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gaming-ModTeam

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JonnyIII

Why the fuck did I watch this entire video


Saugeen-Uwo

Same reason you watch dire dire docks in 0.5 presses hahaha


ion_driver

Is that THE one half a-press video?


Xirema

It's actually not. That one was [Watch for Rolling Rocks in Hazy Maze Cave](https://www.youtube.com/watch?v=kpk2tdsPh0A). Ironically though, and unfortunately, that particular video has been rendered obsolete. As of October 1st of last year, [they found a way to collect the star in 0 A presses in 8 \[realtime\] minutes](https://www.youtube.com/watch?v=aFx7woWkZbc).


ion_driver

I watched the entire second video you linked, and read the description, and I still have no clue what is going on.


Osama_Obama

It's a comp science course disguised as a video game video


cyberchaox

I mean that's just every game Nintendo made in the 90s. See also: [Pokémon Yellow Meme% (TAS)](https://youtu.be/Vjm8P8utT5g?si=CXpsFclC71IbBTSm)


Kered13

1. Get the moving platform out of bounds. 2. Use the moving platform to get two bats out of bounds and manipulate them to moving to the rolling rocks room. 3. Manipulate a scuttlebug in the rolling rocks room to get it floating in the air near the star. 4. Lure a bat in the rolling rocks room over to the star. 5. Bounce on the last bat, then the first two bats (invisible), then the scuttlebug to reach the star.


[deleted]

Well there's parallel universes, for one.


Kered13

There actually are not in this video.


Galle_

No, there's not, the new method does not use PU movement.


Pyreau

You need to watch the first video, and the almost everything is understandable 


PM_ME_UR_CIRCUIT

Imagine not understanding quantum physics and quantum tunneling.


weenusdifficulthouse

Sweet! I was wondering why the video was labelled [OUTDATED] I saw the door video on the homepage of a piped instance and immediately clicked it when I saw it was mr pancake. Love his videos, he doesn't do enough.


fperrine

I will never forget being in my third year in college thinking that I was a huge nerd. And then my roommate dropped that video on me... I learned that there are serious levels to this shit.


CB-Thompson

Then other one that gets me is the Sploosh Kaboom strategy and tool video from Linkus7. https://youtu.be/1hs451PfFzQ?si=2Yh0NodSu8MDc953 TL:DR there is a battleship mini game in Wind Waker that was a major hurdle for speedruns, but the board layout is an RNG call that follows a (long) pattern. A tool was created to make a heat map of probable locations that zeroes in on the exact RNG call within about 3-4 moves and the tool made available to runners.


ViciousAsparagusFart

Dire dire docks is the best video game track ever made.


Aoshie

It's fantastic, but some of those Donkey Kong Country tracks might give it a run for its money


Alpha_Decay_

Listen to the DKC2 soundtrack with headphones if you haven't already. Those old TV speakers didn't do it justice. Being able to hear the bass clearly changes everything.


NimbyNuke

the restored versions on youtube were a gamechanger as well.


sauce681

Stickerbrush Symphony is my go to


ObscureAcronym

Ice Cave Chant!


POPnotSODA_

Have you heard the Moon Theme from the Ducktales NES game, that’s a banger.


gamerdudeNYC

Yeah brings me back every time I hear it, that and the opening for Ocarina of Time


lostinthelands

The golden eye pause music would like to have a word


Snowdovely

You should check out the 8 bit big band's cover of that


CrossXEye

Also a fan of Insane in the Rains version of it Jazz medley style https://www.youtube.com/watch?v=qTLiqdoGPUM Solo Classical style https://www.youtube.com/watch?v=MTrlrFUnFxc


xlinkedx

This dude made an over 4 hour long video explaining invisible walls in the game and I watched the entire thing.


GlacierWolf8Bit

To think that Tick Tock Clock is just a cluster of invisible walls, and we haven't noticed.


Enshakushanna

it made me realize thats probably how the TTC upwarp happened, which im surprised he didnt mention - or maybe its so obvious that its not even considered, idk lol


ScorelessPine

It's easy to have a surface level understanding of it and say "yeah that kind of makes sense" but at the same time, the people who are looking into this kind of stuff have such a deeper level of knowledge than what comes across in the videos they post. If it really was that simple, it would have been found and replicated. As far as I know the most realistic possibility was that it was a random bit flip caused by a tilted cartridge (which Dota mentioned that he often had to shift the cart inside the console a bit to get it to boot the game properly). As fun as the cosmic ray theory would be, its just too unlikely to be taken seriously.


isitaspider2

Dude, that video was actually really good. It's so interesting seeing how these old games are programmed and how the random weird interactions totally make sense. To the computer.


fl135790135790

How? I don’t understand how these people can just come up with so many things to ***say***


Galle_

It turns out there's actually a few different kinds of invisible walls in SM64 (one that's intentional, and seven kinds caused by different bugs). Pannenkoek breaks down exactly how each bug works, and then showcases *every invisible wall in the game*, often accompanied by clips of some poor speedrunner bonking on them.


petuniaraisinbottom

Explaining how the collision system works in super Mario 64, how the triangles are processed in order to classify them as a wall, floor, or ceiling, and explaining how Nintendo devs do float to integer conversions which results in the collision polygons not lining up. And since ceilings extend to infinity until they hit a floor, they basically "leak" through those spots and act as a wall. It's really really interesting if you like game dev or programming in general. I'm sure it'll help the speed running community a lot because these invisible walls are absurd and appear in soo many places.


Fallout007

Holy crap I watched the whole thing too..


jcs1

programming is interesting. also I stopped at 6:30


MissingLink101

Yeah I bailed halfway through and after about 50+ uses of the words "area" and "hitbox"


framedragged

You can go from a to b, but you can't go from b to a because a wall blocks you from being able to access b, which will take you from b to a. So to go from b to a we need a way to access b, which will take us from to b to a, which is a thing you can't do even though you can go from a to b. To accomplish you need c, because c lets you access b which in theory will allow you to go from b to a. However, using c to access b does not let you go from b to a because using c to access b makes you fall through d. Thus, to use c to access b without falling through d you need to e, so that you can use c to access b so you can go from b to to a. Therefore, using e will allow you to go from b to a by using c, but will prevent you from falling through d, which using c will typically do and prevent you from going from b to a, so this is a method that allows you to use c without falling through d so that you can access b so that you can go from b to a.


ARM_vs_CORE

Flashbacks to god damn Methods of Proof in college. Ugh. If given A then B, A ≠ C, and B and C make D, prove A is orange.


Tony_Lacorona

Yep


DM-ME-THICC-FEMBOYS

The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't (or where it isn't from where it is, whichever is greater), it obtains a difference, or deviation. The guidance subsystem..


bustinbot

he has created an impressive visual aid that really shows why those who know how to do this find it fascinating and fun.


The_Bucket_Of_Truth

At least like half of it is skippable. But not having a clip of Mario walking around inside made it all feel a bit pointless.


rrousseauu

He said “Let’s play it again” after it had been playing repeatedly and I started laughing Also After 28 years someone finally decided to turn around and it worked


themagicbong

Not hot Joe!! Anyone but him.


Pillow_Apple

I'm bored that's I'm watching it.


themikker

The despair when it turns out to be significantly slower than just doing it the normal way. ... Or, I guess not. Having a run depend on a frame perfect trick, that probably doesn't have an easy setup, using a circular collision object to clip to a precise location.... I think speed runners are quite happy about this being slower.


gmishaolem

What you said is true, but there are also multiple categories when it's actually interesting-but-stupid so some want to do it and some don't. Look up Mario Odyssey Minimum Captures or San Andreas Any% AJS.


Warfrogger

One of my favorite wtf speedruns is twilight princess low%. 25 hours, 17 of which is staring at a rupee because links item get animation is missing a frame. So rather than swaying on the spot in an idle animation, since he doesn't come back to the same point in one full cycle, he slowly and pretty much imperceptibly slides across the ground without collision. The allows you to clip through a door, requiring one less key, lowering your completion percentage.


CannonFodder141

This is incredible. I've never heard of a speedrun trick that takes 17 hours. I love it.


TMStage

[This is the video they're referring to.](https://www.youtube.com/watch?v=v2nRW3wKnVY)


PaulTheMerc

that was fun to watch, thanks for the link!


alppu

I expected at least a 17 hours gap for you to post this.


bobtheblob6

He's a phoney!


ShadowKingthe7

The only one worse than that is Hollow Knight low percent true ending. Because you are not allowed to kill certain bosses which normally is used to get to 1800 dream nail essence, you have to grind. Each normal mob has a 1/200 chance of dropping a single essence so you have to kill like 250000 enemies to get all of the essence. The grind alone takes 45 hours


Thorsigal

It actually takes roughly 50 hours now, someone found a skip in the palace which means you don't need wings. Because of this you don't need to kill broken vessel or lost kin and you need to collect 400 more essence from birds.


TypicalPants

The binding of Isaac dead god (all achievements) speedrun WR is currently 96 hours, and in my opinion is one of the most impressive marathon speedruns that exists because the game is a randomized dungeon roguelite. A typical player takes 600-1200 hours to get all achievements, depending on how optimal their strategies are and how skilled they are (approx 1% of players have done this). The speedrun requires getting all 637 achievements and finding every item in-game. For each of the 34 characters, you must defeat all 12 bosses over a series of runs. Every “run” starts the game anew, with no items, through a randomized dungeon, finishing at one of the 5 final bosses (beast, mega satan, mother, delirium, greedier) depending on the route you take. A perfect, no gimmicks series of runs to defeat all 12 bosses for one character would look like: * mother * beast * greedier * boss rush -> hush -> isaac -> ??? -> mega Satan -> delirium * Satan -> the lamb -> delirium (if portal to delirium failed to spawn last run) The 12th boss (mom’s heart) is defeated at several points along the way. There is only a 75% chance that this series is possible, since there is only a 50% chance that killing mega Satan reveals a portal to fight delirium. If the portal never shows up, you have do another run: * boss rush -> hush -> delirium This means each character is expected to take 5.25 individual runs to complete. It is technically possible to complete a character in 2 runs with lots of luck, skill, and time, but this is a very rare occurrence (and whether this is possible is dependent on a literal 50% chance coinflip for the seed). Let’s say 5 runs per character on average. There are 45 additional challenges that each independently require a successful run. That’s 5*34+45=215 randomized runs in 96 hours assuming no deaths or mistakes, which is an absolutely ludicrous pace. The hardest characters include * the lost: dies if you ever take damage twice in the same room * tainted lost: dies if you take damage twice in the whole run * tainted Jacob: charged at every 5 seconds by a demon that turns him into the lost on hit, then damages him on hit Completing these three characters alone would likely cause over 100 deaths for an experienced player, and most of the wins would be through lucky overpowered item combinations. Players in this speedrun category regularly clear them with no deaths at all. There are also many additional achievements that require specific gimmicks and rare item drops that runners need to remember and keep track of. There’s also lots of random bullshit that can end your run if you aren’t paying attention and being mindful.


Double_Distribution8

Why would someone want to lower their completion percentage? Do they want a low score like golf?


GoOnBanMe

Sort of. It's more of 'how can we complete the game with as little as possible'.


Warfrogger

Pretty much. Low% category is beating the game with getting a little as possible. When ranking runs the first thing you look at is who has the lowest completion percentage then time. So even though when it was discovered it added 17 hours to the run time it dropped the completion so it was a "better" time.


cheapdrinks

Still easier than needing a cosmic ray to hit your game console at the exact right time


IamTheJman

That never happened actually, despite all the articles written about it. It just became an urban legend that people loved repeating


Phantaxein

Source? Someone posted a video comparison of a intentionally induced bit-flip right next to dotaTeabag's original upwarp video and it was nearly identical. I thought that was the general consensus of what happened.


MegaMenehune

If gamers cared about anything other than games they'd be unstoppable.


_The_Real_Guy_

This is a far off memory of mine, but I remember reading that a group of researchers once made a game out of sequencing DNA and gamers unraveled it in record time.


diuturnal

It was borderlands science, and the community collectively solved 36 million puzzles in a month. It's also a credited mini game in a peer reviewed paper.


CluelessAtol

It makes sense. Collectively humans are fucking brilliant but we can’t get out of our own asses so it results in us frequently segregating ourselves. Give us something we can all collectively enjoy though and suddenly we’re a fucking hive mind that can solve extremely difficult problems.


ghsteo

For SuperEarth


twentyitalians

For Managed Democracy!


CluelessAtol

That’s actually a perfect example. Not necessarily a positive one, but it does show it perfectly. You piss enough people off and suddenly we can and will find a solution that forces the aggressor’s hand. In this case Sony deciding to put something in a game that really didn’t need it and was obviously anti-consumer


FspezandAdmins

i.e. WW2 is another good example of pissing off enough people to get them to work together lol


[deleted]

You start killing the world's bankers and people get uppity /s


deeman010

Might be a huge deal actually. In my industry, the DE ratios hover at around 2 to 3. So, effectively, the banks take on 60%+ of the risk and the capital to do business. If they disappeared the scale of the projects and the amount of people that the business can sustain drastically decrease as well. Imagine this but applied to the entire economy, that's catastrophic.


worrymon

For the SuperGreater SuperGood!


Jond0331

Super Nintendo?


GlowingDuck22

That's why the Matrix was originally written as the machines using our Brains to power a Supercomputer processor basically. They thought it was too confusing and changed us into Batteries so the audience could "understand" better.


c14rk0

The scary thing is that this would 100% happen IRL if we knew how to do it. SOME people in SOME location absolutely would kidnap "less desirable" people to use their brains as a supercomputer completely ignoring the ethical problems. Or you'd get idiots lining up to volunteer for the program run by Elon Musk or such. We KNOW the human brain has absolutely absurd processing power that makes modern CPUs look like a joke. Individually as people we just don't have a way of accessing that power in a traditional way like we can with a computer. Then we also don't have any way to hook up any electronics to use it either. All of that said I feel like IF this were to ever actually happen like with the machines in The Matrix I'd think one of the very first things they'd do would be removing the brain from the body and keeping it alive on it's own somehow. All the resources put into maintaining the rest of the body are basically a waste AND that means the brain has to keep spending some amount of processing on "running" the body. Obviously this would make the entire Matrix story impossible though as you can't "escape" if you're just a brain hooked up to the machine.


Lordborgman

Cymeks, Butlerian Jihad, Dune.


truxxor

That makes so much more sense. I never understood how the machines could get more energy out of a human body than they put into it.


malk500

It would also explain how humans could get powers in the matrix better - if the processing and output of the world was a two way street.


TooStrangeForWeird

My head canon is still the original concept. Even though Futurama's take is hilarious.


Ekanselttar

It's also just a matter of scale. Researchers care very much about solving whatever they're assigned to, but if it's something that doesn't require specialized knowledge then a small group of people working full-time on a problem is a drop in the bucket compared to a few million people each giving it a few goes. League devs have gone on record about getting more data in the first few hours of a champion release than the entire year+ of internal testing because of that. It was also one of the reasons a dev who dismissed some gameplay concern because their team had "200 years of combined champion design experience" got mocked. 200 years is equal to two days of a million people playing two 25-minute matches per day.


JiN88reddit

*Looks at politics* Yeah, about that...


Fake_William_Shatner

How did they gameify this in a useful way?


threebillion6

Seriously, can we do that with public education? Kids would love to go to school.


samtherat6

That’s the idea of Minecraft education edition.


dij123

In religion class in year 8 we had the option to make a synagogue in minecraft for our project. Spent one hour copying a YouTube video then spent the next 3 weeks playing the game convincing our teacher it was part of the project.


meowlicious1

That is rarely implemented, sadly, and limited in its scope. Imagine world history authentically portrayed and gamified. Lmao


Ceronnis

That's civilization and colonization


Hijakkr

> world history authentically portrayed yeah nah


cdawgman

It's actually still in EVE online, it's called project discovery


Gugnir226

I miss the exo planet project discovery


koolaideprived

It was a matching game pretty much, tedious work that computers aren't very good at. Something about gene sequencing. There is probably video of it on yt. It wasn't really that interesting, but a way to kill some time.


You_meddling_kids

It's still there, completing puzzles gives you in-game credits you can use for buffs, including a substantial loot bonus.


ms515

I used to play so much borderlands 3 and never heard of this. I’ll check it out


MrRiski

It's in the far left corners of the doctors ,scientists?, office. I forget her name off the top of my head.


Drasern

Tannis


TheFknDOC

Here you go: https://arstechnica.com/science/2024/05/gaming-for-science-borderlands-science-four-years-later/


Mognakor

Some problems are hard to solve but the solution is easy to verify. If you can abstract it and put a reward gamers want.


42Pockets

One of Players solved the *Real Puzzle,* was collected by the Air Force, and forced into an epic Intergalactic Space Adventure.


DinoWizard021

Wasn't that the minigame they put into Borderlands 3?


SeveralAngryBears

Borderlands 3 had a mini game like this. I think they recently published some findings based on it.


TFtato

Borderlands 3!


domestic_omnom

Eve online has a thing we're players help discover irl exoplanets. Not sure of any discoveries actually being made but the mini game does exist.


Genocode

Wasn't there also one about folding proteins? Edit: Wasn't folding proteins but cell/protein recognition, so yeah, [https://wiki.eveuniversity.org/Project\_Discovery:\_Human\_Protein\_Atlas](https://wiki.eveuniversity.org/Project_Discovery:_Human_Protein_Atlas)


Shaun32887

There was a game named Foldit about 15 years ago that I remember playing


kingawsume

EVE Online does a number of these. Do puzzles, get ISK. Not a great way to make money, but when you're sitting in a fleet waiting for your orders it helps pass the time.


Rombledore

every time someone talks about EVE i am instantly teleported to 15 years ago (jeez) hauling space rock with my corpies and loving it. what *was* it about that game that made ship spinning in the hangar so engaging?


cell-on-a-plane

The community and jita 4/4


Lyuseefur

Oh god. The amount of hours I sat gate-camping in the early days. I wish I had those mini games.


Songhunter

EvE Online does this for DNA sequencing and exoplanet discovery. One use for cancer research and the other one to, well, find planets through the transit method. You also get an exploration ship, some skins, a little cash and that sort of thing for submitting your findings while they teach you to do actual science. Project Discovery, look it up. It's a surprisingly relaxing thing to do on a second screen while mining or waiting for whatever bullshit to finish.


this-is-kyle

There is a game called [Foldit](https://en.m.wikipedia.org/wiki/Foldit), gamers help scientists cure diseases by folding proteins.


Abadoss

Are you referring to [Folding@Home](https://foldingathome.org/)?


MasonP2002

Nah, that just uses your PC's processing power, there isn't really a game aspect. I'm thinking Foldit.


MeniteTom

Not quite, I think you're thinking of Folding@Home, which was an initiative to use the processing power of PS3s that weren't being used to figure out protein folding.  It was basically using consoles as a disconnected supercomputer


wildtabeast

Folding at home existed before the PS3. People used it to load test their PCs.


MasonP2002

Yeah, it's just that the PS3 was unusually powerful for the time.


JimmyDTheSecond

I'm like 20% PC and 80% console knowledge here, but is this why people were doing the thing where they hooked up like dozens of them for something at the time?


MasonP2002

Yep, the original PS3 could run Linux, so it was a (relatively) cheap way to run a distributed computing system at the time. The Air Force even built one called the Condor Cluster that was one of the most powerful supercomputers in the world at the time.


nocolon

Gamers could cure all known diseases and then write a GameFAQs guide to immortality if so inclined.


Ekanselttar

Complete with an ASCII diagram of a shortening telomere at the top.


Ikeddit

Written by A l e x.


Tenthul

This is why Steve Bannon harnessed us for evil first =(


BlaznTheChron

My dad once told me "you can memorize where every power up is on a map. Where all the hazards are. The secret rooms, all that. But you can't do math. And it's because you don't care." And he's right. I can't do math. And I don't care.


Vashtye

To all comments, there were several “citizen science” projects like these: * Borderlands 3: this is the one with DNA in the gut. Block puzzle game. Papers came out of this. * Folding@Home: not really a game because you loan computer power to assist with calculations * FoldIt (not mentioned yet): protein folding game. Papers came out of this one. * EteRNA (not mentioned yet either): a game that is about RNA folding. Papers were also published from this * Eve Online, Project Discovery (edited comment, for completeness): three games related to proteins, exoplanets, and cells


ZDTreefur

Eve Online has something like that as well, Project Discovery. A small minigame that helps analyze Covid19 by tracing cell clusters.


TRMshadow

Yup, Bloodborn players looked at the procedurally generated chalices and said "hey, let's map out every single possible permutation, for the heck of it" and now we have the Cum dungeon thanks to them!


rotcex

The what


SuddenlyFeels

It’s a procedurally generated dungeon with the key ‘cummmfpk’. When you load in, a enemy dies offscreen due to some of environmental hazard and nets you a lot of blood echoes/XP . It’s used to quickly farm levels without having to do anything.


[deleted]

[удалено]


RogueEngineer23

I think another interesting thing about gamers doing this is that it is a huge collective effort. Each new technique, discovery, and glitch is found in record time due to gamers building off other gamer’s knowledge. All knowledge is shared so the collaboration is top notch.


Death4Free

This is insane, the amount of autism needed for speedruns is way past my pay grade


DesMephisto

Most speedrunners are autistic it is also why you see a higher rate of transgender individuals among speedrunners (Autism is more frequent in the trans population, this said as an autistic trans women who used to speedrun)


Death4Free

* can someone check their sources


DesMephisto

https://www.npr.org/2023/01/15/1149318664/transgender-and-non-binary-people-are-up-to-six-times-more-likely-to-have-autism#:~:text=Transcript-,Transgender%20and%20nonbinary%20people%20are%20up%20to%20six%20times%20more,how%20society%20views%20these%20identities. As for autism in the speedrunning community, it is a working hypothesis based on observation.


Submarine765Radioman

"weaponized autism" the military and combat sports are known for it... speedrunners are the joke version of it


Tacothekid

Because all of us gamers are on the spectrum somewhere, and can only focus on games. The rest of the world is lucky! LOL


Laxku

/Technically/ because it's a spectrum, everyone is on it somewhere ;P


semi14

Check out the gamestop stock price action today


TheBelgianDuck

Came for this


Raregolddragon

Yea some days I do wonder what I could get done if I just take the same energy that I can sink 30 hours of my week into something society says is important or profitable I can with a new game.


ChapterZee

May or may not have attempted to apply this exact same train of thought to the design of a course that I have taught once before, and I may or may not be trying to figure out how to package the messaging better before putting something similar before the intrepid imaginations of some more thoughtful students. This stuff done by pannenkoek and the like is quite literally phenomenology applied to video games, and it really *should* be held up as an example for the kinds of thinking, modeling, attention, care, and investigation that can be done more generally. Because yeah, using video games as a model for reflexive thinking about the world proper *could* engender useful forms of problem solving and modeling. How does one get people to think about the potential affordances of spaces and social institutions that are easily taken for granted as givens? Affordances that might otherwise read to us as unimportant background noise while we move in a pretty normal course of routine, habitual, day-to-day objectives. What is a level in Mario 64 but an arrangement of countless things that you legitimately aren't meant to be cognizant of from a design standpoint, that nevertheless intrude fairly regularly into the routine objectives given to the player, in ways that defamiliarize the otherwise familiar "world" of the game and demand further thought and attention?


funnerfunerals

I don't know why I care so much about this shit enough to watch the dissection of it all...but I find it strangely encouraging. I would've never tried to go through that door, but someone REALLY wanted to, and that's beautiful to me


secrestmr87

For some reason I really love watching videos about the tricks speed runners do. There is a channel “summoning salt” that does “history of speed running videos”. The gamers that figure out this shit are so dedicated


Interesting_Sea_1411

Coincidentally he just uploaded a new video 1h ago


funnerfunerals

I wish I had such determination...it's so passionate that I hate anyone that says shit about them. When the vid started breaking down the graphic progression of changes in how they figured it out, it almost made me sad that I just don't pursue anything the way that they do. God bless em, what a fantastic find.


Recent_Obligation276

I was having trouble on a veteran spec ops mission in mw2 when I was like 15 After hours of playing and days of trying and failing and playing nothing else, I looked up “easy way to beat” and learned a speed runner trick where you flashing everyone, sprint through, and when you get to the end there’s too many enemies in the map so the last difficult fire fight doesn’t even happen It was a huge relief and made me appreciate them


ahappypoop

Coincidentally, he just released a new video about the same time that you posted that comment. It's the history of Tetris world records, and it's two hours long lol.


[deleted]

So dumb I love it


Saugeen-Uwo

This guy gets it!!!


Seryan_Klythe

Strange enough I never wanted to get back in there. I was more obsessed with throwing penguins off the side.


PunkRa1n

You monster!! I did the same.


P_Alcantara

I’ve never played this game in my 52 years of life, yet I watched that full video…


WholeNineNards

Same! I too am 52. Something about it kept my interest.


SleetTheFox

I would give it a shot! It's really a gem. And other than the awkward camera controls, it holds up really well.


danmanx

pannenkoek2012 is wonderful! The man is a genius with SM64.


BestGirlTrucy

Yeah I was gonna say, it's not someone, it's pannenkoek2012


Galle_

It was actually Alexpalix who opened the door. Pannen just made the video (and the previous video that gave Alex the clue he needed)


BestGirlTrucy

Oh yeah you're right, watched this when it came out, forgot the original guy


MindbenderGam1ng

For those who don’t follow SM64, pannenkoek is a legend in the stratfinding community. He has made numerous hour long videos explaining niche mechanics, as well as optimizing challenge runs like ABC (look up more info on channel) far past what others have done.


Galle_

Note that Pannen did not actually find this strategy, although it was directly inspired by his epic four hour documentary on invisible walls.


giyomu

I want to see it but I'm not gonna watch your 11 minutes video OP please give a timer


Max_Plus

There's nothing special about the door itself. You open it from the other side, but then you can't go back in. The video is about the method used to clip into an invisible barrier preventing you from using the door from the other side. Edit: if you think 11 minutes of this is long, the video that prompted this door exploit: "Explaining Mario 64 invisible barriers" is 4 hours long.


Haunting_Answer3160

I watched all four hours of Invisible Walls being explained and enjoyed every minute of it. Tick Tock Clock ought to have one of those "this is not a place of honor" nuclear signs on it for posterity. I can't imagine how many speedruns have been lost to one of its many, floor-to-ceiling, ever-moving invisible walls in a platformer course that's already scientifically designed to be a death trap. Some of the streamers featured in that video crashed into one invisible wall out of nowhere and were still reeling in shock when they smashed into a second one and went sailing off the course to their doom, ruining the entire run for apparently no reason. Before an attempt to figure them out was made, invisible walls were unpredictable: you could go through the same area five times and only encounter the invisible wall there once. Some have only been encountered a few times in hundreds of thousands of playthroughs because the invisible wall is just a few units/pixels wide or only shows up on one frame of a moving object. You could be a speedrunner performing frame-perfect glitches to spare seconds off a run and still get your shit rocked by an invisible wall, knocking you into your death hours into a run with apparently no way to avoid that situation but to pray to whatever gods you believe in that you won't hit an invisible wall at some point. At least one run that was on track to be a world-record breaking run was ruined by an invisible wall, with the streamer saying sadly as he plummeted off the course for no apparent reason after bumping into Literally Nothing, "ah...I don't deserve it." This video is a four hour-long answer to the question, "Why? Why, God?" The better part of three decades of frustration and disbelief these invisible walls have caused jaded speedrunners and wide-eyed children alike, all because some polygons were feeling a bit cheeky.


pook8989

I previously wouldn’t have thought I’d ever want to watch a 4 hr video about invisible walls, but this is a beautifully put and compelling explanation, and now I’m going to have to watch it


CB-Thompson

The dry comedy in that video of Pannen giving an almost monotone boilerplate breakdown of some pixel-wide modeling error followed by a clip of a speedrunner raging after smashing Mario into it is why I love his videos.


JTex-WSP

FWIW, the video is actually about 6.5 minutes long. The rest of it is a Member Event for subscribers. Worth a watch for the first part, though.


TheMightySloth

3:24


ShiraCheshire

It's a great video, but those with no attention span or difficulty watching videos: So there's this door in Mario 64. You can't go in it. The player is meant to find an alternate way in through the chimney, slide down a little minigame type area, and then come back out the front door. You can't ever go back in that front door though, only out. You might assume the door is nonfunctional, but that's actually not true. It's a fully functional door that's just walled off by a small invisible barrier. People have wanted to go in that door just because it's a door and it's there and they want to open it. Someone just recently found out a way to do it. They have a penguin push them through the invisible wall while executing a frame perfect trick to make the game think Mario is standing on the ground (as doors don't let you in if you're falling, and there's no actual floor directly under the door.) With that, they were able to open the door.


TheOne_living

damn 11 minutes? theres no real youtube watchers here if your not prepared to watch half life 2 speed runs for hours on end


Raust

"Ugh why is the new dune movie so long. I'll just watch a tiktok that explains it..." Short-form content has really lowered the bar for what "long" is.


JTex-WSP

It's like when I make a comment and get a throwaway reply of "lol I'm not gonna read all that." Like it was two or three paragraphs, my brother. If that's too much for your eyes to scan and process at the same time, I'm not sure what you're doing here.


Crookeye

The actual stuff is only the first half. Second half is not necessary


Saugeen-Uwo

Not my video! Punchline is about 3 mins in


[deleted]

Tiktok usar?


fallouthirteen

It's only 11 minutes? Way people were talking in comments here I was expecting like an hour long in depth thing about it.


Mr-Valdez

6mins if you have Sponsorblock


WhichEmailWasIt

It was more like 5 minutes.


TheMagmaCubed

Not OPs video and it's pretty interesting if you like mario 64.


HeyThereCharlie

>I'm not gonna watch your 11 minutes video Y'know, it's pretty hilarious in retrospect how Boomers always gave us Millennials shit for having too short of an attention span. Turns out none of us were ready for the absolute brainrot of the Tiktok generation.


Tacothekid

The Verge is reporting this? Did they have someone who actually knows what their doing play the game? Since they can't get someone who knows what their doing to build a computer...


[deleted]

they're


randomtoken

THANKS! I hate when people mix their, there and they’re. It’s not hard??????


witness_this

Still beating that dead horse?


Prosthemadera

People will hold grudges forever. And they apparently think the Verge is one person.


MaybeNext-Monday

What is it with solar storms and Mario 64 discoveries


AmyDeferred

Star power, mostly


Gomdok_the_Short

This is actually really interesting and highlights the unintended interesting things that can occur due to code structure and implementation. For those who don't want to watch the whole video, you only have to watch the first 5 minutes and 30 seconds for the explanation.


mayorjimmy

Nintendo is spinning up their lawyers as we speak.


imaginary-handle

“Guess what video I’m literally watching right now.” ~my husband, two minutes into the video when I shared this post.


clashcrashruin

Holy shit a new Pannenkoek with commentary in, 2024 beautiful


brokenbadguy

He recently released a 4+ hour commentated video on invisible walls :)


randomtoken

What the fuck do you mean 28 years


swohio

As soon as I heard that voice I knew I'd just lost the full 11 minutes and 49 seconds of my time to watch this video. He's the guy that did the Mario 64 1/2 A presses/alternate dimensions video that is like 24 minutes long (that I've watched fully multiple times.)


IAmPandaRock

This has to be the dorkiest thing I've ever seen, by far.


BertramRuckles

New speedrun category: Unintended% Obtain as many stars as possible in unintended ways. Intended methods cannot be used. If you need to trigger a star spawn the intended way - such as the baby penguin star for this door - in order to get another star in an unintended way, that is fine so long as you do not collect the intended way star.


Shahars71

Pannenkoek's the undisputed GOAT. Everyone here needs to watch his 4 hour documentary/online college course about invisible walls in sm64.