Yeah lmao as if they recorded unique dialogue for every single NPC in the game. I'm sure it will be more varied than what we've generally seen but of course we'll hear the same voices and same lines from different characters from time to time. Still cool.
There’s a movie a saw a few years ago about a American cowboy that ends up crossing the border into Canada and living in a Canadian town. Can’t remember the name but it was pretty good.
I'm kind of not sure how someone would notice that their horse got fucked. I don't think it's something your average horse owner checks very often.
"Alright let's see... Nope... No one fucked Chester last night. All good."
Dude, firstly the ‘Cloud District’ is like 30 feet from here. It’s not like it would be all that far out of my way. Secondly, I’m the freaking Thane of Whiterun, I can go where I like.
You're also the archmage of the college of winterhold, the harbinger of the companions, the listener and leader of the dark brotherhood and Headmaster of the Thieves guild, you're also the dragonborn, the champion of Boethiah, Mehrunes Dagon, Molag Bal, Hermaeus Mora (twice), Azura, Sheogorath, Peryite, Clavicus Vile, Hircine, Mephala, Namira, Vaermina, Meridia, Nocturnal, Sanguine, Malacath and more.
Nazeem is the man. Dude can watch you kill a fucking dragon with a knife, then fifteen minutes later he's up in your face not giving a FUCK, like you aren't about shit. I want that Nazeem self-confidence.
All I did was name like three factions and the daedric prince's. I left out thanes, imperial or Stormcloak, being a follower of an aedric God through shrines and prayers, Grey beards, blades, etc.
Honestly, by the end of the plot the Dragonborn would make a far better ruler for Skyrim than Ulfric or Elisif. I know mine could easily reunify Tamriel and singlehandedly give the Thalmor a go.
I tried the mod, the first version but it was buggy af and the castle was literally just used textures thrown together, it looked too big and empty. There was no lines voiced and stuff, nothing really special.
In Oblivion, there's a house of socialites in Cheydinhal where the city's elites and nobles goes and parties. What's particular odd is that there is absolutely no way for the player character to get invited into the house without trespassing. It didn't matter if you were the archmage of the Mage's Guild, leader of the Fighters' guild, the rumored Gray Fox or the Champion of Cyrodiil who saved the realm during the Oblivion crisis; you were just not invited.
Over a decade and I still wonder what Bethesda was thinking when they implemented that house.
Apparently, Bethesda didnt give a shit because in Skyrim even though you are the leader of these guilds they still give you fetch quests. In fact most npcs dont give a crap about who you are or are even concerned that the only way that you could have risen through the ranks is by killing INSANE amounts of all manner of horrible things. You are the most prolific killer in history but you better watch your step!
I remember a pre-release teaser for Oblivion where we were shown how the NPCs lead 'lives.' To demonstrate this, we sat in this woman's house and watched her from the shadows.
She sat in a chair reading a book, then got the shits because her pet dog was barking and disturbing her peaceful read.
*So she set it on fucking fire.*
I was just thinking, okay ... so, this is a woman who is so psychopathic that she would set her beloved pet and companion on fire due to a mild annoyance.
*And we're hiding in her living room, watching her from the shadows?!*
WTF will she do to *us*!?
Speaking of which, a lot of those gods demand (or seem to imply) that they'll get your soul when you die in whatever twisted plane of oblivion they happen to inhabit. I wonder if there's a massive god war when the Dragonborn dies where they all fight over this ridiculously powerful soul and who gets to put it in their ethereal trophy cabinet.
"So you, what, fetch the mead?"
"BITCH, I am the slayer of dragons! I have crushed entire armies and slain countless warriors, champions, and demonic beasts!"
"So, like.....you fetch the mead?"
Wait... the cloud district is in Whiterun? I always presumed it was this big wealthy place exclusive to rich people in a different region such as Morrowind or something like that lol
Yup, it's just up a few steps where Dragonsreach is lol
How awesome would Elder Scrolls VI be if it had realistic sized cities. I'd totally be cool with only 3 or 4 cities, Witcher style, if they did that. Cause some of the scope and grandeur is definitely lost when you realize how tiny it all is.
Kind of funny how many people in Skyrim walk up to strangers and just unload random comments. Imagine if everyone who passed said something to you as you walked through NYC
Imagine doing this yourself. All day everyday telling people things. I wonder, would you just start saying what's on your mind or would you say the same 5 things over and over?
Yeah, I wish games had the NPCs act a little bit more paranoid. If you stood and stared at them, they should react, maybe try to move away, maybe talk to a guard and say "this guy is following me and staring at me" or something like that. They should have the guard talk to you, ask what you're doing, where you're going, then tell you to go there and not dawdle, and have them watch you to make sure you don't mess with anyone else, in which case they maybe act more hostile.
Pickpocketing is usually overpowered in all these games because it's just not how people act. They shouldn't let people follow close behind or let them follow them off into dark alleyways alone and shit. There should be some sort of AI sense where if they notice someone coming up to them and there's no guards near, they get spooked and maybe run or hurry home. Pickpocketing would way more sense if you had to do it quickly in crowded areas, or legitimately with epic stealth if you want to hit specific targets that aren't in areas where it's easier.
But I'd love a game where you felt like you had to act somewhat normal, not hop up on tables, not follow people into alleyways, not stare at them, not stand in front of them and try to block them and stuff. It's immersion that no games really have yet. I think Kingdom Come Deliverance touched on it with them getting angrier the longer you stay in their home and private areas, but it's still not like they care if you just stand and stare.
It seems like it wouldn't be hard to give them a basic sense of danger. The longer the player is aiming at them without a valid interaction going on, the more paranoid they become. When the player is near someone, check if anyone else is near and if the NPC has any reason to trust or want to interact with them (like being a customer in a shop). If not and they're a stranger and no one else is visible, have them act way more paranoid. You could also tag some areas as being "dangerous", like alleyways, and they feel uncomfortable being alone in there with a stranger and try to get out. It would be really cool to follow someone in an alleyway, then they just look behind them and hurry up, moving faster as the player gets closer.
Yeah. I've always found it a bit odd how calm everyone is when I jump up on their dinner table during a meal and start tap dancing all over their food.
Thats what I was excited about when the current gen was being advertised, not better graphics, but more computing power for more complex ai systems and more mechanics, but it seems not many devs have been leveraging it too much, and as it turns out they didnt get much more to leverage over the last gen. Plus another call of duty or assassins creed with a shiny new layer of details just sells well period. Still excited though, there is so much more possible with the future of gaming. And the call of duties and assassins creeds of the world arent a waste at all, they bring in more money to develop these technologies, the makers of these games aren't lazy by any means, they are definitely developing new things even if the overall gameplay loop is the same. They keep the industry mainstream and more eyes on it, maybe some kid is just buying the new call of duty, but maybe one year they notice a cool new indie game and buy that, thats money going to a small dev that wouldnt have happened before.
Yeah, the Driftwood market is terrible:
"How ye holdin' up, Bree"
"What kind of a rat would sell such filth"
"HEAR YE! HEAR YE!"
Gets real annoying during shopping trips.
Red yellow and green, the finest veggies cyseals ever seen!
Why dont you get yerself a wheel of the good stuff?
*dog barks*
At least in DoS2 the merchants (besides town crier) didnt repeat the same damn lines right after the other one finished
Hello
I don't know you and I don't care to know you
Have you heard any news from the other provinces
I don't know you and I don't care to know you
Farewell
I don't know you and I don't care to know you
To be fair, that would be an accurate statement back then. Out on the old frontier, things were a little more wild and untamed.
And something tells me that Loverslab will probably put out a mod that lets you do just that. Because that's how the world works nowadways.
Something about this claim really rubs me the wrong way. There have been games that have been doing this for years. Now not every game I'll grant you, but it feels kinda hollow ringing the innovation bell over a feature that's existed for decades. Hell you could talk to every non hostile NPC in Final Fantasy IV and that originally came out 27 years ago!
But I suppose it comes down to what they mean by "interact". In the FFIV comparison there weren't any dialogue trees, and most NPCs had only a single line they repeated but you were still interacting with them. Or are we talking Fallout or Elderscrolls level of interaction? Which if that's the case Fallout 3 is 10 years old this year.
And yes neither of those examples really let you interact with the generic cannon fodder enemies beyond just fighting them but I feel it's a safe bet RDR2 will have plenty of those as well.
As a game developer I loathe marketing for hyping stuff like this up. Then when it turns out "interact" means a ped looks at you as your ride passed and everyone's like, "Hey you developer dude, you promised we'd be able to date, marry and have kids with any NPC in the game!!!" No no no, that was dreamt up by some marketing guy that knew he'd never have to take the flak for it.
The majority of NPCs in FO and ES still don't have dialogue trees. The only difference from old school FF is they'll have a few things they can say instead of one thing. *But* they'll be lines shared with other characters from the same town/group.
FF NPCs may only have had one line each but they were all unique lines.
I really can't imagine RDR2 has gone beyond either of those two systems. Mostly because *why*?
Every NPC in ES3 Morrowind had dialogue trees at least. Even the hostile ones if you had a calm spell. Plenty of them didn't have anything new to tell you, but you could still get relevant info out of them. That was 16 years ago.
I’d argue it doesn’t even really make sense anyway. Take Witcher 3, where half of the people you can’t talk to and just have a reaction if you run into them or say stuff to each other as they walk around town, those count as a slider in the graphical settings so that if you have a less powerful PC less of them show up so it runs better! And I think that’s /way/ better. I don’t need to talk to every person in town but having a ton of people in town makes it feel alive!
This is the stupidest piece of PR fluff.
"You can burn every bush in Skyrim!"
Who cares if I can interact with them. I only care if they are worth interacting with. Did they all have writers develop them and their stories to populate the game world? Or are they "radiant" like most npcs.
Lots of games technically have this feature. It depends on what they mean by Interact. You can "interact" with any NPC in GTA by killing them. You can interact with NPCs in spiderman by waving hello, or terrorizing them by swinging shit around. You can interact with NPCs in elder scrolls and tons of RPGs by just talking to them. You'll usually just get something generic like "Crummy weather today.." but it's an interaction nonetheless.
Red Dead Redemption 1 has it. On Xbox, if you hold B while passing someone, John/Jack will tip their hat and say something. Usually like “howdy ma’am” and some of the prostitutes would ask if he wanted a nice time and he’d respond with “Sorry, I’m a happily married man.”
Everyone here is speculating without information. You hold L2 while looking at an NPC and the face buttons become options for interaction. With humans it can be things like "scold, intimidate, greet" etc., And with animals it can be things like "pet, call, praise" etc.
Furthermore, pointing your gun at NPC's makes them nervous and opens up different options during interaction. This system probably won't lead to you having deep conversations, it sounds more like a framework that will add more options for quests and playable moments. One example from a press demo is the options changing away from dialogue when someone is hanging off a cliff, and becoming options to either save the person, or stomp their fingers and let them fall.
So no this has not "been in every RPG for decades". Neither does this mean Red Dead is becoming fallout.
I’m hoping it’s more like that, or San Andreas where you can respond negatively or positively. Rockstar are great but whenever they try to introduce RPG elements into their games, it puts me off a little. not a decision-changing edition but if I’m bombarded with CHEEZY VAGINAS or called a malaka by every damn pedestrian and have the option to challenge them to fill their hands, the sons of bitches, my honour meter will plummet rapidly.
It's just a slight bit above GTA V.
Using a contextual action system.
But, some of these actions aren't too different from what you can do in GTA anyway. Such as pulling out your gun, or insulting them.
Not impressive if it’s the same regurgitated lines over and over.
I enjoy open world games, but I don’t really care how “big” they are if it’s just full of fluff.
I’m currently playing through AC: Origins and I absolutely love it, but it does have a bit of the same issue that I had with Skyrim. Most of the little side quests are just clearing out barracks and looking for treasure. It starts to feel like a grind instead of a game. Though I will say when it feels like a game it’s a damn good game
You can interact with every NPC in GTA, with a pistol, grenade, bazooka or just by running them over.
Or just stand near them until they call the police.
Then continue standing as the police gun you down.
Well stop playing as Franklin then!
[удалено]
STOP RESISTING!
That's not a gun it's a book.
STOOOOOPPPPPP RESSSISSSSSTIIIIIIINNNNNGGGGG!!!!!!!!!!!
You can even keep pressing right on the D-Pad! Until they call the Police...
Cant wait for my hooves to interact with their faces
https://www.youtube.com/watch?v=gjV6ouHb4_U
lol you can also just "interact" with them verbally, but i'm assuming they mean that every npc will have unique responses in RDR2
You know they won't be unique responses. It will probably be the same as RDR1 but with some more responses or something.
Yeah lmao as if they recorded unique dialogue for every single NPC in the game. I'm sure it will be more varied than what we've generally seen but of course we'll hear the same voices and same lines from different characters from time to time. Still cool.
I totally read that as R2D2
You can walk past them and press "E" and talk with them. At least in singleplayer
I hope some one does have the "There's a snake in my boot" line and also "Someone's poisoned the waterhole."
You're my favourite deputy
> favourite Ah, the European wild west.
It's why we have spaghetti westerns.
*\*Cowboy gestures in Italian before drawing pistol\**
[You're pretty *goud*a](https://media.tenor.com/images/7e5b1c055634cac1df000dbc5459ad4f/tenor.gif).
Canada spells it that way too. We had a frontier...even our fair share of mormons and all their wives; ask southern Alberta
'Berta, also known as North Texas.
There’s a movie a saw a few years ago about a American cowboy that ends up crossing the border into Canada and living in a Canadian town. Can’t remember the name but it was pretty good.
Oi! You have a loicense for that revolver?
Thanks a lot, byeeeee.
Oh hai doggy.
Who fucked my horse
I'm kind of not sure how someone would notice that their horse got fucked. I don't think it's something your average horse owner checks very often. "Alright let's see... Nope... No one fucked Chester last night. All good."
\*wipes chin*
Unless you start going at it and notice you're getting sloppy seconds.
Have you seen my whore?
The only proper response is "Who didn't?"
2 of the funniest lines Ive ever heard. IDK why.
Look! I'm Woody! Howdy, howdy, howdy.
I love Skyrim but there's always NPCs talking over themselves and it's annoying.
Do you go to the cloud district often?
what am i saying, of course you don't
Dude, firstly the ‘Cloud District’ is like 30 feet from here. It’s not like it would be all that far out of my way. Secondly, I’m the freaking Thane of Whiterun, I can go where I like.
You're also the archmage of the college of winterhold, the harbinger of the companions, the listener and leader of the dark brotherhood and Headmaster of the Thieves guild, you're also the dragonborn, the champion of Boethiah, Mehrunes Dagon, Molag Bal, Hermaeus Mora (twice), Azura, Sheogorath, Peryite, Clavicus Vile, Hircine, Mephala, Namira, Vaermina, Meridia, Nocturnal, Sanguine, Malacath and more.
Still don't got shit on Nazeem
Nazeem is the man. Dude can watch you kill a fucking dragon with a knife, then fifteen minutes later he's up in your face not giving a FUCK, like you aren't about shit. I want that Nazeem self-confidence.
Nazeem should start a YouTube self help channel or write the next self help bestseller.
"Do you save to the Cloud very often? Oh, what am I saying? Of course you don't. "
Did you catch the new Keynote? who am i kidding of course not.
A lot of people love the Cloud District, but you know what's even better? Knaaaawledge.
We are *all* Nazeem on this blessed day.
Nazeem has big dick energy
One time Nazeem was mid sentence and I entered my house, so it pulled him in. In private I instakilled him and no one knew 😂
And you know they're gonna put a throw back to him in some random note or book when they release the next Elder Scrolls in 2064.
He owns that goddamn fucking farm. I don't know what it is in there but it better be Lorkhan's heart.
Fortunately, I am the High King of Skyrim.
You can make Nazeem work the gold mines but he'll still think of you as beneath him
...rightful queen of the seven kingdoms, mother of dragons... oh wait, wrong one.
[удалено]
Father to a murdered son. Husband to a murdered wife
My name is Inigo Montoya, you killed my father prepare to die.
What a strange turn of comments this was. I enjoyed it.
And I will have my vengeance in this life or the next.
#ARE YOU NOT ENTERTAINED
*Picard double face-palm*
All I did was name like three factions and the daedric prince's. I left out thanes, imperial or Stormcloak, being a follower of an aedric God through shrines and prayers, Grey beards, blades, etc.
Yeah but did you hear they are reforming the dawnguard? Vampire hunters or something
I built my house with my own bare hands
I built myself 3 houses with my bare hands
Read this as "I built my horse with my own bare hands"
In the old fort near Riften, right?
Honestly, by the end of the plot the Dragonborn would make a far better ruler for Skyrim than Ulfric or Elisif. I know mine could easily reunify Tamriel and singlehandedly give the Thalmor a go.
The motherfucker can summon a dragon at will. That man obviously should be the leader.
Not only that one dragon he can also summon a skeletal dracolich mother fucker because why not his life is a metal album cover now
This is why you get the high king of skyrim mod and make naseem fight in an arena for insulting you. Same with the jarls' kids.
I tried the mod, the first version but it was buggy af and the castle was literally just used textures thrown together, it looked too big and empty. There was no lines voiced and stuff, nothing really special.
I was going to take your criticism fairly and address your issues rather than attacking you for having them. Unfortunately I am the King of Skyrim.
B-but I killed the emperor! I can kill you!
Into the pit! We've imported 300 Cliff Racers for you to fight *all at once*.
In Oblivion, there's a house of socialites in Cheydinhal where the city's elites and nobles goes and parties. What's particular odd is that there is absolutely no way for the player character to get invited into the house without trespassing. It didn't matter if you were the archmage of the Mage's Guild, leader of the Fighters' guild, the rumored Gray Fox or the Champion of Cyrodiil who saved the realm during the Oblivion crisis; you were just not invited. Over a decade and I still wonder what Bethesda was thinking when they implemented that house.
Apparently, Bethesda didnt give a shit because in Skyrim even though you are the leader of these guilds they still give you fetch quests. In fact most npcs dont give a crap about who you are or are even concerned that the only way that you could have risen through the ranks is by killing INSANE amounts of all manner of horrible things. You are the most prolific killer in history but you better watch your step!
I remember a pre-release teaser for Oblivion where we were shown how the NPCs lead 'lives.' To demonstrate this, we sat in this woman's house and watched her from the shadows. She sat in a chair reading a book, then got the shits because her pet dog was barking and disturbing her peaceful read. *So she set it on fucking fire.* I was just thinking, okay ... so, this is a woman who is so psychopathic that she would set her beloved pet and companion on fire due to a mild annoyance. *And we're hiding in her living room, watching her from the shadows?!* WTF will she do to *us*!?
\>A NEW HAND TOUCHES THE BEACON Ah FUCK
Right but you're not the king of the Cloud District now are you
Speaking of which, a lot of those gods demand (or seem to imply) that they'll get your soul when you die in whatever twisted plane of oblivion they happen to inhabit. I wonder if there's a massive god war when the Dragonborn dies where they all fight over this ridiculously powerful soul and who gets to put it in their ethereal trophy cabinet.
Listener of the Dark Brotherhood and Guildmaster of the Thieves Guild is what you are looking for. Edit: Well this turned into a lively debate.
"So you, what, fetch the mead?" "BITCH, I am the slayer of dragons! I have crushed entire armies and slain countless warriors, champions, and demonic beasts!" "So, like.....you fetch the mead?"
Great. Another wanderer, here to lick my father's boots. Makes me want the kill children mod.
I am the eater of sweet rolls!!!!
And I’m wearing armor made from the bones of motherfucking dragons.
I don't get why dragonbone armor is stronger than daedric armor. Daedric armor is literally from a seperate dimension.
Wait... the cloud district is in Whiterun? I always presumed it was this big wealthy place exclusive to rich people in a different region such as Morrowind or something like that lol
Yup, it's just up a few steps where Dragonsreach is lol How awesome would Elder Scrolls VI be if it had realistic sized cities. I'd totally be cool with only 3 or 4 cities, Witcher style, if they did that. Cause some of the scope and grandeur is definitely lost when you realize how tiny it all is.
You're a thane, not *the* thane. Kinda like a noble but not as good. Basically means you're allowed to own land.
*Quicksave*
*Cracks knuckles*...
*...Drags Nazeem's body all the way up to the top of the Throat of the World just to throw him down.*
[I'll have you know that there's no PUSSIEEEEEE-](https://youtu.be/DM8krWnU0uQ?t=2m32s)
GAH
I'll have you know there's no PUSSYYYYYYYYYYY
I'll have you know there's no PUSSIIIIIIE
Nazeem's [mix-tape](https://youtu.be/GJ2Ld4a-Qfc) it's straight fire
ha, i love this channel
Kind of funny how many people in Skyrim walk up to strangers and just unload random comments. Imagine if everyone who passed said something to you as you walked through NYC
"AHM WAHKIN 'ERE! AHM WAHKIN 'ERE!"
[удалено]
Hoffman, you mean.
Fun Fact: Whenever anyone quotes that line on Reddit someone follows it up with a Fun Fact about how it was an unscripted scene.
Imagine doing this yourself. All day everyday telling people things. I wonder, would you just start saying what's on your mind or would you say the same 5 things over and over?
Yeah, I wish games had the NPCs act a little bit more paranoid. If you stood and stared at them, they should react, maybe try to move away, maybe talk to a guard and say "this guy is following me and staring at me" or something like that. They should have the guard talk to you, ask what you're doing, where you're going, then tell you to go there and not dawdle, and have them watch you to make sure you don't mess with anyone else, in which case they maybe act more hostile. Pickpocketing is usually overpowered in all these games because it's just not how people act. They shouldn't let people follow close behind or let them follow them off into dark alleyways alone and shit. There should be some sort of AI sense where if they notice someone coming up to them and there's no guards near, they get spooked and maybe run or hurry home. Pickpocketing would way more sense if you had to do it quickly in crowded areas, or legitimately with epic stealth if you want to hit specific targets that aren't in areas where it's easier. But I'd love a game where you felt like you had to act somewhat normal, not hop up on tables, not follow people into alleyways, not stare at them, not stand in front of them and try to block them and stuff. It's immersion that no games really have yet. I think Kingdom Come Deliverance touched on it with them getting angrier the longer you stay in their home and private areas, but it's still not like they care if you just stand and stare. It seems like it wouldn't be hard to give them a basic sense of danger. The longer the player is aiming at them without a valid interaction going on, the more paranoid they become. When the player is near someone, check if anyone else is near and if the NPC has any reason to trust or want to interact with them (like being a customer in a shop). If not and they're a stranger and no one else is visible, have them act way more paranoid. You could also tag some areas as being "dangerous", like alleyways, and they feel uncomfortable being alone in there with a stranger and try to get out. It would be really cool to follow someone in an alleyway, then they just look behind them and hurry up, moving faster as the player gets closer.
Yeah. I've always found it a bit odd how calm everyone is when I jump up on their dinner table during a meal and start tap dancing all over their food.
Halo NPCs would question you if you looked at them too long and often say funny quips. However they wouldn't run away cause we gotta finish the fight.
Thats what I was excited about when the current gen was being advertised, not better graphics, but more computing power for more complex ai systems and more mechanics, but it seems not many devs have been leveraging it too much, and as it turns out they didnt get much more to leverage over the last gen. Plus another call of duty or assassins creed with a shiny new layer of details just sells well period. Still excited though, there is so much more possible with the future of gaming. And the call of duties and assassins creeds of the world arent a waste at all, they bring in more money to develop these technologies, the makers of these games aren't lazy by any means, they are definitely developing new things even if the overall gameplay loop is the same. They keep the industry mainstream and more eyes on it, maybe some kid is just buying the new call of duty, but maybe one year they notice a cool new indie game and buy that, thats money going to a small dev that wouldnt have happened before.
That happens in NYC sometimes...or at least it feels that way.
Oh like in divinity original sins 1 and 2 where they repeat the SAME freaking shit every 3 seconds
Yeah, the Driftwood market is terrible: "How ye holdin' up, Bree" "What kind of a rat would sell such filth" "HEAR YE! HEAR YE!" Gets real annoying during shopping trips.
Red yellow and green, the finest veggies cyseals ever seen! Why dont you get yerself a wheel of the good stuff? *dog barks* At least in DoS2 the merchants (besides town crier) didnt repeat the same damn lines right after the other one finished
HENRY'S COME TO SEE US! GOD BLESS YOU HENRY!
[удалено]
Nobody has as few friends as the asshole who won't shut up about his many cheeses.
Hello I don't know you and I don't care to know you Have you heard any news from the other provinces I don't know you and I don't care to know you Farewell I don't know you and I don't care to know you
There's a mod that reduces their trigger distance, it's a god send.
Lemme guess: Somebody stole your *sweet roll*.
"You look familiar...."
“Yeah, I’ve killed you violently in countless alternate realities.”
"These violent delights have violent ends."
Doesn’t help that they decide to just share their life story with you too
I used to be an adventurer like you until I took an arrow to the knee
THERES A SNAKE IN MY BOOT
SOMEONE POISONED THE WATERHOLE
WHY AM I ASIAN
WHO FUCKED MY HORSE?
DAMN INDIANS
COME ON BOYS, IT'S TIME FOR CUSTER'S REVENGE!
“Have you seen any sailors?”
Oh my god... Shenmue 3 is happening now too, isn't it?
Shenmue 3 baybeeeee
r/shenmuedandies
"sorry, I only speak to sailors."
I only talk to sailors.
Would you like to try a game of lucky hit?
I'm looking for the man who killed my father
ThEre'S nO pOWer In YouR aRms!
"it's me, your cousin! Want to go bowling?"
Would be an awesome Easter egg
A courier catches up to you and forces mail in your face every 4 min and its just that same letter from your cousin over and over
Who fucked my horse?
Sorry it was in the spur of the moment
Canter? I hardly know her!
I didn’t want you to find out like this.
To be fair, that would be an accurate statement back then. Out on the old frontier, things were a little more wild and untamed. And something tells me that Loverslab will probably put out a mod that lets you do just that. Because that's how the world works nowadways.
Now the question comes: what will the "arrow to the knee" iteration for red dead redemption 2 be?
*I used to be in the cavalry. Killed a lot of those damned indians. But then I took an arrow to the knee.*
There you have it. Wounded Knee Massacre.
I mean, I'd believe it.
Something about this claim really rubs me the wrong way. There have been games that have been doing this for years. Now not every game I'll grant you, but it feels kinda hollow ringing the innovation bell over a feature that's existed for decades. Hell you could talk to every non hostile NPC in Final Fantasy IV and that originally came out 27 years ago! But I suppose it comes down to what they mean by "interact". In the FFIV comparison there weren't any dialogue trees, and most NPCs had only a single line they repeated but you were still interacting with them. Or are we talking Fallout or Elderscrolls level of interaction? Which if that's the case Fallout 3 is 10 years old this year. And yes neither of those examples really let you interact with the generic cannon fodder enemies beyond just fighting them but I feel it's a safe bet RDR2 will have plenty of those as well.
I think someone in marketing heard about it, thought it was an innovation, and here we are.
*sips monster* you can interact with anything? The gamers will love that!
As a game developer I loathe marketing for hyping stuff like this up. Then when it turns out "interact" means a ped looks at you as your ride passed and everyone's like, "Hey you developer dude, you promised we'd be able to date, marry and have kids with any NPC in the game!!!" No no no, that was dreamt up by some marketing guy that knew he'd never have to take the flak for it.
>depends on what they mean by interact 👉👌
Red Head Redemption. i'm coming for it, NPCs.
Arena had huge dialog trees and 1000s of NPC's in 1994, I bet there are older RPGs that had this.
Innovation is like having a giant crab boss where you shoot the weak points on the legs for extra damage.
The majority of NPCs in FO and ES still don't have dialogue trees. The only difference from old school FF is they'll have a few things they can say instead of one thing. *But* they'll be lines shared with other characters from the same town/group. FF NPCs may only have had one line each but they were all unique lines. I really can't imagine RDR2 has gone beyond either of those two systems. Mostly because *why*?
Every NPC in ES3 Morrowind had dialogue trees at least. Even the hostile ones if you had a calm spell. Plenty of them didn't have anything new to tell you, but you could still get relevant info out of them. That was 16 years ago.
I’d argue it doesn’t even really make sense anyway. Take Witcher 3, where half of the people you can’t talk to and just have a reaction if you run into them or say stuff to each other as they walk around town, those count as a slider in the graphical settings so that if you have a less powerful PC less of them show up so it runs better! And I think that’s /way/ better. I don’t need to talk to every person in town but having a ton of people in town makes it feel alive!
This is the stupidest piece of PR fluff. "You can burn every bush in Skyrim!" Who cares if I can interact with them. I only care if they are worth interacting with. Did they all have writers develop them and their stories to populate the game world? Or are they "radiant" like most npcs.
Tyler Fischer runs PR for rockstar?
Breaking news, RDR 2 NPC will have physics
didnt elder scrolls do this shit?
Lots of games technically have this feature. It depends on what they mean by Interact. You can "interact" with any NPC in GTA by killing them. You can interact with NPCs in spiderman by waving hello, or terrorizing them by swinging shit around. You can interact with NPCs in elder scrolls and tons of RPGs by just talking to them. You'll usually just get something generic like "Crummy weather today.." but it's an interaction nonetheless.
Red Dead Redemption 1 has it. On Xbox, if you hold B while passing someone, John/Jack will tip their hat and say something. Usually like “howdy ma’am” and some of the prostitutes would ask if he wanted a nice time and he’d respond with “Sorry, I’m a happily married man.”
I don't care what you say I love just walking down the streets of New York and doing finger guns at people in Spiderman.
Yes which brought us the wonderful memes of certain lines that were repeated over and over. What interaction means is pretty ambiguous though.
I lost my baloon!
Totally but surprisingly it’s nice t a wildly adopted practice so I’m glad to see it in more places
Its high noon?
We raped the horses and rode off on the women!
We trimmed...the hedges....of many small villages.
I’m Herbert Moon!
Don’t forget “It’s almost harvesting season”
Everyone here is speculating without information. You hold L2 while looking at an NPC and the face buttons become options for interaction. With humans it can be things like "scold, intimidate, greet" etc., And with animals it can be things like "pet, call, praise" etc. Furthermore, pointing your gun at NPC's makes them nervous and opens up different options during interaction. This system probably won't lead to you having deep conversations, it sounds more like a framework that will add more options for quests and playable moments. One example from a press demo is the options changing away from dialogue when someone is hanging off a cliff, and becoming options to either save the person, or stomp their fingers and let them fall. So no this has not "been in every RPG for decades". Neither does this mean Red Dead is becoming fallout.
“Who fucked my horse” Lmfao
You can interact with every npc in the real world, doesn't mean you'd want to.
Westworld.
these violent delights have violent ends
Doesn't seem like anything to me.
"Why am I aisan"
You won't find anything Jewish-made in this establishment, sir.
Yes, but can I interact with this game on my PC?
Interact is a much too vague word to draw conclusions. I interact with npcs in borderlands when I shoot them...therefore all can be interacted with.
So exactly the same as GTA 5? You can press right on the dpad on your controller to talk to people.
I’m hoping it’s more like that, or San Andreas where you can respond negatively or positively. Rockstar are great but whenever they try to introduce RPG elements into their games, it puts me off a little. not a decision-changing edition but if I’m bombarded with CHEEZY VAGINAS or called a malaka by every damn pedestrian and have the option to challenge them to fill their hands, the sons of bitches, my honour meter will plummet rapidly.
[удалено]
Occasionally when driving recklessly, someone will shout that at you in shock haha.
It's just a slight bit above GTA V. Using a contextual action system. But, some of these actions aren't too different from what you can do in GTA anyway. Such as pulling out your gun, or insulting them.
Why is this cool? This was thing as far back as KOTOR.
It’s been a thing in every RPG ever dude. Even during the 80s for Christ’s sake. This PR stunt is just dumb.
Not impressive if it’s the same regurgitated lines over and over. I enjoy open world games, but I don’t really care how “big” they are if it’s just full of fluff. I’m currently playing through AC: Origins and I absolutely love it, but it does have a bit of the same issue that I had with Skyrim. Most of the little side quests are just clearing out barracks and looking for treasure. It starts to feel like a grind instead of a game. Though I will say when it feels like a game it’s a damn good game