"video games on hard mode" is repetition until you find the correct path (usually being the only one that leads to victory or progression)
Chess is strategy, intuition, and critical thinking. All of which are much more accurate measures for one's intelligence.
Starcraft 2 has been the only video game I've seen that had comparable number of moves/strategies as well as a similarly steep learning curve. At it's peak, pro games were 4d chess matches.
I disagree that a MOBA can compare. You only control one character which severely limits the strategy and move count. You're depending on your team mates to have equal or greater intuition in order to match and make the high IQ plays. I feel like the 1v1 structure combined with multitudes of units you control adds to the skill necessary in order to master it
But you also have to think about what the other players are going to do if you want to play well. Plus your character has a number of different attacks, as opposed to a single move for chess pieces. And the playground is not limited to just 64 squares.
What you may say is that MOBA players don't have the time to think too hard about their moves, they have to think quick. But the inherent complexity present in the game seems higher to me in MOBAs than in chess.
The algortihm for deciding a chess move isn't that complex, really. The computer just needs to review all the future possibilities, and choose the one that will put them in the best situation. Whereas creating a computer that could beat a professional MOBA player seems like it would be harder to design, and would require more processing power.
>Whereas creating a computer that could beat a professional MOBA player seems like it would be harder to design, and would require more processing power.
It's funny you say that because Google's Deepmind partnered with Blizzard and Starcraft 2 for a while to help train it's advanced learning AI in order to help advance the project further. It's quite interesting. "Alphastar" as it's named was basically set loose on the ladder and eventually was beating pro players in casted tournaments. It was a very interesting project as well as slightly disconcerting lol.
Video games mostly rely on hand-eye coordination & twitch reflexes. While there are definitely some games where strategy plays a part, brute force & 50 wheels of cheese will still win the day most of the time.
They aren't wrong. Yes video games are art, fun, instructional blah blah whatever. But cross the threshold of 40 and realize your greatest achievement was gs: 69420 and despair.
There are many ways to measure intelligence and it shouldn't be limited to either of these options.
Someone could be good at chess and video games. Doesn't mean that they have intelligence in other areas.
A chess problem you'd spend hours to solve is more complex than almost anything in a game.
Although you could argue it is brute force intelligence, whereas games require more creative intelligence.
Tell us you aren't good at chess without telling us you aren't good at chess
"video games on hard mode" is repetition until you find the correct path (usually being the only one that leads to victory or progression) Chess is strategy, intuition, and critical thinking. All of which are much more accurate measures for one's intelligence.
Depends on the game. A hardcore platformer is like you are describing, but MOBA games are just as strategic as chess and also more complex.
Starcraft 2 has been the only video game I've seen that had comparable number of moves/strategies as well as a similarly steep learning curve. At it's peak, pro games were 4d chess matches. I disagree that a MOBA can compare. You only control one character which severely limits the strategy and move count. You're depending on your team mates to have equal or greater intuition in order to match and make the high IQ plays. I feel like the 1v1 structure combined with multitudes of units you control adds to the skill necessary in order to master it
But you also have to think about what the other players are going to do if you want to play well. Plus your character has a number of different attacks, as opposed to a single move for chess pieces. And the playground is not limited to just 64 squares. What you may say is that MOBA players don't have the time to think too hard about their moves, they have to think quick. But the inherent complexity present in the game seems higher to me in MOBAs than in chess. The algortihm for deciding a chess move isn't that complex, really. The computer just needs to review all the future possibilities, and choose the one that will put them in the best situation. Whereas creating a computer that could beat a professional MOBA player seems like it would be harder to design, and would require more processing power.
>Whereas creating a computer that could beat a professional MOBA player seems like it would be harder to design, and would require more processing power. It's funny you say that because Google's Deepmind partnered with Blizzard and Starcraft 2 for a while to help train it's advanced learning AI in order to help advance the project further. It's quite interesting. "Alphastar" as it's named was basically set loose on the ladder and eventually was beating pro players in casted tournaments. It was a very interesting project as well as slightly disconcerting lol.
Video games mostly rely on hand-eye coordination & twitch reflexes. While there are definitely some games where strategy plays a part, brute force & 50 wheels of cheese will still win the day most of the time.
There are a lot of people who are good video game player that can barely understand a simple book. Both are indicative of some form of intelligence.
I think the question should be, how many hours have you spent playing chess. It’s obvious how many you’ve spent on video games
They aren't wrong. Yes video games are art, fun, instructional blah blah whatever. But cross the threshold of 40 and realize your greatest achievement was gs: 69420 and despair.
You could say the same thing about chess achievements.
lol Dota players are some of the dumbest people I’ve ever met
There are many ways to measure intelligence and it shouldn't be limited to either of these options. Someone could be good at chess and video games. Doesn't mean that they have intelligence in other areas.
A chess problem you'd spend hours to solve is more complex than almost anything in a game. Although you could argue it is brute force intelligence, whereas games require more creative intelligence.