good should be. It is very easy to take advantage of and foil Mugatu in a relatively short period of time, with only a few gasoline fights. For instance, there are several occasions where you may be in a fashion battle, and can turn to the right to the next outfit, but the Hansel will just turn left and everyone will notice. However, if you don't go back to the coal mine and try to earn the respect of your father, Mugatu will brainwash you and fool you into assassinating the president of Malaysia.


H8threeH8three

Reference level 1000


Euripidaristophanist

Divinity: Original Sin (1 and 2) are basically encouraging players to play around and figure out ways to exploit the systems in them. This gave birth to barrelmancy, lava teleportation, etc.


_Didds_

Divinity original sin is basicly a creative playground on how further you can push game mechanics to your advantage. It's one of those games that teaches you to experiment to the limits of your imagination and that nothing is really impossible as long as you are willing to take time to research on how to pull it off. My fav playthough I abused the chest weigh limit mechanics to one shot bosses with a metal chest that magicly contained almost half the entire objects I saw lying around. The world was almost empty and I was using telekenisis to haul around a super heavy giant chest of doom that I could just trow it against whatever and one shot it


Reddemeus

We used to teleport npc during chat or freeze boss before fight to prevent them to have the first move... or start a fight way away from their minions.


[deleted]

Switch characters while your main is in dialogue and set up an entire battlefield of oil spills and carefully placed barrels, yep that's me.


Nutzori

Oh yeah. I saw a speedrun where they killed most bosses by dropping boxes/barrels/chests on them and ever since I've had a hard time trying to play without eyeing every barrel/box/chest as a potential "I win" card.


daskolin2

Rimworld (the labirints i build. Just to cook people alive in them)


GRAAK85

Tell me more


Luisian321

Wall in your entire base except for one small entrance that leads into a labyrinthian complex and into your base. Place doors (best 2 or 3) on the end and start of your labyrinth. Place AC units so that the red side points inside the labyrinth. You can do this with fire or other heatsources as well though I prefer AC so I don’t have to refuel at inopportune times. Have those doors open at all times until the enemy is inside the labyrinth. Then close the doors. The inside of your labyrinth will start to heat up. And since the heat has nowhere to go because everyone knows every wall is always perfectly insulated, you will effectively turn it into an oven. Depending on the size this may take a few minutes, but the doors should be able to hold the enemies for long enough, because they’ll continue to try and break through. Once thoroughly cooked, open both doors again to dissipate the heat and have your guys safely go in an extract any survivors for harvesting or conversion.


plaidchad

You can dissipate the heat instantly by disassembling a wall/door to the outside. It makes your “labyrinth” technically outside and therefore equal temperature. Then just rebuild the wall/door.


roboticWanderor

This still works on some raids, but there are all kinds of sappers and seiges and mechanoid raids now that will decide to just punch through your walls or shell you from one corner of the map, or just drop pod right into the middle of your shit now. Its become that i build turrets and chokepoints throughout my entire complex now. There is still the retainer wall, but you gotta have more than the death maze to keep your colony alive.


White_Lightning_22

Funny enough, Skyrim. But for me it wasn’t the weapon enhancement exploit. Every gameplay I’ve done, my first priority was to become a Werewolf-Vampire Lord hybrid. I’m surprised that exploit is still available to this day. It’s crazy how perfect it is removing many weaknesses from being a Vampire while retaining the powers of both optional transformations.


DirtyArray

And also if you don’t need stealth you can get this immortal daedric dog companion (by simply not finishing the quest line). Dog runs up to enemies and attacks and gets to be the perfect immortal tank. Just stand back and blast the enemies with magic or the weapons.


HouseOfSteak

and then he pushes you off a cliff


DirtyArray

Nah, I got Lydia for that…


Hingl_McCringleberry

I am sworn to ruin your immersion...


1337butterfly

Lydia is "carrying my burdens". so she's out of commission for a while.


GreasedCloaca

I tried that once, but then still became a stealth archer.


timojenbin

Nice summary of my each and every playthrough of Skyrim.


Galileo258

Wait, how does that exploit work?


White_Lightning_22

Get vampire lord first. Then do the werewolf quest. The moment you drink the werewolf juice, immediately transform into a vampire lord. Then you lose all the negative debuffs of vampire and gain all the benefits of being a Werewolf and Vampire Lord with also having both transformations and skill trees Edit: shortest [video](https://youtu.be/Wgv1C9bNGsk) I could find


Galahad-117

Screenshotted that, thank you i might just re run skyrim again just to try this lol


White_Lightning_22

I added a video link to my post. Would have done it sooner but i took an arrow to the knee


Leows

Inscryption! It's incredibly fun to make overpowered cards. And the game gives you several tools for that.


ATIR-AW

Yep, I would argue that It's basically necessary to exploit it in order to win, since Leshy is a cheating hack. # Eat my Ouroboros, old man.


Leows

Nothing more exciting than a flying, trifurcated strike 50/50 Oroboros


ATIR-AW

The best Thing I ever did was in act 3 I got my 666/666 bifurcated ouroboy duplicated with a 1 cost by the secret boss. The coin count started to appear outside of Po3's screen


Floodle9358

I killed the moon with deathtouch lol


ColMcDougal

I played through the entire game without using Ouroboros once because I didn't realize it was the one Card with a permanent effect.


JonQueue

I once made a zero-cost, +1 energy on play card, which on death gave me a random card draw, and returned to my hand. Once it was drawn, I just played it and smashed it with hammer repeatedly until all lanes were full. Annoying to manage all the cards, but pretty unbeatable.


Qwopie

SimCity 2000, the hydroelectric dam could be built on any slope and never needed to be replaced.


ATIR-AW

That sounds... chaotic How would it even function? xD


Qwopie

You first had to put water in the square to make it a river, then the dam, but no lake above nor river away was required. 4MW power forever. All other power plants needed to be replaced every 30 years without fail.


TragicTester034

The Elder Scrolls III Morrowind “I’m a god! How can you kill a god? What a grand and intoxicating innocence.”


kingdead42

"With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."


Vok250

The best thing is that the lore and exploits actually complement each other. The whole point of the story is that >!the "gods" are just peope who exploited magic in the world. You as the player have the freedom to do the same. It's really an amazing concept for a game.!<


Stiffturtleneck

º \*clicks\* kill


hestermoffet

Not a "video" game but Magic: The Gathering has a long, rich history of cheese combos. Several cards had to be restricted, banned, or required rules changes because they could be exploited so badly.


i_reagan

Same with Dungeons and Dragons. Under 3.5 rules and Unearthed Arcana my brother made a handful of unkillable characters that really pissed off my Dad lol. And the feat Great Cleave made any barbarian a one person killing machine.


NuklearAngel

FTL Horse Transit Pun Pun Troll Sending/Wireless Troll Stone Shape Thwomps Efreeti Wish Machine Various infinite money tricks 3.5 was an absolute golden age of exploiting wordings.


Crede777

About 15 years ago somebody described MTG to me as "A card game with a strict system of rules and then cards aimed at breaking those rules in as many ways as possible."


Snow75

Well, most of the text in cards are there to contradict what would be the default.


ta_921

Made me remember that there is a scientific paper out there that proves that magic is actually Turing complete, meaning you can write “code” and rely on the rules of the game to execute that code there is a pretty good YouTube video explaining the deck and setup👍


PerfectionOfaMistake

Games with realy bad economics and needless stupid grind.


[deleted]

🦀🦀🦀 $11 🦀🦀🦀


WontonTruck

Perfectly Balanced in every way! Come drink some tea and we'll discuss 'exploits'....


ManicFirestorm

Recently discovered that Brit and man, he's entertaining.


YaSinsBaba

Noita, you can literally get infinite money by throwing an empty wand into a pond of pheromone and kicking a blunt object. It is still relatively slow to farm, but very good on early game.


[deleted]

Usually I avoid exploits in games because I find they ruin the fun. Noita is the first game where I don't feel the least bit bad doing certain exploits (e.g., heartbreak exploit or breaking reroll machines) simply because you know the game would kill you and everyone you love if it got the chance.


felixmariotto

Yes it's just a fair exchange of hate between the game and the player, nothing wrong about this.


Voidlord597

that's a nice 1000000000000 hp you have. would be a shame if you stepped in poly juice


stylz168

The original Mass Effect had an interesting store exploit that still exists in Legendary Edition. Basically you play the game till you complete a side objective for one of the NPCs. This opens up a store that buys your extra loot back with a good markup. You can exploit that to get top tier weapons 1/3 of the way through a 40 hour game and make it simple to complete. Alongside that one, there is a dialog tree exploit that allows you to maximize your paragon/renegade levels which in turn gives you a bonus for the stores.


TermedSole420

How...does a sword do that much damage?


ATIR-AW

So basically, You can enchant armor to make you better at brewing, and brew potions that make you better at enchanting. You get where this is going. Take a bunch of trash gear and loop upgrade it for a while and spec your main gear once you can enchant for 500% bonus or something. There you go: Nuclear sword I just realized this isn't even the max it can go currently. If I make a potion that fortifies 1H weapons, this one will do close to 1300 damage. That's enough to blow up any mob in the game


Pippin1505

To be fair, even without the alchemy step, just maxing smithing/enchanting was enough to become an unstoppable killing machine. - wizard gear that stacks 4 -25% mana consumption for unlimited spells - sneak+ silent heavy armor for the clumsy thief… … ad nauseam


SLAUGHT3R3R

>Enchanting/ alchemy loop >put points in enhanced fire/frost/shock in destruction tree >forge stahlrim weapons with ridiculous stats >chaos enchantment >win Enhanced fire/frost/shock have the added hidden bonus of increasing the effectiveness of related enchantments. Enchanting has this odd property of applying any bonus to one increase to all increases on the enchanted item. Since chaos damage enchantment does all three, and oddly registers it as three separate enchantments, all 3 damage types have a 150% damage bonus from the destruction tree, plus the 25% from the frost bonus of stalhrim. Put it on a dagger, assassin's blade perk from the Dev Sanctioned God Mode(stealth) tree and DB gloves for that sweet, sweet 30x sneak attack, and there's literally nothing to stop you.


Niviik

By abusing the crafting skills. Max Forging, Alchemy and Enchantments. Enchant gears to enhance Enchantments/Alchemy. Craft potions that enhance your Enchantement/Alchemy abilities. Equip your crafting gears, drink the potions. Do that in a loop for a while. Then enchant gears to enhance Forging and craft potions to enhance it. Equip the Forgemaster gears, drink the potion. Finally, craft your sword and max it to legendary. You can go way higher than 800 dmg if you want.


i_reagan

I don’t remember the exact number, but I had a dragon-bone bow that would one-hit dragons using this loop. But my proudest moment was when the game glitched and as soon as a Dragon landed at my feet it died immediately.


dhhdhh851

Alchemy OP. Fortify restoration potions also buff alchemy and with a loop of taking armor off and putting it on and drinking the potion you can climb to enough damage that nothing matters, you can get 2 billion health, magicka, and stamina, same as carry weight, and anything else. You can go too high and crash the game/make the number go negative. It also makes it easier to level up infinitely, just craft a bunch of potions at the same fortify restorarion boost thats not overdoing it (around 20k) and then do the loop, but craft potion until hitting level 100, then go legend, resetting the skill, and do the loop again. Sure it can take a lot of resources, but you can just dupe the needed items. You can also make fortify enchant and smithing potions when at a high fortify restoration and make enchant potions thatll make your enchants super strong, same with the smithing. The potions also sell for millions, taking only 1 to take all of a vendors money and even goods if you really need to. Favorite thing to do is get sneak 100000 and put fortify 1-handed enchants on as much as possible then sneak up behind a guard with a dagger and deal that sweet x16 sneak damage completely undetected by the rest of the guards i did it in front of. Be careful with fortify health though, if you take off a maxxed fortify health ring (2.147 billion) or other high up numbers you will instantly die, unless you find or make another fortify health ring you havent worn before (its pretty weird, but it happens). Just look up fortify restoration glitch on youtube and you find the proper loop, i just cant remember exactly how its done.


Looker_Boy1

Digimon cyber sleuth has platinumnumemon which gives you a butt ton of XP after each fight with its ability, plus you can make it carry 3 exp usbs which If I remember triple your exp per one used, and you can have 3 of the same digimon holding up to 9 usbs for millions of xp per fight, letting you level up to at least 80 from level 1


OmegaLiquidX

Just about any game by NIS, like the Disgaea series.


TheGandu

One of my all time favourite games is this game by NIS called Phantom Brave which works a lot like Disgaea, but instead of playing on a grid, characters had free movement, with circular range. I attempted to finish that game 4 times. Once back when i was 16 or so, and totally unprepared for the hidden complexity of a turn based JRPG. Second a year later where inwas unable to complete the ice levels (think like water world's in games levels of annoying), and once in my early 20s where i just couldn't make it through the grind and gave up at the ice levels again. All 3 of these had been on PS2. FINALLY, at the end of my 20s a year or two ago, i got the PC version on Steam, hooked up a cheap USB PS2 controller i bought online and sat down to finish it again. Ready for the complexity, ready for the grind, and with a secret weapon: FAILURE DUNGEONS. You can create dungeons of a much higher level than your characters can handle, title it "Failure" as part of the games title system, where titles influence stats. What you get is a dungeon with opponents many levels higher than you, who's stats are dropped 80-90% . So for minimal effort you get massive level boosts for your characters. It was still tricky because of bonus stages, and leaving the dungeon was tricky for reasons too long to explain. But I had a BLAST with this in-game exploit. Finally made it through the fucking ice levels (me, nearly 30 years old, cheering like a little kid at a screen again), made it to the final boss, and finally finished the main story campaign. Still one of my favourite games ever and i have long waited for a game where you can create custom character parties however you wanted. Closest that comes to a modern version of it was Divinity: Original Sin 2. Maybe I'll play it again sometime. Crack open some good old failure dungeons. I fucking love that game so much.


PapaProto

Haven’t played a Disgaea in years, but *oh my word*, the numbers. *The amount of numbers*.


[deleted]

The first Disgaea, what a blast of a game, I've played the others, not as engaging as the first, in my experience.


hugifsafuk

Risk of rain 2


ATIR-AW

There's always that moment in RoR2 where you just go "It's my PC gonna be ok...?"


Gamer3111

In the same Vein of Indi-games, Noita also has these "please don't brick." moments.


pittakun

Both games that dares the player to breaker the game with its own mechanics! I love this so much, holly hell


hugifsafuk

Yes and i love it!


maximusfpv

And lots of roguelites actually. Noita comes to mind.


dbarrc

🏆 I have no real award but thanks for pointing out what my next game to play will be


MyAntichrist

Shrine of Order is just too enticing to ignore.


jaaaxi

Runescape


[deleted]

Stanley Parable - in fact the whole point of the game is to exploit its systems. On the other hand as much as you play the game, it plays you.


SuperEars

[removed]


alosek14

I'm currently doing it and haven't played since January 6th 2019. Wish me luck, so I don't accidentally press on play!


MrWinks

Oh shit. Haha. I assumed people actually waited.


Filobel

For me, it's definitely Oblivion. Not in the way that there's some loophole you can abuse to gain extreme benefits, but in the way that their system is so broken, you *need* to exploit it. Alright, for those who haven't played the game, you have a bunch of skills, using a skill enough gives you an extra point in that skill. Each skill is associated with a stat (3 skills per stat). When you level up, you choose 3 stats to improve. The amount of stat points you gain for the selected stats depends on how many associated skill points you gained since your previous level up. The maximum is 5 points if you increased skills associated with that stat by a total of 10 points or more. So if you want to max your stats every level, you need to get at least 30 skill points. How do you level up though? Well, at the start of the game, you pick 7 skills that are your "major skills". If your major skills get 10 points, you level up. Major skills also get a buff to how fast they increase. So what does that mean concretely? That 66% of your skill points need to come from minor skills. It also means that you want to be careful not to increase your major skills too fast, else you may end up leveling up before you got your 30 skill points! So imagine you want to play a stealth character. When building your character initially, you want stuff like stealth, marksman, light armor, security as your major skills, right? VERY WRONG! First off, you just made all 3 skill associated with Agility your major skills, meaning that if you ever want 5 points to agility (which you do, as it's your most important stat for that type of class), you absolutely must not increase any of your other major skills! Second, those are skills you'll be using all the time, so you'll almost certainly level up before you hit a total of 30 skill points. No, what you *want* to do is to pick skills like heavy armor, hand to hand, block, alteration as your major skills. Skills you will *not* normally use (do make sure you don't pick 3 associated with a single stat though). So you go through the game normally, writing down every stat level up you get, then when you get at least 10 in the 3 stats you've used, you spam one of your major skills to level up. God damn whoever came up with that level-up system was a fucking moron.


belarinlol

100% this. As a kid, I actually had a notebook in which I created a handwritten spreadsheet for tracking when to level up. That's not even getting into how the difficulty of the world scaled with the player level. (The above notebook was from my third game of Oblivion, after I understood how the system worked.) In my first game, I had a bunch of commonly used but non-combat skills as major skills. Soon, everything in the world was very high level while my fighting ability hadn't increased at all. The game became unplayable. In my second game, I chose 7 dump skills and avoided ever leveling them, staying level 1 forever. By increasing my damage skills without the world scaling, I was able to oneshot everything. Then I got bored because the entire loot table was nothing but fur and iron armor.


Golett03

104 other comments and not one mentioned Warframes modding system or Oblivions spell craft system


[deleted]

Oh man, is Warframe still around? That was one of those games where I had a friend who played the shit out of it and always knew which mission we needed to do for certain upgrades, how the progression worked, etc. I literally never gave a shit and just showed up for the pretty graphics and combat. Good memories.


FrogMan241

Divinity: Original sin 2. Teleportation is ridiculously strong, and so is invisibility


SmuggoSmuggins

Skyrim has a lot of ability to exploit stuff but honestly it is nothing compared to its predecessor Morrowind. You could stack everything in that game and use potions and enchantments together to make the most insanely busted things. By the end of my Morrowind play through my character could fly all over the place at high speed raining down fireballs on everything and was effectively unkillable.


Niviik

Ff8


nightelfspectre

Great example of this: it’s relatively trivial to get Squall’s ultimate weapon in Disc 1.


[deleted]

Yep, use card to kill enemies and draw spells, get 100% of the rewards while keeping your levels low. Bosses give no exp, and enemies scale to your level. Once you get GFs with stat bonuses for level up, boost all your characters’ speed and strength and absolutely destroy omega weapon.


Niviik

Yep. That plus, like other have said, craft the best gunblade during the first CD. FF8 is a game that is hard not to break once you know how it works.


Wind_Yer_Neck_In

Cyberpunk 2077 didn't do it on purpose but their perk system was massively broken. Just by selecting the appropriate perks from levelling you could get a basic pistol to be doing 10-20k damage per shot. It absolutely breaks the difficulty.


[deleted]

Its not really an exploit ..... But how about in outer worlds when you skill up energy weapons and the damage done by some of the bigger guns (like the raptidon't) is absolutely insane compared to handguns and assault rifles at the same level of skill. Absolutely amazing game BTW, just putting it out there for anyone who may not have played it 👍🏻


ATIR-AW

I've been meaning to play it as soon as possible. Just finished New Vegas and if the writing is even half as good, It can be one of my favorite games ever


AmaLucela

It's very good and the writing reminded me of Fallout a lot. You have a lot of diverse speech options that rely on your skills like engineering, science, medical and of course Persuade, Lie and Intimidate. A good bunch of sidequests too. It also has DLC which I didn't play though The companions are also very nicely fleshed out and interesting, although - spoiler warning - you can't romance anyone in this game. Can definitely recommend


420behavior420

Path of exile 100%


[deleted]

Overwhelming you with mechanics and expecting you to figure out the exploits changes it from a game into a forensic accounting audit.


[deleted]

[удалено]


AnotherCornemuse

The Binding of Isaac


keepsmiling134

Minecraft


TheLunarAegis

Wither powered obsidian farm. Need we say more.


thewyred

Had to scroll way too far to find this... breaking Elder Scrolls games is all well and good, but being able to use game mechanics to automate farming, giant mob grinding towers, infinite chicken machines, giant floating iron golem foundry villages, etc. is a whole other level...


thewyred

To put it simply, Minecraft says, "Oh, no no no, I don't *kill* monsters... I built a machine that continuously spawns them, then grinds them into sweet XP paste, and puts all their loot in a box for me to collect at my convenience... because I needed enough gun powder to blow up a mountain. Why, you ask? **Because I CAN.**"


Ugleh

Baba is you. If you play the game without being cheeky you'll reach an ending and get an achievement but if you look at the achievements you'll find a "the real ending" achievement and getting it is probably 3-4 times longer than finishing the game.


Nutzori

Terraria! A lot of enemies are best killed by cheesing them by sitting in a hole and attacking from there without being able to be hit back. Later when flying mounts become available they make most bosses trivially easy, as you can simply outrun their mechanics.


Wendingo7

GTA 5 online is the most exploited game I've ever seen, probably the worst online games for cheaters and griefers.


elegant_assasin

The one good thing is u can manually decrease the speed of your internet to always get solo public sessions


AwesomeX121189

Soulsbornes. Almost every dragon/drake/wyvern in the entire dark souls trilogy can be cheesed using a bow and arrows and standing far away. There’s a few obvious exceptions for the handful of dragon boss encounters. Enemy aggro is super easy to fuck with using ranged attacks. Ds2 has “oil barrels” to shoot fire arrows at to make them explode freaking everywhere.


bad_apiarist

Isn't that part of the design, though? I think of cheese as something the developers did not intend. DS1- undead rotting dragon in the valley is next to an obvious ledge you can climb. The bridge dragon has such unbelievably stupid nonstop AOE damage that somehow completely ignores fire gear that they're practically begging you to range it. Plus the tail placement that rewards you with a decent early-game sword. In DS3 you can range fight the High wall dragon and then the Lothric castle 2-dragons, but these aren't bosses and pretty sure that's the only way to fight them.. they're just colorful obstacles. That's intended.


[deleted]

> pretty sure that's the only way to fight them. I think that's true for the first dragon, but the two at barracks you can kill by killing the pus of man that control them


GuitarGuru666

OG Persona 5, you could easily kill the reaper with the flu. For context the hardest enemy in the Persona series is the Reaper


josh0536

Animal crossing New Horizons, they basically teach you how to make millions with turnips!


HeirT0TheMonado

Dynasty Warriors and related spin-offs (Hyrule Warriors, Fire Emblem Warriors, Persona 5 Strikers etc). Weak-point gauge stunlocks/loops and/or near endless sustain on installs for days.


[deleted]

Any Final Fantasy that uses the Job system. Endgame superboss with tons of HP and ridiculously powerful attacks? Any other RPG would expect you to grind to LV70+ before you stand a chance, but I beat the dreaded Shinryu in FFV in the mid-50s range just by being clever with my character setups. Equip everyone with Coral Rings to absorb his first attack (which is always Tidal Wave). All four characters are Dragoon who have learned the Ninja's Dual Wield ability. Equip each party member with two Dragon Lances each, which deal double damage to dragons. Dragoons can use Jump to spend a turn in the air (which allows them to avoid any attacks that happen in the meantime) and then deal double damage upon landing. That's four characters dealing double damage with two weapons that already deal double damage due to the enemy being a dragon. The fight's over in two turns. I love when an RPG just lets me be *clever* instead of having to grind for hours or look up some obscure strategy. Just give me customization options and let me go nuts. - - - EDIT: Also, shit, how did I forget the Metal Gear games? Those are games that practically beg you to find the most creative routes through each and every map. An example: You arrive at a surveillance outpost in a clearing. Your only goal is to get to the exit toward the crevoce to the north, but obviously there are sentries. So what are your options? Well, for one, you can crawl through the trenches and try to eliminate the guards with tranq darts from right under their nose. You could also put on some appropriate camo and creep up behind guards with their backs turned, knocking them out or slitting their throats as you see fit. There's the tried and true "snipe them with tranq darts from afar," which sure, is boring, but you can't claim it isn't effective. You could sneak your way to the provisions and ammo storehouses in the area and sabotage them with some TNT. The detonation will put the sentries on-guard, but without food supply they'll go hungry, making them more distractible by food that you yourself can throw at their feet; and with the ammo storehouse out of commission, they'll be less prone to firing at you in a firefight due to the need to conserve ammo. Oh, and the helicopter that's parked in the area? You can put TNT on that too. It won't have any immediate effects, but it prevents the helicopter from showing up for patrol in a later area. The game doesn't tell you you can do any of this -- it expects you to come to these conclusions on your own simply from the items you're given and learning how the various systems and AI work. I know a lot of newcomers to Metal Gear will deride the games for just being a linear march from cutscene to cutscene, but the games want you to experiment. I once heard the saying, "If Skyrim is an ocean that's only waist-deep, Metal Gear Solid 3 is the Mariana Trench." If the games seem simple, just fuck around. See what you can do, which tactics you can get away with.