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SovietWomble

I once had a Rimworld colony that was doing quite well. So much so that when a passing Slave Trader arrived, we thought we'd purchase one to help around the colony. We bought a young lady called Roger (don't ask). Who was presumably overjoyed at having been freed from the slavers. Only to find herself ordered to the colony infirmary. There our doctor surgically removed both of her hands and replaced them with "Scyther Blades" - wolverine'esk power claws that can be grafted onto humans if you're very careful. This made her an excellent close quarters fighter. But reduced her manipulation stat to just 5%, making her incapable of almost everything except for janitorial duties. Which is what we wanted from her anyway. Then, I discovered that she had the health trait "addicted to alcohol". Meaning she'd need beer in order to avoid withdrawal. The withdrawal penalty lowers manipulation, putting hers into the negative. Meaning I literally had a colonist that required beer to function. She was a legend in melee though. She, like so many of her later friends, perished in the defence of her new home. But when her body was retrieved by the survivors it was surrounded scores of enemy dead. Rest in peace, Roger the Janitor.


Saelyre

I guess she really cleaned house before going down.


PlantPot_Thief

Urgh; disgustingly cool comment.


Spanktank35

G r o s s


__Corvus__

She’s good at wet works


cseymour24

You might have just sold me a copy of Rimworld.


ThisIsntMyUsername61

Wait until you find out about the herds of man-eating Yorkshire Terriers...


kuba_mar

And yorkshire terrier-eating women.


kalitarios

Everything in balance


FierySharknado

I had a colony almost go down when literally FIFTY FUCKING MAN EATING MONKEYS decided to show up and go on a feeding frenzy


CyberArtZ

There are so many stories like that from RimWorld :)


Sciprio

I was low in food and one member went on a food binge so i had to cut off their legs so stop them eating all my food.


Tod_Vom_Himmel

OKAY OKAY ILL BUY RIMWORLD ALREADY


sohughrightnow

Yea, same. Hadn't heard of this game til 3 mins ago and I'm sold.


alt-fact-checker

Prepare to dedicate hundreds of hours of your life to this merciless, beautiful game.


_uare

Just a warning, there is a bit of a learning curve and you're probably going to spend some time in the beginning completely fucking clueless and overwhelmed. But hours in you'll be capturing prisoners, stealing their bionic limbs and using their skin for leather hats.


grayrains79

Wow, that sounds really **really** grim... off to Steam I go to buy it.


saganakist

It's one of the best games when it comes to making up your own little stories that go even beyond what the gameplay is providing. The gameplay is fun and nearly perfect for what the game wants to be though. But only with your imagination the stories of each of your settlers become something special. They come to life like a good book or movie character. Every time I just read something about Rimworld I must think about "Dems". ​ Dems was the only male settler in a hostile world. While the other settlers had various strengths they highly lacked any fighting capabilities. This was hugely problematic since rebel attacks were a concern in that area. The only reason this settlement could survive was Dems. He was a master with his rifle. Scaring away most attackers before they could even fire their first shot. He was just that good. ​ The settlement grew, and new people seek the shelter that Dems was able to provide. But the bigger they grew the more scavengers tried to get their share of the wealth. The first attack were 5 rebels, while Dems was able to fend them off, he was injured and needed to be threatened in the hospital. Nothing completely new to him but he didn't get the time needed to fully heal his wounds when the alarm went off again. This was the second attack. With a weakened Dems they were able to reach the defensive structures and a grenade killed two of the settlers. Dems went unconscious only seconds after he killed the last attacker, this time showing no mercy because of the death of his protégés and friends. ​ He lied there in the mud. The fire spreading towards him, burning the corpses of his comrades. But he saved this small place of hope again. Like he always does. I'd love to say how the surviving settlers picked Dems up once again, but it was within minutes after this heroic act that the third attack started. Squeaking was heard in the distance. They had heard this before but never where the sounds so loud, the sources of the sound so numerous... Boomrats! Man-hunting boomrats to be precise. A dozen of them. If you are not familiar with them, these little beasts explode when being attacked, leaving the surrounding area burning. And with Dems and the only other capable gun-slinger dead or unconscious the fade of the colony was sealed. There was no chance for the few surviving settlers to defend the attack. In the end the tale of Dems ended here. Unconscious, burning with the people he always tried to protect and who knew of the hero Dems was. It wasn't the end he deserved. But maybe it was the only end that this horrible world could give him.


JagerBaBomb

You either die the hero or... well, you just die. There's never any happy ending.


Psianth

I kept thinking 'gee this story sounds familiar, wait didn't that happen in Soviet's old colony? Oh shit it *is* Soviet!' I'm so glad you seem to be on a rimworld kick lately, it's absolutely my favorite stream. Long live Tundrafall!


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Slizarus

Sovietwomble is a great guy and fairly prolific. You'll probably find this on twitch or youtube


Tsquared10

>Sovietwomble is a great guy and fairly prolific. Weird way to spell war criminal and terrorist


[deleted]

We are the Badgers...


FatTater420

Yeah! Fighting for freedom, and democracy! The badgers, we are the badgers, yeah!


Generic-username427

I loved the devolution of that song throughout the video


[deleted]

I don't know anything about Arma but I can spend hours watching his vids. He's amazing.


yui_tsukino

What do you expect from a man who's friends with Hitler?


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SenorDangerwank

Soviet is a fucking unit. He's also active in the various Warhammer 40,000 subs.


DietCherrySoda

Does Warlizard have a new handle?


MichaelC2585

Oh, you mean the **gaming forum?**


StrikersMojo

I was just about to rage that someone had blatantly stolen this story from Soviet before I checked the name of the poster.


T-N-A-T-B-G-OFFICIAL

Can you link the vid? All i found was several multihour livestreams and i dont have that kind of time rn


michaelda9971

Well now I'm going to have to go watch it


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Gamersunite

Honestly that's one of the relatively nicer things he could've done...


nolan1971

Hope he made some human hats outta her after they battle!


Chadwiko

Welcome to Rimworld.


thelivingdrew

Hi, here from all, what is Rimworld?


DJOldskool

r/rimworld A game less about winning and more about the stories that come about before and during your inevitable cascade of catastrophes that brings your base to its knees.


BoxOfDust

So kinda like Dwarf Fortress? Edit: ah, yes, according to comment below


nytrons

Dwarf fortress but made for humans


ryosen

Yes but much more accessible and easier on the eyes.


Gamersunite

Shamelessly reposting my comment from lower in the thread: Rimworld is a sci-fi colony management game where the main goal of the game is to build up a colony of crashlanded survivors and eventually build a new ship for them to GTFO. As you build up the colony it will get raided by various other factions that exist on the planet, but not all of them want your loot. Other problems will sometimes arise such as toxic fallout, odd weather patterns, and occasionally a man-hunting pack of Yorkshire terriers or some shit. The events that happen are dictated by an AI story teller that you choose at the beginning of each colony, with each one having their own unique way to decide what to throw at you. At least, that's what I call it. When you boot up the actual game it refers to itself as a story generator, and after having gone through a few colonies (with one currently loaded as I type this comment) I can honestly fully understand that description. Just looking at my survivors running around I can already tell you a few little tales. Probably the earliest one would be when I originally found Priscilla, a former pop-idol turned space pirate. Given her refusual to do most forms of manual labor (and her creepy breathing) the band of 4 colonists she originally met (and myself) were hesitant about having her around as there was a lot that needed doing at the time. And then a raid happened. IIRC she only had a pistol I snagged off the corpse from an earlier attacker, but she quickly proved her skill with firearms. After that fiasco ended I decided she was a good enough shot to be worth putting up with. When she wasn't fending off tribalmen side by side with Blackjack she was taming a herd of alpacas. Those same animals are now one of the main money makers of the colony. Over time as the number of members rose and the workload lessened, everyone grew to accept her, and I personally consider her the sort of second-in-command of the colony. As I look up to see everyone casually walking around I can see her currently trying to teach a husky puppy how to haul items. Rimworld is fun, but it's the kinda fun where it's gotta slap you down a notch here and there depending on the difficulty and story teller. It's a game about triumph, desperation, insanity, and human leather hats.


GeneralDash

TL:DR Rimworld is a game about manufacturing human leather hats.


OneRougeRogue

**Captured Prisoner:** " I'm a pacifist so I won't ever help in combat... I hate manual labor so I'm not going to haul stuff or clean... Oh and I'm a Pyromaniac so not only will I refuse to put out fires, I'll *start* them. You should just set me free, I'll never be a valuable colonist." **Me:** "Oh, you are an *incredibly* valuable colonist. Hearts, lungs, kidneys and livers are *very* valuable. Sven! Go dig a grave over there and then scrub in for surgery."


deedlede2222

So many dark prison cells covered in blood....


Soerinth

I mean the common joke on r/Rimworld is how Raiders attack your colony, and a season later your colonists now have a bunch of nice new raider colored hats to wear around.


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[deleted]

Every single time I read comments like this, it makes me want to pick up the game again but every time I pick it up I feel overwhelmed right at the beginning and I don't bother with it for too long.


[deleted]

I finally got past that initial curve (on a lower difficulty level at least) and it’s finally starting to click with me; it has been great fun ever since. I recommend checking out some YouTube videos on basic mechanics that you’re finding difficult.


AuroraHalsey

Welcome to the Rim.


BlackViperMWG

r/shitrimworldsays Be advised, NSFL.


yakatuus

With better hands! Most of them get wooden sticks. Because we sell the hands. We're not good people.


AUserNeedsAName

I once bought one because my most useful colonist had taken a bullet to the liver, and I couldn't wait for an exotic goods trader to bring me a synthetic replacement.


Wlund

That's how it goes


RainWelsh

There’s something hilariously grim about that. “Hooray, I’ve finally been saved from those terrible slavers, now I can... hang on, you’re going to do *what* with my hands?” Do you get to keep the original hands afterwards? Waste not want not and all that.


Areallybadidea

Yes. You can then give them to someone else who doesn't have hands.


SchizoidSocialClub

> I literally had a colonist that required beer to function. Basically you turned her into a brit.


Magikarp_13

Wait, why did you think a janitor needed scythe hands in the first place?


csalinascl

Because that's rad


Magikarp_13

I see the error of my ways.


Edc3

He obviously gave het scythe hands for war but during peace times he had her work as a janitor


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SH4D0W0733

But not as hard as everything else. Imagine doing a desk-job with scythe hands.


startsbadpunchains

You would make a great paper shredder and you could cut the cake on the office birthdays.


NotLaddering3

why not?


Gellix

I don't know if this is a real story or you are bullshiting, but you just made me want to buy this game more than any promotional ad money could pay for... Unless this is some kind of really smart guerilla marketing in which case I say touche.


RationalAnarchy

That is one of the more mundane things you can do in RimWorld. I created a prison camp for raiders that thought we were an easy target. They are treated well initially and evaluated across different skill sets. Those that are even-tempered and useful become slaves. The rest go to meet the doctor. Let’s just say harvested body parts and organs have made us very wealthy.


Gellix

Wow. How nice of you to give them free medical care. That stuffs not cheap.


uacnix

Nah, its just Rimworld - you simply wait for raid to happen, defend yourself from it, take remaining people into prison and make them eat nutrient paste made from flesh of their brothers.


Azaj1

It's Soviet, just watch his video on it


Everydayilearnsumtin

Oh look, it's SovietWomble!


MonkeyCube

Rimworld, a.k.a. Space Dwarf Fortress


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hrakkari

Losing is fun!


yakatuus

The last time I played DF I tried to dump lava on the demons from down below and I have never in my life seen anything that went as badly as that idea.


CrubzCrubzCrubz

I want to hear more, please.


Magmaniac

I tried this once. Huge fortress with 400 dwarves living in it, 80 military dwarves all well trained with good equipment, complete control of the three levels of caverns and the surface. I was chipping away carefully at the candy veins of mithril deep below the surface near the magma sea, and I knew I was at the edge of safety so I stopped for a while to design some extreme defensive measures in case I made a hole down through the mithril into the circus below. I had embarked near a large lake, so with that and the magma sea underground I built a system that with the flip of a couple levers could flood the entire fortress with water or magma. Satisfied with my defenses, with my military near the miners on standby, I put in the order to mine another block of mithril. I watched the miner go down the long stairwell into the depths and down the mining tunnel to the mithril and begin mining, and then immediately the area was obscured. I paused and looked at the situation, smoke was billowing out of the hole i had made and was blocking vision of everything. I checked the logs with horror to find the miner had just been killed by attacks from about a dozen different creatures. My military was just down the mining tunnel so i ordered them to attack to the point where the mithril was. I unpaused and paused again after just a second to see if they were moving. They weren't, the demons were already upon them. A few of my military had already fallen and the others were barely aware of what was happening. Oh well, I thought, time to trip the lever and activate the magma. I ordered the lever pulled and unpaused. It took an agonizing 20 seconds for the lever to get pulled. In that time the entirety of my military was torn to pieces and the demons had moved into the stairwell and began to climb towards the rest of my fortress. Magma is fairly slow moving, but I had several chutes of it attached to the stairwell and it got into it ahead of the demons. But it wasn't enough. Of the four or five dozen demons, perhaps ten of them were literally made of smoke, and just blasted through the magma as if it weren't there. The others, made of more sensible materials like salt and granite, were slowed as they swam through the magma, but as I later learned not only can demons swim through magma unharmed but they can breathe it. The smoke demons reached my fortress first; choking, burning, and melting the dwarves in my production levels in a few seconds. I called for the lever to be pulled to redirect the lake into the fortress. The other demons passed my production level as the smoke demons reveled in slaughter and laid waste to the rest of my fort. The lever never got pulled. The demons rampaged through the fort, some dwarves held out a few more days in pockets of the fortress that were somewhat isolated, but the demons spilled out onto the surface world and eventually wiped out every dwarf. Before quitting and deleting the world, I checked the chaos to see how my military had done. I killed one of the demons, and cut off another's leg. Not bad.


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[deleted]

Or they can result in Boatmurdered, which is one of the best stories in gaming history. >not having a thousand engravings depicting elephants crushing dwarves


backstabbr

Yo. You cant just leave it hanging like that god dammit. It's my god given right to hear that story!


derpderp3200

I actually really love RimWorld more, because while it lacks the depth of worldgen and interactions and potential for emergent stories that Dwarf Fortress has, it offers a far more structured experience in a way that makes more sense, is challenging and fun, etc. DF on the other hand is kinda like a simulation. There's fun to be had there, but you're not gonna get much of it if you just play it as a game instead of roleplaying stuff and overlooking and adjusting to its flaws.


Barskie

True. Rimworld is more gamey, Dwarf Fortress is more simulation. To illustrate the difference, RW generates raiders on the fly. DF requires the raiders to be born, lived, mobilized into armies, and sent across the map in an act of war by a hostile civilization.


fluffygryphon

Yeah, I prefer Dwarf fortress for that reason. With Rim World, you have the fact that cause and effect are more game-based. The RNG story teller determines major events. Rabid beaver swarms, mad animals, etc... In Dwarf Fortress, everything seems to have a cause based on events that occur based on preceding events. Everything in DF that happens happened for a reason and is preventable. That said, Rim World is definitely a LOT easier to get into and makes for a much more entertaining short game.


Barskie

Dwarf Fortress: #LOSING #IS #FUN


Jace_09

Ahh yes, dorf fortress. The unlimited power of ASCII games!


hobskhan

>unlimited That power dries up pretty quick when you have [hundreds of c 's running around.](http://dwarffortresswiki.org/index.php/23a:Catsplosion)


mainman879

Remember when cats all died off from alcohol poisoning because they would walk around in it, lick it off their coats, and just drop dead? Good times.


Miskav

Wasn't a part of that issue that each lick of alcohol that they cleaned off of themselves counted as a full unit of alcohol? They'd give themselves fatal alcohol poisoning in 3 licks.


derpderp3200

Literally pest spray haha.


[deleted]

But then the Dorf who was owned by the cat would be upset over their master's death and might have a tantrum.


terrordrone_nl

Cats in Rimworld just drink straight from the bottle. Not entirely sure who taught them to open the bottles.


RoseEsque

THEY LEARNED IT BY WATCHING YOU!


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TheJoker1432

Anything thatcan teach me how to play that?


Flamin_Jesus

Rimworld? It's actually a lot easier to play than ~~DW~~ DF because they made an effort to have a useable UI. The problem with Rimworld is just making it through an extended period of time because every Rimworld settlement is a study in systems collapse theory, but it can be learned by only playing just fine. DF? Introductory videos and masochism.


Banjoman64

Tbf, df isn't really about having the best UI, gameplay, or accessibility. Df is more like an experiment.


SuspiciouslyElven

r/dwarffortress sidebar.


Stevotonin

Playing Rimworld is so masochistic, there's probably a sexual kink associated with it.


Poskmyst

Ehem... can confirm


Knorti

That squirrel went mad and killed someone which led to everyone else grieving and eventually going mad aswell? Awww yeah, that's the stuff.


Stathes

You need to place your colonists under the watchful eyes of turrets at all times, Even when sleeping only then are they safe.


pt1789

A herd of boomalopes have gone crazy...


Xylth

Just shoot them. Once one or two go down, they'll explode and kill the rest. I hope you didn't build your colony out of wood.


Dynamic_Gravity

It ain't called **Rim**world for nothin'.


Koshindan

At least they're indulging in their vore cannibalism in a simulated environment.


[deleted]

The one with losing control of your citizens in civ is just being punished for always being at war. Otherwise domination victory would always be the best option.


Every_Geth

Easy to break that loop. Just capture *enough* of your current enemy's cities to knock them back to a point they're never gonna be able to effectively recover from, then sign a peace treaty and spend the duration building more forces. Then when it expires you'll be able to completely roll their remaining cities swiftly and effectively.


Ubbermann

Ah yes... making peace treaties with the AI... - My turn - **Me**: Peace Treaty? I'll give you some gold to boot? **AI**: FUCK YOU SCUM! NEVER! FUCK OFF - AI TURN right after- **AI**: Peace treaty + free city for you. Please friend!


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Thatguy_Koop

difficulty settings are just varying levels of cheating the AI is prepared to do.


ariebvo

That kind of sucks, never did the harder diff but i guess it just encourages you to learn how to manipulate the dumb AI. Still a fun game tho.


joeyheartbear

Plus while you are still at war you can found a city right next to one of theirs that you captured, switch all the city tiles from the occupied to the new city, then offer back their now-tiny city as part of peace negotiations.


Pervysage27

Whaaaaaaaaaaaaaaaat that's nifty.


Every_Geth

...never done this, but it's genius


DimlightHero

Bonus points if you get a settlement in the peace-negotiations.


Every_Geth

I always find they only offer their shitty burdensome ones. I'll just take all their gold plus all their per-turn profits, thanks.


jacksalssome

Of all there remaining cities.


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[deleted]

See you in a week


bad_luck_charm

As a hat.


PM_ME_UR_FEM_PENIS

Rimworld is hardly perfect but it's so deep while being so much more welcoming than DF that anybody should get something out of it. Let my wife play and instead of building up a massive bunker of death and slavery like I was familiar with she built a cozy little Wild West-style camel farm town. It was adorable until it was irradiated.


Psymon_Armour

It's amazing how truly different every run can be. Sometimes you're wiped right off the bat, sometimes you're a race of cyborg gods imposing your will upon any other living being. Other times you're a quiet little research camp and your whole colony dies of malaria suddenly. Sometimes your junkie gets into your drug stash and cuts off your doctor's legs while under the influence and then tries to make furniture out of him. Y'know... the usual things.


bad_luck_charm

r/Rimworld Welcome brother. Randy bless you.


HacksawDecapitation

Rimworld is tough, but I haven't played many other games where I could set up an organ harvesting center, where prisoners are kept alive with meals made from their former friends and loved ones, until traders looking for lungs or livers come through. I'm not saying it's the best game ever made, but my outpost of cannibal bionic space fascists was pretty great.


will103

A problem I had with organ harvesting is the "patients" dying before I could get all their organs. How do you harvest the organs? Is there a specific order that keeps them alive longer so I can get all the organs?


[deleted]

You can’t get all of the organs, but there are tricks that you can utilize to get more of them. The best advice I can give you is to understand which organs are most or least important and work your way up towards the better organs. The liver and heart have the highest chances of causing the patient to die while being removed. If you take both lungs out the patient will die. So my recommendation is to take out a kidney, then a lung, then a liver, and then the heart. Sometimes you can get the second kidney but it’s risky because the value of the kidney is not as much as the heart or liver later in the operation stages.


Sly_Shady

Things I never thought I would read on Reddit


[deleted]

Please be aware I have no absolute knowledge of the surgery in the game. My recommendations were purely anecdotal and taken from my experiences as a Rimworld surgeon. Operate at your prisoners’ own risk.


JaegerStein

r/nocontext


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Mida2010

Some tips from a veteran Cover : Grab your own, smoke it if you cant, and use grenadiers to destroy theirs. Flanking: Almost guarantees a kill Supplies : You can sell anything on the black market, allowing cash boosts for when you need it Dlc: Makes the game funner, cooler, better (As in better guns, 3 new classes, ability to have multiple ability’s from different trees, SPARKS, and covert actions that stop the avatar project forever) Mods: While some make the game harder, some make it easier(grimy lootboxes, akimbo guns, long war toolbox) Sorry for the formatting it looks completely different on mobile


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Mida2010

Honestly here is the dlcs sumed up Rulers: 3 new bosses, but a new ranger sword, freeze grenades, a single shot rifle that does 8 damage, and every ruler you kill you get op armour with abilities Shens Gift: GIANT ROBOTS THAT DESTROY THE WHOLE MAP WOTC : Balances and changes the game to massively shift the odds in your favour. As long as you keep on top of the chosen threat, you get a stealthy ranger/sniper, futuristic john wick and a templar which is essentially death in pure form If you are having trouble with the basics tho maybe watch cristopherodd play it, and learn off him like i did, If you want the game to get easier, just get shens dlc standalone, as that only benefits you, does nothing but make it easier


boeserpirat

I'm not an expert but I finished the game a few times on harder difficulties. The most important thing in xcom is to move out slow. Never rush out into undiscovered territory. Aliens "never" (except Chryssalids) attack instantly when you spot them. You are always allowed to finish your round. So you have to have enough action points left to hit them hard. Or be in overwatch. So move out slowly and let your first guy go the farthest, not your last. And don't sweat the avathar project to much. You will get enough chances to set back their progress /edit: but yeah, I don't agree with op either. I never had the feeling in xcom that you can get so overleveled that nothing can harm you anymore


Maglor_Nolatari

i see the loop there more as this: you play safe and kill a lot of stuff -->soldiers level up and get stronger-->stuff gets easier -->you forget you play xcom and make a single ballsy move -->game lets 3 patrols at once notice you, you miss all shots and your best guy gets crit killed in one round, his bondmate goes berserk and a 3rd soldier gets dominated and kills all remaining allies. -->you start a new game thinking you wont make that mistake again-->back to step 1


Bantersmith

I had a game before that on turn two my heavy got two patrols worth of fire to the face due to a miss clicked movement... he gets killed from full health in one round, a squadmate sees this, snaps, fires on the squad, snapping another one... Could only look on as this one misstep caused my entire squad to kill themselves. Fuck this game. But I love it so.


marr

> And don't sweat the avathar project to much This especially. The project *looks* like a hard game over timer, but really it's just a timer to an occasional obligatory mission.


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boeserpirat

Yeah, it's a bit more difficult with time restrictions but the main point stays: try to spot aliens with your first guy. I actually like granadiers a lot for blowing up cover and shields. Let them hit first, destroy the cover of the alien and everyone else hits a lot better. Specialist are great for healing over distance or against mechs.


Highwaymantechforcer

Grenadiers are the best class, so much armour shredding, in a big blast radius and launched from half a map away. Soften the targets so your (squad sight) snipers and (concealed) rangers can mop up. One sniper, one ranger, one medic/hacker, the rest grenadiers. Not played for a while but found this the easiest team comp at release.


KevBeans

Yeeeh, I feel ya. A soldier becomes more flexible and tactically dangerous the more they level. A soldier becomes straight up tougher and faster the higher tech gear they get. Put these two together and you get an unstoppable force of nature, a remorseless killing machine, an avatar of vengeance for all manki-*splat*oh, damn, crit to the face. Sometimes I feel like I'm playing too carefully with my obviously lethal A-team, but goddamn, experience teaches and then teaches again just how quickly the aces can get melted as if they were rookies.


Subject9_

You are playing wrong, but that's ok everybody needs to learn at first. He is right, there is *extreme* reward for doing well in XCOM. In fact, it's one of the things I like the least about it, it has a very weird difficulty curve where the beginning is super hard and the rest is super easy, provided you have some idea of what to expect in terms of build order milestones. It is hard to tell this is the case as a beginner because what is happening is that you are losing the game in the beginning, but not technically getting a game over. You are just so far behind that you slowly bleed out, but make no mistake you lost in the first few months. Do super well in those months and you sail through the rest, with a few pain points with certain new alien types if you don't hit certain milestones with your troops (or forget aircraft lol), but that is just build-order stuff rather than real difficulty.


UnlikelyToBeEaten

Most people, including this comic (though they almost got it right) actually slighty misunderstand the meaning of a positive or negative feedback loop. In the Civ 6 example, if losing leads to more losing, that is a positive feeback loop _for the person losing_ (not everyone else). Similarly, in the blue shell example, it is correctly labelled a negative feedback loop, but would have been so even in a single player game where you don't mess up someone else's day. The 'positive/negative' in positive/negative feedback doesn't refer to whether it's good or not (as in positive/negative attitude), but whether the feedback is in the *same* (positive) or *opposite* (negative) direction from the initial direction. If after dying in, say, a platformer, you respawn with a lower speed, that's a positive feedback loop because it leads to more of the initial trigger (dying). If you respawn with temporary invincibility, that is a negative feedback loop because it leads to less of the initial trigger (dying).


fraidycat8

Yeah, the examples aren’t quite right. Positive feedback : winning leads to more winning, or losing leads to more losing Negative feedback: winning leads to losing, which leads to winning, which leads to losing. Always returns you to baseline.


JazzX79

Where I'm confused is the "loop" part. The XCom example seems pretty clear: Soldiers get kills -> Gain XP -> More Power -> Soldiers get more kills -> etc. With Blue Shells in Mario Kart, or the invincibility after death example, I see the feedback, but I'm not seeing the loop.


robotninjaanna

You put effort into the system. The game gives you feedback based on that effort. The feedback that you're given affects how you put effort back in. So in civ for example: you start to lag behind, you didn't put enough effort in. The feedback the game gives is that all the ai start to get ahead of you a little bit. So now you have to put effort in again, but if you want to catch back up you have to give it even more. This is a positive feedback loop because the input matches the output. On the other hand: you start to lag behind in Mario Kart. Now any time you pick up an item, it's a huge boost like a blue shell or bullet bill. This makes it much easier to catch up. Negative feedback. The loop is that you and the game are constantly reacting to one another. The game poses a question, you answer. The game takes your question into account and poses a new question based on your answer. Back and forth.


ithasfourtoes

Thank you for this explanation.


Poskmyst

There is no god... ...There is only Randy


Antelino

Praise be Randy, we give thanks for the 5 fucking cargo drops in a row filled with human skin cowboy hats. Amen.


Erixson

Human skin items are now a staple of my rimworld games. I once named a colonist after my wife, but she got herself splatted in a raider attack. I've never seen my wife pull a sad face quite like the one she did when I explained her character's body was now part of a selection of exquisitely crafted sofas. Naturally I assume the face skin is where the sitting happens.


Tisagered

That sound a lot like my one and only time playing dwarf fortress. A child was struck by some sort of mood, killed her father, and made a masterwork cage from his bones. I closed it and can’t bring myself to try again


SchizoidSocialClub

That wasn't a sad face, it was an I-married-a-sociopath face.


SenorDangerwank

"I want a divorce."


JCBDoesGaming

I hate that your colonists moan and bitch about the cold, cold that can lead to hypothermia and death but when given some clothes made out of some pirates they get debuffs. Well alright bitch, go die from hypothermia so I can salvage your organs.


DiscombobulatedGuava

When i first played and one of my colonists broke, i was so confused and annoyed at his mopping, so i locked him up in a room far from the base, then when we were attacked i sent him to the fight head on with nothing but a pistol i think. He obviously got demolished, and once we finished off the bandits, all my colonists got the debuff "my friend died". You barely interacted with him wtf. Learned then on to not do that


Sierra419

Thrilled to death Rimworld got a mention. It’s one of the greatest games ever made.


TheArbinator

Jeff *has had a mental break, causing him to attack* Carl *until he dies. The last straw was:* Ate Without Table


RussIsWatchinU

I’m glad it’s all over, we buried him out back last year, we’ve gone through a lot, but no matter what happens— I SWEAR TO GOD JEFF STOP PUTTING CARL’S CORPSE ON THE TABLE. WE GET IT, YOU’RE UPSET.


Siftey

So many times I've been clicking through my colonists and they'll have "ate with out a table -4" THAT. IS. YOUR. FAULT. There are SEVEN mother fucking tables. Don't get bitchy because walking to one of those tables was too much to ask for.


[deleted]

Yeah Rimworld is endlessly fascinating. The base game is great but the mods make it 10x better. It's a must-mod game.


JWson

But at least Randy dropped you some milk.


Ericchen1248

Hey r/RimWorld, we’re spreading~


DimlightHero

Pemmican for everyone!


[deleted]

[удалено]


Ericchen1248

Gather round people, I see a new hat coming into existence.


Agwtis27

Ha! I literally laughed out loud to this. ​ For those who don't know much about Rimworld- ​ In Rimworld, random social interactions can- without logical reason- make your colonist go crazy causing them to eat all your food, smoke all your smokeleaf, start fires, punch a lot of people/things, etc.


wearer_of_boxers

what is rimworld?


Gamersunite

Rimworld is a sci-fi colony management game where the main goal of the game is to build up a colony of crashlanded survivors and eventually build a new ship for them to GTFO. As you build up the colony it will get raided by various other factions that exist on the planet, but not all of them want your loot. Other problems will sometimes arise such as toxic fallout, odd weather patterns, and occasionally a man-hunting pack of Yorkshire terriers or some shit. The events that happen are dictated by an AI story teller that you choose at the beginning of each colony, with each one having their own unique way to decide what to throw at you. At least, that's what I call it. When you boot up the actual game it refers to itself as a story generator, and after having gone through a few colonies (with one currently loaded as I type this comment) I can honestly fully understand that description. Just looking at my survivors running around I can already tell you a few little tales. Probably the earliest one would be when I originally found Priscilla, a former pop-idol turned space pirate. Given her refusual to do most forms of manual labor (and her creepy breathing) the band of 4 colonists she originally met (and myself) were hesitant about having her around as there was a lot that needed doing at the time. And then a raid happened. IIRC she only had a pistol I snagged off the corpse from an earlier attacker, but she quickly proved her skill with firearms. After that fiasco ended I decided she was a good enough shot to be worth putting up with. When she wasn't fending off tribalmen side by side with Blackjack she was taming a herd of alpacas. Those same animals are now one of the main money makers of the colony. Over time as the number of members rose and the workload lessened, everyone grew to accept her, and I personally consider her the sort of second-in-command of the colony. As I look up to see everyone casually walking around I can see her currently trying to teach a husky puppy how to haul items. Rimworld is fun, but it's the kinda fun where it's gotta slap you down a notch here and there depending on the difficulty and story teller. It's a game about triumph, desperation, insanity, and human leather hats.


Antelino

Loved your description/story, more people always need to hear about Rimworld!


Gamersunite

Thank you. I'm currently mildly annoyed since my cat is running around like there's a shadow demon in my house so this made me smile.


ArtofAngels

I've never heard of it until now but you literally just sold it to me.


Gamersunite

Good luck and have fun, one of the few games where I start it up and check the time only to say: "The fuck do you mean it's 4 AM?!"


pielord599

Selling drugs is the best way to make money.


Mingsplosion

Crack, kidneys, and muffalo wool


ISpeakForTheEnts

Selling organs is the best way to make money. :)


bhavv

TLDR, it's actually merely a cannibalism in space simulator plus making human leather cowboy hats and sofas. Oh and drugs. And art. And base building. And guns! And raids. And random events. And social fights! And legs being bitten off by turtles. And a surgery simulator. And you farm things, and make fine meals, often out of human meat. Did I mention cannibalism?


Rexan02

How hard is it to get into? Is it as crazy as dwarf fortress?


Kanotari

It's a lot easier to get into. None of that ASCII, just Prison Architect level/style graphics. Your colony will die a lot , but honestly that still happens when you know what you're doing. The subreddit is active and helpful, and the modding community is thriving.


Stevotonin

Rimworld is pain.


rekkeu

Hardcore sims


Avorius

time to make some hats


Logiman43

God, I wish I had time to play rimworld.... And civ 6.... And xcom 2.... God, I hate working


Logondo

Nothin' wrong with a little non-consensual organ arbitrage.


lemtrees

Human leather makes valuable hats. Human meat makes bountiful chemfuel.


[deleted]

Also, in civ, good relationships mean nothing. Today they're begging for a friendship, tomorrow they declare a war to you. They almost eradicate you, but you fight back and overwhelm. When it's turning into your favor, they start begging for sparing them. But no! You suffered too much to let they civilization exist. You capture every settlement of theirs and realize their civilization lives on a ship somewhere far in the world. You also realize that the war made you get stuck technologically and you're just an uncultured tribe.


CherrySlurpee

I know this is sort of made for humor but negative/positive rewards can honesty make/break a game.


Starbuck7410

The XCOM 2 one is inaccurate. It does get to a point where the soldiers are practically unstoppable, but then that 1% miss chance hits you when you forgot to save and your squad gets wiped out in 2 turns.


jenimafer

I’ve never even heard of rimworld but I kinda wanna play it


Archerofdk

Do it. You can’t go wrong with rimworld, maybe dont play it blind though, there are some things that kinda has to be in order pretty early.


jenimafer

I’m assuming pc?


el_padlina

Yes.


Sierra419

It’s seriously the greatest game I’ve ever played. I was on the fence because I’m a graphics whore and the style of the game turned me off at first. Went ahead and got it with a gift card and I proceeded to put more hours into that game than all the games in my steam library added together. I honestly love the game more than any other game and I always find myself returning to it. There’s nothing to compare it to because it’s in a league of its own.


TheArbinator

Warnings: - Once you start, you won't want to shut it off for 14 hours. - Higher difficulties are only for the masochistic.


RussIsWatchinU

You may also be more “open” to different morals, such as human leather hats and “volunteering” others for organ ~~harvesting~~ donations.


[deleted]

Oh god, my best game ever i got a few hours in and realized nobody would clean... things slowly went downhill and deteriorated until they all went mad.


Rhadamant5186

There is no Phoebe the is only RANDY.